• Capcom vuelve a hacer lo mismo. Ahora está remakeando Resident Evil 2, otra vez. Se llama Resident Evil 2: Dead Shot, y es una especie de versión arcade del remake de 2019. No sé, parece que a Capcom le gusta repetir lo mismo una y otra vez. ¿Quién sabe? Tal vez sea interesante, o tal vez no. En fin, ahí está la noticia.

    #ResidentEvil2 #Capcom #Videojuegos #Remake #DeadShot
    Capcom vuelve a hacer lo mismo. Ahora está remakeando Resident Evil 2, otra vez. Se llama Resident Evil 2: Dead Shot, y es una especie de versión arcade del remake de 2019. No sé, parece que a Capcom le gusta repetir lo mismo una y otra vez. ¿Quién sabe? Tal vez sea interesante, o tal vez no. En fin, ahí está la noticia. #ResidentEvil2 #Capcom #Videojuegos #Remake #DeadShot
    KOTAKU.COM
    Capcom Is Once Again Remaking Resident Evil 2
    If there is one thing I know about Capcom, it’s that the publisher just loves remaking Resident Evil 2. And now, it’s doing it again. Resident Evil 2: Dead Shot is a new arcade reimagining of the 2019 Resident Evil 2 remake. Read more...
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  • [Alinea Analytics] Elden Ring’s player engagement is through the roof: 45% of its Steam players have played for 100+ hours

    Angie
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    Elden Ring's player engagement is through the roof: Over 45% of its Steam players have played for 100+ hours

    Click to expand...
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    Steam accounts for 15.7 million players – 43% of the game's audience – meaning Steam is Elden Ring's biggest platform. PlayStation comes in second with 13.2 million, while Xbox accounts for the remaining 7.4 million:

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    Elden Ring – and especially its DLC – is hard. While it abandons the linear structure of FromSoftware's previous games, giving players more choice when they're stuck, Elden Ring's bosses are some of the most challenging out there.

    I'm looking at you, Malenia and Promised Consort Radahn.
    Click to expand...
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    Despite the game's mercilessness, 10.9% of Elden Ring players on PlayStation and 10.2% on Steam have unlocked every trophy/achievement in the game. However, just 3.7% of Xbox players managed this feat.

    Click to expand...
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    The trophy/achievement data clearly shows that Elden Ring players are dedicated – especially on Steam and Xbox. But looking deeper at Alinea's playtime distribution data reveals just how dedicated they really are:

    Click to expand...
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    The results are striking:

    64% of Elden Ring players on Steam have played for over 50 hoursPlayStation players have triple the share of under-5-hours players, signalling that Elden Ring didn't click for everyone on the platform – perhaps due to the difficulty
    Seven million Steam players – 44.7% of Elden Ring's Steam audience – have played for over 100 hours. That share is 36.7%But perhaps most remarkably of all, almost 700K players across PlayStationand Steamhave played Elden Ring for over 500 hours. Talk about dedication!

    Elden Ring’s player engagement is through the roof: 45% of its Steam players have played for 100+ hours

    Elden Ring’s player engagement is through the roof: Over 45% of its Steam players have played for 100+ hours Elden Ring is one of the most successful premium games of all time.

    alineaanalytics.com

     

    OP

    OP

    Angie
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    Despite the game's mercilessness, 10.9% of Elden Ring players on PlayStation and 10.2% on Steam have unlocked every trophy/achievement in the game. However, just 3.7% of Xbox players managed this feat.

    Click to expand...
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    I think this is the craziest stat for me.
    A game so hard having 10% of the players to unlock all trophies. 

    Last edited: Today at 5:32 AM

    Kalentan
    Member

    Oct 25, 2017

    50,699

    2.5 million is still a big gap, but for some reason I thought the gap between PC and PS4/5 sales of the game was like... monstrously bigger, like 6 - 8 million range.
     

    ResetGreyWolf
    Member

    Oct 27, 2017

    6,768

    That's impressive, but also, is this company genuinely calling Silksong a soulslike or am I reading that wrong? What, just because you have to reclaim your money if you die?
     

    dusan
    Member

    Aug 2, 2020

    6,763

    Nightreign trainings begins.

     

    Jolkien
    Member

    Oct 25, 2017

    4,310

    Anchorage/Alaska

    Angie said:

    I think this is the craziest stat for me.

    A game so hard having 10% of the players to unlock all trophies. And that includes the DLC
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    I mean most game is way under that percentage, that it's close to 10% makes it fairly common. My rarest trophy is the Diablo 2 Platinum at 1.27% rarity. Both Divinity Original Sin 1 and 2 are under 2.50% as well 

    OP

    OP

    Angie
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    Jolkien said:

    I mean most game is way under that percentage, that it's close to 10% makes it fairly common. My rarest trophy is the Diablo 2 Platinum at 1.27% rarity. Both Divinity Original Sin 1 and 2 are under 2.50% as wellClick to expand...
    Click to shrink...

    That is why is crazy to me

    Minecraft Platinum

    The game not even hard 

    PlayBee
    One Winged Slayer
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    Nov 8, 2017

    6,738

    Angie said:

    I think this is the craziest stat for me.

    A game so hard having 10% of the players to unlock all trophies. And that includes the DLC
    Click to expand...
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    There are no DLC trophies
     

    EvilBoris
    Prophet of Truth - HDTVtest
    Verified

    Oct 29, 2017

    18,087

    Does steam make this available or is this estimations from sites that look at user activity?
     

    OP

    OP

    Angie
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    PlayBee said:

    There are no DLC trophies

    Click to expand...
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    The expansion didn't had any Trophy?
     

    PlayBee
    One Winged Slayer
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    Nov 8, 2017

    6,738

    Angie said:

    The expansion didn't had any Trophy?

    Click to expand...
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    Nope, same with Dark Souls. Bloodborne is the only one that added trophies with DLC
     

    OP

    OP

    Angie
    Best Avatar Thread Ever!
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    PlayBee said:

    Nope, same with Dark Souls. Bloodborne is the only one that added trophies with DLC

    Click to expand...
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    I was not aware of that. I will edit it out.

    Always assumed that expansions had Trophies. But I never played them. 

    southwest
    Member

    Sep 15, 2022

    2,759

    Heh I have it on both Steam and PlayStation. About 95 hours on Steam and 4 on PlayStation.
     

    antitrop
    Member

    Oct 25, 2017

    14,949

    There are only three games I've topped 100 hours on a single playthrough: Elden Ring, Baldur's Gate 3, and Final Fantasy VII Rebirth.
     

    Necron
    ▲ Legend ▲
    Member

    Oct 25, 2017

    9,850

    Switzerland

    10% got all the trophies/achievements?!I did it for both PC and PS5.  

    Mung
    Member

    Nov 2, 2017

    4,454

    PS sales much closer to PC than I expected.
     

    Last edited: Today at 6:00 AM

    Dyno
    AVALANCHE
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    Oct 25, 2017

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    Angie said:

    I think this is the craziest stat for me.

    A game so hard having 10% of the players to unlock all trophies.
    Click to expand...
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    If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess.
     

    ArjanN
    Member

    Oct 25, 2017

    11,493

    Dyno said:

    If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess.

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    Angie said:

    That is why is crazy to me

    Minecraft Platinum

    The game not even hard
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    Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox.

    I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty. 

    Last edited: Today at 5:59 AM

    Menome
    "This guy are sick"
    Member

    Oct 25, 2017

    7,133

    I've got 280 hours on Steam, about 200 hours on PS5 and I'm likely to start a new full playthrough once the Tarnished Edition contents are available on Steam.

    Yeah, I kinda like this game. 

    Creamium
    Member

    Oct 25, 2017

    10,466

    Belgium

    The high 100% achievement stat is crazy. People really went in on ER.

    I have 100+ hours on PS5 and once I get a new pc it's pretty likely that I replay this at some point. 

    Shahadan
    Member

    Oct 27, 2017

    5,591

    I should have been an analyst
     

    Nateo
    Member

    Oct 27, 2017

    8,987

    Because hard games don't just instantly hand you solutions. Games with friction and the need to actually put time in a learn for a majority of people will have high engagement especially if its a good game.
     

    Mr.Deadshot
    Member

    Oct 27, 2017

    23,203

    I put 110h into it and it would have been a lot better if it was half that time. Too much bloat and repetition.
     

    FF Seraphim
    Member

    Oct 26, 2017

    16,615

    Tokyo

    Holy fuck over 10% of players on both PC and PS5 got 100%? That is a fucking high percentage.

    God damn.
    Let me check my stats:
    Yep 100%, 215 hours as well.
    Love the game but I didn't expect it to resonate with so many people that that many would get the 100% achievement. 

    Dyno
    AVALANCHE
    The Fallen

    Oct 25, 2017

    16,830

    ArjanN said:

    Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox.

    I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty.
    Click to expand...
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    Makes sense tbh. I suppose to a degree that's the pull for some. For example I bought Furi for that OST and what looked like fun combat. By the end I was playing on the hardest difficulty for the thrill of pulling it off to that OST despite no plans to push that deep into the game.

    I do think the souls series has a certain pull with that kind of audience though, and I suspect half the reason it takes so well is because all the fights are, well in all honesty far from the worst out there. They're mostly fair with the occasional 'cheap' move and beyond learning to work around the few attacks a boss will throw your way that you don't instantly gel with, they're pretty chill. I'd happily argue in favor of something like NG2 being multiple times harder etc. And I think that's why souls games work. They feel hard, but they're pretty lax to overcome too 

    Redis
    Member

    Mar 1, 2025

    222

    I have 520h+ on PS4/5.

    Also played around 25h on my brother 's Series X.
    Will definitely replay it on Switch 2 this year.
    Game is generational. 

    Last edited: Today at 6:34 AM

    Z'ard
    "This guy are sick"
    Member

    Mar 5, 2019

    1,550

    Ukraine

    Yeah i have over 500 hours as well and i'll definitely play it again at one point.
     

    thezboson
    Member

    Oct 27, 2017

    1,380

    I have over 1000 hours in ER. I tried runs where I played "traditionally" by not using summons and AoW etc and played it like a Dark Souls game basically. And have to say, for those of us that like to play Fromsoft games that way, ER is by far the hardest game I have ever played. Much harder than Sekiro.

    Yet, the game is easy enough that 10% can grab the Platinum. A real triumph in game design and my favorite game of all time. I still think of the lore from time to time. 

    Bede-x
    Member

    Oct 25, 2017

    12,058

    To think there was a time where Steam wasn't included at launch for Souls games and now it's outperforming not just PS5, but two generations of Playstations. So much have changed in the last decade or so and Steam is such a juggernaut now.

    Seems to have done well everywhere though. 

    jaymzi
    Member

    Jul 22, 2019

    7,202

    First I thought how is this possible as 45% is more than the amount of people that finished the game.

    Then I realised Elden Ring can easily take over 100 hours to finish. 

    onibirdo
    Member

    Dec 9, 2020

    3,590

    GOAT
     

    raketenrolf
    Member

    Oct 28, 2017

    5,919

    Germany

    Yeah, it's already one of the best games of all time, easily.

    I need to start Shadow of the Erdtree. But holding off because the Switch 2 is launching soon. 

    Mephissto
    Member

    Mar 8, 2024

    1,231

    Pretty insane. Considering how much it sold especially.
     

    Rud
    Member

    Mar 3, 2025

    140

    United States

    Dyno said:

    If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess.

    Click to expand...
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    You don't have to play in that mode though so it doesn't matter how hard it is. With Elden Ring everyone has to play under the same conditions so when you brag to someone else they know what it is that you are talking about.
     

    Gelf
    Member

    Oct 27, 2017

    6,156

    I remember when I finally beat the game for the first time after about a month of solid playing since launch I was impressed by the overall percentage stats of people who had already got the late game achievements. It was higher than many games I've seen that are vastly easier and are over in less than 20 hours.

    I'm nowhere close to getting 100% though. 

    Oliver James
    Avenger

    Oct 25, 2017

    9,838

    Is it really that good? I finished De - Da123 Bb, should I play it as a lapsed Souls player?
     

    Dyno
    AVALANCHE
    The Fallen

    Oct 25, 2017

    16,830

    Rud said:

    You don't have to play in that mode though so it doesn't matter how hard it is. With Elden Ring everyone has to play under the same conditions so when you brag to someone else they know what it is that you are talking about.

    Click to expand...
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    Oh for sure, I just think that as harder games go ER and the souls games are pretty chill. There's a fair push and pull to them and in most cases, reasonable room to recover. It may just be a personal thing but I find in the harder hack n slash game modes losing your rhythm is a death sentence, but the souls games have that bit more time to recover and rethink I suppose and just feel fairly mellow despite the challenge.

    You're right that the challenge is universal but tbh even that can kinda be defined by the build. My first run of demons was tragic to say the least, then I tried magic on run 2 and had a very different experience 

    hydrophilic attack
    went to hypogean jail
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    Oct 25, 2017

    23,622

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    wow that's a big difference in completion percentage between platforms
     

    Western Yokai
    Member

    Feb 14, 2025

    175

    The game is harder than average, the game is better than average, the game let's you play how you find it's better, while puts everyone in the same level of accomplisment in regards of difficulty.

    Of course people will be engaged to do 100% when they feel they're progressing, and not just beating everything first time, watching a cutscene, hence and repeat. 

    Rud
    Member

    Mar 3, 2025

    140

    United States

    Dyno said:

    Oh for sure, I just think that as harder games go ER and the souls games are pretty chill. There's a fair push and pull to them and in most cases, reasonable room to recover. It may just be a personal thing but I find in the harder hack n slash game modes losing your rhythm is a death sentence, but the souls games have that bit more time to recover and rethink I suppose and just feel fairly mellow despite the challenge.

    You're right that the challenge is universal but tbh even that can kinda be defined by the build. My first run of demons was tragic to say the least, then I tried magic on run 2 and had a very different experience
    Click to expand...
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    Shared experiences are a big difference makers with these games i think.

    In Elden Ring i never beat that Scarlet Rot Breath Dragon in Caelid despite trying many many times with different strategies and even with the help of online guides, could never beat that thing. If one of my friend told me they beat that guy that would be impressive to me simply because I could not do it but my friend could.

    Conversely if Elden Ring had diffulty settings and my friend told me he beat that Scarlet Rot Breath Dragon in easy mode than that would mean absolutely nothing to me.... because we're not even playing the same game. Hell if my friend beat that thing in Ultra Hard mode while I could not even beat it in Normal mode I like would have no context of that even means, the difference is unimaginable at that point.... I might be tempted to accuse my friend of trying to flex on me or something 

    Last edited: Today at 7:17 AM

    Flying Caterpillar
    Member

    Aug 14, 2024

    202

    I just checked my play time and I was surprised to see it past 500 hours. I still want to do another playthrough of the DLC. 

    mrmickfran
    The Fallen

    Oct 27, 2017

    33,239

    Gongaga

    I keep meaning to go for my last trophies too, I just got to do the other ending trophies.
     

    Last edited: Today at 7:19 AM

    Menchin
    Member

    Apr 1, 2019

    6,012

    Oliver James said:

    Is it really that good? I finished De - Da123 Bb, should I play it as a lapsed Souls player?

    Click to expand...
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    If you liked those games then you'll probably like this too so go for it 

    Rainer516
    Member

    Oct 29, 2017

    1,491

    I have it on both Steam and PlayStation. Around 400 hours on playstation and 150ish on Steam. It is my "comfort food" game. I bought it 9n Steam so I could play it on my steamdeck when I travel for work and need to unwind.
     

    RPGam3r
    Member

    Oct 27, 2017

    16,450

    ArjanN said:

    Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox.

    I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty.
    Click to expand...
    Click to shrink...

    Yeah in games like Skyrim I don't even try for completion on trophies whatsoever. I have 1000s hours in Skyrim and do not have 100% in achievements/platinum trophy. Same for Minecraft. 

    jotun?
    Member

    Oct 28, 2017

    5,167

    I have 1041h on PS, but I certainly haven't actually played for that much. I have a habit of leaving it on while doing chores and stuff. Also lots of time just waiting for summons/invasions while doing other things. I actually have it up on my second monitor on my desk right now
     

    Altima VII
    Member

    Mar 2, 2025

    177

    To be honest my biggest takeaway from these stats is wondering what ludicrous business decisions are keeping Sony from releasing Demons Souls on Steam.
     

    Kill3r7
    Member

    Oct 25, 2017

    29,077

    202 hours on Xbox but that includes the DLC.
     

    CladInShadows
    Member

    May 2, 2024

    292

    The overall completion statistics make a level of sense - it's a game where the main appeal is the gameplay, overcoming challenges, etc. If you are enjoying that, why wouldn't you want to experience every challenge the game has for you? The achievement list essentially just becomes a checklist for everything there is to get out of the game.

    It's a contrast to most modern games where such a big part of the audience is just there for a story, with no intention to fully engage with any mechanics and who'd get upset and give up upon encountering anything they weren't able to beat first try. They're not going to hang around after beating the main story to do any optional side content or challenges that are often tied to achievements. These people probably didn't pick up Elden Ring in the first place. 

    Sumio Mondo
    Member

    Oct 25, 2017

    10,753

    United Kingdom

    I don't think it's really sunk in how much of an event this game actually was in the mainstream. So much bigger than their other games.
     
    #alinea #analytics #elden #rings #player
    [Alinea Analytics] Elden Ring’s player engagement is through the roof: 45% of its Steam players have played for 100+ hours
    Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona Elden Ring's player engagement is through the roof: Over 45% of its Steam players have played for 100+ hours Click to expand... Click to shrink... Steam accounts for 15.7 million players – 43% of the game's audience – meaning Steam is Elden Ring's biggest platform. PlayStation comes in second with 13.2 million, while Xbox accounts for the remaining 7.4 million: Click to expand... Click to shrink... Elden Ring – and especially its DLC – is hard. While it abandons the linear structure of FromSoftware's previous games, giving players more choice when they're stuck, Elden Ring's bosses are some of the most challenging out there. I'm looking at you, Malenia and Promised Consort Radahn. Click to expand... Click to shrink... Despite the game's mercilessness, 10.9% of Elden Ring players on PlayStation and 10.2% on Steam have unlocked every trophy/achievement in the game. However, just 3.7% of Xbox players managed this feat. Click to expand... Click to shrink... The trophy/achievement data clearly shows that Elden Ring players are dedicated – especially on Steam and Xbox. But looking deeper at Alinea's playtime distribution data reveals just how dedicated they really are: Click to expand... Click to shrink... The results are striking: 64% of Elden Ring players on Steam have played for over 50 hoursPlayStation players have triple the share of under-5-hours players, signalling that Elden Ring didn't click for everyone on the platform – perhaps due to the difficulty Seven million Steam players – 44.7% of Elden Ring's Steam audience – have played for over 100 hours. That share is 36.7%But perhaps most remarkably of all, almost 700K players across PlayStationand Steamhave played Elden Ring for over 500 hours. Talk about dedication! Elden Ring’s player engagement is through the roof: 45% of its Steam players have played for 100+ hours Elden Ring’s player engagement is through the roof: Over 45% of its Steam players have played for 100+ hours Elden Ring is one of the most successful premium games of all time. alineaanalytics.com   OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona Despite the game's mercilessness, 10.9% of Elden Ring players on PlayStation and 10.2% on Steam have unlocked every trophy/achievement in the game. However, just 3.7% of Xbox players managed this feat. Click to expand... Click to shrink... I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies.  Last edited: Today at 5:32 AM Kalentan Member Oct 25, 2017 50,699 2.5 million is still a big gap, but for some reason I thought the gap between PC and PS4/5 sales of the game was like... monstrously bigger, like 6 - 8 million range.   ResetGreyWolf Member Oct 27, 2017 6,768 That's impressive, but also, is this company genuinely calling Silksong a soulslike or am I reading that wrong? What, just because you have to reclaim your money if you die?   dusan Member Aug 2, 2020 6,763 Nightreign trainings begins.   Jolkien Member Oct 25, 2017 4,310 Anchorage/Alaska Angie said: I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies. And that includes the DLC Click to expand... Click to shrink... I mean most game is way under that percentage, that it's close to 10% makes it fairly common. My rarest trophy is the Diablo 2 Platinum at 1.27% rarity. Both Divinity Original Sin 1 and 2 are under 2.50% as well  OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona Jolkien said: I mean most game is way under that percentage, that it's close to 10% makes it fairly common. My rarest trophy is the Diablo 2 Platinum at 1.27% rarity. Both Divinity Original Sin 1 and 2 are under 2.50% as wellClick to expand... Click to shrink... That is why is crazy to me Minecraft Platinum The game not even hard  PlayBee One Winged Slayer Member Nov 8, 2017 6,738 Angie said: I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies. And that includes the DLC Click to expand... Click to shrink... There are no DLC trophies   EvilBoris Prophet of Truth - HDTVtest Verified Oct 29, 2017 18,087 Does steam make this available or is this estimations from sites that look at user activity?   OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona PlayBee said: There are no DLC trophies Click to expand... Click to shrink... The expansion didn't had any Trophy?   PlayBee One Winged Slayer Member Nov 8, 2017 6,738 Angie said: The expansion didn't had any Trophy? Click to expand... Click to shrink... Nope, same with Dark Souls. Bloodborne is the only one that added trophies with DLC   OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona PlayBee said: Nope, same with Dark Souls. Bloodborne is the only one that added trophies with DLC Click to expand... Click to shrink... I was not aware of that. I will edit it out. Always assumed that expansions had Trophies. But I never played them.  southwest Member Sep 15, 2022 2,759 Heh I have it on both Steam and PlayStation. About 95 hours on Steam and 4 on PlayStation.   antitrop Member Oct 25, 2017 14,949 There are only three games I've topped 100 hours on a single playthrough: Elden Ring, Baldur's Gate 3, and Final Fantasy VII Rebirth.   Necron ▲ Legend ▲ Member Oct 25, 2017 9,850 Switzerland 10% got all the trophies/achievements?!I did it for both PC and PS5. 👁️   Mung Member Nov 2, 2017 4,454 PS sales much closer to PC than I expected.   Last edited: Today at 6:00 AM Dyno AVALANCHE The Fallen Oct 25, 2017 16,830 Angie said: I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies. Click to expand... Click to shrink... If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess.   ArjanN Member Oct 25, 2017 11,493 Dyno said: If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess. Click to expand... Click to shrink... Angie said: That is why is crazy to me Minecraft Platinum The game not even hard Click to expand... Click to shrink... Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox. I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty.  Last edited: Today at 5:59 AM Menome "This guy are sick" Member Oct 25, 2017 7,133 I've got 280 hours on Steam, about 200 hours on PS5 and I'm likely to start a new full playthrough once the Tarnished Edition contents are available on Steam. Yeah, I kinda like this game.  Creamium Member Oct 25, 2017 10,466 Belgium The high 100% achievement stat is crazy. People really went in on ER. I have 100+ hours on PS5 and once I get a new pc it's pretty likely that I replay this at some point.  Shahadan Member Oct 27, 2017 5,591 I should have been an analyst   Nateo Member Oct 27, 2017 8,987 Because hard games don't just instantly hand you solutions. Games with friction and the need to actually put time in a learn for a majority of people will have high engagement especially if its a good game.   Mr.Deadshot Member Oct 27, 2017 23,203 I put 110h into it and it would have been a lot better if it was half that time. Too much bloat and repetition.   FF Seraphim Member Oct 26, 2017 16,615 Tokyo Holy fuck over 10% of players on both PC and PS5 got 100%? That is a fucking high percentage. God damn. Let me check my stats: Yep 100%, 215 hours as well. Love the game but I didn't expect it to resonate with so many people that that many would get the 100% achievement.  Dyno AVALANCHE The Fallen Oct 25, 2017 16,830 ArjanN said: Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox. I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty. Click to expand... Click to shrink... Makes sense tbh. I suppose to a degree that's the pull for some. For example I bought Furi for that OST and what looked like fun combat. By the end I was playing on the hardest difficulty for the thrill of pulling it off to that OST despite no plans to push that deep into the game. I do think the souls series has a certain pull with that kind of audience though, and I suspect half the reason it takes so well is because all the fights are, well in all honesty far from the worst out there. They're mostly fair with the occasional 'cheap' move and beyond learning to work around the few attacks a boss will throw your way that you don't instantly gel with, they're pretty chill. I'd happily argue in favor of something like NG2 being multiple times harder etc. And I think that's why souls games work. They feel hard, but they're pretty lax to overcome too  Redis Member Mar 1, 2025 222 I have 520h+ on PS4/5. Also played around 25h on my brother 's Series X. Will definitely replay it on Switch 2 this year. Game is generational.  Last edited: Today at 6:34 AM Z'ard "This guy are sick" Member Mar 5, 2019 1,550 Ukraine Yeah i have over 500 hours as well and i'll definitely play it again at one point.   thezboson Member Oct 27, 2017 1,380 I have over 1000 hours in ER. I tried runs where I played "traditionally" by not using summons and AoW etc and played it like a Dark Souls game basically. And have to say, for those of us that like to play Fromsoft games that way, ER is by far the hardest game I have ever played. Much harder than Sekiro. Yet, the game is easy enough that 10% can grab the Platinum. A real triumph in game design and my favorite game of all time. I still think of the lore from time to time.  Bede-x Member Oct 25, 2017 12,058 To think there was a time where Steam wasn't included at launch for Souls games and now it's outperforming not just PS5, but two generations of Playstations. So much have changed in the last decade or so and Steam is such a juggernaut now. Seems to have done well everywhere though.  jaymzi Member Jul 22, 2019 7,202 First I thought how is this possible as 45% is more than the amount of people that finished the game. Then I realised Elden Ring can easily take over 100 hours to finish.  onibirdo Member Dec 9, 2020 3,590 GOAT   raketenrolf Member Oct 28, 2017 5,919 Germany Yeah, it's already one of the best games of all time, easily. I need to start Shadow of the Erdtree. But holding off because the Switch 2 is launching soon.  Mephissto Member Mar 8, 2024 1,231 Pretty insane. Considering how much it sold especially.   Rud Member Mar 3, 2025 140 United States Dyno said: If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess. Click to expand... Click to shrink... You don't have to play in that mode though so it doesn't matter how hard it is. With Elden Ring everyone has to play under the same conditions so when you brag to someone else they know what it is that you are talking about.   Gelf Member Oct 27, 2017 6,156 I remember when I finally beat the game for the first time after about a month of solid playing since launch I was impressed by the overall percentage stats of people who had already got the late game achievements. It was higher than many games I've seen that are vastly easier and are over in less than 20 hours. I'm nowhere close to getting 100% though.  Oliver James Avenger Oct 25, 2017 9,838 Is it really that good? I finished De - Da123 Bb, should I play it as a lapsed Souls player?   Dyno AVALANCHE The Fallen Oct 25, 2017 16,830 Rud said: You don't have to play in that mode though so it doesn't matter how hard it is. With Elden Ring everyone has to play under the same conditions so when you brag to someone else they know what it is that you are talking about. Click to expand... Click to shrink... Oh for sure, I just think that as harder games go ER and the souls games are pretty chill. There's a fair push and pull to them and in most cases, reasonable room to recover. It may just be a personal thing but I find in the harder hack n slash game modes losing your rhythm is a death sentence, but the souls games have that bit more time to recover and rethink I suppose and just feel fairly mellow despite the challenge. You're right that the challenge is universal but tbh even that can kinda be defined by the build. My first run of demons was tragic to say the least, then I tried magic on run 2 and had a very different experience  hydrophilic attack went to hypogean jail Member Oct 25, 2017 23,622 Sweden wow that's a big difference in completion percentage between platforms   Western Yokai Member Feb 14, 2025 175 The game is harder than average, the game is better than average, the game let's you play how you find it's better, while puts everyone in the same level of accomplisment in regards of difficulty. Of course people will be engaged to do 100% when they feel they're progressing, and not just beating everything first time, watching a cutscene, hence and repeat.  Rud Member Mar 3, 2025 140 United States Dyno said: Oh for sure, I just think that as harder games go ER and the souls games are pretty chill. There's a fair push and pull to them and in most cases, reasonable room to recover. It may just be a personal thing but I find in the harder hack n slash game modes losing your rhythm is a death sentence, but the souls games have that bit more time to recover and rethink I suppose and just feel fairly mellow despite the challenge. You're right that the challenge is universal but tbh even that can kinda be defined by the build. My first run of demons was tragic to say the least, then I tried magic on run 2 and had a very different experience Click to expand... Click to shrink... Shared experiences are a big difference makers with these games i think. In Elden Ring i never beat that Scarlet Rot Breath Dragon in Caelid despite trying many many times with different strategies and even with the help of online guides, could never beat that thing. If one of my friend told me they beat that guy that would be impressive to me simply because I could not do it but my friend could. Conversely if Elden Ring had diffulty settings and my friend told me he beat that Scarlet Rot Breath Dragon in easy mode than that would mean absolutely nothing to me.... because we're not even playing the same game. Hell if my friend beat that thing in Ultra Hard mode while I could not even beat it in Normal mode I like would have no context of that even means, the difference is unimaginable at that point.... I might be tempted to accuse my friend of trying to flex on me or something  Last edited: Today at 7:17 AM Flying Caterpillar Member Aug 14, 2024 202 I just checked my play time and I was surprised to see it past 500 hours. I still want to do another playthrough of the DLC.  mrmickfran The Fallen Oct 27, 2017 33,239 Gongaga I keep meaning to go for my last trophies too, I just got to do the other ending trophies.   Last edited: Today at 7:19 AM Menchin Member Apr 1, 2019 6,012 Oliver James said: Is it really that good? I finished De - Da123 Bb, should I play it as a lapsed Souls player? Click to expand... Click to shrink... If you liked those games then you'll probably like this too so go for it  Rainer516 Member Oct 29, 2017 1,491 I have it on both Steam and PlayStation. Around 400 hours on playstation and 150ish on Steam. It is my "comfort food" game. I bought it 9n Steam so I could play it on my steamdeck when I travel for work and need to unwind.   RPGam3r Member Oct 27, 2017 16,450 ArjanN said: Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox. I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty. Click to expand... Click to shrink... Yeah in games like Skyrim I don't even try for completion on trophies whatsoever. I have 1000s hours in Skyrim and do not have 100% in achievements/platinum trophy. Same for Minecraft.  jotun? Member Oct 28, 2017 5,167 I have 1041h on PS, but I certainly haven't actually played for that much. I have a habit of leaving it on while doing chores and stuff. Also lots of time just waiting for summons/invasions while doing other things. I actually have it up on my second monitor on my desk right now   Altima VII Member Mar 2, 2025 177 To be honest my biggest takeaway from these stats is wondering what ludicrous business decisions are keeping Sony from releasing Demons Souls on Steam.   Kill3r7 Member Oct 25, 2017 29,077 202 hours on Xbox but that includes the DLC.   CladInShadows Member May 2, 2024 292 The overall completion statistics make a level of sense - it's a game where the main appeal is the gameplay, overcoming challenges, etc. If you are enjoying that, why wouldn't you want to experience every challenge the game has for you? The achievement list essentially just becomes a checklist for everything there is to get out of the game. It's a contrast to most modern games where such a big part of the audience is just there for a story, with no intention to fully engage with any mechanics and who'd get upset and give up upon encountering anything they weren't able to beat first try. They're not going to hang around after beating the main story to do any optional side content or challenges that are often tied to achievements. These people probably didn't pick up Elden Ring in the first place.  Sumio Mondo Member Oct 25, 2017 10,753 United Kingdom I don't think it's really sunk in how much of an event this game actually was in the mainstream. So much bigger than their other games.   #alinea #analytics #elden #rings #player
    WWW.RESETERA.COM
    [Alinea Analytics] Elden Ring’s player engagement is through the roof: 45% of its Steam players have played for 100+ hours
    Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona Elden Ring's player engagement is through the roof: Over 45% of its Steam players have played for 100+ hours Click to expand... Click to shrink... Steam accounts for 15.7 million players – 43% of the game's audience – meaning Steam is Elden Ring's biggest platform. PlayStation comes in second with 13.2 million, while Xbox accounts for the remaining 7.4 million: Click to expand... Click to shrink... Elden Ring – and especially its DLC – is hard. While it abandons the linear structure of FromSoftware's previous games, giving players more choice when they're stuck, Elden Ring's bosses are some of the most challenging out there. I'm looking at you, Malenia and Promised Consort Radahn. Click to expand... Click to shrink... Despite the game's mercilessness, 10.9% of Elden Ring players on PlayStation and 10.2% on Steam have unlocked every trophy/achievement in the game. However, just 3.7% of Xbox players managed this feat. Click to expand... Click to shrink... The trophy/achievement data clearly shows that Elden Ring players are dedicated – especially on Steam and Xbox. But looking deeper at Alinea's playtime distribution data reveals just how dedicated they really are: Click to expand... Click to shrink... The results are striking: 64% of Elden Ring players on Steam have played for over 50 hours (versus 49% for PlayStation players) PlayStation players have triple the share of under-5-hours players, signalling that Elden Ring didn't click for everyone on the platform – perhaps due to the difficulty Seven million Steam players – 44.7% of Elden Ring's Steam audience – have played for over 100 hours. That share is 36.7% (almost 5 million players for PlayStation) But perhaps most remarkably of all, almost 700K players across PlayStation (2.7%) and Steam (2.1%) have played Elden Ring for over 500 hours. Talk about dedication! Elden Ring’s player engagement is through the roof: 45% of its Steam players have played for 100+ hours Elden Ring’s player engagement is through the roof: Over 45% of its Steam players have played for 100+ hours Elden Ring is one of the most successful premium games of all time. alineaanalytics.com   OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona Despite the game's mercilessness, 10.9% of Elden Ring players on PlayStation and 10.2% on Steam have unlocked every trophy/achievement in the game. However, just 3.7% of Xbox players managed this feat. Click to expand... Click to shrink... I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies.  Last edited: Today at 5:32 AM Kalentan Member Oct 25, 2017 50,699 2.5 million is still a big gap, but for some reason I thought the gap between PC and PS4/5 sales of the game was like... monstrously bigger, like 6 - 8 million range.   ResetGreyWolf Member Oct 27, 2017 6,768 That's impressive, but also, is this company genuinely calling Silksong a soulslike or am I reading that wrong? What, just because you have to reclaim your money if you die?   dusan Member Aug 2, 2020 6,763 Nightreign trainings begins.   Jolkien Member Oct 25, 2017 4,310 Anchorage/Alaska Angie said: I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies. And that includes the DLC Click to expand... Click to shrink... I mean most game is way under that percentage, that it's close to 10% makes it fairly common. My rarest trophy is the Diablo 2 Platinum at 1.27% rarity. Both Divinity Original Sin 1 and 2 are under 2.50% as well (on PlayStation)  OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona Jolkien said: I mean most game is way under that percentage, that it's close to 10% makes it fairly common. My rarest trophy is the Diablo 2 Platinum at 1.27% rarity. Both Divinity Original Sin 1 and 2 are under 2.50% as well (on PlayStation) Click to expand... Click to shrink... That is why is crazy to me Minecraft Platinum The game not even hard  PlayBee One Winged Slayer Member Nov 8, 2017 6,738 Angie said: I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies. And that includes the DLC Click to expand... Click to shrink... There are no DLC trophies   EvilBoris Prophet of Truth - HDTVtest Verified Oct 29, 2017 18,087 Does steam make this available or is this estimations from sites that look at user activity?   OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona PlayBee said: There are no DLC trophies Click to expand... Click to shrink... The expansion didn't had any Trophy?   PlayBee One Winged Slayer Member Nov 8, 2017 6,738 Angie said: The expansion didn't had any Trophy? Click to expand... Click to shrink... Nope, same with Dark Souls. Bloodborne is the only one that added trophies with DLC   OP OP Angie Best Avatar Thread Ever! Member Nov 20, 2017 49,860 Kingdom of Corona PlayBee said: Nope, same with Dark Souls. Bloodborne is the only one that added trophies with DLC Click to expand... Click to shrink... I was not aware of that. I will edit it out. Always assumed that expansions had Trophies. But I never played them.  southwest Member Sep 15, 2022 2,759 Heh I have it on both Steam and PlayStation. About 95 hours on Steam and 4 on PlayStation.   antitrop Member Oct 25, 2017 14,949 There are only three games I've topped 100 hours on a single playthrough: Elden Ring (110), Baldur's Gate 3 (130), and Final Fantasy VII Rebirth (120).   Necron ▲ Legend ▲ Member Oct 25, 2017 9,850 Switzerland 10% got all the trophies/achievements?! [Insanity] I did it for both PC and PS5. 👁️   Mung Member Nov 2, 2017 4,454 PS sales much closer to PC than I expected.   Last edited: Today at 6:00 AM Dyno AVALANCHE The Fallen Oct 25, 2017 16,830 Angie said: I think this is the craziest stat for me. A game so hard having 10% of the players to unlock all trophies. Click to expand... Click to shrink... If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess.   ArjanN Member Oct 25, 2017 11,493 Dyno said: If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess. Click to expand... Click to shrink... Angie said: That is why is crazy to me Minecraft Platinum The game not even hard Click to expand... Click to shrink... Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox. I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty.  Last edited: Today at 5:59 AM Menome "This guy are sick" Member Oct 25, 2017 7,133 I've got 280 hours on Steam, about 200 hours on PS5 and I'm likely to start a new full playthrough once the Tarnished Edition contents are available on Steam. Yeah, I kinda like this game.  Creamium Member Oct 25, 2017 10,466 Belgium The high 100% achievement stat is crazy. People really went in on ER. I have 100+ hours on PS5 and once I get a new pc it's pretty likely that I replay this at some point.  Shahadan Member Oct 27, 2017 5,591 I should have been an analyst   Nateo Member Oct 27, 2017 8,987 Because hard games don't just instantly hand you solutions. Games with friction and the need to actually put time in a learn for a majority of people will have high engagement especially if its a good game.   Mr.Deadshot Member Oct 27, 2017 23,203 I put 110h into it and it would have been a lot better if it was half that time. Too much bloat and repetition.   FF Seraphim Member Oct 26, 2017 16,615 Tokyo Holy fuck over 10% of players on both PC and PS5 got 100%? That is a fucking high percentage. God damn. Let me check my stats: Yep 100%, 215 hours as well. Love the game but I didn't expect it to resonate with so many people that that many would get the 100% achievement.  Dyno AVALANCHE The Fallen Oct 25, 2017 16,830 ArjanN said: Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox. I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty. Click to expand... Click to shrink... Makes sense tbh. I suppose to a degree that's the pull for some. For example I bought Furi for that OST and what looked like fun combat. By the end I was playing on the hardest difficulty for the thrill of pulling it off to that OST despite no plans to push that deep into the game. I do think the souls series has a certain pull with that kind of audience though, and I suspect half the reason it takes so well is because all the fights are, well in all honesty far from the worst out there. They're mostly fair with the occasional 'cheap' move and beyond learning to work around the few attacks a boss will throw your way that you don't instantly gel with, they're pretty chill. I'd happily argue in favor of something like NG2 being multiple times harder etc. And I think that's why souls games work. They feel hard, but they're pretty lax to overcome too  Redis Member Mar 1, 2025 222 I have 520h+ on PS4/5 (two Platinum trophies, around 8 full playthroughs and two SotE playthroughs+ one rune level 1 run). Also played around 25h on my brother 's Series X. Will definitely replay it on Switch 2 this year. Game is generational.  Last edited: Today at 6:34 AM Z'ard "This guy are sick" Member Mar 5, 2019 1,550 Ukraine Yeah i have over 500 hours as well and i'll definitely play it again at one point.   thezboson Member Oct 27, 2017 1,380 I have over 1000 hours in ER. I tried runs where I played "traditionally" by not using summons and AoW etc and played it like a Dark Souls game basically. And have to say, for those of us that like to play Fromsoft games that way, ER is by far the hardest game I have ever played. Much harder than Sekiro. Yet, the game is easy enough that 10% can grab the Platinum. A real triumph in game design and my favorite game of all time. I still think of the lore from time to time.  Bede-x Member Oct 25, 2017 12,058 To think there was a time where Steam wasn't included at launch for Souls games and now it's outperforming not just PS5, but two generations of Playstations. So much have changed in the last decade or so and Steam is such a juggernaut now. Seems to have done well everywhere though.  jaymzi Member Jul 22, 2019 7,202 First I thought how is this possible as 45% is more than the amount of people that finished the game. Then I realised Elden Ring can easily take over 100 hours to finish.  onibirdo Member Dec 9, 2020 3,590 GOAT   raketenrolf Member Oct 28, 2017 5,919 Germany Yeah, it's already one of the best games of all time, easily. I need to start Shadow of the Erdtree. But holding off because the Switch 2 is launching soon.  Mephissto Member Mar 8, 2024 1,231 Pretty insane. Considering how much it sold especially.   Rud Member Mar 3, 2025 140 United States Dyno said: If anything it says a lot more about how overstated the difficulty is to me. People do it for the bragging rights because it's perceived as hard, but DMC DMD mode etc are far far harder, just they dont have the same hype cycle and rep so people don't try for it as much I guess. Click to expand... Click to shrink... You don't have to play in that mode though so it doesn't matter how hard it is. With Elden Ring everyone has to play under the same conditions so when you brag to someone else they know what it is that you are talking about.   Gelf Member Oct 27, 2017 6,156 I remember when I finally beat the game for the first time after about a month of solid playing since launch I was impressed by the overall percentage stats of people who had already got the late game achievements. It was higher than many games I've seen that are vastly easier and are over in less than 20 hours. I'm nowhere close to getting 100% though.  Oliver James Avenger Oct 25, 2017 9,838 Is it really that good? I finished De - Da123 Bb, should I play it as a lapsed Souls player?   Dyno AVALANCHE The Fallen Oct 25, 2017 16,830 Rud said: You don't have to play in that mode though so it doesn't matter how hard it is. With Elden Ring everyone has to play under the same conditions so when you brag to someone else they know what it is that you are talking about. Click to expand... Click to shrink... Oh for sure, I just think that as harder games go ER and the souls games are pretty chill. There's a fair push and pull to them and in most cases, reasonable room to recover. It may just be a personal thing but I find in the harder hack n slash game modes losing your rhythm is a death sentence, but the souls games have that bit more time to recover and rethink I suppose and just feel fairly mellow despite the challenge. You're right that the challenge is universal but tbh even that can kinda be defined by the build. My first run of demons was tragic to say the least, then I tried magic on run 2 and had a very different experience  hydrophilic attack went to hypogean jail Member Oct 25, 2017 23,622 Sweden wow that's a big difference in completion percentage between platforms   Western Yokai Member Feb 14, 2025 175 The game is harder than average, the game is better than average, the game let's you play how you find it's better, while puts everyone in the same level of accomplisment in regards of difficulty. Of course people will be engaged to do 100% when they feel they're progressing, and not just beating everything first time, watching a cutscene, hence and repeat.  Rud Member Mar 3, 2025 140 United States Dyno said: Oh for sure, I just think that as harder games go ER and the souls games are pretty chill. There's a fair push and pull to them and in most cases, reasonable room to recover. It may just be a personal thing but I find in the harder hack n slash game modes losing your rhythm is a death sentence, but the souls games have that bit more time to recover and rethink I suppose and just feel fairly mellow despite the challenge. You're right that the challenge is universal but tbh even that can kinda be defined by the build. My first run of demons was tragic to say the least, then I tried magic on run 2 and had a very different experience Click to expand... Click to shrink... Shared experiences are a big difference makers with these games i think. In Elden Ring i never beat that Scarlet Rot Breath Dragon in Caelid despite trying many many times with different strategies and even with the help of online guides, could never beat that thing. If one of my friend told me they beat that guy that would be impressive to me simply because I could not do it but my friend could. Conversely if Elden Ring had diffulty settings and my friend told me he beat that Scarlet Rot Breath Dragon in easy mode than that would mean absolutely nothing to me.... because we're not even playing the same game. Hell if my friend beat that thing in Ultra Hard mode while I could not even beat it in Normal mode I like would have no context of that even means, the difference is unimaginable at that point.... I might be tempted to accuse my friend of trying to flex on me or something ("nobody told you to play on Ultra hard don't try to flex on my like that makes you better" or something like that)  Last edited: Today at 7:17 AM Flying Caterpillar Member Aug 14, 2024 202 I just checked my play time and I was surprised to see it past 500 hours. I still want to do another playthrough of the DLC.  mrmickfran The Fallen Oct 27, 2017 33,239 Gongaga I keep meaning to go for my last trophies too, I just got to do the other ending trophies.   Last edited: Today at 7:19 AM Menchin Member Apr 1, 2019 6,012 Oliver James said: Is it really that good? I finished De - Da123 Bb, should I play it as a lapsed Souls player? Click to expand... Click to shrink... If you liked those games then you'll probably like this too so go for it  Rainer516 Member Oct 29, 2017 1,491 I have it on both Steam and PlayStation. Around 400 hours on playstation and 150ish on Steam. It is my "comfort food" game. I bought it 9n Steam so I could play it on my steamdeck when I travel for work and need to unwind.   RPGam3r Member Oct 27, 2017 16,450 ArjanN said: Minecraft has the GTA/Skyrim thing, where most of the audience is playing it as a sandbox. I've noticed harder games tend to have a decent amount of self-selection, where a really challenging roguelike or bullethell shmup has higher completion percentages on the harder achievements than a more mainstream game with much lower difficulty. Click to expand... Click to shrink... Yeah in games like Skyrim I don't even try for completion on trophies whatsoever. I have 1000s hours in Skyrim and do not have 100% in achievements/platinum trophy. Same for Minecraft.  jotun? Member Oct 28, 2017 5,167 I have 1041h on PS, but I certainly haven't actually played for that much. I have a habit of leaving it on while doing chores and stuff. Also lots of time just waiting for summons/invasions while doing other things. I actually have it up on my second monitor on my desk right now   Altima VII Member Mar 2, 2025 177 To be honest my biggest takeaway from these stats is wondering what ludicrous business decisions are keeping Sony from releasing Demons Souls on Steam.   Kill3r7 Member Oct 25, 2017 29,077 202 hours on Xbox but that includes the DLC.   CladInShadows Member May 2, 2024 292 The overall completion statistics make a level of sense - it's a game where the main appeal is the gameplay, overcoming challenges, etc. If you are enjoying that, why wouldn't you want to experience every challenge the game has for you? The achievement list essentially just becomes a checklist for everything there is to get out of the game. It's a contrast to most modern games where such a big part of the audience is just there for a story, with no intention to fully engage with any mechanics and who'd get upset and give up upon encountering anything they weren't able to beat first try. They're not going to hang around after beating the main story to do any optional side content or challenges that are often tied to achievements. These people probably didn't pick up Elden Ring in the first place.  Sumio Mondo Member Oct 25, 2017 10,753 United Kingdom I don't think it's really sunk in how much of an event this game actually was in the mainstream. So much bigger than their other games.  
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  • Forbes - New ‘Marathon’ Info: Bungie Morale, Launch Worries And Changing Plans

    Smitch
    The Unshakable Resolve of "this guy are sick"
    Member

    Apr 21, 2022

    4,752

    New ‘Marathon’ Info: Bungie Morale, Launch Worries And Changing Plans

    After a rough playtest and now plagiarism confirmation, Bungie is changing some Marathon plans and internally, things are bad.

    www.forbes.com

    Chaos has engulfed Bungie after an artist, ANTIREAL, came forward to accuse Bungie of ripping off her 2017 work as its upcoming extraction shooter Marathon was starting to take shape as early as 2018. Bungie admitted to the plagiarism, supposedly the work of one ex-artist, and promised to make things right, but the story gained traction among gaming outlets and reaction streamers alike, and it's poisoned the previous positive conversation about the aesthetic of the game.

    Click to expand...
    Click to shrink...

    I've spoken to some current and former employees about Bungie's excuse for the art theft, studio morale, the possibility of a delay and some very real changes when it comes to the upcoming presentation and playtesting of the game. Here's what I've learned:

    The public explanation for the art theft, one ex-employee taking things in 2020, is the same one being given internally at Bungie among the rank and file.
    Sony and Bungie legal are now sorting through this and there is unlikely to be any much new information as all of this continues to unfold. It is not clear how long an "audit" will take of the assets to remove or find any more plagiarism, as it's an expansive enough process to have Bungie not even show any footage at all in its recent livestream.
    Morale is in "free-fall" across all departments, and "the vibes have never been worse." Everyone has the same concerns about what happens to Bungie as a studio if Marathon bombs, which is something they absolutely cannot afford.
    There are not even hints or jokes about a delay from the September release date internally. With that said, it is entirely possible, if not likely, those conversations are happening privately between higher-up Sony and Bungie leadership. It's unclear what the plan is to launch the game in a "now actively hostile environment" just a few months from now, or how to turn that around.

    Click to expand...
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    Some changes to future plans had been made even before this new plagiarism development. Mainly as a reaction to gameplay footage and now the Closed Alpha.

    At the start of this month Bungie pulled the plug on its main Marathon marketing plan which was going to have a new trailer in June along with the launch of pre-orders. The whole campaign needs to be reworked now.
    A heavily marketed Public Beta in August may be changed into a "roadmap of public playtests" with no actual details set yet. This would align with Bungie's stated multiple opportunities to play before launch, rather than just the upcoming Beta.
    Marathon was originally pitched by higher-up "good old boy" Bungie leadership and as far back as five years ago devs were telling them what would and wouldn't work and were often ignored. Many have said previously that it needed to have some sort of PvE component.

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    Crossing Eden
    Member

    Oct 26, 2017

    58,458

    It's a shame what has happened to Bungie. Since their inception every single one of their titles has had development woes and issues and that shadow has been steadily catching up to them since they left Halo, most especially when it comes to their tech debt and how much of a hinderance that must be for production.

    It's so strange because when you actually play Bungie games there are often few signs of the dev issues but now it's like, "Hey btw if you get this game you're gonna be pretty lost because they removed the intro campaign." 

    Last edited: Yesterday at 11:04 AM

    Maelstrom
    Member

    Apr 22, 2025

    95

    This sucks, for everyone. I hope their studio will be stronger after this.
     

    Red Kong XIX
    Member

    Oct 11, 2020

    13,234

    They probably have to delay it.
     

    maze001
    Member

    Sep 18, 2024

    628

    Crazy thing is even if they delay 6 months that means Arc Raiders and Tarkovwill be out by then and it will put Marathon closer to GTA6 and maybe Fairgames release dates so it may end up even worse for them.
     

    Jagi
    Member

    May 6, 2025

    43

    Whatever it may be, the livestream yesterday made it insanely difficult for Sony and Bungie lawyers to create a narrative of their own.

    Its all in 4K: the accusation, the admittance, even the trial was online yesterday.

    If they could've saved face, yesterday stripped them naked of all absolution. 

    Vourlis
    Member

    Aug 14, 2022

    5,836

    United States

    Sometimes it's just amazing that anything gets made, ever.
     

    MANTRA
    Member

    Feb 21, 2024

    1,113

    maze001 said:

    Crazy thing is even if they delay 6 months that means Arc Raiders and Tarkovwill be out by then and it will put Marathon closer to GTA6 and maybe Fairgames release dates so it may end up even worse for them.

    Click to expand...
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    *If* the delay results in a better product I think thats a worthy trade-off imo. Miyamoto quote etc.
     

    Mini-Me
    Member

    Oct 25, 2017

    1,126

    I genuinely don't know what they do with this. Any delays would need to be significant enough to add and/or re-tool a lot of content to make it more exciting and more than just a basic ass extraction game but then that puts it closer to something like GTA. Not delaying seems like a death sentence. Not delaying and launching it instead as an early access title or something like that also seems futile. The entire thing seems doomed to fail, especially as public sentiment online nowadays is so, so hard to turn around.
     

    Gamer @ Heart
    Member

    Oct 26, 2017

    11,418

    Red Kong XIX said:

    They probably have to delay it.

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    Unless they have a magical way of generating hundreds of millions in revenue the rest of the fiscal year, then that means Bungie leadership will likely get pushed out by Sony. They have metrics to meet to stay whatever ridiculous floundering semi independent status they are in.

    Which is probably a good thing 

    IDontBeatGames
    ThreadMarksman - Saved Transistor's sanity twice
    Member

    Oct 29, 2017

    21,030

    New York

    MANTRA said:

    *If* the delay results in a better product I think thats a worthy trade-off imo. Miyamoto quote etc.

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    I don't disagree but I do wonder if this entire fiasco ends up sticking around Marathon like a bad cloud even if it gets delayed a few months, meaning like, I wonder if folks will choose to not actively support it even if the game is delayed a few months and gets fixed due to all of this.
     

    ianpm31
    Member

    Oct 27, 2017

    7,397

    Probably getting delayed.

    I don't understand Bungie at all. Just make Destiny 3 along with a single player co op project like the halo days. 

    Man Called Aerodynamics
    Member

    Oct 29, 2017

    8,315

    Everyone has the same concerns about what happens to Bungie as a studio if Marathon bombs, which is something they absolutely cannot afford.

    Click to expand...
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    I just don't understand how a big studio with so much history and talent gets to a place where they're betting the entire farm on this one risky project. 

    Truant
    Member

    Oct 28, 2017

    6,914

    If they play this right this might be just what this game needs.
     

    maze001
    Member

    Sep 18, 2024

    628

    Mini-Me said:

    I genuinely don't know what they do with this. Any delays would need to be significant enough to add and/or re-tool a lot of content to make it more exciting and more than just a basic ass extraction game but then that puts it closer to something like GTA. Not delaying seems like a death sentence. Not delaying and launching it instead as an early access title or something like that also seems futile. The entire thing seems doomed to fail, especially as public sentiment online nowadays is so, so hard to turn around.

    Click to expand...
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    Yeah, given a lot of the feedback I've heard it doesn't seem like a September > March delay would give them enough time to spice the game up beyond super basic extraction shooter. They would definitely need more time than that.
     

    Lowrys
    Member

    Oct 25, 2017

    14,650

    London

    Jagi said:

    Whatever it may be, the livestream yesterday made it insanely difficult for Sony and Bungie lawyers to create a narrative of their own.

    Its all in 4K: the accusation, the admittance, even the trial was online yesterday.

    If they could've saved face, yesterday stripped them naked of all absolution.
    Click to expand...
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    What trial?
     

    ElFly
    Member

    Oct 27, 2017

    3,719

    ianpm31 said:

    Probably getting delayed.

    I don't understand Bungie at all. Just make Destiny 3 along with a single player co op project like the halo days.
    Click to expand...
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    I think the cost of developing Destiny 2 constantly has scared them of single player or PvE elements

    it's why Marathon is strongly oriented towards PvP, cause making campaigns or tons of maps for one story event or animating NPCs is expensive.

    Meanwhile people are still playing Counterstrike. They want that level of non production. Maybe they can put new guns into it constantly, that's one thing they've learned to do predictably at Destiny. But that seems to be the level of investment they want to put in. 

    Mini-Me
    Member

    Oct 25, 2017

    1,126

    maze001 said:

    Yeah, given a lot of the feedback I've heard it doesn't seem like a Sept > March delay would give them enough time to spice the game up beyond super basic extraction shooter. They would definitely need more time than that.

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    Yeah I put about 8 hours into the alpha and the game just does not have much of anything going on. It feels akin to something like DMZ in COD or whatever the Battlefield extraction mode was in that it's a mostly fine but very simple extraction mode that's part of a larger package of multiplayer and single player offerings. Except in Marathon's case that's it, that's all they have. I don't think 3 extra months fixes anything. I don't even think 6 months fixes anything.
     

    theSoularian
    Member

    Oct 25, 2017

    3,942

    ianpm31 said:

    Probably getting delayed.

    I don't understand Bungie at all. Just make Destiny 3 along with a single player co op project like the halo days.
    Click to expand...
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    If only it was that simple. A Destiny 3 would be years away. 

    Chumunga64
    Member

    Jun 22, 2018

    17,133

    Sony should have really noticed the red flags when Microsoft, during the time they were buying everyone didn't even entertain the thought of buying the studio that gave them the franchise that prevented the xbox brand from being dead on arrival

     

    wellpapp
    Member

    Aug 21, 2018

    528

    Gothenburg

    My gut feeling says it's going to bomb in Sony's eyes regardless.
     

    Risev
    "This guy are sick"
    Member

    Oct 27, 2017

    3,889

    theSoularian said:

    If only it was that simple. A Destiny 3 would be years away.

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    If they started right now? It would take 5 years minimum most likely.

    But the wish would be that they would have started working on a Destiny 3 years ago, just like they did Destiny 2. I just don't understand why they didn't take Destiny through that same few steps. Those were Destiny's best and most successful years. 

    Zok310
    Member

    Oct 25, 2017

    6,019

    Gamer @ Heart said:

    Unless they have a magical way of generating hundreds of millions in revenue the rest of the fiscal year, then that means Bungie leadership will likely get pushed out by Sony. They have metrics to meet to stay whatever ridiculous floundering semi independent status they are in.

    Which is probably a good thing
    Click to expand...
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    They got that covered with the Destiny stans, just drop a "new strike" that we already paid for into D2 and 1 billion dollars overnight.
     

    DieH@rd
    Member

    Oct 26, 2017

    12,012

    Hopefully they'll pull through, D2 is great to play but it's hard to attract new players due to large amount of expansions, vaulting, and complicated UI/progression.

    I still play it regularly, and the upcoming expansions sound interesting.

    Marathon looks nice, but I'm mostly solo player... 

    Dekuman
    Member

    Oct 27, 2017

    20,993

    Sony throwing good money after bad.

    The whole live service push has been a boondoggle. Wiping off years of PS profits off the books. 

    Mr.Deadshot
    Member

    Oct 27, 2017

    23,141

    These mega studios need to get a grip. They need to make smaller scale games with a clear vision and focus. They can expand on that. And they fore sure need to steer away from chasing the "forever" game bullshit.

    Right now it feels like Marathon will be delayed for 6-12 months and then bomb anyway. It would be nice if Bungie could salvage the art and make a true Marathon 4 but we all know that won't happen in nowadays industry. 

    Audiblee
    Member

    Mar 14, 2025

    1,461

    It was in trouble before the theft was discovered. Reaction to the alpha was mid at best.
     

    Smokey
    Member

    Oct 25, 2017

    4,471

    Chumunga64 said:

    Sony should have really noticed the red flags when Microsoft, during the time they were buying everyone didn't even entertain the thought of buying the studio that gave them the franchise that prevented the xbox brand from being dead on arrival

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    They did entertain it though. The only reason they didn't is because Bungie wanted to "independently publish and creatively develop our games", which MS wasn't willing to do iirc 

    GameAddict411
    Member

    Oct 26, 2017

    10,093

    I just don't see a happy ending for the studio and the victims in the end will be all the devs. We all know all the shitty executives will get golden parachutes.
     

    super-famicom
    Avenger

    Oct 26, 2017

    30,483

    Man Called Aerodynamics said:

    I just don't understand how a big studio with so much history and talent gets to a place where they're betting the entire farm on this one risky project.

    Click to expand...
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    It's not the same Bungie that existed 15+ years ago. Upper management changed, along with what they valued and wanted to focus on. Other employees changed too. 

    Sydle
    Member

    Oct 27, 2017

    4,576

    It's crazy to me that they didn't start on Destiny 3. If the formula was tuned a bit, I feel like it has an incredibly high shot of being another cash cow.

    Chumunga64 said:

    Sony should have really noticed the red flags when Microsoft, during the time they were buying everyone didn't even entertain the thought of buying the studio that gave them the franchise that prevented the xbox brand from being dead on arrival

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    Isn't the rumor that Microsoft was in talks, but thought the asking price was too high?

    With the Xbox division's increasing focus on their studios having to each be financially healthy I'm not sure Bungie would have been better off at MS. AAA development is so insanely expensive now that it demands to be run like any other business with a ton of cash at stake.

    Ultimately, it seems like Bungie leadership needs a shakeup. 

    Jarmel
    The Jackrabbit Always Wins
    Member

    Oct 25, 2017

    22,658

    New York

    Mini-Me said:

    Yeah I put about 8 hours into the alpha and the game just does not have much of anything going on. It feels akin to something like DMZ in COD or whatever the Battlefield extraction mode was in that it's a mostly fine but very simple extraction mode that's part of a larger package of multiplayer and single player offerings. Except in Marathon's case that's it, that's all they have. I don't think 3 extra months fixes anything. I don't even think 6 months fixes anything.

    Click to expand...
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    I'm thinking full year delay.
     

    Billfisto
    Member

    Oct 30, 2017

    17,859

    Canada

    I'm livid that they tacked the Marathon name onto this for basically no reason and now it's absolutely poisoning it.

    We're never going to get a "proper" Marathon sequel because this entire ill-advised excursion has made the name so toxic that they'll never be able to justify using it again to the money people, even if they wanted to. 

    Tobor
    Died as he lived: wrong about Doritos
    Member

    Oct 25, 2017

    34,006

    A new actual Marathon game, or even a full remake, would have been a big deal and had lots of people talking about Bungie being back.

    But no, let's do an extraction shooter. 

    Killer
    Member

    Oct 27, 2017

    2,961

    Bungie's fate hang on Marathon. That really grim. People from the other thread said if it bombed Bungie will be fine
     

    Kyuuji
    The Favonius Fox
    Member

    Nov 8, 2017

    38,287

    Whole situation is shit. It was troubling enough following the feedback from the alpha but art theft at the scale found, in a game sold and hyped on its aesthetic, is a disaster. I don't know how you get back to good will on that, let alone in 4 months. Obviously it has to start with making the situation with Antireal right, but past that it still feels like a mammoth task with where general sentiment is at after it all. This is as someone who loved the alpha and was completely sold on the game.

    I still can't get my head around not having had Destiny 3 being developed in the background to baton-pass to following the conclusion of The Final Shape. 

    DieH@rd
    Member

    Oct 26, 2017

    12,012

    Sydle said:

    It's crazy to me that they didn't start on Destiny 3.

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    Destiny 2 was a mandate from Activision, but IMO, that was just just another in a row of expansions.

    I don't think D3 is coming, but they need better way to onboard new players. 

    Steamy Manatee
    ▲ Legend ▲
    Member

    Oct 18, 2022

    2,949

    Bungie's legal team is in deep trouble to say the least. They will have to audit every single texture in the game in probably less than two weeks while getting absolutely railed by Sony management who will intervene and reprimand them.

    Direction at Bungie should definitely use this is aexcuse to delay the game. But also if the marketing plan is being reworked from scratch mid-May, I think this means the game is definitely getting delayed.

    Either way, I feel so bad for the team. I know the feeling of working on something you just know it's not going to work out well. The odds of success were stacked against them, now it feels like it is almost impossible unless they delay to Q1 2026 before GTA VI 

    Last edited: Yesterday at 11:35 AM

    03-AALIYAH
    Member

    Jul 21, 2023

    1,367

    ianpm31 said:

    I don't understand Bungie at all. Just make Destiny 3 along with a single player co op project like the halo days.

    Click to expand...
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    Not an expert, but I don't understand why they didn't choose to pursue that option years ago as Destiny seems to still have a large fanbase ?
     

    DrScruffleton
    Member

    Oct 26, 2017

    14,856

    How do you release, let alone on time, after the art situation? Just try to pay off the artist as quickly as possible?
     

    artsi
    Member

    Oct 26, 2017

    3,368

    Finland

    I hope I'm wrong but my feeling is that Bungie is done already. This game will be the final nail in the coffin.
     

    Mifec
    Member

    Oct 25, 2017

    19,347

    Smokey said:

    They did entertain it though. The only reason they didn't is because Bungie wanted to "independently publish and creatively develop our games", which MS wasn't willing to do iirc

    Click to expand...
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    They would only pay 2bil max and wanted exclusivity was the rumor yeah.

    Well once this flops and they're reassigned there goes the exclusivity too. 

    ElFly
    Member

    Oct 27, 2017

    3,719

    Killer said:

    Bungie's fate hang on Marathon. That really grim. People from the other thread said if it bombed Bungie will be fine

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    to be fair, they always say this to make the employees work extra hours and then they fire them anyway 

    Bardeh
    Member

    Jun 15, 2018

    3,827

    I'm amazed that a studio the size and pedigree of Bungie, after 5+ years of development, isn't more confident in the direction of this project. The bones and foundation should be absolutely rock solid by now. They should be immutable. These final months should be 'betas' that are stress tests and marketing toolsto build up to release as final tweaks and bugfixes are made.

    Instead the feedback from the Alpha seems to have shaken them and thrown things into disarray, even before the plagiarism shitshow made things even worse.

    It really looks like the whole project has been absolutely terribly managed, and a whole lot of money and time spent on something that still doesn't quite know what it wants to be.

    Things aren't looking good. 

    Man Called Aerodynamics
    Member

    Oct 29, 2017

    8,315

    Jarmel said:

    I'm thinking full year delay.

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    Perfect, it can release once Arc Raiders is already well entrenched.
     

    Mini-Me
    Member

    Oct 25, 2017

    1,126

    Jarmel said:

    I'm thinking full year delay.

    Click to expand...
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    Mhm, they need a lot of time to get away from the discourse and add in a ton of extra content. But a year is a massive delay and I doubt it gets that
     

    Lampa
    Member

    Feb 13, 2018

    4,003

    I dunno, I don't think they can delay it. They probably should, but at some point a product has to come out from Bungie and we know they have a lot of them in development, They have to start making money, Destiny certainly won't be carrying all those projects in development anymore.
     

    Jarmel
    The Jackrabbit Always Wins
    Member

    Oct 25, 2017

    22,658

    New York

    Man Called Aerodynamics said:

    Perfect, it can release once Arc Raiders is already well entrenched.

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    If they can't outshine Arc Raiders then they were cooked anyway. It's not like they're first to market regardless and Tarkov is the market leader.

    Mini-Me said:

    Mhm, they need a lot of time to get away from the discourse and add in a ton of extra content. But a year is a massive delay and I doubt it gets that

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    6 months pushes it right into GTA. 9 is possibly but GTA Online might be really ramping around then. It's not how much time the game needs but GTA looming in the background.
     

    Lampa
    Member

    Feb 13, 2018

    4,003

    Bardeh said:

    I'm amazed that a studio the size and pedigree of Bungie, after 5+ years of development, isn't more confident in the direction of this project

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    It was rebooted last year or so, when they replaced the director and some other top people on the project.
     

    IMCaprica
    Member

    Aug 1, 2019

    10,982

    Should we have taken it as a sign that the project that was reported on as being the studio's favoritewas the one that got that team spun-out into their own PlayStation studio away from Bungie?

    Billfisto said:

    I'm livid that they tacked the Marathon name onto this for basically no reason and now it's absolutely poisoning it.

    We're never going to get a "proper" Marathon sequel because this entire ill-advised excursion has made the name so toxic that they'll never be able to justify using it again to the money people, even if they wanted to.
    Click to expand...
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    Tobor said:

    A new actual Marathon game, or even a full remake, would have been a big deal and had lots of people talking about Bungie being back.

    But no, let's do an extraction shooter.
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    What would honest expectations for that game be, given that Bungie as a studio hasn't made a game like that in 15 years?
     
    #forbes #new #marathon #info #bungie
    Forbes - New ‘Marathon’ Info: Bungie Morale, Launch Worries And Changing Plans
    Smitch The Unshakable Resolve of "this guy are sick" Member Apr 21, 2022 4,752 New ‘Marathon’ Info: Bungie Morale, Launch Worries And Changing Plans After a rough playtest and now plagiarism confirmation, Bungie is changing some Marathon plans and internally, things are bad. www.forbes.com Chaos has engulfed Bungie after an artist, ANTIREAL, came forward to accuse Bungie of ripping off her 2017 work as its upcoming extraction shooter Marathon was starting to take shape as early as 2018. Bungie admitted to the plagiarism, supposedly the work of one ex-artist, and promised to make things right, but the story gained traction among gaming outlets and reaction streamers alike, and it's poisoned the previous positive conversation about the aesthetic of the game. Click to expand... Click to shrink... I've spoken to some current and former employees about Bungie's excuse for the art theft, studio morale, the possibility of a delay and some very real changes when it comes to the upcoming presentation and playtesting of the game. Here's what I've learned: The public explanation for the art theft, one ex-employee taking things in 2020, is the same one being given internally at Bungie among the rank and file. Sony and Bungie legal are now sorting through this and there is unlikely to be any much new information as all of this continues to unfold. It is not clear how long an "audit" will take of the assets to remove or find any more plagiarism, as it's an expansive enough process to have Bungie not even show any footage at all in its recent livestream. Morale is in "free-fall" across all departments, and "the vibes have never been worse." Everyone has the same concerns about what happens to Bungie as a studio if Marathon bombs, which is something they absolutely cannot afford. There are not even hints or jokes about a delay from the September release date internally. With that said, it is entirely possible, if not likely, those conversations are happening privately between higher-up Sony and Bungie leadership. It's unclear what the plan is to launch the game in a "now actively hostile environment" just a few months from now, or how to turn that around. Click to expand... Click to shrink... Some changes to future plans had been made even before this new plagiarism development. Mainly as a reaction to gameplay footage and now the Closed Alpha. At the start of this month Bungie pulled the plug on its main Marathon marketing plan which was going to have a new trailer in June along with the launch of pre-orders. The whole campaign needs to be reworked now. A heavily marketed Public Beta in August may be changed into a "roadmap of public playtests" with no actual details set yet. This would align with Bungie's stated multiple opportunities to play before launch, rather than just the upcoming Beta. Marathon was originally pitched by higher-up "good old boy" Bungie leadership and as far back as five years ago devs were telling them what would and wouldn't work and were often ignored. Many have said previously that it needed to have some sort of PvE component. Click to expand... Click to shrink...   Crossing Eden Member Oct 26, 2017 58,458 It's a shame what has happened to Bungie. Since their inception every single one of their titles has had development woes and issues and that shadow has been steadily catching up to them since they left Halo, most especially when it comes to their tech debt and how much of a hinderance that must be for production. It's so strange because when you actually play Bungie games there are often few signs of the dev issues but now it's like, "Hey btw if you get this game you're gonna be pretty lost because they removed the intro campaign."  Last edited: Yesterday at 11:04 AM Maelstrom Member Apr 22, 2025 95 This sucks, for everyone. I hope their studio will be stronger after this.   Red Kong XIX Member Oct 11, 2020 13,234 They probably have to delay it.   maze001 Member Sep 18, 2024 628 Crazy thing is even if they delay 6 months that means Arc Raiders and Tarkovwill be out by then and it will put Marathon closer to GTA6 and maybe Fairgames release dates so it may end up even worse for them.   Jagi Member May 6, 2025 43 Whatever it may be, the livestream yesterday made it insanely difficult for Sony and Bungie lawyers to create a narrative of their own. Its all in 4K: the accusation, the admittance, even the trial was online yesterday. If they could've saved face, yesterday stripped them naked of all absolution.  Vourlis Member Aug 14, 2022 5,836 United States Sometimes it's just amazing that anything gets made, ever.   MANTRA Member Feb 21, 2024 1,113 maze001 said: Crazy thing is even if they delay 6 months that means Arc Raiders and Tarkovwill be out by then and it will put Marathon closer to GTA6 and maybe Fairgames release dates so it may end up even worse for them. Click to expand... Click to shrink... *If* the delay results in a better product I think thats a worthy trade-off imo. Miyamoto quote etc.   Mini-Me Member Oct 25, 2017 1,126 I genuinely don't know what they do with this. Any delays would need to be significant enough to add and/or re-tool a lot of content to make it more exciting and more than just a basic ass extraction game but then that puts it closer to something like GTA. Not delaying seems like a death sentence. Not delaying and launching it instead as an early access title or something like that also seems futile. The entire thing seems doomed to fail, especially as public sentiment online nowadays is so, so hard to turn around.   Gamer @ Heart Member Oct 26, 2017 11,418 Red Kong XIX said: They probably have to delay it. Click to expand... Click to shrink... Unless they have a magical way of generating hundreds of millions in revenue the rest of the fiscal year, then that means Bungie leadership will likely get pushed out by Sony. They have metrics to meet to stay whatever ridiculous floundering semi independent status they are in. Which is probably a good thing  IDontBeatGames ThreadMarksman - Saved Transistor's sanity twice Member Oct 29, 2017 21,030 New York MANTRA said: *If* the delay results in a better product I think thats a worthy trade-off imo. Miyamoto quote etc. Click to expand... Click to shrink... I don't disagree but I do wonder if this entire fiasco ends up sticking around Marathon like a bad cloud even if it gets delayed a few months, meaning like, I wonder if folks will choose to not actively support it even if the game is delayed a few months and gets fixed due to all of this.   ianpm31 Member Oct 27, 2017 7,397 Probably getting delayed. I don't understand Bungie at all. Just make Destiny 3 along with a single player co op project like the halo days.  Man Called Aerodynamics Member Oct 29, 2017 8,315 Everyone has the same concerns about what happens to Bungie as a studio if Marathon bombs, which is something they absolutely cannot afford. Click to expand... Click to shrink... I just don't understand how a big studio with so much history and talent gets to a place where they're betting the entire farm on this one risky project.  Truant Member Oct 28, 2017 6,914 If they play this right this might be just what this game needs.   maze001 Member Sep 18, 2024 628 Mini-Me said: I genuinely don't know what they do with this. Any delays would need to be significant enough to add and/or re-tool a lot of content to make it more exciting and more than just a basic ass extraction game but then that puts it closer to something like GTA. Not delaying seems like a death sentence. Not delaying and launching it instead as an early access title or something like that also seems futile. The entire thing seems doomed to fail, especially as public sentiment online nowadays is so, so hard to turn around. Click to expand... Click to shrink... Yeah, given a lot of the feedback I've heard it doesn't seem like a September > March delay would give them enough time to spice the game up beyond super basic extraction shooter. They would definitely need more time than that.   Lowrys Member Oct 25, 2017 14,650 London Jagi said: Whatever it may be, the livestream yesterday made it insanely difficult for Sony and Bungie lawyers to create a narrative of their own. Its all in 4K: the accusation, the admittance, even the trial was online yesterday. If they could've saved face, yesterday stripped them naked of all absolution. Click to expand... Click to shrink... What trial?   ElFly Member Oct 27, 2017 3,719 ianpm31 said: Probably getting delayed. I don't understand Bungie at all. Just make Destiny 3 along with a single player co op project like the halo days. Click to expand... Click to shrink... I think the cost of developing Destiny 2 constantly has scared them of single player or PvE elements it's why Marathon is strongly oriented towards PvP, cause making campaigns or tons of maps for one story event or animating NPCs is expensive. Meanwhile people are still playing Counterstrike. They want that level of non production. Maybe they can put new guns into it constantly, that's one thing they've learned to do predictably at Destiny. But that seems to be the level of investment they want to put in.  Mini-Me Member Oct 25, 2017 1,126 maze001 said: Yeah, given a lot of the feedback I've heard it doesn't seem like a Sept > March delay would give them enough time to spice the game up beyond super basic extraction shooter. They would definitely need more time than that. Click to expand... Click to shrink... Yeah I put about 8 hours into the alpha and the game just does not have much of anything going on. It feels akin to something like DMZ in COD or whatever the Battlefield extraction mode was in that it's a mostly fine but very simple extraction mode that's part of a larger package of multiplayer and single player offerings. Except in Marathon's case that's it, that's all they have. I don't think 3 extra months fixes anything. I don't even think 6 months fixes anything.   theSoularian Member Oct 25, 2017 3,942 ianpm31 said: Probably getting delayed. I don't understand Bungie at all. Just make Destiny 3 along with a single player co op project like the halo days. Click to expand... Click to shrink... If only it was that simple. A Destiny 3 would be years away.  Chumunga64 Member Jun 22, 2018 17,133 Sony should have really noticed the red flags when Microsoft, during the time they were buying everyone didn't even entertain the thought of buying the studio that gave them the franchise that prevented the xbox brand from being dead on arrival   wellpapp Member Aug 21, 2018 528 Gothenburg My gut feeling says it's going to bomb in Sony's eyes regardless.   Risev "This guy are sick" Member Oct 27, 2017 3,889 theSoularian said: If only it was that simple. A Destiny 3 would be years away. Click to expand... Click to shrink... If they started right now? It would take 5 years minimum most likely. But the wish would be that they would have started working on a Destiny 3 years ago, just like they did Destiny 2. I just don't understand why they didn't take Destiny through that same few steps. Those were Destiny's best and most successful years.  Zok310 Member Oct 25, 2017 6,019 Gamer @ Heart said: Unless they have a magical way of generating hundreds of millions in revenue the rest of the fiscal year, then that means Bungie leadership will likely get pushed out by Sony. They have metrics to meet to stay whatever ridiculous floundering semi independent status they are in. Which is probably a good thing Click to expand... Click to shrink... They got that covered with the Destiny stans, just drop a "new strike" that we already paid for into D2 and 1 billion dollars overnight.   DieH@rd Member Oct 26, 2017 12,012 Hopefully they'll pull through, D2 is great to play but it's hard to attract new players due to large amount of expansions, vaulting, and complicated UI/progression. I still play it regularly, and the upcoming expansions sound interesting. Marathon looks nice, but I'm mostly solo player...  Dekuman Member Oct 27, 2017 20,993 Sony throwing good money after bad. The whole live service push has been a boondoggle. Wiping off years of PS profits off the books.  Mr.Deadshot Member Oct 27, 2017 23,141 These mega studios need to get a grip. They need to make smaller scale games with a clear vision and focus. They can expand on that. And they fore sure need to steer away from chasing the "forever" game bullshit. Right now it feels like Marathon will be delayed for 6-12 months and then bomb anyway. It would be nice if Bungie could salvage the art and make a true Marathon 4 but we all know that won't happen in nowadays industry.  Audiblee Member Mar 14, 2025 1,461 It was in trouble before the theft was discovered. Reaction to the alpha was mid at best.   Smokey Member Oct 25, 2017 4,471 Chumunga64 said: Sony should have really noticed the red flags when Microsoft, during the time they were buying everyone didn't even entertain the thought of buying the studio that gave them the franchise that prevented the xbox brand from being dead on arrival Click to expand... Click to shrink... They did entertain it though. The only reason they didn't is because Bungie wanted to "independently publish and creatively develop our games", which MS wasn't willing to do iirc  GameAddict411 Member Oct 26, 2017 10,093 I just don't see a happy ending for the studio and the victims in the end will be all the devs. We all know all the shitty executives will get golden parachutes.   super-famicom Avenger Oct 26, 2017 30,483 Man Called Aerodynamics said: I just don't understand how a big studio with so much history and talent gets to a place where they're betting the entire farm on this one risky project. Click to expand... Click to shrink... It's not the same Bungie that existed 15+ years ago. Upper management changed, along with what they valued and wanted to focus on. Other employees changed too.  Sydle Member Oct 27, 2017 4,576 It's crazy to me that they didn't start on Destiny 3. If the formula was tuned a bit, I feel like it has an incredibly high shot of being another cash cow. Chumunga64 said: Sony should have really noticed the red flags when Microsoft, during the time they were buying everyone didn't even entertain the thought of buying the studio that gave them the franchise that prevented the xbox brand from being dead on arrival Click to expand... Click to shrink... Isn't the rumor that Microsoft was in talks, but thought the asking price was too high? With the Xbox division's increasing focus on their studios having to each be financially healthy I'm not sure Bungie would have been better off at MS. AAA development is so insanely expensive now that it demands to be run like any other business with a ton of cash at stake. Ultimately, it seems like Bungie leadership needs a shakeup.  Jarmel The Jackrabbit Always Wins Member Oct 25, 2017 22,658 New York Mini-Me said: Yeah I put about 8 hours into the alpha and the game just does not have much of anything going on. It feels akin to something like DMZ in COD or whatever the Battlefield extraction mode was in that it's a mostly fine but very simple extraction mode that's part of a larger package of multiplayer and single player offerings. Except in Marathon's case that's it, that's all they have. I don't think 3 extra months fixes anything. I don't even think 6 months fixes anything. Click to expand... Click to shrink... I'm thinking full year delay.   Billfisto Member Oct 30, 2017 17,859 Canada I'm livid that they tacked the Marathon name onto this for basically no reason and now it's absolutely poisoning it. We're never going to get a "proper" Marathon sequel because this entire ill-advised excursion has made the name so toxic that they'll never be able to justify using it again to the money people, even if they wanted to.  Tobor Died as he lived: wrong about Doritos Member Oct 25, 2017 34,006 A new actual Marathon game, or even a full remake, would have been a big deal and had lots of people talking about Bungie being back. But no, let's do an extraction shooter.  Killer Member Oct 27, 2017 2,961 Bungie's fate hang on Marathon. That really grim. People from the other thread said if it bombed Bungie will be fine   Kyuuji The Favonius Fox Member Nov 8, 2017 38,287 Whole situation is shit. It was troubling enough following the feedback from the alpha but art theft at the scale found, in a game sold and hyped on its aesthetic, is a disaster. I don't know how you get back to good will on that, let alone in 4 months. Obviously it has to start with making the situation with Antireal right, but past that it still feels like a mammoth task with where general sentiment is at after it all. This is as someone who loved the alpha and was completely sold on the game. I still can't get my head around not having had Destiny 3 being developed in the background to baton-pass to following the conclusion of The Final Shape.  DieH@rd Member Oct 26, 2017 12,012 Sydle said: It's crazy to me that they didn't start on Destiny 3. Click to expand... Click to shrink... Destiny 2 was a mandate from Activision, but IMO, that was just just another in a row of expansions. I don't think D3 is coming, but they need better way to onboard new players.  Steamy Manatee ▲ Legend ▲ Member Oct 18, 2022 2,949 Bungie's legal team is in deep trouble to say the least. They will have to audit every single texture in the game in probably less than two weeks while getting absolutely railed by Sony management who will intervene and reprimand them. Direction at Bungie should definitely use this is aexcuse to delay the game. But also if the marketing plan is being reworked from scratch mid-May, I think this means the game is definitely getting delayed. Either way, I feel so bad for the team. I know the feeling of working on something you just know it's not going to work out well. The odds of success were stacked against them, now it feels like it is almost impossible unless they delay to Q1 2026 before GTA VI  Last edited: Yesterday at 11:35 AM 03-AALIYAH Member Jul 21, 2023 1,367 ianpm31 said: I don't understand Bungie at all. Just make Destiny 3 along with a single player co op project like the halo days. Click to expand... Click to shrink... Not an expert, but I don't understand why they didn't choose to pursue that option years ago as Destiny seems to still have a large fanbase ?   DrScruffleton Member Oct 26, 2017 14,856 How do you release, let alone on time, after the art situation? Just try to pay off the artist as quickly as possible?   artsi Member Oct 26, 2017 3,368 Finland I hope I'm wrong but my feeling is that Bungie is done already. This game will be the final nail in the coffin.   Mifec Member Oct 25, 2017 19,347 Smokey said: They did entertain it though. The only reason they didn't is because Bungie wanted to "independently publish and creatively develop our games", which MS wasn't willing to do iirc Click to expand... Click to shrink... They would only pay 2bil max and wanted exclusivity was the rumor yeah. Well once this flops and they're reassigned there goes the exclusivity too.  ElFly Member Oct 27, 2017 3,719 Killer said: Bungie's fate hang on Marathon. That really grim. People from the other thread said if it bombed Bungie will be fine Click to expand... Click to shrink... to be fair, they always say this to make the employees work extra hours and then they fire them anyway  Bardeh Member Jun 15, 2018 3,827 I'm amazed that a studio the size and pedigree of Bungie, after 5+ years of development, isn't more confident in the direction of this project. The bones and foundation should be absolutely rock solid by now. They should be immutable. These final months should be 'betas' that are stress tests and marketing toolsto build up to release as final tweaks and bugfixes are made. Instead the feedback from the Alpha seems to have shaken them and thrown things into disarray, even before the plagiarism shitshow made things even worse. It really looks like the whole project has been absolutely terribly managed, and a whole lot of money and time spent on something that still doesn't quite know what it wants to be. Things aren't looking good.  Man Called Aerodynamics Member Oct 29, 2017 8,315 Jarmel said: I'm thinking full year delay. Click to expand... Click to shrink... Perfect, it can release once Arc Raiders is already well entrenched.   Mini-Me Member Oct 25, 2017 1,126 Jarmel said: I'm thinking full year delay. Click to expand... Click to shrink... Mhm, they need a lot of time to get away from the discourse and add in a ton of extra content. But a year is a massive delay and I doubt it gets that   Lampa Member Feb 13, 2018 4,003 I dunno, I don't think they can delay it. They probably should, but at some point a product has to come out from Bungie and we know they have a lot of them in development, They have to start making money, Destiny certainly won't be carrying all those projects in development anymore.   Jarmel The Jackrabbit Always Wins Member Oct 25, 2017 22,658 New York Man Called Aerodynamics said: Perfect, it can release once Arc Raiders is already well entrenched. Click to expand... Click to shrink... If they can't outshine Arc Raiders then they were cooked anyway. It's not like they're first to market regardless and Tarkov is the market leader. Mini-Me said: Mhm, they need a lot of time to get away from the discourse and add in a ton of extra content. But a year is a massive delay and I doubt it gets that Click to expand... Click to shrink... 6 months pushes it right into GTA. 9 is possibly but GTA Online might be really ramping around then. It's not how much time the game needs but GTA looming in the background.   Lampa Member Feb 13, 2018 4,003 Bardeh said: I'm amazed that a studio the size and pedigree of Bungie, after 5+ years of development, isn't more confident in the direction of this project Click to expand... Click to shrink... It was rebooted last year or so, when they replaced the director and some other top people on the project.   IMCaprica Member Aug 1, 2019 10,982 Should we have taken it as a sign that the project that was reported on as being the studio's favoritewas the one that got that team spun-out into their own PlayStation studio away from Bungie? Billfisto said: I'm livid that they tacked the Marathon name onto this for basically no reason and now it's absolutely poisoning it. We're never going to get a "proper" Marathon sequel because this entire ill-advised excursion has made the name so toxic that they'll never be able to justify using it again to the money people, even if they wanted to. Click to expand... Click to shrink... Tobor said: A new actual Marathon game, or even a full remake, would have been a big deal and had lots of people talking about Bungie being back. But no, let's do an extraction shooter. Click to expand... Click to shrink... What would honest expectations for that game be, given that Bungie as a studio hasn't made a game like that in 15 years?   #forbes #new #marathon #info #bungie
    WWW.RESETERA.COM
    Forbes - New ‘Marathon’ Info: Bungie Morale, Launch Worries And Changing Plans
    Smitch The Unshakable Resolve of "this guy are sick" Member Apr 21, 2022 4,752 New ‘Marathon’ Info: Bungie Morale, Launch Worries And Changing Plans After a rough playtest and now plagiarism confirmation, Bungie is changing some Marathon plans and internally, things are bad. www.forbes.com Chaos has engulfed Bungie after an artist, ANTIREAL, came forward to accuse Bungie of ripping off her 2017 work as its upcoming extraction shooter Marathon was starting to take shape as early as 2018. Bungie admitted to the plagiarism, supposedly the work of one ex-artist, and promised to make things right, but the story gained traction among gaming outlets and reaction streamers alike, and it's poisoned the previous positive conversation about the aesthetic of the game. Click to expand... Click to shrink... I've spoken to some current and former employees about Bungie's excuse for the art theft, studio morale, the possibility of a delay and some very real changes when it comes to the upcoming presentation and playtesting of the game. Here's what I've learned: The public explanation for the art theft, one ex-employee taking things in 2020, is the same one being given internally at Bungie among the rank and file. Sony and Bungie legal are now sorting through this and there is unlikely to be any much new information as all of this continues to unfold. It is not clear how long an "audit" will take of the assets to remove or find any more plagiarism, as it's an expansive enough process to have Bungie not even show any footage at all in its recent livestream. Morale is in "free-fall" across all departments, and "the vibes have never been worse." Everyone has the same concerns about what happens to Bungie as a studio if Marathon bombs, which is something they absolutely cannot afford. There are not even hints or jokes about a delay from the September release date internally. With that said, it is entirely possible, if not likely, those conversations are happening privately between higher-up Sony and Bungie leadership. It's unclear what the plan is to launch the game in a "now actively hostile environment" just a few months from now, or how to turn that around. Click to expand... Click to shrink... Some changes to future plans had been made even before this new plagiarism development. Mainly as a reaction to gameplay footage and now the Closed Alpha. At the start of this month Bungie pulled the plug on its main Marathon marketing plan which was going to have a new trailer in June along with the launch of pre-orders. The whole campaign needs to be reworked now. A heavily marketed Public Beta in August may be changed into a "roadmap of public playtests" with no actual details set yet. This would align with Bungie's stated multiple opportunities to play before launch, rather than just the upcoming Beta. Marathon was originally pitched by higher-up "good old boy" Bungie leadership and as far back as five years ago devs were telling them what would and wouldn't work and were often ignored. Many have said previously that it needed to have some sort of PvE component. Click to expand... Click to shrink...   Crossing Eden Member Oct 26, 2017 58,458 It's a shame what has happened to Bungie. Since their inception every single one of their titles has had development woes and issues and that shadow has been steadily catching up to them since they left Halo, most especially when it comes to their tech debt and how much of a hinderance that must be for production. It's so strange because when you actually play Bungie games there are often few signs of the dev issues but now it's like, "Hey btw if you get this game you're gonna be pretty lost because they removed the intro campaign."  Last edited: Yesterday at 11:04 AM Maelstrom Member Apr 22, 2025 95 This sucks, for everyone. I hope their studio will be stronger after this.   Red Kong XIX Member Oct 11, 2020 13,234 They probably have to delay it.   maze001 Member Sep 18, 2024 628 Crazy thing is even if they delay 6 months that means Arc Raiders and Tarkov (Steam release) will be out by then and it will put Marathon closer to GTA6 and maybe Fairgames release dates so it may end up even worse for them.   Jagi Member May 6, 2025 43 Whatever it may be, the livestream yesterday made it insanely difficult for Sony and Bungie lawyers to create a narrative of their own. Its all in 4K: the accusation, the admittance, even the trial was online yesterday. If they could've saved face, yesterday stripped them naked of all absolution.  Vourlis Member Aug 14, 2022 5,836 United States Sometimes it's just amazing that anything gets made, ever.   MANTRA Member Feb 21, 2024 1,113 maze001 said: Crazy thing is even if they delay 6 months that means Arc Raiders and Tarkov (Steam release) will be out by then and it will put Marathon closer to GTA6 and maybe Fairgames release dates so it may end up even worse for them. Click to expand... Click to shrink... *If* the delay results in a better product I think thats a worthy trade-off imo. Miyamoto quote etc.   Mini-Me Member Oct 25, 2017 1,126 I genuinely don't know what they do with this. Any delays would need to be significant enough to add and/or re-tool a lot of content to make it more exciting and more than just a basic ass extraction game but then that puts it closer to something like GTA (unless they delay by a year or more which seems unlikely). Not delaying seems like a death sentence. Not delaying and launching it instead as an early access title or something like that also seems futile. The entire thing seems doomed to fail, especially as public sentiment online nowadays is so, so hard to turn around.   Gamer @ Heart Member Oct 26, 2017 11,418 Red Kong XIX said: They probably have to delay it. Click to expand... Click to shrink... Unless they have a magical way of generating hundreds of millions in revenue the rest of the fiscal year, then that means Bungie leadership will likely get pushed out by Sony. They have metrics to meet to stay whatever ridiculous floundering semi independent status they are in. Which is probably a good thing  IDontBeatGames ThreadMarksman - Saved Transistor's sanity twice Member Oct 29, 2017 21,030 New York MANTRA said: *If* the delay results in a better product I think thats a worthy trade-off imo. Miyamoto quote etc. Click to expand... Click to shrink... I don't disagree but I do wonder if this entire fiasco ends up sticking around Marathon like a bad cloud even if it gets delayed a few months, meaning like, I wonder if folks will choose to not actively support it even if the game is delayed a few months and gets fixed due to all of this.   ianpm31 Member Oct 27, 2017 7,397 Probably getting delayed. I don't understand Bungie at all. Just make Destiny 3 along with a single player co op project like the halo days.  Man Called Aerodynamics Member Oct 29, 2017 8,315 Everyone has the same concerns about what happens to Bungie as a studio if Marathon bombs, which is something they absolutely cannot afford. Click to expand... Click to shrink... I just don't understand how a big studio with so much history and talent gets to a place where they're betting the entire farm on this one risky project.  Truant Member Oct 28, 2017 6,914 If they play this right this might be just what this game needs.   maze001 Member Sep 18, 2024 628 Mini-Me said: I genuinely don't know what they do with this. Any delays would need to be significant enough to add and/or re-tool a lot of content to make it more exciting and more than just a basic ass extraction game but then that puts it closer to something like GTA (unless they delay by a year or more which seems unlikely). Not delaying seems like a death sentence. Not delaying and launching it instead as an early access title or something like that also seems futile. The entire thing seems doomed to fail, especially as public sentiment online nowadays is so, so hard to turn around. Click to expand... Click to shrink... Yeah, given a lot of the feedback I've heard it doesn't seem like a September > March delay would give them enough time to spice the game up beyond super basic extraction shooter. They would definitely need more time than that.   Lowrys Member Oct 25, 2017 14,650 London Jagi said: Whatever it may be, the livestream yesterday made it insanely difficult for Sony and Bungie lawyers to create a narrative of their own. Its all in 4K: the accusation, the admittance, even the trial was online yesterday. If they could've saved face, yesterday stripped them naked of all absolution. Click to expand... Click to shrink... What trial?   ElFly Member Oct 27, 2017 3,719 ianpm31 said: Probably getting delayed. I don't understand Bungie at all. Just make Destiny 3 along with a single player co op project like the halo days. Click to expand... Click to shrink... I think the cost of developing Destiny 2 constantly has scared them of single player or PvE elements it's why Marathon is strongly oriented towards PvP, cause making campaigns or tons of maps for one story event or animating NPCs is expensive. Meanwhile people are still playing Counterstrike. They want that level of non production. Maybe they can put new guns into it constantly, that's one thing they've learned to do predictably at Destiny. But that seems to be the level of investment they want to put in.  Mini-Me Member Oct 25, 2017 1,126 maze001 said: Yeah, given a lot of the feedback I've heard it doesn't seem like a Sept > March delay would give them enough time to spice the game up beyond super basic extraction shooter. They would definitely need more time than that. Click to expand... Click to shrink... Yeah I put about 8 hours into the alpha and the game just does not have much of anything going on. It feels akin to something like DMZ in COD or whatever the Battlefield extraction mode was in that it's a mostly fine but very simple extraction mode that's part of a larger package of multiplayer and single player offerings. Except in Marathon's case that's it, that's all they have. I don't think 3 extra months fixes anything. I don't even think 6 months fixes anything.   theSoularian Member Oct 25, 2017 3,942 ianpm31 said: Probably getting delayed. I don't understand Bungie at all. Just make Destiny 3 along with a single player co op project like the halo days. Click to expand... Click to shrink... If only it was that simple. A Destiny 3 would be years away.  Chumunga64 Member Jun 22, 2018 17,133 Sony should have really noticed the red flags when Microsoft, during the time they were buying everyone didn't even entertain the thought of buying the studio that gave them the franchise that prevented the xbox brand from being dead on arrival   wellpapp Member Aug 21, 2018 528 Gothenburg My gut feeling says it's going to bomb in Sony's eyes regardless.   Risev "This guy are sick" Member Oct 27, 2017 3,889 theSoularian said: If only it was that simple. A Destiny 3 would be years away. Click to expand... Click to shrink... If they started right now? It would take 5 years minimum most likely. But the wish would be that they would have started working on a Destiny 3 years ago, just like they did Destiny 2. I just don't understand why they didn't take Destiny through that same few steps. Those were Destiny's best and most successful years.  Zok310 Member Oct 25, 2017 6,019 Gamer @ Heart said: Unless they have a magical way of generating hundreds of millions in revenue the rest of the fiscal year, then that means Bungie leadership will likely get pushed out by Sony. They have metrics to meet to stay whatever ridiculous floundering semi independent status they are in. Which is probably a good thing Click to expand... Click to shrink... They got that covered with the Destiny stans, just drop a "new strike" that we already paid for into D2 and 1 billion dollars overnight.   DieH@rd Member Oct 26, 2017 12,012 Hopefully they'll pull through, D2 is great to play but it's hard to attract new players due to large amount of expansions, vaulting, and complicated UI/progression. I still play it regularly, and the upcoming expansions sound interesting. Marathon looks nice, but I'm mostly solo player...  Dekuman Member Oct 27, 2017 20,993 Sony throwing good money after bad. The whole live service push has been a boondoggle. Wiping off years of PS profits off the books.  Mr.Deadshot Member Oct 27, 2017 23,141 These mega studios need to get a grip. They need to make smaller scale games with a clear vision and focus. They can expand on that. And they fore sure need to steer away from chasing the "forever" game bullshit. Right now it feels like Marathon will be delayed for 6-12 months and then bomb anyway. It would be nice if Bungie could salvage the art and make a true Marathon 4 but we all know that won't happen in nowadays industry.  Audiblee Member Mar 14, 2025 1,461 It was in trouble before the theft was discovered. Reaction to the alpha was mid at best.   Smokey Member Oct 25, 2017 4,471 Chumunga64 said: Sony should have really noticed the red flags when Microsoft, during the time they were buying everyone didn't even entertain the thought of buying the studio that gave them the franchise that prevented the xbox brand from being dead on arrival Click to expand... Click to shrink... They did entertain it though. The only reason they didn't is because Bungie wanted to "independently publish and creatively develop our games", which MS wasn't willing to do iirc  GameAddict411 Member Oct 26, 2017 10,093 I just don't see a happy ending for the studio and the victims in the end will be all the devs. We all know all the shitty executives will get golden parachutes.   super-famicom Avenger Oct 26, 2017 30,483 Man Called Aerodynamics said: I just don't understand how a big studio with so much history and talent gets to a place where they're betting the entire farm on this one risky project. Click to expand... Click to shrink... It's not the same Bungie that existed 15+ years ago. Upper management changed, along with what they valued and wanted to focus on. Other employees changed too.  Sydle Member Oct 27, 2017 4,576 It's crazy to me that they didn't start on Destiny 3. If the formula was tuned a bit, I feel like it has an incredibly high shot of being another cash cow. Chumunga64 said: Sony should have really noticed the red flags when Microsoft, during the time they were buying everyone didn't even entertain the thought of buying the studio that gave them the franchise that prevented the xbox brand from being dead on arrival Click to expand... Click to shrink... Isn't the rumor that Microsoft was in talks, but thought the asking price was too high? With the Xbox division's increasing focus on their studios having to each be financially healthy I'm not sure Bungie would have been better off at MS. AAA development is so insanely expensive now that it demands to be run like any other business with a ton of cash at stake. Ultimately, it seems like Bungie leadership needs a shakeup.  Jarmel The Jackrabbit Always Wins Member Oct 25, 2017 22,658 New York Mini-Me said: Yeah I put about 8 hours into the alpha and the game just does not have much of anything going on. It feels akin to something like DMZ in COD or whatever the Battlefield extraction mode was in that it's a mostly fine but very simple extraction mode that's part of a larger package of multiplayer and single player offerings. Except in Marathon's case that's it, that's all they have. I don't think 3 extra months fixes anything. I don't even think 6 months fixes anything. Click to expand... Click to shrink... I'm thinking full year delay.   Billfisto Member Oct 30, 2017 17,859 Canada I'm livid that they tacked the Marathon name onto this for basically no reason and now it's absolutely poisoning it. We're never going to get a "proper" Marathon sequel because this entire ill-advised excursion has made the name so toxic that they'll never be able to justify using it again to the money people, even if they wanted to.  Tobor Died as he lived: wrong about Doritos Member Oct 25, 2017 34,006 A new actual Marathon game, or even a full remake, would have been a big deal and had lots of people talking about Bungie being back. But no, let's do an extraction shooter.  Killer Member Oct 27, 2017 2,961 Bungie's fate hang on Marathon. That really grim. People from the other thread said if it bombed Bungie will be fine   Kyuuji The Favonius Fox Member Nov 8, 2017 38,287 Whole situation is shit. It was troubling enough following the feedback from the alpha but art theft at the scale found, in a game sold and hyped on its aesthetic, is a disaster. I don't know how you get back to good will on that, let alone in 4 months. Obviously it has to start with making the situation with Antireal right, but past that it still feels like a mammoth task with where general sentiment is at after it all. This is as someone who loved the alpha and was completely sold on the game. I still can't get my head around not having had Destiny 3 being developed in the background to baton-pass to following the conclusion of The Final Shape.  DieH@rd Member Oct 26, 2017 12,012 Sydle said: It's crazy to me that they didn't start on Destiny 3. Click to expand... Click to shrink... Destiny 2 was a mandate from Activision, but IMO, that was just just another in a row of expansions. I don't think D3 is coming, but they need better way to onboard new players.  Steamy Manatee ▲ Legend ▲ Member Oct 18, 2022 2,949 Bungie's legal team is in deep trouble to say the least. They will have to audit every single texture in the game in probably less than two weeks while getting absolutely railed by Sony management who will intervene and reprimand them. Direction at Bungie should definitely use this is a (great) excuse to delay the game. But also if the marketing plan is being reworked from scratch mid-May, I think this means the game is definitely getting delayed. Either way, I feel so bad for the team. I know the feeling of working on something you just know it's not going to work out well. The odds of success were stacked against them, now it feels like it is almost impossible unless they delay to Q1 2026 before GTA VI  Last edited: Yesterday at 11:35 AM 03-AALIYAH Member Jul 21, 2023 1,367 ianpm31 said: I don't understand Bungie at all. Just make Destiny 3 along with a single player co op project like the halo days. Click to expand... Click to shrink... Not an expert, but I don't understand why they didn't choose to pursue that option years ago as Destiny seems to still have a large fanbase ?   DrScruffleton Member Oct 26, 2017 14,856 How do you release, let alone on time, after the art situation? Just try to pay off the artist as quickly as possible?   artsi Member Oct 26, 2017 3,368 Finland I hope I'm wrong but my feeling is that Bungie is done already. This game will be the final nail in the coffin.   Mifec Member Oct 25, 2017 19,347 Smokey said: They did entertain it though. The only reason they didn't is because Bungie wanted to "independently publish and creatively develop our games", which MS wasn't willing to do iirc Click to expand... Click to shrink... They would only pay 2bil max and wanted exclusivity was the rumor yeah. Well once this flops and they're reassigned there goes the exclusivity too.  ElFly Member Oct 27, 2017 3,719 Killer said: Bungie's fate hang on Marathon. That really grim. People from the other thread said if it bombed Bungie will be fine Click to expand... Click to shrink... to be fair, they always say this to make the employees work extra hours and then they fire them anyway  Bardeh Member Jun 15, 2018 3,827 I'm amazed that a studio the size and pedigree of Bungie, after 5+ years of development, isn't more confident in the direction of this project. The bones and foundation should be absolutely rock solid by now. They should be immutable. These final months should be 'betas' that are stress tests and marketing tools (like ARC Raiders recent test was, to huge success) to build up to release as final tweaks and bugfixes are made. Instead the feedback from the Alpha seems to have shaken them and thrown things into disarray, even before the plagiarism shitshow made things even worse. It really looks like the whole project has been absolutely terribly managed, and a whole lot of money and time spent on something that still doesn't quite know what it wants to be. Things aren't looking good.  Man Called Aerodynamics Member Oct 29, 2017 8,315 Jarmel said: I'm thinking full year delay. Click to expand... Click to shrink... Perfect, it can release once Arc Raiders is already well entrenched.   Mini-Me Member Oct 25, 2017 1,126 Jarmel said: I'm thinking full year delay. Click to expand... Click to shrink... Mhm, they need a lot of time to get away from the discourse and add in a ton of extra content. But a year is a massive delay and I doubt it gets that   Lampa Member Feb 13, 2018 4,003 I dunno, I don't think they can delay it. They probably should, but at some point a product has to come out from Bungie and we know they have a lot of them in development, They have to start making money, Destiny certainly won't be carrying all those projects in development anymore.   Jarmel The Jackrabbit Always Wins Member Oct 25, 2017 22,658 New York Man Called Aerodynamics said: Perfect, it can release once Arc Raiders is already well entrenched. Click to expand... Click to shrink... If they can't outshine Arc Raiders then they were cooked anyway. It's not like they're first to market regardless and Tarkov is the market leader. Mini-Me said: Mhm, they need a lot of time to get away from the discourse and add in a ton of extra content. But a year is a massive delay and I doubt it gets that Click to expand... Click to shrink... 6 months pushes it right into GTA. 9 is possibly but GTA Online might be really ramping around then. It's not how much time the game needs but GTA looming in the background.   Lampa Member Feb 13, 2018 4,003 Bardeh said: I'm amazed that a studio the size and pedigree of Bungie, after 5+ years of development, isn't more confident in the direction of this project Click to expand... Click to shrink... It was rebooted last year or so, when they replaced the director and some other top people on the project.   IMCaprica Member Aug 1, 2019 10,982 Should we have taken it as a sign that the project that was reported on as being the studio's favorite (Gummy Bears) was the one that got that team spun-out into their own PlayStation studio away from Bungie? Billfisto said: I'm livid that they tacked the Marathon name onto this for basically no reason and now it's absolutely poisoning it. We're never going to get a "proper" Marathon sequel because this entire ill-advised excursion has made the name so toxic that they'll never be able to justify using it again to the money people, even if they wanted to. Click to expand... Click to shrink... Tobor said: A new actual Marathon game, or even a full remake, would have been a big deal and had lots of people talking about Bungie being back. But no, let's do an extraction shooter. Click to expand... Click to shrink... What would honest expectations for that game be, given that Bungie as a studio hasn't made a game like that in 15 years?  
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  • Sony considers PS5 price hikes to cover Trump’s tariffs, also open to moving PlayStation manufacturing to the United States

    nicoreese
    Member
    Jan 18, 2018
    1,466
    Sony just announced its financial forecast for the next year, and it's expecting to be impacted by tariffs to the tune of 100 billion yen (about $680 million).
    To compensate, the company says it's considering options including moving manufacturing to the US and increasing prices for consumers.
    The PS5 did get a call out from CEO Hiroki Totoki when discussing the possibility of moving manufacturing to the US to avoid the brunt of Donald Trump's tariffs.
    He admitted that the console "can be produced locally," and that it would be "an efficient strategy" that "has to be considered going forward."
    Click to expand...
    Click to shrink...
    Sony considers PS5 price hikes to cover Trump’s tariffs

    That US PS5 price increase may still be on the way.
    www.theverge.com

     

    Ramathevoice
    Member
    Oct 26, 2017
    3,480
    Paris, France
    I mean, didn't they already raise the price in other regions specifically to avoid having to raise it in the US, to protect their primary market?
     
    Wrexis
    Member
    Nov 4, 2017
    29,237
    I'm open to a few million bucks if anyone wants to help out.
    This is political theater.
    The cost to build a new manufacturing plant and hire/train people to manufacture in another country is immense and takes years.
    Trump will be long gone by the time this would be ready - not that it will go ahead. 
    SnatcherHunter
    The Fallen
    Oct 27, 2017
    14,964
    Unfortunately, this is what Orange Turd wants.
     
    Athrum
    Member
    Oct 18, 2019
    1,794
    "moving manufacturing to the US and increasing prices for consumers." exactly what Trump wants.
    Hope people like to pay $1199 for a console. 
    Xando
    Member
    Oct 28, 2017
    37,329
    1.5k PlayStation 6 made in the US
     
    Jammerz
    Member
    Apr 29, 2023
    1,515
    Ramathevoice said:
    I mean, didn't they already raise the price in other regions specifically to avoid having to raise it in the US, to protect their primary market?

    Click to expand...
    Click to shrink...
    I can't imagine the digital ps5 price increase is enough to cover that.
     
    Lkr
    Member
    Oct 28, 2017
    12,020
    even if they moved manufacturing here, won't they get hit by tariffs since they have to import every part?
     
    NotLiquid
    One Winged Slayer
    Member
    Oct 25, 2017
    37,813
    Ramathevoice said:
    I mean, didn't they already raise the price in other regions specifically to avoid having to raise it in the US, to protect their primary market?

    Click to expand...
    Click to shrink...
    There's only so much you can subsidize before that becomes unsustainable, and in the case they're in, that's not actually much.
     
    CuriousTom92
    Member
    Jul 1, 2022
    770
    I very much doubt they will move it to US no matter what they say
     

    RailWays
    One Winged Slayer
    Avenger
    Oct 25, 2017
    18,230
    Manufacturing PS5 in America would certainly jack the price up
     
    Kouriozan
    Member
    Oct 25, 2017
    24,692
    I swear if they are going to rise the price everywhere again.
    Making them in the US would certainly do that. 
    Tobor
    Died as he lived: wrong about Doritos
    Member
    Oct 25, 2017
    33,943
    Ramathevoice said:
    I mean, didn't they already raise the price in other regions specifically to avoid having to raise it in the US, to protect their primary market?

    Click to expand...
    Click to shrink...
    They stockpiled units in the US to try and hold off.

    Stockpiles don't last forever. 
    OP
    OP
    nicoreese
    Member
    Jan 18, 2018
    1,466
    Wrexis said:
    I'm open to a few million bucks if anyone wants to help out.
    This is political theater.
    The cost to build a new manufacturing plant and hire/train people to manufacture in another country is immense and takes years.
    Trump will be long gone by the time this would be ready - not that it will go ahead.
    Click to expand...
    Click to shrink...
    The problem is that no one knows what the political landscape will be after Trump.
    It might continue the way it is now.
    Also, the PS6 launch will likely fall into Trump's administration still. 
    Blue_Toad507
    Member
    May 25, 2021
    3,767
    That Astro Bot PS5 bundle ain't gonna be the best console deal for long, that's for sure lol.
     
    Xando
    Member
    Oct 28, 2017
    37,329
    CuriousTom92 said:
    I very much doubt they will move it to US no matter what they say

    Click to expand...
    Click to shrink...
    Of course they won't.
    It's not economic to be made in the US but we have to pretend it's a option so the US doesn't retaliate
     
    Sho_Nuff82
    Member
    Nov 14, 2017
    20,098
    Ramathevoice said:
    I mean, didn't they already raise the price in other regions specifically to avoid having to raise it in the US, to protect their primary market?

    Click to expand...
    Click to shrink...
    The projected losses are probably with those price increases factored in.

    Also, where in the US could they easily manufacture millions of consoles? 
    Aegus
    Member
    Oct 29, 2017
    1,236
    Anyone else remember the days when there were price drops every year for older consoles? Like PS1 at £99 kind of levels.
    What happened? 
    345
    Member
    Oct 30, 2017
    10,135
    Lkr said:
    even if they moved manufacturing here, won't they get hit by tariffs since they have to import every part?

    Click to expand...
    Click to shrink...
    yes 
    Tobor
    Died as he lived: wrong about Doritos
    Member
    Oct 25, 2017
    33,943
    If the two options are a price rise or moving manufacturing to the US, then it's a price rise.
    If you're in the market for a Pro, buy it now and lock in the price.
    I already did a week or so ago. 

    Calabi
    Member
    Oct 26, 2017
    3,869
    Wrexis said:
    I'm open to a few million bucks if anyone wants to help out.
    This is political theater.
    The cost to build a new manufacturing plant and hire/train people to manufacture in another country is immense and takes years.
    Trump will be long gone by the time this would be ready - not that it will go ahead.
    Click to expand...
    Click to shrink...
    Yeah won't all the parts still be tarrifed.
    Like motherboards are all manufactured from 100s of sourced parts there's no way this could be done.
     
    RailWays
    One Winged Slayer
    Avenger
    Oct 25, 2017
    18,230
    Sho_Nuff82 said:
    The projected losses are probably with those price increases factored in.
    Also, where in the US could they easily manufacture millions of consoles?

    Click to expand...
    Click to shrink...
    Nowhere.
    They're just saying shit
     
    cmdrshepard
    The Fallen
    Oct 30, 2017
    1,604
    Considering they have already very recently raised their console and their Plus prices WW outside of the US, i really hope they are only conidering raising the price in the US.
     
    Clefargle
    One Winged Slayer
    Member
    Oct 25, 2017
    15,484
    Limburg
    How fast could they realistically do this if they wanted to spin up production and charge more?
     
    Patitoloco
    Member
    Oct 27, 2017
    28,065
    They're not going to move to the US.
     
    gundamkyoukai
    Member
    Oct 25, 2017
    24,548
    Xando said:
    Of course they won't.
    It's not economic to be made in the US but we have to pretend it's a option so the US doesn't retaliate

    Click to expand...
    Click to shrink...
    Correct got to make it sound like you going to try .
    We see it with other companies in other ways lol. 
    Tobor
    Died as he lived: wrong about Doritos
    Member
    Oct 25, 2017
    33,943
    Patitoloco said:
    They're not going to move to the US.

    Click to expand...
    Click to shrink...
    They're going to move higher prices to the US! 
    pappacone
    Member
    Jan 10, 2020
    3,971
    they won''t rule it out, but it dount it will ever happen
     
    Tobor
    Died as he lived: wrong about Doritos
    Member
    Oct 25, 2017
    33,943
    Clefargle said:
    How fast could they realistically do this if they wanted to spin up production and charge more?

    Click to expand...
    Click to shrink...
    Not in the PS5's lifetime. 
    AstralSphere
    Member
    Feb 10, 2021
    13,039
    If they end up moving manufacturing to the US (which would not be a small endeavor and could take a long time to happen), I just hope they don't end up having manufacturing only in the US.
    Those of us in the rest of the world already pay more to subsidise the US market, adding our reciprocal tariffs on top of that would be unfair. 

    RailWays
    One Winged Slayer
    Avenger
    Oct 25, 2017
    18,230
    Clefargle said:
    How fast could they realistically do this if they wanted to spin up production and charge more?

    Click to expand...
    Click to shrink...
    It would still take many years.
    Enough for the gen to be over
     
    boris_feinbrand
    Member
    Oct 26, 2017
    7,181
    Clefargle said:
    How fast could they realistically do this if they wanted to spin up production and charge more?

    Click to expand...
    Click to shrink...
    Manufacturing in the US at any scale that would supply the north american market? Around 10 years (optimistically if everything goes right) 
    Scarecrow
    The Fallen
    Oct 25, 2017
    4,488
    Got a used PS5 last month in anticipation for this.
    $280 is much more swallowable than a new one at $1000
     
    Xando
    Member
    Oct 28, 2017
    37,329
    Clefargle said:
    How fast could they realistically do this if they wanted to spin up production and charge more?

    Click to expand...
    Click to shrink...
    They would have to build up a complete supply chain in the US, train workers and debug equipment so probably not before 2030 at the earliest.
    Probably more like a decade.
    It's not like they can just build a factory and put 500 american kids work the assembly line 
    The Boat
    Member
    Oct 28, 2017
    5,237
    This is just lip service, they won't move to the US.
     
    Universal Acclaim
    Member
    Oct 5, 2024
    2,234
    Hope he considers it further and realises it's not so efficient
     
    Charcoal
    Member
    Nov 2, 2017
    9,644
    andherewego.gif
     
    LinguisticGoblin
    Member
    Jul 19, 2020
    1,276
    In theory, how fast could Sony move production of hardware to Ohio? 2-3 months?
     
    Clefargle
    One Winged Slayer
    Member
    Oct 25, 2017
    15,484
    Limburg
    Tobor said:
    Not in the PS5's lifetime.

    Click to expand...
    Click to shrink...
    RailWays said:
    It would still take many years.
    Enough for the gen to be over

    Click to expand...
    Click to shrink...
    boris_feinbrand said:
    Manufacturing in the US at any scale that would supply the north american market? Around 10 years (optimistically if everything goes right)

    Click to expand...
    Click to shrink...
    Xando said:
    They would have to build up a complete supply chain in the US, train workers and debug equipment so probably not before 2030 at the earliest.
    Probably more like a decade.
    It's not like they can just build a factory and put 500 american kids work the assembly line
    Click to expand...
    Click to shrink...
    Thanks!
     
    Crossing Eden
    Member
    Oct 26, 2017
    58,381
    Clefargle said:
    How fast could they realistically do this if they wanted to spin up production and charge more?

    Click to expand...
    Click to shrink...
    Longer than Trump will remain president.
     

    Mars People
    Comics Council 2020
    Member
    Oct 25, 2017
    18,844
    Wait they haven't increased prices in the US?
     
    construct
    Saw the truth behind the copied door
    Member
    Jun 5, 2020
    11,080
    𖦹
    this isn't a real thing.
    it's essentially impossible
     
    Lkr
    Member
    Oct 28, 2017
    12,020
    LinguisticGoblin said:
    In theory, how fast could Sony move production of hardware to Ohio? 2-3 months?

    Click to expand...
    Click to shrink...
    the children of ohio yearn for the factories
     
    Mr.Deadshot
    Member
    Oct 27, 2017
    23,071
    Cool, maybe they can ask their non-american customer base to pay for the factories in America.
     
    The elusive man
    Member
    May 19, 2024
    780
    Mars People said:
    Wait they haven't increased prices in the US?

    Click to expand...
    Click to shrink...
    You can get the astro bot bundle now for 449.
     
    Xando
    Member
    Oct 28, 2017
    37,329
    AstralSphere said:
    If they end up moving manufacturing to the US (which would not be a small endeavor and could take a long time to happen), I just hope they don't end up having manufacturing only in the US.
    Those of us in the rest of the world already pay more to subsidise the US market, adding our reciprocal tariffs on top of that would be unfair.
    Click to expand...
    Click to shrink...
    Selling US made consoles worldwide would be the deathknell for PlayStation as long as you have competitors producing hardware outside the US.
    Who's going to buy a 1.5k US made PlayStation when you can get a 500€ vietnam made Switch? 
    mhjswe
    Member
    Dec 9, 2024
    159
    I love paying higher prices to subsidise USA.
    1.
    Say you will move manufacturing to USA
    2.
    Trump is happy.
    Says he made a good deal, the best deal in fact.
    Best deal ever.
    Tarrif is removed.
    3.
    Do nothing
    4.
    Trump goes to the next shiny object he can disrupt to get his name in the news 
    snowblack
    Member
    Oct 30, 2024
    563
    Curious to see how long Sony can go without raising prices.
    They know they are in the best position right now for consumers wrt to literally everybody.
     
    Andromeda
    Member
    Oct 27, 2017
    5,241
    Ramathevoice said:
    I mean, didn't they already raise the price in other regions specifically to avoid having to raise it in the US, to protect their primary market?

    Click to expand...
    Click to shrink...
    This.
    So he is saying price will continue to increase everywhere except in US.
     
    RailWays
    One Winged Slayer
    Avenger
    Oct 25, 2017
    18,230
    Mars People said:
    Wait they haven't increased prices in the US?

    Click to expand...
    Click to shrink...
    Nope, they've been holding out with their current stockpiled inventory.
    They raised the prices recently for everyone else
     


    Source: https://www.resetera.com/threads/sony-considers-ps5-price-hikes-to-cover-trump%E2%80%99s-tariffs-also-open-to-moving-playstation-manufacturing-to-the-united-states.1188771/" style="color: #0066cc;">https://www.resetera.com/threads/sony-considers-ps5-price-hikes-to-cover-trump%E2%80%99s-tariffs-also-open-to-moving-playstation-manufacturing-to-the-united-states.1188771/
    #sony #considers #ps5 #price #hikes #cover #trumps #tariffs #also #open #moving #playstation #manufacturing #the #united #states
    Sony considers PS5 price hikes to cover Trump’s tariffs, also open to moving PlayStation manufacturing to the United States
    nicoreese Member Jan 18, 2018 1,466 Sony just announced its financial forecast for the next year, and it's expecting to be impacted by tariffs to the tune of 100 billion yen (about $680 million). To compensate, the company says it's considering options including moving manufacturing to the US and increasing prices for consumers. The PS5 did get a call out from CEO Hiroki Totoki when discussing the possibility of moving manufacturing to the US to avoid the brunt of Donald Trump's tariffs. He admitted that the console "can be produced locally," and that it would be "an efficient strategy" that "has to be considered going forward." Click to expand... Click to shrink... Sony considers PS5 price hikes to cover Trump’s tariffs That US PS5 price increase may still be on the way. www.theverge.com   Ramathevoice Member Oct 26, 2017 3,480 Paris, France I mean, didn't they already raise the price in other regions specifically to avoid having to raise it in the US, to protect their primary market?   Wrexis Member Nov 4, 2017 29,237 I'm open to a few million bucks if anyone wants to help out. This is political theater. The cost to build a new manufacturing plant and hire/train people to manufacture in another country is immense and takes years. Trump will be long gone by the time this would be ready - not that it will go ahead.  SnatcherHunter The Fallen Oct 27, 2017 14,964 Unfortunately, this is what Orange Turd wants.   Athrum Member Oct 18, 2019 1,794 "moving manufacturing to the US and increasing prices for consumers." exactly what Trump wants. Hope people like to pay $1199 for a console.  Xando Member Oct 28, 2017 37,329 1.5k PlayStation 6 made in the US   Jammerz Member Apr 29, 2023 1,515 Ramathevoice said: I mean, didn't they already raise the price in other regions specifically to avoid having to raise it in the US, to protect their primary market? Click to expand... Click to shrink... I can't imagine the digital ps5 price increase is enough to cover that.   Lkr Member Oct 28, 2017 12,020 even if they moved manufacturing here, won't they get hit by tariffs since they have to import every part?   NotLiquid One Winged Slayer Member Oct 25, 2017 37,813 Ramathevoice said: I mean, didn't they already raise the price in other regions specifically to avoid having to raise it in the US, to protect their primary market? Click to expand... Click to shrink... There's only so much you can subsidize before that becomes unsustainable, and in the case they're in, that's not actually much.   CuriousTom92 Member Jul 1, 2022 770 I very much doubt they will move it to US no matter what they say   RailWays One Winged Slayer Avenger Oct 25, 2017 18,230 Manufacturing PS5 in America would certainly jack the price up   Kouriozan Member Oct 25, 2017 24,692 I swear if they are going to rise the price everywhere again. Making them in the US would certainly do that.  Tobor Died as he lived: wrong about Doritos Member Oct 25, 2017 33,943 Ramathevoice said: I mean, didn't they already raise the price in other regions specifically to avoid having to raise it in the US, to protect their primary market? Click to expand... Click to shrink... They stockpiled units in the US to try and hold off. Stockpiles don't last forever.  OP OP nicoreese Member Jan 18, 2018 1,466 Wrexis said: I'm open to a few million bucks if anyone wants to help out. This is political theater. The cost to build a new manufacturing plant and hire/train people to manufacture in another country is immense and takes years. Trump will be long gone by the time this would be ready - not that it will go ahead. Click to expand... Click to shrink... The problem is that no one knows what the political landscape will be after Trump. It might continue the way it is now. Also, the PS6 launch will likely fall into Trump's administration still.  Blue_Toad507 Member May 25, 2021 3,767 That Astro Bot PS5 bundle ain't gonna be the best console deal for long, that's for sure lol.   Xando Member Oct 28, 2017 37,329 CuriousTom92 said: I very much doubt they will move it to US no matter what they say Click to expand... Click to shrink... Of course they won't. It's not economic to be made in the US but we have to pretend it's a option so the US doesn't retaliate   Sho_Nuff82 Member Nov 14, 2017 20,098 Ramathevoice said: I mean, didn't they already raise the price in other regions specifically to avoid having to raise it in the US, to protect their primary market? Click to expand... Click to shrink... The projected losses are probably with those price increases factored in. Also, where in the US could they easily manufacture millions of consoles?  Aegus Member Oct 29, 2017 1,236 Anyone else remember the days when there were price drops every year for older consoles? Like PS1 at £99 kind of levels. What happened?  345 Member Oct 30, 2017 10,135 Lkr said: even if they moved manufacturing here, won't they get hit by tariffs since they have to import every part? Click to expand... Click to shrink... yes  Tobor Died as he lived: wrong about Doritos Member Oct 25, 2017 33,943 If the two options are a price rise or moving manufacturing to the US, then it's a price rise. If you're in the market for a Pro, buy it now and lock in the price. I already did a week or so ago.  Calabi Member Oct 26, 2017 3,869 Wrexis said: I'm open to a few million bucks if anyone wants to help out. This is political theater. The cost to build a new manufacturing plant and hire/train people to manufacture in another country is immense and takes years. Trump will be long gone by the time this would be ready - not that it will go ahead. Click to expand... Click to shrink... Yeah won't all the parts still be tarrifed. Like motherboards are all manufactured from 100s of sourced parts there's no way this could be done.   RailWays One Winged Slayer Avenger Oct 25, 2017 18,230 Sho_Nuff82 said: The projected losses are probably with those price increases factored in. Also, where in the US could they easily manufacture millions of consoles? Click to expand... Click to shrink... Nowhere. They're just saying shit   cmdrshepard The Fallen Oct 30, 2017 1,604 Considering they have already very recently raised their console and their Plus prices WW outside of the US, i really hope they are only conidering raising the price in the US.   Clefargle One Winged Slayer Member Oct 25, 2017 15,484 Limburg How fast could they realistically do this if they wanted to spin up production and charge more?   Patitoloco Member Oct 27, 2017 28,065 They're not going to move to the US.   gundamkyoukai Member Oct 25, 2017 24,548 Xando said: Of course they won't. It's not economic to be made in the US but we have to pretend it's a option so the US doesn't retaliate Click to expand... Click to shrink... Correct got to make it sound like you going to try . We see it with other companies in other ways lol.  Tobor Died as he lived: wrong about Doritos Member Oct 25, 2017 33,943 Patitoloco said: They're not going to move to the US. Click to expand... Click to shrink... They're going to move higher prices to the US!  pappacone Member Jan 10, 2020 3,971 they won''t rule it out, but it dount it will ever happen   Tobor Died as he lived: wrong about Doritos Member Oct 25, 2017 33,943 Clefargle said: How fast could they realistically do this if they wanted to spin up production and charge more? Click to expand... Click to shrink... Not in the PS5's lifetime.  AstralSphere Member Feb 10, 2021 13,039 If they end up moving manufacturing to the US (which would not be a small endeavor and could take a long time to happen), I just hope they don't end up having manufacturing only in the US. Those of us in the rest of the world already pay more to subsidise the US market, adding our reciprocal tariffs on top of that would be unfair.  RailWays One Winged Slayer Avenger Oct 25, 2017 18,230 Clefargle said: How fast could they realistically do this if they wanted to spin up production and charge more? Click to expand... Click to shrink... It would still take many years. Enough for the gen to be over   boris_feinbrand Member Oct 26, 2017 7,181 Clefargle said: How fast could they realistically do this if they wanted to spin up production and charge more? Click to expand... Click to shrink... Manufacturing in the US at any scale that would supply the north american market? Around 10 years (optimistically if everything goes right)  Scarecrow The Fallen Oct 25, 2017 4,488 Got a used PS5 last month in anticipation for this. $280 is much more swallowable than a new one at $1000   Xando Member Oct 28, 2017 37,329 Clefargle said: How fast could they realistically do this if they wanted to spin up production and charge more? Click to expand... Click to shrink... They would have to build up a complete supply chain in the US, train workers and debug equipment so probably not before 2030 at the earliest. Probably more like a decade. It's not like they can just build a factory and put 500 american kids work the assembly line  The Boat Member Oct 28, 2017 5,237 This is just lip service, they won't move to the US.   Universal Acclaim Member Oct 5, 2024 2,234 Hope he considers it further and realises it's not so efficient   Charcoal Member Nov 2, 2017 9,644 andherewego.gif   LinguisticGoblin Member Jul 19, 2020 1,276 In theory, how fast could Sony move production of hardware to Ohio? 2-3 months?   Clefargle One Winged Slayer Member Oct 25, 2017 15,484 Limburg Tobor said: Not in the PS5's lifetime. Click to expand... Click to shrink... RailWays said: It would still take many years. Enough for the gen to be over Click to expand... Click to shrink... boris_feinbrand said: Manufacturing in the US at any scale that would supply the north american market? Around 10 years (optimistically if everything goes right) Click to expand... Click to shrink... Xando said: They would have to build up a complete supply chain in the US, train workers and debug equipment so probably not before 2030 at the earliest. Probably more like a decade. It's not like they can just build a factory and put 500 american kids work the assembly line Click to expand... Click to shrink... Thanks!   Crossing Eden Member Oct 26, 2017 58,381 Clefargle said: How fast could they realistically do this if they wanted to spin up production and charge more? Click to expand... Click to shrink... Longer than Trump will remain president.   Mars People Comics Council 2020 Member Oct 25, 2017 18,844 Wait they haven't increased prices in the US?   construct Saw the truth behind the copied door Member Jun 5, 2020 11,080 𖦹 this isn't a real thing. it's essentially impossible   Lkr Member Oct 28, 2017 12,020 LinguisticGoblin said: In theory, how fast could Sony move production of hardware to Ohio? 2-3 months? Click to expand... Click to shrink... the children of ohio yearn for the factories   Mr.Deadshot Member Oct 27, 2017 23,071 Cool, maybe they can ask their non-american customer base to pay for the factories in America.   The elusive man Member May 19, 2024 780 Mars People said: Wait they haven't increased prices in the US? Click to expand... Click to shrink... You can get the astro bot bundle now for 449.   Xando Member Oct 28, 2017 37,329 AstralSphere said: If they end up moving manufacturing to the US (which would not be a small endeavor and could take a long time to happen), I just hope they don't end up having manufacturing only in the US. Those of us in the rest of the world already pay more to subsidise the US market, adding our reciprocal tariffs on top of that would be unfair. Click to expand... Click to shrink... Selling US made consoles worldwide would be the deathknell for PlayStation as long as you have competitors producing hardware outside the US. Who's going to buy a 1.5k US made PlayStation when you can get a 500€ vietnam made Switch?  mhjswe Member Dec 9, 2024 159 I love paying higher prices to subsidise USA. 1. Say you will move manufacturing to USA 2. Trump is happy. Says he made a good deal, the best deal in fact. Best deal ever. Tarrif is removed. 3. Do nothing 4. Trump goes to the next shiny object he can disrupt to get his name in the news  snowblack Member Oct 30, 2024 563 Curious to see how long Sony can go without raising prices. They know they are in the best position right now for consumers wrt to literally everybody.   Andromeda Member Oct 27, 2017 5,241 Ramathevoice said: I mean, didn't they already raise the price in other regions specifically to avoid having to raise it in the US, to protect their primary market? Click to expand... Click to shrink... This. So he is saying price will continue to increase everywhere except in US.   RailWays One Winged Slayer Avenger Oct 25, 2017 18,230 Mars People said: Wait they haven't increased prices in the US? Click to expand... Click to shrink... Nope, they've been holding out with their current stockpiled inventory. They raised the prices recently for everyone else   Source: https://www.resetera.com/threads/sony-considers-ps5-price-hikes-to-cover-trump%E2%80%99s-tariffs-also-open-to-moving-playstation-manufacturing-to-the-united-states.1188771/ #sony #considers #ps5 #price #hikes #cover #trumps #tariffs #also #open #moving #playstation #manufacturing #the #united #states
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    Sony considers PS5 price hikes to cover Trump’s tariffs, also open to moving PlayStation manufacturing to the United States
    nicoreese Member Jan 18, 2018 1,466 Sony just announced its financial forecast for the next year, and it's expecting to be impacted by tariffs to the tune of 100 billion yen (about $680 million). To compensate, the company says it's considering options including moving manufacturing to the US and increasing prices for consumers. The PS5 did get a call out from CEO Hiroki Totoki when discussing the possibility of moving manufacturing to the US to avoid the brunt of Donald Trump's tariffs. He admitted that the console "can be produced locally," and that it would be "an efficient strategy" that "has to be considered going forward." Click to expand... Click to shrink... Sony considers PS5 price hikes to cover Trump’s tariffs That US PS5 price increase may still be on the way. www.theverge.com   Ramathevoice Member Oct 26, 2017 3,480 Paris, France I mean, didn't they already raise the price in other regions specifically to avoid having to raise it in the US, to protect their primary market?   Wrexis Member Nov 4, 2017 29,237 I'm open to a few million bucks if anyone wants to help out. This is political theater. The cost to build a new manufacturing plant and hire/train people to manufacture in another country is immense and takes years. Trump will be long gone by the time this would be ready - not that it will go ahead.  SnatcherHunter The Fallen Oct 27, 2017 14,964 Unfortunately, this is what Orange Turd wants.   Athrum Member Oct 18, 2019 1,794 "moving manufacturing to the US and increasing prices for consumers." exactly what Trump wants. Hope people like to pay $1199 for a console.  Xando Member Oct 28, 2017 37,329 1.5k PlayStation 6 made in the US   Jammerz Member Apr 29, 2023 1,515 Ramathevoice said: I mean, didn't they already raise the price in other regions specifically to avoid having to raise it in the US, to protect their primary market? Click to expand... Click to shrink... I can't imagine the digital ps5 price increase is enough to cover that.   Lkr Member Oct 28, 2017 12,020 even if they moved manufacturing here, won't they get hit by tariffs since they have to import every part?   NotLiquid One Winged Slayer Member Oct 25, 2017 37,813 Ramathevoice said: I mean, didn't they already raise the price in other regions specifically to avoid having to raise it in the US, to protect their primary market? Click to expand... Click to shrink... There's only so much you can subsidize before that becomes unsustainable, and in the case they're in, that's not actually much.   CuriousTom92 Member Jul 1, 2022 770 I very much doubt they will move it to US no matter what they say   RailWays One Winged Slayer Avenger Oct 25, 2017 18,230 Manufacturing PS5 in America would certainly jack the price up   Kouriozan Member Oct 25, 2017 24,692 I swear if they are going to rise the price everywhere again. Making them in the US would certainly do that.  Tobor Died as he lived: wrong about Doritos Member Oct 25, 2017 33,943 Ramathevoice said: I mean, didn't they already raise the price in other regions specifically to avoid having to raise it in the US, to protect their primary market? Click to expand... Click to shrink... They stockpiled units in the US to try and hold off. Stockpiles don't last forever.  OP OP nicoreese Member Jan 18, 2018 1,466 Wrexis said: I'm open to a few million bucks if anyone wants to help out. This is political theater. The cost to build a new manufacturing plant and hire/train people to manufacture in another country is immense and takes years. Trump will be long gone by the time this would be ready - not that it will go ahead. Click to expand... Click to shrink... The problem is that no one knows what the political landscape will be after Trump. It might continue the way it is now. Also, the PS6 launch will likely fall into Trump's administration still.  Blue_Toad507 Member May 25, 2021 3,767 That Astro Bot PS5 bundle ain't gonna be the best console deal for long, that's for sure lol.   Xando Member Oct 28, 2017 37,329 CuriousTom92 said: I very much doubt they will move it to US no matter what they say Click to expand... Click to shrink... Of course they won't. It's not economic to be made in the US but we have to pretend it's a option so the US doesn't retaliate   Sho_Nuff82 Member Nov 14, 2017 20,098 Ramathevoice said: I mean, didn't they already raise the price in other regions specifically to avoid having to raise it in the US, to protect their primary market? Click to expand... Click to shrink... The projected losses are probably with those price increases factored in. Also, where in the US could they easily manufacture millions of consoles?  Aegus Member Oct 29, 2017 1,236 Anyone else remember the days when there were price drops every year for older consoles? Like PS1 at £99 kind of levels. What happened?  345 Member Oct 30, 2017 10,135 Lkr said: even if they moved manufacturing here, won't they get hit by tariffs since they have to import every part? Click to expand... Click to shrink... yes  Tobor Died as he lived: wrong about Doritos Member Oct 25, 2017 33,943 If the two options are a price rise or moving manufacturing to the US, then it's a price rise. If you're in the market for a Pro, buy it now and lock in the price. I already did a week or so ago.  Calabi Member Oct 26, 2017 3,869 Wrexis said: I'm open to a few million bucks if anyone wants to help out. This is political theater. The cost to build a new manufacturing plant and hire/train people to manufacture in another country is immense and takes years. Trump will be long gone by the time this would be ready - not that it will go ahead. Click to expand... Click to shrink... Yeah won't all the parts still be tarrifed. Like motherboards are all manufactured from 100s of sourced parts there's no way this could be done.   RailWays One Winged Slayer Avenger Oct 25, 2017 18,230 Sho_Nuff82 said: The projected losses are probably with those price increases factored in. Also, where in the US could they easily manufacture millions of consoles? Click to expand... Click to shrink... Nowhere. They're just saying shit   cmdrshepard The Fallen Oct 30, 2017 1,604 Considering they have already very recently raised their console and their Plus prices WW outside of the US, i really hope they are only conidering raising the price in the US.   Clefargle One Winged Slayer Member Oct 25, 2017 15,484 Limburg How fast could they realistically do this if they wanted to spin up production and charge more?   Patitoloco Member Oct 27, 2017 28,065 They're not going to move to the US.   gundamkyoukai Member Oct 25, 2017 24,548 Xando said: Of course they won't. It's not economic to be made in the US but we have to pretend it's a option so the US doesn't retaliate Click to expand... Click to shrink... Correct got to make it sound like you going to try . We see it with other companies in other ways lol.  Tobor Died as he lived: wrong about Doritos Member Oct 25, 2017 33,943 Patitoloco said: They're not going to move to the US. Click to expand... Click to shrink... They're going to move higher prices to the US!  pappacone Member Jan 10, 2020 3,971 they won''t rule it out, but it dount it will ever happen   Tobor Died as he lived: wrong about Doritos Member Oct 25, 2017 33,943 Clefargle said: How fast could they realistically do this if they wanted to spin up production and charge more? Click to expand... Click to shrink... Not in the PS5's lifetime.  AstralSphere Member Feb 10, 2021 13,039 If they end up moving manufacturing to the US (which would not be a small endeavor and could take a long time to happen), I just hope they don't end up having manufacturing only in the US. Those of us in the rest of the world already pay more to subsidise the US market, adding our reciprocal tariffs on top of that would be unfair.  RailWays One Winged Slayer Avenger Oct 25, 2017 18,230 Clefargle said: How fast could they realistically do this if they wanted to spin up production and charge more? Click to expand... Click to shrink... It would still take many years. Enough for the gen to be over   boris_feinbrand Member Oct 26, 2017 7,181 Clefargle said: How fast could they realistically do this if they wanted to spin up production and charge more? Click to expand... Click to shrink... Manufacturing in the US at any scale that would supply the north american market? Around 10 years (optimistically if everything goes right)  Scarecrow The Fallen Oct 25, 2017 4,488 Got a used PS5 last month in anticipation for this. $280 is much more swallowable than a new one at $1000   Xando Member Oct 28, 2017 37,329 Clefargle said: How fast could they realistically do this if they wanted to spin up production and charge more? Click to expand... Click to shrink... They would have to build up a complete supply chain in the US, train workers and debug equipment so probably not before 2030 at the earliest. Probably more like a decade. It's not like they can just build a factory and put 500 american kids work the assembly line  The Boat Member Oct 28, 2017 5,237 This is just lip service, they won't move to the US.   Universal Acclaim Member Oct 5, 2024 2,234 Hope he considers it further and realises it's not so efficient   Charcoal Member Nov 2, 2017 9,644 andherewego.gif   LinguisticGoblin Member Jul 19, 2020 1,276 In theory, how fast could Sony move production of hardware to Ohio? 2-3 months?   Clefargle One Winged Slayer Member Oct 25, 2017 15,484 Limburg Tobor said: Not in the PS5's lifetime. Click to expand... Click to shrink... RailWays said: It would still take many years. Enough for the gen to be over Click to expand... Click to shrink... boris_feinbrand said: Manufacturing in the US at any scale that would supply the north american market? Around 10 years (optimistically if everything goes right) Click to expand... Click to shrink... Xando said: They would have to build up a complete supply chain in the US, train workers and debug equipment so probably not before 2030 at the earliest. Probably more like a decade. It's not like they can just build a factory and put 500 american kids work the assembly line Click to expand... Click to shrink... Thanks!   Crossing Eden Member Oct 26, 2017 58,381 Clefargle said: How fast could they realistically do this if they wanted to spin up production and charge more? Click to expand... Click to shrink... Longer than Trump will remain president.   Mars People Comics Council 2020 Member Oct 25, 2017 18,844 Wait they haven't increased prices in the US?   construct Saw the truth behind the copied door Member Jun 5, 2020 11,080 𖦹 this isn't a real thing. it's essentially impossible   Lkr Member Oct 28, 2017 12,020 LinguisticGoblin said: In theory, how fast could Sony move production of hardware to Ohio? 2-3 months? Click to expand... Click to shrink... the children of ohio yearn for the factories   Mr.Deadshot Member Oct 27, 2017 23,071 Cool, maybe they can ask their non-american customer base to pay for the factories in America.   The elusive man Member May 19, 2024 780 Mars People said: Wait they haven't increased prices in the US? Click to expand... Click to shrink... You can get the astro bot bundle now for 449.   Xando Member Oct 28, 2017 37,329 AstralSphere said: If they end up moving manufacturing to the US (which would not be a small endeavor and could take a long time to happen), I just hope they don't end up having manufacturing only in the US. Those of us in the rest of the world already pay more to subsidise the US market, adding our reciprocal tariffs on top of that would be unfair. Click to expand... Click to shrink... Selling US made consoles worldwide would be the deathknell for PlayStation as long as you have competitors producing hardware outside the US. Who's going to buy a 1.5k US made PlayStation when you can get a 500€ vietnam made Switch?  mhjswe Member Dec 9, 2024 159 I love paying higher prices to subsidise USA. 1. Say you will move manufacturing to USA 2. Trump is happy. Says he made a good deal, the best deal in fact. Best deal ever. Tarrif is removed. 3. Do nothing 4. Trump goes to the next shiny object he can disrupt to get his name in the news  snowblack Member Oct 30, 2024 563 Curious to see how long Sony can go without raising prices. They know they are in the best position right now for consumers wrt to literally everybody.   Andromeda Member Oct 27, 2017 5,241 Ramathevoice said: I mean, didn't they already raise the price in other regions specifically to avoid having to raise it in the US, to protect their primary market? Click to expand... Click to shrink... This. So he is saying price will continue to increase everywhere except in US.   RailWays One Winged Slayer Avenger Oct 25, 2017 18,230 Mars People said: Wait they haven't increased prices in the US? Click to expand... Click to shrink... Nope, they've been holding out with their current stockpiled inventory. They raised the prices recently for everyone else  
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