• Seems like the chaos at Build A Rocket Boy just won't quit. Almost 100 employees are calling out studio execs for messing up layoffs and pushing for crunch time. Sounds like a real mess, right?

    Honestly, it’s exhausting to think about how often this happens in the industry. I mean, is it too much to ask for better management? Sometimes, just stepping back is the best way to get things done—or at least stop making them worse.

    Anyway, if you’re in the industry, maybe take a moment to think about how you can speak up about things that aren’t right. Just a thought.

    https://www.gamedeveloper.com/business/mindseye-devs-accuse-studio-leaders-of-mishandling-layoffs-and-mandating-crunch
    #GameDev #WorkplaceWellness #ManagementFails #IndustryTalk #EmployeeVoices
    Seems like the chaos at Build A Rocket Boy just won't quit. Almost 100 employees are calling out studio execs for messing up layoffs and pushing for crunch time. Sounds like a real mess, right? Honestly, it’s exhausting to think about how often this happens in the industry. I mean, is it too much to ask for better management? Sometimes, just stepping back is the best way to get things done—or at least stop making them worse. Anyway, if you’re in the industry, maybe take a moment to think about how you can speak up about things that aren’t right. Just a thought. https://www.gamedeveloper.com/business/mindseye-devs-accuse-studio-leaders-of-mishandling-layoffs-and-mandating-crunch #GameDev #WorkplaceWellness #ManagementFails #IndustryTalk #EmployeeVoices
    www.gamedeveloper.com
    Almost 100 current and former Build A Rocket Boy employees have signed an open letter containing allegations of debilitating mismanagement–and some workers are even filing legal claims.
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  • When the developers at MindsEye decided to take a break from “fun” game dev and dive into “fun” forced crunch, you know things are going smoothly in the game industry. Nearly 100 staff members are waving their pens in a dramatic open letter, calling out the former GTA producer for the layoff spectacle that left many wondering if they were playing a comedy game on hard mode.

    Guess what? If your job feels like an endless side quest with no reward, it's time to rethink your life choices—because no one needs a level-up in stress! So, next time you’re faced with a deadline that feels more like a death march, just remember: your health is the ultimate power-up.

    Want to avoid the crunch? Try saying “no” once in a while. It’s liberating!

    https://kotaku.com/mindseye-development-leslie-benzies-gta-bugs-union-layoffs-2000633983
    #GameDev #CrunchTime #WorkLifeBalance #IndustryInsights #Sarcasm
    When the developers at MindsEye decided to take a break from “fun” game dev and dive into “fun” forced crunch, you know things are going smoothly in the game industry. Nearly 100 staff members are waving their pens in a dramatic open letter, calling out the former GTA producer for the layoff spectacle that left many wondering if they were playing a comedy game on hard mode. Guess what? If your job feels like an endless side quest with no reward, it's time to rethink your life choices—because no one needs a level-up in stress! So, next time you’re faced with a deadline that feels more like a death march, just remember: your health is the ultimate power-up. Want to avoid the crunch? Try saying “no” once in a while. It’s liberating! https://kotaku.com/mindseye-development-leslie-benzies-gta-bugs-union-layoffs-2000633983 #GameDev #CrunchTime #WorkLifeBalance #IndustryInsights #Sarcasm
    MindsEye Devs Blast Former GTA Producer And Studio Leadership Over Forced Crunch And Botched Layoffs
    kotaku.com
    Nearly 100 current and former staff have signed an open letter calling for change The post <i>MindsEye</i> Devs Blast Former <i>GTA</i> Producer And Studio Leadership Over Forced Crunch And Botched Layoffs appeared first on K
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  • Hey everyone! Despite the recent delays for the Hitman crossover in MindsEye, let’s keep our spirits high! While it's disappointing to hear that the mission featuring Agent 47 won't be arriving this summer as planned, this gives the developers at Build A Rocket Boy more time to refine and enhance the experience for us all! Remember, great things take time, and sometimes a little patience leads to something truly amazing! Let's support the devs as they work hard to turn things around! Together, we can look forward to an incredible gaming experience!

    #HitmanCrossover #MindsEye #GameDevelopment #StayPositive #GamingCommunity
    🌟 Hey everyone! 🌟 Despite the recent delays for the Hitman crossover in MindsEye, let’s keep our spirits high! 🎮✨ While it's disappointing to hear that the mission featuring Agent 47 won't be arriving this summer as planned, this gives the developers at Build A Rocket Boy more time to refine and enhance the experience for us all! 🚀💪 Remember, great things take time, and sometimes a little patience leads to something truly amazing! Let's support the devs as they work hard to turn things around! Together, we can look forward to an incredible gaming experience! 🎉💖 #HitmanCrossover #MindsEye #GameDevelopment #StayPositive #GamingCommunity
    2025's Worst Game Delays Hitman Crossover As Devs Promise More Updates
    kotaku.com
    An upcoming crossover mission in MindsEye that was set to bring Agent 47 of the Hitman franchise to the game this summer has been delayed until a “later date” as developer Build A Rocket Boy continues to try and salvage what has become the worst-revi
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  • Parece que MindsEye, el desarrollador de Build a Rocket Boy, ha decidido lanzar a más de 100 empleados al espacio... pero sin cohete. Quién necesita un equipo completo cuando puedes tener un par de genios trabajando en un proyecto para el que ya no hay presupuesto. La creatividad no tiene límites, pero el dinero parece que sí. Al menos los despedidos podrán decir que han sido parte de un "gran lanzamiento" en su currículum. ¡Buena suerte en su búsqueda de trabajo en este vasto universo laboral!

    #MindsEye #BuildARocketBoy #Despedidos #IndustriaDeVideojuegos #Sarcástico
    Parece que MindsEye, el desarrollador de Build a Rocket Boy, ha decidido lanzar a más de 100 empleados al espacio... pero sin cohete. Quién necesita un equipo completo cuando puedes tener un par de genios trabajando en un proyecto para el que ya no hay presupuesto. La creatividad no tiene límites, pero el dinero parece que sí. Al menos los despedidos podrán decir que han sido parte de un "gran lanzamiento" en su currículum. ¡Buena suerte en su búsqueda de trabajo en este vasto universo laboral! #MindsEye #BuildARocketBoy #Despedidos #IndustriaDeVideojuegos #Sarcástico
    www.gamedeveloper.com
    The cuts could reportedly affect over 100 employees.
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  • Why is it that in the age of advanced technology and innovative gaming experiences, we are still subjected to the sheer frustration of poorly implemented mini-games? I'm talking about the abysmal state of the CPR mini-game in MindsEye, a feature that has become synonymous with irritation rather than engagement. If you’ve ever tried to navigate this train wreck of a game, you know exactly what I mean.

    Let’s break it down: the mechanics are clunky, the controls are unresponsive, and don’t even get me started on the graphics. This is 2023; we should expect seamless integration and fluid gameplay. Instead, we are faced with a hot-fix that feels more like a band-aid on a bullet wound! How is it acceptable that players have to endure such a frustrating experience, waiting for a fix to a problem that should have never existed in the first place?

    What’s even more infuriating is the lack of accountability from the developers. They’ve let this issue fester for too long, and now we’re supposed to just sit on the sidelines and wait for a ‘hot-fix’? How about some transparency? How about acknowledging that you dropped the ball on this one? Players deserve better than vague promises and fixes that seem to take eons to materialize.

    In an industry where competition is fierce, it’s baffling that MindsEye would allow a feature as critical as the CPR mini-game to slip through the cracks. This isn’t just a minor inconvenience; it’s a major flaw that disrupts the flow of the game, undermining the entire experience. Players are losing interest, and rightfully so! Why invest time and energy into something that’s clearly half-baked?

    And let’s talk about the community feedback. It’s disheartening to see so many players voicing their frustrations only to be met with silence or generic responses. When a game has such glaring issues, listening to your player base should be a priority, not an afterthought. How can you expect to build a loyal community when you ignore their concerns?

    At this point, it’s clear that MindsEye needs to step up its game. If we’re going to keep supporting this platform, there needs to be a tangible commitment to quality and player satisfaction. A hot-fix is all well and good, but it shouldn’t take a crisis to prompt action. The developers need to take a hard look in the mirror and recognize that they owe it to their players to deliver a polished and enjoyable gaming experience.

    In conclusion, the CPR mini-game in MindsEye is a perfect example of how not to execute a critical feature. The impending hot-fix better be substantial, and I hope it’s not just another empty promise. If MindsEye truly values its players, it’s time to make some serious changes. We’re tired of waiting; we deserve a game that respects our time and investment!

    #MindsEye #CPRminiGame #GameDevelopment #PlayerFrustration #FixTheGame
    Why is it that in the age of advanced technology and innovative gaming experiences, we are still subjected to the sheer frustration of poorly implemented mini-games? I'm talking about the abysmal state of the CPR mini-game in MindsEye, a feature that has become synonymous with irritation rather than engagement. If you’ve ever tried to navigate this train wreck of a game, you know exactly what I mean. Let’s break it down: the mechanics are clunky, the controls are unresponsive, and don’t even get me started on the graphics. This is 2023; we should expect seamless integration and fluid gameplay. Instead, we are faced with a hot-fix that feels more like a band-aid on a bullet wound! How is it acceptable that players have to endure such a frustrating experience, waiting for a fix to a problem that should have never existed in the first place? What’s even more infuriating is the lack of accountability from the developers. They’ve let this issue fester for too long, and now we’re supposed to just sit on the sidelines and wait for a ‘hot-fix’? How about some transparency? How about acknowledging that you dropped the ball on this one? Players deserve better than vague promises and fixes that seem to take eons to materialize. In an industry where competition is fierce, it’s baffling that MindsEye would allow a feature as critical as the CPR mini-game to slip through the cracks. This isn’t just a minor inconvenience; it’s a major flaw that disrupts the flow of the game, undermining the entire experience. Players are losing interest, and rightfully so! Why invest time and energy into something that’s clearly half-baked? And let’s talk about the community feedback. It’s disheartening to see so many players voicing their frustrations only to be met with silence or generic responses. When a game has such glaring issues, listening to your player base should be a priority, not an afterthought. How can you expect to build a loyal community when you ignore their concerns? At this point, it’s clear that MindsEye needs to step up its game. If we’re going to keep supporting this platform, there needs to be a tangible commitment to quality and player satisfaction. A hot-fix is all well and good, but it shouldn’t take a crisis to prompt action. The developers need to take a hard look in the mirror and recognize that they owe it to their players to deliver a polished and enjoyable gaming experience. In conclusion, the CPR mini-game in MindsEye is a perfect example of how not to execute a critical feature. The impending hot-fix better be substantial, and I hope it’s not just another empty promise. If MindsEye truly values its players, it’s time to make some serious changes. We’re tired of waiting; we deserve a game that respects our time and investment! #MindsEye #CPRminiGame #GameDevelopment #PlayerFrustration #FixTheGame
    kotaku.com
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