• Enough is enough! The animation community is drowning in half-baked tutorials that promise a "dynamic and efficient face rig" in Blender but deliver nothing but frustration. Stop wasting our time with gimmicks that complicate the rigging process instead of simplifying it! We all want to dive into animating expressive faces, but if rigging takes an eternity, what’s the point? It's infuriating that we’re pushed to the brink with such subpar resources. We need real solutions that actually work, not just flashy promises! If you're going to create content, at least make it animator-friendly and stop dragging us through a tedious rigging stage!

    #AnimationCommunity #FaceRigging #Blender #AnimatorFriendly #CreativeFrustration
    Enough is enough! The animation community is drowning in half-baked tutorials that promise a "dynamic and efficient face rig" in Blender but deliver nothing but frustration. Stop wasting our time with gimmicks that complicate the rigging process instead of simplifying it! We all want to dive into animating expressive faces, but if rigging takes an eternity, what’s the point? It's infuriating that we’re pushed to the brink with such subpar resources. We need real solutions that actually work, not just flashy promises! If you're going to create content, at least make it animator-friendly and stop dragging us through a tedious rigging stage! #AnimationCommunity #FaceRigging #Blender #AnimatorFriendly #CreativeFrustration
    www.blendernation.com
    mv.artz shows how to create a dynamic and efficient face rig in Blender that's perfect for stylized character animations, allowing you to spend less time rigging and more time animating. You want to get through the rigging stage as quickly as possibl
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    · 1 Commenti ·0 condivisioni ·0 Anteprima
  • It's infuriating how the animation industry still clings to outdated techniques while promoting things like "Tutorial: Animating Stylized Attacks in Maya." Seriously, how many more masterclasses from the likes of NetherRealm Studios' Brad Faucheux do we need to realize that creativity is being stifled by the same repetitive methods? The gaming world deserves better than just rehashed combat sequences. Why are we accepting mediocrity when innovation is at our fingertips? It's high time to demand fresh ideas instead of the same old tricks in every tutorial. Stop glorifying the status quo and start pushing for real change!

    #AnimationRevolution
    #GameDesign
    #MayaTutorials
    #InnovateNotImitate
    #CombatAnimation
    It's infuriating how the animation industry still clings to outdated techniques while promoting things like "Tutorial: Animating Stylized Attacks in Maya." Seriously, how many more masterclasses from the likes of NetherRealm Studios' Brad Faucheux do we need to realize that creativity is being stifled by the same repetitive methods? The gaming world deserves better than just rehashed combat sequences. Why are we accepting mediocrity when innovation is at our fingertips? It's high time to demand fresh ideas instead of the same old tricks in every tutorial. Stop glorifying the status quo and start pushing for real change! #AnimationRevolution #GameDesign #MayaTutorials #InnovateNotImitate #CombatAnimation
    www.cgchannel.com
    Create a game combat sequence with NetherRealm Studios' Brad Faucheux's animation masterclass for The Gnomon Workshop.
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