Sonic Racing CrossWorlds hands-on preview: It is time to move over Mario
Not to be outdone by his one-time rival, Sonic’s new racing game takes the fight to Mario with genuinely surprising mechanics we've not seen before in the genreTech20:00, 07 Jun 2025Where will you end up?Who doesn’t love a kart racer? The trouble is, they’ve started to fall into a pretty staid rhythm now. You battle it out for lap one, everything sort of settles down in lap 2, and then lap 3 can be similarly formulaic if you don’t get hit by a power-up or two.While Nintendo Switch 2's launch title Mario Kart World has moved to change this with a system that links tracks together, iconic hedgehog Sonic is doing something a little different with his return to karting.Not only does it make for much more chaotic racing, but there’s more going on under the hood than it first seems.Tracks are varied, making jumping from one to the other very excitingSonic Racing CrossWorlds initially starts off like most other kart racers. Players pick their character from a starting roster of 23 characters, pick their vehicle, and then head off.And, while the first lap plays out as you’d expect, whoever is winning gets to pick lap 2’s location, meaning racers drive through a Travel Ring and end up on a different track, before coming back for lap 3.Article continues belowGetting ahead of another vehicle so you can pick a track you know better for the next stage of the race is great, as are the ‘Rival’ you’ll be assigned at the start of each Grand Prix.Not only do these racers react more aggressively to you, but they’ll also offer unique dialog when you appear out of nowhere to overtake them, hit them with an item, or fall behind the pack.This track sees you travel through a DragonOnce the Grand Prix is done, there’s a chance to secure further points by racing across each track from the prior Grand Prix in a sort of three-lap sprint.In my limited playtime, I was locked alongside my rival for points before pulling out the win thanks to that final spring.More competitive racers may baulk at such randomness creeping into tracks they’ve rehearsed, but it’s a breath of fresh air for the genre and stops those middle laps feeling too predictable.Each vehicle can be customised furtherAside from the Travel Rings, it doesn’t hurt that Sonic Racing CrossWorlds is a fantastic racer in its own right.Drifting to earn a boost and pulling off tricks to zip past rivals is great fun, although it did take a moment to knock me out of my Mario Kart muscle memory.Vehicles fall into a variety of categories, and each has customisable paint jobs, too, letting you make each feel bespoke. Want a purple car for Big the Cat? Go for it. Looking to add some colour to Shadow’s vehicle? You can do it.There are also gadgets you can use to tie into your playstyle, like hoovering up rings from further away, or simply improving your smallest boost.Is it a bird? Is it a plane? No, it's a hedgehog with a driver's licence!The game also brings back the “Land, Sea, and Air” transformation modes for vehicles, meaning one minute you’re driving, then sailing, and then flying.The latter is particularly enjoyable, letting your character of choice navigate jump hoops and tight turns, while there are secrets to find throughout each track to encourage replayability.Sonic’s video games feel like they’re in a pretty good spot at the moment, and CrossWorlds looks to be another fine addition.Article continues belowMuch will hinge on how fun its tracks are, but early signs are very, very promising that this will be a racer that shakes up the genre just as well as anyone else can.Previewed on PS5. Preview access provided by the publisher.
#sonic #racing #crossworlds #handson #preview
Sonic Racing CrossWorlds hands-on preview: It is time to move over Mario
Not to be outdone by his one-time rival, Sonic’s new racing game takes the fight to Mario with genuinely surprising mechanics we've not seen before in the genreTech20:00, 07 Jun 2025Where will you end up?Who doesn’t love a kart racer? The trouble is, they’ve started to fall into a pretty staid rhythm now. You battle it out for lap one, everything sort of settles down in lap 2, and then lap 3 can be similarly formulaic if you don’t get hit by a power-up or two.While Nintendo Switch 2's launch title Mario Kart World has moved to change this with a system that links tracks together, iconic hedgehog Sonic is doing something a little different with his return to karting.Not only does it make for much more chaotic racing, but there’s more going on under the hood than it first seems.Tracks are varied, making jumping from one to the other very excitingSonic Racing CrossWorlds initially starts off like most other kart racers. Players pick their character from a starting roster of 23 characters, pick their vehicle, and then head off.And, while the first lap plays out as you’d expect, whoever is winning gets to pick lap 2’s location, meaning racers drive through a Travel Ring and end up on a different track, before coming back for lap 3.Article continues belowGetting ahead of another vehicle so you can pick a track you know better for the next stage of the race is great, as are the ‘Rival’ you’ll be assigned at the start of each Grand Prix.Not only do these racers react more aggressively to you, but they’ll also offer unique dialog when you appear out of nowhere to overtake them, hit them with an item, or fall behind the pack.This track sees you travel through a DragonOnce the Grand Prix is done, there’s a chance to secure further points by racing across each track from the prior Grand Prix in a sort of three-lap sprint.In my limited playtime, I was locked alongside my rival for points before pulling out the win thanks to that final spring.More competitive racers may baulk at such randomness creeping into tracks they’ve rehearsed, but it’s a breath of fresh air for the genre and stops those middle laps feeling too predictable.Each vehicle can be customised furtherAside from the Travel Rings, it doesn’t hurt that Sonic Racing CrossWorlds is a fantastic racer in its own right.Drifting to earn a boost and pulling off tricks to zip past rivals is great fun, although it did take a moment to knock me out of my Mario Kart muscle memory.Vehicles fall into a variety of categories, and each has customisable paint jobs, too, letting you make each feel bespoke. Want a purple car for Big the Cat? Go for it. Looking to add some colour to Shadow’s vehicle? You can do it.There are also gadgets you can use to tie into your playstyle, like hoovering up rings from further away, or simply improving your smallest boost.Is it a bird? Is it a plane? No, it's a hedgehog with a driver's licence!The game also brings back the “Land, Sea, and Air” transformation modes for vehicles, meaning one minute you’re driving, then sailing, and then flying.The latter is particularly enjoyable, letting your character of choice navigate jump hoops and tight turns, while there are secrets to find throughout each track to encourage replayability.Sonic’s video games feel like they’re in a pretty good spot at the moment, and CrossWorlds looks to be another fine addition.Article continues belowMuch will hinge on how fun its tracks are, but early signs are very, very promising that this will be a racer that shakes up the genre just as well as anyone else can.Previewed on PS5. Preview access provided by the publisher.
#sonic #racing #crossworlds #handson #preview