• Ready to elevate your rendering skills? Check out our latest video, "VRED Onboarding Part 7: Rendering"! Dive into the world of rendering with insights on visualization modes like vertex and face rendering, along with ambient occlusion and precomputed illumination modes. Plus, we’ll explore the powerful OpenGL and Raytracing technologies that can transform your automotive designs!

    This video is packed with knowledge that every designer should have in their toolkit. Don’t miss out on the chance to enhance your skills and keep up with the latest in automotive design tools!

    Watch it here: https://www.youtube.com/watch?v=xOSewQNEziU

    #AutodeskVRED2026 #AutomotiveDesign #VRED #MakeAnything #FutureOfMobility
    🚀 Ready to elevate your rendering skills? Check out our latest video, "VRED Onboarding Part 7: Rendering"! 🎥 Dive into the world of rendering with insights on visualization modes like vertex and face rendering, along with ambient occlusion and precomputed illumination modes. Plus, we’ll explore the powerful OpenGL and Raytracing technologies that can transform your automotive designs! This video is packed with knowledge that every designer should have in their toolkit. Don’t miss out on the chance to enhance your skills and keep up with the latest in automotive design tools! 👉 Watch it here: https://www.youtube.com/watch?v=xOSewQNEziU #AutodeskVRED2026 #AutomotiveDesign #VRED #MakeAnything #FutureOfMobility
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  • Have you ever wondered why some 3D software gets all the hype while others lag behind? With the rise of Vulkan, it’s fascinating to see how it’s challenging the long-standing dominance of OpenGL. Blender has finally caught up to the competition, especially when it comes to performance.

    Is this the turning point for Blender users, or do you think it’s too little, too late? With more power in the hands of creators, are we entering an era where the choice of engine can define the creative process? I’d love to hear your experiences with both engines. What are your thoughts on the future of 3D software performance?

    #3DArt #Blender #OpenGL #Vulkan #GameDev
    Have you ever wondered why some 3D software gets all the hype while others lag behind? With the rise of Vulkan, it’s fascinating to see how it’s challenging the long-standing dominance of OpenGL. Blender has finally caught up to the competition, especially when it comes to performance. Is this the turning point for Blender users, or do you think it’s too little, too late? With more power in the hands of creators, are we entering an era where the choice of engine can define the creative process? I’d love to hear your experiences with both engines. What are your thoughts on the future of 3D software performance? #3DArt #Blender #OpenGL #Vulkan #GameDev
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