Mario Kart World review in progress – not the game you thought it was
Mario Kart World comes at you fastAfter a dozen hours with the biggest game on Nintendo Switch 2, GameCentral tries to evaluate the surprisingly controversial new Mario Kart game.
It’s very obvious why Mario Kart World is the main launch title for the Nintendo Switch 2: it’s been over a decade since the last one and Mario Kart 8 is one of the best-selling video games of all-time. Much of that success is due to the innate simplicity of the concept and the easy accessibility of its controls, so it’s surprising that Mario Kart World has been so difficult for people to get their heads around.
We’ve played it three times now, for increasingly long lengths of time, the previous time being at a press event with a host of other journos. But now that we have a Nintendo Switch 2 of our own, we’ve been able to spend even longer exploring the game at our leisure and we’ve come to the conclusion that Nintendo’s marketing for the game is doing it a disservice.
It emphasises the fact that the game has a massive open world but as soon as you start playing, it becomes obvious that the designers must consider that to be a relatively minor part of the game. Or at least the idea that you can roam around at will, looking for secrets. You can do that, but despite what we and many others assumed it’s very much a side activity.
This is made obvious by the fact that the option to free roam is not part of the main menu for the game, instead there’s an easily missed prompt to press the ‘+’ button and explore the open world at will. This is a lot of fun, because the open world is phenomenally well designed – full of secret pathways and tempting scenery to jump off and grind on – but what’s putting people off is there’s very little structured gameplay for it.
There are a variety of objects to look out for – such as P-switches, ? panels, and special medallions – but all they do is unlock small stickers you can customise your vehicle with. The P-switches activate missions, which are the most complex activity, but most of the time they involve simply collecting blue coins or competing in a mini-race.
There are a few more unusual examples but most barely last 60 seconds, when you beat them, and that’s as complicated as the open world gameplay ever gets. It is enjoyable, and we’ve spent many happy hours already searching for secrets, but there’s no question that the open world feels underutilised – an afterthought almost.
Expert, exclusive gaming analysis
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Although other AI racers can occasionally be seen driving around you can’t interact with them, there’s no story or dialogue, and no complex mission scenarios. What’s more, you can’t meet random online players in the open world and even if you invite friends all you can do is take photos with them.
You can choose to start one of the other modes from within the open world but we’re very surprised that you can’t set up your own point-to-point races. Instead, all you can do is create a custom Grand Prix by choosing which track to go to once each one ends.
We point all this out because these details weren’t clear beforehand and because it’s almost certainly going to be the main complaint against the game. But while it is certainly a missed opportunity, it doesn’t negatively affect the actual focus of the game.
It seems that the ability to free roam is intended as essentially a bonus. The real changes to the game are in terms of the nature of the tracks, which rather than being a succession of completely unconnected circuits all flow from one to another. Often they’re not circuits at all, but linear races from one point to another, as you work your way across the world map.
Since they’re all in the same corner of the world, a Grand Prix often has a consistent theme, such as snowy or desert levels, and specific elements, like dinosaurs or boos, can appear at the beginning and end of adjoining tracks, reinforcing the impression that it’s all one giant race.
The graphics are very impressiveThat concept seems to have come first and the open world followed, even though technically it’s not needed – or at least not to the level of detail that Nintendo has gone with. But either way, the courses in Mario Kart World are excellent, with wildly different designs even for returning tracks.
The new ones are especially good though, with Boo Cinema, where you travel through the screen and into the film itself, being our current favourite. Although the ones with Wave Race 64 style water physics are also all uniformly excellent.
The action may seem similar in video clips but it’s really quite different to Mario Kart 8. And not just because of the wider roads, new enemies, and the fact that there’s now 24 racers on every track. There’s now far more shortcuts and alternate routes, which seems like it should end up making races feel disjointed and unbalanced but it doesn’t, thanks to the levelling effect of items and the fact that sooner or later everyone is still being funnelled down the same path.
The abundance of point-to-point races is a significant change to the Mario Kart norm and not only does it spice up Grand Prix mode but it allows for the superb Knockout Tour. This is a far more significant addition than free roam, even though it’s a simple sudden death mode, where you have to reach a certain position by the end of a track or you’re out of the game.
In Grand Prix you can try and make up for a bad performance in the next race but with Knockout the tension is sky high throughout, and it works brilliantly, especially online.
When we started playing the game, on Wednesday afternoon, there were only a handful online, but over the course of Thursday morning the matches became full and everything came alive. Playing against 23 other humans also helps to emphasise the fact that while Mario Kart World does make certain things easier – like automatically holding items behind you as a shield or allowing for a little more leeway when escaping shells – this is absolutely still a game of skill.
Playing online, we could see the same names consistently doing well and ourselves… enjoying the mid-table mediocrity that we usually do, when faced with talented opposition. Not that that ever put us off.
On the contrary, we spent almost every match grinning inanely at the sheer Mario Kart-ness of it all. We will still need to play more to do a full review though – we haven’t played a lot on 150cc yet and we only got an hour or two with the online. However, at this point we do feel we’ve seen the basics of what the game is.
More Trending
It’s a strange one to be sure, in what is usually one of Nintendo’s most straightforward franchises, but while anyone can look at the open world and think of a dozen other things that could’ve been done with it, the actual racing is top notch. Mechanically it’s not significantly different from Mario Kart 8 but then the series is not a very malleable one, and this does as much as it can to mix things up – and all without resorting to gimmicks.
In terms of a score, we’re not looking at a 10/10. Mario Kart World is many things but it’s not perfect, not like Mario Kart 8 Deluxe. We’ll have to spend more time with it to determine if it suits an 8 or 9/10 but longevity has never been a problem for the series, so we imagine it’ll be the higher of the two.
Given how late Nintendo was in sending out consoles that’s all we can say for now but while this is not quite the game many will have been expecting, and it does leave a lot on the table, it’s still an excellent game and a great introduction to the Switch 2.
Formats: Nintendo Switch 2Price: £74.99or £66.99Publisher: NintendoDeveloper: Nintendo EPDRelease Date: 5th June 2025Age Rating: 3
There’s unlockable costumes for all the named charactersEmail gamecentral@metro.co.uk, leave a comment below, follow us on Twitter.
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#mario #kart #world #review #progress
Mario Kart World review in progress – not the game you thought it was
Mario Kart World comes at you fastAfter a dozen hours with the biggest game on Nintendo Switch 2, GameCentral tries to evaluate the surprisingly controversial new Mario Kart game.
It’s very obvious why Mario Kart World is the main launch title for the Nintendo Switch 2: it’s been over a decade since the last one and Mario Kart 8 is one of the best-selling video games of all-time. Much of that success is due to the innate simplicity of the concept and the easy accessibility of its controls, so it’s surprising that Mario Kart World has been so difficult for people to get their heads around.
We’ve played it three times now, for increasingly long lengths of time, the previous time being at a press event with a host of other journos. But now that we have a Nintendo Switch 2 of our own, we’ve been able to spend even longer exploring the game at our leisure and we’ve come to the conclusion that Nintendo’s marketing for the game is doing it a disservice.
It emphasises the fact that the game has a massive open world but as soon as you start playing, it becomes obvious that the designers must consider that to be a relatively minor part of the game. Or at least the idea that you can roam around at will, looking for secrets. You can do that, but despite what we and many others assumed it’s very much a side activity.
This is made obvious by the fact that the option to free roam is not part of the main menu for the game, instead there’s an easily missed prompt to press the ‘+’ button and explore the open world at will. This is a lot of fun, because the open world is phenomenally well designed – full of secret pathways and tempting scenery to jump off and grind on – but what’s putting people off is there’s very little structured gameplay for it.
There are a variety of objects to look out for – such as P-switches, ? panels, and special medallions – but all they do is unlock small stickers you can customise your vehicle with. The P-switches activate missions, which are the most complex activity, but most of the time they involve simply collecting blue coins or competing in a mini-race.
There are a few more unusual examples but most barely last 60 seconds, when you beat them, and that’s as complicated as the open world gameplay ever gets. It is enjoyable, and we’ve spent many happy hours already searching for secrets, but there’s no question that the open world feels underutilised – an afterthought almost.
Expert, exclusive gaming analysis
Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning.
Although other AI racers can occasionally be seen driving around you can’t interact with them, there’s no story or dialogue, and no complex mission scenarios. What’s more, you can’t meet random online players in the open world and even if you invite friends all you can do is take photos with them.
You can choose to start one of the other modes from within the open world but we’re very surprised that you can’t set up your own point-to-point races. Instead, all you can do is create a custom Grand Prix by choosing which track to go to once each one ends.
We point all this out because these details weren’t clear beforehand and because it’s almost certainly going to be the main complaint against the game. But while it is certainly a missed opportunity, it doesn’t negatively affect the actual focus of the game.
It seems that the ability to free roam is intended as essentially a bonus. The real changes to the game are in terms of the nature of the tracks, which rather than being a succession of completely unconnected circuits all flow from one to another. Often they’re not circuits at all, but linear races from one point to another, as you work your way across the world map.
Since they’re all in the same corner of the world, a Grand Prix often has a consistent theme, such as snowy or desert levels, and specific elements, like dinosaurs or boos, can appear at the beginning and end of adjoining tracks, reinforcing the impression that it’s all one giant race.
The graphics are very impressiveThat concept seems to have come first and the open world followed, even though technically it’s not needed – or at least not to the level of detail that Nintendo has gone with. But either way, the courses in Mario Kart World are excellent, with wildly different designs even for returning tracks.
The new ones are especially good though, with Boo Cinema, where you travel through the screen and into the film itself, being our current favourite. Although the ones with Wave Race 64 style water physics are also all uniformly excellent.
The action may seem similar in video clips but it’s really quite different to Mario Kart 8. And not just because of the wider roads, new enemies, and the fact that there’s now 24 racers on every track. There’s now far more shortcuts and alternate routes, which seems like it should end up making races feel disjointed and unbalanced but it doesn’t, thanks to the levelling effect of items and the fact that sooner or later everyone is still being funnelled down the same path.
The abundance of point-to-point races is a significant change to the Mario Kart norm and not only does it spice up Grand Prix mode but it allows for the superb Knockout Tour. This is a far more significant addition than free roam, even though it’s a simple sudden death mode, where you have to reach a certain position by the end of a track or you’re out of the game.
In Grand Prix you can try and make up for a bad performance in the next race but with Knockout the tension is sky high throughout, and it works brilliantly, especially online.
When we started playing the game, on Wednesday afternoon, there were only a handful online, but over the course of Thursday morning the matches became full and everything came alive. Playing against 23 other humans also helps to emphasise the fact that while Mario Kart World does make certain things easier – like automatically holding items behind you as a shield or allowing for a little more leeway when escaping shells – this is absolutely still a game of skill.
Playing online, we could see the same names consistently doing well and ourselves… enjoying the mid-table mediocrity that we usually do, when faced with talented opposition. Not that that ever put us off.
On the contrary, we spent almost every match grinning inanely at the sheer Mario Kart-ness of it all. We will still need to play more to do a full review though – we haven’t played a lot on 150cc yet and we only got an hour or two with the online. However, at this point we do feel we’ve seen the basics of what the game is.
More Trending
It’s a strange one to be sure, in what is usually one of Nintendo’s most straightforward franchises, but while anyone can look at the open world and think of a dozen other things that could’ve been done with it, the actual racing is top notch. Mechanically it’s not significantly different from Mario Kart 8 but then the series is not a very malleable one, and this does as much as it can to mix things up – and all without resorting to gimmicks.
In terms of a score, we’re not looking at a 10/10. Mario Kart World is many things but it’s not perfect, not like Mario Kart 8 Deluxe. We’ll have to spend more time with it to determine if it suits an 8 or 9/10 but longevity has never been a problem for the series, so we imagine it’ll be the higher of the two.
Given how late Nintendo was in sending out consoles that’s all we can say for now but while this is not quite the game many will have been expecting, and it does leave a lot on the table, it’s still an excellent game and a great introduction to the Switch 2.
Formats: Nintendo Switch 2Price: £74.99or £66.99Publisher: NintendoDeveloper: Nintendo EPDRelease Date: 5th June 2025Age Rating: 3
There’s unlockable costumes for all the named charactersEmail gamecentral@metro.co.uk, leave a comment below, follow us on Twitter.
To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here.
For more stories like this, check our Gaming page.
GameCentral
Sign up for exclusive analysis, latest releases, and bonus community content.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy
#mario #kart #world #review #progress