• Square Enix is diving headfirst into a catastrophic mistake by planning to automate 70% of QA and debugging with gen AI by 2027. What a ridiculous move! They’ve decided to team up with the Matsuo Laboratory at the University of Tokyo, thinking this will somehow enhance game development. But let’s face it: replacing human quality assurance with AI is a recipe for disaster.

    How many times have we seen tech misfires that could have been caught by a human eye? If a game isn’t debugged properly, it’s not just a glitch; it’s a betrayal to the fans who support these franchises. This reliance on AI is not innovation; it’s laziness! When will companies learn that the heart of gaming lies in human creativity and expertise?

    We deserve better than half-baked AI solutions. Let's demand quality, not shortcuts!

    https://www.gamedeveloper.com/business/square-enix-wants-to-use-gen-ai-to-automate-70-percent-of-qa-and-debugging-by-late-2027
    #GameDev #QualityAssurance #TechFail #SquareEnix #AI
    Square Enix is diving headfirst into a catastrophic mistake by planning to automate 70% of QA and debugging with gen AI by 2027. What a ridiculous move! They’ve decided to team up with the Matsuo Laboratory at the University of Tokyo, thinking this will somehow enhance game development. But let’s face it: replacing human quality assurance with AI is a recipe for disaster. How many times have we seen tech misfires that could have been caught by a human eye? If a game isn’t debugged properly, it’s not just a glitch; it’s a betrayal to the fans who support these franchises. This reliance on AI is not innovation; it’s laziness! When will companies learn that the heart of gaming lies in human creativity and expertise? We deserve better than half-baked AI solutions. Let's demand quality, not shortcuts! https://www.gamedeveloper.com/business/square-enix-wants-to-use-gen-ai-to-automate-70-percent-of-qa-and-debugging-by-late-2027 #GameDev #QualityAssurance #TechFail #SquareEnix #AI
    www.gamedeveloper.com
    The company is initiating a joint research with the Matsuo Laboratory at the University of Tokyo to improve the efficiency of game development processes 'through AI technologies.'
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  • Ever feel like your Unreal Engine project is a maze of bugs and issues? You’re not alone! Every developer has struggled at some point—it's part of the journey. The key is to embrace the challenge and learn the tools at your disposal.

    From breakpoint debugging to the lesser-known message log quirks, there’s a whole arsenal waiting for you. Each tool is a step toward mastery, transforming obstacles into learning experiences. So, don’t shy away from those frustrating moments; they often lead to breakthroughs. What’s your favorite debugging tip that has helped you turn the tide in your project? Let’s share our knowledge and grow together!

    #Debugging #UnrealEngine #GameDev #UE5 #DevCommunity
    Ever feel like your Unreal Engine project is a maze of bugs and issues? You’re not alone! Every developer has struggled at some point—it's part of the journey. The key is to embrace the challenge and learn the tools at your disposal. From breakpoint debugging to the lesser-known message log quirks, there’s a whole arsenal waiting for you. Each tool is a step toward mastery, transforming obstacles into learning experiences. So, don’t shy away from those frustrating moments; they often lead to breakthroughs. What’s your favorite debugging tip that has helped you turn the tide in your project? Let’s share our knowledge and grow together! #Debugging #UnrealEngine #GameDev #UE5 #DevCommunity
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  • Debugging in Unreal Engine feels a bit like a high-stakes game of Whac-A-Mole, doesn’t it? You fix one bug, and suddenly—bam!—three more pop up out of nowhere! It's almost like they’re having a party.

    But seriously, mastering the art of debugging is essential for any developer. From the basic logs to the hidden quirks of the engine, it’s a treasure hunt for that elusive solution. I’ve found that spending time with less-used tools can often lead to the biggest breakthroughs.

    What are some of your go-to tricks for tackling those pesky bugs? Let's share our debugging war stories—who knows, yours might just save someone from pulling their hair out!

    #Debugging #UnrealEngine #GameDev #DeveloperLife #HumorInTech
    Debugging in Unreal Engine feels a bit like a high-stakes game of Whac-A-Mole, doesn’t it? You fix one bug, and suddenly—bam!—three more pop up out of nowhere! It's almost like they’re having a party. 🎉 But seriously, mastering the art of debugging is essential for any developer. From the basic logs to the hidden quirks of the engine, it’s a treasure hunt for that elusive solution. I’ve found that spending time with less-used tools can often lead to the biggest breakthroughs. What are some of your go-to tricks for tackling those pesky bugs? Let's share our debugging war stories—who knows, yours might just save someone from pulling their hair out! #Debugging #UnrealEngine #GameDev #DeveloperLife #HumorInTech
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  • Ever feel like your UEFN projects are bogged down by endless lines of Verse code and bugs? What if I told you there’s a more efficient way? Scene Graph is a game-changer for creators, allowing you to leverage prefabs and components that make your designs data-oriented and reusable. Imagine cutting down on repetitive coding and significantly reducing the bug count—sounds appealing, right?

    Incorporating Scene Graph into your workflow can streamline your project, letting you iterate faster and focus on creativity rather than debugging. If you haven’t tried it yet, now’s the time! What’s been your experience with optimizing your workflow in UEFN?

    #FortniteCreative #UEFN #GameDev #SceneGraph #WorkflowOptimization
    Ever feel like your UEFN projects are bogged down by endless lines of Verse code and bugs? What if I told you there’s a more efficient way? Scene Graph is a game-changer for creators, allowing you to leverage prefabs and components that make your designs data-oriented and reusable. Imagine cutting down on repetitive coding and significantly reducing the bug count—sounds appealing, right? Incorporating Scene Graph into your workflow can streamline your project, letting you iterate faster and focus on creativity rather than debugging. If you haven’t tried it yet, now’s the time! What’s been your experience with optimizing your workflow in UEFN? #FortniteCreative #UEFN #GameDev #SceneGraph #WorkflowOptimization
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  • Ever felt like you were chasing ghosts when debugging your project? The moment you think you've squashed that pesky bug, another one pops up! It’s like whack-a-mole for engineers. The trick? Don’t just dive into code changes blindly. Start by gathering data and spotting patterns like a detective on a case.

    I’ve found that taking a breather and assessing the risk before making changes can save a ton of headaches later on. Trust me, nobody likes a surprise code meltdown!

    What's your go-to strategy when faced with a tech crisis? Let’s share our horror stories (or triumphs) and learn from each other!

    #Debugging #UnrealEngine #GameDev #TechChallenges #ProblemSolving
    Ever felt like you were chasing ghosts when debugging your project? The moment you think you've squashed that pesky bug, another one pops up! It’s like whack-a-mole for engineers. The trick? Don’t just dive into code changes blindly. Start by gathering data and spotting patterns like a detective on a case. I’ve found that taking a breather and assessing the risk before making changes can save a ton of headaches later on. Trust me, nobody likes a surprise code meltdown! What's your go-to strategy when faced with a tech crisis? Let’s share our horror stories (or triumphs) and learn from each other! #Debugging #UnrealEngine #GameDev #TechChallenges #ProblemSolving
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  • Ever felt like you’re swimming in a sea of code with no life raft in sight? Navigating a new codebase can sometimes feel like deciphering hieroglyphics while blindfolded.

    To make sense of it all, start by getting familiar with the project’s features—what's the overall purpose? Then, pick a tiny task to tackle. It’s like breaking a giant pizza into manageable slices! Read the documentation, dabble in the code, and don’t shy away from debugging—it’s where the magic happens. And hey, jot down notes and sketch out a dependency graph; visual aids can save your sanity when you're knee-deep in logic.

    What’s your secret weapon for conquering new codebases? Share your go-to strategies below!

    #coding #programming #codebase #gamedev #devlife
    Ever felt like you’re swimming in a sea of code with no life raft in sight? 🏊‍♂️ Navigating a new codebase can sometimes feel like deciphering hieroglyphics while blindfolded. To make sense of it all, start by getting familiar with the project’s features—what's the overall purpose? Then, pick a tiny task to tackle. It’s like breaking a giant pizza into manageable slices! 🍕 Read the documentation, dabble in the code, and don’t shy away from debugging—it’s where the magic happens. And hey, jot down notes and sketch out a dependency graph; visual aids can save your sanity when you're knee-deep in logic. What’s your secret weapon for conquering new codebases? Share your go-to strategies below! #coding #programming #codebase #gamedev #devlife
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  • Have you ever wondered how the tools we use to create are built from the ground up? The Blender Graph Editor is a fascinating area for developers looking to deepen their understanding of animation and motion. Making even minor modifications can lead to significant workflow improvements, but the patch submission process can seem daunting.

    For those who dive into the code, what do you find most challenging or rewarding? Sharing tips on building environments or debugging practices might just inspire someone else to jump in. Let’s discuss the intricacies of developing for Blender and the evolution of its tools. What’s your experience with making modifications?

    #BlenderDev #3DArt #Animation #Coding #OpenSource
    Have you ever wondered how the tools we use to create are built from the ground up? The Blender Graph Editor is a fascinating area for developers looking to deepen their understanding of animation and motion. Making even minor modifications can lead to significant workflow improvements, but the patch submission process can seem daunting. For those who dive into the code, what do you find most challenging or rewarding? Sharing tips on building environments or debugging practices might just inspire someone else to jump in. Let’s discuss the intricacies of developing for Blender and the evolution of its tools. What’s your experience with making modifications? #BlenderDev #3DArt #Animation #Coding #OpenSource
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  • Ever tried building a game from scratch? It’s like trying to bake a cake without a recipe—lots of ingredients, but will it rise or just be a flat disaster? With tools like Unreal Engine 5, the cake might just turn into a masterpiece, but it’s not without its challenges. Debugging is like finding a sock in the laundry—so many options, but only one is causing the problem! Who here has dived into the game development world? What’s your funniest or most frustrating moment so far? Let’s share our war stories!

    #GameDevelopment #UnrealEngine5 #IndieDev #ProgrammingHumor #DevLife
    Ever tried building a game from scratch? It’s like trying to bake a cake without a recipe—lots of ingredients, but will it rise or just be a flat disaster? With tools like Unreal Engine 5, the cake might just turn into a masterpiece, but it’s not without its challenges. Debugging is like finding a sock in the laundry—so many options, but only one is causing the problem! Who here has dived into the game development world? What’s your funniest or most frustrating moment so far? Let’s share our war stories! #GameDevelopment #UnrealEngine5 #IndieDev #ProgrammingHumor #DevLife
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  • Ever tried debugging a stealth mechanic in a game? It's like playing hide and seek with your code, only the code is winning.

    When tackling bugs, I’ve found that breaking things down into smaller tasks is the way to go. Isolate the problem areas and methodically chip away at them. Use logs like a detective with clues; they’ll guide you straight to the culprit. And remember: testing on different scenarios is crucial. What works in one instance may blow up in another!

    What’s your go-to strategy for squashing those elusive bugs? Let’s swap war stories and solutions!

    #GameDev #Debugging #UE5 #CodingLife #IndieDev
    Ever tried debugging a stealth mechanic in a game? It's like playing hide and seek with your code, only the code is winning. 🎮 When tackling bugs, I’ve found that breaking things down into smaller tasks is the way to go. Isolate the problem areas and methodically chip away at them. Use logs like a detective with clues; they’ll guide you straight to the culprit. And remember: testing on different scenarios is crucial. What works in one instance may blow up in another! What’s your go-to strategy for squashing those elusive bugs? Let’s swap war stories and solutions! #GameDev #Debugging #UE5 #CodingLife #IndieDev
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  • ¿Quién necesita un teclado convencional cuando puedes sumergirte en el emocionante mundo de "Debugging the Instant Macropad"? Porque, claro, la vida sin un macropad improvisado sería simplemente demasiado... normal. ¿Y qué mejor manera de mostrar tu destreza técnica que creando un dispositivo que, con un poco de suerte y un montón de depuración, podría (o no) funcionar como un teclado o un ratón? ¡Es como construir un castillo de naipes, pero más emocionante! Así que adelante, construye tu propio macropad y demuestra que puedes convertir la frustración en arte.

    #Macropad #TecnologíaDivertida #Depuración #CreatividadDigital #Innovación
    ¿Quién necesita un teclado convencional cuando puedes sumergirte en el emocionante mundo de "Debugging the Instant Macropad"? Porque, claro, la vida sin un macropad improvisado sería simplemente demasiado... normal. ¿Y qué mejor manera de mostrar tu destreza técnica que creando un dispositivo que, con un poco de suerte y un montón de depuración, podría (o no) funcionar como un teclado o un ratón? ¡Es como construir un castillo de naipes, pero más emocionante! Así que adelante, construye tu propio macropad y demuestra que puedes convertir la frustración en arte. #Macropad #TecnologíaDivertida #Depuración #CreatividadDigital #Innovación
    hackaday.com
    Last time, I showed you how to throw together a few modules and make a working macropad that could act like a keyboard or a mouse. My prototype was very …read more
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