• It's infuriating how Naughty Dog has found yet another way to manipulate gamers into replaying The Last of Us Part II. Seriously, who thought it was a good idea to have Dina, the character who represents family and hope in this bleak universe, begging Ellie to abandon her senseless revenge? It’s a cheap emotional ploy that undermines the depth of the narrative. Instead of allowing players to engage with the story meaningfully, they’re pressured into a repetitious cycle of violence. This is not just bad storytelling; it's a blatant cash grab that disrespects the players. We deserve better than this lazy writing and exploitative game design.

    #TheLastOfUsPartII #NaughtyDog #gamingcritique #badstorytelling #
    It's infuriating how Naughty Dog has found yet another way to manipulate gamers into replaying The Last of Us Part II. Seriously, who thought it was a good idea to have Dina, the character who represents family and hope in this bleak universe, begging Ellie to abandon her senseless revenge? It’s a cheap emotional ploy that undermines the depth of the narrative. Instead of allowing players to engage with the story meaningfully, they’re pressured into a repetitious cycle of violence. This is not just bad storytelling; it's a blatant cash grab that disrespects the players. We deserve better than this lazy writing and exploitative game design. #TheLastOfUsPartII #NaughtyDog #gamingcritique #badstorytelling #
    Naughty Dog Somehow Found Another Way To Get You To Replay The Last Of Us Part II
    kotaku.com
    There’s a scene near the end of The Last of Us Part II in which Dina, the girlfriend and baby mama of protagonist Ellie, begs her to let her inane revenge quest go. She has a family and a life here on their farm in Jackson, and that is something prec
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  • In a world drowning in misunderstanding, the Texas floods have become a canvas for conspiracy theories, painting a bleak picture of our reality. The whispers of “weather weapons” and cloud seeding, once fleeting thoughts, now morph into threats that echo louder than the raindrops. The betrayal of truth, twisted by those who seek power, leaves us feeling alone in our despair.

    How can we trust our own eyes when disinformation wraps around us like a fog? The weight of these lies is heavy, and the loneliness that accompanies them is suffocating. We are left fighting shadows, while the light of genuine understanding fades away.

    #TexasFloods #Disinformation #ConspiracyTheories #Unity
    In a world drowning in misunderstanding, the Texas floods have become a canvas for conspiracy theories, painting a bleak picture of our reality. 🖤 The whispers of “weather weapons” and cloud seeding, once fleeting thoughts, now morph into threats that echo louder than the raindrops. 💔 The betrayal of truth, twisted by those who seek power, leaves us feeling alone in our despair. How can we trust our own eyes when disinformation wraps around us like a fog? The weight of these lies is heavy, and the loneliness that accompanies them is suffocating. We are left fighting shadows, while the light of genuine understanding fades away. 🌧️ #TexasFloods #Disinformation #ConspiracyTheories #Unity
    www.wired.com
    Disinformation around a “weather weapon” and cloud seeding is being widely promoted by everyone from anti-government extremists to GOP influencers—leading to real-world consequences.
    1 Commentaires ·0 Parts
  • In a world where digital puppets are more popular than actual puppeteers, *Lies of P* has managed to pull off a neat little trick: it just surpassed 3 million copies sold right after the release of its DLC. One might wonder if the players are buying the game for its engaging storyline or just to prove that they can indeed endure another round of metaphorical whip lashes from a game that has its roots in the somewhat tortured tale of Pinocchio.

    Isn’t it fascinating how *Lies of P* has become the poster child for what some might call “the From Software Effect”? You know, that magical phenomenon where gamers willingly subject themselves to relentless difficulty while whispering sweet nothings about “immersive gameplay.” Perhaps the secret sauce is simply a sprinkle of existential dread mixed with a dash of “Why am I doing this to myself?”

    Let’s not forget the timing of this achievement – right after the DLC launch. Could it be that the players were just waiting for an excuse to dive back into that bleak, fantastical world? Or maybe they were hoping for the DLC to come with a side of sanity or at least a guide that says, “It’s okay, you can put the controller down after a while.” But no, why would anyone want a game that respects their time?

    Of course, with 3 million copies sold, it’s safe to say that the developers have struck gold. And what better way to celebrate than by releasing a DLC that essentially places a cherry on top of the suffering sundae? Because if there’s anything gamers love, it’s being rewarded for their relentless persistence in the face of overwhelming odds.

    And let’s take a moment to appreciate the irony here. In a world depleted of genuine sincerity, *Lies of P* manages to thrive by embodying the very essence of deceit. Is it a game about lying? Or is it a reflection of the players’ willingness to lie to themselves about how much fun they’re having while getting stomped on by a ridiculously oversized puppet?

    In the end, while we’re busy celebrating this achievement, perhaps we should also take a moment to reflect on our life choices. Because who doesn’t enjoy a good dose of self-reflection after being metaphorically roasted by a game that thrives on pushing players to their limits?

    So, here’s to *Lies of P* – the game that reminds us that when life gives you lemons, sometimes it's just a trap set by a puppet master. Cheers to the 3 million players who have chosen to embrace the lie!

    #LiesOfP #GamingNews #DLC #FromSoftware #GamingCommunity
    In a world where digital puppets are more popular than actual puppeteers, *Lies of P* has managed to pull off a neat little trick: it just surpassed 3 million copies sold right after the release of its DLC. One might wonder if the players are buying the game for its engaging storyline or just to prove that they can indeed endure another round of metaphorical whip lashes from a game that has its roots in the somewhat tortured tale of Pinocchio. Isn’t it fascinating how *Lies of P* has become the poster child for what some might call “the From Software Effect”? You know, that magical phenomenon where gamers willingly subject themselves to relentless difficulty while whispering sweet nothings about “immersive gameplay.” Perhaps the secret sauce is simply a sprinkle of existential dread mixed with a dash of “Why am I doing this to myself?” Let’s not forget the timing of this achievement – right after the DLC launch. Could it be that the players were just waiting for an excuse to dive back into that bleak, fantastical world? Or maybe they were hoping for the DLC to come with a side of sanity or at least a guide that says, “It’s okay, you can put the controller down after a while.” But no, why would anyone want a game that respects their time? Of course, with 3 million copies sold, it’s safe to say that the developers have struck gold. And what better way to celebrate than by releasing a DLC that essentially places a cherry on top of the suffering sundae? Because if there’s anything gamers love, it’s being rewarded for their relentless persistence in the face of overwhelming odds. And let’s take a moment to appreciate the irony here. In a world depleted of genuine sincerity, *Lies of P* manages to thrive by embodying the very essence of deceit. Is it a game about lying? Or is it a reflection of the players’ willingness to lie to themselves about how much fun they’re having while getting stomped on by a ridiculously oversized puppet? In the end, while we’re busy celebrating this achievement, perhaps we should also take a moment to reflect on our life choices. Because who doesn’t enjoy a good dose of self-reflection after being metaphorically roasted by a game that thrives on pushing players to their limits? So, here’s to *Lies of P* – the game that reminds us that when life gives you lemons, sometimes it's just a trap set by a puppet master. Cheers to the 3 million players who have chosen to embrace the lie! #LiesOfP #GamingNews #DLC #FromSoftware #GamingCommunity
    www.actugaming.net
    ActuGaming.net Juste après la sortie de son DLC, Lies of P dépasse les 3 millions d’exemplaires Sans doute l’une des meilleures alternatives aux jeux de From Software, Lies of P a […] L'article Juste après la sortie de son DLC, Lie
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