• Final Fantasy VII Rebirth est sorti sur PC en février, ce qui a permis à certains modders de s'amuser un peu. Un mod intéressant montre à quoi pourrait ressembler un remake moderne de Final Fantasy VIII. C'est peut-être fascinant pour certains, mais bon, ça reste juste un mod parmi tant d'autres. Les mini-jeux de Rebirth sont là, mais qui a vraiment envie de jouer à tout ça ? Bref, c'est un projet ambitieux, mais le résultat laisse un peu à désirer.

    #FinalFantasyVII #FinalFantasyVIII #JeuxVidéo #Modding #Gaming
    Final Fantasy VII Rebirth est sorti sur PC en février, ce qui a permis à certains modders de s'amuser un peu. Un mod intéressant montre à quoi pourrait ressembler un remake moderne de Final Fantasy VIII. C'est peut-être fascinant pour certains, mais bon, ça reste juste un mod parmi tant d'autres. Les mini-jeux de Rebirth sont là, mais qui a vraiment envie de jouer à tout ça ? Bref, c'est un projet ambitieux, mais le résultat laisse un peu à désirer. #FinalFantasyVII #FinalFantasyVIII #JeuxVidéo #Modding #Gaming
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    This Cool Mod For FF7 Rebirth Shows Us What A Modern Final Fantasy 8 Remake Might Look Like
    Final Fantasy VII Rebirth, the middle chapter in the ambitious project to remake one of the greatest video games of all time, hit PC in February of this year. It brought with it its many, often aggravating, mini-games, and by virtue of now being on a
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  • Overlapping vertices?

    Author

    Hi Gamedev! :DSo I'm using some existing models from other games for a PRIVATE mod im working on. But when i import them into blender or 3ds max the modeling software tells me it's got overlapping vertices. Is this normal with game models or is every vertex supposed to be welded?Kind regards!

    Maybe. They might not be duplicates, it could be that there was additional information which was lost, such as two points that had different normal information or texture coordinates even though they're at the same position.It could be normal for that project, but no, in general duplicate verts, overlapping verts, degenerate triangles, and similar can cause rendering issues and are often flagged by tools.  If it is something you extracted it might be the result of processing that took place rather than coming from the original, like a script that ends up stripping the non-duplicate information or that ends up traversing a mesh more than once.Most likely your warning is exactly the same one artists in the game would receive, and they just need to be welded, fused, or otherwise processed back into place.

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    It's normal. Reasons to split a mesh edge of geometrically adjacent triangles are:Differing materials / textures / uv coordsEdge should show discontinutiy in lightinginstead smooth shadingDividing mesh into smaller pieces for fine grained cullingThus, splitting models and duplicating vertices is a post process necessary to use them in game engines, while artists keep the original models to do changes and for archivation.Turning such assets back to editable models requires welding with a tolerance of zero, or eventually a very small number. Issues might still remain.
    Other things, e.g. the original cage of a subdivision model, or Nurbs control points, etc. can't be reconstructed that easily.

    Author

    Hi Guy's so i usually use this tutorial if i get overlapping:The reason im asking this is because: Does it matter if faces are welded or not if i convert them to meshlets like Nvidias asteroids? Or should they still be welded then?Does it matter how small/large the mesh is when welding by distance?Kind regards!

    That is another “it depends on the details” question. There might be visual artifacts or not, depending on the details. There can be performance differences depending on the details. There are reasons to do it that we're already covered, a vertex can have far more than just position data which would make them different despite both being at the same location. There are details and choices beyond just the vertex positions overlapping. 

    Newgamemodder said:Does it matter if faces are welded or not if i convert them to meshlets like Nvidias asteroids?Usually no. You need to regenerate the meshlets anyway after editing a model. It's done by a preprocessing tool, and the usual asset pipeline is: Model from artist → automated tool to split edges where needed to get one mesh per material, compute meshlet clusters, quantization for compression, reorder vertices for cache efficiency, etc → save as asset to ship with the game.So meshlets do not add to the risks from welding vertices which you already have. Artwork is not affected from meshlets in general.However, this applies to games production, not to modding. Things like Nanite and meshlets ofc. make it even harder to mod existing assets, since modders don't have those automated preprocessing tools if devs don't provide them.Newgamemodder said:Does it matter how small/large the mesh is when welding by distance?Yes. Usually you give a distance threshold for the welding, so the scale of the model matters.
    My advise is to use the smallest threshold possible and observing UVs, which should not change from the welding operation. 
    #overlapping #vertices
    Overlapping vertices?
    Author Hi Gamedev! :DSo I'm using some existing models from other games for a PRIVATE mod im working on. But when i import them into blender or 3ds max the modeling software tells me it's got overlapping vertices. Is this normal with game models or is every vertex supposed to be welded?Kind regards! Maybe. They might not be duplicates, it could be that there was additional information which was lost, such as two points that had different normal information or texture coordinates even though they're at the same position.It could be normal for that project, but no, in general duplicate verts, overlapping verts, degenerate triangles, and similar can cause rendering issues and are often flagged by tools.  If it is something you extracted it might be the result of processing that took place rather than coming from the original, like a script that ends up stripping the non-duplicate information or that ends up traversing a mesh more than once.Most likely your warning is exactly the same one artists in the game would receive, and they just need to be welded, fused, or otherwise processed back into place. Advertisement It's normal. Reasons to split a mesh edge of geometrically adjacent triangles are:Differing materials / textures / uv coordsEdge should show discontinutiy in lightinginstead smooth shadingDividing mesh into smaller pieces for fine grained cullingThus, splitting models and duplicating vertices is a post process necessary to use them in game engines, while artists keep the original models to do changes and for archivation.Turning such assets back to editable models requires welding with a tolerance of zero, or eventually a very small number. Issues might still remain. Other things, e.g. the original cage of a subdivision model, or Nurbs control points, etc. can't be reconstructed that easily. Author Hi Guy's so i usually use this tutorial if i get overlapping:The reason im asking this is because: Does it matter if faces are welded or not if i convert them to meshlets like Nvidias asteroids? Or should they still be welded then?Does it matter how small/large the mesh is when welding by distance?Kind regards! That is another “it depends on the details” question. There might be visual artifacts or not, depending on the details. There can be performance differences depending on the details. There are reasons to do it that we're already covered, a vertex can have far more than just position data which would make them different despite both being at the same location. There are details and choices beyond just the vertex positions overlapping.  Newgamemodder said:Does it matter if faces are welded or not if i convert them to meshlets like Nvidias asteroids?Usually no. You need to regenerate the meshlets anyway after editing a model. It's done by a preprocessing tool, and the usual asset pipeline is: Model from artist → automated tool to split edges where needed to get one mesh per material, compute meshlet clusters, quantization for compression, reorder vertices for cache efficiency, etc → save as asset to ship with the game.So meshlets do not add to the risks from welding vertices which you already have. Artwork is not affected from meshlets in general.However, this applies to games production, not to modding. Things like Nanite and meshlets ofc. make it even harder to mod existing assets, since modders don't have those automated preprocessing tools if devs don't provide them.Newgamemodder said:Does it matter how small/large the mesh is when welding by distance?Yes. Usually you give a distance threshold for the welding, so the scale of the model matters. My advise is to use the smallest threshold possible and observing UVs, which should not change from the welding operation.  #overlapping #vertices
    Overlapping vertices?
    Author Hi Gamedev! :DSo I'm using some existing models from other games for a PRIVATE mod im working on (so no restributing, don't wanna rip of talented artists and using existing meshes form games due to cost). But when i import them into blender or 3ds max the modeling software tells me it's got overlapping vertices. Is this normal with game models or is every vertex supposed to be welded?Kind regards! Maybe. They might not be duplicates, it could be that there was additional information which was lost, such as two points that had different normal information or texture coordinates even though they're at the same position.It could be normal for that project, but no, in general duplicate verts, overlapping verts, degenerate triangles, and similar can cause rendering issues and are often flagged by tools.  If it is something you extracted it might be the result of processing that took place rather than coming from the original, like a script that ends up stripping the non-duplicate information or that ends up traversing a mesh more than once.Most likely your warning is exactly the same one artists in the game would receive, and they just need to be welded, fused, or otherwise processed back into place. Advertisement It's normal. Reasons to split a mesh edge of geometrically adjacent triangles are:Differing materials / textures / uv coordsEdge should show discontinutiy in lighting (e.g. cube) instead smooth shading (e.g. sphere)Dividing mesh into smaller pieces for fine grained cullingThus, splitting models and duplicating vertices is a post process necessary to use them in game engines, while artists keep the original models to do changes and for archivation.Turning such assets back to editable models requires welding with a tolerance of zero, or eventually a very small number. Issues might still remain. Other things, e.g. the original cage of a subdivision model, or Nurbs control points, etc. can't be reconstructed that easily. Author Hi Guy's so i usually use this tutorial if i get overlapping:The reason im asking this is because: Does it matter if faces are welded or not if i convert them to meshlets like Nvidias asteroids? Or should they still be welded then?Does it matter how small/large the mesh is when welding by distance?Kind regards! That is another “it depends on the details” question. There might be visual artifacts or not, depending on the details. There can be performance differences depending on the details. There are reasons to do it that we're already covered, a vertex can have far more than just position data which would make them different despite both being at the same location. There are details and choices beyond just the vertex positions overlapping.  Newgamemodder said:Does it matter if faces are welded or not if i convert them to meshlets like Nvidias asteroids?Usually no. You need to regenerate the meshlets anyway after editing a model. It's done by a preprocessing tool, and the usual asset pipeline is: Model from artist → automated tool to split edges where needed to get one mesh per material, compute meshlet clusters, quantization for compression, reorder vertices for cache efficiency, etc → save as asset to ship with the game.So meshlets do not add to the risks from welding vertices which you already have (e.g. accidental corruption of UV coordinates or merging of material groups). Artwork is not affected from meshlets in general.However, this applies to games production, not to modding. Things like Nanite and meshlets ofc. make it even harder to mod existing assets, since modders don't have those automated preprocessing tools if devs don't provide them.Newgamemodder said:Does it matter how small/large the mesh is when welding by distance?Yes. Usually you give a distance threshold for the welding, so the scale of the model matters. My advise is to use the smallest threshold possible and observing UVs, which should not change from the welding operation. 
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  • The Witcher 3 is Getting One Last Patch This Year, Bringing Cross-Platform Mods to Consoles

    CD Projekt RED has announced that it will be capping off 10 years of post-launch support for critically-acclaimed RPG The Witcher 3: Wild Hunt with one final update. Announced through a post on social media platform X, the studio has said that the update will be coming to PC, PS5 and Xbox Series X/S, and will bring with it cross-platform mod support.
    While mod support has been available in the PC version of The Witcher 3 for a while now, with this update, CD Projekt RED will allow players to create and share mods across the different platforms on which it is available. It is worth noting that this update will not be coming to the Nintendo Switch version of the game. CD Projekt RED hasn’t yet confirmed when this update will be released, saying simply that it will be coming out “later this year”.
    In an FAQ on its official website, the studio has also confirmed that players can upload and download mods to the platform being used – mod.io – at no cost. Players will, however, need to create a mod.io account that is connected to their CD Projekt RED account to access cross-platform mods. The use of mod.io will also not prevent PC players from sticking to Nexus Mods or other modding platforms.
    “As we celebrate the 10th anniversary of The Witcher 3: Wild Hunt, we’re excited to share some good news for our players and modders,” wrote the studio on its official website. “Later this year, we will release one more patch for The Witcher 3: Wild Hunt. This update will introduce cross-platform mod support across PC, PlayStation 5, and Xbox Series X/S via mod.io.”
    “Creating, sharing, and enjoying mods will be easier and more accessible, as players on PC, PS5, and Xbox Series X|S will be able to share a modding ecosystem.”
    Since its release back in 2015, The Witcher 3: Wild Hunt has proven to be an incredibly successful game for CD Projekt RED. The studio had announced during its recent earnings report that more than 50 million copies of The Witcher 3 had been sold so far. This include copies across launch platforms PC, PS4 and Xbox One, as well as platforms that got the game later – PS5, Xbox Series X/S and Nintendo Switch.
    The current-gen version of the game, dubbed the Complete Edition, brought with it a host of new features to take advantage of modern hardware, including ray-traced global illumination and ambient occlusion, 4K textures, and even new content. These enhancements were also released for the PC version of The Witcher 3 as a free update.
    The studio had also released a video to celebrate a decade of killing monsters since The Witcher 3’s original release. The video focused mostly on the epic journey that players took alongside Geralt through the game’s main storyline as well as some of its more notable side quests.
    In the meantime, CD Projekt RED is working on The Witcher 4 for PC, PS5 and Xbox Series X/S. The game doesn’t yet have a solid release date.

    #10YearsofTheWitcher3 and one more patch! We will introduce cross-platform mod support for PC, PlayStation 5, and Xbox Series X|S later this year. For the first time, creating, sharing, and enjoying mods for The Witcher 3: Wild Hunt will be easier and more accessible than… pic.twitter.com/qiSh9nqd8i— The WitcherMay 30, 2025
    #witcher #getting #one #last #patch
    The Witcher 3 is Getting One Last Patch This Year, Bringing Cross-Platform Mods to Consoles
    CD Projekt RED has announced that it will be capping off 10 years of post-launch support for critically-acclaimed RPG The Witcher 3: Wild Hunt with one final update. Announced through a post on social media platform X, the studio has said that the update will be coming to PC, PS5 and Xbox Series X/S, and will bring with it cross-platform mod support. While mod support has been available in the PC version of The Witcher 3 for a while now, with this update, CD Projekt RED will allow players to create and share mods across the different platforms on which it is available. It is worth noting that this update will not be coming to the Nintendo Switch version of the game. CD Projekt RED hasn’t yet confirmed when this update will be released, saying simply that it will be coming out “later this year”. In an FAQ on its official website, the studio has also confirmed that players can upload and download mods to the platform being used – mod.io – at no cost. Players will, however, need to create a mod.io account that is connected to their CD Projekt RED account to access cross-platform mods. The use of mod.io will also not prevent PC players from sticking to Nexus Mods or other modding platforms. “As we celebrate the 10th anniversary of The Witcher 3: Wild Hunt, we’re excited to share some good news for our players and modders,” wrote the studio on its official website. “Later this year, we will release one more patch for The Witcher 3: Wild Hunt. This update will introduce cross-platform mod support across PC, PlayStation 5, and Xbox Series X/S via mod.io.” “Creating, sharing, and enjoying mods will be easier and more accessible, as players on PC, PS5, and Xbox Series X|S will be able to share a modding ecosystem.” Since its release back in 2015, The Witcher 3: Wild Hunt has proven to be an incredibly successful game for CD Projekt RED. The studio had announced during its recent earnings report that more than 50 million copies of The Witcher 3 had been sold so far. This include copies across launch platforms PC, PS4 and Xbox One, as well as platforms that got the game later – PS5, Xbox Series X/S and Nintendo Switch. The current-gen version of the game, dubbed the Complete Edition, brought with it a host of new features to take advantage of modern hardware, including ray-traced global illumination and ambient occlusion, 4K textures, and even new content. These enhancements were also released for the PC version of The Witcher 3 as a free update. The studio had also released a video to celebrate a decade of killing monsters since The Witcher 3’s original release. The video focused mostly on the epic journey that players took alongside Geralt through the game’s main storyline as well as some of its more notable side quests. In the meantime, CD Projekt RED is working on The Witcher 4 for PC, PS5 and Xbox Series X/S. The game doesn’t yet have a solid release date. #10YearsofTheWitcher3 and one more patch! 🎉We will introduce cross-platform mod support for PC, PlayStation 5, and Xbox Series X|S later this year. For the first time, creating, sharing, and enjoying mods for The Witcher 3: Wild Hunt will be easier and more accessible than… pic.twitter.com/qiSh9nqd8i— The WitcherMay 30, 2025 #witcher #getting #one #last #patch
    GAMINGBOLT.COM
    The Witcher 3 is Getting One Last Patch This Year, Bringing Cross-Platform Mods to Consoles
    CD Projekt RED has announced that it will be capping off 10 years of post-launch support for critically-acclaimed RPG The Witcher 3: Wild Hunt with one final update. Announced through a post on social media platform X, the studio has said that the update will be coming to PC, PS5 and Xbox Series X/S, and will bring with it cross-platform mod support. While mod support has been available in the PC version of The Witcher 3 for a while now, with this update, CD Projekt RED will allow players to create and share mods across the different platforms on which it is available. It is worth noting that this update will not be coming to the Nintendo Switch version of the game. CD Projekt RED hasn’t yet confirmed when this update will be released, saying simply that it will be coming out “later this year”. In an FAQ on its official website, the studio has also confirmed that players can upload and download mods to the platform being used – mod.io – at no cost. Players will, however, need to create a mod.io account that is connected to their CD Projekt RED account to access cross-platform mods. The use of mod.io will also not prevent PC players from sticking to Nexus Mods or other modding platforms. “As we celebrate the 10th anniversary of The Witcher 3: Wild Hunt, we’re excited to share some good news for our players and modders,” wrote the studio on its official website. “Later this year, we will release one more patch for The Witcher 3: Wild Hunt. This update will introduce cross-platform mod support across PC, PlayStation 5, and Xbox Series X/S via mod.io.” “Creating, sharing, and enjoying mods will be easier and more accessible, as players on PC, PS5, and Xbox Series X|S will be able to share a modding ecosystem.” Since its release back in 2015, The Witcher 3: Wild Hunt has proven to be an incredibly successful game for CD Projekt RED. The studio had announced during its recent earnings report that more than 50 million copies of The Witcher 3 had been sold so far. This include copies across launch platforms PC, PS4 and Xbox One, as well as platforms that got the game later – PS5, Xbox Series X/S and Nintendo Switch. The current-gen version of the game, dubbed the Complete Edition, brought with it a host of new features to take advantage of modern hardware, including ray-traced global illumination and ambient occlusion, 4K textures, and even new content. These enhancements were also released for the PC version of The Witcher 3 as a free update. The studio had also released a video to celebrate a decade of killing monsters since The Witcher 3’s original release. The video focused mostly on the epic journey that players took alongside Geralt through the game’s main storyline as well as some of its more notable side quests. In the meantime, CD Projekt RED is working on The Witcher 4 for PC, PS5 and Xbox Series X/S. The game doesn’t yet have a solid release date. #10YearsofTheWitcher3 and one more patch! 🎉We will introduce cross-platform mod support for PC, PlayStation 5, and Xbox Series X|S later this year. For the first time, creating, sharing, and enjoying mods for The Witcher 3: Wild Hunt will be easier and more accessible than… pic.twitter.com/qiSh9nqd8i— The Witcher (@thewitcher) May 30, 2025
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  • Witcher 3 Adding A Big New Feature 10 Years After Launch

    The Witcher 3: Wild Hunt celebrates its 10th anniversary this month, and to mark the occasion, CD Projekt Red has announced that the RPG is getting a major new feature. Cross-platform mod support is coming to the game's PC, PS5, and Xbox Series X|S versions later this year. Mods have been available on PC for a long time, but this is the first time they're coming to console."For the first time, creating, sharing, and enjoying mods for The Witcher 3: Wild Hunt will be easier and more accessible than ever," the developer said.A FAQ about this has more details, like how this is a free service provided by mod.io. As such, players will need to have or create a mod.io account and link it to their CD Projekt Red account to use cross-platform mods, at least on console. Existing modding services on PC will remain supported. PC players will not need to use mod.io to upload or download mods for The Witcher 3.Continue Reading at GameSpot
    #witcher #adding #big #new #feature
    Witcher 3 Adding A Big New Feature 10 Years After Launch
    The Witcher 3: Wild Hunt celebrates its 10th anniversary this month, and to mark the occasion, CD Projekt Red has announced that the RPG is getting a major new feature. Cross-platform mod support is coming to the game's PC, PS5, and Xbox Series X|S versions later this year. Mods have been available on PC for a long time, but this is the first time they're coming to console."For the first time, creating, sharing, and enjoying mods for The Witcher 3: Wild Hunt will be easier and more accessible than ever," the developer said.A FAQ about this has more details, like how this is a free service provided by mod.io. As such, players will need to have or create a mod.io account and link it to their CD Projekt Red account to use cross-platform mods, at least on console. Existing modding services on PC will remain supported. PC players will not need to use mod.io to upload or download mods for The Witcher 3.Continue Reading at GameSpot #witcher #adding #big #new #feature
    WWW.GAMESPOT.COM
    Witcher 3 Adding A Big New Feature 10 Years After Launch
    The Witcher 3: Wild Hunt celebrates its 10th anniversary this month, and to mark the occasion, CD Projekt Red has announced that the RPG is getting a major new feature. Cross-platform mod support is coming to the game's PC, PS5, and Xbox Series X|S versions later this year. Mods have been available on PC for a long time, but this is the first time they're coming to console."For the first time, creating, sharing, and enjoying mods for The Witcher 3: Wild Hunt will be easier and more accessible than ever," the developer said.A FAQ about this has more details, like how this is a free service provided by mod.io. As such, players will need to have or create a mod.io account and link it to their CD Projekt Red account to use cross-platform mods, at least on console. Existing modding services on PC will remain supported. PC players will not need to use mod.io to upload or download mods for The Witcher 3.Continue Reading at GameSpot
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  • Stalker 2 ModKit is in the “final” stages as GSC also prepares documentation for original trilogy remasters

    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

    Contents
    hide

    Following a rough launch, GSC Game World’s Stalker 2: Heart of Chonobyl has received a host of major updates. While still not quite there yet, the open-world game has been massively improved by patches that re-introduce A-Life, improve weapon handling and much more.
    As part of the game’s substantial Q2 2025 roadmap, GSC Game World promised that official mod tools would release for the open-world game. While the tools haven’t released at the time of writing, the developer has explained that the tools will release “soon”.
    Stalker 2 Mod Tools are almost here
    Responding to fans on Discord, GSC Game World confirmed that the official Stalker 2: Heart of Chornobyl mod tools are currently in the “final stages” of preparation before being released to the public.
    “SDK Beta is on final preparations and we are ready to start it very soon,” GSC responded to fans when asked about the game’s official mod tools.
    The arrival of the SDK will allow fans to create much more extensive mods for Stalker 2: Heart of Chornobyl. While mods like Stalker Infintiy already offer much different gameplay styles, these tools will allow easier implementation of new areas, weapons, enemies and much more.
    When mod support is added to the game, players will also be able to download mods directly from inside the game. Mods will also be downloadable on Xbox Series consoles.
    The original trilogy is also getting more support
    Alongside the release of Stalker 2 mod tools, GSC also confirmed that it will be releasing detailed documentation to assist modding for the recent Stalker: Legends of the Zone Trilogy Enhanced Edition remasters.
    While the remasters have released to very negative reception, largely due to the removal of original assets, the addition of Steam Workshop support does make the trilogy attractive to modders. In order to support the modding community, the team will release documentation to help modders understand how the games work.
    “We are preparing the modding guide for Steam Workshop,” GSC explained. “It is already possible to modify most of things on Steam, and hopefullymodding guide will help.”
    GSC is also not finished with both the Legends of the Zone Trilogy remasters or Stalker 2. With continued patches in the works for the original games, the remasters should hopefully get much better. Additionally, a number of expansions are in the works for the sequel that will offer “fresh perspectives” on the zone.

    S.T.A.L.K.E.R. 2: Heart of Chornobyl

    Platform:
    PC, Xbox Series S, Xbox Series S/X, Xbox Series X

    Genre:
    Action, Adventure, RPG, Shooter, Survival Horror

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    Share
    #stalker #modkit #final #stages #gsc
    Stalker 2 ModKit is in the “final” stages as GSC also prepares documentation for original trilogy remasters
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Contents hide Following a rough launch, GSC Game World’s Stalker 2: Heart of Chonobyl has received a host of major updates. While still not quite there yet, the open-world game has been massively improved by patches that re-introduce A-Life, improve weapon handling and much more. As part of the game’s substantial Q2 2025 roadmap, GSC Game World promised that official mod tools would release for the open-world game. While the tools haven’t released at the time of writing, the developer has explained that the tools will release “soon”. Stalker 2 Mod Tools are almost here Responding to fans on Discord, GSC Game World confirmed that the official Stalker 2: Heart of Chornobyl mod tools are currently in the “final stages” of preparation before being released to the public. “SDK Beta is on final preparations and we are ready to start it very soon,” GSC responded to fans when asked about the game’s official mod tools. The arrival of the SDK will allow fans to create much more extensive mods for Stalker 2: Heart of Chornobyl. While mods like Stalker Infintiy already offer much different gameplay styles, these tools will allow easier implementation of new areas, weapons, enemies and much more. When mod support is added to the game, players will also be able to download mods directly from inside the game. Mods will also be downloadable on Xbox Series consoles. The original trilogy is also getting more support Alongside the release of Stalker 2 mod tools, GSC also confirmed that it will be releasing detailed documentation to assist modding for the recent Stalker: Legends of the Zone Trilogy Enhanced Edition remasters. While the remasters have released to very negative reception, largely due to the removal of original assets, the addition of Steam Workshop support does make the trilogy attractive to modders. In order to support the modding community, the team will release documentation to help modders understand how the games work. “We are preparing the modding guide for Steam Workshop,” GSC explained. “It is already possible to modify most of things on Steam, and hopefullymodding guide will help.” GSC is also not finished with both the Legends of the Zone Trilogy remasters or Stalker 2. With continued patches in the works for the original games, the remasters should hopefully get much better. Additionally, a number of expansions are in the works for the sequel that will offer “fresh perspectives” on the zone. S.T.A.L.K.E.R. 2: Heart of Chornobyl Platform: PC, Xbox Series S, Xbox Series S/X, Xbox Series X Genre: Action, Adventure, RPG, Shooter, Survival Horror Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share #stalker #modkit #final #stages #gsc
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    Stalker 2 ModKit is in the “final” stages as GSC also prepares documentation for original trilogy remasters
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Contents hide Following a rough launch, GSC Game World’s Stalker 2: Heart of Chonobyl has received a host of major updates. While still not quite there yet, the open-world game has been massively improved by patches that re-introduce A-Life, improve weapon handling and much more. As part of the game’s substantial Q2 2025 roadmap, GSC Game World promised that official mod tools would release for the open-world game. While the tools haven’t released at the time of writing, the developer has explained that the tools will release “soon”. Stalker 2 Mod Tools are almost here Responding to fans on Discord, GSC Game World confirmed that the official Stalker 2: Heart of Chornobyl mod tools are currently in the “final stages” of preparation before being released to the public. “SDK Beta is on final preparations and we are ready to start it very soon,” GSC responded to fans when asked about the game’s official mod tools. The arrival of the SDK will allow fans to create much more extensive mods for Stalker 2: Heart of Chornobyl. While mods like Stalker Infintiy already offer much different gameplay styles, these tools will allow easier implementation of new areas, weapons, enemies and much more. When mod support is added to the game, players will also be able to download mods directly from inside the game. Mods will also be downloadable on Xbox Series consoles. The original trilogy is also getting more support Alongside the release of Stalker 2 mod tools, GSC also confirmed that it will be releasing detailed documentation to assist modding for the recent Stalker: Legends of the Zone Trilogy Enhanced Edition remasters. While the remasters have released to very negative reception, largely due to the removal of original assets, the addition of Steam Workshop support does make the trilogy attractive to modders. In order to support the modding community, the team will release documentation to help modders understand how the games work. “We are preparing the modding guide for Steam Workshop,” GSC explained. “It is already possible to modify most of things on Steam, and hopefully [the] modding guide will help.” GSC is also not finished with both the Legends of the Zone Trilogy remasters or Stalker 2. With continued patches in the works for the original games, the remasters should hopefully get much better. Additionally, a number of expansions are in the works for the sequel that will offer “fresh perspectives” on the zone. S.T.A.L.K.E.R. 2: Heart of Chornobyl Platform(s): PC, Xbox Series S, Xbox Series S/X, Xbox Series X Genre(s): Action, Adventure, RPG, Shooter, Survival Horror Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share
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  • Next Nintendo Direct Set for June – Rumour

    Next Nintendo Direct Set for June – Rumour
    Nintendo seems to have a new Direct presentation scheduled for the launch week of the Switch 2 or the week after, a known leaker has claimed.

    Posted By Shubhankar Parijat | On 24th, May. 2025

    The Nintendo Switch 2 is now less than two weeks away from launch, and as a major new console, it obviously has plenty of games in the pipeline, but it’s also safe to assume that there’s plenty more that we haven’t officially heard about yet. That could be changing soon, however, with a new Nintendo Direct presentation allegedly on the horizon. That’s as per known Nintendo leaker PH Brazil, who recently claimed during a livestream on Twitch, that Nintendo has a new Direct presentation planned either for the week of the Switch 2’s worldwide launch, or the week after that. Of course, this shouldn’t come as a huge surprise, with June usually having seen Nintendo Directs most years in recent years. With the Switch 2 also launching imminently, it makes sense that Nintendo will want to build early momentum for the console with major new announcements around its release. The Nintendo Switch 2 launches on June 5. Stay tuned for more updates in the coming days and weeks. Tagged With:

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    Starfield PS5 Announcement Coming This Year, Could Launch Shortly After – Rumor The 2023 sci-fi role-playing game was allegedly slated to launch for Sony's console alongside Shattered Space,... View More
    #next #nintendo #direct #set #june
    Next Nintendo Direct Set for June – Rumour
    Next Nintendo Direct Set for June – Rumour Nintendo seems to have a new Direct presentation scheduled for the launch week of the Switch 2 or the week after, a known leaker has claimed. Posted By Shubhankar Parijat | On 24th, May. 2025 The Nintendo Switch 2 is now less than two weeks away from launch, and as a major new console, it obviously has plenty of games in the pipeline, but it’s also safe to assume that there’s plenty more that we haven’t officially heard about yet. That could be changing soon, however, with a new Nintendo Direct presentation allegedly on the horizon. That’s as per known Nintendo leaker PH Brazil, who recently claimed during a livestream on Twitch, that Nintendo has a new Direct presentation planned either for the week of the Switch 2’s worldwide launch, or the week after that. Of course, this shouldn’t come as a huge surprise, with June usually having seen Nintendo Directs most years in recent years. With the Switch 2 also launching imminently, it makes sense that Nintendo will want to build early momentum for the console with major new announcements around its release. The Nintendo Switch 2 launches on June 5. Stay tuned for more updates in the coming days and weeks. Tagged With: Elden Ring: Nightreign Publisher:Bandai Namco Developer:FromSoftware Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Borderlands 4 Publisher:2K Developer:Gearbox Entertainment Platforms:PS5, Xbox Series X, PCView More Death Stranding 2: On the Beach Publisher:Sony Developer:Kojima Productions Platforms:PS5View More Amazing Articles You Might Want To Check Out! Street Fighter 6 Hits 4.6 Million Units Sold The fighting title sold an additional 200,000 units during the year's first quarter, Capcom has revealed with ... Next Nintendo Direct Set for June – Rumour Nintendo seems to have a new Direct presentation scheduled for the launch week of the Switch 2 or the week aft... Devil May Cry 5 Crosses 10 Million Units Sold The character action game has sold a total of 10.1 million units as of March 31 across all of its versions on ... Mortal Kombat 1 Won’t Receive Any More Story DLC or Characters, NetherRealm Focused on Next Project Balance adjustments and fixes will continue, but the studio is working to make its next project "as great as w... Tainted Grail: The Fall of Avalon Exits Early Access, Out Now on Consoles and PC Questline's open-world action RPG is finally complete, but it looks to release patches and modding tools in th... Starfield PS5 Announcement Coming This Year, Could Launch Shortly After – Rumor The 2023 sci-fi role-playing game was allegedly slated to launch for Sony's console alongside Shattered Space,... View More #next #nintendo #direct #set #june
    GAMINGBOLT.COM
    Next Nintendo Direct Set for June – Rumour
    Next Nintendo Direct Set for June – Rumour Nintendo seems to have a new Direct presentation scheduled for the launch week of the Switch 2 or the week after, a known leaker has claimed. Posted By Shubhankar Parijat | On 24th, May. 2025 The Nintendo Switch 2 is now less than two weeks away from launch, and as a major new console, it obviously has plenty of games in the pipeline, but it’s also safe to assume that there’s plenty more that we haven’t officially heard about yet. That could be changing soon, however, with a new Nintendo Direct presentation allegedly on the horizon. That’s as per known Nintendo leaker PH Brazil, who recently claimed during a livestream on Twitch (spotted by users on Famiboards), that Nintendo has a new Direct presentation planned either for the week of the Switch 2’s worldwide launch, or the week after that. Of course, this shouldn’t come as a huge surprise, with June usually having seen Nintendo Directs most years in recent years. With the Switch 2 also launching imminently, it makes sense that Nintendo will want to build early momentum for the console with major new announcements around its release. The Nintendo Switch 2 launches on June 5. Stay tuned for more updates in the coming days and weeks. Tagged With: Elden Ring: Nightreign Publisher:Bandai Namco Developer:FromSoftware Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Borderlands 4 Publisher:2K Developer:Gearbox Entertainment Platforms:PS5, Xbox Series X, PCView More Death Stranding 2: On the Beach Publisher:Sony Developer:Kojima Productions Platforms:PS5View More Amazing Articles You Might Want To Check Out! Street Fighter 6 Hits 4.6 Million Units Sold The fighting title sold an additional 200,000 units during the year's first quarter, Capcom has revealed with ... Next Nintendo Direct Set for June – Rumour Nintendo seems to have a new Direct presentation scheduled for the launch week of the Switch 2 or the week aft... Devil May Cry 5 Crosses 10 Million Units Sold The character action game has sold a total of 10.1 million units as of March 31 across all of its versions on ... Mortal Kombat 1 Won’t Receive Any More Story DLC or Characters, NetherRealm Focused on Next Project Balance adjustments and fixes will continue, but the studio is working to make its next project "as great as w... Tainted Grail: The Fall of Avalon Exits Early Access, Out Now on Consoles and PC Questline's open-world action RPG is finally complete, but it looks to release patches and modding tools in th... Starfield PS5 Announcement Coming This Year, Could Launch Shortly After – Rumor The 2023 sci-fi role-playing game was allegedly slated to launch for Sony's console alongside Shattered Space,... View More
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  • InZoi devs delay first major update and mod tools to focus on improved emotions and better quality

    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

    Krafton’s The Sims competitor InZoi has delayed its first major update to focus on adding improved emotions to the game. The first major update for the life simulator roadmap has been delayed alongside the planned release of the game’s mod tools as the team aims to “prioritise quality over speed”.
    In a statement on the game’s Steam page, game director Hyungjun “Kjun” Kim explained that the team needs slightly longer to deliver the first major update at the level of quality fans deserve. Now, fans will have to wait until mid-June to get access to the new update.
    InZoi update and mod tools delayed
    Kim explained that the team is working to “improve how Zois express emotions and show personality in the June update”. Right now, the team noticed that upgrades for the game’s Zoi emotions are currently not working.
    “During our work on emotional stability in the April update, we discovered some unexpected side effects,” Kim explained. “Currently, some Zois freeze or fail to reflect emotions through facial expressions or behaviors — this will be addressed in June. We also heard feedback that Zois sometimes lack distinctiveness in their behavior. We’re adding emotion-based conversations and reactions, so that even the same actions vary depending on emotional state.”
    “The update that was originally planned for the end of May, including the modding system, has been postponed to mid-June, Kim explained on the game’s Steam page. “We felt there were still areas that needed improvement, and we wanted to prioritize quality over speed. Although the schedule has shifted, we are working to deliver content that’s truly satisfying.”
    Alongside the delayed update, the team gave an update on the game’s ModKit that will allow players to create more advanced mods.
    “The ModKit is a tool designed to help you create mods. Its purpose is to make it easier to create mod content and allow for more flexible sharing,” the developer explained. “While inZOI includes a built-in CurseForge integration, we’ve broadened support so that creators can share mods in two ways.”
    Players will be able to upload a mod to CurseForge and install it through the in-game Mod Browser or save a mod locally and add it to the mods folder in the game’s installation folder. When the ModKit is released, players will be able to completely change the game as they want.

    InZoi

    Platform:
    PC

    Genre:
    Simulation

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    Share
    #inzoi #devs #delay #first #major
    InZoi devs delay first major update and mod tools to focus on improved emotions and better quality
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Krafton’s The Sims competitor InZoi has delayed its first major update to focus on adding improved emotions to the game. The first major update for the life simulator roadmap has been delayed alongside the planned release of the game’s mod tools as the team aims to “prioritise quality over speed”. In a statement on the game’s Steam page, game director Hyungjun “Kjun” Kim explained that the team needs slightly longer to deliver the first major update at the level of quality fans deserve. Now, fans will have to wait until mid-June to get access to the new update. InZoi update and mod tools delayed Kim explained that the team is working to “improve how Zois express emotions and show personality in the June update”. Right now, the team noticed that upgrades for the game’s Zoi emotions are currently not working. “During our work on emotional stability in the April update, we discovered some unexpected side effects,” Kim explained. “Currently, some Zois freeze or fail to reflect emotions through facial expressions or behaviors — this will be addressed in June. We also heard feedback that Zois sometimes lack distinctiveness in their behavior. We’re adding emotion-based conversations and reactions, so that even the same actions vary depending on emotional state.” “The update that was originally planned for the end of May, including the modding system, has been postponed to mid-June, Kim explained on the game’s Steam page. “We felt there were still areas that needed improvement, and we wanted to prioritize quality over speed. Although the schedule has shifted, we are working to deliver content that’s truly satisfying.” Alongside the delayed update, the team gave an update on the game’s ModKit that will allow players to create more advanced mods. “The ModKit is a tool designed to help you create mods. Its purpose is to make it easier to create mod content and allow for more flexible sharing,” the developer explained. “While inZOI includes a built-in CurseForge integration, we’ve broadened support so that creators can share mods in two ways.” Players will be able to upload a mod to CurseForge and install it through the in-game Mod Browser or save a mod locally and add it to the mods folder in the game’s installation folder. When the ModKit is released, players will be able to completely change the game as they want. InZoi Platform: PC Genre: Simulation Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share #inzoi #devs #delay #first #major
    WWW.VIDEOGAMER.COM
    InZoi devs delay first major update and mod tools to focus on improved emotions and better quality
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Krafton’s The Sims competitor InZoi has delayed its first major update to focus on adding improved emotions to the game. The first major update for the life simulator roadmap has been delayed alongside the planned release of the game’s mod tools as the team aims to “prioritise quality over speed”. In a statement on the game’s Steam page, game director Hyungjun “Kjun” Kim explained that the team needs slightly longer to deliver the first major update at the level of quality fans deserve. Now, fans will have to wait until mid-June to get access to the new update. InZoi update and mod tools delayed Kim explained that the team is working to “improve how Zois express emotions and show personality in the June update”. Right now, the team noticed that upgrades for the game’s Zoi emotions are currently not working. “During our work on emotional stability in the April update, we discovered some unexpected side effects,” Kim explained. “Currently, some Zois freeze or fail to reflect emotions through facial expressions or behaviors — this will be addressed in June. We also heard feedback that Zois sometimes lack distinctiveness in their behavior. We’re adding emotion-based conversations and reactions, so that even the same actions vary depending on emotional state.” “The update that was originally planned for the end of May, including the modding system, has been postponed to mid-June, Kim explained on the game’s Steam page. “We felt there were still areas that needed improvement, and we wanted to prioritize quality over speed. Although the schedule has shifted, we are working to deliver content that’s truly satisfying.” Alongside the delayed update, the team gave an update on the game’s ModKit that will allow players to create more advanced mods. “The ModKit is a tool designed to help you create mods. Its purpose is to make it easier to create mod content and allow for more flexible sharing,” the developer explained. “While inZOI includes a built-in CurseForge integration, we’ve broadened support so that creators can share mods in two ways.” Players will be able to upload a mod to CurseForge and install it through the in-game Mod Browser or save a mod locally and add it to the mods folder in the game’s installation folder. When the ModKit is released, players will be able to completely change the game as they want. InZoi Platform(s): PC Genre(s): Simulation Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share
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  • Tainted Grail: The Fall of Avalon Exits Early Access, Out Now on Consoles and PC

    News

    Tainted Grail: The Fall of Avalon Exits Early Access, Out Now on Consoles and PC
    Questline's open-world action RPG is finally complete, but it looks to release patches and modding tools in the coming weeks.

    Posted By Rashid Sayed | On 24th, May. 2025

    After over two years in Steam Early Access, Version 1.0 of Questline’s Tainted Grail: The Fall of Avalon is now available on PC. It also marks the open-world role-playing game’s release on PS5 and Xbox Series X/S. Check out the release trailer below.
    Based on Arthurian legend, the story unfolds on Avalon, an island that King Arthur and his followers retreated to but is overwhelmed by the Red Death. A strange phenomenon known as the Wyrdness is also spreading, mutating and twisting everything it touches. The player starts in an asylum and escapes, seeking to survive and maybe unravel Avalon’s mysteries.
    Check out our review for Tainted Grail: The Fall of Avalon – we gave it a seven out of ten on PS5 due to technical issues. Questline will release “quite a lot” of patches in the coming weeks to address bugs. However, it’s also looking to share the first modding tools in “about a month,” with more to follow later.
    A build for Steam Deck with improved performance is also in the works, and the developer is also interested in additional content, though it’s still TBD.
    Tagged With:

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    Publisher:Bandai Namco Developer:FromSoftware Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More
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    Publisher:2K Developer:Gearbox Entertainment Platforms:PS5, Xbox Series X, PCView More
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    Publisher:Sony Developer:Kojima Productions Platforms:PS5View More
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    Death Stranding 2: On the Beach QR Code Displays Mysterious Prepper Shelter Video Out of nowhere, Kojima Productions teases something before the sequel's worldwide launch on June 26th for Play... View More
    #tainted #grail #fall #avalon #exits
    Tainted Grail: The Fall of Avalon Exits Early Access, Out Now on Consoles and PC
    News Tainted Grail: The Fall of Avalon Exits Early Access, Out Now on Consoles and PC Questline's open-world action RPG is finally complete, but it looks to release patches and modding tools in the coming weeks. Posted By Rashid Sayed | On 24th, May. 2025 After over two years in Steam Early Access, Version 1.0 of Questline’s Tainted Grail: The Fall of Avalon is now available on PC. It also marks the open-world role-playing game’s release on PS5 and Xbox Series X/S. Check out the release trailer below. Based on Arthurian legend, the story unfolds on Avalon, an island that King Arthur and his followers retreated to but is overwhelmed by the Red Death. A strange phenomenon known as the Wyrdness is also spreading, mutating and twisting everything it touches. The player starts in an asylum and escapes, seeking to survive and maybe unravel Avalon’s mysteries. Check out our review for Tainted Grail: The Fall of Avalon – we gave it a seven out of ten on PS5 due to technical issues. Questline will release “quite a lot” of patches in the coming weeks to address bugs. However, it’s also looking to share the first modding tools in “about a month,” with more to follow later. A build for Steam Deck with improved performance is also in the works, and the developer is also interested in additional content, though it’s still TBD. Tagged With: Elden Ring: Nightreign Publisher:Bandai Namco Developer:FromSoftware Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Borderlands 4 Publisher:2K Developer:Gearbox Entertainment Platforms:PS5, Xbox Series X, PCView More Death Stranding 2: On the Beach Publisher:Sony Developer:Kojima Productions Platforms:PS5View More Amazing Articles You Might Want To Check Out! Tainted Grail: The Fall of Avalon Exits Early Access, Out Now on Consoles and PC Questline's open-world action RPG is finally complete, but it looks to release patches and modding tools in th... Starfield PS5 Announcement Coming This Year, Could Launch Shortly After – Rumor The 2023 sci-fi role-playing game was allegedly slated to launch for Sony's console alongside Shattered Space,... Gears of War: Reloaded Beta Listing Appears on SteamDB The beta could be used to test multiplayer and may be announced in the coming weeks. The full game launches on... Splitgate 2 Open Beta is Now Live The portal-focused free-to-play shooter offers nine maps, three modes, a map creator, the beta battle pass, an... 2K is Getting Ready for a BioShock-Related Announcement “Fairly Soon” – Rumour There are no details about whether this announcement will have to do with the upcoming BioShock 4, or if it is... Death Stranding 2: On the Beach QR Code Displays Mysterious Prepper Shelter Video Out of nowhere, Kojima Productions teases something before the sequel's worldwide launch on June 26th for Play... View More #tainted #grail #fall #avalon #exits
    GAMINGBOLT.COM
    Tainted Grail: The Fall of Avalon Exits Early Access, Out Now on Consoles and PC
    News Tainted Grail: The Fall of Avalon Exits Early Access, Out Now on Consoles and PC Questline's open-world action RPG is finally complete, but it looks to release patches and modding tools in the coming weeks. Posted By Rashid Sayed | On 24th, May. 2025 After over two years in Steam Early Access, Version 1.0 of Questline’s Tainted Grail: The Fall of Avalon is now available on PC. It also marks the open-world role-playing game’s release on PS5 and Xbox Series X/S. Check out the release trailer below. Based on Arthurian legend, the story unfolds on Avalon, an island that King Arthur and his followers retreated to but is overwhelmed by the Red Death. A strange phenomenon known as the Wyrdness is also spreading, mutating and twisting everything it touches. The player starts in an asylum and escapes, seeking to survive and maybe unravel Avalon’s mysteries. Check out our review for Tainted Grail: The Fall of Avalon – we gave it a seven out of ten on PS5 due to technical issues. Questline will release “quite a lot” of patches in the coming weeks to address bugs. However, it’s also looking to share the first modding tools in “about a month,” with more to follow later. A build for Steam Deck with improved performance is also in the works, and the developer is also interested in additional content, though it’s still TBD. Tagged With: Elden Ring: Nightreign Publisher:Bandai Namco Developer:FromSoftware Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Borderlands 4 Publisher:2K Developer:Gearbox Entertainment Platforms:PS5, Xbox Series X, PCView More Death Stranding 2: On the Beach Publisher:Sony Developer:Kojima Productions Platforms:PS5View More Amazing Articles You Might Want To Check Out! Tainted Grail: The Fall of Avalon Exits Early Access, Out Now on Consoles and PC Questline's open-world action RPG is finally complete, but it looks to release patches and modding tools in th... Starfield PS5 Announcement Coming This Year, Could Launch Shortly After – Rumor The 2023 sci-fi role-playing game was allegedly slated to launch for Sony's console alongside Shattered Space,... Gears of War: Reloaded Beta Listing Appears on SteamDB The beta could be used to test multiplayer and may be announced in the coming weeks. The full game launches on... Splitgate 2 Open Beta is Now Live The portal-focused free-to-play shooter offers nine maps, three modes, a map creator, the beta battle pass, an... 2K is Getting Ready for a BioShock-Related Announcement “Fairly Soon” – Rumour There are no details about whether this announcement will have to do with the upcoming BioShock 4, or if it is... Death Stranding 2: On the Beach QR Code Displays Mysterious Prepper Shelter Video Out of nowhere, Kojima Productions teases something before the sequel's worldwide launch on June 26th for Play... View More
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