• Games Inbox: Would Xbox ever shut down Game Pass?

    Game Pass – will it continue forever?The Monday letters page struggles to predict what’s going to happen with the PlayStation 6, as one reader sees their opinion of the Switch 2 change over time.
    To join in with the discussions yourself email gamecentral@metro.co.uk
    Final Pass
    I agree with a lot of what was said about the current state of Xbox in the Reader’s Feature this weekend and how the more Microsoft spends, and the more companies they own, the less the seem to be in control. Which is very strange really.The biggest recent failure has got to be Game Pass, which has not had the impact they expected and yet they don’t seem ready to acknowledge that. If they’re thinking of increasing the price again, like those rumours say, then I think that will be the point at which you can draw a line under the whole idea and admit it’s never going to catch on.
    But would Microsoft ever shut down Game Pass completely? I feel that would almost be more humiliating than stopping making consoles, so I can’t really imagine it. Instead, they’ll make it more and more expensive and put more and more restrictions on day one games until it’s no longer recognisable.Grackle
    Panic button
    Strange to see Sony talking relatively openly about Nintendo and Microsoft as competition. I can’t remember the last time they mentioned either of them, even if they obviously would prefer not to have, if they hadn’t been asked by investors.At no point did they acknowledge that the Switch has completely outsold both their last two consoles, so I’m not sure where their confidence comes from. I guess it’s from the fact that they know they’ve done nothing this gen and still come out on top, so from their perspective they’ve got plenty in reserve.

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    Having your panic button being ‘do anything at all’ must be pretty reassuring really. Nintendo has had to work to get where they are with the Switch but Sony is just coasting it.Lupus
    James’ LadderJacob’s Ladder is a film I’ve been meaning to watch for a while, and I guessed the ending quite early on, but it feels like a Silent Hill film. I don’t know if you guys have seen it but it’s an excellent film and the hospital scene near the end, and the cages blocking off the underground early on, just remind me of the game.
    A depressing film overall but worth a watch.Simon
    GC: Jacob’s Ladder was as a major influence on Silent Hill 2 in particular, even the jacket James is wearing is the same.
    Email your comments to: gamecentral@metro.co.uk
    Seeing the future
    I know everyone likes to think of themselves as Nostradamus, but I have to admit I have absolutely no clue what Sony is planning for the PlayStation 6. A new console that is just the usual update, that sits under your TV, is easy enough to imagine but surely they’re not going to do that again?But the idea of having new home and portable machines that come out at the same time seems so unlikely to me. Surely the portable wouldn’t be a separate format, but I can’t see it being any kind of portable that runs its own games because it’d never be as powerful as the home machine. So, it’s really just a PlayStation Portal 2?
    Like I said, I don’t know, but for some reason I have a bad feeling about that the next gen and whatever Sony does end up unveiling. I suspect that whatever they and Microsoft does it’s going to end up making the Switch 2seem even more appealing by comparison.Gonch
    Hidden insight
    I’m not going to say that Welcome Tour is a good game but what I will say is that I found it very interesting at times and I’m actually kind of surprised that Nintendo revealed some of the information that they did. Most of it could probably be found out by reverse engineering it and just taking it apart but I’m still surprised it went into as much detail as it did.You’re right that it’s all presented in a very dull way but personally I found the ‘Insights’ to be the best part of the game. The minigames really are not very good and I was always glad when they were over. So, while I would not necessarily recommend the gameI would say that it can be of interest to people who have an interest in how consoles work and how Nintendo think.Mogwai
    Purchase privilege
    I’ve recently had the privilege of buying Clair Obscur: Expedition 33 from the website CDKeys, using a 10% discount code. I was lucky enough to only spend a total of £25.99; much cheaper than purchasing the title for console. If only Ubisoft had the foresight to see what they allowed to slip through their fingers. I’d also like to mention that from what I’ve read quite recently ,and a couple of mixed views, I don’t see myself cancelling my Switch 2. On the contrary, it just is coming across as a disappointment.From the battery life to the lack of launch titles, an empty open world is never a smart choice to make not even Mario is safe from that. That leaves the upcoming ROG Xbox Ally that’s recently been showcased and is set for an October launch.
    I won’t lie it does look in the same vein as the Switch 2, far too similar to the ROG Ally X model. Just with grips and a dedicated Xbox button. The Z2 Extreme chip has me intrigued, however. How much of a transcendental shift it makes is another question however. I’ll have to wait to receive official confirmation for a price and release date. But there’s also a Lenovo Legion Go 2 waiting in the wings. I hope we hear more information soon. Preferably before my 28th in August.Shahzaib Sadiq
    Tip of the iceberg
    Interesting to hear about Cyberpunk 2077 running well on the Switch 2. I think if they’re getting that kind of performance at launch, from a third party not use to working with Nintendo hardware, that bodes very well for the future.I think we’re probably underestimating the Switch 2 a lot at the moment and stuff we’ll be seeing in two or three years is going to be amazing, I predict. What I can’t predict is when we’ll hear about any of this. I really hope there’s a Nintendo Direct this week.Dano
    Changing opinions
    So just a little over a week with the Switch 2 and after initially feeling incredibly meh about the new console and Mario Kart a little more playtime has been more optimistic about the console and much more positive about Mario Kart World.It did feel odd having a new console from Nintendo that didn’t inspire that childlike excitement. An iterative upgrade isn’t very exciting and as I own a Steam Deck the advancements in processing weren’t all that exciting either. I can imagine someone who only bough an OG Switch back in 2017 really noticing the improvements but if you bought an OLED it’s basically a Switch Pro.
    The criminally low level of software support doesn’t help. I double dipped Street Fighter 6 only to discover I can’t transfer progress or DLC across from my Xbox, which sort of means if I want both profiles to have parity I have to buy everything twice! I also treated myself to a new Pro Controller and find using it for Street Fighter almost unplayable as the L and ZL buttons are far too easy to accidently press when playing.
    Mario Kart initially felt like more of the same and it was only after I made an effort to explore the world map, unlock characters and karts, and try the new grinding/ollie mechanic that it clicked. I am now really enjoying it, especially the remixed soundtracks.
    I do however want more Switch 2 exclusive experiences – going back through my back catalogue for improved frame rates doesn’t cut it Nintendo! As someone with a large digital library the system transfer was very frustrating and the new virtual cartridges are just awful – does a Switch 2 need to be online all the time now? Not the best idea for a portable system.
    So, the start of a new console lifecycle and hopefully lots of new IP – I suspect Nintendo will try and get us to revisit our back catalogues first though.BristolPete
    Inbox also-rans
    Just thought I would mention that if anyone’s interested in purchasing the Mortal Kombat 1 Definitive Edition, which includes all DLC, that it’s currently an absolute steal on the Xbox store at £21.99.Nick The GreekI’ve just won my first Knockout Tour online race on Mario Kart World! I’ve got to say, the feeling is magnificent.Rable

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    Email your comments to: gamecentral@metro.co.uk
    The small printNew Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length and content.
    You can also submit your own 500 to 600-word Reader’s Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot.
    You can also leave your comments below and don’t forget to follow us on Twitter.
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    #games #inbox #would #xbox #ever
    Games Inbox: Would Xbox ever shut down Game Pass?
    Game Pass – will it continue forever?The Monday letters page struggles to predict what’s going to happen with the PlayStation 6, as one reader sees their opinion of the Switch 2 change over time. To join in with the discussions yourself email gamecentral@metro.co.uk Final Pass I agree with a lot of what was said about the current state of Xbox in the Reader’s Feature this weekend and how the more Microsoft spends, and the more companies they own, the less the seem to be in control. Which is very strange really.The biggest recent failure has got to be Game Pass, which has not had the impact they expected and yet they don’t seem ready to acknowledge that. If they’re thinking of increasing the price again, like those rumours say, then I think that will be the point at which you can draw a line under the whole idea and admit it’s never going to catch on. But would Microsoft ever shut down Game Pass completely? I feel that would almost be more humiliating than stopping making consoles, so I can’t really imagine it. Instead, they’ll make it more and more expensive and put more and more restrictions on day one games until it’s no longer recognisable.Grackle Panic button Strange to see Sony talking relatively openly about Nintendo and Microsoft as competition. I can’t remember the last time they mentioned either of them, even if they obviously would prefer not to have, if they hadn’t been asked by investors.At no point did they acknowledge that the Switch has completely outsold both their last two consoles, so I’m not sure where their confidence comes from. I guess it’s from the fact that they know they’ve done nothing this gen and still come out on top, so from their perspective they’ve got plenty in reserve. Expert, exclusive gaming analysis Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Having your panic button being ‘do anything at all’ must be pretty reassuring really. Nintendo has had to work to get where they are with the Switch but Sony is just coasting it.Lupus James’ LadderJacob’s Ladder is a film I’ve been meaning to watch for a while, and I guessed the ending quite early on, but it feels like a Silent Hill film. I don’t know if you guys have seen it but it’s an excellent film and the hospital scene near the end, and the cages blocking off the underground early on, just remind me of the game. A depressing film overall but worth a watch.Simon GC: Jacob’s Ladder was as a major influence on Silent Hill 2 in particular, even the jacket James is wearing is the same. Email your comments to: gamecentral@metro.co.uk Seeing the future I know everyone likes to think of themselves as Nostradamus, but I have to admit I have absolutely no clue what Sony is planning for the PlayStation 6. A new console that is just the usual update, that sits under your TV, is easy enough to imagine but surely they’re not going to do that again?But the idea of having new home and portable machines that come out at the same time seems so unlikely to me. Surely the portable wouldn’t be a separate format, but I can’t see it being any kind of portable that runs its own games because it’d never be as powerful as the home machine. So, it’s really just a PlayStation Portal 2? Like I said, I don’t know, but for some reason I have a bad feeling about that the next gen and whatever Sony does end up unveiling. I suspect that whatever they and Microsoft does it’s going to end up making the Switch 2seem even more appealing by comparison.Gonch Hidden insight I’m not going to say that Welcome Tour is a good game but what I will say is that I found it very interesting at times and I’m actually kind of surprised that Nintendo revealed some of the information that they did. Most of it could probably be found out by reverse engineering it and just taking it apart but I’m still surprised it went into as much detail as it did.You’re right that it’s all presented in a very dull way but personally I found the ‘Insights’ to be the best part of the game. The minigames really are not very good and I was always glad when they were over. So, while I would not necessarily recommend the gameI would say that it can be of interest to people who have an interest in how consoles work and how Nintendo think.Mogwai Purchase privilege I’ve recently had the privilege of buying Clair Obscur: Expedition 33 from the website CDKeys, using a 10% discount code. I was lucky enough to only spend a total of £25.99; much cheaper than purchasing the title for console. If only Ubisoft had the foresight to see what they allowed to slip through their fingers. I’d also like to mention that from what I’ve read quite recently ,and a couple of mixed views, I don’t see myself cancelling my Switch 2. On the contrary, it just is coming across as a disappointment.From the battery life to the lack of launch titles, an empty open world is never a smart choice to make not even Mario is safe from that. That leaves the upcoming ROG Xbox Ally that’s recently been showcased and is set for an October launch. I won’t lie it does look in the same vein as the Switch 2, far too similar to the ROG Ally X model. Just with grips and a dedicated Xbox button. The Z2 Extreme chip has me intrigued, however. How much of a transcendental shift it makes is another question however. I’ll have to wait to receive official confirmation for a price and release date. But there’s also a Lenovo Legion Go 2 waiting in the wings. I hope we hear more information soon. Preferably before my 28th in August.Shahzaib Sadiq Tip of the iceberg Interesting to hear about Cyberpunk 2077 running well on the Switch 2. I think if they’re getting that kind of performance at launch, from a third party not use to working with Nintendo hardware, that bodes very well for the future.I think we’re probably underestimating the Switch 2 a lot at the moment and stuff we’ll be seeing in two or three years is going to be amazing, I predict. What I can’t predict is when we’ll hear about any of this. I really hope there’s a Nintendo Direct this week.Dano Changing opinions So just a little over a week with the Switch 2 and after initially feeling incredibly meh about the new console and Mario Kart a little more playtime has been more optimistic about the console and much more positive about Mario Kart World.It did feel odd having a new console from Nintendo that didn’t inspire that childlike excitement. An iterative upgrade isn’t very exciting and as I own a Steam Deck the advancements in processing weren’t all that exciting either. I can imagine someone who only bough an OG Switch back in 2017 really noticing the improvements but if you bought an OLED it’s basically a Switch Pro. The criminally low level of software support doesn’t help. I double dipped Street Fighter 6 only to discover I can’t transfer progress or DLC across from my Xbox, which sort of means if I want both profiles to have parity I have to buy everything twice! I also treated myself to a new Pro Controller and find using it for Street Fighter almost unplayable as the L and ZL buttons are far too easy to accidently press when playing. Mario Kart initially felt like more of the same and it was only after I made an effort to explore the world map, unlock characters and karts, and try the new grinding/ollie mechanic that it clicked. I am now really enjoying it, especially the remixed soundtracks. I do however want more Switch 2 exclusive experiences – going back through my back catalogue for improved frame rates doesn’t cut it Nintendo! As someone with a large digital library the system transfer was very frustrating and the new virtual cartridges are just awful – does a Switch 2 need to be online all the time now? Not the best idea for a portable system. So, the start of a new console lifecycle and hopefully lots of new IP – I suspect Nintendo will try and get us to revisit our back catalogues first though.BristolPete Inbox also-rans Just thought I would mention that if anyone’s interested in purchasing the Mortal Kombat 1 Definitive Edition, which includes all DLC, that it’s currently an absolute steal on the Xbox store at £21.99.Nick The GreekI’ve just won my first Knockout Tour online race on Mario Kart World! I’ve got to say, the feeling is magnificent.Rable More Trending Email your comments to: gamecentral@metro.co.uk The small printNew Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length and content. You can also submit your own 500 to 600-word Reader’s Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot. You can also leave your comments below and don’t forget to follow us on Twitter. Arrow MORE: Games Inbox: Is Mario Kart World too hard? GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy #games #inbox #would #xbox #ever
    METRO.CO.UK
    Games Inbox: Would Xbox ever shut down Game Pass?
    Game Pass – will it continue forever? (Microsoft) The Monday letters page struggles to predict what’s going to happen with the PlayStation 6, as one reader sees their opinion of the Switch 2 change over time. To join in with the discussions yourself email gamecentral@metro.co.uk Final Pass I agree with a lot of what was said about the current state of Xbox in the Reader’s Feature this weekend and how the more Microsoft spends, and the more companies they own, the less the seem to be in control. Which is very strange really.The biggest recent failure has got to be Game Pass, which has not had the impact they expected and yet they don’t seem ready to acknowledge that. If they’re thinking of increasing the price again, like those rumours say, then I think that will be the point at which you can draw a line under the whole idea and admit it’s never going to catch on. But would Microsoft ever shut down Game Pass completely? I feel that would almost be more humiliating than stopping making consoles, so I can’t really imagine it. Instead, they’ll make it more and more expensive and put more and more restrictions on day one games until it’s no longer recognisable.Grackle Panic button Strange to see Sony talking relatively openly about Nintendo and Microsoft as competition. I can’t remember the last time they mentioned either of them, even if they obviously would prefer not to have, if they hadn’t been asked by investors.At no point did they acknowledge that the Switch has completely outsold both their last two consoles, so I’m not sure where their confidence comes from. I guess it’s from the fact that they know they’ve done nothing this gen and still come out on top, so from their perspective they’ve got plenty in reserve. Expert, exclusive gaming analysis Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Having your panic button being ‘do anything at all’ must be pretty reassuring really. Nintendo has had to work to get where they are with the Switch but Sony is just coasting it.Lupus James’ LadderJacob’s Ladder is a film I’ve been meaning to watch for a while, and I guessed the ending quite early on, but it feels like a Silent Hill film. I don’t know if you guys have seen it but it’s an excellent film and the hospital scene near the end, and the cages blocking off the underground early on, just remind me of the game. A depressing film overall but worth a watch.Simon GC: Jacob’s Ladder was as a major influence on Silent Hill 2 in particular, even the jacket James is wearing is the same. Email your comments to: gamecentral@metro.co.uk Seeing the future I know everyone likes to think of themselves as Nostradamus, but I have to admit I have absolutely no clue what Sony is planning for the PlayStation 6. A new console that is just the usual update, that sits under your TV, is easy enough to imagine but surely they’re not going to do that again?But the idea of having new home and portable machines that come out at the same time seems so unlikely to me. Surely the portable wouldn’t be a separate format, but I can’t see it being any kind of portable that runs its own games because it’d never be as powerful as the home machine. So, it’s really just a PlayStation Portal 2? Like I said, I don’t know, but for some reason I have a bad feeling about that the next gen and whatever Sony does end up unveiling. I suspect that whatever they and Microsoft does it’s going to end up making the Switch 2 (and PC) seem even more appealing by comparison.Gonch Hidden insight I’m not going to say that Welcome Tour is a good game but what I will say is that I found it very interesting at times and I’m actually kind of surprised that Nintendo revealed some of the information that they did. Most of it could probably be found out by reverse engineering it and just taking it apart but I’m still surprised it went into as much detail as it did.You’re right that it’s all presented in a very dull way but personally I found the ‘Insights’ to be the best part of the game. The minigames really are not very good and I was always glad when they were over. So, while I would not necessarily recommend the game (it’s not really a game) I would say that it can be of interest to people who have an interest in how consoles work and how Nintendo think.Mogwai Purchase privilege I’ve recently had the privilege of buying Clair Obscur: Expedition 33 from the website CDKeys, using a 10% discount code. I was lucky enough to only spend a total of £25.99; much cheaper than purchasing the title for console. If only Ubisoft had the foresight to see what they allowed to slip through their fingers. I’d also like to mention that from what I’ve read quite recently ,and a couple of mixed views, I don’t see myself cancelling my Switch 2. On the contrary, it just is coming across as a disappointment.From the battery life to the lack of launch titles, an empty open world is never a smart choice to make not even Mario is safe from that. That leaves the upcoming ROG Xbox Ally that’s recently been showcased and is set for an October launch. I won’t lie it does look in the same vein as the Switch 2, far too similar to the ROG Ally X model. Just with grips and a dedicated Xbox button. The Z2 Extreme chip has me intrigued, however. How much of a transcendental shift it makes is another question however. I’ll have to wait to receive official confirmation for a price and release date. But there’s also a Lenovo Legion Go 2 waiting in the wings. I hope we hear more information soon. Preferably before my 28th in August.Shahzaib Sadiq Tip of the iceberg Interesting to hear about Cyberpunk 2077 running well on the Switch 2. I think if they’re getting that kind of performance at launch, from a third party not use to working with Nintendo hardware, that bodes very well for the future.I think we’re probably underestimating the Switch 2 a lot at the moment and stuff we’ll be seeing in two or three years is going to be amazing, I predict. What I can’t predict is when we’ll hear about any of this. I really hope there’s a Nintendo Direct this week.Dano Changing opinions So just a little over a week with the Switch 2 and after initially feeling incredibly meh about the new console and Mario Kart a little more playtime has been more optimistic about the console and much more positive about Mario Kart World.It did feel odd having a new console from Nintendo that didn’t inspire that childlike excitement. An iterative upgrade isn’t very exciting and as I own a Steam Deck the advancements in processing weren’t all that exciting either. I can imagine someone who only bough an OG Switch back in 2017 really noticing the improvements but if you bought an OLED it’s basically a Switch Pro (minus the OLED). The criminally low level of software support doesn’t help. I double dipped Street Fighter 6 only to discover I can’t transfer progress or DLC across from my Xbox, which sort of means if I want both profiles to have parity I have to buy everything twice! I also treated myself to a new Pro Controller and find using it for Street Fighter almost unplayable as the L and ZL buttons are far too easy to accidently press when playing. Mario Kart initially felt like more of the same and it was only after I made an effort to explore the world map, unlock characters and karts, and try the new grinding/ollie mechanic that it clicked. I am now really enjoying it, especially the remixed soundtracks. I do however want more Switch 2 exclusive experiences – going back through my back catalogue for improved frame rates doesn’t cut it Nintendo! As someone with a large digital library the system transfer was very frustrating and the new virtual cartridges are just awful – does a Switch 2 need to be online all the time now? Not the best idea for a portable system. So, the start of a new console lifecycle and hopefully lots of new IP – I suspect Nintendo will try and get us to revisit our back catalogues first though.BristolPete Inbox also-rans Just thought I would mention that if anyone’s interested in purchasing the Mortal Kombat 1 Definitive Edition, which includes all DLC, that it’s currently an absolute steal on the Xbox store at £21.99.Nick The GreekI’ve just won my first Knockout Tour online race on Mario Kart World! I’ve got to say, the feeling is magnificent.Rable More Trending Email your comments to: gamecentral@metro.co.uk The small printNew Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length and content. You can also submit your own 500 to 600-word Reader’s Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot. You can also leave your comments below and don’t forget to follow us on Twitter. Arrow MORE: Games Inbox: Is Mario Kart World too hard? GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy
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  • Blood decals that stay in the world

    Hello, I currently have a Niagara system setup that allows for some blood decals to be spawned in the world when the particles collide with something but, the particles obviously have a lifetime to them and don’t persist infinitely. How would I go about doing this? I guessed spawning decals with a blueprint actor but I honestly have no idea where to start.
    #blood #decals #that #stay #world
    Blood decals that stay in the world
    Hello, I currently have a Niagara system setup that allows for some blood decals to be spawned in the world when the particles collide with something but, the particles obviously have a lifetime to them and don’t persist infinitely. How would I go about doing this? I guessed spawning decals with a blueprint actor but I honestly have no idea where to start. #blood #decals #that #stay #world
    REALTIMEVFX.COM
    Blood decals that stay in the world
    Hello, I currently have a Niagara system setup that allows for some blood decals to be spawned in the world when the particles collide with something but, the particles obviously have a lifetime to them and don’t persist infinitely. How would I go about doing this? I guessed spawning decals with a blueprint actor but I honestly have no idea where to start.
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  • Wholesome Direct 2025 - everything announced at this year's cosy indie showcase

    Wholesome Direct 2025 - everything announced at this year's cosy indie showcase
    Big hops! Discount shops! Spooky pups! More!

    Image credit: Eurogamer

    Feature

    by Matt Wales
    News Reporter

    Published on June 7, 2025

    If you're the sort who just can't seem to resist the soothing rhythms of turnip planting and interior design, you've come to the right place. This year's Wholesome Direct - which marks the fifth anniversary of the showcase - has now aired, unleashing a fresh wave of cosy games to stick on your wishlists. We've got vending machine management, adorable puppies on spooking adventures, cheese-based puzzling, geckos, goats, seasonal cemetery exploration, and a whole lot more. So if that sounds like it might help sate your idyllic yearning, read on for all the big announcements from Wholesome Direct 2025. And for more indies, you can check out our round-up of this year's Day of the Devs showcase elsewhere.

    Leaf Blower Co.

    Leaf Blower Co. trailer.Watch on YouTube

    Ever wished your PowerWash Simulator had a little less splosh and a little more whoosh? That seems to be the starting point for developer Lift Games' Leaf Blower Co., a game about making the untidy tidy come rain, snow, or shine, one mechanised gust at a time. It's got a story mode plus a variety to locations waiting to be blown debris-free, and if that appeals, a demo's available now on Steam ahead of its release later this year.

    Instants

    Instants trailer.Watch on YouTube

    Instants is a creativity themed puzzler about the intoxicating pleasures of obsessive scrapbooking. It sees players attempting to sort images into chronological order and then assembling them into a scrapbook to reveal a "heartwarming" story inspired by the way family history can be passed down using pictures. It's developed by Endflame and launches today on PC, and Switch.

    Story of Seasons: Grand Bazaar

    Story of Seasons: Grand Bazaar trailer.Watch on YouTube

    Stardew Valley might be the face of farming sims these days, but the grandaddy of the genre - Story of Season- never went away, and another entry in the venerable series is looming. Grand Bazaar is actually a remake of 2011 DS game Harvest Moon: Grand Bazaar, and it's got pretty much everything you'd expect from these kind of things - including turnips to fondle, animals to rear, and locals to dazzle with your impressive root vegetable collection. The main twist is you'll be selling all this yourself by setting up shop in the titular bazar. And if that sounds like something you'd enjoy, it launches for Switch, Switch 2, and Steam on 27th August.

    Gourdlets Together

    Gourdlets Together trailer.Watch on YouTube

    Perhaps you're already a fan of last year's Gourdlets or perhaps you're completely new to its vegetable-themed low-stakes thrills. Either way, there'll soon be a new way to play, thanks to developer AuntyGames' Gourdlets Together. Essentially, it takes the laid-back village-building vibes of the original, slings in a bit of a fishing focus - where earnings can be spent on upgrades or accessories to decorate your island home - then lets you do it while hanging out with friends online. Gourdlets Together launches on PC later this year.

    Luma Island

    Luma Island trailer.Watch on YouTube

    Don't think we're done with the farming sims yet - not by a long shot! Luma Island launched last year, offering an attractive mix of crop whispering, profession-specific activities, creature collecting, exploration, and puzzle-y dungeoneering. And come 20th June, it'll be getting just a little be more swashbuckling, thanks to its free Pirates update, introducing a new profession, new Lumas, new outfits, and a pirate cove filled with mini-games, temples, traps, and treasures. It'll also bring a range of different difficulty modes to suit players of all tastes.

    Is This Seat Taken?

    Is This Seat Taken? trailer.Watch on YouTube

    Think you're a dab hand at the old 'awkward family gathering' seating plan challenge? Well then, this might just be the game for you. In Poti Poti Studio's "cosy, silly, and relatable" logic puzzler Is This Seat Taken?, the goal is to satisfy the demands of a particularly fussy group of chair occupiers to find the perfect spot that'll keep everyone happy - be they on the bus, at the park, or in the office. It's coming to Steam, Switch, iOS, and Android this August, and a Steam demo's out now.

    MakeRoom

    MakeRoom trailer.Watch on YouTube

    Here's one for the aesthetic tinkerers and furnishing fetishists out there. MakeRoom, from developer Kenney, sees players decorating a series of miniature dioramas - from cosy indoor retreats to camper vans and even forests - to fulfil the requests of adorable NPCs. You might, for instance, be tasked with creating the perfect room for cats, or a suitably moody hideout for a vampire. Then it's simply a matter of hanging drapes, plopping down plants, and even crafting furniture to bring these spaces to life and satisfy your clients' whims. It all sounds very much like Animal Crossing's weirdly compelling Happy Home Paradise expansion, so if it's more of that sort of thing you want, MakeRoom comes to Steam on 7th August.

    Ambroise Niflette & the Gleaned Bell

    Ambroise Niflette & the Gleaned Bell trailer.Watch on YouTube

    The apple bell - whatever an apple bell is - has been stolen, but luckily for apple bell lovers everywhere, renowned detective Ambroise Niflette is on the case. Over the course of Topotes Studio's investigatory adventure, Ambroise - and players - will roam the village of Touvoir, interrogating its inhabitants and searching for secrets, all while using a notebook of steadily amassing leads to reveal contradictions and unmask the culprit. It all sounds perfectly lovely, but the real draw is the delightful art style, which is heavily inspired by miniatures and stop motion. Ambroise Niflette & the Gleaned Bell is eventually set to launch on Steam, but first there's a Kickstarter, which is underway now.

    Let's Build a Dungeon

    Let's Build a Dungeon trailer.Watch on YouTube

    First there was Let's Build a Zoo, and now comes Let's Build a Dungeon. But while developer Springloaded kept its focus pretty tight for its debut release, Let's Build a Dungeon goes broad; not only is it a playable RPG creator where you can rustle up your own worlds and quests, it's also claiming to be an entire games industry sim too, where you'll need to manage all the malarky around releasing your game - from attracting funding right through to making a profit at the other end of the process. But if all that sounds too stressful, Springloaded has confirmed - as part of its latest showing - there'll be a cosy sandbox Build Mode too. There's still no release date for Let's Build a Dungeon yet, but it's heading to Steam, Xbox One, and Xbox Series X/S.

    Squeakross: Home Squeak Home

    Squeakross: Home Squeak Home trailer.Watch on YouTube

    What do you get if you cross adorable mice with classic grid-filling puzzler Picross? Well, this thing, obviously. Squeakross: Home Squeak Home is the work of developer Alblune, and it adds its own twist to the familiar logic-testing formula by introducing a home decorating element. The idea is each puzzle corresponds to an unlockable bit of decor - including furniture, accessories, and stickers - so you'll slowly amass new furnishings and trimmings as you give your brain a work out. Is there an in-game lore reason why puzzles equals furniture? Who knows! We'll soon find out, though, given Squeakross launches for Switch and PCtoday.

    Monument Valley 3

    Monument Valley 3 trailer.Watch on YouTube

    Ustwo Games' perspective shifting puzzle series Monument Valley has been a big old hit, amassing tens of millions of downloads since its iOS debut back in 2014 - so it wasn't a huge surprise when a third entry showed up on mobile last year. Initially, however, it was locked behind a Netflix subscription, but Monument Valley 3 - which we quite liked despite it offering little meaningful evolution for the series - is finally spreading its wings later this year. As announced during today's Wholesome Direct, it's coming to Steam, Switch, PlayStation 4, PS5, Xbox One, and Xbox Series X/S on 22nd July.

    Big Hops

    Big Hops trailer.Watch on YouTube

    If you immediately thought bunnies, you're wrong. Big Hops is, in fact, a frog-themed action platformer, in which players attempt to help the titular Hop find his way home. Each world he visits on his adventure promises its own self-contained story - involving everything from mountain cultists to desert ne'erdowells - all interspersed with plenty of agile platform action. You can grapple across gaps, hoist levers, rotate wheels, even pick locks - all using your tongue - and it's accompanied by some veggie-based gameplay that lets players introduce the likes of climbable vines and mushroom-based bounce pads into levels. Big Hops is currently raising funds via Kickstarter and a Steam demo's out now.

    Little Kitty, Big City

    Little Kitty, Big City trailer.Watch on YouTube

    Here's quicky for you. Little Kitty, Big City - the feline-focused open-world adventure from Double Dagger Studio - is getting a little bigger. That's thanks to a free content update coming to all platforms this "summer", promising new story content, a new neighbourhood to explore, and new oddball characters to befriend. That's alongside a new cat customisation feature for you creative sorts out there.

    Vending Dokan!: Kozy Kiosk

    Vending Dokan!: Kozy Kiosk trailer.Watch on YouTube

    What's in a name? Well, pretty much everything in this case. Aftabi Games' Vending Dokan!: Kozy Kiosk is, just as it sounds, a cosy, laidback game about managing your own vending machine empire. You'll choose where your machines go and what they sell, and hire staff to ensure they stay stocked, clean, and in working order. There's a heavy customisation element too, as you're free to decorate the areas surrounding your vending machines in order to attract new customers. Kozy Kiosk is officially referred to as an "idle simulation", and can be played both actively and passively. And if that appeals, it launches for Steam today.

    Winter Burrow

    Winter Burrow trailer.Watch on YouTube

    Developer Pine Creek Games' "woodland survival game" Winter Burrow was unveiled during December's Wholesome Direct, but it's back to announce it's now coming to Switch. If you missed its original reveal, Winter Burrow casts you as a mouse who's attempting to fix up their burrow and turn it into a toasty retreat from the cold. That requires exploring the snow-covered world outside, gathering resources, crafting tools, building things, making friends, baking pies, and more. Winter Burrow launches next year and will be available for Steam, Xbox One, Xbox Series X/S, and Switch.

    Tales of the Shire: A Lord of the Rings Game

    Tales of the Shire trailer.Watch on YouTube

    After multiple delays, cosy hobbit life sim Tales of the Shire is almost upon us, and developer Wētā Workshop is readying for its arrival with a brand-new trailer. It's been described as a game about "finding joy in the small moments", and features all the usual life sim activities - fishing, cooking, gathering, decorating, merrymaking - with a bit of a Lord of the Rings twist. So yes, you CAN decorate your hobbit's hole. Tales of the Shire launches for Switch, PlayStation, Xbox, and PC on 29th July.

    Haunted Paws

    Haunted Paws trailer.Watch on YouTube

    If your interests lie at the intersection of spooky mansions and adorable pups, prepare to have your day made. In developer LazyFlock's supernatural adventure Haunted Paws, players - either solo or with a friend - control two bravepuppies as they explore a creepy old house in search of their human, who's been kidnapped by sinister forces. It promises puzzles, lighthearted spookiness, and even a few emotional bits. There's no release date for Haunted Paws yet, but it's coming to Steam.

    The Guardian of Nature

    The Guardian of Nature trailer.Watch on YouTube

    This wholesome, hand-drawn puzzle adventure from Inlusio Interactive is all about the interconnectedness of nature, and sees players embarking on a botanical journey as the lovably be-hatted Henry. Not only does Henry know his stuff about the natural world, he's also able to change his size, meaning players can explore both above and below ground as they solve puzzles to assist nature. The Guardian of Nature launches into Steam early access today, and it's coming to Switch, Xbox, iOS, and Android too.

    Everdeep Aurora

    Everdeep Aurora trailer.Watch on YouTube

    If you've ever thought Dig Dug would be improved if its protagonist was a cat, Everdeep Aurora might be the game for you. It follows the apocalyptic adventures of a kitten named Shell as she explores subterranean depths in search of her mother. You'll obliterate blocks, do some platforming, play mini-games, and converse with peculiar characters as you investigate the dark secrets buried below, all without a hint of combat. Its limited-colour pixel art looks wonderful, and it's coming to Steam and Switch on 10th July.

    Seasonala Cemetery

    Seasonala Cemetery trailer.Watch on YouTube

    From the creators of A Mortician's Tale, the "meditative" Seasonala Cemetery is a "peaceful but poignant reflection on life and death". It's set in an expansive, living cemetery that changes dynamically based on your system's time and date. The summer, for instance, might see the world bustling with vibrant life, while the winter brings quiet and snow. You can interact with NPCs and animals, rummage through nature, learn the history of the nearby city through its gravestones, or simply relax to its ambient sounds. Seasonala Cemetery is out today on Steam and itch.io, and is completely free.

    Camper Van: Make it Home

    Camper Van: Make it Home trailer.Watch on YouTube

    One ofseveral camper-van-themed games currently in the works, developer Malpata Studio's Make it Home is a pretty self-explanatory thing. You've got a camper van to make your own as it journey across beautiful, idyllic landscapes. Part of your goal is to solve organisational puzzles, but there's laidback interior design too. Camper Van: Make it Home is available today, alongside a demo, on Steam.

    Lynked: Banner of the Spark

    Lynked: Banner of the Spark trailer.Watch on YouTube

    FuzzyBot's Lynked: Banner of the Spark is a cheerily colourful action-RPG, that's part sci-fi roguelike, part relaxed life sim. At its most peaceful, you'll farm, fish, gather materials, and build your base with help from your robot pals, but that's all in service of its more frenetic hack-and-slash action. When you're ready for some proper adventure, you can brave the wilds, battle evil robot forces with a large arsenal of weapons, and search for helpful bots to bring back home. Lynked is already available on Steam, but it's coming to PS5 and Xbox Series X/S too.

    Omelet You Cook

    Omelet You Cook trailer.Watch on YouTube

    In this chaotic cooking roguelike from SchuBox Games, you're tasked with creating the perfect omelettes to satisfy your customers' increasingly peculiar demands. That involves combining ingredients as they fly by on a conveyor belt, from the relatively mundane to the rather more dubious, in the hope of earning enough money to increase your provisions, add useful relics to your pantry, and, hopefully, please the fearsome Principal Clucker. It all looks wonderfully ridiculous, and it launches on Steam today.

    Milano's Odd Job Collection

    Milano's Odd Job Collection trailer.Watch on YouTube

    Milano's Odd Job Collectionis coming to the west for the very first time. It follows the adventures of 11-year-old Milano as she's left to her own devices over the summer. Free to do as she pleases, she embarks on a range of odd job - from pizza delivery to milking flying cows - in order to make money and have fun. Milano's Odd Job Collection, from developer Westone, is coming to Switch, PlayStation, Xbox, and PC later this year.

    Fireseide Feelings

    Fireseide Feelings trailer.Watch on YouTube

    If you've got something to get off your chest, what better place to do it than by a roaring fire in a cosy forest glade? Fireside Feelings is described as a "mental wellness experience" promoting empathy, connection, and positivity between players. Situated cosily in your customisable camp, you're able to answer questions on a range of topics, taking part in conversations between people "separated in space and time". Conversations aren't live, and there's no direct interaction with others, but the goal, according to developer Team Empreintes, is to "share experiences, express your emotions, and be a part of a caring community". It launches today on Steam.

    All Will Rise

    All Will Rise trailer.Watch on YouTube

    Well here's something you don't see every day. All Will Rise is a "narrative courtroom deck-builder", in which you and your team take a corrupt billionaire to court, accusing them of a river's murder. That involves accumulating cards and using them to engage in conversation battles, attempting to charm, intimidate and manipulate those you meet around the vibrant city of Muziris. "Obey a dead river god's summons - or defy them," developer Speculative Agency explains. "Pass information to violent ecoterrorists - or maintain your pacifist ideals. Convince a corporate stooge to testify for you - or blackmail him with sensitive information. Your choices will determine thefate." All Will Rise is currently crowdfunding, but it's aiming to launch on Xbox, PlayStation, Switch, and Steam.

    Gecko Gods

    Gecko Gods trailer.Watch on YouTube

    It's hard to go wrong with a gecko, which immediately gives developer Inresin's Gecko Gods a bit of an advantage. What we've got here is a "serene lizard-sized puzzle-platformer" set on a beautiful archipelago, in which its tiny protagonist clambers across forgotten ruins, solving puzzles as they go. There are secrets of a lost civilisation to uncover, hidden paths, and more, all of which you'll be able to explore for yourself when Gecko Gods launches for Switch, PS5, and Steam later this year. But if you're an impatient sort, a Steam demo is available now.

    One Move Away

    One Move Away trailer.Watch on YouTube

    If you quite fancied the idea of Unpacking, but thought it had far too much 'taking stuff out of things' for its own good, you might enjoy Ramage Games' One Move Away, which is basically the inverse experience. Here, you play as three different characters, starting with a young girl in the 1980s, gradually learning more about them as you pack their belongings away ready for another chapter in their intertwining lives. All this plays out in first-person across 20 levels, and if that takes your fancy, a Steam demo's out now ahead of a full launch on PS5, Xbox Series X/S, and PC.

    Heidi's Legacy: Mountains Calling

    Heidi's Legacy trailer.Watch on YouTube

    As you've probably already guessed, Heidi's Legacy: Mountains Calling takes inspiration from the classic children's stories. Which is why it's something of a surprise to learn its protagonist is called Adèle. Regardless, this is a game of grumpy old men, goat management, and alpine wandering, where you'll explore the beautiful countryside with your bleating pals, foraging for herbs, mushrooms, and more in a bid to help the nearby village. You can unlock abilities that open up more of the world, and chat to the locals in branching conversations'll that impact their lives. And as for those goats, they can provide milk, cheese, and wool. "Will you embrace slow living," asks developer Humble Reeds, "or push for bolder change?". Heidi's Legacy is coming to PC "soon".

    Hotel Galatic

    Hotel Galatic trailer.Watch on YouTube

    In Hotel Galactic, you're responsible for the running of a modular hotel on a strange cosmic island, which you'll customise and optimise in order to provide guests with the perfect stay. There are resources to manage, a workforce to build, and more, as you cater to the demands of your ever-growing colony, all with assistance from your ghostly Grandpa Gustav. There's a bit more to it than that, though, and the whole thing's framed by a tale of love and vengeance that's conveyed through some lovely anime-inspired art and animation. Hotel Galactic launches into Steam early access on 24th July, with consoles to follow, and a demo's available now.

    Out and About

    Out and About trailer.Watch on YouTube

    If it's serene forest meandering you're after, then look no further than Yaldi Games' Out and About. It's a "cosy foraging adventure" focused on exploring nature and identifying real-life plants and fungi. You'll cook recipes, make herbal remedies, and help rebuild your community after a devastating storm, all while hopefully learning a bit of botanical knowledge you can take out into the real-world. Out and About looks to be aiming for a 2025 release on PC, with a console launch to follow. And if it's piqued your curiosity, you can test out a Steam demo now.

    Discounty

    Discounty trailer.Watch on YouTube

    Forget the farm life; how about managing your own discount supermarket in a small harbour town? That's the premise of Discounty from Crinkle Cut Games, which sees you designing and organising your shop, managing stock levels, working the checkout, and striking trade deals. You'll make friends, navigate local drama, and expand your empire, but that doesn't mean you have to play nice. After all, can you really become filthy rich without making a few lifelong enemies along the way? Discounty launches for Switch, PlayStation, Xbox, and PC on 21st August and, yup, a demo's available now on Steam.

    Islanders: New Shores

    Islanders: New Shores trailer.Watch on YouTube

    We're big fans of developer GrizzlyGames' minimalist city builder Islanders around these parts, so news publisher Coatsink was developing a sequel earlier this year came as a pleasant surprise. It is, if you're unfamiliar, a game about attempting to squeeze as much onto a procedurally generated island as possible, maximising building synergies and minimising penalties to get the highest score. New Shores sounds like a gentle finessing of the formula, rather than a radical reinvention - it's got a sandbox mode as well as a high score mode now, alongside new power-ups called "boons" - but that's okay. The big news is it now has a release date and is coming to Switch, PlayStation, Xbox, and Steam on 10th July.

    Collector's Cove

    Collector's Cove trailer.Watch on YouTube

    VoodooDuck's Collector's Cove might be yet another farming game, but it does at least have a unique twist. For starters, your farm is on a boat endlessly sailing the oceans AND it's powered by an adorable sea monster who you'll need to forge a bond with. As you set out on a tranquil adventure across the water, you'll farm, fish, craft, and personalise your surroundings, sometimes stopping off at passing islands to catalogue their unique flora. Collector's Cove doesn't have a release date yet, but it's coming to PC and a Steam demo's available now.

    Town to City

    Town to City trailer.Watch on YouTube

    Fans of minimalist railway game Station to Station might want to pay attention here. Town to City is developer Galaxy Grove's follow-up to that earlier puzzler, sporting a similar voxel art aesthetic and vibe. This time around, you're charged with building quaint picturesque towns by placing shops, houses, amenities, decorations, and more - all in a bid to please your residents and encourage more to move in. Eventually, you'll have multiple towns under your care, helping the whole region grow and thrive. Town to City doesn't have a release date yet, but you can play a demo on Steam.

    Fishbowl

    Fishbowl trailer.Watch on YouTube

    And finally for the big, non-montage reveals, it's Fishbowl, a coming-of-age tale told over the course of a month. Developer imissmyfriends.studio describes it as a "warm and cozy story about living in isolation, nurturing friendships and understanding grief", and it's all focused on 21-year-old video editor Alo as she works from home while mourning her grandmother. As the days tick by, you'll video call loved ones, work to assemble videos, do care tasks, and solve puzzles to unpack your grandmother's belongings - recovering childhood memories as you do. There's no release date for Fishbowl yet, but it's coming to PS5 and Steam.
    #wholesome #direct #everything #announced #this
    Wholesome Direct 2025 - everything announced at this year's cosy indie showcase
    Wholesome Direct 2025 - everything announced at this year's cosy indie showcase Big hops! Discount shops! Spooky pups! More! Image credit: Eurogamer Feature by Matt Wales News Reporter Published on June 7, 2025 If you're the sort who just can't seem to resist the soothing rhythms of turnip planting and interior design, you've come to the right place. This year's Wholesome Direct - which marks the fifth anniversary of the showcase - has now aired, unleashing a fresh wave of cosy games to stick on your wishlists. We've got vending machine management, adorable puppies on spooking adventures, cheese-based puzzling, geckos, goats, seasonal cemetery exploration, and a whole lot more. So if that sounds like it might help sate your idyllic yearning, read on for all the big announcements from Wholesome Direct 2025. And for more indies, you can check out our round-up of this year's Day of the Devs showcase elsewhere. Leaf Blower Co. Leaf Blower Co. trailer.Watch on YouTube Ever wished your PowerWash Simulator had a little less splosh and a little more whoosh? That seems to be the starting point for developer Lift Games' Leaf Blower Co., a game about making the untidy tidy come rain, snow, or shine, one mechanised gust at a time. It's got a story mode plus a variety to locations waiting to be blown debris-free, and if that appeals, a demo's available now on Steam ahead of its release later this year. Instants Instants trailer.Watch on YouTube Instants is a creativity themed puzzler about the intoxicating pleasures of obsessive scrapbooking. It sees players attempting to sort images into chronological order and then assembling them into a scrapbook to reveal a "heartwarming" story inspired by the way family history can be passed down using pictures. It's developed by Endflame and launches today on PC, and Switch. Story of Seasons: Grand Bazaar Story of Seasons: Grand Bazaar trailer.Watch on YouTube Stardew Valley might be the face of farming sims these days, but the grandaddy of the genre - Story of Season- never went away, and another entry in the venerable series is looming. Grand Bazaar is actually a remake of 2011 DS game Harvest Moon: Grand Bazaar, and it's got pretty much everything you'd expect from these kind of things - including turnips to fondle, animals to rear, and locals to dazzle with your impressive root vegetable collection. The main twist is you'll be selling all this yourself by setting up shop in the titular bazar. And if that sounds like something you'd enjoy, it launches for Switch, Switch 2, and Steam on 27th August. Gourdlets Together Gourdlets Together trailer.Watch on YouTube Perhaps you're already a fan of last year's Gourdlets or perhaps you're completely new to its vegetable-themed low-stakes thrills. Either way, there'll soon be a new way to play, thanks to developer AuntyGames' Gourdlets Together. Essentially, it takes the laid-back village-building vibes of the original, slings in a bit of a fishing focus - where earnings can be spent on upgrades or accessories to decorate your island home - then lets you do it while hanging out with friends online. Gourdlets Together launches on PC later this year. Luma Island Luma Island trailer.Watch on YouTube Don't think we're done with the farming sims yet - not by a long shot! Luma Island launched last year, offering an attractive mix of crop whispering, profession-specific activities, creature collecting, exploration, and puzzle-y dungeoneering. And come 20th June, it'll be getting just a little be more swashbuckling, thanks to its free Pirates update, introducing a new profession, new Lumas, new outfits, and a pirate cove filled with mini-games, temples, traps, and treasures. It'll also bring a range of different difficulty modes to suit players of all tastes. Is This Seat Taken? Is This Seat Taken? trailer.Watch on YouTube Think you're a dab hand at the old 'awkward family gathering' seating plan challenge? Well then, this might just be the game for you. In Poti Poti Studio's "cosy, silly, and relatable" logic puzzler Is This Seat Taken?, the goal is to satisfy the demands of a particularly fussy group of chair occupiers to find the perfect spot that'll keep everyone happy - be they on the bus, at the park, or in the office. It's coming to Steam, Switch, iOS, and Android this August, and a Steam demo's out now. MakeRoom MakeRoom trailer.Watch on YouTube Here's one for the aesthetic tinkerers and furnishing fetishists out there. MakeRoom, from developer Kenney, sees players decorating a series of miniature dioramas - from cosy indoor retreats to camper vans and even forests - to fulfil the requests of adorable NPCs. You might, for instance, be tasked with creating the perfect room for cats, or a suitably moody hideout for a vampire. Then it's simply a matter of hanging drapes, plopping down plants, and even crafting furniture to bring these spaces to life and satisfy your clients' whims. It all sounds very much like Animal Crossing's weirdly compelling Happy Home Paradise expansion, so if it's more of that sort of thing you want, MakeRoom comes to Steam on 7th August. Ambroise Niflette & the Gleaned Bell Ambroise Niflette & the Gleaned Bell trailer.Watch on YouTube The apple bell - whatever an apple bell is - has been stolen, but luckily for apple bell lovers everywhere, renowned detective Ambroise Niflette is on the case. Over the course of Topotes Studio's investigatory adventure, Ambroise - and players - will roam the village of Touvoir, interrogating its inhabitants and searching for secrets, all while using a notebook of steadily amassing leads to reveal contradictions and unmask the culprit. It all sounds perfectly lovely, but the real draw is the delightful art style, which is heavily inspired by miniatures and stop motion. Ambroise Niflette & the Gleaned Bell is eventually set to launch on Steam, but first there's a Kickstarter, which is underway now. Let's Build a Dungeon Let's Build a Dungeon trailer.Watch on YouTube First there was Let's Build a Zoo, and now comes Let's Build a Dungeon. But while developer Springloaded kept its focus pretty tight for its debut release, Let's Build a Dungeon goes broad; not only is it a playable RPG creator where you can rustle up your own worlds and quests, it's also claiming to be an entire games industry sim too, where you'll need to manage all the malarky around releasing your game - from attracting funding right through to making a profit at the other end of the process. But if all that sounds too stressful, Springloaded has confirmed - as part of its latest showing - there'll be a cosy sandbox Build Mode too. There's still no release date for Let's Build a Dungeon yet, but it's heading to Steam, Xbox One, and Xbox Series X/S. Squeakross: Home Squeak Home Squeakross: Home Squeak Home trailer.Watch on YouTube What do you get if you cross adorable mice with classic grid-filling puzzler Picross? Well, this thing, obviously. Squeakross: Home Squeak Home is the work of developer Alblune, and it adds its own twist to the familiar logic-testing formula by introducing a home decorating element. The idea is each puzzle corresponds to an unlockable bit of decor - including furniture, accessories, and stickers - so you'll slowly amass new furnishings and trimmings as you give your brain a work out. Is there an in-game lore reason why puzzles equals furniture? Who knows! We'll soon find out, though, given Squeakross launches for Switch and PCtoday. Monument Valley 3 Monument Valley 3 trailer.Watch on YouTube Ustwo Games' perspective shifting puzzle series Monument Valley has been a big old hit, amassing tens of millions of downloads since its iOS debut back in 2014 - so it wasn't a huge surprise when a third entry showed up on mobile last year. Initially, however, it was locked behind a Netflix subscription, but Monument Valley 3 - which we quite liked despite it offering little meaningful evolution for the series - is finally spreading its wings later this year. As announced during today's Wholesome Direct, it's coming to Steam, Switch, PlayStation 4, PS5, Xbox One, and Xbox Series X/S on 22nd July. Big Hops Big Hops trailer.Watch on YouTube If you immediately thought bunnies, you're wrong. Big Hops is, in fact, a frog-themed action platformer, in which players attempt to help the titular Hop find his way home. Each world he visits on his adventure promises its own self-contained story - involving everything from mountain cultists to desert ne'erdowells - all interspersed with plenty of agile platform action. You can grapple across gaps, hoist levers, rotate wheels, even pick locks - all using your tongue - and it's accompanied by some veggie-based gameplay that lets players introduce the likes of climbable vines and mushroom-based bounce pads into levels. Big Hops is currently raising funds via Kickstarter and a Steam demo's out now. Little Kitty, Big City Little Kitty, Big City trailer.Watch on YouTube Here's quicky for you. Little Kitty, Big City - the feline-focused open-world adventure from Double Dagger Studio - is getting a little bigger. That's thanks to a free content update coming to all platforms this "summer", promising new story content, a new neighbourhood to explore, and new oddball characters to befriend. That's alongside a new cat customisation feature for you creative sorts out there. Vending Dokan!: Kozy Kiosk Vending Dokan!: Kozy Kiosk trailer.Watch on YouTube What's in a name? Well, pretty much everything in this case. Aftabi Games' Vending Dokan!: Kozy Kiosk is, just as it sounds, a cosy, laidback game about managing your own vending machine empire. You'll choose where your machines go and what they sell, and hire staff to ensure they stay stocked, clean, and in working order. There's a heavy customisation element too, as you're free to decorate the areas surrounding your vending machines in order to attract new customers. Kozy Kiosk is officially referred to as an "idle simulation", and can be played both actively and passively. And if that appeals, it launches for Steam today. Winter Burrow Winter Burrow trailer.Watch on YouTube Developer Pine Creek Games' "woodland survival game" Winter Burrow was unveiled during December's Wholesome Direct, but it's back to announce it's now coming to Switch. If you missed its original reveal, Winter Burrow casts you as a mouse who's attempting to fix up their burrow and turn it into a toasty retreat from the cold. That requires exploring the snow-covered world outside, gathering resources, crafting tools, building things, making friends, baking pies, and more. Winter Burrow launches next year and will be available for Steam, Xbox One, Xbox Series X/S, and Switch. Tales of the Shire: A Lord of the Rings Game Tales of the Shire trailer.Watch on YouTube After multiple delays, cosy hobbit life sim Tales of the Shire is almost upon us, and developer Wētā Workshop is readying for its arrival with a brand-new trailer. It's been described as a game about "finding joy in the small moments", and features all the usual life sim activities - fishing, cooking, gathering, decorating, merrymaking - with a bit of a Lord of the Rings twist. So yes, you CAN decorate your hobbit's hole. Tales of the Shire launches for Switch, PlayStation, Xbox, and PC on 29th July. Haunted Paws Haunted Paws trailer.Watch on YouTube If your interests lie at the intersection of spooky mansions and adorable pups, prepare to have your day made. In developer LazyFlock's supernatural adventure Haunted Paws, players - either solo or with a friend - control two bravepuppies as they explore a creepy old house in search of their human, who's been kidnapped by sinister forces. It promises puzzles, lighthearted spookiness, and even a few emotional bits. There's no release date for Haunted Paws yet, but it's coming to Steam. The Guardian of Nature The Guardian of Nature trailer.Watch on YouTube This wholesome, hand-drawn puzzle adventure from Inlusio Interactive is all about the interconnectedness of nature, and sees players embarking on a botanical journey as the lovably be-hatted Henry. Not only does Henry know his stuff about the natural world, he's also able to change his size, meaning players can explore both above and below ground as they solve puzzles to assist nature. The Guardian of Nature launches into Steam early access today, and it's coming to Switch, Xbox, iOS, and Android too. Everdeep Aurora Everdeep Aurora trailer.Watch on YouTube If you've ever thought Dig Dug would be improved if its protagonist was a cat, Everdeep Aurora might be the game for you. It follows the apocalyptic adventures of a kitten named Shell as she explores subterranean depths in search of her mother. You'll obliterate blocks, do some platforming, play mini-games, and converse with peculiar characters as you investigate the dark secrets buried below, all without a hint of combat. Its limited-colour pixel art looks wonderful, and it's coming to Steam and Switch on 10th July. Seasonala Cemetery Seasonala Cemetery trailer.Watch on YouTube From the creators of A Mortician's Tale, the "meditative" Seasonala Cemetery is a "peaceful but poignant reflection on life and death". It's set in an expansive, living cemetery that changes dynamically based on your system's time and date. The summer, for instance, might see the world bustling with vibrant life, while the winter brings quiet and snow. You can interact with NPCs and animals, rummage through nature, learn the history of the nearby city through its gravestones, or simply relax to its ambient sounds. Seasonala Cemetery is out today on Steam and itch.io, and is completely free. Camper Van: Make it Home Camper Van: Make it Home trailer.Watch on YouTube One ofseveral camper-van-themed games currently in the works, developer Malpata Studio's Make it Home is a pretty self-explanatory thing. You've got a camper van to make your own as it journey across beautiful, idyllic landscapes. Part of your goal is to solve organisational puzzles, but there's laidback interior design too. Camper Van: Make it Home is available today, alongside a demo, on Steam. Lynked: Banner of the Spark Lynked: Banner of the Spark trailer.Watch on YouTube FuzzyBot's Lynked: Banner of the Spark is a cheerily colourful action-RPG, that's part sci-fi roguelike, part relaxed life sim. At its most peaceful, you'll farm, fish, gather materials, and build your base with help from your robot pals, but that's all in service of its more frenetic hack-and-slash action. When you're ready for some proper adventure, you can brave the wilds, battle evil robot forces with a large arsenal of weapons, and search for helpful bots to bring back home. Lynked is already available on Steam, but it's coming to PS5 and Xbox Series X/S too. Omelet You Cook Omelet You Cook trailer.Watch on YouTube In this chaotic cooking roguelike from SchuBox Games, you're tasked with creating the perfect omelettes to satisfy your customers' increasingly peculiar demands. That involves combining ingredients as they fly by on a conveyor belt, from the relatively mundane to the rather more dubious, in the hope of earning enough money to increase your provisions, add useful relics to your pantry, and, hopefully, please the fearsome Principal Clucker. It all looks wonderfully ridiculous, and it launches on Steam today. Milano's Odd Job Collection Milano's Odd Job Collection trailer.Watch on YouTube Milano's Odd Job Collectionis coming to the west for the very first time. It follows the adventures of 11-year-old Milano as she's left to her own devices over the summer. Free to do as she pleases, she embarks on a range of odd job - from pizza delivery to milking flying cows - in order to make money and have fun. Milano's Odd Job Collection, from developer Westone, is coming to Switch, PlayStation, Xbox, and PC later this year. Fireseide Feelings Fireseide Feelings trailer.Watch on YouTube If you've got something to get off your chest, what better place to do it than by a roaring fire in a cosy forest glade? Fireside Feelings is described as a "mental wellness experience" promoting empathy, connection, and positivity between players. Situated cosily in your customisable camp, you're able to answer questions on a range of topics, taking part in conversations between people "separated in space and time". Conversations aren't live, and there's no direct interaction with others, but the goal, according to developer Team Empreintes, is to "share experiences, express your emotions, and be a part of a caring community". It launches today on Steam. All Will Rise All Will Rise trailer.Watch on YouTube Well here's something you don't see every day. All Will Rise is a "narrative courtroom deck-builder", in which you and your team take a corrupt billionaire to court, accusing them of a river's murder. That involves accumulating cards and using them to engage in conversation battles, attempting to charm, intimidate and manipulate those you meet around the vibrant city of Muziris. "Obey a dead river god's summons - or defy them," developer Speculative Agency explains. "Pass information to violent ecoterrorists - or maintain your pacifist ideals. Convince a corporate stooge to testify for you - or blackmail him with sensitive information. Your choices will determine thefate." All Will Rise is currently crowdfunding, but it's aiming to launch on Xbox, PlayStation, Switch, and Steam. Gecko Gods Gecko Gods trailer.Watch on YouTube It's hard to go wrong with a gecko, which immediately gives developer Inresin's Gecko Gods a bit of an advantage. What we've got here is a "serene lizard-sized puzzle-platformer" set on a beautiful archipelago, in which its tiny protagonist clambers across forgotten ruins, solving puzzles as they go. There are secrets of a lost civilisation to uncover, hidden paths, and more, all of which you'll be able to explore for yourself when Gecko Gods launches for Switch, PS5, and Steam later this year. But if you're an impatient sort, a Steam demo is available now. One Move Away One Move Away trailer.Watch on YouTube If you quite fancied the idea of Unpacking, but thought it had far too much 'taking stuff out of things' for its own good, you might enjoy Ramage Games' One Move Away, which is basically the inverse experience. Here, you play as three different characters, starting with a young girl in the 1980s, gradually learning more about them as you pack their belongings away ready for another chapter in their intertwining lives. All this plays out in first-person across 20 levels, and if that takes your fancy, a Steam demo's out now ahead of a full launch on PS5, Xbox Series X/S, and PC. Heidi's Legacy: Mountains Calling Heidi's Legacy trailer.Watch on YouTube As you've probably already guessed, Heidi's Legacy: Mountains Calling takes inspiration from the classic children's stories. Which is why it's something of a surprise to learn its protagonist is called Adèle. Regardless, this is a game of grumpy old men, goat management, and alpine wandering, where you'll explore the beautiful countryside with your bleating pals, foraging for herbs, mushrooms, and more in a bid to help the nearby village. You can unlock abilities that open up more of the world, and chat to the locals in branching conversations'll that impact their lives. And as for those goats, they can provide milk, cheese, and wool. "Will you embrace slow living," asks developer Humble Reeds, "or push for bolder change?". Heidi's Legacy is coming to PC "soon". Hotel Galatic Hotel Galatic trailer.Watch on YouTube In Hotel Galactic, you're responsible for the running of a modular hotel on a strange cosmic island, which you'll customise and optimise in order to provide guests with the perfect stay. There are resources to manage, a workforce to build, and more, as you cater to the demands of your ever-growing colony, all with assistance from your ghostly Grandpa Gustav. There's a bit more to it than that, though, and the whole thing's framed by a tale of love and vengeance that's conveyed through some lovely anime-inspired art and animation. Hotel Galactic launches into Steam early access on 24th July, with consoles to follow, and a demo's available now. Out and About Out and About trailer.Watch on YouTube If it's serene forest meandering you're after, then look no further than Yaldi Games' Out and About. It's a "cosy foraging adventure" focused on exploring nature and identifying real-life plants and fungi. You'll cook recipes, make herbal remedies, and help rebuild your community after a devastating storm, all while hopefully learning a bit of botanical knowledge you can take out into the real-world. Out and About looks to be aiming for a 2025 release on PC, with a console launch to follow. And if it's piqued your curiosity, you can test out a Steam demo now. Discounty Discounty trailer.Watch on YouTube Forget the farm life; how about managing your own discount supermarket in a small harbour town? That's the premise of Discounty from Crinkle Cut Games, which sees you designing and organising your shop, managing stock levels, working the checkout, and striking trade deals. You'll make friends, navigate local drama, and expand your empire, but that doesn't mean you have to play nice. After all, can you really become filthy rich without making a few lifelong enemies along the way? Discounty launches for Switch, PlayStation, Xbox, and PC on 21st August and, yup, a demo's available now on Steam. Islanders: New Shores Islanders: New Shores trailer.Watch on YouTube We're big fans of developer GrizzlyGames' minimalist city builder Islanders around these parts, so news publisher Coatsink was developing a sequel earlier this year came as a pleasant surprise. It is, if you're unfamiliar, a game about attempting to squeeze as much onto a procedurally generated island as possible, maximising building synergies and minimising penalties to get the highest score. New Shores sounds like a gentle finessing of the formula, rather than a radical reinvention - it's got a sandbox mode as well as a high score mode now, alongside new power-ups called "boons" - but that's okay. The big news is it now has a release date and is coming to Switch, PlayStation, Xbox, and Steam on 10th July. Collector's Cove Collector's Cove trailer.Watch on YouTube VoodooDuck's Collector's Cove might be yet another farming game, but it does at least have a unique twist. For starters, your farm is on a boat endlessly sailing the oceans AND it's powered by an adorable sea monster who you'll need to forge a bond with. As you set out on a tranquil adventure across the water, you'll farm, fish, craft, and personalise your surroundings, sometimes stopping off at passing islands to catalogue their unique flora. Collector's Cove doesn't have a release date yet, but it's coming to PC and a Steam demo's available now. Town to City Town to City trailer.Watch on YouTube Fans of minimalist railway game Station to Station might want to pay attention here. Town to City is developer Galaxy Grove's follow-up to that earlier puzzler, sporting a similar voxel art aesthetic and vibe. This time around, you're charged with building quaint picturesque towns by placing shops, houses, amenities, decorations, and more - all in a bid to please your residents and encourage more to move in. Eventually, you'll have multiple towns under your care, helping the whole region grow and thrive. Town to City doesn't have a release date yet, but you can play a demo on Steam. Fishbowl Fishbowl trailer.Watch on YouTube And finally for the big, non-montage reveals, it's Fishbowl, a coming-of-age tale told over the course of a month. Developer imissmyfriends.studio describes it as a "warm and cozy story about living in isolation, nurturing friendships and understanding grief", and it's all focused on 21-year-old video editor Alo as she works from home while mourning her grandmother. As the days tick by, you'll video call loved ones, work to assemble videos, do care tasks, and solve puzzles to unpack your grandmother's belongings - recovering childhood memories as you do. There's no release date for Fishbowl yet, but it's coming to PS5 and Steam. #wholesome #direct #everything #announced #this
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    Wholesome Direct 2025 - everything announced at this year's cosy indie showcase
    Wholesome Direct 2025 - everything announced at this year's cosy indie showcase Big hops! Discount shops! Spooky pups! More! Image credit: Eurogamer Feature by Matt Wales News Reporter Published on June 7, 2025 If you're the sort who just can't seem to resist the soothing rhythms of turnip planting and interior design, you've come to the right place. This year's Wholesome Direct - which marks the fifth anniversary of the showcase - has now aired, unleashing a fresh wave of cosy games to stick on your wishlists. We've got vending machine management, adorable puppies on spooking adventures, cheese-based puzzling, geckos, goats, seasonal cemetery exploration, and a whole lot more. So if that sounds like it might help sate your idyllic yearning, read on for all the big announcements from Wholesome Direct 2025. And for more indies, you can check out our round-up of this year's Day of the Devs showcase elsewhere. Leaf Blower Co. Leaf Blower Co. trailer.Watch on YouTube Ever wished your PowerWash Simulator had a little less splosh and a little more whoosh? That seems to be the starting point for developer Lift Games' Leaf Blower Co., a game about making the untidy tidy come rain, snow, or shine, one mechanised gust at a time. It's got a story mode plus a variety to locations waiting to be blown debris-free, and if that appeals, a demo's available now on Steam ahead of its release later this year. Instants Instants trailer.Watch on YouTube Instants is a creativity themed puzzler about the intoxicating pleasures of obsessive scrapbooking. It sees players attempting to sort images into chronological order and then assembling them into a scrapbook to reveal a "heartwarming" story inspired by the way family history can be passed down using pictures. It's developed by Endflame and launches today on PC (via Steam and Epic), and Switch. Story of Seasons: Grand Bazaar Story of Seasons: Grand Bazaar trailer.Watch on YouTube Stardew Valley might be the face of farming sims these days, but the grandaddy of the genre - Story of Season (formerly Harvest Moon) - never went away, and another entry in the venerable series is looming. Grand Bazaar is actually a remake of 2011 DS game Harvest Moon: Grand Bazaar, and it's got pretty much everything you'd expect from these kind of things - including turnips to fondle, animals to rear, and locals to dazzle with your impressive root vegetable collection. The main twist is you'll be selling all this yourself by setting up shop in the titular bazar. And if that sounds like something you'd enjoy, it launches for Switch, Switch 2, and Steam on 27th August. Gourdlets Together Gourdlets Together trailer.Watch on YouTube Perhaps you're already a fan of last year's Gourdlets or perhaps you're completely new to its vegetable-themed low-stakes thrills. Either way, there'll soon be a new way to play, thanks to developer AuntyGames' Gourdlets Together. Essentially, it takes the laid-back village-building vibes of the original, slings in a bit of a fishing focus - where earnings can be spent on upgrades or accessories to decorate your island home - then lets you do it while hanging out with friends online. Gourdlets Together launches on PC later this year. Luma Island Luma Island trailer.Watch on YouTube Don't think we're done with the farming sims yet - not by a long shot! Luma Island launched last year, offering an attractive mix of crop whispering, profession-specific activities, creature collecting, exploration, and puzzle-y dungeoneering. And come 20th June, it'll be getting just a little be more swashbuckling, thanks to its free Pirates update, introducing a new profession, new Lumas, new outfits, and a pirate cove filled with mini-games, temples, traps, and treasures. It'll also bring a range of different difficulty modes to suit players of all tastes. Is This Seat Taken? Is This Seat Taken? trailer.Watch on YouTube Think you're a dab hand at the old 'awkward family gathering' seating plan challenge? Well then, this might just be the game for you. In Poti Poti Studio's "cosy, silly, and relatable" logic puzzler Is This Seat Taken?, the goal is to satisfy the demands of a particularly fussy group of chair occupiers to find the perfect spot that'll keep everyone happy - be they on the bus, at the park, or in the office. It's coming to Steam, Switch, iOS, and Android this August, and a Steam demo's out now. MakeRoom MakeRoom trailer.Watch on YouTube Here's one for the aesthetic tinkerers and furnishing fetishists out there. MakeRoom, from developer Kenney, sees players decorating a series of miniature dioramas - from cosy indoor retreats to camper vans and even forests - to fulfil the requests of adorable NPCs. You might, for instance, be tasked with creating the perfect room for cats, or a suitably moody hideout for a vampire. Then it's simply a matter of hanging drapes, plopping down plants, and even crafting furniture to bring these spaces to life and satisfy your clients' whims. It all sounds very much like Animal Crossing's weirdly compelling Happy Home Paradise expansion, so if it's more of that sort of thing you want, MakeRoom comes to Steam on 7th August. Ambroise Niflette & the Gleaned Bell Ambroise Niflette & the Gleaned Bell trailer.Watch on YouTube The apple bell - whatever an apple bell is - has been stolen, but luckily for apple bell lovers everywhere, renowned detective Ambroise Niflette is on the case. Over the course of Topotes Studio's investigatory adventure, Ambroise - and players - will roam the village of Touvoir, interrogating its inhabitants and searching for secrets, all while using a notebook of steadily amassing leads to reveal contradictions and unmask the culprit. It all sounds perfectly lovely, but the real draw is the delightful art style, which is heavily inspired by miniatures and stop motion. Ambroise Niflette & the Gleaned Bell is eventually set to launch on Steam, but first there's a Kickstarter, which is underway now. Let's Build a Dungeon Let's Build a Dungeon trailer.Watch on YouTube First there was Let's Build a Zoo, and now comes Let's Build a Dungeon. But while developer Springloaded kept its focus pretty tight for its debut release, Let's Build a Dungeon goes broad; not only is it a playable RPG creator where you can rustle up your own worlds and quests, it's also claiming to be an entire games industry sim too, where you'll need to manage all the malarky around releasing your game - from attracting funding right through to making a profit at the other end of the process. But if all that sounds too stressful, Springloaded has confirmed - as part of its latest showing - there'll be a cosy sandbox Build Mode too. There's still no release date for Let's Build a Dungeon yet, but it's heading to Steam (there's a demo here), Xbox One, and Xbox Series X/S. Squeakross: Home Squeak Home Squeakross: Home Squeak Home trailer.Watch on YouTube What do you get if you cross adorable mice with classic grid-filling puzzler Picross? Well, this thing, obviously. Squeakross: Home Squeak Home is the work of developer Alblune, and it adds its own twist to the familiar logic-testing formula by introducing a home decorating element. The idea is each puzzle corresponds to an unlockable bit of decor - including furniture, accessories, and stickers - so you'll slowly amass new furnishings and trimmings as you give your brain a work out. Is there an in-game lore reason why puzzles equals furniture? Who knows! We'll soon find out, though, given Squeakross launches for Switch and PC (via Steam and itch.io) today. Monument Valley 3 Monument Valley 3 trailer.Watch on YouTube Ustwo Games' perspective shifting puzzle series Monument Valley has been a big old hit, amassing tens of millions of downloads since its iOS debut back in 2014 - so it wasn't a huge surprise when a third entry showed up on mobile last year. Initially, however, it was locked behind a Netflix subscription, but Monument Valley 3 - which we quite liked despite it offering little meaningful evolution for the series - is finally spreading its wings later this year. As announced during today's Wholesome Direct, it's coming to Steam, Switch, PlayStation 4, PS5, Xbox One, and Xbox Series X/S on 22nd July. Big Hops Big Hops trailer.Watch on YouTube If you immediately thought bunnies, you're wrong. Big Hops is, in fact, a frog-themed action platformer, in which players attempt to help the titular Hop find his way home. Each world he visits on his adventure promises its own self-contained story - involving everything from mountain cultists to desert ne'erdowells - all interspersed with plenty of agile platform action. You can grapple across gaps, hoist levers, rotate wheels, even pick locks - all using your tongue - and it's accompanied by some veggie-based gameplay that lets players introduce the likes of climbable vines and mushroom-based bounce pads into levels. Big Hops is currently raising funds via Kickstarter and a Steam demo's out now. Little Kitty, Big City Little Kitty, Big City trailer.Watch on YouTube Here's quicky for you. Little Kitty, Big City - the feline-focused open-world adventure from Double Dagger Studio - is getting a little bigger. That's thanks to a free content update coming to all platforms this "summer", promising new story content, a new neighbourhood to explore, and new oddball characters to befriend. That's alongside a new cat customisation feature for you creative sorts out there. Vending Dokan!: Kozy Kiosk Vending Dokan!: Kozy Kiosk trailer.Watch on YouTube What's in a name? Well, pretty much everything in this case. Aftabi Games' Vending Dokan!: Kozy Kiosk is, just as it sounds, a cosy, laidback game about managing your own vending machine empire. You'll choose where your machines go and what they sell, and hire staff to ensure they stay stocked, clean, and in working order. There's a heavy customisation element too, as you're free to decorate the areas surrounding your vending machines in order to attract new customers. Kozy Kiosk is officially referred to as an "idle simulation", and can be played both actively and passively. And if that appeals, it launches for Steam today. Winter Burrow Winter Burrow trailer.Watch on YouTube Developer Pine Creek Games' "woodland survival game" Winter Burrow was unveiled during December's Wholesome Direct, but it's back to announce it's now coming to Switch. If you missed its original reveal, Winter Burrow casts you as a mouse who's attempting to fix up their burrow and turn it into a toasty retreat from the cold. That requires exploring the snow-covered world outside, gathering resources, crafting tools, building things, making friends, baking pies, and more. Winter Burrow launches next year and will be available for Steam, Xbox One, Xbox Series X/S, and Switch. Tales of the Shire: A Lord of the Rings Game Tales of the Shire trailer.Watch on YouTube After multiple delays, cosy hobbit life sim Tales of the Shire is almost upon us, and developer Wētā Workshop is readying for its arrival with a brand-new trailer. It's been described as a game about "finding joy in the small moments", and features all the usual life sim activities - fishing, cooking, gathering, decorating, merrymaking - with a bit of a Lord of the Rings twist. So yes, you CAN decorate your hobbit's hole. Tales of the Shire launches for Switch, PlayStation, Xbox, and PC on 29th July. Haunted Paws Haunted Paws trailer.Watch on YouTube If your interests lie at the intersection of spooky mansions and adorable pups, prepare to have your day made. In developer LazyFlock's supernatural adventure Haunted Paws, players - either solo or with a friend - control two brave (and customisable!) puppies as they explore a creepy old house in search of their human, who's been kidnapped by sinister forces. It promises puzzles, lighthearted spookiness, and even a few emotional bits. There's no release date for Haunted Paws yet, but it's coming to Steam. The Guardian of Nature The Guardian of Nature trailer.Watch on YouTube This wholesome, hand-drawn puzzle adventure from Inlusio Interactive is all about the interconnectedness of nature, and sees players embarking on a botanical journey as the lovably be-hatted Henry. Not only does Henry know his stuff about the natural world, he's also able to change his size, meaning players can explore both above and below ground as they solve puzzles to assist nature. The Guardian of Nature launches into Steam early access today, and it's coming to Switch, Xbox, iOS, and Android too. Everdeep Aurora Everdeep Aurora trailer.Watch on YouTube If you've ever thought Dig Dug would be improved if its protagonist was a cat, Everdeep Aurora might be the game for you. It follows the apocalyptic adventures of a kitten named Shell as she explores subterranean depths in search of her mother. You'll obliterate blocks, do some platforming, play mini-games, and converse with peculiar characters as you investigate the dark secrets buried below, all without a hint of combat. Its limited-colour pixel art looks wonderful, and it's coming to Steam and Switch on 10th July. Seasonala Cemetery Seasonala Cemetery trailer.Watch on YouTube From the creators of A Mortician's Tale, the "meditative" Seasonala Cemetery is a "peaceful but poignant reflection on life and death". It's set in an expansive, living cemetery that changes dynamically based on your system's time and date. The summer, for instance, might see the world bustling with vibrant life, while the winter brings quiet and snow. You can interact with NPCs and animals, rummage through nature, learn the history of the nearby city through its gravestones, or simply relax to its ambient sounds. Seasonala Cemetery is out today on Steam and itch.io, and is completely free. Camper Van: Make it Home Camper Van: Make it Home trailer.Watch on YouTube One of (bizarrely) several camper-van-themed games currently in the works, developer Malpata Studio's Make it Home is a pretty self-explanatory thing. You've got a camper van to make your own as it journey across beautiful, idyllic landscapes. Part of your goal is to solve organisational puzzles, but there's laidback interior design too. Camper Van: Make it Home is available today, alongside a demo, on Steam. Lynked: Banner of the Spark Lynked: Banner of the Spark trailer.Watch on YouTube FuzzyBot's Lynked: Banner of the Spark is a cheerily colourful action-RPG, that's part sci-fi roguelike, part relaxed life sim. At its most peaceful, you'll farm, fish, gather materials, and build your base with help from your robot pals, but that's all in service of its more frenetic hack-and-slash action. When you're ready for some proper adventure, you can brave the wilds, battle evil robot forces with a large arsenal of weapons, and search for helpful bots to bring back home. Lynked is already available on Steam, but it's coming to PS5 and Xbox Series X/S too. Omelet You Cook Omelet You Cook trailer.Watch on YouTube In this chaotic cooking roguelike from SchuBox Games, you're tasked with creating the perfect omelettes to satisfy your customers' increasingly peculiar demands. That involves combining ingredients as they fly by on a conveyor belt, from the relatively mundane to the rather more dubious, in the hope of earning enough money to increase your provisions, add useful relics to your pantry, and, hopefully, please the fearsome Principal Clucker. It all looks wonderfully ridiculous, and it launches on Steam today. Milano's Odd Job Collection Milano's Odd Job Collection trailer.Watch on YouTube Milano's Odd Job Collection (known as Milano no Arubaito Collection in Japan) is coming to the west for the very first time. It follows the adventures of 11-year-old Milano as she's left to her own devices over the summer. Free to do as she pleases, she embarks on a range of odd job - from pizza delivery to milking flying cows - in order to make money and have fun. Milano's Odd Job Collection, from developer Westone, is coming to Switch, PlayStation, Xbox, and PC later this year. Fireseide Feelings Fireseide Feelings trailer.Watch on YouTube If you've got something to get off your chest, what better place to do it than by a roaring fire in a cosy forest glade? Fireside Feelings is described as a "mental wellness experience" promoting empathy, connection, and positivity between players. Situated cosily in your customisable camp, you're able to answer questions on a range of topics, taking part in conversations between people "separated in space and time". Conversations aren't live, and there's no direct interaction with others, but the goal, according to developer Team Empreintes, is to "share experiences, express your emotions, and be a part of a caring community". It launches today on Steam. All Will Rise All Will Rise trailer.Watch on YouTube Well here's something you don't see every day. All Will Rise is a "narrative courtroom deck-builder", in which you and your team take a corrupt billionaire to court, accusing them of a river's murder. That involves accumulating cards and using them to engage in conversation battles, attempting to charm, intimidate and manipulate those you meet around the vibrant city of Muziris. "Obey a dead river god's summons - or defy them," developer Speculative Agency explains. "Pass information to violent ecoterrorists - or maintain your pacifist ideals. Convince a corporate stooge to testify for you - or blackmail him with sensitive information. Your choices will determine the [city's] fate." All Will Rise is currently crowdfunding, but it's aiming to launch on Xbox, PlayStation, Switch, and Steam. Gecko Gods Gecko Gods trailer.Watch on YouTube It's hard to go wrong with a gecko, which immediately gives developer Inresin's Gecko Gods a bit of an advantage. What we've got here is a "serene lizard-sized puzzle-platformer" set on a beautiful archipelago, in which its tiny protagonist clambers across forgotten ruins, solving puzzles as they go. There are secrets of a lost civilisation to uncover, hidden paths, and more, all of which you'll be able to explore for yourself when Gecko Gods launches for Switch, PS5, and Steam later this year. But if you're an impatient sort, a Steam demo is available now. One Move Away One Move Away trailer.Watch on YouTube If you quite fancied the idea of Unpacking, but thought it had far too much 'taking stuff out of things' for its own good, you might enjoy Ramage Games' One Move Away, which is basically the inverse experience. Here, you play as three different characters, starting with a young girl in the 1980s, gradually learning more about them as you pack their belongings away ready for another chapter in their intertwining lives. All this plays out in first-person across 20 levels, and if that takes your fancy, a Steam demo's out now ahead of a full launch on PS5, Xbox Series X/S, and PC. Heidi's Legacy: Mountains Calling Heidi's Legacy trailer.Watch on YouTube As you've probably already guessed, Heidi's Legacy: Mountains Calling takes inspiration from the classic children's stories. Which is why it's something of a surprise to learn its protagonist is called Adèle. Regardless, this is a game of grumpy old men, goat management, and alpine wandering, where you'll explore the beautiful countryside with your bleating pals, foraging for herbs, mushrooms, and more in a bid to help the nearby village. You can unlock abilities that open up more of the world, and chat to the locals in branching conversations'll that impact their lives. And as for those goats, they can provide milk, cheese, and wool. "Will you embrace slow living," asks developer Humble Reeds, "or push for bolder change?". Heidi's Legacy is coming to PC "soon". Hotel Galatic Hotel Galatic trailer.Watch on YouTube In Hotel Galactic, you're responsible for the running of a modular hotel on a strange cosmic island, which you'll customise and optimise in order to provide guests with the perfect stay. There are resources to manage, a workforce to build, and more, as you cater to the demands of your ever-growing colony, all with assistance from your ghostly Grandpa Gustav. There's a bit more to it than that, though, and the whole thing's framed by a tale of love and vengeance that's conveyed through some lovely anime-inspired art and animation. Hotel Galactic launches into Steam early access on 24th July, with consoles to follow, and a demo's available now. Out and About Out and About trailer.Watch on YouTube If it's serene forest meandering you're after, then look no further than Yaldi Games' Out and About. It's a "cosy foraging adventure" focused on exploring nature and identifying real-life plants and fungi. You'll cook recipes, make herbal remedies, and help rebuild your community after a devastating storm, all while hopefully learning a bit of botanical knowledge you can take out into the real-world. Out and About looks to be aiming for a 2025 release on PC, with a console launch to follow. And if it's piqued your curiosity, you can test out a Steam demo now. Discounty Discounty trailer.Watch on YouTube Forget the farm life; how about managing your own discount supermarket in a small harbour town? That's the premise of Discounty from Crinkle Cut Games, which sees you designing and organising your shop, managing stock levels, working the checkout, and striking trade deals. You'll make friends, navigate local drama, and expand your empire, but that doesn't mean you have to play nice. After all, can you really become filthy rich without making a few lifelong enemies along the way? Discounty launches for Switch, PlayStation, Xbox, and PC on 21st August and, yup, a demo's available now on Steam. Islanders: New Shores Islanders: New Shores trailer.Watch on YouTube We're big fans of developer GrizzlyGames' minimalist city builder Islanders around these parts, so news publisher Coatsink was developing a sequel earlier this year came as a pleasant surprise. It is, if you're unfamiliar, a game about attempting to squeeze as much onto a procedurally generated island as possible, maximising building synergies and minimising penalties to get the highest score. New Shores sounds like a gentle finessing of the formula, rather than a radical reinvention - it's got a sandbox mode as well as a high score mode now, alongside new power-ups called "boons" - but that's okay. The big news is it now has a release date and is coming to Switch, PlayStation, Xbox, and Steam on 10th July. Collector's Cove Collector's Cove trailer.Watch on YouTube VoodooDuck's Collector's Cove might be yet another farming game, but it does at least have a unique twist. For starters, your farm is on a boat endlessly sailing the oceans AND it's powered by an adorable sea monster who you'll need to forge a bond with. As you set out on a tranquil adventure across the water, you'll farm, fish, craft, and personalise your surroundings, sometimes stopping off at passing islands to catalogue their unique flora. Collector's Cove doesn't have a release date yet, but it's coming to PC and a Steam demo's available now. Town to City Town to City trailer.Watch on YouTube Fans of minimalist railway game Station to Station might want to pay attention here. Town to City is developer Galaxy Grove's follow-up to that earlier puzzler, sporting a similar voxel art aesthetic and vibe. This time around, you're charged with building quaint picturesque towns by placing shops, houses, amenities, decorations, and more - all in a bid to please your residents and encourage more to move in. Eventually, you'll have multiple towns under your care, helping the whole region grow and thrive. Town to City doesn't have a release date yet, but you can play a demo on Steam. Fishbowl Fishbowl trailer.Watch on YouTube And finally for the big, non-montage reveals, it's Fishbowl, a coming-of-age tale told over the course of a month. Developer imissmyfriends.studio describes it as a "warm and cozy story about living in isolation, nurturing friendships and understanding grief", and it's all focused on 21-year-old video editor Alo as she works from home while mourning her grandmother. As the days tick by, you'll video call loved ones, work to assemble videos, do care tasks, and solve puzzles to unpack your grandmother's belongings - recovering childhood memories as you do. There's no release date for Fishbowl yet, but it's coming to PS5 and Steam.
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  • Qualcomm-sponsored study shockingly shows Qualcomm’s modems beating Apple’s C1

    Macworld

    A new report shows Android phones outfitted with Qualcomm cellular modems outperforming the iPhone 16e with its own Apple C1 modem. Unfortunately, the limited nature of the tests, combined with the fact that it was commissioned by Qualcomm, means we can’t learn much from it.

    The tests were performed by Cellular Insights, and you can read the summary here or the full report here. The general summary of the results is that the Android devices had download speeds around 35 percent faster than the iPhone 16e, and upload speeds between 81 percent and 91 percent faster.

    That the report was paid for by Qualcomm, of course, makes it suspect, but there are other limitations worth noting.

    First, the report doesn’t let us know which Android phones were tested. It says one is “a 2025 flagship device powered by Snapdragon X80 5G Modem-RF System priced at ” and the other is “a 2024 flagship device powered by Snapdragon X75 5G Modem-RF System priced at ” That narrows it down somewhat, but it’s odd that the iPhone 16e is namedand the Android devices are kept somewhat secret.

    Second, the testing all took place in only three locations in a single small geographical area—the Astoria neighborhood in Queens, New York City. Even our own testing, which we noted was quite limited, managed to test five locations around the greater Sacramento area. Finally, the study exclusively used T-Mobile’s commercial SA 5G network. As with our own testing, which took place only on the Verizon network, looking at a single carriercaptures only a very limited experience.

    A more extensive set of tests comes from Ookla, whose report back in March used data from many users across the country testing with its popular Speedtest app. That report captured the experience on all three major carriers, and interestingly, the gap between the iPhone 16and the iPhone 16ewas widest on, you guessed it, T-Mobile’s network.

    So this test looks slightly suspect. Not only is it paid for by Qualcomm, but it pits the iPhone 16e against unnamed Android phones, in just three locations of a single neighborhood, on the carrier in which Qualcomm’s modems just happen to outperform Apple’s by the widest margin. And it only tests upload and download speeds, not other aspects such as stability when moving within and between cell areas, latency, or power utilization. None of this means the report is false, but it gives the appearance of cherry-picking tests to get the results you want.

    Ultimately, there’s nothing of note here. The C1 modem was never meant to outperform Qualcomm’s best modems, only to provide a comparable experience to mid-tier products with good stability and lower power utilization. Apple’s future modemsare expected to increase performance with each generation, ultimately with the aim of beating Qualcomm’s best offerings in 2026 or 2027.
    #qualcommsponsored #study #shockingly #shows #qualcomms
    Qualcomm-sponsored study shockingly shows Qualcomm’s modems beating Apple’s C1
    Macworld A new report shows Android phones outfitted with Qualcomm cellular modems outperforming the iPhone 16e with its own Apple C1 modem. Unfortunately, the limited nature of the tests, combined with the fact that it was commissioned by Qualcomm, means we can’t learn much from it. The tests were performed by Cellular Insights, and you can read the summary here or the full report here. The general summary of the results is that the Android devices had download speeds around 35 percent faster than the iPhone 16e, and upload speeds between 81 percent and 91 percent faster. That the report was paid for by Qualcomm, of course, makes it suspect, but there are other limitations worth noting. First, the report doesn’t let us know which Android phones were tested. It says one is “a 2025 flagship device powered by Snapdragon X80 5G Modem-RF System priced at ” and the other is “a 2024 flagship device powered by Snapdragon X75 5G Modem-RF System priced at ” That narrows it down somewhat, but it’s odd that the iPhone 16e is namedand the Android devices are kept somewhat secret. Second, the testing all took place in only three locations in a single small geographical area—the Astoria neighborhood in Queens, New York City. Even our own testing, which we noted was quite limited, managed to test five locations around the greater Sacramento area. Finally, the study exclusively used T-Mobile’s commercial SA 5G network. As with our own testing, which took place only on the Verizon network, looking at a single carriercaptures only a very limited experience. A more extensive set of tests comes from Ookla, whose report back in March used data from many users across the country testing with its popular Speedtest app. That report captured the experience on all three major carriers, and interestingly, the gap between the iPhone 16and the iPhone 16ewas widest on, you guessed it, T-Mobile’s network. So this test looks slightly suspect. Not only is it paid for by Qualcomm, but it pits the iPhone 16e against unnamed Android phones, in just three locations of a single neighborhood, on the carrier in which Qualcomm’s modems just happen to outperform Apple’s by the widest margin. And it only tests upload and download speeds, not other aspects such as stability when moving within and between cell areas, latency, or power utilization. None of this means the report is false, but it gives the appearance of cherry-picking tests to get the results you want. Ultimately, there’s nothing of note here. The C1 modem was never meant to outperform Qualcomm’s best modems, only to provide a comparable experience to mid-tier products with good stability and lower power utilization. Apple’s future modemsare expected to increase performance with each generation, ultimately with the aim of beating Qualcomm’s best offerings in 2026 or 2027. #qualcommsponsored #study #shockingly #shows #qualcomms
    WWW.MACWORLD.COM
    Qualcomm-sponsored study shockingly shows Qualcomm’s modems beating Apple’s C1
    Macworld A new report shows Android phones outfitted with Qualcomm cellular modems outperforming the iPhone 16e with its own Apple C1 modem. Unfortunately, the limited nature of the tests, combined with the fact that it was commissioned by Qualcomm, means we can’t learn much from it. The tests were performed by Cellular Insights, and you can read the summary here or the full report here. The general summary of the results is that the Android devices had download speeds around 35 percent faster than the iPhone 16e, and upload speeds between 81 percent and 91 percent faster. That the report was paid for by Qualcomm, of course, makes it suspect, but there are other limitations worth noting. First, the report doesn’t let us know which Android phones were tested. It says one is “a 2025 flagship device powered by Snapdragon X80 5G Modem-RF System priced at $799” and the other is “a 2024 flagship device powered by Snapdragon X75 5G Modem-RF System priced at $619.” That narrows it down somewhat, but it’s odd that the iPhone 16e is named (the only device with an Apple C1 modem after all) and the Android devices are kept somewhat secret. Second, the testing all took place in only three locations in a single small geographical area—the Astoria neighborhood in Queens, New York City. Even our own testing, which we noted was quite limited, managed to test five locations around the greater Sacramento area. Finally, the study exclusively used T-Mobile’s commercial SA 5G network. As with our own testing, which took place only on the Verizon network, looking at a single carrier (especially only in one neighborhood) captures only a very limited experience. A more extensive set of tests comes from Ookla, whose report back in March used data from many users across the country testing with its popular Speedtest app. That report captured the experience on all three major carriers, and interestingly, the gap between the iPhone 16 (using a Qualcomm modem) and the iPhone 16e (with the Apple C1) was widest on, you guessed it, T-Mobile’s network. So this test looks slightly suspect. Not only is it paid for by Qualcomm, but it pits the $599 iPhone 16e against unnamed Android phones, in just three locations of a single neighborhood, on the carrier in which Qualcomm’s modems just happen to outperform Apple’s by the widest margin. And it only tests upload and download speeds, not other aspects such as stability when moving within and between cell areas, latency, or power utilization. None of this means the report is false, but it gives the appearance of cherry-picking tests to get the results you want. Ultimately, there’s nothing of note here. The C1 modem was never meant to outperform Qualcomm’s best modems, only to provide a comparable experience to mid-tier products with good stability and lower power utilization. Apple’s future modems (C2 and C3, presumably) are expected to increase performance with each generation, ultimately with the aim of beating Qualcomm’s best offerings in 2026 or 2027.
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  • Elden Ring Nightreign is hard for completely different reasons than Elden Ring

    OK, I know you just read that headline, but let me admit first off that I don’t actually think Elden Ring is that hard — not if you take it slow and steady, which the game’s design not only allows but encourages. At every step of the way in Elden Ring, you can decide exactly how you want to play it. It’s very customizable and it rewards patience. Elden Ring Nightreign is the complete opposite, and that’s why I don’t think it’s for me. And it might not be for most other FromSoftware game fans, either, which is pretty shocking.It wouldn’t be a FromSoftware game launch without at least a few debates about difficulty and certain players hurling “git gud” at each other like it was ever even remotely cool to say that and not just performatively tryhard at best and antisocial at worst. I try to exist instead in the sector of the FromSoftware fandom that is prosocial rather than antisocial — think Let Me Solo Her, for example, or even consider the real-life story that inspired longtime FromSoftware game director Hidetaka Miyazaki to design Demon’s Souls’ multiplayer elements with prosocial thinking in mind:“The origin of that idea is actually due to a personal experience where a car suddenly stopped on a hillside after some heavy snow and started to slip,” says Miyazaki. “The car following me also got stuck, and then the one behind it spontaneously bumped into it and started pushing it up the hill... That’s it! That’s how everyone can get home! Then it was my turn and everyone started pushing my car up the hill, and I managed to get home safely.”“But I couldn’t stop the car to say thanks to the people who gave me a shove. I’d have just got stuck again if I’d stopped. On the way back home I wondered whether the last person in the line had made it home, and thought that I would probably never meet the people who had helped me. I thought that maybe if we’d met in another place we’d become friends, or maybe we’d just fight...””You could probably call it a connection of mutual assistance between transient people. Oddly, that incident will probably linger in my heart for a long time.”The multiplayer experiences that I’ve had in Dark Souls and Elden Ring definitely do linger in my heart. I’ve also absolutely loved the moments in FromSoftware games in which I’ve personally conquered a difficult section all by myself. But I look back with equal appreciation on the times when I summoned a complete stranger to help me with something — “a connection of mutual assistance between transient people,” as Miyazaki put it. It is how these games are meant to be played, not as brutal solo journeys but as shared experiences.Here’s a screenshot I took of my Elden Ring character at the beginning of the game, before I knew I was going to spend 360 hours playing it Image: FromSoftware via PolygonThis brings us back to Elden Ring Nightreign, a game not directed by Miyazaki but by Junya Ishizaki. The difference in its multiplayer ethos is stark. This is a game designed with three-player squads in mind; it’s currently very punishing for solo players, and the designers are still working on a duos mode. Because it’s three-player by default, I assumed that the game would be designed around teamwork and would actively reward prosocial behaviors, like base Elden Ring. I would argue that it’s not, and that’s why it’s very hard to have a good time in the game — especially if you’re playing with complete strangers.Problem number one: There’s no in-game communication system besides pinging certain locations on the map. Lack of chat options is a FromSoftware classic, and in most of these games, you don’t really need communication to understand what to do. Usually, you’re just summoned to help with a boss battle, and after it’s over, you’re done and you go back to your game. But in Nightreign, it’s three-player for the entire game, obviously, and it’s a match-based game, not a hundreds-of-hours RPG. Matches last 45 minutes and every second counts, which means you and your teammates need to be extremely organized throughout. The lack of communication hurts. But that’s not the only problem. Far from it.Problem number two: The ring of fire. This game is a combination of Elden Ring’s open world areasand a Fortnite-esque ring of fire that closes in on you constantly. There’s also a Diablo-esque loot system, but you better read those loot descriptions fast, because the fire is coming for you. There are randomized boss fights all over the map, but oops, you might not be able to complete them in time to collect runes from them, because that fire is closing in. There are also special upgrades that you can only get if you defeat these mid-game bosses all over the map, but you might barely even have time to read those descriptions of the special abilities and select one in time for… you guessed it… the fire rushing towards you.This second problem becomes even more stressful when you have two other people on your team alongside you. This game has not one but two different sprint buttons in it — a regular sprint, and a super-fast sprint that uses up stamina faster. That’s because, of course, you need to be running from that fire. But that means your teammates, and you, need to constantly be doing the equivalent of screaming “move, move, move” like a drill sergeant in an army movie. You will be unwittingly getting annoyed at your teammate who is spending too damn long looking at loot on the ground or at an upgrade tree. The fire is coming! Hurry the fuck up! Again, this is not a game design choice that rewards prosocial behaviors and instead makes you feel dragged down by the two teammates that you also desperately need to survive the bosses in this game. Even the “revive” process involves you inflicting damage on your teammate to bring them back to life, which is darkly hilarious, because you might also grow to desire hitting them due to how annoyed you might feel that they died during a super difficult fight. Which brings us to the third and final problem.Image: FromSoftwareThird problem: The randomization of the bosses and of the items. The thing about base Elden Ring is that you can figure out a boss and how it worksand then patiently build up a character who can deal with that problem. You can memorize that boss’ attack patterns. You can find a save point nearest to that boss and run it back over and over again until you get past it. These are all of the wonderful and rewarding parts of playing FromSoftware video games; these are also the moments when you might do all of those preparations and then think, “Actually, I want to also summon a complete stranger to help me with this boss because it’s still too freaking hard.” And then you can do that, too. None of that is the case in Nightreign, because everything is completely fucking random.The bosses, except for the very last boss in each area, are random. The loot is random. Do you have the right loot to fight the boss you’re facing right this second? You may very well not. Do your teammates have it? You might not even know; you don’t have a way to communicate with them, after all. Is the boss in this area way overleveled for you and your team? It won’t be obvious until you start hitting it, and once you do that, good luck escaping. And if your team does a complete wipe and everyone dies to that boss together, you don’t get to run back together from the nearest save point, having seen its attack patterns, ready to try again with teamwork in mind. Nope, instead you get to start all over again, except now with new randomized bosses and new randomized loot.In other games with randomized loot, like Diablo, or other roguelikes with random elements like Hades, the game is designed with down time in mind. When you’ve completed a fight in Diablo or Hades, you have infinite time to stand around and make decisions. There is no encroaching circle of fire forcing you to read item descriptions and ability trees quickly. There’s a reason for that; the decision-making is the most fun part of a game with randomized elements. Why would Nightreign take that away?All of these aspects of the game do feel less bad if you’re playing with two good friends on voice chat. But even in that scenario, the game is still really punishing, and again, not in a way that other FromSoftware games are punishing. It’s punishing because you need to spend the entire game running, looking at randomized loot as fast as you possibly can before making a snapdecision, running more, desperately encouraging your teammates to keep on running to keep up, warning your teammates about the encroaching flames about to kill them, and did I mention running? Is this a fun way to spend your weekly gamer night with two other adults who just worked a full-time job all day and maybe just wanted to have a nice time playing a video game together?Image: FromSoftware/Bandai NamcoI’ve had a review code for Nightreign for a while now, so I already was worried about these problems before the game launched, but now that it’s launched and I’m seeing early mixed reviews on Steam, I’m ready to commiserate and validate: Yes, this game really doesn’t feel like Elden Ring, and even after some of this stuff gets patched, it’s still fundamentally super different. And that’s not only because it’s multiplayer, but because the multiplayer just doesn’t feel like other multiplayer FromSoftware experiences. It feels like it’s designed not only for people who have two best friends with whom they play competitive games on a regular basis, but also specifically for people who live for thrills and speed — not the methodical, calculated experiences of other FromSoftware games.For all of those reasons, I’m really not sure how this is going to go for FromSoftware over time. Is this game going to eventually encourage some prosocial behaviors amongst players, against all odds? Will people slowly learn the best ways to get through different areas? Will there be a “meta” for working together that emerges over time?It seems possible, and since it’s only been one day, it’s way too early to tell. Various social norms will emerge in the player community, and hopefully they won’t be toxic ones. But I can tell from having already played the game that this is going to be an uphill climb for FromSoftware fans. It’s a very different game — and its specific form of difficulty is going to be a whole new variety for those fans to get used to. And like me, they might just decide they don’t really care for it.See More:
    #elden #ring #nightreign #hard #completely
    Elden Ring Nightreign is hard for completely different reasons than Elden Ring
    OK, I know you just read that headline, but let me admit first off that I don’t actually think Elden Ring is that hard — not if you take it slow and steady, which the game’s design not only allows but encourages. At every step of the way in Elden Ring, you can decide exactly how you want to play it. It’s very customizable and it rewards patience. Elden Ring Nightreign is the complete opposite, and that’s why I don’t think it’s for me. And it might not be for most other FromSoftware game fans, either, which is pretty shocking.It wouldn’t be a FromSoftware game launch without at least a few debates about difficulty and certain players hurling “git gud” at each other like it was ever even remotely cool to say that and not just performatively tryhard at best and antisocial at worst. I try to exist instead in the sector of the FromSoftware fandom that is prosocial rather than antisocial — think Let Me Solo Her, for example, or even consider the real-life story that inspired longtime FromSoftware game director Hidetaka Miyazaki to design Demon’s Souls’ multiplayer elements with prosocial thinking in mind:“The origin of that idea is actually due to a personal experience where a car suddenly stopped on a hillside after some heavy snow and started to slip,” says Miyazaki. “The car following me also got stuck, and then the one behind it spontaneously bumped into it and started pushing it up the hill... That’s it! That’s how everyone can get home! Then it was my turn and everyone started pushing my car up the hill, and I managed to get home safely.”“But I couldn’t stop the car to say thanks to the people who gave me a shove. I’d have just got stuck again if I’d stopped. On the way back home I wondered whether the last person in the line had made it home, and thought that I would probably never meet the people who had helped me. I thought that maybe if we’d met in another place we’d become friends, or maybe we’d just fight...””You could probably call it a connection of mutual assistance between transient people. Oddly, that incident will probably linger in my heart for a long time.”The multiplayer experiences that I’ve had in Dark Souls and Elden Ring definitely do linger in my heart. I’ve also absolutely loved the moments in FromSoftware games in which I’ve personally conquered a difficult section all by myself. But I look back with equal appreciation on the times when I summoned a complete stranger to help me with something — “a connection of mutual assistance between transient people,” as Miyazaki put it. It is how these games are meant to be played, not as brutal solo journeys but as shared experiences.Here’s a screenshot I took of my Elden Ring character at the beginning of the game, before I knew I was going to spend 360 hours playing it Image: FromSoftware via PolygonThis brings us back to Elden Ring Nightreign, a game not directed by Miyazaki but by Junya Ishizaki. The difference in its multiplayer ethos is stark. This is a game designed with three-player squads in mind; it’s currently very punishing for solo players, and the designers are still working on a duos mode. Because it’s three-player by default, I assumed that the game would be designed around teamwork and would actively reward prosocial behaviors, like base Elden Ring. I would argue that it’s not, and that’s why it’s very hard to have a good time in the game — especially if you’re playing with complete strangers.Problem number one: There’s no in-game communication system besides pinging certain locations on the map. Lack of chat options is a FromSoftware classic, and in most of these games, you don’t really need communication to understand what to do. Usually, you’re just summoned to help with a boss battle, and after it’s over, you’re done and you go back to your game. But in Nightreign, it’s three-player for the entire game, obviously, and it’s a match-based game, not a hundreds-of-hours RPG. Matches last 45 minutes and every second counts, which means you and your teammates need to be extremely organized throughout. The lack of communication hurts. But that’s not the only problem. Far from it.Problem number two: The ring of fire. This game is a combination of Elden Ring’s open world areasand a Fortnite-esque ring of fire that closes in on you constantly. There’s also a Diablo-esque loot system, but you better read those loot descriptions fast, because the fire is coming for you. There are randomized boss fights all over the map, but oops, you might not be able to complete them in time to collect runes from them, because that fire is closing in. There are also special upgrades that you can only get if you defeat these mid-game bosses all over the map, but you might barely even have time to read those descriptions of the special abilities and select one in time for… you guessed it… the fire rushing towards you.This second problem becomes even more stressful when you have two other people on your team alongside you. This game has not one but two different sprint buttons in it — a regular sprint, and a super-fast sprint that uses up stamina faster. That’s because, of course, you need to be running from that fire. But that means your teammates, and you, need to constantly be doing the equivalent of screaming “move, move, move” like a drill sergeant in an army movie. You will be unwittingly getting annoyed at your teammate who is spending too damn long looking at loot on the ground or at an upgrade tree. The fire is coming! Hurry the fuck up! Again, this is not a game design choice that rewards prosocial behaviors and instead makes you feel dragged down by the two teammates that you also desperately need to survive the bosses in this game. Even the “revive” process involves you inflicting damage on your teammate to bring them back to life, which is darkly hilarious, because you might also grow to desire hitting them due to how annoyed you might feel that they died during a super difficult fight. Which brings us to the third and final problem.Image: FromSoftwareThird problem: The randomization of the bosses and of the items. The thing about base Elden Ring is that you can figure out a boss and how it worksand then patiently build up a character who can deal with that problem. You can memorize that boss’ attack patterns. You can find a save point nearest to that boss and run it back over and over again until you get past it. These are all of the wonderful and rewarding parts of playing FromSoftware video games; these are also the moments when you might do all of those preparations and then think, “Actually, I want to also summon a complete stranger to help me with this boss because it’s still too freaking hard.” And then you can do that, too. None of that is the case in Nightreign, because everything is completely fucking random.The bosses, except for the very last boss in each area, are random. The loot is random. Do you have the right loot to fight the boss you’re facing right this second? You may very well not. Do your teammates have it? You might not even know; you don’t have a way to communicate with them, after all. Is the boss in this area way overleveled for you and your team? It won’t be obvious until you start hitting it, and once you do that, good luck escaping. And if your team does a complete wipe and everyone dies to that boss together, you don’t get to run back together from the nearest save point, having seen its attack patterns, ready to try again with teamwork in mind. Nope, instead you get to start all over again, except now with new randomized bosses and new randomized loot.In other games with randomized loot, like Diablo, or other roguelikes with random elements like Hades, the game is designed with down time in mind. When you’ve completed a fight in Diablo or Hades, you have infinite time to stand around and make decisions. There is no encroaching circle of fire forcing you to read item descriptions and ability trees quickly. There’s a reason for that; the decision-making is the most fun part of a game with randomized elements. Why would Nightreign take that away?All of these aspects of the game do feel less bad if you’re playing with two good friends on voice chat. But even in that scenario, the game is still really punishing, and again, not in a way that other FromSoftware games are punishing. It’s punishing because you need to spend the entire game running, looking at randomized loot as fast as you possibly can before making a snapdecision, running more, desperately encouraging your teammates to keep on running to keep up, warning your teammates about the encroaching flames about to kill them, and did I mention running? Is this a fun way to spend your weekly gamer night with two other adults who just worked a full-time job all day and maybe just wanted to have a nice time playing a video game together?Image: FromSoftware/Bandai NamcoI’ve had a review code for Nightreign for a while now, so I already was worried about these problems before the game launched, but now that it’s launched and I’m seeing early mixed reviews on Steam, I’m ready to commiserate and validate: Yes, this game really doesn’t feel like Elden Ring, and even after some of this stuff gets patched, it’s still fundamentally super different. And that’s not only because it’s multiplayer, but because the multiplayer just doesn’t feel like other multiplayer FromSoftware experiences. It feels like it’s designed not only for people who have two best friends with whom they play competitive games on a regular basis, but also specifically for people who live for thrills and speed — not the methodical, calculated experiences of other FromSoftware games.For all of those reasons, I’m really not sure how this is going to go for FromSoftware over time. Is this game going to eventually encourage some prosocial behaviors amongst players, against all odds? Will people slowly learn the best ways to get through different areas? Will there be a “meta” for working together that emerges over time?It seems possible, and since it’s only been one day, it’s way too early to tell. Various social norms will emerge in the player community, and hopefully they won’t be toxic ones. But I can tell from having already played the game that this is going to be an uphill climb for FromSoftware fans. It’s a very different game — and its specific form of difficulty is going to be a whole new variety for those fans to get used to. And like me, they might just decide they don’t really care for it.See More: #elden #ring #nightreign #hard #completely
    WWW.POLYGON.COM
    Elden Ring Nightreign is hard for completely different reasons than Elden Ring
    OK, I know you just read that headline, but let me admit first off that I don’t actually think Elden Ring is that hard — not if you take it slow and steady, which the game’s design not only allows but encourages. At every step of the way in Elden Ring, you can decide exactly how you want to play it. It’s very customizable and it rewards patience. Elden Ring Nightreign is the complete opposite, and that’s why I don’t think it’s for me. And it might not be for most other FromSoftware game fans, either, which is pretty shocking.It wouldn’t be a FromSoftware game launch without at least a few debates about difficulty and certain players hurling “git gud” at each other like it was ever even remotely cool to say that and not just performatively tryhard at best and antisocial at worst. I try to exist instead in the sector of the FromSoftware fandom that is prosocial rather than antisocial — think Let Me Solo Her, for example, or even consider the real-life story that inspired longtime FromSoftware game director Hidetaka Miyazaki to design Demon’s Souls’ multiplayer elements with prosocial thinking in mind (via an old 2010 Eurogamer interview):“The origin of that idea is actually due to a personal experience where a car suddenly stopped on a hillside after some heavy snow and started to slip,” says Miyazaki. “The car following me also got stuck, and then the one behind it spontaneously bumped into it and started pushing it up the hill... That’s it! That’s how everyone can get home! Then it was my turn and everyone started pushing my car up the hill, and I managed to get home safely.”“But I couldn’t stop the car to say thanks to the people who gave me a shove. I’d have just got stuck again if I’d stopped. On the way back home I wondered whether the last person in the line had made it home, and thought that I would probably never meet the people who had helped me. I thought that maybe if we’d met in another place we’d become friends, or maybe we’d just fight...””You could probably call it a connection of mutual assistance between transient people. Oddly, that incident will probably linger in my heart for a long time.”The multiplayer experiences that I’ve had in Dark Souls and Elden Ring definitely do linger in my heart. I’ve also absolutely loved the moments in FromSoftware games in which I’ve personally conquered a difficult section all by myself. But I look back with equal appreciation on the times when I summoned a complete stranger to help me with something — “a connection of mutual assistance between transient people,” as Miyazaki put it. It is how these games are meant to be played, not as brutal solo journeys but as shared experiences.Here’s a screenshot I took of my Elden Ring character at the beginning of the game, before I knew I was going to spend 360 hours playing it Image: FromSoftware via PolygonThis brings us back to Elden Ring Nightreign, a game not directed by Miyazaki but by Junya Ishizaki. The difference in its multiplayer ethos is stark. This is a game designed with three-player squads in mind; it’s currently very punishing for solo players (although an upcoming patch aims to fix some of that), and the designers are still working on a duos mode. Because it’s three-player by default, I assumed that the game would be designed around teamwork and would actively reward prosocial behaviors, like base Elden Ring. I would argue that it’s not, and that’s why it’s very hard to have a good time in the game — especially if you’re playing with complete strangers.Problem number one: There’s no in-game communication system besides pinging certain locations on the map. Lack of chat options is a FromSoftware classic, and in most of these games, you don’t really need communication to understand what to do. Usually, you’re just summoned to help with a boss battle, and after it’s over, you’re done and you go back to your game. But in Nightreign, it’s three-player for the entire game, obviously, and it’s a match-based game, not a hundreds-of-hours RPG. Matches last 45 minutes and every second counts, which means you and your teammates need to be extremely organized throughout. The lack of communication hurts. But that’s not the only problem. Far from it.Problem number two: The ring of fire. This game is a combination of Elden Ring’s open world areas (which encourage slow, methodical exploration) and a Fortnite-esque ring of fire that closes in on you constantly (which means you absolutely shouldn’t be doing any slow, methodical exploration). There’s also a Diablo-esque loot system, but you better read those loot descriptions fast, because the fire is coming for you. There are randomized boss fights all over the map, but oops, you might not be able to complete them in time to collect runes from them, because that fire is closing in. There are also special upgrades that you can only get if you defeat these mid-game bosses all over the map, but you might barely even have time to read those descriptions of the special abilities and select one in time for… you guessed it… the fire rushing towards you.This second problem becomes even more stressful when you have two other people on your team alongside you. This game has not one but two different sprint buttons in it — a regular sprint, and a super-fast sprint that uses up stamina faster. That’s because, of course, you need to be running from that fire. But that means your teammates, and you, need to constantly be doing the equivalent of screaming “move, move, move” like a drill sergeant in an army movie. You will be unwittingly getting annoyed at your teammate who is spending too damn long looking at loot on the ground or at an upgrade tree. The fire is coming! Hurry the fuck up! Again, this is not a game design choice that rewards prosocial behaviors and instead makes you feel dragged down by the two teammates that you also desperately need to survive the bosses in this game. Even the “revive” process involves you inflicting damage on your teammate to bring them back to life (rather than a revive button or item), which is darkly hilarious, because you might also grow to desire hitting them due to how annoyed you might feel that they died during a super difficult fight. Which brings us to the third and final problem.Image: FromSoftwareThird problem: The randomization of the bosses and of the items. The thing about base Elden Ring is that you can figure out a boss and how it works (is it weak to fire? Holy damage? And so on) and then patiently build up a character who can deal with that problem. You can memorize that boss’ attack patterns. You can find a save point nearest to that boss and run it back over and over again until you get past it. These are all of the wonderful and rewarding parts of playing FromSoftware video games; these are also the moments when you might do all of those preparations and then think, “Actually, I want to also summon a complete stranger to help me with this boss because it’s still too freaking hard.” And then you can do that, too. None of that is the case in Nightreign, because everything is completely fucking random.The bosses, except for the very last boss in each area, are random. The loot is random. Do you have the right loot to fight the boss you’re facing right this second? You may very well not. Do your teammates have it? You might not even know; you don’t have a way to communicate with them, after all. Is the boss in this area way overleveled for you and your team? It won’t be obvious until you start hitting it, and once you do that, good luck escaping. And if your team does a complete wipe and everyone dies to that boss together, you don’t get to run back together from the nearest save point, having seen its attack patterns, ready to try again with teamwork in mind. Nope, instead you get to start all over again, except now with new randomized bosses and new randomized loot.In other games with randomized loot, like Diablo, or other roguelikes with random elements like Hades, the game is designed with down time in mind. When you’ve completed a fight in Diablo or Hades, you have infinite time to stand around and make decisions. There is no encroaching circle of fire forcing you to read item descriptions and ability trees quickly. There’s a reason for that; the decision-making is the most fun part of a game with randomized elements. Why would Nightreign take that away?All of these aspects of the game do feel less bad if you’re playing with two good friends on voice chat. But even in that scenario, the game is still really punishing, and again, not in a way that other FromSoftware games are punishing. It’s punishing because you need to spend the entire game running, looking at randomized loot as fast as you possibly can before making a snap (possibly bad) decision, running more, desperately encouraging your teammates to keep on running to keep up, warning your teammates about the encroaching flames about to kill them, and did I mention running? Is this a fun way to spend your weekly gamer night with two other adults who just worked a full-time job all day and maybe just wanted to have a nice time playing a video game together?Image: FromSoftware/Bandai NamcoI’ve had a review code for Nightreign for a while now, so I already was worried about these problems before the game launched, but now that it’s launched and I’m seeing early mixed reviews on Steam, I’m ready to commiserate and validate: Yes, this game really doesn’t feel like Elden Ring, and even after some of this stuff gets patched, it’s still fundamentally super different. And that’s not only because it’s multiplayer, but because the multiplayer just doesn’t feel like other multiplayer FromSoftware experiences. It feels like it’s designed not only for people who have two best friends with whom they play competitive games on a regular basis, but also specifically for people who live for thrills and speed — not the methodical, calculated experiences of other FromSoftware games.For all of those reasons, I’m really not sure how this is going to go for FromSoftware over time. Is this game going to eventually encourage some prosocial behaviors amongst players, against all odds? Will people slowly learn the best ways to get through different areas? Will there be a “meta” for working together that emerges over time?It seems possible, and since it’s only been one day, it’s way too early to tell. Various social norms will emerge in the player community, and hopefully they won’t be toxic ones. But I can tell from having already played the game that this is going to be an uphill climb for FromSoftware fans. It’s a very different game — and its specific form of difficulty is going to be a whole new variety for those fans to get used to. And like me, they might just decide they don’t really care for it.See More:
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  • Experts Answer: 3 Times When Home Break-Ins Usually Happen

    One of the biggest advantages of today's home security cameras and systems is the ability to watch over your home when you're not there or asleep. But that leads to an important question: When are burglars and break-ins most likely to happen? Do they really prefer the dead of night?CNET took a look at the research and expert opinions and arrived at some interesting conclusions. Burglars don't always strike when you think they would, and having a reliably armed security system may be even more important than you think to stop them. I've rounded it up into three times when thieves are most likely to strike at homes and why that helps you plan for better security.: What Burglars Look for When Choosing Homes to Break Into1. The middle of the dayThieves have a lot to gain by acting in the middle of the day. Getty ImagesIf you want to know when burglars try to break in to homes, it's a good idea to ask them. KGW8 out of Portland, Oregon, did just that, interviewing more than 80burglars to find out how and when they struck. The answer? Most chose the middle of the day, the hours before or after noon: Homeowners are most likely to be gone at work in the day, thieves have great visibility when exploring a new yard or house, and it's easier to pretend to be a lost friend or family member if they get caught in broad daylight.Burglars commonly strike in the early afternoon -- one specifically said between "12:30pm and 2:30 p.m."  People who go home for lunch or errands have most likely finished and are back to work during these hours, so there's a greater chance the home will be empty. Others KGW8 interviewed preferred the morning when there's also a guarantee people will be at work. That's similar to other studies that report burglaries are most likely to occur between 10 a.m. and 3 p.m. Curious about what burglars are after? Most hunt down cash, jewelry, medications and items that can easily sell for money -- notably guns and small electronics. Any signs that these items exist in a house may attract watchful thieves. They also reported that security systems and big dogs were big deterrents.2. During the summerBurglars are caught trying to break in far more often in summer than winter. ArloBurglaries are lowest at the height of winter, and highest during the hottest summer months. Since burglary is often a crime of opportunity and requires quickly casing residential neighborhoods, it makes sense that thieves would prefer longer, warmer days. It's also a lot harder to break into homes if there's ice or snow everywhere. That's why research from places like Arizona State University shows that burglaries reach their height in August, and are generally on the rise between June and August when the weather is warmest.3. At midnight Amazon's Blink Wired Floodlight cam in action. BlinkWe know, we just said that burglaries are most common during the warmest, brightest times of day. But not everything is so simple. Research from companies like Vivint has shown that burglaries also spike around midnight, with data showing around 6% of burglaries occurring at 12 a.m.This is an interesting spike because late evening and early morning hours are the least likely times for burglaries. There's just something about midnight that makes some burglars think it's a good time to strike. They may also believe that homeowners are asleep at this time, or that it's easier to hide in the dark. : The Best Tips to Prevent Burglars and Break-InsWith this info now in your brain, you're ready to make great decisions about when to arm your security system or when to make sure your smart lights and security camera floodlights are ready to work. It's also a good idea to make sure your smart locks are locked during these times because -- you guessed it -- most burglars start by simply trying the front door. To become a master of your home security, check out our guide on the best places to put security cameras, common home security myths you should stop believing, and what to do if someone you're living with is the one stealing. 
    #experts #answer #times #when #home
    Experts Answer: 3 Times When Home Break-Ins Usually Happen
    One of the biggest advantages of today's home security cameras and systems is the ability to watch over your home when you're not there or asleep. But that leads to an important question: When are burglars and break-ins most likely to happen? Do they really prefer the dead of night?CNET took a look at the research and expert opinions and arrived at some interesting conclusions. Burglars don't always strike when you think they would, and having a reliably armed security system may be even more important than you think to stop them. I've rounded it up into three times when thieves are most likely to strike at homes and why that helps you plan for better security.: What Burglars Look for When Choosing Homes to Break Into1. The middle of the dayThieves have a lot to gain by acting in the middle of the day. Getty ImagesIf you want to know when burglars try to break in to homes, it's a good idea to ask them. KGW8 out of Portland, Oregon, did just that, interviewing more than 80burglars to find out how and when they struck. The answer? Most chose the middle of the day, the hours before or after noon: Homeowners are most likely to be gone at work in the day, thieves have great visibility when exploring a new yard or house, and it's easier to pretend to be a lost friend or family member if they get caught in broad daylight.Burglars commonly strike in the early afternoon -- one specifically said between "12:30pm and 2:30 p.m."  People who go home for lunch or errands have most likely finished and are back to work during these hours, so there's a greater chance the home will be empty. Others KGW8 interviewed preferred the morning when there's also a guarantee people will be at work. That's similar to other studies that report burglaries are most likely to occur between 10 a.m. and 3 p.m. Curious about what burglars are after? Most hunt down cash, jewelry, medications and items that can easily sell for money -- notably guns and small electronics. Any signs that these items exist in a house may attract watchful thieves. They also reported that security systems and big dogs were big deterrents.2. During the summerBurglars are caught trying to break in far more often in summer than winter. ArloBurglaries are lowest at the height of winter, and highest during the hottest summer months. Since burglary is often a crime of opportunity and requires quickly casing residential neighborhoods, it makes sense that thieves would prefer longer, warmer days. It's also a lot harder to break into homes if there's ice or snow everywhere. That's why research from places like Arizona State University shows that burglaries reach their height in August, and are generally on the rise between June and August when the weather is warmest.3. At midnight Amazon's Blink Wired Floodlight cam in action. BlinkWe know, we just said that burglaries are most common during the warmest, brightest times of day. But not everything is so simple. Research from companies like Vivint has shown that burglaries also spike around midnight, with data showing around 6% of burglaries occurring at 12 a.m.This is an interesting spike because late evening and early morning hours are the least likely times for burglaries. There's just something about midnight that makes some burglars think it's a good time to strike. They may also believe that homeowners are asleep at this time, or that it's easier to hide in the dark. : The Best Tips to Prevent Burglars and Break-InsWith this info now in your brain, you're ready to make great decisions about when to arm your security system or when to make sure your smart lights and security camera floodlights are ready to work. It's also a good idea to make sure your smart locks are locked during these times because -- you guessed it -- most burglars start by simply trying the front door. To become a master of your home security, check out our guide on the best places to put security cameras, common home security myths you should stop believing, and what to do if someone you're living with is the one stealing.  #experts #answer #times #when #home
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    Experts Answer: 3 Times When Home Break-Ins Usually Happen
    One of the biggest advantages of today's home security cameras and systems is the ability to watch over your home when you're not there or asleep. But that leads to an important question: When are burglars and break-ins most likely to happen? Do they really prefer the dead of night?CNET took a look at the research and expert opinions and arrived at some interesting conclusions. Burglars don't always strike when you think they would, and having a reliably armed security system may be even more important than you think to stop them. I've rounded it up into three times when thieves are most likely to strike at homes and why that helps you plan for better security.Read more: What Burglars Look for When Choosing Homes to Break Into1. The middle of the day (especially early afternoon) Thieves have a lot to gain by acting in the middle of the day. Getty ImagesIf you want to know when burglars try to break in to homes, it's a good idea to ask them. KGW8 out of Portland, Oregon, did just that, interviewing more than 80 (caught) burglars to find out how and when they struck. The answer? Most chose the middle of the day, the hours before or after noon: Homeowners are most likely to be gone at work in the day, thieves have great visibility when exploring a new yard or house, and it's easier to pretend to be a lost friend or family member if they get caught in broad daylight.Burglars commonly strike in the early afternoon -- one specifically said between "12:30pm and 2:30 p.m."  People who go home for lunch or errands have most likely finished and are back to work during these hours, so there's a greater chance the home will be empty. Others KGW8 interviewed preferred the morning when there's also a guarantee people will be at work. That's similar to other studies that report burglaries are most likely to occur between 10 a.m. and 3 p.m. Curious about what burglars are after? Most hunt down cash, jewelry, medications and items that can easily sell for money -- notably guns and small electronics. Any signs that these items exist in a house may attract watchful thieves. They also reported that security systems and big dogs were big deterrents (although we don't suggest getting a dog for security purposes).2. During the summer (between June and August) Burglars are caught trying to break in far more often in summer than winter. ArloBurglaries are lowest at the height of winter, and highest during the hottest summer months. Since burglary is often a crime of opportunity and requires quickly casing residential neighborhoods, it makes sense that thieves would prefer longer, warmer days. It's also a lot harder to break into homes if there's ice or snow everywhere. That's why research from places like Arizona State University shows that burglaries reach their height in August, and are generally on the rise between June and August when the weather is warmest.3. At midnight Amazon's Blink Wired Floodlight cam in action. BlinkWe know, we just said that burglaries are most common during the warmest, brightest times of day. But not everything is so simple. Research from companies like Vivint has shown that burglaries also spike around midnight, with data showing around 6% of burglaries occurring at 12 a.m.This is an interesting spike because late evening and early morning hours are the least likely times for burglaries. There's just something about midnight that makes some burglars think it's a good time to strike. They may also believe that homeowners are asleep at this time, or that it's easier to hide in the dark. Read more: The Best Tips to Prevent Burglars and Break-InsWith this info now in your brain, you're ready to make great decisions about when to arm your security system or when to make sure your smart lights and security camera floodlights are ready to work. It's also a good idea to make sure your smart locks are locked during these times because -- you guessed it -- most burglars start by simply trying the front door. To become a master of your home security, check out our guide on the best places to put security cameras, common home security myths you should stop believing, and what to do if someone you're living with is the one stealing. 
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  • The Last of Us showrunners discuss where season three will go

    The Last of Us showrunners discuss where season three will go
    Once spore unto the breach.

    Image credit: HBO

    News

    by Victoria Phillips Kennedy
    News Reporter

    Published on May 26, 2025

    The Last of Us' cast and crew have shed some insight into where the show will go during its third season.
    Please note, there will be major spoilers for The Last of Us season two finale below.

    The Death of Console Exclusives Is Inevitable and I Don't Know How I Feel About It. Watch on YouTube
    Earlier today, The Last of Us' second season wrapped. It ended with a cliffhanger, showing Kaitlyn Dever's Abby shooting Jesse dead, before she points her gun at Ellie. She fires again, and the screen cuts to black. We are then transported back to "Seattle: Day One", but this time we are not seeing events through the eyes of Ellie. This time, we are with Abby, who walks out into the massive football stadium the WLF have made their base camp.
    Speaking about season two's finale during a press conference held earlier this month, showrunners Craig Mazin and Neil Druckmann said they don't currently know how much viewers can expect to see Ellie, Dina, Tommy and Jesse during the show's third season. However, even if these characters aren't on screen as much as they were during season two, their presence will still be felt.

    Image credit: HBO

    "Even if I thought I knew now exactly how it was going to go, I'm experienced enough to know that two weeks from now we may have a different idea of how it should go," Mazin said. "All I can say is we haven't seen the last of Kaitlyn Dever and we haven't seen the last of Bella Ramsey, and we haven't seen the last of Isabela Merced, and we haven't seen the last of a lot of people who are currently dead in the story."
    Meanwhile, Mazin affirmed The Last of Us season three will provide more clarity to some of the events that were playing off in the background of season two, including the WLF's war with the Seraphites.
    "Those questions are correct and will be answered," Mazin noted. "How did that war start? Why? How did the Seraphites start? Who isprophet? What happened to her? What does Isaac want? What's happening at the end of Episode 7? What is this explosion? All of it will become clear."

    Image credit: HBO

    Now, don't get your hopes up here, but during this same conference Druckman didn't rule out Pedro Pascal making a return as Joel via flashbacks. In season one, we saw Anna Torv's Tess pop up again, despite her character being killed off earlier in the show. Meanwhile, season two featured an episode made up almost entirely of flashbacks, which included the introduction of Joel's father, a character not seen in the games.
    "I wouldn't have guessed we would have a short story about Joel's dad before we wrote the season, so there you go," Druckmann said of that scene, adding: "You can't predict these things."

    Image credit: HBO

    In a separate interview with the publication, Ramsey added they "most likely" expect their presence in the show to be smaller than in previous seasons when series three rolls around.
    "I haven't seen any scripts, but yes, I do expect that," Ramsey said. "I think that I'm going to be there, but not a whole bunch. We've had conversations about that. I sort of have a rough idea of what it's going to be, but I can't tell you."
    For more on the show, you can check out my discussion feature: The Last of Us season two wraps with episode seven, but was it a satisfying finale?
    #last #showrunners #discuss #where #season
    The Last of Us showrunners discuss where season three will go
    The Last of Us showrunners discuss where season three will go Once spore unto the breach. Image credit: HBO News by Victoria Phillips Kennedy News Reporter Published on May 26, 2025 The Last of Us' cast and crew have shed some insight into where the show will go during its third season. Please note, there will be major spoilers for The Last of Us season two finale below. The Death of Console Exclusives Is Inevitable and I Don't Know How I Feel About It. Watch on YouTube Earlier today, The Last of Us' second season wrapped. It ended with a cliffhanger, showing Kaitlyn Dever's Abby shooting Jesse dead, before she points her gun at Ellie. She fires again, and the screen cuts to black. We are then transported back to "Seattle: Day One", but this time we are not seeing events through the eyes of Ellie. This time, we are with Abby, who walks out into the massive football stadium the WLF have made their base camp. Speaking about season two's finale during a press conference held earlier this month, showrunners Craig Mazin and Neil Druckmann said they don't currently know how much viewers can expect to see Ellie, Dina, Tommy and Jesse during the show's third season. However, even if these characters aren't on screen as much as they were during season two, their presence will still be felt. Image credit: HBO "Even if I thought I knew now exactly how it was going to go, I'm experienced enough to know that two weeks from now we may have a different idea of how it should go," Mazin said. "All I can say is we haven't seen the last of Kaitlyn Dever and we haven't seen the last of Bella Ramsey, and we haven't seen the last of Isabela Merced, and we haven't seen the last of a lot of people who are currently dead in the story." Meanwhile, Mazin affirmed The Last of Us season three will provide more clarity to some of the events that were playing off in the background of season two, including the WLF's war with the Seraphites. "Those questions are correct and will be answered," Mazin noted. "How did that war start? Why? How did the Seraphites start? Who isprophet? What happened to her? What does Isaac want? What's happening at the end of Episode 7? What is this explosion? All of it will become clear." Image credit: HBO Now, don't get your hopes up here, but during this same conference Druckman didn't rule out Pedro Pascal making a return as Joel via flashbacks. In season one, we saw Anna Torv's Tess pop up again, despite her character being killed off earlier in the show. Meanwhile, season two featured an episode made up almost entirely of flashbacks, which included the introduction of Joel's father, a character not seen in the games. "I wouldn't have guessed we would have a short story about Joel's dad before we wrote the season, so there you go," Druckmann said of that scene, adding: "You can't predict these things." Image credit: HBO In a separate interview with the publication, Ramsey added they "most likely" expect their presence in the show to be smaller than in previous seasons when series three rolls around. "I haven't seen any scripts, but yes, I do expect that," Ramsey said. "I think that I'm going to be there, but not a whole bunch. We've had conversations about that. I sort of have a rough idea of what it's going to be, but I can't tell you." For more on the show, you can check out my discussion feature: The Last of Us season two wraps with episode seven, but was it a satisfying finale? #last #showrunners #discuss #where #season
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    The Last of Us showrunners discuss where season three will go
    The Last of Us showrunners discuss where season three will go Once spore unto the breach. Image credit: HBO News by Victoria Phillips Kennedy News Reporter Published on May 26, 2025 The Last of Us' cast and crew have shed some insight into where the show will go during its third season. Please note, there will be major spoilers for The Last of Us season two finale below. The Death of Console Exclusives Is Inevitable and I Don't Know How I Feel About It. Watch on YouTube Earlier today, The Last of Us' second season wrapped. It ended with a cliffhanger, showing Kaitlyn Dever's Abby shooting Jesse dead, before she points her gun at Ellie. She fires again, and the screen cuts to black. We are then transported back to "Seattle: Day One", but this time we are not seeing events through the eyes of Ellie. This time, we are with Abby, who walks out into the massive football stadium the WLF have made their base camp. Speaking about season two's finale during a press conference held earlier this month, showrunners Craig Mazin and Neil Druckmann said they don't currently know how much viewers can expect to see Ellie, Dina, Tommy and Jesse during the show's third season. However, even if these characters aren't on screen as much as they were during season two, their presence will still be felt. Image credit: HBO "Even if I thought I knew now exactly how it was going to go, I'm experienced enough to know that two weeks from now we may have a different idea of how it should go," Mazin said (thanks, Variety). "All I can say is we haven't seen the last of Kaitlyn Dever and we haven't seen the last of Bella Ramsey, and we haven't seen the last of Isabela Merced, and we haven't seen the last of a lot of people who are currently dead in the story." Meanwhile, Mazin affirmed The Last of Us season three will provide more clarity to some of the events that were playing off in the background of season two, including the WLF's war with the Seraphites. "Those questions are correct and will be answered," Mazin noted. "How did that war start? Why? How did the Seraphites start? Who is [their] prophet? What happened to her? What does Isaac want? What's happening at the end of Episode 7? What is this explosion? All of it will become clear." Image credit: HBO Now, don't get your hopes up here, but during this same conference Druckman didn't rule out Pedro Pascal making a return as Joel via flashbacks. In season one, we saw Anna Torv's Tess pop up again, despite her character being killed off earlier in the show. Meanwhile, season two featured an episode made up almost entirely of flashbacks, which included the introduction of Joel's father, a character not seen in the games. "I wouldn't have guessed we would have a short story about Joel's dad before we wrote the season, so there you go," Druckmann said of that scene, adding: "You can't predict these things." Image credit: HBO In a separate interview with the publication, Ramsey added they "most likely" expect their presence in the show to be smaller than in previous seasons when series three rolls around. "I haven't seen any scripts, but yes, I do expect that," Ramsey said. "I think that I'm going to be there, but not a whole bunch. We've had conversations about that. I sort of have a rough idea of what it's going to be, but I can't tell you." For more on the show, you can check out my discussion feature: The Last of Us season two wraps with episode seven, but was it a satisfying finale?
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  • ‘Never say never’: The Last of Us writers say Joel could return in new seasons

    By now, it’s hopefully not much of a spoiler to know that gaming’s gruffest dad suffers an untimely death early on in the latest season of HBO’s The Last of Us. You’d think, like the games, that this would mean the end of Joel as a character in the show. But according to the showrunners, you can’t rule it out entirely.

    In a press event held late last week, showrunners Neil Druckmann and Craig Mazin sat down for an hour to talk shop about the season 2 finale of The Last of Us. During the Q&A portion of the event, Druckmann and Mazin were asked if the show would ever explore the events between the death of Joel’s daughter Sarah and the time period before he meets Ellie. While the duo initially demurred, both conceded that it wasn’t out of the question in its entirety.

    “It’s always good to leave some things a mystery, to let the audience use their imagination to fill in the blanks,” Druckmann says. “Obviously, every once in a while, we tap into those mysteries when they’re important for the story we’re telling here. So, I guess, never say never.”

    Mazin repeated that they’d “never” say the show wouldn’t explore more of Joel, but in the case of season 2, going down that narrative path was a complicated proposition.

    “And this season was tricky because it was so driven by this traumatic event: Joel dies,” Mazin muses. “And once Joel dies, it is so big and impactful that you don’t have quite as much room to sort of wander down some side streets, you really need to stick to what happens as a result of that, as well as what happened leading up to it.

    “But I think next season, we probably will have a bit more flexibility. And you know, we love a side trip to Indonesia, it’s one of our favorite things to do, so maybe- maybe a side trip to, you know, Joel and Tommy terrorizing the countryside, we’ll never know.”

    Druckman chimed in by stating that they never would have guessed that the show would end up exploring Joel’s childhood, as it did in episode 6 of season 2.

    “You can’t predict these things,” Druckmann says. This sentiment was echoed later by Mazin when discussing the topic of what’s going to happen in season 3.

    “I’m experienced enough to know that two weeks from now we may have a different idea of how it should go,” Mazin says. “All I can say is we haven’t seen the last of Kaitlyn Dever and we haven’t seen the last of Bella Ramsey, and we haven’t seen the last of Isabela Merced, and we haven’t seen the last of a lot of people who are currently dead in the story.”

    It’s worth noting that in real life, the cast of The Last of Us already held a “wrap” party for Joel’s actor, Pedro Pascal. You might have already seen footage of Pascal celebrating by dancing with what appears to be a giant rainbow glow stick. To some, this may read as if Pascal’s time on The Last of Us is done.

    View this post on Instagram A post shared by Capital BuzzBut more Joel wouldn’t necessarily mean that the show brings Pedro Pascal back into the mix. Theoretically, the writers could depict a younger Joel with a different actor, as it did when it depicted Joel as a teen.

    For now, all we know is that season three will likely place the focus more on Abby to mirror the perspective changes found all throughout the game. The season 2 finale ends with Abby overlooking an enormous Wolf base in Seattle, after all.
    #never #say #last #writers #joel
    ‘Never say never’: The Last of Us writers say Joel could return in new seasons
    By now, it’s hopefully not much of a spoiler to know that gaming’s gruffest dad suffers an untimely death early on in the latest season of HBO’s The Last of Us. You’d think, like the games, that this would mean the end of Joel as a character in the show. But according to the showrunners, you can’t rule it out entirely. In a press event held late last week, showrunners Neil Druckmann and Craig Mazin sat down for an hour to talk shop about the season 2 finale of The Last of Us. During the Q&A portion of the event, Druckmann and Mazin were asked if the show would ever explore the events between the death of Joel’s daughter Sarah and the time period before he meets Ellie. While the duo initially demurred, both conceded that it wasn’t out of the question in its entirety. “It’s always good to leave some things a mystery, to let the audience use their imagination to fill in the blanks,” Druckmann says. “Obviously, every once in a while, we tap into those mysteries when they’re important for the story we’re telling here. So, I guess, never say never.” Mazin repeated that they’d “never” say the show wouldn’t explore more of Joel, but in the case of season 2, going down that narrative path was a complicated proposition. “And this season was tricky because it was so driven by this traumatic event: Joel dies,” Mazin muses. “And once Joel dies, it is so big and impactful that you don’t have quite as much room to sort of wander down some side streets, you really need to stick to what happens as a result of that, as well as what happened leading up to it. “But I think next season, we probably will have a bit more flexibility. And you know, we love a side trip to Indonesia, it’s one of our favorite things to do, so maybe- maybe a side trip to, you know, Joel and Tommy terrorizing the countryside, we’ll never know.” Druckman chimed in by stating that they never would have guessed that the show would end up exploring Joel’s childhood, as it did in episode 6 of season 2. “You can’t predict these things,” Druckmann says. This sentiment was echoed later by Mazin when discussing the topic of what’s going to happen in season 3. “I’m experienced enough to know that two weeks from now we may have a different idea of how it should go,” Mazin says. “All I can say is we haven’t seen the last of Kaitlyn Dever and we haven’t seen the last of Bella Ramsey, and we haven’t seen the last of Isabela Merced, and we haven’t seen the last of a lot of people who are currently dead in the story.” It’s worth noting that in real life, the cast of The Last of Us already held a “wrap” party for Joel’s actor, Pedro Pascal. You might have already seen footage of Pascal celebrating by dancing with what appears to be a giant rainbow glow stick. To some, this may read as if Pascal’s time on The Last of Us is done. View this post on Instagram A post shared by Capital BuzzBut more Joel wouldn’t necessarily mean that the show brings Pedro Pascal back into the mix. Theoretically, the writers could depict a younger Joel with a different actor, as it did when it depicted Joel as a teen. For now, all we know is that season three will likely place the focus more on Abby to mirror the perspective changes found all throughout the game. The season 2 finale ends with Abby overlooking an enormous Wolf base in Seattle, after all. #never #say #last #writers #joel
    WWW.POLYGON.COM
    ‘Never say never’: The Last of Us writers say Joel could return in new seasons
    [Ed. note: This story contains major spoilers through The Last of Us season 2 finale.] By now, it’s hopefully not much of a spoiler to know that gaming’s gruffest dad suffers an untimely death early on in the latest season of HBO’s The Last of Us. You’d think, like the games, that this would mean the end of Joel as a character in the show. But according to the showrunners, you can’t rule it out entirely. In a press event held late last week, showrunners Neil Druckmann and Craig Mazin sat down for an hour to talk shop about the season 2 finale of The Last of Us. During the Q&A portion of the event, Druckmann and Mazin were asked if the show would ever explore the events between the death of Joel’s daughter Sarah and the time period before he meets Ellie. While the duo initially demurred, both conceded that it wasn’t out of the question in its entirety. “It’s always good to leave some things a mystery, to let the audience use their imagination to fill in the blanks,” Druckmann says. “Obviously, every once in a while, we tap into those mysteries when they’re important for the story we’re telling here. So, I guess, never say never.” Mazin repeated that they’d “never” say the show wouldn’t explore more of Joel, but in the case of season 2, going down that narrative path was a complicated proposition. “And this season was tricky because it was so driven by this traumatic event: Joel dies,” Mazin muses. “And once Joel dies, it is so big and impactful that you don’t have quite as much room to sort of wander down some side streets, you really need to stick to what happens as a result of that, as well as what happened leading up to it. “But I think next season, we probably will have a bit more flexibility. And you know, we love a side trip to Indonesia, it’s one of our favorite things to do, so maybe- maybe a side trip to, you know, Joel and Tommy terrorizing the countryside, we’ll never know.” Druckman chimed in by stating that they never would have guessed that the show would end up exploring Joel’s childhood, as it did in episode 6 of season 2. “You can’t predict these things,” Druckmann says. This sentiment was echoed later by Mazin when discussing the topic of what’s going to happen in season 3. “I’m experienced enough to know that two weeks from now we may have a different idea of how it should go,” Mazin says. “All I can say is we haven’t seen the last of Kaitlyn Dever and we haven’t seen the last of Bella Ramsey, and we haven’t seen the last of Isabela Merced, and we haven’t seen the last of a lot of people who are currently dead in the story.” It’s worth noting that in real life, the cast of The Last of Us already held a “wrap” party for Joel’s actor, Pedro Pascal. You might have already seen footage of Pascal celebrating by dancing with what appears to be a giant rainbow glow stick. To some, this may read as if Pascal’s time on The Last of Us is done. View this post on Instagram A post shared by Capital Buzz (@capitalbuzz) But more Joel wouldn’t necessarily mean that the show brings Pedro Pascal back into the mix. Theoretically, the writers could depict a younger Joel with a different actor, as it did when it depicted Joel as a teen. For now, all we know is that season three will likely place the focus more on Abby to mirror the perspective changes found all throughout the game. The season 2 finale ends with Abby overlooking an enormous Wolf base in Seattle, after all.
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  • Chaotic deliveries, colorful co-op action RPGs and other new indie games worth checking out

    Hey there! Welcome to our weekly indie games roundup. We've got lots to get through this time, including some news before we highlight some brand-new games you can play right now.
    Indie journal publisher Lost in Cult is moving into physical game releases with a label called Editions. The focus here is on preservation — all of the games that it releases will be available to play offline, with no updates required. Physical game preservation team Does it Play? is playtesting each release. There are premium, limited-edition versions of each game with a slipcase cover, essay booklet, poster and more, as well as retail copies.
    There will be new releases every month, and the first batch includes a couple of humdingers: Immortality and Thank Goodness You're Here. The Excavation of Hob's Barrow, a point-and-click folk horror game rounds out the trio of debut titles. Really looking forward to seeing where Editions goes from here.

    The latest Six One Indie showcase took place this week. I've mentioned a game or two that was featured in it below, but I just want to call out a couple of things here. 
    The score for 1000xResist, one of the best-received games of 2024, is getting a vinyl release in October. Pre-orders are open now. Also, the game that closed out the show has somehow flown under my radar. Dinoblade is an upcoming hack-and-slash action RPG that puts big blades in the jaws of big dinosaurs. Hell yeah. Meanwhile, the folks behind the showcase have set up their own publishing label, Six One Indie Publishing.
    We've got a ton of other gaming showcases coming up over the next few weeks as Summer Game Fest bobbles on the horizon. Fans of brainteasers may want to catch the Thinky Direct showcase from the Thinky Games community. The hour-long stream starts on May 29 at 1PM ETIt will focus on, you guessed it, puzzle games and other titles that should give your brain a workout. You'll be able to watch the stream on YouTube.

    Meanwhile, a fun showcase of spy games just premiered. The 25-minute video highlights games across several genres that are largely about snoopin' and sneakin'. All of them, including a bundle of the I Expect You To Die VR trilogy, are featured in the Spy Video Game Rendezvous festival on Steam.
    New releases

    Deliver At All Costs was among this week's newcomers. It's an action game in which you play a courier in the '50s. As the name suggests, your primary goal is to deliver your cargo, no matter what. Reviews are mixed for this one but, hey, it's free on the Epic Games Store until 11AM ET on May 29. You can also get it on Steam for 10 percent off the regular price of for the time being. The game is also available on PS5 and Xbox Series X/S.

    Speaking of vehicle-oriented destruction, it can be a chore to get the first few Grand Theft Auto games running on modern hardware. I live for chaos and Maniac, from Transhuman Design and publisher Skystone Games, reminds me a bit of those early, top-down GTA entries. It's out now on Nintendo Switch, PS5 and Xbox Series X/S, a little over a year after debuting on Steam. I can't promise it'll tide you over for a year until GTA 6 drops, but Maniac will run you just five bucks.

    Lynked: Banner of the Spark is a co-op action RPG that just came out of early access on Steam and landed on PS5 and Xbox Series X|S. With its colorful visuals, it reminds me a bit of Hi-Fi Rush, aesthetically. There's a town-building aspect to this as well. I didn't get around to digging into the game during early access. Reviews have been pretty solid so far, though, so I'm hoping to try out Lynkedsoon.

    A few seconds into the latest trailer for Tales of Seikyu, I spotted a centaur, which was enough to catch my attention. This yokai fantasy life sim from ACE Entertainment and Fireshine Games is out now in early access on Steam. You can morph into other formsto help with navigation and combat in this one. Centaurs and slimes, what's not to love?

    Here's one for the turn-based strategy/history enthusiasts out there. Bonaparte - A Mechanized Revolutionsees you take control of units like a giant commandant mech in a battle for the future of France. Expect some political intrigue from this one, which is out now on Steam early access.
    Upcoming

    Chrono Odyssey has picked up plenty of momentum, as more than 400,000 people have already signed up to try it out. The horror-tinged, open-world MMORPG from Kakao Games and Chrono Studio will have a closed beta on Steam next month. It's also set to be featured at the Summer Game Fest Live showcase on June 6. The latest trailer looks deliciously creepy.

    Any game from Katamari Damacy creator Keita Takahashi is worth paying attention to. Even more so when publisher Annapurna Interactive is on board. And when it's a game that has a "call unicycle" button, I'm triple sold. Life-sim To a T tells the story of a teenager whose body gets stuck in a T-pose, with their arms stuck out to the sides. Thankfully, they have a cute pup who helps them actually do things. A delightful demo is out now on Steam, and the game will hit PC, PS5 and Xbox Series X/S on May 28. This one will be available day one on Game Pass.

    We've mentioned The Wandering Village a few times over the years and the game is finally coming out of early access on Steam on July 17. It'll also hit PS4, PS5, Xbox One, Xbox Series X/S and Nintendo Switch on the same day. This is a city-building sim that takes place on the back of a giant creature.

    I do enjoy the voxel destruction of sandbox heist game Teardown. So I was happy to hear that Tuxedo Labs and Coffee Stain are set to release another expansion next month. This time, we're going to space, as all great franchiseseventually do. The Greenwash Gambit DLC will arrive on PS5, Xbox Series X/S and PC on June 24. It'll cost but owners of the season pass and ultimate edition will get access at no extra cost.

    Artis Impact's pretty pixel art made an immediate impression on me during the Six One Indie showcase. It took Malaysian solo developer Mas four years to make this cozy RPG, which is "set in a decaying world ruled by rogue AI." Although the game has a main, linear main path, there are side quests, hidden interactions and random events to experience. A demo for Artis Impact is out now, and the full game is coming to Steam on August 7.This article originally appeared on Engadget at
    #chaotic #deliveries #colorful #coop #action
    Chaotic deliveries, colorful co-op action RPGs and other new indie games worth checking out
    Hey there! Welcome to our weekly indie games roundup. We've got lots to get through this time, including some news before we highlight some brand-new games you can play right now. Indie journal publisher Lost in Cult is moving into physical game releases with a label called Editions. The focus here is on preservation — all of the games that it releases will be available to play offline, with no updates required. Physical game preservation team Does it Play? is playtesting each release. There are premium, limited-edition versions of each game with a slipcase cover, essay booklet, poster and more, as well as retail copies. There will be new releases every month, and the first batch includes a couple of humdingers: Immortality and Thank Goodness You're Here. The Excavation of Hob's Barrow, a point-and-click folk horror game rounds out the trio of debut titles. Really looking forward to seeing where Editions goes from here. The latest Six One Indie showcase took place this week. I've mentioned a game or two that was featured in it below, but I just want to call out a couple of things here.  The score for 1000xResist, one of the best-received games of 2024, is getting a vinyl release in October. Pre-orders are open now. Also, the game that closed out the show has somehow flown under my radar. Dinoblade is an upcoming hack-and-slash action RPG that puts big blades in the jaws of big dinosaurs. Hell yeah. Meanwhile, the folks behind the showcase have set up their own publishing label, Six One Indie Publishing. We've got a ton of other gaming showcases coming up over the next few weeks as Summer Game Fest bobbles on the horizon. Fans of brainteasers may want to catch the Thinky Direct showcase from the Thinky Games community. The hour-long stream starts on May 29 at 1PM ETIt will focus on, you guessed it, puzzle games and other titles that should give your brain a workout. You'll be able to watch the stream on YouTube. Meanwhile, a fun showcase of spy games just premiered. The 25-minute video highlights games across several genres that are largely about snoopin' and sneakin'. All of them, including a bundle of the I Expect You To Die VR trilogy, are featured in the Spy Video Game Rendezvous festival on Steam. New releases Deliver At All Costs was among this week's newcomers. It's an action game in which you play a courier in the '50s. As the name suggests, your primary goal is to deliver your cargo, no matter what. Reviews are mixed for this one but, hey, it's free on the Epic Games Store until 11AM ET on May 29. You can also get it on Steam for 10 percent off the regular price of for the time being. The game is also available on PS5 and Xbox Series X/S. Speaking of vehicle-oriented destruction, it can be a chore to get the first few Grand Theft Auto games running on modern hardware. I live for chaos and Maniac, from Transhuman Design and publisher Skystone Games, reminds me a bit of those early, top-down GTA entries. It's out now on Nintendo Switch, PS5 and Xbox Series X/S, a little over a year after debuting on Steam. I can't promise it'll tide you over for a year until GTA 6 drops, but Maniac will run you just five bucks. Lynked: Banner of the Spark is a co-op action RPG that just came out of early access on Steam and landed on PS5 and Xbox Series X|S. With its colorful visuals, it reminds me a bit of Hi-Fi Rush, aesthetically. There's a town-building aspect to this as well. I didn't get around to digging into the game during early access. Reviews have been pretty solid so far, though, so I'm hoping to try out Lynkedsoon. A few seconds into the latest trailer for Tales of Seikyu, I spotted a centaur, which was enough to catch my attention. This yokai fantasy life sim from ACE Entertainment and Fireshine Games is out now in early access on Steam. You can morph into other formsto help with navigation and combat in this one. Centaurs and slimes, what's not to love? Here's one for the turn-based strategy/history enthusiasts out there. Bonaparte - A Mechanized Revolutionsees you take control of units like a giant commandant mech in a battle for the future of France. Expect some political intrigue from this one, which is out now on Steam early access. Upcoming Chrono Odyssey has picked up plenty of momentum, as more than 400,000 people have already signed up to try it out. The horror-tinged, open-world MMORPG from Kakao Games and Chrono Studio will have a closed beta on Steam next month. It's also set to be featured at the Summer Game Fest Live showcase on June 6. The latest trailer looks deliciously creepy. Any game from Katamari Damacy creator Keita Takahashi is worth paying attention to. Even more so when publisher Annapurna Interactive is on board. And when it's a game that has a "call unicycle" button, I'm triple sold. Life-sim To a T tells the story of a teenager whose body gets stuck in a T-pose, with their arms stuck out to the sides. Thankfully, they have a cute pup who helps them actually do things. A delightful demo is out now on Steam, and the game will hit PC, PS5 and Xbox Series X/S on May 28. This one will be available day one on Game Pass. We've mentioned The Wandering Village a few times over the years and the game is finally coming out of early access on Steam on July 17. It'll also hit PS4, PS5, Xbox One, Xbox Series X/S and Nintendo Switch on the same day. This is a city-building sim that takes place on the back of a giant creature. I do enjoy the voxel destruction of sandbox heist game Teardown. So I was happy to hear that Tuxedo Labs and Coffee Stain are set to release another expansion next month. This time, we're going to space, as all great franchiseseventually do. The Greenwash Gambit DLC will arrive on PS5, Xbox Series X/S and PC on June 24. It'll cost but owners of the season pass and ultimate edition will get access at no extra cost. Artis Impact's pretty pixel art made an immediate impression on me during the Six One Indie showcase. It took Malaysian solo developer Mas four years to make this cozy RPG, which is "set in a decaying world ruled by rogue AI." Although the game has a main, linear main path, there are side quests, hidden interactions and random events to experience. A demo for Artis Impact is out now, and the full game is coming to Steam on August 7.This article originally appeared on Engadget at #chaotic #deliveries #colorful #coop #action
    WWW.ENGADGET.COM
    Chaotic deliveries, colorful co-op action RPGs and other new indie games worth checking out
    Hey there! Welcome to our weekly indie games roundup. We've got lots to get through this time, including some news before we highlight some brand-new games you can play right now. Indie journal publisher Lost in Cult is moving into physical game releases with a label called Editions. The focus here is on preservation — all of the games that it releases will be available to play offline, with no updates required. Physical game preservation team Does it Play? is playtesting each release. There are premium, limited-edition versions of each game with a slipcase cover, essay booklet, poster and more, as well as retail copies. There will be new releases every month, and the first batch includes a couple of humdingers: Immortality and Thank Goodness You're Here. The Excavation of Hob's Barrow, a point-and-click folk horror game rounds out the trio of debut titles. Really looking forward to seeing where Editions goes from here. The latest Six One Indie showcase took place this week. I've mentioned a game or two that was featured in it below (Game Informer has a list of all the announcements), but I just want to call out a couple of things here.  The score for 1000xResist, one of the best-received games of 2024, is getting a vinyl release in October. Pre-orders are open now. Also, the game that closed out the show has somehow flown under my radar. Dinoblade is an upcoming hack-and-slash action RPG that puts big blades in the jaws of big dinosaurs. Hell yeah. Meanwhile, the folks behind the showcase have set up their own publishing label, Six One Indie Publishing. We've got a ton of other gaming showcases coming up over the next few weeks as Summer Game Fest bobbles on the horizon. Fans of brainteasers may want to catch the Thinky Direct showcase from the Thinky Games community. The hour-long stream starts on May 29 at 1PM ET (just as the Cerebral Puzzle Showcase begins on Steam) It will focus on, you guessed it, puzzle games and other titles that should give your brain a workout. You'll be able to watch the stream on YouTube. Meanwhile, a fun showcase of spy games just premiered. The 25-minute video highlights games across several genres that are largely about snoopin' and sneakin'. All of them, including a bundle of the I Expect You To Die VR trilogy, are featured in the Spy Video Game Rendezvous festival on Steam. New releases Deliver At All Costs was among this week's newcomers. It's an action game in which you play a courier in the '50s. As the name suggests, your primary goal is to deliver your cargo, no matter what. Reviews are mixed for this one but, hey, it's free on the Epic Games Store until 11AM ET on May 29. You can also get it on Steam for 10 percent off the regular price of $30 for the time being. The game is also available on PS5 and Xbox Series X/S. Speaking of vehicle-oriented destruction, it can be a chore to get the first few Grand Theft Auto games running on modern hardware. I live for chaos and Maniac, from Transhuman Design and publisher Skystone Games, reminds me a bit of those early, top-down GTA entries (which were made in my hometown, fact fans). It's out now on Nintendo Switch, PS5 and Xbox Series X/S, a little over a year after debuting on Steam. I can't promise it'll tide you over for a year until GTA 6 drops, but Maniac will run you just five bucks. Lynked: Banner of the Spark is a co-op action RPG that just came out of early access on Steam and landed on PS5 and Xbox Series X|S. With its colorful visuals, it reminds me a bit of Hi-Fi Rush, aesthetically. There's a town-building aspect to this as well. I didn't get around to digging into the game during early access. Reviews have been pretty solid so far, though, so I'm hoping to try out Lynked (from FuzzyBot and publisher Dreamhaven) soon. A few seconds into the latest trailer for Tales of Seikyu, I spotted a centaur, which was enough to catch my attention. This yokai fantasy life sim from ACE Entertainment and Fireshine Games is out now in early access on Steam. You can morph into other forms (including a slime!) to help with navigation and combat in this one. Centaurs and slimes, what's not to love? Here's one for the turn-based strategy/history enthusiasts out there. Bonaparte - A Mechanized Revolution (the debut game from Studio Imugi) sees you take control of units like a giant commandant mech in a battle for the future of France. Expect some political intrigue from this one, which is out now on Steam early access. Upcoming Chrono Odyssey has picked up plenty of momentum, as more than 400,000 people have already signed up to try it out. The horror-tinged, open-world MMORPG from Kakao Games and Chrono Studio will have a closed beta on Steam next month. It's also set to be featured at the Summer Game Fest Live showcase on June 6. The latest trailer looks deliciously creepy. Any game from Katamari Damacy creator Keita Takahashi is worth paying attention to. Even more so when publisher Annapurna Interactive is on board. And when it's a game that has a "call unicycle" button, I'm triple sold. Life-sim To a T tells the story of a teenager whose body gets stuck in a T-pose, with their arms stuck out to the sides. Thankfully, they have a cute pup who helps them actually do things. A delightful demo is out now on Steam, and the game will hit PC, PS5 and Xbox Series X/S on May 28. This one will be available day one on Game Pass. We've mentioned The Wandering Village a few times over the years and the game is finally coming out of early access on Steam on July 17. It'll also hit PS4, PS5, Xbox One, Xbox Series X/S and Nintendo Switch on the same day. This is a city-building sim that takes place on the back of a giant creature. I do enjoy the voxel destruction of sandbox heist game Teardown. So I was happy to hear that Tuxedo Labs and Coffee Stain are set to release another expansion next month. This time, we're going to space, as all great franchises (i.e the Leprechaun movies) eventually do. The Greenwash Gambit DLC will arrive on PS5, Xbox Series X/S and PC on June 24. It'll cost $8, but owners of the season pass and ultimate edition will get access at no extra cost. Artis Impact's pretty pixel art made an immediate impression on me during the Six One Indie showcase. It took Malaysian solo developer Mas four years to make this cozy RPG, which is "set in a decaying world ruled by rogue AI." Although the game has a main, linear main path, there are side quests, hidden interactions and random events to experience. A demo for Artis Impact is out now, and the full game is coming to Steam on August 7.This article originally appeared on Engadget at https://www.engadget.com/gaming/chaotic-deliveries-colorful-co-op-action-rpgs-and-other-new-indie-games-worth-checking-out-140023626.html?src=rss
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