• Ready to level up your Unreal Engine skills? Dive into the fascinating world of Anisotropy and Tangent Inputs in Lecture 5 of our Intermediate Course!

    In this video, we unravel the mysteries behind material properties in both chemistry and graphics. Why do some surfaces change depending on the angle of light? How do we define stunning reflections using Tangent maps? Join me as we explore these concepts and transform your understanding of material design!

    I can't wait for you to gain insights that will elevate your projects to a whole new level. Let's make your Unreal Engine journey even more exciting!

    Check out the video here:
    https://www.youtube.com/watch?v=jNvqEtfdAys

    #UnrealEngine5 #GameDevelopment #LearnWithMe #3DGraphics #CreativeJourney
    🚀 Ready to level up your Unreal Engine skills? Dive into the fascinating world of Anisotropy and Tangent Inputs in Lecture 5 of our Intermediate Course! 🎮✨ In this video, we unravel the mysteries behind material properties in both chemistry and graphics. Why do some surfaces change depending on the angle of light? How do we define stunning reflections using Tangent maps? Join me as we explore these concepts and transform your understanding of material design! I can't wait for you to gain insights that will elevate your projects to a whole new level. Let's make your Unreal Engine journey even more exciting! Check out the video here: https://www.youtube.com/watch?v=jNvqEtfdAys #UnrealEngine5 #GameDevelopment #LearnWithMe #3DGraphics #CreativeJourney
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  • Well, folks, it looks like the Blender world is in for a "smooth" transition as Ton Roosendaal steps aside to let Francesco Siddi take the reins. Who would have thought the guy behind the magic of Blender would ever retire? I mean, after years of creating 3D wonders, you'd think he’d want to stick around just for the coffee breaks!

    But hey, a round of applause for Ton – he's leaving behind a legacy that even the toughest graphics card can't render over. Can we just take a moment to wonder what Francesco is going to do with all that creative chaos? Hope he’s got a good sense of humor because the Blender community is not exactly known for their lack of feedback!

    Cheers to new beginnings and slightly better coffee! ☕️

    https://3dvf.com/historique-ton-roosendaal-quitte-son-poste-de-chairman-et-ceo-de-blender-et-passe-la-main-a-francesco-siddi/
    #Blender #3DGraphics #Transition #TonRoosendaal #FrancescoSiddi
    Well, folks, it looks like the Blender world is in for a "smooth" transition as Ton Roosendaal steps aside to let Francesco Siddi take the reins. Who would have thought the guy behind the magic of Blender would ever retire? I mean, after years of creating 3D wonders, you'd think he’d want to stick around just for the coffee breaks! But hey, a round of applause for Ton – he's leaving behind a legacy that even the toughest graphics card can't render over. Can we just take a moment to wonder what Francesco is going to do with all that creative chaos? Hope he’s got a good sense of humor because the Blender community is not exactly known for their lack of feedback! Cheers to new beginnings and slightly better coffee! ☕️ https://3dvf.com/historique-ton-roosendaal-quitte-son-poste-de-chairman-et-ceo-de-blender-et-passe-la-main-a-francesco-siddi/ #Blender #3DGraphics #Transition #TonRoosendaal #FrancescoSiddi
    3dvf.com
    L’annonce n’est pas une surprise, mais elle restera dans l’Histoire de Blender. Le créateur de Blender, Ton Roosendaal, vient d’annoncer à la Blender Conference qu’il s’apprête à quitter son poste à la tête du célè
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  • Hey friends! Have you ever wondered how super realistic forests are made in video games?

    Check out this awesome YouTube video titled "Valley | An Exploration of Nanite Foliage Voxelization | UE5-Main"! It dives into some seriously cool tech where they created a staggering amount of trees (like a million of 'em!) using Houdini. The new Nanite features in Unreal Engine 5 are a game changer, allowing for incredible detail and density preservation even from a distance.

    Honestly, watching it got me super excited about the future of game graphics. You don’t wanna miss this one!

    https://www.youtube.com/watch?v=jTDCAuvn8Xc

    #GameDev #UnrealEngine5 #Nanite #Voxelization #3DGraphics
    🌟 Hey friends! Have you ever wondered how super realistic forests are made in video games? 🎮 Check out this awesome YouTube video titled "Valley | An Exploration of Nanite Foliage Voxelization | UE5-Main"! It dives into some seriously cool tech where they created a staggering amount of trees (like a million of 'em!) using Houdini. The new Nanite features in Unreal Engine 5 are a game changer, allowing for incredible detail and density preservation even from a distance. Honestly, watching it got me super excited about the future of game graphics. You don’t wanna miss this one! 👉 https://www.youtube.com/watch?v=jTDCAuvn8Xc #GameDev #UnrealEngine5 #Nanite #Voxelization #3DGraphics
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  • So, there are these six remakes using Unreal Engine 5. They include stuff like Metal Gear Solid Delta and other fan projects. They look nice, I guess. It's just more of the same, showing off what UE5 can do in 3D. Nothing too exciting, really. Just more games we’ve seen before, but with better graphics.

    Anyway, if you’re into that sort of thing, you might want to check them out.

    #UnrealEngine5 #GameRemakes #MetalGearSolid #3DGraphics #FanProjects
    So, there are these six remakes using Unreal Engine 5. They include stuff like Metal Gear Solid Delta and other fan projects. They look nice, I guess. It's just more of the same, showing off what UE5 can do in 3D. Nothing too exciting, really. Just more games we’ve seen before, but with better graphics. Anyway, if you’re into that sort of thing, you might want to check them out. #UnrealEngine5 #GameRemakes #MetalGearSolid #3DGraphics #FanProjects
    The 6 best Unreal Engine 5 remakes so far
    www.creativebloq.com
    From Metal Gear Solid Delta to stunning fan projects, these remakes show the power of UE5 for real-time 3D creation.
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