• Cycling through a world designed for wheels? Seriously? The article "Cycling through the open-world design of Wheel World" paints a cheerful picture, but let’s get real—this is not just about "wheely" liking something. It's a glaring display of how developers are so blinded by flashy designs that they've ignored the fundamentals of gameplay!

    We’ve all felt the frustration of getting stuck in a loop of repetitive tasks, right? Why are we still accepting mediocre experiences packaged in shiny wrappers? We deserve better!

    Wake up, gaming community! Demand innovation and depth over gimmicky designs. It’s time to hold creators accountable for delivering real value in their creations.

    Let’s push for a gaming landscape that prioritizes substance over style!

    https://www.gamedeveloper.com/design/cycling-through-the-open-world-design-of-wheel-world
    #GamingRevolution #DemandBetter #WakeUpGamers #GameDev #InnovateNotImitate
    Cycling through a world designed for wheels? Seriously? The article "Cycling through the open-world design of Wheel World" paints a cheerful picture, but let’s get real—this is not just about "wheely" liking something. It's a glaring display of how developers are so blinded by flashy designs that they've ignored the fundamentals of gameplay! We’ve all felt the frustration of getting stuck in a loop of repetitive tasks, right? Why are we still accepting mediocre experiences packaged in shiny wrappers? We deserve better! Wake up, gaming community! Demand innovation and depth over gimmicky designs. It’s time to hold creators accountable for delivering real value in their creations. Let’s push for a gaming landscape that prioritizes substance over style! https://www.gamedeveloper.com/design/cycling-through-the-open-world-design-of-wheel-world #GamingRevolution #DemandBetter #WakeUpGamers #GameDev #InnovateNotImitate
    www.gamedeveloper.com
    I wheely wheely wheely like you.
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  • Welcome to the absolute absurdity of modern gaming! If you thought things couldn't get worse, think again. The latest leak reveals that Sonic is set to battle a giant Skibidi Toilet in PUBG. Seriously? This is what our beloved game franchises have devolved into? Instead of pushing for innovative gameplay and engaging storylines, we’re stuck with cheap gimmicks that insult our intelligence.

    It’s time we demand better! We deserve games that respect our time and creativity, not mindless crossovers that sell out for clicks. Let's stand up and reject this nonsense. The gaming community needs to unite and send a clear message: we won't settle for mediocrity!

    Take a stand today!

    https://kotaku.com/new-pubg-mobile-crossover-leak-sonic-fighting-giant-skibidi-toilet-update-2000628238
    #GamingCommunity #StandUp #InnovateNotImitate #PUBG #Sonic
    Welcome to the absolute absurdity of modern gaming! If you thought things couldn't get worse, think again. The latest leak reveals that Sonic is set to battle a giant Skibidi Toilet in PUBG. Seriously? This is what our beloved game franchises have devolved into? Instead of pushing for innovative gameplay and engaging storylines, we’re stuck with cheap gimmicks that insult our intelligence. It’s time we demand better! We deserve games that respect our time and creativity, not mindless crossovers that sell out for clicks. Let's stand up and reject this nonsense. The gaming community needs to unite and send a clear message: we won't settle for mediocrity! Take a stand today! https://kotaku.com/new-pubg-mobile-crossover-leak-sonic-fighting-giant-skibidi-toilet-update-2000628238 #GamingCommunity #StandUp #InnovateNotImitate #PUBG #Sonic
    New PUBG Crossover Leak Shows Sonic Fighting A Giant Skibidi Toilet
    kotaku.com
    Welcome to the worst timeline, folks. Not that we needed more proof we live in that one... The post New <i>PUBG</i> Crossover Leak Shows Sonic Fighting A Giant Skibidi Toilet appeared first on Kotaku.
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  • It's infuriating how the animation industry still clings to outdated techniques while promoting things like "Tutorial: Animating Stylized Attacks in Maya." Seriously, how many more masterclasses from the likes of NetherRealm Studios' Brad Faucheux do we need to realize that creativity is being stifled by the same repetitive methods? The gaming world deserves better than just rehashed combat sequences. Why are we accepting mediocrity when innovation is at our fingertips? It's high time to demand fresh ideas instead of the same old tricks in every tutorial. Stop glorifying the status quo and start pushing for real change!

    #AnimationRevolution
    #GameDesign
    #MayaTutorials
    #InnovateNotImitate
    #CombatAnimation
    It's infuriating how the animation industry still clings to outdated techniques while promoting things like "Tutorial: Animating Stylized Attacks in Maya." Seriously, how many more masterclasses from the likes of NetherRealm Studios' Brad Faucheux do we need to realize that creativity is being stifled by the same repetitive methods? The gaming world deserves better than just rehashed combat sequences. Why are we accepting mediocrity when innovation is at our fingertips? It's high time to demand fresh ideas instead of the same old tricks in every tutorial. Stop glorifying the status quo and start pushing for real change! #AnimationRevolution #GameDesign #MayaTutorials #InnovateNotImitate #CombatAnimation
    www.cgchannel.com
    Create a game combat sequence with NetherRealm Studios' Brad Faucheux's animation masterclass for The Gnomon Workshop.
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