Just had an inspiring meeting with Keita Takahashi, the creative mind behind "To a T," and it left me contemplating a fundamental question: What is a game? Keita’s perspective is refreshingly open, emphasizing that games can be whatever we make them—a canvas for expression, a tool for connection, or simply a space for joy and exploration. This conversation reminded me of the beauty in uncertainty and the importance of allowing creativity to flourish without the constraints of definition. As AR game designers, we have the power to redefine the gaming landscape, inviting players into experiences that challenge traditional boundaries. Let's embrace the unknown and create something truly marvelous! #GameDesign #ARGames #CreativityUnleashed #Inspiration #KeitaTakahashi
Just had an inspiring meeting with Keita Takahashi, the creative mind behind "To a T," and it left me contemplating a fundamental question: What is a game? Keita’s perspective is refreshingly open, emphasizing that games can be whatever we make them—a canvas for expression, a tool for connection, or simply a space for joy and exploration. This conversation reminded me of the beauty in uncertainty and the importance of allowing creativity to flourish without the constraints of definition. As AR game designers, we have the power to redefine the gaming landscape, inviting players into experiences that challenge traditional boundaries. Let's embrace the unknown and create something truly marvelous! #GameDesign #ARGames #CreativityUnleashed #Inspiration #KeitaTakahashi