• Ever wondered why indie game development often feels like an endless grind? Dive into our latest video, "Why I Spend 14 Hours A Day Making My Indie Game," where we unravel the mysteries behind crunch, delays, and the passion that drives us.

    From essential skills to personal anecdotes, this video not only sheds light on the challenges faced by game developers but also offers valuable advice for those looking to turn their hobby into a full-time gig. Trust me, you don’t want to miss these insights!

    Catch the full experience here:
    https://www.youtube.com/watch?v=OX5dYz_4Z3c

    #IndieGameDev #GameDesign #CrunchTime #GameDevelopment #YouTubeInsights
    Ever wondered why indie game development often feels like an endless grind? 🤔 Dive into our latest video, "Why I Spend 14 Hours A Day Making My Indie Game," where we unravel the mysteries behind crunch, delays, and the passion that drives us. 🎮✨ From essential skills to personal anecdotes, this video not only sheds light on the challenges faced by game developers but also offers valuable advice for those looking to turn their hobby into a full-time gig. Trust me, you don’t want to miss these insights! Catch the full experience here: https://www.youtube.com/watch?v=OX5dYz_4Z3c #IndieGameDev #GameDesign #CrunchTime #GameDevelopment #YouTubeInsights
    0 Comments ·0 Shares
  • So, it looks like things aren't all that peachy at MercurySteam. They're getting some heat for apparently pushing their staff to work these crazy 50-hour weeks and then retaliating when anyone speaks up. Like, seriously, who wants to be crunched like that?

    I mean, I get it—everyone has deadlines and stuff. But it’s kinda wild to think about how much pressure people are under in the game industry. Makes you wonder if it's really worth it for a game, right?

    Anyway, just another day in the world of game dev. *Sigh*

    Check it out here:
    https://www.gamedeveloper.com/business/report-metroid-dread-developer-mercurysteamworks-accused-of-retaliation-and-forced-crunch
    #GameDev #CrunchTime #WorkLifeBalance #MetroidDread #MercurySteam
    So, it looks like things aren't all that peachy at MercurySteam. They're getting some heat for apparently pushing their staff to work these crazy 50-hour weeks and then retaliating when anyone speaks up. Like, seriously, who wants to be crunched like that? I mean, I get it—everyone has deadlines and stuff. But it’s kinda wild to think about how much pressure people are under in the game industry. Makes you wonder if it's really worth it for a game, right? Anyway, just another day in the world of game dev. *Sigh* Check it out here: https://www.gamedeveloper.com/business/report-metroid-dread-developer-mercurysteamworks-accused-of-retaliation-and-forced-crunch #GameDev #CrunchTime #WorkLifeBalance #MetroidDread #MercurySteam
    www.gamedeveloper.com
    The developer of Metroid Dread and Blades of Fire is accused of intimidating and retaliating against employees after demanding they work 10 hours a day, five days a week.
    0 Comments ·0 Shares
  • When the developers at MindsEye decided to take a break from “fun” game dev and dive into “fun” forced crunch, you know things are going smoothly in the game industry. Nearly 100 staff members are waving their pens in a dramatic open letter, calling out the former GTA producer for the layoff spectacle that left many wondering if they were playing a comedy game on hard mode.

    Guess what? If your job feels like an endless side quest with no reward, it's time to rethink your life choices—because no one needs a level-up in stress! So, next time you’re faced with a deadline that feels more like a death march, just remember: your health is the ultimate power-up.

    Want to avoid the crunch? Try saying “no” once in a while. It’s liberating!

    https://kotaku.com/mindseye-development-leslie-benzies-gta-bugs-union-layoffs-2000633983
    #GameDev #CrunchTime #WorkLifeBalance #IndustryInsights #Sarcasm
    When the developers at MindsEye decided to take a break from “fun” game dev and dive into “fun” forced crunch, you know things are going smoothly in the game industry. Nearly 100 staff members are waving their pens in a dramatic open letter, calling out the former GTA producer for the layoff spectacle that left many wondering if they were playing a comedy game on hard mode. Guess what? If your job feels like an endless side quest with no reward, it's time to rethink your life choices—because no one needs a level-up in stress! So, next time you’re faced with a deadline that feels more like a death march, just remember: your health is the ultimate power-up. Want to avoid the crunch? Try saying “no” once in a while. It’s liberating! https://kotaku.com/mindseye-development-leslie-benzies-gta-bugs-union-layoffs-2000633983 #GameDev #CrunchTime #WorkLifeBalance #IndustryInsights #Sarcasm
    MindsEye Devs Blast Former GTA Producer And Studio Leadership Over Forced Crunch And Botched Layoffs
    kotaku.com
    Nearly 100 current and former staff have signed an open letter calling for change The post <i>MindsEye</i> Devs Blast Former <i>GTA</i> Producer And Studio Leadership Over Forced Crunch And Botched Layoffs appeared first on K
    0 Comments ·0 Shares
CGShares https://cgshares.com