• ¿Hasta cuándo vamos a permitir que la tecnología se burle de nosotros? La serie Black Mirror 7 ha hecho un trabajo impresionante al ridiculizar la absurda "passthrough inversée" del Vision Pro de Apple. ¡Es un desastre total! En lugar de avanzar hacia un futuro donde la realidad aumentada mejora nuestras vidas, estamos viendo un espectáculo deprimente que nos recuerda lo lejos que están las corporaciones de comprender lo que realmente necesitamos. Apple debería avergonzarse de lanzar productos como este, que no hacen más que acentuar nuestra alienación en un mundo cada vez más digital. ¡Basta de innovación vacía y de promesas incumplidas!

    #BlackMirror #VisionPro #RealidadAumentada #
    ¿Hasta cuándo vamos a permitir que la tecnología se burle de nosotros? La serie Black Mirror 7 ha hecho un trabajo impresionante al ridiculizar la absurda "passthrough inversée" del Vision Pro de Apple. ¡Es un desastre total! En lugar de avanzar hacia un futuro donde la realidad aumentada mejora nuestras vidas, estamos viendo un espectáculo deprimente que nos recuerda lo lejos que están las corporaciones de comprender lo que realmente necesitamos. Apple debería avergonzarse de lanzar productos como este, que no hacen más que acentuar nuestra alienación en un mundo cada vez más digital. ¡Basta de innovación vacía y de promesas incumplidas! #BlackMirror #VisionPro #RealidadAumentada #
    Black Mirror 7 ridiculise la passthrough inversée du Vision Pro
    Quand Black Mirror se mêle de réalité augmentée, ça fait mal… surtout à Apple ! Dans […] Cet article Black Mirror 7 ridiculise la passthrough inversée du Vision Pro a été publié sur REALITE-VIRTUELLE.COM.
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  • ¿Te imaginas redecorar tu hogar sin gastar ni un centavo? Gracias a Apple Vision Pro, eso ya no es un sueño imposible. Ahora, puedes transformar tu interior con un simple "clic", como si tuvieras un mago en casa. Olvídate de los muebles caros y de los diseños de interiores aburridos. La nueva tendencia es ponerle unas gafas caras y dejar que la realidad virtual haga el trabajo. Seguro que tus amigos te preguntarán cómo lograste ese cambio radical... ¡y tú podrás sonreír mientras les cuentas que todo fue "virtual"! Porque, al final, ¿quién necesita una casa bonita cuando puedes tener una imagen perfecta en tu pantalla?

    #AppleVisionPro #Decoración
    ¿Te imaginas redecorar tu hogar sin gastar ni un centavo? Gracias a Apple Vision Pro, eso ya no es un sueño imposible. Ahora, puedes transformar tu interior con un simple "clic", como si tuvieras un mago en casa. Olvídate de los muebles caros y de los diseños de interiores aburridos. La nueva tendencia es ponerle unas gafas caras y dejar que la realidad virtual haga el trabajo. Seguro que tus amigos te preguntarán cómo lograste ese cambio radical... ¡y tú podrás sonreír mientras les cuentas que todo fue "virtual"! Porque, al final, ¿quién necesita una casa bonita cuando puedes tener una imagen perfecta en tu pantalla? #AppleVisionPro #Decoración
    Changer de déco sans dépenser un centime ? Merci Apple Vision Pro
    Et si vous pouviez métamorphoser votre intérieur en un clin d’œil, sans rien acheter ? […] Cet article Changer de déco sans dépenser un centime ? Merci Apple Vision Pro a été publié sur REALITE-VIRTUELLE.COM.
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  • Exciting news, everyone! The launch of the Apple Vision Pro 2 on February 2, 2024, is set to revolutionize our experience like never before! Imagine diving into a world where technology and reality merge seamlessly, opening doors to endless possibilities!

    With its high-end spatial capabilities, this innovative headset is not just a gadget; it’s a portal to new adventures and creativity! Whether you’re a gamer, a creator, or simply a tech enthusiast, the Apple Vision Pro 2 is designed to elevate your experience to new heights!

    Let’s embrace this change together and see how it can transform our lives for the better!

    #AppleVisionPro
    🌟 Exciting news, everyone! 🌟 The launch of the Apple Vision Pro 2 on February 2, 2024, is set to revolutionize our experience like never before! 🚀 Imagine diving into a world where technology and reality merge seamlessly, opening doors to endless possibilities! 🌈 With its high-end spatial capabilities, this innovative headset is not just a gadget; it’s a portal to new adventures and creativity! 🎨✨ Whether you’re a gamer, a creator, or simply a tech enthusiast, the Apple Vision Pro 2 is designed to elevate your experience to new heights! Let’s embrace this change together and see how it can transform our lives for the better! 💪💖 #AppleVisionPro
    L’Apple Vision Pro 2 pourrait bien tout changer, découvrez pourquoi
    Le 2 février 2024, Apple a lancé son casque spatial haut de gamme, l’Apple Vision […] Cet article L’Apple Vision Pro 2 pourrait bien tout changer, découvrez pourquoi a été publié sur REALITE-VIRTUELLE.COM.
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  • Narrative Designer (Writer) (Temporary) - Infinity Ward at Activision

    Narrative Designer- Infinity WardActivisionWoodland Hills California 91367 United States of America1 hour agoApplyJob Title:Narrative Designer- Infinity WardRequisition ID:R025334Job Description:Your PlatformFounded in 2002, Infinity Ward is the original studio behind the Call of Duty® franchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. Some of our previous titles include: Call of Duty®: Ghosts , Call of Duty®: Infinite Warfare and most recently, Call of Duty®: Modern Warfare II .A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and talented development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with.Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at /, on Facebook at /, and @InfinityWard on Twitter.As a Narrative writer, you will act as one of several key contributors to the story of our games. Your work will support the vision driven by the Creative and Narrative Directors. The ideal candidate will have previous success as a Game Writer and Developer, outstanding communication skills, excellent understanding of story and game structure, and the ability to work within established narrative canon and gameplay goals. Experience in first person shooter, military and action-adventure games is highly preferred.Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:Develop fresh and compelling interactive stories, consistent with company game philosophy and visionProactively champion a story vision that supports overarching project goals through structure, character, and themeParticipate in the development of assets related to narrative/scripted events, as well as in their implementation and debug. Own and master tools and systems related to narrativeUnderstand gameplay elements and assess how they could affect the development of the story. Present collaborative solutions for adjustments as conflicts ariseWrite for various mediaPromote excellence in storytelling craft through feedback and directionIdentify, assess, and mitigate project risksQualifications:3+ years of game development experience1-2+ shipped titles with a narrative design or writing creditBachelor’s degree in a creative or communication-focused field, or equivalent work experienceExcellent creative writing abilitiesExcellent verbal communication skillsStrong understanding of game productionPassion for storytelling and interactive mediaOur WorldAt Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.Ready to Activate Your Future?The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.RewardsWe provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;401with Company match, tuition reimbursement, charitable donation matching;Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting / .In the U.S., the standard base pay range for this role is - Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

    Create Your Profile — Game companies can contact you with their relevant job openings.
    Apply
    #narrative #designer #writer #temporary #infinity
    Narrative Designer (Writer) (Temporary) - Infinity Ward at Activision
    Narrative Designer- Infinity WardActivisionWoodland Hills California 91367 United States of America1 hour agoApplyJob Title:Narrative Designer- Infinity WardRequisition ID:R025334Job Description:Your PlatformFounded in 2002, Infinity Ward is the original studio behind the Call of Duty® franchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. Some of our previous titles include: Call of Duty®: Ghosts , Call of Duty®: Infinite Warfare and most recently, Call of Duty®: Modern Warfare II .A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and talented development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with.Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at /, on Facebook at /, and @InfinityWard on Twitter.As a Narrative writer, you will act as one of several key contributors to the story of our games. Your work will support the vision driven by the Creative and Narrative Directors. The ideal candidate will have previous success as a Game Writer and Developer, outstanding communication skills, excellent understanding of story and game structure, and the ability to work within established narrative canon and gameplay goals. Experience in first person shooter, military and action-adventure games is highly preferred.Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:Develop fresh and compelling interactive stories, consistent with company game philosophy and visionProactively champion a story vision that supports overarching project goals through structure, character, and themeParticipate in the development of assets related to narrative/scripted events, as well as in their implementation and debug. Own and master tools and systems related to narrativeUnderstand gameplay elements and assess how they could affect the development of the story. Present collaborative solutions for adjustments as conflicts ariseWrite for various mediaPromote excellence in storytelling craft through feedback and directionIdentify, assess, and mitigate project risksQualifications:3+ years of game development experience1-2+ shipped titles with a narrative design or writing creditBachelor’s degree in a creative or communication-focused field, or equivalent work experienceExcellent creative writing abilitiesExcellent verbal communication skillsStrong understanding of game productionPassion for storytelling and interactive mediaOur WorldAt Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.Ready to Activate Your Future?The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.RewardsWe provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;401with Company match, tuition reimbursement, charitable donation matching;Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting / .In the U.S., the standard base pay range for this role is - Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable. Create Your Profile — Game companies can contact you with their relevant job openings. Apply #narrative #designer #writer #temporary #infinity
    Narrative Designer (Writer) (Temporary) - Infinity Ward at Activision
    Narrative Designer (Writer) (Temporary) - Infinity WardActivisionWoodland Hills California 91367 United States of America1 hour agoApplyJob Title:Narrative Designer (Writer) (Temporary) - Infinity WardRequisition ID:R025334Job Description:Your PlatformFounded in 2002, Infinity Ward is the original studio behind the Call of Duty® franchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. Some of our previous titles include: Call of Duty®: Ghosts , Call of Duty®: Infinite Warfare and most recently, Call of Duty®: Modern Warfare II .A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and talented development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with.Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at https://www.infinityward.com/, on Facebook at https://www.facebook.com/InfinityWard/, and @InfinityWard on Twitter.As a Narrative writer, you will act as one of several key contributors to the story of our games. Your work will support the vision driven by the Creative and Narrative Directors. The ideal candidate will have previous success as a Game Writer and Developer, outstanding communication skills, excellent understanding of story and game structure, and the ability to work within established narrative canon and gameplay goals. Experience in first person shooter, military and action-adventure games is highly preferred.Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:Develop fresh and compelling interactive stories, consistent with company game philosophy and visionProactively champion a story vision that supports overarching project goals through structure, character, and themeParticipate in the development of assets related to narrative/scripted events (gameplay, audio, art), as well as in their implementation and debug. Own and master tools and systems related to narrativeUnderstand gameplay elements and assess how they could affect the development of the story. Present collaborative solutions for adjustments as conflicts ariseWrite for various media (e.g., in-game copy, cinematic scripts, story bible documentation, pitch documentation, short stories, promotional copy)Promote excellence in storytelling craft through feedback and directionIdentify, assess, and mitigate project risksQualifications:3+ years of game development experience1-2+ shipped titles with a narrative design or writing creditBachelor’s degree in a creative or communication-focused field, or equivalent work experienceExcellent creative writing abilitiesExcellent verbal communication skillsStrong understanding of game productionPassion for storytelling and interactive mediaOur WorldAt Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.Ready to Activate Your Future?The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.RewardsWe provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;401(k) with Company match, tuition reimbursement, charitable donation matching;Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/ .In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable. Create Your Profile — Game companies can contact you with their relevant job openings. Apply
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  • Apple’s Vision Pro can help optimize training budgets — study

    A report that crossed my desk today should be of interest to any enterprise seeking to get bigger benefits from their existing training budgets: it suggests that Apple’s soon-to-be growing family of visionOS devices really can boost training.

    Researchers evaluated a 12-week electrical contracting certification program delivered at a facility in New Jersey. During the course, instructors used both traditional classroom and hands-on teaching alongside three modules developed by BILT for Apple Vision Pro.

    The combination delivered impressive results, according to the report.

    Spatial reality is good for learning

    Apparently spatial computing can help with training with measurable results:

    Students using the Apple devices completed the course almost 24% faster than classes using traditional curriculum alone.

    76% of the class tracked at least three weeks ahead of schedule, while 88% were 2.5 weeks ahead.

    93% of students said they felt ready to apply their new skills in the field. 

    Student engagement increased by 50%; learners liked that immersive content allowed them to practice hands-on without risking damage, injury, or delay. 

    The retention of knowledge also increased. Preliminary analysis suggests that observed retention of course material directly supplemented with spatial learning improved from 30%, including vocabulary and terminology retention, to 90% compared to cohorts.

    In every measured metric, students completed learning tasks faster using visionOS than they did without, which gave instructors considerable additional class teaching time.

    These should all be seen as significant outcomes. They suggest that using Apple’s spatial reality devices can and do deliver big improvements in training. You can watch a short overview of the results here.

    Apple and the blending of reality

    It also looks as if this kind of XR training can help students eliminate some errors completely. The study suggests that reverse polarity and sheathing errors were eliminated entirely, while some wiring errors were reduced by 90%. It clearly makes a huge difference to some learners to interact with things in the virtual world while learning — “visual learners” are a thing; we knew it, and the tech leans deep into serving that need effectively. 

    “BILT for Apple Vision Pro catapults students over the steep learning curve,” said BILT CEO Nate Henderson. “The study underscores how powerful immersive training can be for a new generation of workers.”

    Of course, it should be considered that BILT’s report would make claims of this kind, given that delivering learning experiences in extended reality is part of what the company is all about. But the data — gathered through a range of metrics — aligns with what we’ve heard before.

    We are seeing ever more illustrations of this kind of use, including Endo’s Spatial Computing Injection Simulator introduced last month, CAE’s Vision Pro-based pilot training solution, or the way the tools are used at Dassault Systèmes. Just as surgeons have already experimented with using VisionPro during surgery to collaborate with experts remotely to help handle challenging cases, BILT notes the potential for field service and other engineers to call in help with their own complex tasks.  

    We do need some education

    But when it comes to training, the big takeaway seems to be that use of visionOS helps make sure students get it right first time, which can boost confidence and make them more likely to get something right again. 

    “Project one has so many fundamentals,” said Electrical Instructor, Kristian Desjardin. “Students seeing BILT on the Apple Vision Pro set the fundamentals up correctly from the beginning. If they mount their boxes right the first time, they’re going to mount right the second time. If they put their sheathing in the first time, it’s not going to take them until the third time. And that’s what we saw in projects 1-10.”

    The instructors also claimed that they got their students through their learning grades far faster than they had before.

    Can this work for everyone? It’s wise to maintain a certain incredulity when you experience stories of this kind, but the indication is that there are some learning tasks that really benefit from visionOS devices — and that using them may help people learn faster and more effectively. The inference has to be that such tools might yet enable swift skills education on a local, national, or even international level, which could help resolve some strategic skill gaps.

    You can follow me on social media! Join me on BlueSky,  LinkedIn, and Mastodon.
    #apples #vision #pro #can #help
    Apple’s Vision Pro can help optimize training budgets — study
    A report that crossed my desk today should be of interest to any enterprise seeking to get bigger benefits from their existing training budgets: it suggests that Apple’s soon-to-be growing family of visionOS devices really can boost training. Researchers evaluated a 12-week electrical contracting certification program delivered at a facility in New Jersey. During the course, instructors used both traditional classroom and hands-on teaching alongside three modules developed by BILT for Apple Vision Pro. The combination delivered impressive results, according to the report. Spatial reality is good for learning Apparently spatial computing can help with training with measurable results: Students using the Apple devices completed the course almost 24% faster than classes using traditional curriculum alone. 76% of the class tracked at least three weeks ahead of schedule, while 88% were 2.5 weeks ahead. 93% of students said they felt ready to apply their new skills in the field.  Student engagement increased by 50%; learners liked that immersive content allowed them to practice hands-on without risking damage, injury, or delay.  The retention of knowledge also increased. Preliminary analysis suggests that observed retention of course material directly supplemented with spatial learning improved from 30%, including vocabulary and terminology retention, to 90% compared to cohorts. In every measured metric, students completed learning tasks faster using visionOS than they did without, which gave instructors considerable additional class teaching time. These should all be seen as significant outcomes. They suggest that using Apple’s spatial reality devices can and do deliver big improvements in training. You can watch a short overview of the results here. Apple and the blending of reality It also looks as if this kind of XR training can help students eliminate some errors completely. The study suggests that reverse polarity and sheathing errors were eliminated entirely, while some wiring errors were reduced by 90%. It clearly makes a huge difference to some learners to interact with things in the virtual world while learning — “visual learners” are a thing; we knew it, and the tech leans deep into serving that need effectively.  “BILT for Apple Vision Pro catapults students over the steep learning curve,” said BILT CEO Nate Henderson. “The study underscores how powerful immersive training can be for a new generation of workers.” Of course, it should be considered that BILT’s report would make claims of this kind, given that delivering learning experiences in extended reality is part of what the company is all about. But the data — gathered through a range of metrics — aligns with what we’ve heard before. We are seeing ever more illustrations of this kind of use, including Endo’s Spatial Computing Injection Simulator introduced last month, CAE’s Vision Pro-based pilot training solution, or the way the tools are used at Dassault Systèmes. Just as surgeons have already experimented with using VisionPro during surgery to collaborate with experts remotely to help handle challenging cases, BILT notes the potential for field service and other engineers to call in help with their own complex tasks.   We do need some education But when it comes to training, the big takeaway seems to be that use of visionOS helps make sure students get it right first time, which can boost confidence and make them more likely to get something right again.  “Project one has so many fundamentals,” said Electrical Instructor, Kristian Desjardin. “Students seeing BILT on the Apple Vision Pro set the fundamentals up correctly from the beginning. If they mount their boxes right the first time, they’re going to mount right the second time. If they put their sheathing in the first time, it’s not going to take them until the third time. And that’s what we saw in projects 1-10.” The instructors also claimed that they got their students through their learning grades far faster than they had before. Can this work for everyone? It’s wise to maintain a certain incredulity when you experience stories of this kind, but the indication is that there are some learning tasks that really benefit from visionOS devices — and that using them may help people learn faster and more effectively. The inference has to be that such tools might yet enable swift skills education on a local, national, or even international level, which could help resolve some strategic skill gaps. You can follow me on social media! Join me on BlueSky,  LinkedIn, and Mastodon. #apples #vision #pro #can #help
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    Apple’s Vision Pro can help optimize training budgets — study
    A report that crossed my desk today should be of interest to any enterprise seeking to get bigger benefits from their existing training budgets: it suggests that Apple’s soon-to-be growing family of visionOS devices really can boost training. Researchers evaluated a 12-week electrical contracting certification program delivered at a facility in New Jersey. During the course, instructors used both traditional classroom and hands-on teaching alongside three modules developed by BILT for Apple Vision Pro. The combination delivered impressive results, according to the report. Spatial reality is good for learning Apparently spatial computing can help with training with measurable results: Students using the Apple devices completed the course almost 24% faster than classes using traditional curriculum alone. 76% of the class tracked at least three weeks ahead of schedule, while 88% were 2.5 weeks ahead. 93% of students said they felt ready to apply their new skills in the field.  Student engagement increased by 50%; learners liked that immersive content allowed them to practice hands-on without risking damage, injury, or delay.  The retention of knowledge also increased. Preliminary analysis suggests that observed retention of course material directly supplemented with spatial learning improved from 30%, including vocabulary and terminology retention, to 90% compared to cohorts. In every measured metric, students completed learning tasks faster using visionOS than they did without, which gave instructors considerable additional class teaching time. These should all be seen as significant outcomes. They suggest that using Apple’s spatial reality devices can and do deliver big improvements in training. You can watch a short overview of the results here. Apple and the blending of reality It also looks as if this kind of XR training can help students eliminate some errors completely. The study suggests that reverse polarity and sheathing errors were eliminated entirely (from 18% and 20% respectively, to 0%), while some wiring errors were reduced by 90%. It clearly makes a huge difference to some learners to interact with things in the virtual world while learning — “visual learners” are a thing; we knew it, and the tech leans deep into serving that need effectively.  “BILT for Apple Vision Pro catapults students over the steep learning curve,” said BILT CEO Nate Henderson. “The study underscores how powerful immersive training can be for a new generation of workers.” Of course, it should be considered that BILT’s report would make claims of this kind, given that delivering learning experiences in extended reality is part of what the company is all about. But the data — gathered through a range of metrics — aligns with what we’ve heard before. We are seeing ever more illustrations of this kind of use, including Endo’s Spatial Computing Injection Simulator introduced last month, CAE’s Vision Pro-based pilot training solution, or the way the tools are used at Dassault Systèmes. Just as surgeons have already experimented with using VisionPro during surgery to collaborate with experts remotely to help handle challenging cases, BILT notes the potential for field service and other engineers to call in help with their own complex tasks.   We do need some education But when it comes to training, the big takeaway seems to be that use of visionOS helps make sure students get it right first time, which can boost confidence and make them more likely to get something right again.  “Project one has so many fundamentals,” said Electrical Instructor, Kristian Desjardin. “Students seeing BILT on the Apple Vision Pro set the fundamentals up correctly from the beginning. If they mount their boxes right the first time, they’re going to mount right the second time. If they put their sheathing in the first time, it’s not going to take them until the third time. And that’s what we saw in projects 1-10.” The instructors also claimed that they got their students through their learning grades far faster than they had before. Can this work for everyone? It’s wise to maintain a certain incredulity when you experience stories of this kind, but the indication is that there are some learning tasks that really benefit from visionOS devices — and that using them may help people learn faster and more effectively. The inference has to be that such tools might yet enable swift skills education on a local, national, or even international level, which could help resolve some strategic skill gaps. You can follow me on social media! Join me on BlueSky,  LinkedIn, and Mastodon.
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