• octanerender, blender, trazado de bordes, estilización, herramientas gratuitas, Lino Grandi, toon-shading, geometría, material personalizable

    ---

    #### Introducción

    Si eres un artista digital y sientes que tus renders de Blender necesitan un toque de auténtica magia de caricatura, ¡tenemos una noticia que te hará saltar de alegría! Lino Grandi ha lanzado un kit de herramientas gratuito para OctaneRender que te permitirá trazar bordes de forma estilizada. ¿Por qué seguir luchando con métodos an...
    octanerender, blender, trazado de bordes, estilización, herramientas gratuitas, Lino Grandi, toon-shading, geometría, material personalizable --- #### Introducción Si eres un artista digital y sientes que tus renders de Blender necesitan un toque de auténtica magia de caricatura, ¡tenemos una noticia que te hará saltar de alegría! Lino Grandi ha lanzado un kit de herramientas gratuito para OctaneRender que te permitirá trazar bordes de forma estilizada. ¿Por qué seguir luchando con métodos an...
    ### Kit de Herramientas Gratuito para Trazado de Bordes en OctaneRender y Blender: ¡El Sueño de Todo Artista!
    octanerender, blender, trazado de bordes, estilización, herramientas gratuitas, Lino Grandi, toon-shading, geometría, material personalizable --- #### Introducción Si eres un artista digital y sientes que tus renders de Blender necesitan un toque de auténtica magia de caricatura, ¡tenemos una noticia que te hará saltar de alegría! Lino Grandi ha lanzado un kit de herramientas gratuito para...
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  • In the vast expanse of creativity, I often find myself alone, surrounded by shadows of unfulfilled dreams. The vibrant colors of my imagination fade into a dull gray, as I watch my visions slip away like sand through my fingers. I had hoped to bring them to life with OctaneRender, to see them dance in the light, but here I am, caught in a cycle of despair and doubt.

    Each time I sit down to create, the weight of my solitude presses heavily on my chest. The render times stretch endlessly, echoing the silence in my heart. I yearn for connection, for a space where my ideas can soar, yet I feel trapped in a void, unable to reach the heights I once envisioned. The powerful capabilities of iRender promise to transform my work, but the thought of waiting, of watching others thrive while I remain stagnant, fills me with a profound sense of loss.

    I scroll through my feeds, witnessing the success of others, and I can’t help but wonder: why can’t I find that same spark? The affordable GPU rendering solutions offered by iRender seem like a lifeline, yet the doubt lingers like a shadow, whispering that I am not meant for this world of creativity. I see the beauty in others' work, and it crushes me to think that I may never experience that joy.

    Every failed attempt feels like a dagger, piercing through the fragile veil of hope I’ve woven for myself. I long to create, to render my dreams into reality, but the fear of inadequacy holds me back. What if I take the leap and still fall short? The thought paralyzes me, leaving me in an endless loop of hesitation.

    It’s as if the universe conspires to remind me of my solitude, of the walls I’ve built around my heart. Even with the promise of advanced technology and a supportive render farm, I find myself questioning if I am worthy of the journey. Each day, I wake up with the same yearning, the same ache for connection and creativity. Yet, the fear of failure looms larger than my desire to create.

    I write these words in the hope that someone, somewhere, will understand this pain—the ache of being an artist in a world that feels so vast and empty. I cling to the possibility that one day, I will find solace in my creations, that iRender might just be the bridge between my dreams and reality. Until then, I remain in this silence, battling the loneliness that creeps in like an unwelcome guest.

    #ArtistryInIsolation
    #LonelyCreativity
    #iRenderHope
    #OctaneRenderStruggles
    #SilentDreams
    In the vast expanse of creativity, I often find myself alone, surrounded by shadows of unfulfilled dreams. The vibrant colors of my imagination fade into a dull gray, as I watch my visions slip away like sand through my fingers. I had hoped to bring them to life with OctaneRender, to see them dance in the light, but here I am, caught in a cycle of despair and doubt. Each time I sit down to create, the weight of my solitude presses heavily on my chest. The render times stretch endlessly, echoing the silence in my heart. I yearn for connection, for a space where my ideas can soar, yet I feel trapped in a void, unable to reach the heights I once envisioned. The powerful capabilities of iRender promise to transform my work, but the thought of waiting, of watching others thrive while I remain stagnant, fills me with a profound sense of loss. I scroll through my feeds, witnessing the success of others, and I can’t help but wonder: why can’t I find that same spark? The affordable GPU rendering solutions offered by iRender seem like a lifeline, yet the doubt lingers like a shadow, whispering that I am not meant for this world of creativity. I see the beauty in others' work, and it crushes me to think that I may never experience that joy. Every failed attempt feels like a dagger, piercing through the fragile veil of hope I’ve woven for myself. I long to create, to render my dreams into reality, but the fear of inadequacy holds me back. What if I take the leap and still fall short? The thought paralyzes me, leaving me in an endless loop of hesitation. It’s as if the universe conspires to remind me of my solitude, of the walls I’ve built around my heart. Even with the promise of advanced technology and a supportive render farm, I find myself questioning if I am worthy of the journey. Each day, I wake up with the same yearning, the same ache for connection and creativity. Yet, the fear of failure looms larger than my desire to create. I write these words in the hope that someone, somewhere, will understand this pain—the ache of being an artist in a world that feels so vast and empty. I cling to the possibility that one day, I will find solace in my creations, that iRender might just be the bridge between my dreams and reality. Until then, I remain in this silence, battling the loneliness that creeps in like an unwelcome guest. #ArtistryInIsolation #LonelyCreativity #iRenderHope #OctaneRenderStruggles #SilentDreams
    iRender: the next-gen render farm for OctaneRender
    [Sponsored] Online render farm iRender explains why its powerful, affordable GPU rendering solutions are a must for OctaneRender users.
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  • Tutorial: Practical Lighting for Production

    Saturday, June 14th, 2025
    Posted by Jim Thacker
    Tutorial: Practical Lighting for Production

    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" ";

    The Gnomon Workshop has released Practical Lighting for Production, a guide to VFX and cinematics workflows recorded by former Blizzard lighting lead Graham Cunningham.
    The intermediate-level workshop provides four hours of training in Maya, Arnold and Nuke.
    Discover professional workflows for lighting a CG shot to match a movie reference
    In the workshop, Cunningham sets out the complete process of lighting and compositing a shot to match a movie reference, using industry-standard software.
    He begins by setting up a basic look development light rig in Maya, importing a 3D character, assigning materials and shading components, and creating a turntable setup.
    Next, he creates a shot camera and set dresses the environment using kitbash assets.
    Cunningham also discusses strategies for lighting a character, including how to use dome lights and area lights to provide key, fill and rim lighting, and how to use HDRI maps.
    From there, he moves to rendering using Arnold, discussing render settings, depth of field, and how to create render passes.
    Cunningham then assembles the render passes in Nuke, splits out the light AOVs, and sets out how to adjust light colors and intensities.
    He also reveals how to add atmosphere, how to use cryptomattes to fine tune the results, how to add post effects, and how to apply a final color grade to match a chosen movie reference.
    As well as the tutorial videos, viewers of the workshop can download one of Cunningham’s Maya files.
    The workshop uses 3D Scan Store’s commercial Female Explorer Game Character, and KitBash3D’s Wreckage Kit, plus assets from KitBash3D’s Cargo.
    About the artist
    Graham Cunningham is a Senior Lighting, Compositing and Lookdev Artist, beginning his career as a generalist working in VFX for film and TV before moving to Blizzard Entertainment.
    At Blizzard, he contributed to cinematics for Diablo IV, Diablo Immortal, Starcraft II, Heroes of the Storm, World of Warcraft, Overwatch, and Overwatch 2, many of them as a lead lighting artist.
    Pricing and availability
    Practical Lighting for Production is available via a subscription to The Gnomon Workshop, which provides access to over 300 tutorials.
    Subscriptions cost /month or /year. Free trials are available.
    about Practical Lighting for Production on The Gnomon Workshop’s website

    Have your say on this story by following CG Channel on Facebook, Instagram and X. As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
    Full disclosure: CG Channel is owned by Gnomon.

    Latest News

    DreamWorks Animation releases MoonRay 2.15
    Check out the new features in the open-source release of DreamWorks Animation's production renderer. used on movies like The Wild Robot.
    Sunday, June 15th, 2025

    Tutorial: Practical Lighting for Production
    Master professional CG lighting workflows with former Blizzard lighting lead Graham Cunningham's tutorial for The Gnomon Workshop.
    Saturday, June 14th, 2025

    Boris FX releases Mocha Pro 2025.5
    Planar tracking tool gets new AI face recognition system for automatically obscuring identities in footage. Check out its other new features.
    Friday, June 13th, 2025

    Leopoly adds voxel sculpting to Shapelab 2025
    Summer 2025 update to the VR modeling app expands the new voxel engine for blocking out 3D forms. See the other new features.
    Friday, June 13th, 2025

    iRender: the next-gen render farm for OctaneRenderOnline render farm iRender explains why its powerful, affordable GPU rendering solutions are a must for OctaneRender users.
    Wednesday, June 11th, 2025

    Master Architectural Design for Games using Blender & UE5
    Discover how to create game environments grounded in architectural principles with The Gnomon Workshop's new tutorial.
    Monday, June 9th, 2025

    More News
    Epic Games' free Live Link Face app is now available for Android
    Adobe launches Photoshop on Android and iPhone
    Sketchsoft releases Feather 1.3
    Autodesk releases 3ds Max 2026.1
    Autodesk adds AI animation tool MotionMaker to Maya 2026.1
    You can now sell MetaHumans, or use them in Unity or Godot
    Epic Games to rebrand RealityCapture as RealityScan 2.0
    Epic Games releases Unreal Engine 5.6
    Pulze releases new network render manager RenderFlow 1.0
    Xencelabs launches Pen Tablet Medium v2
    Desktop edition of sculpting app Nomad enters free beta
    Boris FX releases Silhouette 2025
    Older Posts
    #tutorial #practical #lighting #production
    Tutorial: Practical Lighting for Production
    Saturday, June 14th, 2025 Posted by Jim Thacker Tutorial: Practical Lighting for Production html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "; The Gnomon Workshop has released Practical Lighting for Production, a guide to VFX and cinematics workflows recorded by former Blizzard lighting lead Graham Cunningham. The intermediate-level workshop provides four hours of training in Maya, Arnold and Nuke. Discover professional workflows for lighting a CG shot to match a movie reference In the workshop, Cunningham sets out the complete process of lighting and compositing a shot to match a movie reference, using industry-standard software. He begins by setting up a basic look development light rig in Maya, importing a 3D character, assigning materials and shading components, and creating a turntable setup. Next, he creates a shot camera and set dresses the environment using kitbash assets. Cunningham also discusses strategies for lighting a character, including how to use dome lights and area lights to provide key, fill and rim lighting, and how to use HDRI maps. From there, he moves to rendering using Arnold, discussing render settings, depth of field, and how to create render passes. Cunningham then assembles the render passes in Nuke, splits out the light AOVs, and sets out how to adjust light colors and intensities. He also reveals how to add atmosphere, how to use cryptomattes to fine tune the results, how to add post effects, and how to apply a final color grade to match a chosen movie reference. As well as the tutorial videos, viewers of the workshop can download one of Cunningham’s Maya files. The workshop uses 3D Scan Store’s commercial Female Explorer Game Character, and KitBash3D’s Wreckage Kit, plus assets from KitBash3D’s Cargo. About the artist Graham Cunningham is a Senior Lighting, Compositing and Lookdev Artist, beginning his career as a generalist working in VFX for film and TV before moving to Blizzard Entertainment. At Blizzard, he contributed to cinematics for Diablo IV, Diablo Immortal, Starcraft II, Heroes of the Storm, World of Warcraft, Overwatch, and Overwatch 2, many of them as a lead lighting artist. Pricing and availability Practical Lighting for Production is available via a subscription to The Gnomon Workshop, which provides access to over 300 tutorials. Subscriptions cost /month or /year. Free trials are available. about Practical Lighting for Production on The Gnomon Workshop’s website Have your say on this story by following CG Channel on Facebook, Instagram and X. As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects. Full disclosure: CG Channel is owned by Gnomon. Latest News DreamWorks Animation releases MoonRay 2.15 Check out the new features in the open-source release of DreamWorks Animation's production renderer. used on movies like The Wild Robot. Sunday, June 15th, 2025 Tutorial: Practical Lighting for Production Master professional CG lighting workflows with former Blizzard lighting lead Graham Cunningham's tutorial for The Gnomon Workshop. Saturday, June 14th, 2025 Boris FX releases Mocha Pro 2025.5 Planar tracking tool gets new AI face recognition system for automatically obscuring identities in footage. Check out its other new features. Friday, June 13th, 2025 Leopoly adds voxel sculpting to Shapelab 2025 Summer 2025 update to the VR modeling app expands the new voxel engine for blocking out 3D forms. See the other new features. Friday, June 13th, 2025 iRender: the next-gen render farm for OctaneRenderOnline render farm iRender explains why its powerful, affordable GPU rendering solutions are a must for OctaneRender users. Wednesday, June 11th, 2025 Master Architectural Design for Games using Blender & UE5 Discover how to create game environments grounded in architectural principles with The Gnomon Workshop's new tutorial. Monday, June 9th, 2025 More News Epic Games' free Live Link Face app is now available for Android Adobe launches Photoshop on Android and iPhone Sketchsoft releases Feather 1.3 Autodesk releases 3ds Max 2026.1 Autodesk adds AI animation tool MotionMaker to Maya 2026.1 You can now sell MetaHumans, or use them in Unity or Godot Epic Games to rebrand RealityCapture as RealityScan 2.0 Epic Games releases Unreal Engine 5.6 Pulze releases new network render manager RenderFlow 1.0 Xencelabs launches Pen Tablet Medium v2 Desktop edition of sculpting app Nomad enters free beta Boris FX releases Silhouette 2025 Older Posts #tutorial #practical #lighting #production
    Tutorial: Practical Lighting for Production
    Saturday, June 14th, 2025 Posted by Jim Thacker Tutorial: Practical Lighting for Production html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd" The Gnomon Workshop has released Practical Lighting for Production, a guide to VFX and cinematics workflows recorded by former Blizzard lighting lead Graham Cunningham. The intermediate-level workshop provides four hours of training in Maya, Arnold and Nuke. Discover professional workflows for lighting a CG shot to match a movie reference In the workshop, Cunningham sets out the complete process of lighting and compositing a shot to match a movie reference, using industry-standard software. He begins by setting up a basic look development light rig in Maya, importing a 3D character, assigning materials and shading components, and creating a turntable setup. Next, he creates a shot camera and set dresses the environment using kitbash assets. Cunningham also discusses strategies for lighting a character, including how to use dome lights and area lights to provide key, fill and rim lighting, and how to use HDRI maps. From there, he moves to rendering using Arnold, discussing render settings, depth of field, and how to create render passes. Cunningham then assembles the render passes in Nuke, splits out the light AOVs, and sets out how to adjust light colors and intensities. He also reveals how to add atmosphere, how to use cryptomattes to fine tune the results, how to add post effects, and how to apply a final color grade to match a chosen movie reference. As well as the tutorial videos, viewers of the workshop can download one of Cunningham’s Maya files. The workshop uses 3D Scan Store’s commercial Female Explorer Game Character, and KitBash3D’s Wreckage Kit, plus assets from KitBash3D’s Cargo. About the artist Graham Cunningham is a Senior Lighting, Compositing and Lookdev Artist, beginning his career as a generalist working in VFX for film and TV before moving to Blizzard Entertainment. At Blizzard, he contributed to cinematics for Diablo IV, Diablo Immortal, Starcraft II, Heroes of the Storm, World of Warcraft, Overwatch, and Overwatch 2, many of them as a lead lighting artist. Pricing and availability Practical Lighting for Production is available via a subscription to The Gnomon Workshop, which provides access to over 300 tutorials. Subscriptions cost $57/month or $519/year. Free trials are available. Read more about Practical Lighting for Production on The Gnomon Workshop’s website Have your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects. Full disclosure: CG Channel is owned by Gnomon. Latest News DreamWorks Animation releases MoonRay 2.15 Check out the new features in the open-source release of DreamWorks Animation's production renderer. used on movies like The Wild Robot. Sunday, June 15th, 2025 Tutorial: Practical Lighting for Production Master professional CG lighting workflows with former Blizzard lighting lead Graham Cunningham's tutorial for The Gnomon Workshop. Saturday, June 14th, 2025 Boris FX releases Mocha Pro 2025.5 Planar tracking tool gets new AI face recognition system for automatically obscuring identities in footage. Check out its other new features. Friday, June 13th, 2025 Leopoly adds voxel sculpting to Shapelab 2025 Summer 2025 update to the VR modeling app expands the new voxel engine for blocking out 3D forms. See the other new features. Friday, June 13th, 2025 iRender: the next-gen render farm for OctaneRender [Sponsored] Online render farm iRender explains why its powerful, affordable GPU rendering solutions are a must for OctaneRender users. Wednesday, June 11th, 2025 Master Architectural Design for Games using Blender & UE5 Discover how to create game environments grounded in architectural principles with The Gnomon Workshop's new tutorial. Monday, June 9th, 2025 More News Epic Games' free Live Link Face app is now available for Android Adobe launches Photoshop on Android and iPhone Sketchsoft releases Feather 1.3 Autodesk releases 3ds Max 2026.1 Autodesk adds AI animation tool MotionMaker to Maya 2026.1 You can now sell MetaHumans, or use them in Unity or Godot Epic Games to rebrand RealityCapture as RealityScan 2.0 Epic Games releases Unreal Engine 5.6 Pulze releases new network render manager RenderFlow 1.0 Xencelabs launches Pen Tablet Medium v2 Desktop edition of sculpting app Nomad enters free beta Boris FX releases Silhouette 2025 Older Posts
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  • Itoosoft releases RailClone 7

    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" ";

    Itoosoft has released RailClone 7, the latest version of its 3ds Max parametric modelling plugin.The update introduces a new set of Spline Operators for manipulating splines in a wide range of ways, comprising 10 new nodes with 19 separate features.
    Users of the paid Pro edition get RailClone Systems, a new set of readymade procedural assets for generating common architectural structures like windows, curtain walls, and cabling.
    A popular parametric modelling tool for architectural visualisation work

    First released in 2010, RailClone makes it possible to generate complex 3D models by defining procedural construction rules using a node-based workflow.Users can create complex 3D models by repeating simple base meshes, or ‘Segments’, along splines, using Generators to arrange them into arrays, and Operators to control their properties.
    Although the workflow applies to visual effects or motion graphics, the plugin is most commonly used to generate buildings and street furniture for architectural visualisation projects.
    It is compatible with a range of third-party renderers, including Arnold, Corona, FStorm, OctaneRender, Redshift and V-Ray.

    RailClone 7: new multi-purpose Spline Operators

    RailClone 7 adds a new category of Spline Operators to the software’s graph editor.The 10 new nodes include Basic Ops, a new ‘multi-tool’ for performing common operations on splines, like transforming, breaking, combining, flattening or chamfering splines.
    A new Boolean node performs standard Boolean operations on regions bounded by splines.
    Other new nodes include Offset, for creating repeating clones of splines; Catenary, for creating the catenary curves generated by cables hanging under their own weight; and Conform, for projecting splines onto terrain.
    The images in Itoosoft’s blog post show potential use cases ranging from creating road networks to structures like wiring, railings and gantries.
    In addition, a new Draw Splines mode makes it possible to preview the result of spline operations directly in the viewport.
    New version-independent portable file format, and updates to point clouds

    Other new features include the Itoosoft Portable file format, making it possible to save RailClone objects in a file format independent of the version of 3ds Max used to create them.The point cloud display mode has been updated, with each RailClone object now using a fixed number of points, rather than point density being dependent on distance from the camera.
    According to Itoosoft, the new mode is optimized for modern GPUs and versions of 3ds Max.
    There are also a number of smaller workflow and feature updates, especially to macros, array generation, and handling of V-Ray Proxies when rendering with V-Ray GPU or Vantage.

    Pro edition: new RailClone Systems procedural assets

    Users of the paid Pro edition also get RailClone Systems, a new set of customizable readymade procedural assets for creating common architectural elements like windows, suspended ceilings, curtain walls, boardwalks, and cabling.You can see the new assets in the online preview of RailClone’s asset library.
    Price and system requirements

    RailClone 7.0 is available for 3ds Max 2022+. Feature support varies between the compatible renderers. New licences start at including one year’s maintenance. There is also a free, feature-limited Lite edition of the plugin.
    Read an overview of the new features in RailClone 7 on iToo Software’s blog
    Read a full list of new features in RailClone in the online release notes.
    Visit the RailClone product websiteHave your say on this story by following CG Channel on Facebook, Instagram and X. As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
    #itoosoft #releases #railclone
    Itoosoft releases RailClone 7
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "; Itoosoft has released RailClone 7, the latest version of its 3ds Max parametric modelling plugin.The update introduces a new set of Spline Operators for manipulating splines in a wide range of ways, comprising 10 new nodes with 19 separate features. Users of the paid Pro edition get RailClone Systems, a new set of readymade procedural assets for generating common architectural structures like windows, curtain walls, and cabling. A popular parametric modelling tool for architectural visualisation work First released in 2010, RailClone makes it possible to generate complex 3D models by defining procedural construction rules using a node-based workflow.Users can create complex 3D models by repeating simple base meshes, or ‘Segments’, along splines, using Generators to arrange them into arrays, and Operators to control their properties. Although the workflow applies to visual effects or motion graphics, the plugin is most commonly used to generate buildings and street furniture for architectural visualisation projects. It is compatible with a range of third-party renderers, including Arnold, Corona, FStorm, OctaneRender, Redshift and V-Ray. RailClone 7: new multi-purpose Spline Operators RailClone 7 adds a new category of Spline Operators to the software’s graph editor.The 10 new nodes include Basic Ops, a new ‘multi-tool’ for performing common operations on splines, like transforming, breaking, combining, flattening or chamfering splines. A new Boolean node performs standard Boolean operations on regions bounded by splines. Other new nodes include Offset, for creating repeating clones of splines; Catenary, for creating the catenary curves generated by cables hanging under their own weight; and Conform, for projecting splines onto terrain. The images in Itoosoft’s blog post show potential use cases ranging from creating road networks to structures like wiring, railings and gantries. In addition, a new Draw Splines mode makes it possible to preview the result of spline operations directly in the viewport. New version-independent portable file format, and updates to point clouds Other new features include the Itoosoft Portable file format, making it possible to save RailClone objects in a file format independent of the version of 3ds Max used to create them.The point cloud display mode has been updated, with each RailClone object now using a fixed number of points, rather than point density being dependent on distance from the camera. According to Itoosoft, the new mode is optimized for modern GPUs and versions of 3ds Max. There are also a number of smaller workflow and feature updates, especially to macros, array generation, and handling of V-Ray Proxies when rendering with V-Ray GPU or Vantage. Pro edition: new RailClone Systems procedural assets Users of the paid Pro edition also get RailClone Systems, a new set of customizable readymade procedural assets for creating common architectural elements like windows, suspended ceilings, curtain walls, boardwalks, and cabling.You can see the new assets in the online preview of RailClone’s asset library. Price and system requirements RailClone 7.0 is available for 3ds Max 2022+. Feature support varies between the compatible renderers. New licences start at including one year’s maintenance. There is also a free, feature-limited Lite edition of the plugin. Read an overview of the new features in RailClone 7 on iToo Software’s blog Read a full list of new features in RailClone in the online release notes. Visit the RailClone product websiteHave your say on this story by following CG Channel on Facebook, Instagram and X. As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects. #itoosoft #releases #railclone
    WWW.CGCHANNEL.COM
    Itoosoft releases RailClone 7
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd" Itoosoft has released RailClone 7, the latest version of its 3ds Max parametric modelling plugin.The update introduces a new set of Spline Operators for manipulating splines in a wide range of ways, comprising 10 new nodes with 19 separate features. Users of the paid Pro edition get RailClone Systems, a new set of readymade procedural assets for generating common architectural structures like windows, curtain walls, and cabling. A popular parametric modelling tool for architectural visualisation work First released in 2010, RailClone makes it possible to generate complex 3D models by defining procedural construction rules using a node-based workflow.Users can create complex 3D models by repeating simple base meshes, or ‘Segments’, along splines, using Generators to arrange them into arrays, and Operators to control their properties. Although the workflow applies to visual effects or motion graphics, the plugin is most commonly used to generate buildings and street furniture for architectural visualisation projects. It is compatible with a range of third-party renderers, including Arnold, Corona, FStorm, OctaneRender, Redshift and V-Ray. RailClone 7: new multi-purpose Spline Operators RailClone 7 adds a new category of Spline Operators to the software’s graph editor.The 10 new nodes include Basic Ops, a new ‘multi-tool’ for performing common operations on splines, like transforming, breaking, combining, flattening or chamfering splines. A new Boolean node performs standard Boolean operations on regions bounded by splines. Other new nodes include Offset, for creating repeating clones of splines; Catenary, for creating the catenary curves generated by cables hanging under their own weight; and Conform, for projecting splines onto terrain. The images in Itoosoft’s blog post show potential use cases ranging from creating road networks to structures like wiring, railings and gantries. In addition, a new Draw Splines mode makes it possible to preview the result of spline operations directly in the viewport. New version-independent portable file format, and updates to point clouds Other new features include the Itoosoft Portable file format, making it possible to save RailClone objects in a file format independent of the version of 3ds Max used to create them.The point cloud display mode has been updated, with each RailClone object now using a fixed number of points, rather than point density being dependent on distance from the camera. According to Itoosoft, the new mode is optimized for modern GPUs and versions of 3ds Max. There are also a number of smaller workflow and feature updates, especially to macros, array generation, and handling of V-Ray Proxies when rendering with V-Ray GPU or Vantage. Pro edition: new RailClone Systems procedural assets Users of the paid Pro edition also get RailClone Systems, a new set of customizable readymade procedural assets for creating common architectural elements like windows, suspended ceilings, curtain walls, boardwalks, and cabling.You can see the new assets in the online preview of RailClone’s asset library. Price and system requirements RailClone 7.0 is available for 3ds Max 2022+. Feature support varies between the compatible renderers. New licences start at $275, including one year’s maintenance. There is also a free, feature-limited Lite edition of the plugin. Read an overview of the new features in RailClone 7 on iToo Software’s blog Read a full list of new features in RailClone in the online release notes. Visit the RailClone product website (Includes a download link for RailClone Lite at the foot of the page) Have your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
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  • iRender – the ultimate render farm for the Redshift renderer

    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"" style="color: #0066cc;">http://www.w3.org/TR/REC-html40/loose.dtd"
    [Sponsored] Online render farm iRender explains why its customizable, affordable solutions for freelance artists and studios unlock the full potential of GPU rendering with Redshift, Maxon’s production renderer for visual effects, animation and motion graphics work.
    GPU rendering is not the future; it is the present reality reshaping the 3D industry.Decades ago, CPU rendering was standard, but GPU renderers like Redshift and OctaneRender have completely changed the game.
    By leveraging the power of modern GPUs, they enable artists to achieve breathtaking photorealism through real-time previews and fast iterations.
    Cinema 4D and Redshift have become an industry favorite for artists and studios alike, and with Maxon now bundling Redshift GPU as part of Cinema 4D subscriptions, more artists than ever are benefiting from their seamless integration.

    However, as the demand for high-quality visuals grows, so do the hardware requirements, pushing local machines to their limits.
    That is where cloud-based render farms like iRender come in, offering the power artists need without the burden of expensive hardware upgrades.
    Rendering a Cinema 4D scene with Redshift on iRender’s 6 x GeForce RTX 4090 server.
    Local rendering falls short
    Rendering on a personal computer has long been the first choice for many 3D artists, especially freelancers and small studios.
    However, relying solely on local hardware can lead to major bottlenecks that reduce productivity, quality, and efficiency.
    Hardware limitations
    The biggest challenge with local rendering is the sheer demand for GPU power, CPU performance, RAM, and storage.
    High-resolution scenes with detailed textures, volumetric lighting, and complex simulations require massive computational resources that many personal workstations simply cannot provide.
    Even with high-end GPUs, artists often experience long render times, system slowdowns, or even crashes when handling large-scale projects.Time constraints and inefficiency
    Unlike cloud-based render farms, local machines can only process one task at a time.
    If an artist is working on an animation or a high-resolution still, it might take hours or even days to complete the render.
    This slows down iteration cycles, delays delivery dates, and reduces productivity — a major issue for professionals working under tight timeframes.Overheating and hardware wear-and-tear
    Continuous rendering generates a lot of heat, which can degrade the performance of a local machine over time.
    Thermal throttling, fan overuse, and GPU degradation become major concerns when pushing hardware to its limits.
    Prolonged rendering sessions accelerate wear and tear, leading to expensive repairs or replacements sooner than expected.High energy consumption
    Intensive GPU rendering consumes a significant amount of electricity, leading to high operational costs.
    A multi-hour or overnight render session can spike electricity bills, making local rendering less cost-effective in the long run.Limited scalability and upgrade challenges
    Even the most powerful single workstation has a performance ceiling.
    Upgrading a local setup — whether adding more GPUs, RAM, or CPU cores — requires significant investment.
    Eventually, even well-equipped systems reach their hardware limits, forcing artists to either invest in additional machines or seek external solutions.
    Cloud rendering with iRender is a smarter, more scalable alternative to sinking thousands of dollars into constant hardware upgrades.
    How iRender transforms your Redshift workflow
    iRender is your ultimate render farm, providing a high-performance GPU rendering platform specifically optimized for Redshift.

    Unlike traditional render farms, iRender operates as an IaaS (Infrastructure-as-a-Service) platform, giving artists full control over dedicated high-end GPU servers.
    This means you can install any version of any software application you want, pause renders to make adjustments, or tweak settings mid-project.

    No queues, no restrictions: just a seamless, intuitive experience that feels like working on your local machine.
    Key benefits of using iRender
    1.
    Ultra-fast rendering with high-end GPUs
    iRender users have access to remote machines equipped with up to eight GeForce RTX 4090 or RTX 3090 GPUs, cutting render times from hours to minutes.
    With dedicated servers, artists can take advantage of real-time rendering and interactive previews for faster iteration.2.
    Flexible pricing
    iRender offers flexible pricing for freelancers, studios, and large-scale productions.
    You don’t need to invest thousands in new GPUs — iRender’s pay-as-you-go model means that you only pay for what you use.
    Large-scale projects that need long-term rendering can also benefit from rental plans, which provide better pricing and hardware customization tailored to specific needs.3.
    Customizable and scalable infrastructure
    From single GPU setups to multi-GPU powerhouses, iRender offers configurations with one, two, four, six or eight GeForce RTX 4090 or RTX 3090 GPUs.
    Need more power? Instantly scale up to thousands of nodes, eliminating hardware bottlenecks and ensuring seamless rendering for demanding projects.
    4.
    Complete control of your projects
    As an IaaS (Infrastructure-as-a-Service) render farm, iRender gives artists full control over remote machines.
    With remote desktop access, users can: • Install any version of Redshift or 3D software (Cinema 4D, Maya, Houdini, Blender, and so on).
    • Pause and resume renders as needed.
    • Edit files mid-render without restarting the process.
    • Work as if they were on their own local machine without limitations.5.
    Reliable performance with 24/7 support
    iRender’s optimized hardware ensures stability, reducing the risk of crashes and failed renders.
    Need assistance? The 24/7 dedicated support team is always ready to help, providing professional guidance whenever needed.What’s coming next?
    iRender also stays ahead of the curve, continuously pioneering the latest technologies and features in the render farm industry.
    One of its most recent innovations is the Staking (Stake to Earn) feature, allowing users to stake their unused iRender Points and earn additional rewards.
    And here’s a little teaser for what’s coming up in future: GeForce RTX 5090 GPU servers and a brand-new data denter in South Korea are on the way!
    The ultimate render farm for Redshift users
    As the 3D industry pushes the limits of creativity, accessing powerful, cost-effective rendering is no longer optional — it’s essential.
    Whether you’re a freelancer tackling tight deadlines or a studio working on complex scenes, iRender provides the flexibility, speed, and power needed to bring your vision to life.
    Benefits of rendering with iRender include:
    • A great performance-to-price ratio for Redshift users
    • Full control over powerful GPU servers (no queue waiting)
    • Perfect for both freelancers and large studios
    • Seamless remote access and real-time renderingLast but not least, iRender now offers 100% extra render points with your first payment, so when you try the service for the first time, you can render more for your money.
    Try iRender today and unlock the full potential of GPU rendering for Redshift

    Source: https://www.cgchannel.com/2025/05/the-ultimate-render-farm-for-the-redshift-renderer/" style="color: #0066cc;">https://www.cgchannel.com/2025/05/the-ultimate-render-farm-for-the-redshift-renderer/
    #irender #the #ultimate #render #farm #for #redshift #renderer
    iRender – the ultimate render farm for the Redshift renderer
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd" [Sponsored] Online render farm iRender explains why its customizable, affordable solutions for freelance artists and studios unlock the full potential of GPU rendering with Redshift, Maxon’s production renderer for visual effects, animation and motion graphics work. GPU rendering is not the future; it is the present reality reshaping the 3D industry.Decades ago, CPU rendering was standard, but GPU renderers like Redshift and OctaneRender have completely changed the game. By leveraging the power of modern GPUs, they enable artists to achieve breathtaking photorealism through real-time previews and fast iterations. Cinema 4D and Redshift have become an industry favorite for artists and studios alike, and with Maxon now bundling Redshift GPU as part of Cinema 4D subscriptions, more artists than ever are benefiting from their seamless integration. However, as the demand for high-quality visuals grows, so do the hardware requirements, pushing local machines to their limits. That is where cloud-based render farms like iRender come in, offering the power artists need without the burden of expensive hardware upgrades. Rendering a Cinema 4D scene with Redshift on iRender’s 6 x GeForce RTX 4090 server. Local rendering falls short Rendering on a personal computer has long been the first choice for many 3D artists, especially freelancers and small studios. However, relying solely on local hardware can lead to major bottlenecks that reduce productivity, quality, and efficiency. Hardware limitations The biggest challenge with local rendering is the sheer demand for GPU power, CPU performance, RAM, and storage. High-resolution scenes with detailed textures, volumetric lighting, and complex simulations require massive computational resources that many personal workstations simply cannot provide. Even with high-end GPUs, artists often experience long render times, system slowdowns, or even crashes when handling large-scale projects.Time constraints and inefficiency Unlike cloud-based render farms, local machines can only process one task at a time. If an artist is working on an animation or a high-resolution still, it might take hours or even days to complete the render. This slows down iteration cycles, delays delivery dates, and reduces productivity — a major issue for professionals working under tight timeframes.Overheating and hardware wear-and-tear Continuous rendering generates a lot of heat, which can degrade the performance of a local machine over time. Thermal throttling, fan overuse, and GPU degradation become major concerns when pushing hardware to its limits. Prolonged rendering sessions accelerate wear and tear, leading to expensive repairs or replacements sooner than expected.High energy consumption Intensive GPU rendering consumes a significant amount of electricity, leading to high operational costs. A multi-hour or overnight render session can spike electricity bills, making local rendering less cost-effective in the long run.Limited scalability and upgrade challenges Even the most powerful single workstation has a performance ceiling. Upgrading a local setup — whether adding more GPUs, RAM, or CPU cores — requires significant investment. Eventually, even well-equipped systems reach their hardware limits, forcing artists to either invest in additional machines or seek external solutions. Cloud rendering with iRender is a smarter, more scalable alternative to sinking thousands of dollars into constant hardware upgrades. How iRender transforms your Redshift workflow iRender is your ultimate render farm, providing a high-performance GPU rendering platform specifically optimized for Redshift. Unlike traditional render farms, iRender operates as an IaaS (Infrastructure-as-a-Service) platform, giving artists full control over dedicated high-end GPU servers. This means you can install any version of any software application you want, pause renders to make adjustments, or tweak settings mid-project. No queues, no restrictions: just a seamless, intuitive experience that feels like working on your local machine. Key benefits of using iRender 1. Ultra-fast rendering with high-end GPUs iRender users have access to remote machines equipped with up to eight GeForce RTX 4090 or RTX 3090 GPUs, cutting render times from hours to minutes. With dedicated servers, artists can take advantage of real-time rendering and interactive previews for faster iteration.2. Flexible pricing iRender offers flexible pricing for freelancers, studios, and large-scale productions. You don’t need to invest thousands in new GPUs — iRender’s pay-as-you-go model means that you only pay for what you use. Large-scale projects that need long-term rendering can also benefit from rental plans, which provide better pricing and hardware customization tailored to specific needs.3. Customizable and scalable infrastructure From single GPU setups to multi-GPU powerhouses, iRender offers configurations with one, two, four, six or eight GeForce RTX 4090 or RTX 3090 GPUs. Need more power? Instantly scale up to thousands of nodes, eliminating hardware bottlenecks and ensuring seamless rendering for demanding projects. 4. Complete control of your projects As an IaaS (Infrastructure-as-a-Service) render farm, iRender gives artists full control over remote machines. With remote desktop access, users can: • Install any version of Redshift or 3D software (Cinema 4D, Maya, Houdini, Blender, and so on). • Pause and resume renders as needed. • Edit files mid-render without restarting the process. • Work as if they were on their own local machine without limitations.5. Reliable performance with 24/7 support iRender’s optimized hardware ensures stability, reducing the risk of crashes and failed renders. Need assistance? The 24/7 dedicated support team is always ready to help, providing professional guidance whenever needed.What’s coming next? iRender also stays ahead of the curve, continuously pioneering the latest technologies and features in the render farm industry. One of its most recent innovations is the Staking (Stake to Earn) feature, allowing users to stake their unused iRender Points and earn additional rewards. And here’s a little teaser for what’s coming up in future: GeForce RTX 5090 GPU servers and a brand-new data denter in South Korea are on the way! The ultimate render farm for Redshift users As the 3D industry pushes the limits of creativity, accessing powerful, cost-effective rendering is no longer optional — it’s essential. Whether you’re a freelancer tackling tight deadlines or a studio working on complex scenes, iRender provides the flexibility, speed, and power needed to bring your vision to life. Benefits of rendering with iRender include: • A great performance-to-price ratio for Redshift users • Full control over powerful GPU servers (no queue waiting) • Perfect for both freelancers and large studios • Seamless remote access and real-time renderingLast but not least, iRender now offers 100% extra render points with your first payment, so when you try the service for the first time, you can render more for your money. Try iRender today and unlock the full potential of GPU rendering for Redshift Source: https://www.cgchannel.com/2025/05/the-ultimate-render-farm-for-the-redshift-renderer/ #irender #the #ultimate #render #farm #for #redshift #renderer
    WWW.CGCHANNEL.COM
    iRender – the ultimate render farm for the Redshift renderer
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd" [Sponsored] Online render farm iRender explains why its customizable, affordable solutions for freelance artists and studios unlock the full potential of GPU rendering with Redshift, Maxon’s production renderer for visual effects, animation and motion graphics work. GPU rendering is not the future; it is the present reality reshaping the 3D industry.Decades ago, CPU rendering was standard, but GPU renderers like Redshift and OctaneRender have completely changed the game. By leveraging the power of modern GPUs, they enable artists to achieve breathtaking photorealism through real-time previews and fast iterations. Cinema 4D and Redshift have become an industry favorite for artists and studios alike, and with Maxon now bundling Redshift GPU as part of Cinema 4D subscriptions, more artists than ever are benefiting from their seamless integration. However, as the demand for high-quality visuals grows, so do the hardware requirements, pushing local machines to their limits. That is where cloud-based render farms like iRender come in, offering the power artists need without the burden of expensive hardware upgrades. Rendering a Cinema 4D scene with Redshift on iRender’s 6 x GeForce RTX 4090 server. Local rendering falls short Rendering on a personal computer has long been the first choice for many 3D artists, especially freelancers and small studios. However, relying solely on local hardware can lead to major bottlenecks that reduce productivity, quality, and efficiency. Hardware limitations The biggest challenge with local rendering is the sheer demand for GPU power, CPU performance, RAM, and storage. High-resolution scenes with detailed textures, volumetric lighting, and complex simulations require massive computational resources that many personal workstations simply cannot provide. Even with high-end GPUs, artists often experience long render times, system slowdowns, or even crashes when handling large-scale projects.Time constraints and inefficiency Unlike cloud-based render farms, local machines can only process one task at a time. If an artist is working on an animation or a high-resolution still, it might take hours or even days to complete the render. This slows down iteration cycles, delays delivery dates, and reduces productivity — a major issue for professionals working under tight timeframes.Overheating and hardware wear-and-tear Continuous rendering generates a lot of heat, which can degrade the performance of a local machine over time. Thermal throttling, fan overuse, and GPU degradation become major concerns when pushing hardware to its limits. Prolonged rendering sessions accelerate wear and tear, leading to expensive repairs or replacements sooner than expected.High energy consumption Intensive GPU rendering consumes a significant amount of electricity, leading to high operational costs. A multi-hour or overnight render session can spike electricity bills, making local rendering less cost-effective in the long run.Limited scalability and upgrade challenges Even the most powerful single workstation has a performance ceiling. Upgrading a local setup — whether adding more GPUs, RAM, or CPU cores — requires significant investment. Eventually, even well-equipped systems reach their hardware limits, forcing artists to either invest in additional machines or seek external solutions. Cloud rendering with iRender is a smarter, more scalable alternative to sinking thousands of dollars into constant hardware upgrades. How iRender transforms your Redshift workflow iRender is your ultimate render farm, providing a high-performance GPU rendering platform specifically optimized for Redshift. Unlike traditional render farms, iRender operates as an IaaS (Infrastructure-as-a-Service) platform, giving artists full control over dedicated high-end GPU servers. This means you can install any version of any software application you want, pause renders to make adjustments, or tweak settings mid-project. No queues, no restrictions: just a seamless, intuitive experience that feels like working on your local machine. Key benefits of using iRender 1. Ultra-fast rendering with high-end GPUs iRender users have access to remote machines equipped with up to eight GeForce RTX 4090 or RTX 3090 GPUs, cutting render times from hours to minutes. With dedicated servers, artists can take advantage of real-time rendering and interactive previews for faster iteration.2. Flexible pricing iRender offers flexible pricing for freelancers, studios, and large-scale productions. You don’t need to invest thousands in new GPUs — iRender’s pay-as-you-go model means that you only pay for what you use. Large-scale projects that need long-term rendering can also benefit from rental plans, which provide better pricing and hardware customization tailored to specific needs.3. Customizable and scalable infrastructure From single GPU setups to multi-GPU powerhouses, iRender offers configurations with one, two, four, six or eight GeForce RTX 4090 or RTX 3090 GPUs. Need more power? Instantly scale up to thousands of nodes, eliminating hardware bottlenecks and ensuring seamless rendering for demanding projects. 4. Complete control of your projects As an IaaS (Infrastructure-as-a-Service) render farm, iRender gives artists full control over remote machines. With remote desktop access, users can: • Install any version of Redshift or 3D software (Cinema 4D, Maya, Houdini, Blender, and so on). • Pause and resume renders as needed. • Edit files mid-render without restarting the process. • Work as if they were on their own local machine without limitations.5. Reliable performance with 24/7 support iRender’s optimized hardware ensures stability, reducing the risk of crashes and failed renders. Need assistance? The 24/7 dedicated support team is always ready to help, providing professional guidance whenever needed.What’s coming next? iRender also stays ahead of the curve, continuously pioneering the latest technologies and features in the render farm industry. One of its most recent innovations is the Staking (Stake to Earn) feature, allowing users to stake their unused iRender Points and earn additional rewards. And here’s a little teaser for what’s coming up in future: GeForce RTX 5090 GPU servers and a brand-new data denter in South Korea are on the way! The ultimate render farm for Redshift users As the 3D industry pushes the limits of creativity, accessing powerful, cost-effective rendering is no longer optional — it’s essential. Whether you’re a freelancer tackling tight deadlines or a studio working on complex scenes, iRender provides the flexibility, speed, and power needed to bring your vision to life. Benefits of rendering with iRender include: • A great performance-to-price ratio for Redshift users • Full control over powerful GPU servers (no queue waiting) • Perfect for both freelancers and large studios • Seamless remote access and real-time renderingLast but not least, iRender now offers 100% extra render points with your first payment, so when you try the service for the first time, you can render more for your money. Try iRender today and unlock the full potential of GPU rendering for Redshift
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  • OctaneRender 2024.1 is out. Check out the new features in the GPU renderer, like mixed-platform network rendering on macOS and Windows/Linux, and discover which previously announced features have now been delayed to future releases.
    https://www.cgchannel.com/2024/09/otoy-releases-first-public-preview-of-octanerender-2024-1/
    OctaneRender 2024.1 is out. Check out the new features in the GPU renderer, like mixed-platform network rendering on macOS and Windows/Linux, and discover which previously announced features have now been delayed to future releases. https://www.cgchannel.com/2024/09/otoy-releases-first-public-preview-of-octanerender-2024-1/
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  • Foundry's Modo has received a major update that features OTOY's OctaneRender, large structural changes, and increased performance across multiple tools.

    Check it out: https://lnkd.in/e3Ps84vD

    #Foundry #Modo #OTOY #Octane #OctaneRender #3D #3danimation #3dmodeling #3dart #3drendering #animation #VFX #games #gamesindustry
    Foundry's Modo has received a major update that features OTOY's OctaneRender, large structural changes, and increased performance across multiple tools. Check it out: https://lnkd.in/e3Ps84vD #Foundry #Modo #OTOY #Octane #OctaneRender #3D #3danimation #3dmodeling #3dart #3drendering #animation #VFX #games #gamesindustry
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  • Video or 3D?

    Well, it's 3D. Yeah, it looks too realistic, but this sequence was set up in Cinema4D, OctaneRender, and DaVinci Resolve by Rendering Artist Irakli Kurashvili. It's almost indistinguishable from videos made in the late '80s and '90s.

    Don't believe it's a render? Here are WIP shots: https://lnkd.in/dVrs8EGz

    hashtag#cinema4d hashtag#c4d hashtag#octanerender hashtag#davinciresolve hashtag#3dart hashtag#gamedev hashtag#indiedev hashtag#rendering hashtag#render
    Video or 3D? 🚗 Well, it's 3D. Yeah, it looks too realistic, but this sequence was set up in Cinema4D, OctaneRender, and DaVinci Resolve by Rendering Artist Irakli Kurashvili. It's almost indistinguishable from videos made in the late '80s and '90s. Don't believe it's a render? Here are WIP shots: https://lnkd.in/dVrs8EGz hashtag#cinema4d hashtag#c4d hashtag#octanerender hashtag#davinciresolve hashtag#3dart hashtag#gamedev hashtag#indiedev hashtag#rendering hashtag#render
    1 Comments 0 Shares 13
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