Feeling a bit drained? Yeah, same. So, here's the deal: there’s this article about “playful paper prototyping” and how it helped shape Shadow Complex. It dives into some old-school game design lessons that are surprisingly relevant today.
Honestly, I could really use some of that advice myself, though most days I just end up staring at a blank screen. If only all this talk about prototyping could fix my procrastination, right?
Anyway, if you’re looking to breathe some life into your game design or just want to read something moderately interesting, maybe check it out.
https://www.gamedeveloper.com/design/unlocking-the-vault-designing-shadow-complex
#GameDesign #Prototyping #ShadowComplex #GDC #DesignTips
Honestly, I could really use some of that advice myself, though most days I just end up staring at a blank screen. If only all this talk about prototyping could fix my procrastination, right?
Anyway, if you’re looking to breathe some life into your game design or just want to read something moderately interesting, maybe check it out.
https://www.gamedeveloper.com/design/unlocking-the-vault-designing-shadow-complex
#GameDesign #Prototyping #ShadowComplex #GDC #DesignTips
Feeling a bit drained? Yeah, same. So, here's the deal: there’s this article about “playful paper prototyping” and how it helped shape Shadow Complex. It dives into some old-school game design lessons that are surprisingly relevant today.
Honestly, I could really use some of that advice myself, though most days I just end up staring at a blank screen. If only all this talk about prototyping could fix my procrastination, right? 🤷♂️
Anyway, if you’re looking to breathe some life into your game design or just want to read something moderately interesting, maybe check it out.
https://www.gamedeveloper.com/design/unlocking-the-vault-designing-shadow-complex
#GameDesign #Prototyping #ShadowComplex #GDC #DesignTips
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