• Sony is Still Putting Its Faith in ‘Marathon’

    Bungie’s Marathon is still coming out, and when it does, PlayStation plans on giving the extraction shooter a fair shot. During a recent investor interview, Sony Interactive Entertainment head Herman Hulst assured the game would come out before March 31, 2026, when Sony’s fiscal year ends. Touching on its recent alpha test, he descbied the feedback as “varied, but super useful.The constant testing, the constant re-validation of assumptions that we just talked about, to me is just so valuable to iterate and to constantly improve the title, so when launch comes, we’re going to give the title the optimal chance of success.” Hanging over PlayStation is 2024’s sci-fi shooter Concord, which shut down weeks after launch and later led to developer Firewalk Studios closing down. That’s been just one of several botched attempts from PlayStation’s attempts to enter live-service games, which includes several canceled projects and layoffs across its first-party studios. While acknowledging these “unique challenges” and attributing Concord’s failure to the “hypercompetitive market” of hero shooters, Hulst talked up how they’re avoiding the same mistakes with Marathon. “It’s going to be the first new Bungie title in over a decade, and it’s our goal to release a very bold, very innovative, and deeply engaging title. We’re monitoring the closed alpha cycle the team has just gone through. We’re taking all the lessons learned, we’re using the capabilities we’ve built and analytics and user testing to understand how audiences are engaging with the title.”

    One thing Hulst didn’t touch on, though, was the recent accusations of art plagiarism levvied against Bungie. In May, artist Fern “Antireal” Hook released evidence alleging the studio stole assets she made from previous work and failed to credit her. After investigating, Bungie attributed the theft to the work of a former employee, publicly apologized, and said it would do “everything we can to make this right” with Hook. It also promised to review all in-game assets and replace “questionably sourced” art with original, in-house work. With the mention of its arriving before the fiscal year ends, Marathon may be delayed out of its current September 23 launch. At time of writing, Bungie and PlayStation have kept mum on a potential delay, but the game failed to make an appearance at PlayStation’s recent State of Play in early June.Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.
    #sony #still #putting #its #faith
    Sony is Still Putting Its Faith in ‘Marathon’
    Bungie’s Marathon is still coming out, and when it does, PlayStation plans on giving the extraction shooter a fair shot. During a recent investor interview, Sony Interactive Entertainment head Herman Hulst assured the game would come out before March 31, 2026, when Sony’s fiscal year ends. Touching on its recent alpha test, he descbied the feedback as “varied, but super useful.The constant testing, the constant re-validation of assumptions that we just talked about, to me is just so valuable to iterate and to constantly improve the title, so when launch comes, we’re going to give the title the optimal chance of success.” Hanging over PlayStation is 2024’s sci-fi shooter Concord, which shut down weeks after launch and later led to developer Firewalk Studios closing down. That’s been just one of several botched attempts from PlayStation’s attempts to enter live-service games, which includes several canceled projects and layoffs across its first-party studios. While acknowledging these “unique challenges” and attributing Concord’s failure to the “hypercompetitive market” of hero shooters, Hulst talked up how they’re avoiding the same mistakes with Marathon. “It’s going to be the first new Bungie title in over a decade, and it’s our goal to release a very bold, very innovative, and deeply engaging title. We’re monitoring the closed alpha cycle the team has just gone through. We’re taking all the lessons learned, we’re using the capabilities we’ve built and analytics and user testing to understand how audiences are engaging with the title.” One thing Hulst didn’t touch on, though, was the recent accusations of art plagiarism levvied against Bungie. In May, artist Fern “Antireal” Hook released evidence alleging the studio stole assets she made from previous work and failed to credit her. After investigating, Bungie attributed the theft to the work of a former employee, publicly apologized, and said it would do “everything we can to make this right” with Hook. It also promised to review all in-game assets and replace “questionably sourced” art with original, in-house work. With the mention of its arriving before the fiscal year ends, Marathon may be delayed out of its current September 23 launch. At time of writing, Bungie and PlayStation have kept mum on a potential delay, but the game failed to make an appearance at PlayStation’s recent State of Play in early June.Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who. #sony #still #putting #its #faith
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    Sony is Still Putting Its Faith in ‘Marathon’
    Bungie’s Marathon is still coming out, and when it does, PlayStation plans on giving the extraction shooter a fair shot. During a recent investor interview, Sony Interactive Entertainment head Herman Hulst assured the game would come out before March 31, 2026, when Sony’s fiscal year ends. Touching on its recent alpha test, he descbied the feedback as “varied, but super useful. […] The constant testing, the constant re-validation of assumptions that we just talked about, to me is just so valuable to iterate and to constantly improve the title, so when launch comes, we’re going to give the title the optimal chance of success.” Hanging over PlayStation is 2024’s sci-fi shooter Concord, which shut down weeks after launch and later led to developer Firewalk Studios closing down. That’s been just one of several botched attempts from PlayStation’s attempts to enter live-service games, which includes several canceled projects and layoffs across its first-party studios. While acknowledging these “unique challenges” and attributing Concord’s failure to the “hypercompetitive market” of hero shooters, Hulst talked up how they’re avoiding the same mistakes with Marathon. “It’s going to be the first new Bungie title in over a decade, and it’s our goal to release a very bold, very innovative, and deeply engaging title. We’re monitoring the closed alpha cycle the team has just gone through. We’re taking all the lessons learned, we’re using the capabilities we’ve built and analytics and user testing to understand how audiences are engaging with the title.” One thing Hulst didn’t touch on, though, was the recent accusations of art plagiarism levvied against Bungie. In May, artist Fern “Antireal” Hook released evidence alleging the studio stole assets she made from previous work and failed to credit her. After investigating, Bungie attributed the theft to the work of a former employee, publicly apologized, and said it would do “everything we can to make this right” with Hook. It also promised to review all in-game assets and replace “questionably sourced” art with original, in-house work. With the mention of its arriving before the fiscal year ends, Marathon may be delayed out of its current September 23 launch. At time of writing, Bungie and PlayStation have kept mum on a potential delay, but the game failed to make an appearance at PlayStation’s recent State of Play in early June. [via IGN] Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.
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  • Trump Attacks Harvard With Social Media Screening for All Visas. This pilot program will soon be expanded across the country.

    /May 30, 2025/4:28 p.m. ETTrump Attacks Harvard With Social Media Screening for All VisasThis pilot program will soon be expanded across the country.Spencer Platt/Getty ImagesThe Trump administration has begun carrying out its expanded vetting for student visa applicants, surveilling their social media accounts to make sure they aren’t posting anything in support of Palestine, which the administration considers antisemitic. This vetting will start with Harvard visa applicants but is expected to be adopted nationwide.Secretary of Stato Marco Rubio sent a cable to all U.S. embassies and consulates on Thursday ordering them to “conduct a complete screening of the online presence of any nonimmigrant visa applicant seeking to travel to Harvard University for any purpose.” That would apply not just to students but also to faculty, staff, and researchers visiting the university.The Trump administration is taking particular interest in people who have their social media accounts on “private,” an obvious, ominous crossing of boundaries.The State Department has ordered officers to examine “whether the lack of any online presence, or having social media accounts restricted to ‘private’ or with limited visibility, may be reflective of evasiveness and call into question the applicant’s credibility.”This is yet another instance of Harvard serving as a test subject for the administration’s larger crackdown on free speech and international students at American universities. Trump has already revoked billions of dollars in research funding from the Massachusetts school, and even banned it from admitting any international students at all, although the latter policy was temporarily revoked by a judge. Most Recent Post/May 30, 2025/3:53 p.m. ETStephen Miller Grilled on Musk’s Drug Use as Wife Lands New GigTrump’s chief adviser seems desperate to avoid questions on Elon Musk. Does that have anything to do with his wife’s new job? Francis Chung/Politico/Bloomberg/Getty ImagesStephen Miller had a dismissive response Friday to new reports of Elon Musk’s drug use during Trump’s campaign last year. CNN’s Pamela Brown asked the far-right Trump adviser if there was “any drug testing or requests for him to drug test when he was in the White House given the fact that he was also a contractor with the government.”  A chuckling Miller ignored the question and said, “Fortunately for you and all of the friends at CNN, you’ll have the opportunity to ask Elon all the questions you want today yourself,” before he then segued into the Trump administration’s anti-immigrant agenda. “The drugs I’m concerned about are the drugs that are coming across the border from the criminal cartels that are killing hundreds of thousands of Americans,” Miller said. Perhaps Miller laughed instead of answering because his wife, Katie Miller, has left her job as adviser and spokesperson for the Department of Government Efficiency to work full-time for Musk and his companies. Miller has probably had enough of Musk, as he has also been subtweeting the tech oligarch, trying to refute Musk’s criticisms that the Republican budget bill would raise the deficit. “The Big Beautiful Bill is NOT an annual budget bill and does not fund the departments of government. It does not finance our agencies or federal programs,” Miller said, in a long X post earlier this week. Is there bad blood between Miller and Musk that has now spiraled because Miller’s wife is working for the tech oligarch and fellow fascism enthusiast? Most Recent Post/May 30, 2025/3:19 p.m. ETOld Man Trump Repeatedly Fumbles in Weird Speech Praising Elon MuskDonald Trump couldn’t keep some of his words straight as he marked the supposed end of Elon Musk’s tenure at the White House.Kevin Dietsch/Getty ImagesHours after reports emerged Friday that Elon Musk had been under the influence of heavy drugs during his time advising the president, Musk and Donald Trump stumbled and fumbled their way through a White House press conference recognizing the end of the tech billionaire’s special government employee status.The wildly unusual joint conference featured Musk’s black eye, a giant gold key that Trump said he only gives to “very special people,” cringe-worthy regurgitations by Musk of Trump’s take on his Pulitzer Board defamation suit, and claims that Musk’s unpopular and controversial time in the White House was not quite over.But as Trump continued to praise Musk and his time atop the Department of Government Efficiency, the president’s verbal gaffes became more apparent. He claimed that DOGE had uncovered million in wasteful spending, referring to expenditures related to Uganda, which Trump pronounced as “oo-ganda.” The 78-year-old also mentioned he would have Musk’s DOGE cuts “cauterized by Congress,” though he quickly corrected himself by saying they would be “affirmed by Congress,” instead. Trump’s on-camera slippage has gotten worse in recent weeks: Earlier this month, Trump dozed off while in a meeting with Crown Prince Mohammed bin Salman in Riyadh, Saudi Arabia. That is despite the fact that the president received a clean bill of health in a medical report released in April that described Trump as being in “excellent health,” including neurological functioning.Musk, meanwhile, refused to acknowledge emerging reports of his alleged drug use. But the news of White House drug use under Trump’s helm is nothing new: In fact, if the reports prove true, it would be little more than a return to form. Last year, a report by the Department of Defense inspector general indicated that the West Wing operated more like a pill mill than the nation’s highest office. Common pills included modafinil, Adderall, fentanyl, morphine, and ketamine, according to the Pentagon report. But other, unlisted drugs—like Xanax—were equally easy to come by from the White House Medical Unit, according to anonymous sources that spoke to Rolling Stone.While other presidents were known to take a mix of drug cocktails to fight off back painor bad moods, no previous administrations matched the level of debauchery of Trump’s, whose in-office pharmacists unquestioningly handed out highly addictive substances to staffers who needed pick-me-ups or energy boosts—no doctor’s exam, referral, or prescription required.“It was kind of like the Wild West. Things were pretty loose. Whatever someone needs, we were going to fill this,” another source told Rolling Stone in March 2024.Meanwhile, pharmacists described an atmosphere of fear within the West Wing, claiming they would be “fired” if they spoke out or would receive negative work assignments if they didn’t hand pills over to staffers. about the press conference:Trump and Elon Musk Have Ominous Warning About Future of DOGEMost Recent Post/May 30, 2025/3:00 p.m. ETElon Musk Gives Strange Excuse for Massive Black EyeMusk showed up a press conference with Donald Trump sporting a noticeable shiner.Kevin Dietsch/Getty ImagesElon Musk sported what looked like a black eye during his DOGE goodbye press conference with President Trump on Friday. When asked about it, he blamed the bruise on his 5-year-old son punching him in the face. “Mr. Musk … is your eye OK? What happened to your eye; I noticed there’s a bruise there?” one reporter finally asked near the end of the press conference.“Well, I wasn’t anywhere near France,” Musk said, in a weak attempt at a joke regarding footage of French President Emmanuel Macron’s wife slapping him in the face.“I was just horsing around withlittle X and said, ‘Go ’head and punch me in the face,’ and he did. Turns out even a 5-year-old punching you in the face actually does—”“That was X that did it? X could do it!” Trump chimed in. “If you knew X …”“I didn’t really feel much at the time; I guess it bruises up. But I was just messing around with the kids.”Musk chose an impeccable time to show up to a press conference with a black eye. Earlier in the day, The New York Times reported on Musk’s rampant drug use on and off the campaign trail, as the world’s richest man frequently mixed ketamine and psychedelics and kept a small box of pills, mostly containing Adderall. The shiner only adds to speculation around his personal habits.More on that Times report:Elon Musk Was on Crazy Combo of Drugs During Trump CampaignMost Recent Post/May 30, 2025/2:51 p.m. ETTrump and Elon Musk Have Ominous Warning About Future of DOGEElon Musk’s time as a government employee has come to an end, but his time with Donald Trump has not.Kevin Dietsch/Getty ImagesDespite the fanfare over Elon Musk’s supposed departure from the Department of Government Efficiency, Donald Trump says that the billionaire bureaucrat isn’t really going anywhere.“Many of the DOGE people are staying behind, so they’re not leaving. And Elon’s not really leaving. He’s gonna be back and forth, I think. I have a feeling. It’s his baby, and he’s gonna be doing a lot of things,” Trump said during a press conference in the Oval Office Friday.The press conference was held to mark the end of Musk’s time as a so-called “special government employee,” a title that allowed him to bypass certain ethics requirements during his 134-day stint in Trump’s administration. The president made sure to give Musk a gaudy golden key—what it actually unlocks went totally unaddressed—to make sure he could get back into the White House. “This is not the end of DOGE, but really the beginning,” Musk said, promising that DOGE’s “influence” would “only grow stronger” over time.Earlier Friday, the billionaire bureaucrat shared a post on X asserting that the legacy of DOGE was more psychological than anything else. Surely, it will take longer than four months to forget the image of Musk running around with a chainsaw. about Musk:Elon Musk Was on Crazy Combo of Drugs During Trump CampaignMost Recent Post/May 30, 2025/1:21 p.m. ETDem Governor Vetoes Ban on Surprise Ambulance Bills in Shocking MoveThe bill had unanimous support in both chambers of the state legislature.Michael Ciaglo/Getty ImagesColorado’s Democratic Governor Jared Polis has vetoed a bill that would ban surprise billing by ambulance companies, over the unanimous objections of both chambers of the state legislature. Why would Polis veto a bill that’s popular with everyone, even Colorado Republicans? The governor wrote in his veto statement that drafting errors in the bill made it “unimplementable” and estimated that it would make insurance premiums go up by as much as to per person. “I am committed to working with proponents and sponsors to protect Coloradans from surprise bills, but I encourage all parties to work towards a more reasonable reimbursement rate that mitigates premium impacts and nets a better deal for Colorado families,” Polis wrote. In Colorado, if legislators in both chambers repass the bill with a two-thirds majority, they can override the governor’s veto, especially considering that the bill passed with the support of every single legislator. But the legislature adjourned on May 7, meaning that the bill has to be passed again when the legislature reconvenes in January.  For some reason, ending surprise ambulance billing nationally is not the slam-dunk issue it should be. Congress ended most surprise medical bills in 2020 but exempted ground ambulances from the bill. Was Polis’s veto due to badly drafted language and aprice hike in insurance premiums, as he said, or was it for a different, more nefarious reason? We might not know unless and until the bill is reintroduced next year. More on surprise ambulance bills:Congress Doesn’t Care About Your Surprise Ambulance Bill Most Recent Post/May 30, 2025/12:21 p.m. ETTrump’s Pardons Since Jan 6 Spree Show an Infuriatingly Corrupt TrendSince his January 6 pardon spree, Donald Trump has tended to grant clemency a little closer to home.Saul Loeb/AFP/Getty ImagesA good chunk of the white-collar criminals pardoned by Donald Trump after his massive “Day One” pardoning spree either have a political or financial tie to him.The president has issued 60 pardons since he offered political forgiveness to some 1,600 individuals charged in the January 6, 2021, attack on the U.S. Capitol. But out of those subsequent 60 unrelated to the attack, 12 people—or roughly one in five—were already in Trump’s orbit, according to ABC News.They included several politicos, including former Illinois Governor Rod Blagojevich, who was convicted on several counts of corruption, including for an attempt to sell Barack Obama’s Senate seat after he left the position for the White House; former Republican Representative Michael Grimm, who pleaded guilty to tax fraud; former Nevada gubernatorial candidate Michele Fiore, who allegedly stole public funds intended to commemorate a slain police officer; and former Tennessee state Senator Brian Kelsey, who pleaded guilty to campaign finance fraud in 2022.Trump also pardoned major financiers of his presidential campaigns. Trevor Milton, the founder of the Nikola electric vehicle company, donated nearly million toward Trump’s 2024 campaign. Imaad Zuberi, who has donated to both parties, issued “at least to committees associated with Trump and the Republican Party,” ABC reported.Others helped Trump advance his retribution campaign against his political enemies, or helped advance his own image in the broader Republican Party. Devon Archer and Jason Galanis, both former business partners of Hunter Biden, accused the younger Biden of leveraging his father’s name and influence in order to conduct business overseas. Archer had defrauded a Native American tribal entity, while Galanis was serving time for multiple offenses. Trump also forgave Todd and Julie Chrisley—reality TV stars known for their show Chrisley Knows Best who were sentenced to a combined 19 years on fraud and tax evasion charges—after their daughter Savannah Chrisley spoke at the 2024 Republican National Convention.Speaking to press Friday after her parents’ release, Savannah Chrisley said that the “biggest misconception right now is I either paid for a pardon or slept for a pardon—,” but she couldn’t finish her sentence before Todd interjected: “That’s something I would have done,” he said.Read who else Trump is thinking of pardoning:Trump Considering Pardons for Men Who Tried to Kill Gretchen WhitmerMost Recent Post/May 30, 2025/12:04 p.m. ETTrump Knew He Was Deporting Innocent People to El Salvador All AlongMany of the people deported to El Salvador have no criminal record, and Donald Trump knew it.Michael M. Santiago/Getty ImagesDonald Trump’s administration was well aware that many of the 238 Venezuelan immigrants it shipped off to a notorious megaprison in El Salvador had no criminal records at all, according to a Friday report from ProPublica.  While Trump officials claimed that the deportees were brutal gang members and “the worst of the worst,” only 32 of the deportees had actually been convicted of crimes, and most of them were minor offenses such as traffic violations, according to data from the Department of Homeland Security reviewed by ProPublica, The Texas Tribune, and a team of journalists from Venezuelan media outlets. One of the men, 23-year-old Maikol Gabriel López Lizano, faced a misdemeanor charge after he was arrested in 2023 for riding his bike and drinking a can of beer.Little more than half of the deportees, 130 of the 238, were charged only with violating U.S. immigration laws. Twenty of them had criminal records from other countries. The U.S. government data showed that 67 individuals had pending charges, with only six being for violent crimes. In several cases, the government data about the pending charges differed from what ProPublica was able to find. In some cases, the men had actually been convicted, and in one, the charges had been dropped. But in many cases, these individuals were remanded to a foreign prison before their criminal cases were ever resolved. The Trump administration has touted allegations of gang affiliation as a justification for denying the deportees their due process rights. But none of the men’s names appeared on a list of roughly 1,400 alleged Tren de Aragua members kept by the Venezuelan government, ProPublica reported. Trump’s border czar Tom Homan tried desperately in March to downplay reporting that many of these individuals did not have criminal records. “A lot of gang members don’t have criminal histories, just like a lot of terrorists in this world, they’re not in any terrorist databases, right?” Homan said on ABC News. But the methods the government relies on to classify individuals as gang members—such as identification of gang-affiliated tattoos—have been disproven by experts. Not only were many of the men who were deported not proven gang members, they weren’t even criminals, and by denying them the right to due process, they were remanded to a foreign prison notorious for human rights abuses without ever getting to prove it. Trump has continued to pressure the Supreme Court to allow him to sidestep due process as part of his massive deportation campaign, claiming that the judiciary has no right to intrude on matters of “foreign policy.” But immigrants residing on U.S. soil—who are clearly not the bloodthirsty criminals the administration insists they are—are still subject to protections under U.S. law.  about the deportations:Trump Asks Supreme Court to Help Him Deport People Wherever He WantsMost Recent Post/May 30, 2025/11:41 a.m. ETJoni Ernst Stoops to Shocking Low When Told Medicaid Cuts Will KillSenator Joni Ernst had a disgusting answer when confronted by a constituent at her town hall about Trump’s budget bill.Drew Angerer/Getty ImagesRepublican Senator Joni Ernst had a particularly unhinged response to questions from her constituents at a town hall in Parkersburg, Iowa, on Friday.Ernst was asked about the GOP’s budget bill kicking people off of Medicaid, and her condescending answer quickly became callous and flippant as the Iowa politician smirked at the audience.“When you are arguing about illegals that are receiving Medicaid, 1.4 million, they’re not eligible, so they will be coming off, so—” Ernst began, before an audience member shouted, “People are going to die!”“People are not—well, we all are going to die,” Ernst responded, as the audience drowned her in loud protests.What was Ernst thinking with that answer? Almost every Republican town hall this year has gone badly for the politician holding it, thanks to President Trump upending the federal government, and Ernst surely knew that choosing death over Medicaid wouldn’t go over well with the crowd. Earlier this week in Nebraska, Representative Mike Flood was heckled after he admitted that he didn’t read the budget bill.Ersnt’s town hall wasn’t even the first one in Iowa to go badly for a Republican. On Wednesday, Representative Ashley Hinson was met with jeers and boos, with audience members in Decorah, Iowa calling her a fraud and a liar. But at least Hinson had the good sense not to seemingly embrace death over a vital, lifesaving government program. More on Trump’s bill:Here Are the Worst Things in Trump’s Big, Beautiful Bill

    Most Recent Post/May 30, 2025/11:35 a.m. ETKetanji Brown Jackson Blasts “Botched” Supreme Court Ruling on TPSSupreme Court Justice Ketanji Brown Jackson, in a scathing disssent, called out the rest of the court for allowing Trump’s harmful executive order to stand.Anna Moneymaker/Getty ImagesSupreme Court Justice Ketanji Brown Jackson thinks the Supreme Court “botched” a decision to allow the Trump administration to revoke the Temporary Protected Status protections of about 500,000 Haitian, Cuban, Nicaraguan, and Venezuelan immigrants.Jackson and fellow liberal Justice Sonia Sotomayor were the only two dissenters.“The Court has plainly botched this assessment today. It requires next to nothing from the Government with respect to irreparable harm,” Jackson wrote in the dissent. “And it undervalues the devastating consequences of allowing the Government to precipitously upend the lives of and livelihoods of nearly half a million noncitizens while their legal claims are pending.”TPS is a long-standing program that allowed those 500,000 immigrants to stay in the U.S. after they fled violence and risk in their home countries. After the Supreme Court’s ruling, all of them are at high risk of sudden deportation. “It is apparent that the government seeks a stay to enable it to inflict maximum predecision damage,” Jackson wrote.Read the full dissent here.View More Posts
    #trump #attacks #harvard #with #social
    Trump Attacks Harvard With Social Media Screening for All Visas. This pilot program will soon be expanded across the country.
    /May 30, 2025/4:28 p.m. ETTrump Attacks Harvard With Social Media Screening for All VisasThis pilot program will soon be expanded across the country.Spencer Platt/Getty ImagesThe Trump administration has begun carrying out its expanded vetting for student visa applicants, surveilling their social media accounts to make sure they aren’t posting anything in support of Palestine, which the administration considers antisemitic. This vetting will start with Harvard visa applicants but is expected to be adopted nationwide.Secretary of Stato Marco Rubio sent a cable to all U.S. embassies and consulates on Thursday ordering them to “conduct a complete screening of the online presence of any nonimmigrant visa applicant seeking to travel to Harvard University for any purpose.” That would apply not just to students but also to faculty, staff, and researchers visiting the university.The Trump administration is taking particular interest in people who have their social media accounts on “private,” an obvious, ominous crossing of boundaries.The State Department has ordered officers to examine “whether the lack of any online presence, or having social media accounts restricted to ‘private’ or with limited visibility, may be reflective of evasiveness and call into question the applicant’s credibility.”This is yet another instance of Harvard serving as a test subject for the administration’s larger crackdown on free speech and international students at American universities. Trump has already revoked billions of dollars in research funding from the Massachusetts school, and even banned it from admitting any international students at all, although the latter policy was temporarily revoked by a judge. Most Recent Post/May 30, 2025/3:53 p.m. ETStephen Miller Grilled on Musk’s Drug Use as Wife Lands New GigTrump’s chief adviser seems desperate to avoid questions on Elon Musk. Does that have anything to do with his wife’s new job? Francis Chung/Politico/Bloomberg/Getty ImagesStephen Miller had a dismissive response Friday to new reports of Elon Musk’s drug use during Trump’s campaign last year. CNN’s Pamela Brown asked the far-right Trump adviser if there was “any drug testing or requests for him to drug test when he was in the White House given the fact that he was also a contractor with the government.”  A chuckling Miller ignored the question and said, “Fortunately for you and all of the friends at CNN, you’ll have the opportunity to ask Elon all the questions you want today yourself,” before he then segued into the Trump administration’s anti-immigrant agenda. “The drugs I’m concerned about are the drugs that are coming across the border from the criminal cartels that are killing hundreds of thousands of Americans,” Miller said. Perhaps Miller laughed instead of answering because his wife, Katie Miller, has left her job as adviser and spokesperson for the Department of Government Efficiency to work full-time for Musk and his companies. Miller has probably had enough of Musk, as he has also been subtweeting the tech oligarch, trying to refute Musk’s criticisms that the Republican budget bill would raise the deficit. “The Big Beautiful Bill is NOT an annual budget bill and does not fund the departments of government. It does not finance our agencies or federal programs,” Miller said, in a long X post earlier this week. Is there bad blood between Miller and Musk that has now spiraled because Miller’s wife is working for the tech oligarch and fellow fascism enthusiast? Most Recent Post/May 30, 2025/3:19 p.m. ETOld Man Trump Repeatedly Fumbles in Weird Speech Praising Elon MuskDonald Trump couldn’t keep some of his words straight as he marked the supposed end of Elon Musk’s tenure at the White House.Kevin Dietsch/Getty ImagesHours after reports emerged Friday that Elon Musk had been under the influence of heavy drugs during his time advising the president, Musk and Donald Trump stumbled and fumbled their way through a White House press conference recognizing the end of the tech billionaire’s special government employee status.The wildly unusual joint conference featured Musk’s black eye, a giant gold key that Trump said he only gives to “very special people,” cringe-worthy regurgitations by Musk of Trump’s take on his Pulitzer Board defamation suit, and claims that Musk’s unpopular and controversial time in the White House was not quite over.But as Trump continued to praise Musk and his time atop the Department of Government Efficiency, the president’s verbal gaffes became more apparent. He claimed that DOGE had uncovered million in wasteful spending, referring to expenditures related to Uganda, which Trump pronounced as “oo-ganda.” The 78-year-old also mentioned he would have Musk’s DOGE cuts “cauterized by Congress,” though he quickly corrected himself by saying they would be “affirmed by Congress,” instead. Trump’s on-camera slippage has gotten worse in recent weeks: Earlier this month, Trump dozed off while in a meeting with Crown Prince Mohammed bin Salman in Riyadh, Saudi Arabia. That is despite the fact that the president received a clean bill of health in a medical report released in April that described Trump as being in “excellent health,” including neurological functioning.Musk, meanwhile, refused to acknowledge emerging reports of his alleged drug use. But the news of White House drug use under Trump’s helm is nothing new: In fact, if the reports prove true, it would be little more than a return to form. Last year, a report by the Department of Defense inspector general indicated that the West Wing operated more like a pill mill than the nation’s highest office. Common pills included modafinil, Adderall, fentanyl, morphine, and ketamine, according to the Pentagon report. But other, unlisted drugs—like Xanax—were equally easy to come by from the White House Medical Unit, according to anonymous sources that spoke to Rolling Stone.While other presidents were known to take a mix of drug cocktails to fight off back painor bad moods, no previous administrations matched the level of debauchery of Trump’s, whose in-office pharmacists unquestioningly handed out highly addictive substances to staffers who needed pick-me-ups or energy boosts—no doctor’s exam, referral, or prescription required.“It was kind of like the Wild West. Things were pretty loose. Whatever someone needs, we were going to fill this,” another source told Rolling Stone in March 2024.Meanwhile, pharmacists described an atmosphere of fear within the West Wing, claiming they would be “fired” if they spoke out or would receive negative work assignments if they didn’t hand pills over to staffers. about the press conference:Trump and Elon Musk Have Ominous Warning About Future of DOGEMost Recent Post/May 30, 2025/3:00 p.m. ETElon Musk Gives Strange Excuse for Massive Black EyeMusk showed up a press conference with Donald Trump sporting a noticeable shiner.Kevin Dietsch/Getty ImagesElon Musk sported what looked like a black eye during his DOGE goodbye press conference with President Trump on Friday. When asked about it, he blamed the bruise on his 5-year-old son punching him in the face. “Mr. Musk … is your eye OK? What happened to your eye; I noticed there’s a bruise there?” one reporter finally asked near the end of the press conference.“Well, I wasn’t anywhere near France,” Musk said, in a weak attempt at a joke regarding footage of French President Emmanuel Macron’s wife slapping him in the face.“I was just horsing around withlittle X and said, ‘Go ’head and punch me in the face,’ and he did. Turns out even a 5-year-old punching you in the face actually does—”“That was X that did it? X could do it!” Trump chimed in. “If you knew X …”“I didn’t really feel much at the time; I guess it bruises up. But I was just messing around with the kids.”Musk chose an impeccable time to show up to a press conference with a black eye. Earlier in the day, The New York Times reported on Musk’s rampant drug use on and off the campaign trail, as the world’s richest man frequently mixed ketamine and psychedelics and kept a small box of pills, mostly containing Adderall. The shiner only adds to speculation around his personal habits.More on that Times report:Elon Musk Was on Crazy Combo of Drugs During Trump CampaignMost Recent Post/May 30, 2025/2:51 p.m. ETTrump and Elon Musk Have Ominous Warning About Future of DOGEElon Musk’s time as a government employee has come to an end, but his time with Donald Trump has not.Kevin Dietsch/Getty ImagesDespite the fanfare over Elon Musk’s supposed departure from the Department of Government Efficiency, Donald Trump says that the billionaire bureaucrat isn’t really going anywhere.“Many of the DOGE people are staying behind, so they’re not leaving. And Elon’s not really leaving. He’s gonna be back and forth, I think. I have a feeling. It’s his baby, and he’s gonna be doing a lot of things,” Trump said during a press conference in the Oval Office Friday.The press conference was held to mark the end of Musk’s time as a so-called “special government employee,” a title that allowed him to bypass certain ethics requirements during his 134-day stint in Trump’s administration. The president made sure to give Musk a gaudy golden key—what it actually unlocks went totally unaddressed—to make sure he could get back into the White House. “This is not the end of DOGE, but really the beginning,” Musk said, promising that DOGE’s “influence” would “only grow stronger” over time.Earlier Friday, the billionaire bureaucrat shared a post on X asserting that the legacy of DOGE was more psychological than anything else. Surely, it will take longer than four months to forget the image of Musk running around with a chainsaw. about Musk:Elon Musk Was on Crazy Combo of Drugs During Trump CampaignMost Recent Post/May 30, 2025/1:21 p.m. ETDem Governor Vetoes Ban on Surprise Ambulance Bills in Shocking MoveThe bill had unanimous support in both chambers of the state legislature.Michael Ciaglo/Getty ImagesColorado’s Democratic Governor Jared Polis has vetoed a bill that would ban surprise billing by ambulance companies, over the unanimous objections of both chambers of the state legislature. Why would Polis veto a bill that’s popular with everyone, even Colorado Republicans? The governor wrote in his veto statement that drafting errors in the bill made it “unimplementable” and estimated that it would make insurance premiums go up by as much as to per person. “I am committed to working with proponents and sponsors to protect Coloradans from surprise bills, but I encourage all parties to work towards a more reasonable reimbursement rate that mitigates premium impacts and nets a better deal for Colorado families,” Polis wrote. In Colorado, if legislators in both chambers repass the bill with a two-thirds majority, they can override the governor’s veto, especially considering that the bill passed with the support of every single legislator. But the legislature adjourned on May 7, meaning that the bill has to be passed again when the legislature reconvenes in January.  For some reason, ending surprise ambulance billing nationally is not the slam-dunk issue it should be. Congress ended most surprise medical bills in 2020 but exempted ground ambulances from the bill. Was Polis’s veto due to badly drafted language and aprice hike in insurance premiums, as he said, or was it for a different, more nefarious reason? We might not know unless and until the bill is reintroduced next year. More on surprise ambulance bills:Congress Doesn’t Care About Your Surprise Ambulance Bill Most Recent Post/May 30, 2025/12:21 p.m. ETTrump’s Pardons Since Jan 6 Spree Show an Infuriatingly Corrupt TrendSince his January 6 pardon spree, Donald Trump has tended to grant clemency a little closer to home.Saul Loeb/AFP/Getty ImagesA good chunk of the white-collar criminals pardoned by Donald Trump after his massive “Day One” pardoning spree either have a political or financial tie to him.The president has issued 60 pardons since he offered political forgiveness to some 1,600 individuals charged in the January 6, 2021, attack on the U.S. Capitol. But out of those subsequent 60 unrelated to the attack, 12 people—or roughly one in five—were already in Trump’s orbit, according to ABC News.They included several politicos, including former Illinois Governor Rod Blagojevich, who was convicted on several counts of corruption, including for an attempt to sell Barack Obama’s Senate seat after he left the position for the White House; former Republican Representative Michael Grimm, who pleaded guilty to tax fraud; former Nevada gubernatorial candidate Michele Fiore, who allegedly stole public funds intended to commemorate a slain police officer; and former Tennessee state Senator Brian Kelsey, who pleaded guilty to campaign finance fraud in 2022.Trump also pardoned major financiers of his presidential campaigns. Trevor Milton, the founder of the Nikola electric vehicle company, donated nearly million toward Trump’s 2024 campaign. Imaad Zuberi, who has donated to both parties, issued “at least to committees associated with Trump and the Republican Party,” ABC reported.Others helped Trump advance his retribution campaign against his political enemies, or helped advance his own image in the broader Republican Party. Devon Archer and Jason Galanis, both former business partners of Hunter Biden, accused the younger Biden of leveraging his father’s name and influence in order to conduct business overseas. Archer had defrauded a Native American tribal entity, while Galanis was serving time for multiple offenses. Trump also forgave Todd and Julie Chrisley—reality TV stars known for their show Chrisley Knows Best who were sentenced to a combined 19 years on fraud and tax evasion charges—after their daughter Savannah Chrisley spoke at the 2024 Republican National Convention.Speaking to press Friday after her parents’ release, Savannah Chrisley said that the “biggest misconception right now is I either paid for a pardon or slept for a pardon—,” but she couldn’t finish her sentence before Todd interjected: “That’s something I would have done,” he said.Read who else Trump is thinking of pardoning:Trump Considering Pardons for Men Who Tried to Kill Gretchen WhitmerMost Recent Post/May 30, 2025/12:04 p.m. ETTrump Knew He Was Deporting Innocent People to El Salvador All AlongMany of the people deported to El Salvador have no criminal record, and Donald Trump knew it.Michael M. Santiago/Getty ImagesDonald Trump’s administration was well aware that many of the 238 Venezuelan immigrants it shipped off to a notorious megaprison in El Salvador had no criminal records at all, according to a Friday report from ProPublica.  While Trump officials claimed that the deportees were brutal gang members and “the worst of the worst,” only 32 of the deportees had actually been convicted of crimes, and most of them were minor offenses such as traffic violations, according to data from the Department of Homeland Security reviewed by ProPublica, The Texas Tribune, and a team of journalists from Venezuelan media outlets. One of the men, 23-year-old Maikol Gabriel López Lizano, faced a misdemeanor charge after he was arrested in 2023 for riding his bike and drinking a can of beer.Little more than half of the deportees, 130 of the 238, were charged only with violating U.S. immigration laws. Twenty of them had criminal records from other countries. The U.S. government data showed that 67 individuals had pending charges, with only six being for violent crimes. In several cases, the government data about the pending charges differed from what ProPublica was able to find. In some cases, the men had actually been convicted, and in one, the charges had been dropped. But in many cases, these individuals were remanded to a foreign prison before their criminal cases were ever resolved. The Trump administration has touted allegations of gang affiliation as a justification for denying the deportees their due process rights. But none of the men’s names appeared on a list of roughly 1,400 alleged Tren de Aragua members kept by the Venezuelan government, ProPublica reported. Trump’s border czar Tom Homan tried desperately in March to downplay reporting that many of these individuals did not have criminal records. “A lot of gang members don’t have criminal histories, just like a lot of terrorists in this world, they’re not in any terrorist databases, right?” Homan said on ABC News. But the methods the government relies on to classify individuals as gang members—such as identification of gang-affiliated tattoos—have been disproven by experts. Not only were many of the men who were deported not proven gang members, they weren’t even criminals, and by denying them the right to due process, they were remanded to a foreign prison notorious for human rights abuses without ever getting to prove it. Trump has continued to pressure the Supreme Court to allow him to sidestep due process as part of his massive deportation campaign, claiming that the judiciary has no right to intrude on matters of “foreign policy.” But immigrants residing on U.S. soil—who are clearly not the bloodthirsty criminals the administration insists they are—are still subject to protections under U.S. law.  about the deportations:Trump Asks Supreme Court to Help Him Deport People Wherever He WantsMost Recent Post/May 30, 2025/11:41 a.m. ETJoni Ernst Stoops to Shocking Low When Told Medicaid Cuts Will KillSenator Joni Ernst had a disgusting answer when confronted by a constituent at her town hall about Trump’s budget bill.Drew Angerer/Getty ImagesRepublican Senator Joni Ernst had a particularly unhinged response to questions from her constituents at a town hall in Parkersburg, Iowa, on Friday.Ernst was asked about the GOP’s budget bill kicking people off of Medicaid, and her condescending answer quickly became callous and flippant as the Iowa politician smirked at the audience.“When you are arguing about illegals that are receiving Medicaid, 1.4 million, they’re not eligible, so they will be coming off, so—” Ernst began, before an audience member shouted, “People are going to die!”“People are not—well, we all are going to die,” Ernst responded, as the audience drowned her in loud protests.What was Ernst thinking with that answer? Almost every Republican town hall this year has gone badly for the politician holding it, thanks to President Trump upending the federal government, and Ernst surely knew that choosing death over Medicaid wouldn’t go over well with the crowd. Earlier this week in Nebraska, Representative Mike Flood was heckled after he admitted that he didn’t read the budget bill.Ersnt’s town hall wasn’t even the first one in Iowa to go badly for a Republican. On Wednesday, Representative Ashley Hinson was met with jeers and boos, with audience members in Decorah, Iowa calling her a fraud and a liar. But at least Hinson had the good sense not to seemingly embrace death over a vital, lifesaving government program. More on Trump’s bill:Here Are the Worst Things in Trump’s Big, Beautiful Bill Most Recent Post/May 30, 2025/11:35 a.m. ETKetanji Brown Jackson Blasts “Botched” Supreme Court Ruling on TPSSupreme Court Justice Ketanji Brown Jackson, in a scathing disssent, called out the rest of the court for allowing Trump’s harmful executive order to stand.Anna Moneymaker/Getty ImagesSupreme Court Justice Ketanji Brown Jackson thinks the Supreme Court “botched” a decision to allow the Trump administration to revoke the Temporary Protected Status protections of about 500,000 Haitian, Cuban, Nicaraguan, and Venezuelan immigrants.Jackson and fellow liberal Justice Sonia Sotomayor were the only two dissenters.“The Court has plainly botched this assessment today. It requires next to nothing from the Government with respect to irreparable harm,” Jackson wrote in the dissent. “And it undervalues the devastating consequences of allowing the Government to precipitously upend the lives of and livelihoods of nearly half a million noncitizens while their legal claims are pending.”TPS is a long-standing program that allowed those 500,000 immigrants to stay in the U.S. after they fled violence and risk in their home countries. After the Supreme Court’s ruling, all of them are at high risk of sudden deportation. “It is apparent that the government seeks a stay to enable it to inflict maximum predecision damage,” Jackson wrote.Read the full dissent here.View More Posts #trump #attacks #harvard #with #social
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    Trump Attacks Harvard With Social Media Screening for All Visas. This pilot program will soon be expanded across the country.
    /May 30, 2025/4:28 p.m. ETTrump Attacks Harvard With Social Media Screening for All VisasThis pilot program will soon be expanded across the country.Spencer Platt/Getty ImagesThe Trump administration has begun carrying out its expanded vetting for student visa applicants, surveilling their social media accounts to make sure they aren’t posting anything in support of Palestine, which the administration considers antisemitic. This vetting will start with Harvard visa applicants but is expected to be adopted nationwide.Secretary of Stato Marco Rubio sent a cable to all U.S. embassies and consulates on Thursday ordering them to “conduct a complete screening of the online presence of any nonimmigrant visa applicant seeking to travel to Harvard University for any purpose.” That would apply not just to students but also to faculty, staff, and researchers visiting the university.The Trump administration is taking particular interest in people who have their social media accounts on “private,” an obvious, ominous crossing of boundaries.The State Department has ordered officers to examine “whether the lack of any online presence, or having social media accounts restricted to ‘private’ or with limited visibility, may be reflective of evasiveness and call into question the applicant’s credibility.”This is yet another instance of Harvard serving as a test subject for the administration’s larger crackdown on free speech and international students at American universities. Trump has already revoked billions of dollars in research funding from the Massachusetts school, and even banned it from admitting any international students at all, although the latter policy was temporarily revoked by a judge. Most Recent Post/May 30, 2025/3:53 p.m. ETStephen Miller Grilled on Musk’s Drug Use as Wife Lands New GigTrump’s chief adviser seems desperate to avoid questions on Elon Musk. Does that have anything to do with his wife’s new job? Francis Chung/Politico/Bloomberg/Getty ImagesStephen Miller had a dismissive response Friday to new reports of Elon Musk’s drug use during Trump’s campaign last year. CNN’s Pamela Brown asked the far-right Trump adviser if there was “any drug testing or requests for him to drug test when he was in the White House given the fact that he was also a contractor with the government.”  A chuckling Miller ignored the question and said, “Fortunately for you and all of the friends at CNN, you’ll have the opportunity to ask Elon all the questions you want today yourself,” before he then segued into the Trump administration’s anti-immigrant agenda. “The drugs I’m concerned about are the drugs that are coming across the border from the criminal cartels that are killing hundreds of thousands of Americans,” Miller said. Perhaps Miller laughed instead of answering because his wife, Katie Miller, has left her job as adviser and spokesperson for the Department of Government Efficiency to work full-time for Musk and his companies. Miller has probably had enough of Musk, as he has also been subtweeting the tech oligarch, trying to refute Musk’s criticisms that the Republican budget bill would raise the deficit. “The Big Beautiful Bill is NOT an annual budget bill and does not fund the departments of government. It does not finance our agencies or federal programs,” Miller said, in a long X post earlier this week. Is there bad blood between Miller and Musk that has now spiraled because Miller’s wife is working for the tech oligarch and fellow fascism enthusiast? Most Recent Post/May 30, 2025/3:19 p.m. ETOld Man Trump Repeatedly Fumbles in Weird Speech Praising Elon MuskDonald Trump couldn’t keep some of his words straight as he marked the supposed end of Elon Musk’s tenure at the White House.Kevin Dietsch/Getty ImagesHours after reports emerged Friday that Elon Musk had been under the influence of heavy drugs during his time advising the president, Musk and Donald Trump stumbled and fumbled their way through a White House press conference recognizing the end of the tech billionaire’s special government employee status.The wildly unusual joint conference featured Musk’s black eye, a giant gold key that Trump said he only gives to “very special people,” cringe-worthy regurgitations by Musk of Trump’s take on his Pulitzer Board defamation suit, and claims that Musk’s unpopular and controversial time in the White House was not quite over.But as Trump continued to praise Musk and his time atop the Department of Government Efficiency, the president’s verbal gaffes became more apparent. He claimed that DOGE had uncovered $42 million in wasteful spending, referring to expenditures related to Uganda, which Trump pronounced as “oo-ganda.” The 78-year-old also mentioned he would have Musk’s DOGE cuts “cauterized by Congress,” though he quickly corrected himself by saying they would be “affirmed by Congress,” instead. Trump’s on-camera slippage has gotten worse in recent weeks: Earlier this month, Trump dozed off while in a meeting with Crown Prince Mohammed bin Salman in Riyadh, Saudi Arabia. That is despite the fact that the president received a clean bill of health in a medical report released in April that described Trump as being in “excellent health,” including neurological functioning.Musk, meanwhile, refused to acknowledge emerging reports of his alleged drug use. But the news of White House drug use under Trump’s helm is nothing new: In fact, if the reports prove true, it would be little more than a return to form. Last year, a report by the Department of Defense inspector general indicated that the West Wing operated more like a pill mill than the nation’s highest office. Common pills included modafinil, Adderall, fentanyl, morphine, and ketamine, according to the Pentagon report. But other, unlisted drugs—like Xanax—were equally easy to come by from the White House Medical Unit, according to anonymous sources that spoke to Rolling Stone.While other presidents were known to take a mix of drug cocktails to fight off back pain (like JFK) or bad moods (like Nixon), no previous administrations matched the level of debauchery of Trump’s, whose in-office pharmacists unquestioningly handed out highly addictive substances to staffers who needed pick-me-ups or energy boosts—no doctor’s exam, referral, or prescription required.“It was kind of like the Wild West. Things were pretty loose. Whatever someone needs, we were going to fill this,” another source told Rolling Stone in March 2024.Meanwhile, pharmacists described an atmosphere of fear within the West Wing, claiming they would be “fired” if they spoke out or would receive negative work assignments if they didn’t hand pills over to staffers.Read more about the press conference:Trump and Elon Musk Have Ominous Warning About Future of DOGEMost Recent Post/May 30, 2025/3:00 p.m. ETElon Musk Gives Strange Excuse for Massive Black EyeMusk showed up a press conference with Donald Trump sporting a noticeable shiner.Kevin Dietsch/Getty ImagesElon Musk sported what looked like a black eye during his DOGE goodbye press conference with President Trump on Friday. When asked about it, he blamed the bruise on his 5-year-old son punching him in the face. “Mr. Musk … is your eye OK? What happened to your eye; I noticed there’s a bruise there?” one reporter finally asked near the end of the press conference.“Well, I wasn’t anywhere near France,” Musk said, in a weak attempt at a joke regarding footage of French President Emmanuel Macron’s wife slapping him in the face.“I was just horsing around with [my son] little X and said, ‘Go ’head and punch me in the face,’ and he did. Turns out even a 5-year-old punching you in the face actually does—”“That was X that did it? X could do it!” Trump chimed in. “If you knew X …”“I didn’t really feel much at the time; I guess it bruises up. But I was just messing around with the kids.”Musk chose an impeccable time to show up to a press conference with a black eye. Earlier in the day, The New York Times reported on Musk’s rampant drug use on and off the campaign trail, as the world’s richest man frequently mixed ketamine and psychedelics and kept a small box of pills, mostly containing Adderall. The shiner only adds to speculation around his personal habits.More on that Times report:Elon Musk Was on Crazy Combo of Drugs During Trump CampaignMost Recent Post/May 30, 2025/2:51 p.m. ETTrump and Elon Musk Have Ominous Warning About Future of DOGEElon Musk’s time as a government employee has come to an end, but his time with Donald Trump has not.Kevin Dietsch/Getty ImagesDespite the fanfare over Elon Musk’s supposed departure from the Department of Government Efficiency, Donald Trump says that the billionaire bureaucrat isn’t really going anywhere.“Many of the DOGE people are staying behind, so they’re not leaving. And Elon’s not really leaving. He’s gonna be back and forth, I think. I have a feeling. It’s his baby, and he’s gonna be doing a lot of things,” Trump said during a press conference in the Oval Office Friday.The press conference was held to mark the end of Musk’s time as a so-called “special government employee,” a title that allowed him to bypass certain ethics requirements during his 134-day stint in Trump’s administration. The president made sure to give Musk a gaudy golden key—what it actually unlocks went totally unaddressed—to make sure he could get back into the White House. “This is not the end of DOGE, but really the beginning,” Musk said, promising that DOGE’s “influence” would “only grow stronger” over time.Earlier Friday, the billionaire bureaucrat shared a post on X asserting that the legacy of DOGE was more psychological than anything else. Surely, it will take longer than four months to forget the image of Musk running around with a chainsaw. Read more about Musk:Elon Musk Was on Crazy Combo of Drugs During Trump CampaignMost Recent Post/May 30, 2025/1:21 p.m. ETDem Governor Vetoes Ban on Surprise Ambulance Bills in Shocking MoveThe bill had unanimous support in both chambers of the state legislature.Michael Ciaglo/Getty ImagesColorado’s Democratic Governor Jared Polis has vetoed a bill that would ban surprise billing by ambulance companies, over the unanimous objections of both chambers of the state legislature. Why would Polis veto a bill that’s popular with everyone, even Colorado Republicans? The governor wrote in his veto statement that drafting errors in the bill made it “unimplementable” and estimated that it would make insurance premiums go up by as much as $0.73 to $2.15 per person. “I am committed to working with proponents and sponsors to protect Coloradans from surprise bills, but I encourage all parties to work towards a more reasonable reimbursement rate that mitigates premium impacts and nets a better deal for Colorado families,” Polis wrote. In Colorado, if legislators in both chambers repass the bill with a two-thirds majority, they can override the governor’s veto, especially considering that the bill passed with the support of every single legislator. But the legislature adjourned on May 7, meaning that the bill has to be passed again when the legislature reconvenes in January.  For some reason, ending surprise ambulance billing nationally is not the slam-dunk issue it should be. Congress ended most surprise medical bills in 2020 but exempted ground ambulances from the bill. Was Polis’s veto due to badly drafted language and a (seemingly modest) price hike in insurance premiums, as he said, or was it for a different, more nefarious reason? We might not know unless and until the bill is reintroduced next year. More on surprise ambulance bills:Congress Doesn’t Care About Your Surprise Ambulance Bill Most Recent Post/May 30, 2025/12:21 p.m. ETTrump’s Pardons Since Jan 6 Spree Show an Infuriatingly Corrupt TrendSince his January 6 pardon spree, Donald Trump has tended to grant clemency a little closer to home.Saul Loeb/AFP/Getty ImagesA good chunk of the white-collar criminals pardoned by Donald Trump after his massive “Day One” pardoning spree either have a political or financial tie to him.The president has issued 60 pardons since he offered political forgiveness to some 1,600 individuals charged in the January 6, 2021, attack on the U.S. Capitol. But out of those subsequent 60 unrelated to the attack, 12 people—or roughly one in five—were already in Trump’s orbit, according to ABC News.They included several politicos, including former Illinois Governor Rod Blagojevich, who was convicted on several counts of corruption, including for an attempt to sell Barack Obama’s Senate seat after he left the position for the White House; former Republican Representative Michael Grimm, who pleaded guilty to tax fraud; former Nevada gubernatorial candidate Michele Fiore, who allegedly stole public funds intended to commemorate a slain police officer; and former Tennessee state Senator Brian Kelsey, who pleaded guilty to campaign finance fraud in 2022.Trump also pardoned major financiers of his presidential campaigns. Trevor Milton, the founder of the Nikola electric vehicle company, donated nearly $2 million toward Trump’s 2024 campaign. Imaad Zuberi, who has donated to both parties, issued “at least $800,000 to committees associated with Trump and the Republican Party,” ABC reported.Others helped Trump advance his retribution campaign against his political enemies, or helped advance his own image in the broader Republican Party. Devon Archer and Jason Galanis, both former business partners of Hunter Biden, accused the younger Biden of leveraging his father’s name and influence in order to conduct business overseas. Archer had defrauded a Native American tribal entity, while Galanis was serving time for multiple offenses. Trump also forgave Todd and Julie Chrisley—reality TV stars known for their show Chrisley Knows Best who were sentenced to a combined 19 years on fraud and tax evasion charges—after their daughter Savannah Chrisley spoke at the 2024 Republican National Convention.Speaking to press Friday after her parents’ release, Savannah Chrisley said that the “biggest misconception right now is I either paid for a pardon or slept for a pardon—,” but she couldn’t finish her sentence before Todd interjected: “That’s something I would have done,” he said.Read who else Trump is thinking of pardoning:Trump Considering Pardons for Men Who Tried to Kill Gretchen WhitmerMost Recent Post/May 30, 2025/12:04 p.m. ETTrump Knew He Was Deporting Innocent People to El Salvador All AlongMany of the people deported to El Salvador have no criminal record, and Donald Trump knew it.Michael M. Santiago/Getty ImagesDonald Trump’s administration was well aware that many of the 238 Venezuelan immigrants it shipped off to a notorious megaprison in El Salvador had no criminal records at all, according to a Friday report from ProPublica.  While Trump officials claimed that the deportees were brutal gang members and “the worst of the worst,” only 32 of the deportees had actually been convicted of crimes, and most of them were minor offenses such as traffic violations, according to data from the Department of Homeland Security reviewed by ProPublica, The Texas Tribune, and a team of journalists from Venezuelan media outlets. One of the men, 23-year-old Maikol Gabriel López Lizano, faced a misdemeanor charge after he was arrested in 2023 for riding his bike and drinking a can of beer.Little more than half of the deportees, 130 of the 238, were charged only with violating U.S. immigration laws. Twenty of them had criminal records from other countries. The U.S. government data showed that 67 individuals had pending charges, with only six being for violent crimes. In several cases, the government data about the pending charges differed from what ProPublica was able to find. In some cases, the men had actually been convicted, and in one, the charges had been dropped. But in many cases, these individuals were remanded to a foreign prison before their criminal cases were ever resolved. The Trump administration has touted allegations of gang affiliation as a justification for denying the deportees their due process rights. But none of the men’s names appeared on a list of roughly 1,400 alleged Tren de Aragua members kept by the Venezuelan government, ProPublica reported. Trump’s border czar Tom Homan tried desperately in March to downplay reporting that many of these individuals did not have criminal records. “A lot of gang members don’t have criminal histories, just like a lot of terrorists in this world, they’re not in any terrorist databases, right?” Homan said on ABC News. But the methods the government relies on to classify individuals as gang members—such as identification of gang-affiliated tattoos—have been disproven by experts. Not only were many of the men who were deported not proven gang members, they weren’t even criminals, and by denying them the right to due process, they were remanded to a foreign prison notorious for human rights abuses without ever getting to prove it. Trump has continued to pressure the Supreme Court to allow him to sidestep due process as part of his massive deportation campaign, claiming that the judiciary has no right to intrude on matters of “foreign policy.” But immigrants residing on U.S. soil—who are clearly not the bloodthirsty criminals the administration insists they are—are still subject to protections under U.S. law. Read more about the deportations:Trump Asks Supreme Court to Help Him Deport People Wherever He WantsMost Recent Post/May 30, 2025/11:41 a.m. ETJoni Ernst Stoops to Shocking Low When Told Medicaid Cuts Will KillSenator Joni Ernst had a disgusting answer when confronted by a constituent at her town hall about Trump’s budget bill.Drew Angerer/Getty ImagesRepublican Senator Joni Ernst had a particularly unhinged response to questions from her constituents at a town hall in Parkersburg, Iowa, on Friday.Ernst was asked about the GOP’s budget bill kicking people off of Medicaid, and her condescending answer quickly became callous and flippant as the Iowa politician smirked at the audience.“When you are arguing about illegals that are receiving Medicaid, 1.4 million, they’re not eligible, so they will be coming off, so—” Ernst began, before an audience member shouted, “People are going to die!”“People are not—well, we all are going to die,” Ernst responded, as the audience drowned her in loud protests.What was Ernst thinking with that answer? Almost every Republican town hall this year has gone badly for the politician holding it, thanks to President Trump upending the federal government, and Ernst surely knew that choosing death over Medicaid wouldn’t go over well with the crowd. Earlier this week in Nebraska, Representative Mike Flood was heckled after he admitted that he didn’t read the budget bill.Ersnt’s town hall wasn’t even the first one in Iowa to go badly for a Republican. On Wednesday, Representative Ashley Hinson was met with jeers and boos, with audience members in Decorah, Iowa calling her a fraud and a liar. But at least Hinson had the good sense not to seemingly embrace death over a vital, lifesaving government program. More on Trump’s bill:Here Are the Worst Things in Trump’s Big, Beautiful Bill Most Recent Post/May 30, 2025/11:35 a.m. ETKetanji Brown Jackson Blasts “Botched” Supreme Court Ruling on TPSSupreme Court Justice Ketanji Brown Jackson, in a scathing disssent, called out the rest of the court for allowing Trump’s harmful executive order to stand.Anna Moneymaker/Getty ImagesSupreme Court Justice Ketanji Brown Jackson thinks the Supreme Court “botched” a decision to allow the Trump administration to revoke the Temporary Protected Status protections of about 500,000 Haitian, Cuban, Nicaraguan, and Venezuelan immigrants.Jackson and fellow liberal Justice Sonia Sotomayor were the only two dissenters.“The Court has plainly botched this assessment today. It requires next to nothing from the Government with respect to irreparable harm,” Jackson wrote in the dissent. “And it undervalues the devastating consequences of allowing the Government to precipitously upend the lives of and livelihoods of nearly half a million noncitizens while their legal claims are pending.”TPS is a long-standing program that allowed those 500,000 immigrants to stay in the U.S. after they fled violence and risk in their home countries. After the Supreme Court’s ruling, all of them are at high risk of sudden deportation. “It is apparent that the government seeks a stay to enable it to inflict maximum predecision damage,” Jackson wrote.Read the full dissent here.View More Posts
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  • Every Nintendo Console Launch Ranked from the NES to Switch

    On June 5, after years of rumors and anticipation, Nintendo will finally launch the Nintendo Switch 2 worldwide. Preorders are already mostly sold out with millions of gamers anxiously awaiting Mario Kart World Tour and new on-the-go ports of Street Fighter 6 and Cyberpunk 2077. Of course Nintendo is no stranger to the hardware business, launching more than a dozen consoles and portables since the Nintendo Entertainment System. And there have been many ups and downs over the last four decades.
    When considering which Nintendo system actually had the best launch, we looked at the quality and quantity of games at release, price, as well as the overall impressiveness of the hardware at launch. This retrospective also considers only the North American launches of each system. With that in mind, this is the definitive ranking of all of Nintendo’s console and portable launches since the NES gave the world a red-capped Italian plumber! 

    13. Virtual Boy
    Since entering the video game market in the 1970s, Nintendo has rarely encountered a massive failure, but it’s hard to see the Virtual Boy as anything but a colossal misstep, albeit an ambitious one. A home VR system in the mid-‘90s was literally decades ahead of its time, but nothing about it was really consumer friendly. Despite being marketed as a Game Boy successor, the Virtual Boy wasn’t really portable, and at home, it required a table to play. And while the black and white monochrome screen was fine for the original Game Boy, the Virtual Boy’s red and black monochrome display was known to just cause headaches.
    As for the launch games, they were aggressively… okay? Mario’s Tennis is a perfectly competent, if barebones, tennis game. Meanwhile Teleroboxer was an interesting, just not terribly compelling Punch-Out!! successor. But even if the games were decent, the controller, a god-awful monstrosity mixing the worst aspects of the SNES and N64 controllers, didn’t do these titles any favors. The launch price, equivalent to around USD in 2025 dollars, was the final nail in the Virtual Boy’s coffin, and Nintendo quietly discontinued the console a year after release.

    12. Wii U
    The Wii U is Nintendo’s worst selling console by a large margin, and the problems really were evident from the beginning. The tablet controller was an interesting idea but just not as engaging or innovative as the Wii’s motion controls. Nintendo really banked on Nintendo Land showcasing what the system could do and banked on it being their next Wii Sports, but it ended up just showing how limited the new console really was.
    And while Mario games have historically been system sellers, New Super Mario Bros. U was largely a rehash of its Wii predecessor, just with HD graphics. It’s a fine platformer, but a surprisingly average Mario game. Beyond that, the launch lineup was largely made up of third party ports, some of which had been available on other consoles for years at that point. It’s easy to see why so many people were confused about whether the Wii U was a new console or an upgrade of the Wii, and why so many of those who understood what it was ended up skipping it, even if the launch price was competitive.
    11. Game Boy Color
    If we were looking at the entire history of Nintendo consoles, the Game Boy Color would certainly rank higher, but Nintendo just didn’t put much effort into its launch, likely because Nintendo absolutely dominated the handheld gaming market at the time. They didn’t have to work very hard to sell this thing. They knew the players would show up.
    The highlight of the Game Boy Color’s launch in 1998 was Game & Watch Gallery 2, a color collection of the old handheld titles Nintendo made in the ‘80s. It actually was a very good showcase of the GBC’s better color graphics, but it wasn’t the type of game that had much staying power. The other launch titles, Pocket Bomberman, Centipede, and Tetris DX, a colorized version of the original Game Boy’s Tetris launch title, were similarly serviceable but largely forgettable, because seriously, who was dying to play a colorized version of Game Boy Tetris at that point? But at the launch price was right, and the GBC quickly built an impressive library of exclusives.
    10. Nintendo 3DS
    When the 3DS was first revealed in 2010, its glasses-free stereoscopic 3D generated an immense amount of buzz. Sadly, a botched launch promptly killed a lot of that momentum. Nintendo’s first party offerings were all oddly disappointing. Pilotwings had been a solid launch series in the past, but Pilotwings Resort lacked a lot of content compared to its predecessors. Steel Diver was an interesting submarine sim that just didn’t quite click. And Nintendogs + Cats, well… it was more Nintendogs for whatever that’s worth. The launch lineup wasn’t all disappointments, however. Street Fighter IV 3D Edition and Rayman 3D were excellent ports of console games, and Tom Clancy’s Ghost Recon: Shadow Wars remains an underrated gem of a tactics game.
    But arguably the biggest knock against the 3DS was its price. The handheld launched at a price that many gamers balked at. Nintendo was forced to cut the price to just a few months later. Early adopters were compensated with a collection of 20 NES and GBA games, but so many unnecessary missteps left a bad taste in the mouths of many Nintendo fans, and it seems like the 3DS never quite reached its full potential.

    9. Nintendo 64
    I remember first playing Super Mario 64 in a Toys ‘R Us in 1996 before the U.S. launch and being absolutely blown away. I had never used an analog controller before that let me control how fast or slow my character on screen moved. There had been plenty of 3D platformers prior to that point, but Mario’s first 3D outing truly felt like a giant leap forward for gaming thanks to its silky smooth controls and innovative open world gameplay.

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    The problem with N64’s launch is that there just wasn’t much else to it. It only launched in the U.S. with Super Mario 64 and Pilotwings 64, which was another excellent showcase for what the console could do, but once you played through those games, new releases were sparse, and expensive, an issue that would continue to plague the console for its entire lifespan. The N64 certainly had quality games, it just could never get much quantity. And while the launch price was reasonable, it was only cheaper than a PlayStation at the time, and given that the PS1 had a much larger library, and its games tended to be cheaper, it’s easy to see why Sony’s console outsold Nintendo’s by a large margin in the late ‘90s.
    8. Nintendo DS
    Nintendo didn’t really seem to know what the DS was supposed to be at first. Seemingly rushed to market in late 2004 to get ahead of the imminent Sony PSP launch, the DS was initially marketed as a “third pillar” system that would sit on shelves alongside the GameCube and Game Boy Advance, though it quickly elbowed the GBA out of the handheld space. 
    That wasn’t exactly thanks to a great launch lineup though. Super Mario 64 DSFeel the Magic: XY/XX was a weird and wonderful minigame showcase of the handheld’s new features, but it had little mass market appeal. And while games like Madden NFL 2005, Spider-Man 2, and Urbz: Sims in the City were all perfectly serviceable, none of them were on par with their console counterparts. But at the DS was cheaper than the PSP, and that easily helped it become a bestseller. 
    7. Nintendo Switch 
    In 2025 the Switch is an undisputed massive success, but its launch in 2017 was very much a mixed bag. First the good: the hardware, though underpowered compared to competitors, is fantastic. Being able to seamlessly switch between playing games on a TV and on the go is a wonderful innovation. The Switch feels great in your hands, and the Joy-Cons still offer some of the best feedback of any controller on the market. It was clear that the system had massive potential from the start, and the launch price undercut both Sony and Microsoft.
    But the launch lineup was the definition of a one trick pony. Yes, The Legend of Zelda: The Breath of the Wild was an instant classic and absolutely deserves to be in the conversation of the greatest games of all time. But beyond that, how many people even remember the Switch’s other launch games? 1-2 Switch is a lame minigame collection. Super Bomberman R had potential as a launch exclusive, but turned out to be a middling entry in the long running franchise. And ports of Just Dance 2017 and Skylanders: Imaginators weren’t exactly moving systems. Still, the success of the Nintendo Switch makes a really good case that all a console needs to be successful is a great design and one killer app.

    6. Game Boy
    When it launched in 1989, the Game Boy was woefully underpowered and lacked the color screen of competitors like the Sega Game Gear and Atari Lynx. It didn’t really matter though. First Nintendo understood that less power meant longer battery life, which is still about the most important feature for portable gaming. More importantly, the Game Boy had a secret weapon: Tetris. 
    The classic puzzler was a pack-in title for the Game Boy at launch, the equivalent of giving the first hit away for free to get gamers hooked. At the launch bundle was an absolute steal. Along with Tetris, Super Mario Land was a quirky and unique take on the Mario series that was well worth checking out, while ports of Tennis and Baseball from the NES library kept people hooked as the Game Boy gained momentum. 
    5. GameCube
    The GameCube launch is both better and worse than you remember it. While the console was kind of knocked for not having any truly great exclusives at launch, the exclusives that were released have actually aged rather well. This was a system where you could pick up Luigi’s Mansion, Wave Race: Blue Storm, Star Wars Rogue Squadron II: Rogue Leader, and Super Monkey Ball at launch, all fantastic titles that weren’t available anywhere else. And while it launched three days after the original Xbox, it was also cheaper.
    Admittedly, the third-party offerings were a bit slim, but Tony Hawk’s Pro Skater 3Crazy Taxi with the all important arcade soundtrack that’d been missing from more recent releases. But those ports also showed off the GameCube’s biggest weakness: there was really nothing different about these versions if you already owned them elsewhere. It’s not surprising then that after this generation, Nintendo started looking toward new gimmicks to sell consoles instead of just pushing graphics technology to its limits.
    4. SNES
    The SNES didn’t launch with a ton of games, but there wasn’t a stinker in the bunch. Of course there was Super Mario World, still arguably the best Mario game ever made. Not only is the design of that game timeless, but the huge graphical upgrade over anything the NES could do quickly justified the upgrade to a new console. Pilotwings and F-Zero, with their revolutionary use of Mode 7 further showed off the power of the system. The launch pricewas high for the time, but the launch lineup was so good, the price was kind of justified.
    Even the two games pulling up the rear, Gradius III and an SNES-exclusive version of SimCity were excellent titles worth picking up. But what’s really underrated about the SNES is how much of an improvement the controller was. It was much more ergonomic than the hard rectangle shape of the NES controller, and the addition of X and Y and shoulder buttons made it clear from the get-go that this console was going to open up a lot of new gameplay styles.

    3. Game Boy Advance
    The Game Boy Advance had an all too brief time as Nintendo’s premiere handheld before the DS took the spotlight, but it built an impressive library during its time starting with the launch. The launch price is quite possibly the best of any piece of Nintendo hardware. And the portable had a solid one, two punch out of the gate with F-Zero: Maximum Velocity, an excellent successor to the SNES title, and Super Mario Advance, a full-fledged remake of Super Mario Bros. 2 that remains the best way to experience this classic. 
    The 15 other titles available at launch included solid ports of games like Rayman and ChuChuRocket!, with the portability of the GBA version arguably making it more preferable to play than its bigger brother on Dreamcast. But for many, the real star of the launch was Tony Hawk’s Pro Skater 2, a technically impressive port that somehow managed to squeeze all of the gameplay of the console version into an isometric view. Before release, many were touting that the GBA was the equivalent of a handheld SNES. These early games showed that it could actually be even better than that.
    2. NES
    By the mid-1980s, console gaming was essentially dead in North America. Atari had killed the market, flooding it with low quality games. It would take an impressive new console, genius marketing, and just a little bit of luck to bring home gaming back from the brink. The NES succeeded at a tough time for video games by trying not to be just another console. It was more of a toy, or “entertainment system,” sold alongside a Zapper light gun and R.O.B., a robot accessory. Gimmicky? Sure, but that was just the opening salvo in Nintendo’s strategy, the Trojan horse to bring consoles back into the living room.
    Of course, the games needed to be good for the NES to succeed, and Nintendo had that down pat, launching with 17 titles, including Super Mario Bros., Excitebike, Duck Hunt, and Ice Climbers, titles that are iconic to this day. Other titles like Baseball, Tennis, and Pinball were more perfunctory, but good enough to gain the public’s attention and prove that video games weren’t just a fad. Admittedly, the launch pricewas high, though historically similar to many other launch prices for new consoles, and that price point clearly didn’t do much to dissuade prospective buyers.
    1. Wii 
    Twenty years after the NES brought consoles back from the brink, Nintendo’s home console business found itself in a tough spot. Despite good reviews and a respectable library of games, the GameCube had just taken third place in a three-way fight. Clearly, just trying to build the most powerful console wasn’t the key to success. So as Sony and Microsoft turned to HD gaming, Nintendo released a console just slightly more powerful than its predecessor, but with the benefit of motion controls thanks to the Wii-mote.
    It sounded kinda nuts. Then people played Wii Sports and were immediately hooked. The game was a phenomenon. Not just hardcore gamers wanted to play it, but parents, and even grandparents. The Wii truly brought console gaming to the masses in a way that had previously been unthinkable thanks to an innovative new controller. Oh, and for the hardcore gamers, a little title by the name of The Legend of Zelda: Twilight PrincessExcite TruckTrauma Center: Second Opinion were more than enough to keep the console flying off shelves for years after release, especially because the older technology meant it could be sold substantially cheaper than either the Xbox 360 or the PS3.
    #every #nintendo #console #launch #ranked
    Every Nintendo Console Launch Ranked from the NES to Switch
    On June 5, after years of rumors and anticipation, Nintendo will finally launch the Nintendo Switch 2 worldwide. Preorders are already mostly sold out with millions of gamers anxiously awaiting Mario Kart World Tour and new on-the-go ports of Street Fighter 6 and Cyberpunk 2077. Of course Nintendo is no stranger to the hardware business, launching more than a dozen consoles and portables since the Nintendo Entertainment System. And there have been many ups and downs over the last four decades. When considering which Nintendo system actually had the best launch, we looked at the quality and quantity of games at release, price, as well as the overall impressiveness of the hardware at launch. This retrospective also considers only the North American launches of each system. With that in mind, this is the definitive ranking of all of Nintendo’s console and portable launches since the NES gave the world a red-capped Italian plumber!  13. Virtual Boy Since entering the video game market in the 1970s, Nintendo has rarely encountered a massive failure, but it’s hard to see the Virtual Boy as anything but a colossal misstep, albeit an ambitious one. A home VR system in the mid-‘90s was literally decades ahead of its time, but nothing about it was really consumer friendly. Despite being marketed as a Game Boy successor, the Virtual Boy wasn’t really portable, and at home, it required a table to play. And while the black and white monochrome screen was fine for the original Game Boy, the Virtual Boy’s red and black monochrome display was known to just cause headaches. As for the launch games, they were aggressively… okay? Mario’s Tennis is a perfectly competent, if barebones, tennis game. Meanwhile Teleroboxer was an interesting, just not terribly compelling Punch-Out!! successor. But even if the games were decent, the controller, a god-awful monstrosity mixing the worst aspects of the SNES and N64 controllers, didn’t do these titles any favors. The launch price, equivalent to around USD in 2025 dollars, was the final nail in the Virtual Boy’s coffin, and Nintendo quietly discontinued the console a year after release. 12. Wii U The Wii U is Nintendo’s worst selling console by a large margin, and the problems really were evident from the beginning. The tablet controller was an interesting idea but just not as engaging or innovative as the Wii’s motion controls. Nintendo really banked on Nintendo Land showcasing what the system could do and banked on it being their next Wii Sports, but it ended up just showing how limited the new console really was. And while Mario games have historically been system sellers, New Super Mario Bros. U was largely a rehash of its Wii predecessor, just with HD graphics. It’s a fine platformer, but a surprisingly average Mario game. Beyond that, the launch lineup was largely made up of third party ports, some of which had been available on other consoles for years at that point. It’s easy to see why so many people were confused about whether the Wii U was a new console or an upgrade of the Wii, and why so many of those who understood what it was ended up skipping it, even if the launch price was competitive. 11. Game Boy Color If we were looking at the entire history of Nintendo consoles, the Game Boy Color would certainly rank higher, but Nintendo just didn’t put much effort into its launch, likely because Nintendo absolutely dominated the handheld gaming market at the time. They didn’t have to work very hard to sell this thing. They knew the players would show up. The highlight of the Game Boy Color’s launch in 1998 was Game & Watch Gallery 2, a color collection of the old handheld titles Nintendo made in the ‘80s. It actually was a very good showcase of the GBC’s better color graphics, but it wasn’t the type of game that had much staying power. The other launch titles, Pocket Bomberman, Centipede, and Tetris DX, a colorized version of the original Game Boy’s Tetris launch title, were similarly serviceable but largely forgettable, because seriously, who was dying to play a colorized version of Game Boy Tetris at that point? But at the launch price was right, and the GBC quickly built an impressive library of exclusives. 10. Nintendo 3DS When the 3DS was first revealed in 2010, its glasses-free stereoscopic 3D generated an immense amount of buzz. Sadly, a botched launch promptly killed a lot of that momentum. Nintendo’s first party offerings were all oddly disappointing. Pilotwings had been a solid launch series in the past, but Pilotwings Resort lacked a lot of content compared to its predecessors. Steel Diver was an interesting submarine sim that just didn’t quite click. And Nintendogs + Cats, well… it was more Nintendogs for whatever that’s worth. The launch lineup wasn’t all disappointments, however. Street Fighter IV 3D Edition and Rayman 3D were excellent ports of console games, and Tom Clancy’s Ghost Recon: Shadow Wars remains an underrated gem of a tactics game. But arguably the biggest knock against the 3DS was its price. The handheld launched at a price that many gamers balked at. Nintendo was forced to cut the price to just a few months later. Early adopters were compensated with a collection of 20 NES and GBA games, but so many unnecessary missteps left a bad taste in the mouths of many Nintendo fans, and it seems like the 3DS never quite reached its full potential. 9. Nintendo 64 I remember first playing Super Mario 64 in a Toys ‘R Us in 1996 before the U.S. launch and being absolutely blown away. I had never used an analog controller before that let me control how fast or slow my character on screen moved. There had been plenty of 3D platformers prior to that point, but Mario’s first 3D outing truly felt like a giant leap forward for gaming thanks to its silky smooth controls and innovative open world gameplay. Join our mailing list Get the best of Den of Geek delivered right to your inbox! The problem with N64’s launch is that there just wasn’t much else to it. It only launched in the U.S. with Super Mario 64 and Pilotwings 64, which was another excellent showcase for what the console could do, but once you played through those games, new releases were sparse, and expensive, an issue that would continue to plague the console for its entire lifespan. The N64 certainly had quality games, it just could never get much quantity. And while the launch price was reasonable, it was only cheaper than a PlayStation at the time, and given that the PS1 had a much larger library, and its games tended to be cheaper, it’s easy to see why Sony’s console outsold Nintendo’s by a large margin in the late ‘90s. 8. Nintendo DS Nintendo didn’t really seem to know what the DS was supposed to be at first. Seemingly rushed to market in late 2004 to get ahead of the imminent Sony PSP launch, the DS was initially marketed as a “third pillar” system that would sit on shelves alongside the GameCube and Game Boy Advance, though it quickly elbowed the GBA out of the handheld space.  That wasn’t exactly thanks to a great launch lineup though. Super Mario 64 DSFeel the Magic: XY/XX was a weird and wonderful minigame showcase of the handheld’s new features, but it had little mass market appeal. And while games like Madden NFL 2005, Spider-Man 2, and Urbz: Sims in the City were all perfectly serviceable, none of them were on par with their console counterparts. But at the DS was cheaper than the PSP, and that easily helped it become a bestseller.  7. Nintendo Switch  In 2025 the Switch is an undisputed massive success, but its launch in 2017 was very much a mixed bag. First the good: the hardware, though underpowered compared to competitors, is fantastic. Being able to seamlessly switch between playing games on a TV and on the go is a wonderful innovation. The Switch feels great in your hands, and the Joy-Cons still offer some of the best feedback of any controller on the market. It was clear that the system had massive potential from the start, and the launch price undercut both Sony and Microsoft. But the launch lineup was the definition of a one trick pony. Yes, The Legend of Zelda: The Breath of the Wild was an instant classic and absolutely deserves to be in the conversation of the greatest games of all time. But beyond that, how many people even remember the Switch’s other launch games? 1-2 Switch is a lame minigame collection. Super Bomberman R had potential as a launch exclusive, but turned out to be a middling entry in the long running franchise. And ports of Just Dance 2017 and Skylanders: Imaginators weren’t exactly moving systems. Still, the success of the Nintendo Switch makes a really good case that all a console needs to be successful is a great design and one killer app. 6. Game Boy When it launched in 1989, the Game Boy was woefully underpowered and lacked the color screen of competitors like the Sega Game Gear and Atari Lynx. It didn’t really matter though. First Nintendo understood that less power meant longer battery life, which is still about the most important feature for portable gaming. More importantly, the Game Boy had a secret weapon: Tetris.  The classic puzzler was a pack-in title for the Game Boy at launch, the equivalent of giving the first hit away for free to get gamers hooked. At the launch bundle was an absolute steal. Along with Tetris, Super Mario Land was a quirky and unique take on the Mario series that was well worth checking out, while ports of Tennis and Baseball from the NES library kept people hooked as the Game Boy gained momentum.  5. GameCube The GameCube launch is both better and worse than you remember it. While the console was kind of knocked for not having any truly great exclusives at launch, the exclusives that were released have actually aged rather well. This was a system where you could pick up Luigi’s Mansion, Wave Race: Blue Storm, Star Wars Rogue Squadron II: Rogue Leader, and Super Monkey Ball at launch, all fantastic titles that weren’t available anywhere else. And while it launched three days after the original Xbox, it was also cheaper. Admittedly, the third-party offerings were a bit slim, but Tony Hawk’s Pro Skater 3Crazy Taxi with the all important arcade soundtrack that’d been missing from more recent releases. But those ports also showed off the GameCube’s biggest weakness: there was really nothing different about these versions if you already owned them elsewhere. It’s not surprising then that after this generation, Nintendo started looking toward new gimmicks to sell consoles instead of just pushing graphics technology to its limits. 4. SNES The SNES didn’t launch with a ton of games, but there wasn’t a stinker in the bunch. Of course there was Super Mario World, still arguably the best Mario game ever made. Not only is the design of that game timeless, but the huge graphical upgrade over anything the NES could do quickly justified the upgrade to a new console. Pilotwings and F-Zero, with their revolutionary use of Mode 7 further showed off the power of the system. The launch pricewas high for the time, but the launch lineup was so good, the price was kind of justified. Even the two games pulling up the rear, Gradius III and an SNES-exclusive version of SimCity were excellent titles worth picking up. But what’s really underrated about the SNES is how much of an improvement the controller was. It was much more ergonomic than the hard rectangle shape of the NES controller, and the addition of X and Y and shoulder buttons made it clear from the get-go that this console was going to open up a lot of new gameplay styles. 3. Game Boy Advance The Game Boy Advance had an all too brief time as Nintendo’s premiere handheld before the DS took the spotlight, but it built an impressive library during its time starting with the launch. The launch price is quite possibly the best of any piece of Nintendo hardware. And the portable had a solid one, two punch out of the gate with F-Zero: Maximum Velocity, an excellent successor to the SNES title, and Super Mario Advance, a full-fledged remake of Super Mario Bros. 2 that remains the best way to experience this classic.  The 15 other titles available at launch included solid ports of games like Rayman and ChuChuRocket!, with the portability of the GBA version arguably making it more preferable to play than its bigger brother on Dreamcast. But for many, the real star of the launch was Tony Hawk’s Pro Skater 2, a technically impressive port that somehow managed to squeeze all of the gameplay of the console version into an isometric view. Before release, many were touting that the GBA was the equivalent of a handheld SNES. These early games showed that it could actually be even better than that. 2. NES By the mid-1980s, console gaming was essentially dead in North America. Atari had killed the market, flooding it with low quality games. It would take an impressive new console, genius marketing, and just a little bit of luck to bring home gaming back from the brink. The NES succeeded at a tough time for video games by trying not to be just another console. It was more of a toy, or “entertainment system,” sold alongside a Zapper light gun and R.O.B., a robot accessory. Gimmicky? Sure, but that was just the opening salvo in Nintendo’s strategy, the Trojan horse to bring consoles back into the living room. Of course, the games needed to be good for the NES to succeed, and Nintendo had that down pat, launching with 17 titles, including Super Mario Bros., Excitebike, Duck Hunt, and Ice Climbers, titles that are iconic to this day. Other titles like Baseball, Tennis, and Pinball were more perfunctory, but good enough to gain the public’s attention and prove that video games weren’t just a fad. Admittedly, the launch pricewas high, though historically similar to many other launch prices for new consoles, and that price point clearly didn’t do much to dissuade prospective buyers. 1. Wii  Twenty years after the NES brought consoles back from the brink, Nintendo’s home console business found itself in a tough spot. Despite good reviews and a respectable library of games, the GameCube had just taken third place in a three-way fight. Clearly, just trying to build the most powerful console wasn’t the key to success. So as Sony and Microsoft turned to HD gaming, Nintendo released a console just slightly more powerful than its predecessor, but with the benefit of motion controls thanks to the Wii-mote. It sounded kinda nuts. Then people played Wii Sports and were immediately hooked. The game was a phenomenon. Not just hardcore gamers wanted to play it, but parents, and even grandparents. The Wii truly brought console gaming to the masses in a way that had previously been unthinkable thanks to an innovative new controller. Oh, and for the hardcore gamers, a little title by the name of The Legend of Zelda: Twilight PrincessExcite TruckTrauma Center: Second Opinion were more than enough to keep the console flying off shelves for years after release, especially because the older technology meant it could be sold substantially cheaper than either the Xbox 360 or the PS3. #every #nintendo #console #launch #ranked
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    Every Nintendo Console Launch Ranked from the NES to Switch
    On June 5, after years of rumors and anticipation, Nintendo will finally launch the Nintendo Switch 2 worldwide. Preorders are already mostly sold out with millions of gamers anxiously awaiting Mario Kart World Tour and new on-the-go ports of Street Fighter 6 and Cyberpunk 2077. Of course Nintendo is no stranger to the hardware business, launching more than a dozen consoles and portables since the Nintendo Entertainment System (NES). And there have been many ups and downs over the last four decades. When considering which Nintendo system actually had the best launch, we looked at the quality and quantity of games at release, price, as well as the overall impressiveness of the hardware at launch. This retrospective also considers only the North American launches of each system. With that in mind, this is the definitive ranking of all of Nintendo’s console and portable launches since the NES gave the world a red-capped Italian plumber!  13. Virtual Boy Since entering the video game market in the 1970s, Nintendo has rarely encountered a massive failure, but it’s hard to see the Virtual Boy as anything but a colossal misstep, albeit an ambitious one. A home VR system in the mid-‘90s was literally decades ahead of its time, but nothing about it was really consumer friendly. Despite being marketed as a Game Boy successor, the Virtual Boy wasn’t really portable, and at home, it required a table to play. And while the black and white monochrome screen was fine for the original Game Boy, the Virtual Boy’s red and black monochrome display was known to just cause headaches. As for the launch games, they were aggressively… okay? Mario’s Tennis is a perfectly competent, if barebones, tennis game. Meanwhile Teleroboxer was an interesting, just not terribly compelling Punch-Out!! successor. But even if the games were decent, the controller, a god-awful monstrosity mixing the worst aspects of the SNES and N64 controllers, didn’t do these titles any favors. The launch price, equivalent to around $370 USD in 2025 dollars, was the final nail in the Virtual Boy’s coffin, and Nintendo quietly discontinued the console a year after release. 12. Wii U The Wii U is Nintendo’s worst selling console by a large margin, and the problems really were evident from the beginning. The tablet controller was an interesting idea but just not as engaging or innovative as the Wii’s motion controls. Nintendo really banked on Nintendo Land showcasing what the system could do and banked on it being their next Wii Sports, but it ended up just showing how limited the new console really was. And while Mario games have historically been system sellers, New Super Mario Bros. U was largely a rehash of its Wii predecessor, just with HD graphics. It’s a fine platformer, but a surprisingly average Mario game. Beyond that, the launch lineup was largely made up of third party ports, some of which had been available on other consoles for years at that point. It’s easy to see why so many people were confused about whether the Wii U was a new console or an upgrade of the Wii, and why so many of those who understood what it was ended up skipping it, even if the $300 launch price was competitive. 11. Game Boy Color If we were looking at the entire history of Nintendo consoles, the Game Boy Color would certainly rank higher, but Nintendo just didn’t put much effort into its launch, likely because Nintendo absolutely dominated the handheld gaming market at the time. They didn’t have to work very hard to sell this thing. They knew the players would show up. The highlight of the Game Boy Color’s launch in 1998 was Game & Watch Gallery 2, a color collection of the old handheld titles Nintendo made in the ‘80s. It actually was a very good showcase of the GBC’s better color graphics, but it wasn’t the type of game that had much staying power. The other launch titles, Pocket Bomberman, Centipede, and Tetris DX, a colorized version of the original Game Boy’s Tetris launch title, were similarly serviceable but largely forgettable, because seriously, who was dying to play a colorized version of Game Boy Tetris at that point? But at $79.95, the launch price was right, and the GBC quickly built an impressive library of exclusives. 10. Nintendo 3DS When the 3DS was first revealed in 2010, its glasses-free stereoscopic 3D generated an immense amount of buzz. Sadly, a botched launch promptly killed a lot of that momentum. Nintendo’s first party offerings were all oddly disappointing. Pilotwings had been a solid launch series in the past, but Pilotwings Resort lacked a lot of content compared to its predecessors. Steel Diver was an interesting submarine sim that just didn’t quite click. And Nintendogs + Cats, well… it was more Nintendogs for whatever that’s worth. The launch lineup wasn’t all disappointments, however. Street Fighter IV 3D Edition and Rayman 3D were excellent ports of console games, and Tom Clancy’s Ghost Recon: Shadow Wars remains an underrated gem of a tactics game. But arguably the biggest knock against the 3DS was its price. The handheld launched at $250, a price that many gamers balked at. Nintendo was forced to cut the price to $170 just a few months later. Early adopters were compensated with a collection of 20 NES and GBA games, but so many unnecessary missteps left a bad taste in the mouths of many Nintendo fans, and it seems like the 3DS never quite reached its full potential. 9. Nintendo 64 I remember first playing Super Mario 64 in a Toys ‘R Us in 1996 before the U.S. launch and being absolutely blown away. I had never used an analog controller before that let me control how fast or slow my character on screen moved. There had been plenty of 3D platformers prior to that point, but Mario’s first 3D outing truly felt like a giant leap forward for gaming thanks to its silky smooth controls and innovative open world gameplay. Join our mailing list Get the best of Den of Geek delivered right to your inbox! The problem with N64’s launch is that there just wasn’t much else to it. It only launched in the U.S. with Super Mario 64 and Pilotwings 64, which was another excellent showcase for what the console could do, but once you played through those games, new releases were sparse, and expensive, an issue that would continue to plague the console for its entire lifespan. The N64 certainly had quality games, it just could never get much quantity. And while the $250 launch price was reasonable, it was only $50 cheaper than a PlayStation at the time, and given that the PS1 had a much larger library, and its games tended to be cheaper, it’s easy to see why Sony’s console outsold Nintendo’s by a large margin in the late ‘90s. 8. Nintendo DS Nintendo didn’t really seem to know what the DS was supposed to be at first. Seemingly rushed to market in late 2004 to get ahead of the imminent Sony PSP launch, the DS was initially marketed as a “third pillar” system that would sit on shelves alongside the GameCube and Game Boy Advance, though it quickly elbowed the GBA out of the handheld space.  That wasn’t exactly thanks to a great launch lineup though. Super Mario 64 DSFeel the Magic: XY/XX was a weird and wonderful minigame showcase of the handheld’s new features, but it had little mass market appeal. And while games like Madden NFL 2005, Spider-Man 2, and Urbz: Sims in the City were all perfectly serviceable, none of them were on par with their console counterparts. But at $150, the DS was $100 cheaper than the PSP, and that easily helped it become a bestseller.  7. Nintendo Switch  In 2025 the Switch is an undisputed massive success, but its launch in 2017 was very much a mixed bag. First the good: the hardware, though underpowered compared to competitors, is fantastic. Being able to seamlessly switch between playing games on a TV and on the go is a wonderful innovation. The Switch feels great in your hands, and the Joy-Cons still offer some of the best feedback of any controller on the market. It was clear that the system had massive potential from the start, and the $300 launch price undercut both Sony and Microsoft. But the launch lineup was the definition of a one trick pony. Yes, The Legend of Zelda: The Breath of the Wild was an instant classic and absolutely deserves to be in the conversation of the greatest games of all time. But beyond that, how many people even remember the Switch’s other launch games? 1-2 Switch is a lame minigame collection. Super Bomberman R had potential as a launch exclusive, but turned out to be a middling entry in the long running franchise. And ports of Just Dance 2017 and Skylanders: Imaginators weren’t exactly moving systems. Still, the success of the Nintendo Switch makes a really good case that all a console needs to be successful is a great design and one killer app. 6. Game Boy When it launched in 1989, the Game Boy was woefully underpowered and lacked the color screen of competitors like the Sega Game Gear and Atari Lynx. It didn’t really matter though. First Nintendo understood that less power meant longer battery life, which is still about the most important feature for portable gaming. More importantly, the Game Boy had a secret weapon: Tetris.  The classic puzzler was a pack-in title for the Game Boy at launch, the equivalent of giving the first hit away for free to get gamers hooked. At $89.99, the launch bundle was an absolute steal. Along with Tetris, Super Mario Land was a quirky and unique take on the Mario series that was well worth checking out, while ports of Tennis and Baseball from the NES library kept people hooked as the Game Boy gained momentum.  5. GameCube The GameCube launch is both better and worse than you remember it. While the console was kind of knocked for not having any truly great exclusives at launch, the exclusives that were released have actually aged rather well. This was a system where you could pick up Luigi’s Mansion, Wave Race: Blue Storm, Star Wars Rogue Squadron II: Rogue Leader, and Super Monkey Ball at launch, all fantastic titles that weren’t available anywhere else. And while it launched three days after the original Xbox, it was also $100 cheaper. Admittedly, the third-party offerings were a bit slim, but Tony Hawk’s Pro Skater 3Crazy Taxi with the all important arcade soundtrack that’d been missing from more recent releases. But those ports also showed off the GameCube’s biggest weakness: there was really nothing different about these versions if you already owned them elsewhere. It’s not surprising then that after this generation, Nintendo started looking toward new gimmicks to sell consoles instead of just pushing graphics technology to its limits. 4. SNES The SNES didn’t launch with a ton of games, but there wasn’t a stinker in the bunch. Of course there was Super Mario World, still arguably the best Mario game ever made. Not only is the design of that game timeless, but the huge graphical upgrade over anything the NES could do quickly justified the upgrade to a new console. Pilotwings and F-Zero, with their revolutionary use of Mode 7 further showed off the power of the system. The $199 launch price (equivalent to around $460 today) was high for the time, but the launch lineup was so good, the price was kind of justified. Even the two games pulling up the rear, Gradius III and an SNES-exclusive version of SimCity were excellent titles worth picking up. But what’s really underrated about the SNES is how much of an improvement the controller was. It was much more ergonomic than the hard rectangle shape of the NES controller, and the addition of X and Y and shoulder buttons made it clear from the get-go that this console was going to open up a lot of new gameplay styles. 3. Game Boy Advance The Game Boy Advance had an all too brief time as Nintendo’s premiere handheld before the DS took the spotlight, but it built an impressive library during its time starting with the launch. The $100 launch price is quite possibly the best of any piece of Nintendo hardware. And the portable had a solid one, two punch out of the gate with F-Zero: Maximum Velocity, an excellent successor to the SNES title, and Super Mario Advance, a full-fledged remake of Super Mario Bros. 2 that remains the best way to experience this classic.  The 15 other titles available at launch included solid ports of games like Rayman and ChuChuRocket!, with the portability of the GBA version arguably making it more preferable to play than its bigger brother on Dreamcast. But for many, the real star of the launch was Tony Hawk’s Pro Skater 2, a technically impressive port that somehow managed to squeeze all of the gameplay of the console version into an isometric view. Before release, many were touting that the GBA was the equivalent of a handheld SNES. These early games showed that it could actually be even better than that. 2. NES By the mid-1980s, console gaming was essentially dead in North America. Atari had killed the market, flooding it with low quality games. It would take an impressive new console, genius marketing, and just a little bit of luck to bring home gaming back from the brink. The NES succeeded at a tough time for video games by trying not to be just another console. It was more of a toy, or “entertainment system,” sold alongside a Zapper light gun and R.O.B., a robot accessory. Gimmicky? Sure, but that was just the opening salvo in Nintendo’s strategy, the Trojan horse to bring consoles back into the living room. Of course, the games needed to be good for the NES to succeed, and Nintendo had that down pat, launching with 17 titles, including Super Mario Bros., Excitebike, Duck Hunt, and Ice Climbers, titles that are iconic to this day. Other titles like Baseball, Tennis, and Pinball were more perfunctory, but good enough to gain the public’s attention and prove that video games weren’t just a fad. Admittedly, the $200 launch price (equivalent to nearly $600 in today’s dollars) was high, though historically similar to many other launch prices for new consoles, and that price point clearly didn’t do much to dissuade prospective buyers. 1. Wii  Twenty years after the NES brought consoles back from the brink, Nintendo’s home console business found itself in a tough spot. Despite good reviews and a respectable library of games, the GameCube had just taken third place in a three-way fight. Clearly, just trying to build the most powerful console wasn’t the key to success. So as Sony and Microsoft turned to HD gaming, Nintendo released a console just slightly more powerful than its predecessor, but with the benefit of motion controls thanks to the Wii-mote. It sounded kinda nuts. Then people played Wii Sports and were immediately hooked. The game was a phenomenon. Not just hardcore gamers wanted to play it, but parents, and even grandparents. The Wii truly brought console gaming to the masses in a way that had previously been unthinkable thanks to an innovative new controller. Oh, and for the hardcore gamers, a little title by the name of The Legend of Zelda: Twilight PrincessExcite TruckTrauma Center: Second Opinion were more than enough to keep the console flying off shelves for years after release, especially because the older technology meant it could be sold substantially cheaper than either the Xbox 360 or the PS3.
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  • Elon Musk’s SpaceX City Starbase Faces Opposition from Its Texas Neighbors

    May 29, 20255 min readSpaceX’s Starbase Is Officially a City. Some Neighbors Aren’t ThrilledStarbase, SpaceX’s launch site turned company town in South Texas, faces local opposition from residents outside the city limitsBy Paola Rosa-Aquino edited by Lee BillingsSpaceX rockets stand near the end of a neighborhood street in the company’s Starbase launch complex in this photograph from October 2021. Starbase was officially incorporated as a city of Cameron County, Texas in May 2025. Mark Felix/Bloomberg via Getty ImagesBefore SpaceX’s Starship lost control and exploded over the Indian Ocean during its ninth test flight, the 400-foot-tall megarocket blasted off from Texas’s newest city.Starbase, situated on 1.5 square miles of the Lone Star State’s southernmost tip in the Rio Grande Valley, is mostly made up of SpaceX employees living on company-owned property and abuts a habitat for endangered wildlife, as well as a public beach.Starbase serves as the main testing and launch location for Starship, SpaceX’s planned fully reusable spacecraft, which is meant to revolutionize human and uncrewed space travel with its gargantuan payload capacity and rapid-fire flight cadence. If Starship’s development proceeds as planned, the megarocket could soon be ferrying crew and cargo alike to multiple otherworldly destinations—such as the lunar surface, for NASA’s Artemis program, and Mars, in fulfillment of SpaceX founder Elon Musk’s long-stated dream. But nearby residents worry about less glamorous local effects, fearing that a town built around the space company could continue SpaceX’s alleged pattern of polluting the area and blocking access to the nearby beach and other open public spaces.On supporting science journalismIf you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.“SpaceX has already proven itself to be an extremely bad neighbor,” says Christopher Basaldú, an anthropologist and environmentalist and co-founder of the South Texas Environmental Justice Network, who lives in nearby Brownsville, Tex. SpaceX did not immediately respond to a request for comment.Long before it was Starbase, the area’s beaches, tidal flats and wetlands were of great significance to the Indigenous Carrizo/Comecrudo people. Many of them still live nearby as members of the modern-day Carrizo/Comecrudo Tribe of Texas. Today the area is largely Latino and among the poorest in the country. Musk’s space company began buying up property there in 2012; ever since company housing and rocket-related infrastructure have steadily sprouted.“We’ve grown quite a bit just in the last couple of years. It’s a couple hundred employeestheir families, living amongst actual rockets,” said Daniel Huot, a SpaceX communications manager, during a company livestream before Tuesday’s Starship test flight.Huot added that the move to incorporate what was formerly Boca Chica Village as Starbase will help the company “scale more quicklytry to build out the best community possible for all the people that are building the future of humanity’s place in space.”Even before SpaceX began launching rockets at the site, neighbors complained about potential environmental woes stemming from the company’s operations. In a 2018 press conference, Musk dismissed such concerns, saying “We’ve got a lot of land with no one around, and so ifblows up, it’s cool.”The first launch of the 40-story-tall Starship vehicle in April 2023 didn’t entirely proceed as planned—it blew up the concrete launch pad and left a literal crater behind. Particulate debris, as well as concrete and steel shrapnel from the botched launch, scattered far and wide across the surrounding landscape, igniting fires and slamming into protected habitats and public beaches. Ash, dust and sand grains hurled aloft by this first Starship flight test rained down as far out as Port Isabel, Tex., about five miles from the launch site.Local environmentalists have also sounded the alarm on how the company’s activities at Starbase could increase chemical and sonic pollution that puts migratory birds and other vulnerable endangered species in the area at greater risk.Despite these brewing tensions, Starbase was incorporated in early May, making it the first new city in Cameron County, Texas, in 30 years.Only people who live in the immediate area—almost all of them SpaceX employees—were eligible to vote for the new city. Residents voted 212 for and six against. The city’s mayor and commissioners—all current or former SpaceX employees—ran unopposed. “Nowstolen away not only a neighborhood but the land around it, which had been basically environmentally untouched areas,” says Basaldú, who is a member of the Carrizo/Comecrudo Tribe.Starbase’s boundaries snake along State Highway 4, which provides the only access to both Starbase and the open-to-the-public Boca Chica Beach. A bill pending in the Texas Legislature would shift control over weekday closures of the beach and nearby roadways from the county commissioners to Starbase city leaders now that Starbase is a municipality under law.“As a community, we were there first,” says Suquiery Santillana, a resident of nearby Brownsville, Tex., who has visited Boca Chica Beach since childhood. “I’m almost 50, and now my grandkids are going.” Her family’s trips to the isolated shoreline now include wide-eyed roadside spectators from all across the country who want to catch a glimpse of the SpaceX launch site. While Santillana is happy that SpaceX has brought jobs to the area, she would like the company to communicate more about upcoming closures and launch plans with locals.Members of the Carrizo/Comecrudo Tribe also trace their creation story to this once-pristine beach. The intermittent access restrictions imposed by SpaceX’s launches, some tribe members say, limit them from freely participating in traditions such as fishing and tribal ceremonies that have been taking place on their ancestral land for thousands of years.Activity at the site could soon ramp up even more. On May 22 the Federal Aviation Administrationannounced it had granted approval for SpaceX to increase the annual number of Starbase launches from five to 25. Eventually, Starship flights from the site could far exceed that because the vehicle is designed for very fast turnaround times and an unprecedentedly high launch cadence. Starship’s sheer size, coupled with more frequent launches, could balloon Starbase’s overall environmental footprint while also essentially shutting down Highway 4 for much of the year. The FAA did not immediately respond to a request for comment.For now, Starbase is poised to continue its rapid development and expansion, with plans in the works for more housing, offices and rocket launch facilities. Jim Chapman of the local environmental justice nonprofit RGVworries that Starbase’s incorporation could allow SpaceX to skirt important regulatory hurdles. “fewer layers of bureaucracy thatto go through and get approval from,” he says. “But on the other hand, I haven’t really seen the county denyinganything.”As SpaceX vies to fly ever more powerful rockets in pursuit of Musk’s interplanetary aspirations, local residents also fear that the company’s launch activity and its proximity to new natural gas projects could pose grave threats to Rio Grande Valley communities. One such project currently under construction is less than six miles from the launch site—too close for comfort, some critics say, given the possibility of volatile explosions sparked by showers of fiery rocket debris.If Musk’s latest projections are to be trusted, additional Starship test flights will blast off from Starbase every few weeks for the rest of the summer. Time will tell if the company will be mindful of those who live next door.
    #elon #musks #spacex #city #starbase
    Elon Musk’s SpaceX City Starbase Faces Opposition from Its Texas Neighbors
    May 29, 20255 min readSpaceX’s Starbase Is Officially a City. Some Neighbors Aren’t ThrilledStarbase, SpaceX’s launch site turned company town in South Texas, faces local opposition from residents outside the city limitsBy Paola Rosa-Aquino edited by Lee BillingsSpaceX rockets stand near the end of a neighborhood street in the company’s Starbase launch complex in this photograph from October 2021. Starbase was officially incorporated as a city of Cameron County, Texas in May 2025. Mark Felix/Bloomberg via Getty ImagesBefore SpaceX’s Starship lost control and exploded over the Indian Ocean during its ninth test flight, the 400-foot-tall megarocket blasted off from Texas’s newest city.Starbase, situated on 1.5 square miles of the Lone Star State’s southernmost tip in the Rio Grande Valley, is mostly made up of SpaceX employees living on company-owned property and abuts a habitat for endangered wildlife, as well as a public beach.Starbase serves as the main testing and launch location for Starship, SpaceX’s planned fully reusable spacecraft, which is meant to revolutionize human and uncrewed space travel with its gargantuan payload capacity and rapid-fire flight cadence. If Starship’s development proceeds as planned, the megarocket could soon be ferrying crew and cargo alike to multiple otherworldly destinations—such as the lunar surface, for NASA’s Artemis program, and Mars, in fulfillment of SpaceX founder Elon Musk’s long-stated dream. But nearby residents worry about less glamorous local effects, fearing that a town built around the space company could continue SpaceX’s alleged pattern of polluting the area and blocking access to the nearby beach and other open public spaces.On supporting science journalismIf you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.“SpaceX has already proven itself to be an extremely bad neighbor,” says Christopher Basaldú, an anthropologist and environmentalist and co-founder of the South Texas Environmental Justice Network, who lives in nearby Brownsville, Tex. SpaceX did not immediately respond to a request for comment.Long before it was Starbase, the area’s beaches, tidal flats and wetlands were of great significance to the Indigenous Carrizo/Comecrudo people. Many of them still live nearby as members of the modern-day Carrizo/Comecrudo Tribe of Texas. Today the area is largely Latino and among the poorest in the country. Musk’s space company began buying up property there in 2012; ever since company housing and rocket-related infrastructure have steadily sprouted.“We’ve grown quite a bit just in the last couple of years. It’s a couple hundred employeestheir families, living amongst actual rockets,” said Daniel Huot, a SpaceX communications manager, during a company livestream before Tuesday’s Starship test flight.Huot added that the move to incorporate what was formerly Boca Chica Village as Starbase will help the company “scale more quicklytry to build out the best community possible for all the people that are building the future of humanity’s place in space.”Even before SpaceX began launching rockets at the site, neighbors complained about potential environmental woes stemming from the company’s operations. In a 2018 press conference, Musk dismissed such concerns, saying “We’ve got a lot of land with no one around, and so ifblows up, it’s cool.”The first launch of the 40-story-tall Starship vehicle in April 2023 didn’t entirely proceed as planned—it blew up the concrete launch pad and left a literal crater behind. Particulate debris, as well as concrete and steel shrapnel from the botched launch, scattered far and wide across the surrounding landscape, igniting fires and slamming into protected habitats and public beaches. Ash, dust and sand grains hurled aloft by this first Starship flight test rained down as far out as Port Isabel, Tex., about five miles from the launch site.Local environmentalists have also sounded the alarm on how the company’s activities at Starbase could increase chemical and sonic pollution that puts migratory birds and other vulnerable endangered species in the area at greater risk.Despite these brewing tensions, Starbase was incorporated in early May, making it the first new city in Cameron County, Texas, in 30 years.Only people who live in the immediate area—almost all of them SpaceX employees—were eligible to vote for the new city. Residents voted 212 for and six against. The city’s mayor and commissioners—all current or former SpaceX employees—ran unopposed. “Nowstolen away not only a neighborhood but the land around it, which had been basically environmentally untouched areas,” says Basaldú, who is a member of the Carrizo/Comecrudo Tribe.Starbase’s boundaries snake along State Highway 4, which provides the only access to both Starbase and the open-to-the-public Boca Chica Beach. A bill pending in the Texas Legislature would shift control over weekday closures of the beach and nearby roadways from the county commissioners to Starbase city leaders now that Starbase is a municipality under law.“As a community, we were there first,” says Suquiery Santillana, a resident of nearby Brownsville, Tex., who has visited Boca Chica Beach since childhood. “I’m almost 50, and now my grandkids are going.” Her family’s trips to the isolated shoreline now include wide-eyed roadside spectators from all across the country who want to catch a glimpse of the SpaceX launch site. While Santillana is happy that SpaceX has brought jobs to the area, she would like the company to communicate more about upcoming closures and launch plans with locals.Members of the Carrizo/Comecrudo Tribe also trace their creation story to this once-pristine beach. The intermittent access restrictions imposed by SpaceX’s launches, some tribe members say, limit them from freely participating in traditions such as fishing and tribal ceremonies that have been taking place on their ancestral land for thousands of years.Activity at the site could soon ramp up even more. On May 22 the Federal Aviation Administrationannounced it had granted approval for SpaceX to increase the annual number of Starbase launches from five to 25. Eventually, Starship flights from the site could far exceed that because the vehicle is designed for very fast turnaround times and an unprecedentedly high launch cadence. Starship’s sheer size, coupled with more frequent launches, could balloon Starbase’s overall environmental footprint while also essentially shutting down Highway 4 for much of the year. The FAA did not immediately respond to a request for comment.For now, Starbase is poised to continue its rapid development and expansion, with plans in the works for more housing, offices and rocket launch facilities. Jim Chapman of the local environmental justice nonprofit RGVworries that Starbase’s incorporation could allow SpaceX to skirt important regulatory hurdles. “fewer layers of bureaucracy thatto go through and get approval from,” he says. “But on the other hand, I haven’t really seen the county denyinganything.”As SpaceX vies to fly ever more powerful rockets in pursuit of Musk’s interplanetary aspirations, local residents also fear that the company’s launch activity and its proximity to new natural gas projects could pose grave threats to Rio Grande Valley communities. One such project currently under construction is less than six miles from the launch site—too close for comfort, some critics say, given the possibility of volatile explosions sparked by showers of fiery rocket debris.If Musk’s latest projections are to be trusted, additional Starship test flights will blast off from Starbase every few weeks for the rest of the summer. Time will tell if the company will be mindful of those who live next door. #elon #musks #spacex #city #starbase
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    Elon Musk’s SpaceX City Starbase Faces Opposition from Its Texas Neighbors
    May 29, 20255 min readSpaceX’s Starbase Is Officially a City. Some Neighbors Aren’t ThrilledStarbase, SpaceX’s launch site turned company town in South Texas, faces local opposition from residents outside the city limitsBy Paola Rosa-Aquino edited by Lee BillingsSpaceX rockets stand near the end of a neighborhood street in the company’s Starbase launch complex in this photograph from October 2021. Starbase was officially incorporated as a city of Cameron County, Texas in May 2025. Mark Felix/Bloomberg via Getty ImagesBefore SpaceX’s Starship lost control and exploded over the Indian Ocean during its ninth test flight, the 400-foot-tall megarocket blasted off from Texas’s newest city.Starbase, situated on 1.5 square miles of the Lone Star State’s southernmost tip in the Rio Grande Valley, is mostly made up of SpaceX employees living on company-owned property and abuts a habitat for endangered wildlife, as well as a public beach.Starbase serves as the main testing and launch location for Starship, SpaceX’s planned fully reusable spacecraft, which is meant to revolutionize human and uncrewed space travel with its gargantuan payload capacity and rapid-fire flight cadence. If Starship’s development proceeds as planned, the megarocket could soon be ferrying crew and cargo alike to multiple otherworldly destinations—such as the lunar surface, for NASA’s Artemis program, and Mars, in fulfillment of SpaceX founder Elon Musk’s long-stated dream. But nearby residents worry about less glamorous local effects, fearing that a town built around the space company could continue SpaceX’s alleged pattern of polluting the area and blocking access to the nearby beach and other open public spaces.On supporting science journalismIf you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.“SpaceX has already proven itself to be an extremely bad neighbor,” says Christopher Basaldú, an anthropologist and environmentalist and co-founder of the South Texas Environmental Justice Network, who lives in nearby Brownsville, Tex. SpaceX did not immediately respond to a request for comment.Long before it was Starbase, the area’s beaches, tidal flats and wetlands were of great significance to the Indigenous Carrizo/Comecrudo people (or Esto’k Gna in their own language). Many of them still live nearby as members of the modern-day Carrizo/Comecrudo Tribe of Texas. Today the area is largely Latino and among the poorest in the country. Musk’s space company began buying up property there in 2012; ever since company housing and rocket-related infrastructure have steadily sprouted.“We’ve grown quite a bit just in the last couple of years. It’s a couple hundred employees [and] their families, living amongst actual rockets,” said Daniel Huot, a SpaceX communications manager, during a company livestream before Tuesday’s Starship test flight.Huot added that the move to incorporate what was formerly Boca Chica Village as Starbase will help the company “scale more quickly [to] try to build out the best community possible for all the people that are building the future of humanity’s place in space.”Even before SpaceX began launching rockets at the site, neighbors complained about potential environmental woes stemming from the company’s operations. In a 2018 press conference, Musk dismissed such concerns, saying “We’ve got a lot of land with no one around, and so if [a rocket] blows up, it’s cool.”The first launch of the 40-story-tall Starship vehicle in April 2023 didn’t entirely proceed as planned—it blew up the concrete launch pad and left a literal crater behind. Particulate debris, as well as concrete and steel shrapnel from the botched launch, scattered far and wide across the surrounding landscape, igniting fires and slamming into protected habitats and public beaches. Ash, dust and sand grains hurled aloft by this first Starship flight test rained down as far out as Port Isabel, Tex., about five miles from the launch site.Local environmentalists have also sounded the alarm on how the company’s activities at Starbase could increase chemical and sonic pollution that puts migratory birds and other vulnerable endangered species in the area at greater risk.Despite these brewing tensions, Starbase was incorporated in early May, making it the first new city in Cameron County, Texas, in 30 years.Only people who live in the immediate area—almost all of them SpaceX employees—were eligible to vote for the new city. Residents voted 212 for and six against. The city’s mayor and commissioners—all current or former SpaceX employees—ran unopposed. “Now [SpaceX has] stolen away not only a neighborhood but the land around it, which had been basically environmentally untouched areas,” says Basaldú, who is a member of the Carrizo/Comecrudo Tribe.Starbase’s boundaries snake along State Highway 4, which provides the only access to both Starbase and the open-to-the-public Boca Chica Beach. A bill pending in the Texas Legislature would shift control over weekday closures of the beach and nearby roadways from the county commissioners to Starbase city leaders now that Starbase is a municipality under law.“As a community, we were there first,” says Suquiery Santillana, a resident of nearby Brownsville, Tex., who has visited Boca Chica Beach since childhood. “I’m almost 50, and now my grandkids are going.” Her family’s trips to the isolated shoreline now include wide-eyed roadside spectators from all across the country who want to catch a glimpse of the SpaceX launch site. While Santillana is happy that SpaceX has brought jobs to the area, she would like the company to communicate more about upcoming closures and launch plans with locals.Members of the Carrizo/Comecrudo Tribe also trace their creation story to this once-pristine beach. The intermittent access restrictions imposed by SpaceX’s launches, some tribe members say, limit them from freely participating in traditions such as fishing and tribal ceremonies that have been taking place on their ancestral land for thousands of years.Activity at the site could soon ramp up even more. On May 22 the Federal Aviation Administration (FAA) announced it had granted approval for SpaceX to increase the annual number of Starbase launches from five to 25. Eventually, Starship flights from the site could far exceed that because the vehicle is designed for very fast turnaround times and an unprecedentedly high launch cadence. Starship’s sheer size, coupled with more frequent launches, could balloon Starbase’s overall environmental footprint while also essentially shutting down Highway 4 for much of the year. The FAA did not immediately respond to a request for comment.For now, Starbase is poised to continue its rapid development and expansion, with plans in the works for more housing, offices and rocket launch facilities. Jim Chapman of the local environmental justice nonprofit Save RGV (Rio Grande Valley) worries that Starbase’s incorporation could allow SpaceX to skirt important regulatory hurdles. “[SpaceX has] fewer layers of bureaucracy that [it has] to go through and get approval from,” he says. “But on the other hand, I haven’t really seen the county denying [it] anything.”As SpaceX vies to fly ever more powerful rockets in pursuit of Musk’s interplanetary aspirations, local residents also fear that the company’s launch activity and its proximity to new natural gas projects could pose grave threats to Rio Grande Valley communities. One such project currently under construction is less than six miles from the launch site—too close for comfort, some critics say, given the possibility of volatile explosions sparked by showers of fiery rocket debris.If Musk’s latest projections are to be trusted (he often overpromises and underdelivers on meeting ambitious rocketry deadlines), additional Starship test flights will blast off from Starbase every few weeks for the rest of the summer. Time will tell if the company will be mindful of those who live next door.
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  • Remembering the controversial iOS 7 introduction

    With just days to go before WWDC, the consensus is that Apple will unveil a big, visionOS-inspired redesign across its operating systems. And while some might be dreading a repeat of the iOS 7 announcement from a decade ago, it’s been long enough that many readers might not rememberwhat that overhaul actually looked like.
    So here’s a quick refresher on what happened, and why this year will likelybe different.

    The years between 2011 and 2013 were pretty busy at Apple. Following Steve Jobs’ passing, Apple fired Scott Forstallover the botched release of Apple Maps. That left a gap in software design leadership, which was filled by Jony Ive, who also led hardware design.
    Soon after, rumors began swirling that he was planning a major visual overhaul of the entire system.
    Flat
    In the run-up to WWDC 2013, the Wall Street Journal reported that Ive had been working on “a more ‘flat design’ that is starker and simpler,” a sharp departure from the great skeuomorphic visuals of the time.
    Some time after that, 9to5Mac exclusively shared mockups of the redesign, which had been leaked to Mark Gurman.

    It was chaos.
    I vividly remember thinking it was reckless to publish such unfairly primitive sketches of what would certainly be a more polished overhaul. After weeks of intense debate and fierce expectations that the rumors had been wrong, Apple introduced iOS 7:
    In the years that followed, Apple scaled back its over-flattening of the system, evolving toward what we have today. Now, that’s about to change once again.
    Why iOS 26 probably won’t be like iOS 7
    Currently, most reports tend to agree that the redesign will be deeply influenced by the visual language of visionOS, with its translucent layers, depth effects, and soft glassy textures. And even if you’re like me and you’ve never worn an Apple Vision Pro, chances are you’ve seen what visionOS looks like. Apple has already laid the groundwork, so the change won’t be such a jarring surprise, like with iOS 7.

    And from a design perspective, speaking as someone who’s worked in graphic design for over two decades, the best move Apple could make is exactly what’s been reported: updating all systems at once.
    If you’ve ever had to adapt interfaces and key visuals to multiple concepts, such as wide, narrow, square, rectangular, big, small, etc., you know that with every new aspect ratio, you become a little more familiar and more comfortable with each individual element.
    By starting out with the virtually boundless, unconstrained environment of visionOS, then increasingly moving to smaller interfaces across macOS, iPadOS, iOS, and watchOS, every decision informs past and future visual adaptations. In other words, a redesign this broad can be iterative in both directions.
    Will it be beautiful? That’s subjective. Even iOS 7 had a handful of defenders. But one thing is certain: Apple’s design team knows how much this moment matters.
    This is the biggest task they’ve been given since Ive left the company, and they are well aware of the contentious history of iOS design updates. The mere fact that the new design hasn’t leaked yet points to the absence of dissidents inside the team, and considering how close we are to the announcement, that’s already a victory in itself.

    Add 9to5Mac to your Google News feed. 

    FTC: We use income earning auto affiliate links. More.You’re reading 9to5Mac — experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Don’t know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel
    #remembering #controversial #ios #introduction
    Remembering the controversial iOS 7 introduction
    With just days to go before WWDC, the consensus is that Apple will unveil a big, visionOS-inspired redesign across its operating systems. And while some might be dreading a repeat of the iOS 7 announcement from a decade ago, it’s been long enough that many readers might not rememberwhat that overhaul actually looked like. So here’s a quick refresher on what happened, and why this year will likelybe different. The years between 2011 and 2013 were pretty busy at Apple. Following Steve Jobs’ passing, Apple fired Scott Forstallover the botched release of Apple Maps. That left a gap in software design leadership, which was filled by Jony Ive, who also led hardware design. Soon after, rumors began swirling that he was planning a major visual overhaul of the entire system. Flat In the run-up to WWDC 2013, the Wall Street Journal reported that Ive had been working on “a more ‘flat design’ that is starker and simpler,” a sharp departure from the great skeuomorphic visuals of the time. Some time after that, 9to5Mac exclusively shared mockups of the redesign, which had been leaked to Mark Gurman. It was chaos. I vividly remember thinking it was reckless to publish such unfairly primitive sketches of what would certainly be a more polished overhaul. After weeks of intense debate and fierce expectations that the rumors had been wrong, Apple introduced iOS 7: In the years that followed, Apple scaled back its over-flattening of the system, evolving toward what we have today. Now, that’s about to change once again. Why iOS 26 probably won’t be like iOS 7 Currently, most reports tend to agree that the redesign will be deeply influenced by the visual language of visionOS, with its translucent layers, depth effects, and soft glassy textures. And even if you’re like me and you’ve never worn an Apple Vision Pro, chances are you’ve seen what visionOS looks like. Apple has already laid the groundwork, so the change won’t be such a jarring surprise, like with iOS 7. And from a design perspective, speaking as someone who’s worked in graphic design for over two decades, the best move Apple could make is exactly what’s been reported: updating all systems at once. If you’ve ever had to adapt interfaces and key visuals to multiple concepts, such as wide, narrow, square, rectangular, big, small, etc., you know that with every new aspect ratio, you become a little more familiar and more comfortable with each individual element. By starting out with the virtually boundless, unconstrained environment of visionOS, then increasingly moving to smaller interfaces across macOS, iPadOS, iOS, and watchOS, every decision informs past and future visual adaptations. In other words, a redesign this broad can be iterative in both directions. Will it be beautiful? That’s subjective. Even iOS 7 had a handful of defenders. But one thing is certain: Apple’s design team knows how much this moment matters. This is the biggest task they’ve been given since Ive left the company, and they are well aware of the contentious history of iOS design updates. The mere fact that the new design hasn’t leaked yet points to the absence of dissidents inside the team, and considering how close we are to the announcement, that’s already a victory in itself. Add 9to5Mac to your Google News feed.  FTC: We use income earning auto affiliate links. More.You’re reading 9to5Mac — experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Don’t know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel #remembering #controversial #ios #introduction
    9TO5MAC.COM
    Remembering the controversial iOS 7 introduction
    With just days to go before WWDC, the consensus is that Apple will unveil a big, visionOS-inspired redesign across its operating systems. And while some might be dreading a repeat of the iOS 7 announcement from a decade ago, it’s been long enough that many readers might not remember (or may have never even seen) what that overhaul actually looked like. So here’s a quick refresher on what happened, and why this year will likely (I mean, hopefully?) be different. The years between 2011 and 2013 were pretty busy at Apple. Following Steve Jobs’ passing, Apple fired Scott Forstall (then SVP of iOS Software) over the botched release of Apple Maps. That left a gap in software design leadership, which was filled by Jony Ive, who also led hardware design. Soon after, rumors began swirling that he was planning a major visual overhaul of the entire system. Flat In the run-up to WWDC 2013, the Wall Street Journal reported that Ive had been working on “a more ‘flat design’ that is starker and simpler,” a sharp departure from the great skeuomorphic visuals of the time (think linen textures, paper-like folders, glass effects, and yes, Corinthian leather). Some time after that, 9to5Mac exclusively shared mockups of the redesign, which had been leaked to Mark Gurman. It was chaos. I vividly remember thinking it was reckless to publish such unfairly primitive sketches of what would certainly be a more polished overhaul. After weeks of intense debate and fierce expectations that the rumors had been wrong, Apple introduced iOS 7: In the years that followed, Apple scaled back its over-flattening of the system, evolving toward what we have today. Now, that’s about to change once again. Why iOS 26 probably won’t be like iOS 7 Currently, most reports tend to agree that the redesign will be deeply influenced by the visual language of visionOS, with its translucent layers, depth effects, and soft glassy textures. And even if you’re like me and you’ve never worn an Apple Vision Pro, chances are you’ve seen what visionOS looks like. Apple has already laid the groundwork, so the change won’t be such a jarring surprise, like with iOS 7. And from a design perspective, speaking as someone who’s worked in graphic design for over two decades, the best move Apple could make is exactly what’s been reported: updating all systems at once. If you’ve ever had to adapt interfaces and key visuals to multiple concepts, such as wide, narrow, square, rectangular, big, small, etc., you know that with every new aspect ratio, you become a little more familiar and more comfortable with each individual element. By starting out with the virtually boundless, unconstrained environment of visionOS, then increasingly moving to smaller interfaces across macOS, iPadOS, iOS, and watchOS, every decision informs past and future visual adaptations. In other words, a redesign this broad can be iterative in both directions. Will it be beautiful? That’s subjective. Even iOS 7 had a handful of defenders. But one thing is certain: Apple’s design team knows how much this moment matters. This is the biggest task they’ve been given since Ive left the company, and they are well aware of the contentious history of iOS design updates. The mere fact that the new design hasn’t leaked yet points to the absence of dissidents inside the team, and considering how close we are to the announcement, that’s already a victory in itself. Add 9to5Mac to your Google News feed.  FTC: We use income earning auto affiliate links. More.You’re reading 9to5Mac — experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Don’t know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel
    0 Comentários 0 Compartilhamentos
  • Satellite images show the catastrophic damage to North Korea's new destroyer that's lying on its side

    Blue tarps attempt to cover up the damage to North Korea's new destroyer.

    Satellite image ©2025 Maxar Technologies

    2025-05-23T18:28:00Z

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    North Korea's naval gaffe with a 5,000-ton destroyer's launch can be seen from space.
    A photo shows the warship capsized in the water after a botched launch.
    State media said a furious Kim slammed the mistake as a "serious accident and criminal act."

    New satellite images of the Chongjin port in North Korea show the aftermath of a failed ship launch on Wednesday: a capsized new destroyer still partially resting on the pier. The ship's internal compartments are almost certainly flooded, complicating efforts to right it.Calling the event a "serious accident" on Thursday, North Korean state media reported that the country's leader, Kim Jong Un, was watching the ceremony as the ship's stern slid down a ramp ahead of schedule, jamming the entire vessel.Satellite imagery from Airbus and Maxar Technologies show that North Korea likely planned a broadside launch of the 5,000-ton destroyer, a method that splashes the ship sideways into the water.In one image, taken after the failed launch, the ship appears to be lying on its starboard side and still partially stuck on the ramp; the superstructure that is its highest point can be seen lying to the left of the hull, resting in or near the water. Much of the vessel's frame seems obscured by blue fabric. The aerial image below reveals the line of the normally level aft flight deck fully on its side, at far right.

    Choe Hyon was reportedly North Korea's largest warship to date.

    Airbus

    The weight of the bow section on the pier may be pinning the destroyer in an exposed position and would be exacerbated by any internal flooding likely on the stern. These internal spaces would need to be de-watered before a heavy-lift crane has a chance to lift the 5,000-ton vessel.Lee Sung-jun, a spokesperson for South Korea's Joint Chiefs of Staff, told reporters on Thursday that Seoul also assessed the ship to be partially submerged. Seawater can corrode and short-circuit electronic systems and rust exposed metal, necessitating expensive and time-consuming repairs once it's removed.State media wrote that the launch mechanism malfunctioned, causing the stern to slide into the water while the bow remained stuck on land.After watching the error, an irate Kim was quoted by state media as criticizing the officials involved in the launch, saying they were censured and that their mistakes would be "dealt with" at a party committee meeting next month.

    This image, taken on May 18, shows the naval destroyer before it was damaged.

    Satellite image ©2025 Maxar Technologies

    The North Korean leader further called the bungled launch a "serious accident and criminal act," adding that it had "brought the dignity and self-respect of our state to a collapse in a moment."South Korean officials told reporters on Thursday that it's likely the destroyer is in the same class as the Choe Hyon, a 5,000-ton vessel that it launched from a separate shipyard in April.Analysts and top North Korea watchers have assessed that the Choe Hyon is the country's largest warship to date.Satellite images from early last month showed what experts said was likely the "fitting out" process of the ship, during which internal construction is completed and equipment is installed before the warship is handed over to North Korea's navy. Then, in late April, North Korea unveiled the vessel during a ceremony at Nampo port. A ship is launched once it's watertight and all of its major components are installed.The only upside for North Korea is that during a ship launch likely no crewmembers would be aboard.The Choe Hyon has been identified as a guided missile frigate and reportedly one of two in the class that are under construction. Some analysts suggested the warship looked capable of carrying a vertical launch system, an upgrade for North Korea's naval capabilities that allows the warship to carry a larger arsenal

    South Korean TV shows the new frigate Choe Hyun at a launch ceremony at a North Korean shipyard in April 2025.

    Kim Jae-Hwan/SOPA Images/LightRocket via Getty Images

    The Choe Hyon is just one example of Pyongyang's naval modernization efforts. It's been a top priority under Kim along with a broader military buildup. Much of that focus has been on the submarine force; North Korea unveiled a new missile submarine two years ago.North Korea's navy is considered "primarily a coastal force" per a 2021 US Defense Intelligence Agency report, consisting of about 60,000 personnel, 400 patrol ships, 70 diesel-electric submarines, and 260 amphibious landing craft. The country faces insufficient resources in its shipbuilding industry, a major challenge towards its naval modernization efforts.While Choe Hyon appeared to be a sophisticated vessel, experts were waiting until its launch to observe potential capabilities and technologies.
    #satellite #images #show #catastrophic #damage
    Satellite images show the catastrophic damage to North Korea's new destroyer that's lying on its side
    Blue tarps attempt to cover up the damage to North Korea's new destroyer. Satellite image ©2025 Maxar Technologies 2025-05-23T18:28:00Z d Read in app This story is available exclusively to Business Insider subscribers. Become an Insider and start reading now. Have an account? North Korea's naval gaffe with a 5,000-ton destroyer's launch can be seen from space. A photo shows the warship capsized in the water after a botched launch. State media said a furious Kim slammed the mistake as a "serious accident and criminal act." New satellite images of the Chongjin port in North Korea show the aftermath of a failed ship launch on Wednesday: a capsized new destroyer still partially resting on the pier. The ship's internal compartments are almost certainly flooded, complicating efforts to right it.Calling the event a "serious accident" on Thursday, North Korean state media reported that the country's leader, Kim Jong Un, was watching the ceremony as the ship's stern slid down a ramp ahead of schedule, jamming the entire vessel.Satellite imagery from Airbus and Maxar Technologies show that North Korea likely planned a broadside launch of the 5,000-ton destroyer, a method that splashes the ship sideways into the water.In one image, taken after the failed launch, the ship appears to be lying on its starboard side and still partially stuck on the ramp; the superstructure that is its highest point can be seen lying to the left of the hull, resting in or near the water. Much of the vessel's frame seems obscured by blue fabric. The aerial image below reveals the line of the normally level aft flight deck fully on its side, at far right. Choe Hyon was reportedly North Korea's largest warship to date. Airbus The weight of the bow section on the pier may be pinning the destroyer in an exposed position and would be exacerbated by any internal flooding likely on the stern. These internal spaces would need to be de-watered before a heavy-lift crane has a chance to lift the 5,000-ton vessel.Lee Sung-jun, a spokesperson for South Korea's Joint Chiefs of Staff, told reporters on Thursday that Seoul also assessed the ship to be partially submerged. Seawater can corrode and short-circuit electronic systems and rust exposed metal, necessitating expensive and time-consuming repairs once it's removed.State media wrote that the launch mechanism malfunctioned, causing the stern to slide into the water while the bow remained stuck on land.After watching the error, an irate Kim was quoted by state media as criticizing the officials involved in the launch, saying they were censured and that their mistakes would be "dealt with" at a party committee meeting next month. This image, taken on May 18, shows the naval destroyer before it was damaged. Satellite image ©2025 Maxar Technologies The North Korean leader further called the bungled launch a "serious accident and criminal act," adding that it had "brought the dignity and self-respect of our state to a collapse in a moment."South Korean officials told reporters on Thursday that it's likely the destroyer is in the same class as the Choe Hyon, a 5,000-ton vessel that it launched from a separate shipyard in April.Analysts and top North Korea watchers have assessed that the Choe Hyon is the country's largest warship to date.Satellite images from early last month showed what experts said was likely the "fitting out" process of the ship, during which internal construction is completed and equipment is installed before the warship is handed over to North Korea's navy. Then, in late April, North Korea unveiled the vessel during a ceremony at Nampo port. A ship is launched once it's watertight and all of its major components are installed.The only upside for North Korea is that during a ship launch likely no crewmembers would be aboard.The Choe Hyon has been identified as a guided missile frigate and reportedly one of two in the class that are under construction. Some analysts suggested the warship looked capable of carrying a vertical launch system, an upgrade for North Korea's naval capabilities that allows the warship to carry a larger arsenal South Korean TV shows the new frigate Choe Hyun at a launch ceremony at a North Korean shipyard in April 2025. Kim Jae-Hwan/SOPA Images/LightRocket via Getty Images The Choe Hyon is just one example of Pyongyang's naval modernization efforts. It's been a top priority under Kim along with a broader military buildup. Much of that focus has been on the submarine force; North Korea unveiled a new missile submarine two years ago.North Korea's navy is considered "primarily a coastal force" per a 2021 US Defense Intelligence Agency report, consisting of about 60,000 personnel, 400 patrol ships, 70 diesel-electric submarines, and 260 amphibious landing craft. The country faces insufficient resources in its shipbuilding industry, a major challenge towards its naval modernization efforts.While Choe Hyon appeared to be a sophisticated vessel, experts were waiting until its launch to observe potential capabilities and technologies. #satellite #images #show #catastrophic #damage
    WWW.BUSINESSINSIDER.COM
    Satellite images show the catastrophic damage to North Korea's new destroyer that's lying on its side
    Blue tarps attempt to cover up the damage to North Korea's new destroyer. Satellite image ©2025 Maxar Technologies 2025-05-23T18:28:00Z Save Saved Read in app This story is available exclusively to Business Insider subscribers. Become an Insider and start reading now. Have an account? North Korea's naval gaffe with a 5,000-ton destroyer's launch can be seen from space. A photo shows the warship capsized in the water after a botched launch. State media said a furious Kim slammed the mistake as a "serious accident and criminal act." New satellite images of the Chongjin port in North Korea show the aftermath of a failed ship launch on Wednesday: a capsized new destroyer still partially resting on the pier. The ship's internal compartments are almost certainly flooded, complicating efforts to right it.Calling the event a "serious accident" on Thursday, North Korean state media reported that the country's leader, Kim Jong Un, was watching the ceremony as the ship's stern slid down a ramp ahead of schedule, jamming the entire vessel.Satellite imagery from Airbus and Maxar Technologies show that North Korea likely planned a broadside launch of the 5,000-ton destroyer, a method that splashes the ship sideways into the water.In one image, taken after the failed launch, the ship appears to be lying on its starboard side and still partially stuck on the ramp; the superstructure that is its highest point can be seen lying to the left of the hull, resting in or near the water. Much of the vessel's frame seems obscured by blue fabric. The aerial image below reveals the line of the normally level aft flight deck fully on its side, at far right. Choe Hyon was reportedly North Korea's largest warship to date. Airbus The weight of the bow section on the pier may be pinning the destroyer in an exposed position and would be exacerbated by any internal flooding likely on the stern. These internal spaces would need to be de-watered before a heavy-lift crane has a chance to lift the 5,000-ton vessel.Lee Sung-jun, a spokesperson for South Korea's Joint Chiefs of Staff, told reporters on Thursday that Seoul also assessed the ship to be partially submerged. Seawater can corrode and short-circuit electronic systems and rust exposed metal, necessitating expensive and time-consuming repairs once it's removed.State media wrote that the launch mechanism malfunctioned, causing the stern to slide into the water while the bow remained stuck on land.After watching the error, an irate Kim was quoted by state media as criticizing the officials involved in the launch, saying they were censured and that their mistakes would be "dealt with" at a party committee meeting next month. This image, taken on May 18, shows the naval destroyer before it was damaged. Satellite image ©2025 Maxar Technologies The North Korean leader further called the bungled launch a "serious accident and criminal act," adding that it had "brought the dignity and self-respect of our state to a collapse in a moment."South Korean officials told reporters on Thursday that it's likely the destroyer is in the same class as the Choe Hyon, a 5,000-ton vessel that it launched from a separate shipyard in April.Analysts and top North Korea watchers have assessed that the Choe Hyon is the country's largest warship to date.Satellite images from early last month showed what experts said was likely the "fitting out" process of the ship, during which internal construction is completed and equipment is installed before the warship is handed over to North Korea's navy. Then, in late April, North Korea unveiled the vessel during a ceremony at Nampo port. A ship is launched once it's watertight and all of its major components are installed.The only upside for North Korea is that during a ship launch likely no crewmembers would be aboard.The Choe Hyon has been identified as a guided missile frigate and reportedly one of two in the class that are under construction. Some analysts suggested the warship looked capable of carrying a vertical launch system, an upgrade for North Korea's naval capabilities that allows the warship to carry a larger arsenal South Korean TV shows the new frigate Choe Hyun at a launch ceremony at a North Korean shipyard in April 2025. Kim Jae-Hwan/SOPA Images/LightRocket via Getty Images The Choe Hyon is just one example of Pyongyang's naval modernization efforts. It's been a top priority under Kim along with a broader military buildup. Much of that focus has been on the submarine force; North Korea unveiled a new missile submarine two years ago.North Korea's navy is considered "primarily a coastal force" per a 2021 US Defense Intelligence Agency report, consisting of about 60,000 personnel, 400 patrol ships, 70 diesel-electric submarines, and 260 amphibious landing craft. The country faces insufficient resources in its shipbuilding industry, a major challenge towards its naval modernization efforts.While Choe Hyon appeared to be a sophisticated vessel, experts were waiting until its launch to observe potential capabilities and technologies.
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  • On this day: May 23

    May 23: Aromanian National Day

    Louis of Nassau

    1568 – The Dutch Revolt broke out when rebels led by Louis of Nassauinvaded Friesland at the Battle of Heiligerlee.
    1873 – The North-West Mounted Police, the forerunner of the Royal Canadian Mounted Police, was established to bring law and order to and assert Canadian sovereignty over the Northwest Territories.
    1934 – During a strike against the Electric Auto-Lite company in Toledo, a fight began between nearly 10,000 American strikers and sheriff's deputies, later involving the Ohio National Guard.
    1999 – Professional wrestler Owen Hart died immediately before a World Wrestling Federation match after dropping 70 feetonto the ring during a botched entrance.
    Ignaz MoschelesFranz Xaver von BaaderDavid LewisLuis Posada CarrilesMore anniversaries:
    May 22
    May 23
    May 24

    Archive
    By email
    List of days of the year
    About
    #this #day
    On this day: May 23
    May 23: Aromanian National Day Louis of Nassau 1568 – The Dutch Revolt broke out when rebels led by Louis of Nassauinvaded Friesland at the Battle of Heiligerlee. 1873 – The North-West Mounted Police, the forerunner of the Royal Canadian Mounted Police, was established to bring law and order to and assert Canadian sovereignty over the Northwest Territories. 1934 – During a strike against the Electric Auto-Lite company in Toledo, a fight began between nearly 10,000 American strikers and sheriff's deputies, later involving the Ohio National Guard. 1999 – Professional wrestler Owen Hart died immediately before a World Wrestling Federation match after dropping 70 feetonto the ring during a botched entrance. Ignaz MoschelesFranz Xaver von BaaderDavid LewisLuis Posada CarrilesMore anniversaries: May 22 May 23 May 24 Archive By email List of days of the year About #this #day
    EN.WIKIPEDIA.ORG
    On this day: May 23
    May 23: Aromanian National Day Louis of Nassau 1568 – The Dutch Revolt broke out when rebels led by Louis of Nassau (pictured) invaded Friesland at the Battle of Heiligerlee. 1873 – The North-West Mounted Police, the forerunner of the Royal Canadian Mounted Police, was established to bring law and order to and assert Canadian sovereignty over the Northwest Territories. 1934 – During a strike against the Electric Auto-Lite company in Toledo, a fight began between nearly 10,000 American strikers and sheriff's deputies, later involving the Ohio National Guard. 1999 – Professional wrestler Owen Hart died immediately before a World Wrestling Federation match after dropping 70 feet (21 m) onto the ring during a botched entrance. Ignaz Moscheles (b. 1794)Franz Xaver von Baader (d. 1841)David Lewis (d. 1981)Luis Posada Carriles (d. 2018) More anniversaries: May 22 May 23 May 24 Archive By email List of days of the year About
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  • The next design trend should start with your hands, not a computer

    Designing without modern tools isn’t regression — it’s a stance against authoritative, tech-imposed aesthetics.The Art of Suminagashi Japanese Marbling | Image source: youtube.comI find most design trends irritating — not because they exist, but because too many designers follow them instead of forging their own. Then again, maybe that’s just my rebellious nature talking.There’s nothing wrong with using trends for inspiration or to practice various techniques. But latching onto a popular aesthetic as if it’s your identity? That’s just uninspired — especially if you consider yourself a creative professional.Take Airbnb’s recent Lava icon format — currently causing quite a stir among designers. The icons stand out for their dimensional look — a so-called break from the flat, minimal trend that’s really just recycled Web 2.0 aesthetics. But more importantly than the visuals, they use a custom animation format. of using standard video, Lottie, or WebGL, Airbnb created a lightweight proprietary format for animated UI icons. It supports transparency and runs smoothly across platforms using their own playback engine. The result is a low-key, technically efficient solution tailored to their design system.Cool? Sure. Game-changing? Not really.It’s just another gimmicky trend that’ll be overused by designers until the next shiny thing comes out of Silicon Valley — assuming we’re still employed by then. But hey, I’m sure our AI overlords will credit us in the footnotes.The video below by Michal Malewicz shows just how effortlessly AI can generate these dynamic icons — maybe too effortlessly. Aside from the animation, these icons remind me of 2010 all over again — minus the part where designers actually, you know, design stuff. new aesthetic shift sparked a question in my mind — why are we so quick to react and follow design trends instead of creating them? And more importantly, why are we feeding those trends with the same technology that threatens to hollow out the value of creative work? That’s like a sheep teaching wolves how to season meat — it’s the opposite of self-preservation.Designers already have the tools — not just digital, but physical, emotional, and cultural — to shape what comes next. And with AI stripping creative work of depth and nuance, maybe the next shift shouldn’t be about advancing the tech, but about returning to what’s raw, handmade, and unpredictable. Less about outcomes, more about process.I’m not talking about arts and crafts. I’m talking about a process that requires both expertise and experimentation — where clear vision meets material intuition. Where the story of creation is just as important as the final result. And where the medium isn’t chosen for convenience, but for its ability to convey meaning through the craft itself.Most contemporary design leans on minimalism and “clean” aesthetics — traits that aren’t principles so much as trends, and like any trend, they’re fleeting. What passes for “usable” today often masks a deeper fear of disruption — a retreat into sterile, risk-averse conformity at the expense of expressive creativity.Maybe it’s time to be bold. Brave. Experimental. Unruly. Time to stop letting authoritarian tech giants like Google and Apple dictate the future of design. Maybe it’s time for humans — driven by imagination, emotion, and real creativity — to shape what comes next.We don’t need permission to create work that feels alive and personal. The trend should be the process of human craft, not the outcome.That being said, here are a few hands-on techniques that can reignite that spark — or at least offer an inspirational avenue for expression and experimentation as technology slowly strips away our creative soul.Hand Sketching with PurposeImage source: RedditNot as a wireframe or placeholder, but as a final aesthetic choice. Embrace smudges, uneven line weight, imperfect perspective — these things inject humanity. Digitize them, yes — but don’t correct them. The imperfections are the point.SuminagashiImage source: suminagashi.comThis ancient Japanese technique involves dropping ink onto water and manipulating the patterns with breath or tools before laying paper on top to capture the design. The result is a one-of-a-kind, fluid composition that feels spontaneous and alive. Scanning these marbled textures into digital work adds unpredictability and human touch.Gelli PrintingImage source: schack.orgA monoprinting technique using gelatin-based plates. You apply ink or paint to a soft surface and press textures into it — leaves, string, mesh — then transfer it to paper. The result is a layered, atmospheric texture full of nuance. Perfect for backgrounds, overlays, or subtle storytelling.Block PrintingImage source: mokuartstudio.comOne of the oldest and most tactile forms of printmaking. Carve a design into wood, linoleum, or rubber, roll ink across the surface, and press it onto paper or fabric. The pressure inconsistencies, ink bleed, and subtle misalignments give each print its own personality. Digitizing these prints introduces organic irregularity into otherwise sterile digital layouts.Photocopy TransferImage source: billchambers.netThis hands-on technique — something I picked up from a fellow faculty member at LIU — involves printing a design with a laser printer, placing it face-down on a new surface, and applying an alcohol-based solvent like acetone or eucalyptus oil to transfer the toner. The result is rough, imperfect, and full of texture — like a ghost of the original image. Perfect for adding grit, unpredictability, and a touch of rebellion to otherwise sterile digital work.Stop-Motion MicrointeractionsImage source: BehanceCreate frame-by-frame animations using physical materials — paper cutouts, clay, thread, even coffee stains. Photograph each frame and compile them into short animations using GIF or Lottie formats. These can be used for loading states, transitions, tooltips, or hover effects — anywhere your interface needs a moment of life.Analog CollageImage source: reddit.comRip up magazines. Cut out old photos. Layer tape, torn paper, brush strokes. Glue it down, scan it in. This physical interaction with media encourages spontaneous composition and leads to surprising juxtapositions that would never happen inside a grid system.Film Photography as Texture SourceImage source: behance.netShoot 35mm film, cross-process it, scratch the negatives, scan it all. Use these as grainy, unpredictable texture layers. It gives your design a worn-in honesty, unlike the sterile perfection of stock photos or digital renders.Hand-Lettering with Intentional InconsistencyImage source: youtube.comNot polished script or Instagram calligraphy. We’re talking rough, personal letterforms drawn with pencil, marker, or brush — complete with wobbly baselines, inconsistent kerning, and raw edges. The goal isn’t perfection — it’s character.Material Experiments with Failure in MindImage source: threadsmagazine.comWork with candle wax, clay, bleach on paper, or burning the edges of cardboard. These experiments are often messy and may “fail” by conventional standards — but the accidents are often the most expressive parts.Some might argue that AI can replicate the outcomes of these techniques — and they’d be right. But that misses the point. These aren’t just aesthetic choices — they’re philosophical stances. They resist convenience. They reject the sterile, corporate polish that defines so much of modern design. They demand time, intention, and effort. And that’s exactly the point.AI can churn out a thousand “good-enough” designs in seconds. And maybe that’s fine for companies that don’t value creativity. But for those of us who do? That’s not the bar. It’s an insult. I refuse to let corporations and tech platforms strip away the very thing that gives so many designers a sense of purpose.I believe we should be working toward a future where what truly sets a designer apart is their willingness to get their hands dirty — to make mistakes, challenge convention, and find meaning in the mess of the process itself.That’s how you create a trend worth following — not by imitating the machine, literally or metaphorically, but by doing what it can not — creating from passion, intuition, resistance, and imperfection. By making the process — and the story behind it — part of the value, you restore meaning to the work.Maybe if we’re brave enough, honest enough, the next big design trend won’t come from Figma templates or top-down tech mandates. Maybe it’ll come from a torn piece of paper, a botched ink spill, or a stubborn pencil stroke. Maybe the next trend begins the moment we stop chasing — and start making again.Don’t miss out! Join my email list and receive the latest content.The next design trend should start with your hands, not a computer was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story.
    #next #design #trend #should #start
    The next design trend should start with your hands, not a computer
    Designing without modern tools isn’t regression — it’s a stance against authoritative, tech-imposed aesthetics.The Art of Suminagashi Japanese Marbling | Image source: youtube.comI find most design trends irritating — not because they exist, but because too many designers follow them instead of forging their own. Then again, maybe that’s just my rebellious nature talking.There’s nothing wrong with using trends for inspiration or to practice various techniques. But latching onto a popular aesthetic as if it’s your identity? That’s just uninspired — especially if you consider yourself a creative professional.Take Airbnb’s recent Lava icon format — currently causing quite a stir among designers. The icons stand out for their dimensional look — a so-called break from the flat, minimal trend that’s really just recycled Web 2.0 aesthetics. But more importantly than the visuals, they use a custom animation format. of using standard video, Lottie, or WebGL, Airbnb created a lightweight proprietary format for animated UI icons. It supports transparency and runs smoothly across platforms using their own playback engine. The result is a low-key, technically efficient solution tailored to their design system.Cool? Sure. Game-changing? Not really.It’s just another gimmicky trend that’ll be overused by designers until the next shiny thing comes out of Silicon Valley — assuming we’re still employed by then. But hey, I’m sure our AI overlords will credit us in the footnotes.The video below by Michal Malewicz shows just how effortlessly AI can generate these dynamic icons — maybe too effortlessly. Aside from the animation, these icons remind me of 2010 all over again — minus the part where designers actually, you know, design stuff. new aesthetic shift sparked a question in my mind — why are we so quick to react and follow design trends instead of creating them? And more importantly, why are we feeding those trends with the same technology that threatens to hollow out the value of creative work? That’s like a sheep teaching wolves how to season meat — it’s the opposite of self-preservation.Designers already have the tools — not just digital, but physical, emotional, and cultural — to shape what comes next. And with AI stripping creative work of depth and nuance, maybe the next shift shouldn’t be about advancing the tech, but about returning to what’s raw, handmade, and unpredictable. Less about outcomes, more about process.I’m not talking about arts and crafts. I’m talking about a process that requires both expertise and experimentation — where clear vision meets material intuition. Where the story of creation is just as important as the final result. And where the medium isn’t chosen for convenience, but for its ability to convey meaning through the craft itself.Most contemporary design leans on minimalism and “clean” aesthetics — traits that aren’t principles so much as trends, and like any trend, they’re fleeting. What passes for “usable” today often masks a deeper fear of disruption — a retreat into sterile, risk-averse conformity at the expense of expressive creativity.Maybe it’s time to be bold. Brave. Experimental. Unruly. Time to stop letting authoritarian tech giants like Google and Apple dictate the future of design. Maybe it’s time for humans — driven by imagination, emotion, and real creativity — to shape what comes next.We don’t need permission to create work that feels alive and personal. The trend should be the process of human craft, not the outcome.That being said, here are a few hands-on techniques that can reignite that spark — or at least offer an inspirational avenue for expression and experimentation as technology slowly strips away our creative soul.Hand Sketching with PurposeImage source: RedditNot as a wireframe or placeholder, but as a final aesthetic choice. Embrace smudges, uneven line weight, imperfect perspective — these things inject humanity. Digitize them, yes — but don’t correct them. The imperfections are the point.SuminagashiImage source: suminagashi.comThis ancient Japanese technique involves dropping ink onto water and manipulating the patterns with breath or tools before laying paper on top to capture the design. The result is a one-of-a-kind, fluid composition that feels spontaneous and alive. Scanning these marbled textures into digital work adds unpredictability and human touch.Gelli PrintingImage source: schack.orgA monoprinting technique using gelatin-based plates. You apply ink or paint to a soft surface and press textures into it — leaves, string, mesh — then transfer it to paper. The result is a layered, atmospheric texture full of nuance. Perfect for backgrounds, overlays, or subtle storytelling.Block PrintingImage source: mokuartstudio.comOne of the oldest and most tactile forms of printmaking. Carve a design into wood, linoleum, or rubber, roll ink across the surface, and press it onto paper or fabric. The pressure inconsistencies, ink bleed, and subtle misalignments give each print its own personality. Digitizing these prints introduces organic irregularity into otherwise sterile digital layouts.Photocopy TransferImage source: billchambers.netThis hands-on technique — something I picked up from a fellow faculty member at LIU — involves printing a design with a laser printer, placing it face-down on a new surface, and applying an alcohol-based solvent like acetone or eucalyptus oil to transfer the toner. The result is rough, imperfect, and full of texture — like a ghost of the original image. Perfect for adding grit, unpredictability, and a touch of rebellion to otherwise sterile digital work.Stop-Motion MicrointeractionsImage source: BehanceCreate frame-by-frame animations using physical materials — paper cutouts, clay, thread, even coffee stains. Photograph each frame and compile them into short animations using GIF or Lottie formats. These can be used for loading states, transitions, tooltips, or hover effects — anywhere your interface needs a moment of life.Analog CollageImage source: reddit.comRip up magazines. Cut out old photos. Layer tape, torn paper, brush strokes. Glue it down, scan it in. This physical interaction with media encourages spontaneous composition and leads to surprising juxtapositions that would never happen inside a grid system.Film Photography as Texture SourceImage source: behance.netShoot 35mm film, cross-process it, scratch the negatives, scan it all. Use these as grainy, unpredictable texture layers. It gives your design a worn-in honesty, unlike the sterile perfection of stock photos or digital renders.Hand-Lettering with Intentional InconsistencyImage source: youtube.comNot polished script or Instagram calligraphy. We’re talking rough, personal letterforms drawn with pencil, marker, or brush — complete with wobbly baselines, inconsistent kerning, and raw edges. The goal isn’t perfection — it’s character.Material Experiments with Failure in MindImage source: threadsmagazine.comWork with candle wax, clay, bleach on paper, or burning the edges of cardboard. These experiments are often messy and may “fail” by conventional standards — but the accidents are often the most expressive parts.Some might argue that AI can replicate the outcomes of these techniques — and they’d be right. But that misses the point. These aren’t just aesthetic choices — they’re philosophical stances. They resist convenience. They reject the sterile, corporate polish that defines so much of modern design. They demand time, intention, and effort. And that’s exactly the point.AI can churn out a thousand “good-enough” designs in seconds. And maybe that’s fine for companies that don’t value creativity. But for those of us who do? That’s not the bar. It’s an insult. I refuse to let corporations and tech platforms strip away the very thing that gives so many designers a sense of purpose.I believe we should be working toward a future where what truly sets a designer apart is their willingness to get their hands dirty — to make mistakes, challenge convention, and find meaning in the mess of the process itself.That’s how you create a trend worth following — not by imitating the machine, literally or metaphorically, but by doing what it can not — creating from passion, intuition, resistance, and imperfection. By making the process — and the story behind it — part of the value, you restore meaning to the work.Maybe if we’re brave enough, honest enough, the next big design trend won’t come from Figma templates or top-down tech mandates. Maybe it’ll come from a torn piece of paper, a botched ink spill, or a stubborn pencil stroke. Maybe the next trend begins the moment we stop chasing — and start making again.Don’t miss out! Join my email list and receive the latest content.The next design trend should start with your hands, not a computer was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story. #next #design #trend #should #start
    UXDESIGN.CC
    The next design trend should start with your hands, not a computer
    Designing without modern tools isn’t regression — it’s a stance against authoritative, tech-imposed aesthetics.The Art of Suminagashi Japanese Marbling | Image source: youtube.comI find most design trends irritating — not because they exist, but because too many designers follow them instead of forging their own. Then again, maybe that’s just my rebellious nature talking.There’s nothing wrong with using trends for inspiration or to practice various techniques. But latching onto a popular aesthetic as if it’s your identity? That’s just uninspired — especially if you consider yourself a creative professional.Take Airbnb’s recent Lava icon format — currently causing quite a stir among designers. The icons stand out for their dimensional look — a so-called break from the flat, minimal trend that’s really just recycled Web 2.0 aesthetics. But more importantly than the visuals, they use a custom animation format.https://medium.com/media/85cb356a935a5b28844c2b60587db172/hrefInstead of using standard video, Lottie, or WebGL, Airbnb created a lightweight proprietary format for animated UI icons. It supports transparency and runs smoothly across platforms using their own playback engine. The result is a low-key, technically efficient solution tailored to their design system.Cool? Sure. Game-changing? Not really.It’s just another gimmicky trend that’ll be overused by designers until the next shiny thing comes out of Silicon Valley — assuming we’re still employed by then. But hey, I’m sure our AI overlords will credit us in the footnotes.The video below by Michal Malewicz shows just how effortlessly AI can generate these dynamic icons — maybe too effortlessly. Aside from the animation, these icons remind me of 2010 all over again — minus the part where designers actually, you know, design stuff.https://medium.com/media/366d8d8678e02caa2971f432cb9c9832/hrefThis new aesthetic shift sparked a question in my mind — why are we so quick to react and follow design trends instead of creating them? And more importantly, why are we feeding those trends with the same technology that threatens to hollow out the value of creative work? That’s like a sheep teaching wolves how to season meat — it’s the opposite of self-preservation.Designers already have the tools — not just digital, but physical, emotional, and cultural — to shape what comes next. And with AI stripping creative work of depth and nuance, maybe the next shift shouldn’t be about advancing the tech, but about returning to what’s raw, handmade, and unpredictable. Less about outcomes, more about process.I’m not talking about arts and crafts. I’m talking about a process that requires both expertise and experimentation — where clear vision meets material intuition. Where the story of creation is just as important as the final result. And where the medium isn’t chosen for convenience, but for its ability to convey meaning through the craft itself.Most contemporary design leans on minimalism and “clean” aesthetics — traits that aren’t principles so much as trends, and like any trend, they’re fleeting. What passes for “usable” today often masks a deeper fear of disruption — a retreat into sterile, risk-averse conformity at the expense of expressive creativity.Maybe it’s time to be bold. Brave. Experimental. Unruly. Time to stop letting authoritarian tech giants like Google and Apple dictate the future of design. Maybe it’s time for humans — driven by imagination, emotion, and real creativity — to shape what comes next.We don’t need permission to create work that feels alive and personal. The trend should be the process of human craft, not the outcome.That being said, here are a few hands-on techniques that can reignite that spark — or at least offer an inspirational avenue for expression and experimentation as technology slowly strips away our creative soul.Hand Sketching with PurposeImage source: RedditNot as a wireframe or placeholder, but as a final aesthetic choice. Embrace smudges, uneven line weight, imperfect perspective — these things inject humanity. Digitize them, yes — but don’t correct them. The imperfections are the point.Suminagashi (Floating Ink Marbling)Image source: suminagashi.comThis ancient Japanese technique involves dropping ink onto water and manipulating the patterns with breath or tools before laying paper on top to capture the design. The result is a one-of-a-kind, fluid composition that feels spontaneous and alive. Scanning these marbled textures into digital work adds unpredictability and human touch.Gelli PrintingImage source: schack.orgA monoprinting technique using gelatin-based plates. You apply ink or paint to a soft surface and press textures into it — leaves, string, mesh — then transfer it to paper. The result is a layered, atmospheric texture full of nuance. Perfect for backgrounds, overlays, or subtle storytelling.Block PrintingImage source: mokuartstudio.comOne of the oldest and most tactile forms of printmaking. Carve a design into wood, linoleum, or rubber, roll ink across the surface, and press it onto paper or fabric. The pressure inconsistencies, ink bleed, and subtle misalignments give each print its own personality. Digitizing these prints introduces organic irregularity into otherwise sterile digital layouts.Photocopy TransferImage source: billchambers.netThis hands-on technique — something I picked up from a fellow faculty member at LIU — involves printing a design with a laser printer, placing it face-down on a new surface, and applying an alcohol-based solvent like acetone or eucalyptus oil to transfer the toner. The result is rough, imperfect, and full of texture — like a ghost of the original image. Perfect for adding grit, unpredictability, and a touch of rebellion to otherwise sterile digital work.Stop-Motion MicrointeractionsImage source: BehanceCreate frame-by-frame animations using physical materials — paper cutouts, clay, thread, even coffee stains. Photograph each frame and compile them into short animations using GIF or Lottie formats. These can be used for loading states, transitions, tooltips, or hover effects — anywhere your interface needs a moment of life.Analog CollageImage source: reddit.comRip up magazines. Cut out old photos. Layer tape, torn paper, brush strokes. Glue it down, scan it in. This physical interaction with media encourages spontaneous composition and leads to surprising juxtapositions that would never happen inside a grid system.Film Photography as Texture SourceImage source: behance.netShoot 35mm film, cross-process it, scratch the negatives, scan it all. Use these as grainy, unpredictable texture layers. It gives your design a worn-in honesty, unlike the sterile perfection of stock photos or digital renders.Hand-Lettering with Intentional InconsistencyImage source: youtube.comNot polished script or Instagram calligraphy. We’re talking rough, personal letterforms drawn with pencil, marker, or brush — complete with wobbly baselines, inconsistent kerning, and raw edges. The goal isn’t perfection — it’s character.Material Experiments with Failure in MindImage source: threadsmagazine.comWork with candle wax, clay, bleach on paper, or burning the edges of cardboard. These experiments are often messy and may “fail” by conventional standards — but the accidents are often the most expressive parts.Some might argue that AI can replicate the outcomes of these techniques — and they’d be right. But that misses the point. These aren’t just aesthetic choices — they’re philosophical stances. They resist convenience. They reject the sterile, corporate polish that defines so much of modern design. They demand time, intention, and effort. And that’s exactly the point.AI can churn out a thousand “good-enough” designs in seconds. And maybe that’s fine for companies that don’t value creativity. But for those of us who do? That’s not the bar. It’s an insult. I refuse to let corporations and tech platforms strip away the very thing that gives so many designers a sense of purpose.I believe we should be working toward a future where what truly sets a designer apart is their willingness to get their hands dirty — to make mistakes, challenge convention, and find meaning in the mess of the process itself.That’s how you create a trend worth following — not by imitating the machine, literally or metaphorically, but by doing what it can not — creating from passion, intuition, resistance, and imperfection. By making the process — and the story behind it — part of the value, you restore meaning to the work.Maybe if we’re brave enough, honest enough, the next big design trend won’t come from Figma templates or top-down tech mandates. Maybe it’ll come from a torn piece of paper, a botched ink spill, or a stubborn pencil stroke. Maybe the next trend begins the moment we stop chasing — and start making again.Don’t miss out! Join my email list and receive the latest content.The next design trend should start with your hands, not a computer was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story.
    0 Comentários 0 Compartilhamentos
  • Botched Post Office IT projects continue to drain public purse

    Proposed U.S. budget cuts raise fears about tech innovation
    President Donald Trump's proposed FY 2026 budget slashes funding for federal agencies, including NSF and NIST, which support tech...

    RIT showcase offers glimpse of early tech innovation cycle
    Connected vehicle security, AI and 3D printing were among the technologies featured at Imagine RIT, an annual exhibition focusing...

    Contempt order worsens Apple's antitrust woes
    A federal judge found Apple to be in contempt of an injunction ordering the company to make access to alternative payment options...
    #botched #post #office #projects #continue
    Botched Post Office IT projects continue to drain public purse
    Proposed U.S. budget cuts raise fears about tech innovation President Donald Trump's proposed FY 2026 budget slashes funding for federal agencies, including NSF and NIST, which support tech... RIT showcase offers glimpse of early tech innovation cycle Connected vehicle security, AI and 3D printing were among the technologies featured at Imagine RIT, an annual exhibition focusing... Contempt order worsens Apple's antitrust woes A federal judge found Apple to be in contempt of an injunction ordering the company to make access to alternative payment options... #botched #post #office #projects #continue
    WWW.COMPUTERWEEKLY.COM
    Botched Post Office IT projects continue to drain public purse
    Proposed U.S. budget cuts raise fears about tech innovation President Donald Trump's proposed FY 2026 budget slashes funding for federal agencies, including NSF and NIST, which support tech... RIT showcase offers glimpse of early tech innovation cycle Connected vehicle security, AI and 3D printing were among the technologies featured at Imagine RIT, an annual exhibition focusing... Contempt order worsens Apple's antitrust woes A federal judge found Apple to be in contempt of an injunction ordering the company to make access to alternative payment options...
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  • Nintendo Switch 2 is going to be a third party port machine – Reader’s Feature

    It won’t just be Nintendo games on the Switch 2A reader predicts that while the Switch used a lot of Wii U ports to fill out its schedules the Switch 2 is going to rely on third parties instead.
    I always felt it was unfair to criticise the Switch for the amount of Wii U ports it had. Nobody bought that console and many of their games were complete flops, so it made absolute sense to bring them over. Especially when you’ve got something as amazing as Mario Kart 8 or Xenoblade Chronicles X.
    The only reason it happened to the degree it did is because the Switch didn’t have a disc drive and Nintendo are backwards with their online accounts. Neither of those issues are relevant to the Switch 2 though, so it hasn’t got a useful backlog of high quality Nintendo games that almost nobody has seen before.
    I’m sure that won’t be a problem for Nintendo, even if, as other have pointed out, their post-launch line-up is a bit weird, with no big hitters that we know of yet. In fact, the whole unveiling of the Switch 2 has seem strangely rushed and not fully planned for, considering the timing was entirely up to Nintendo and they’ve had loads of time to prepare.
    Many console launches are botched though, I’m even tempted to say most, but few people remember that as it becomes irrelevant after a few months, unless the console is a dud. But, like I say, I doubt this will be an issue for the Switch 2.
    Another surprise so far is that there’s relatively few third party games that have been announced. There was a good spread of publishers involved with the Nintendo Direct in April, but not all of them and the focus was on just a few big hitters.
    I’m sure this will change soon though. In fact, I’d be willing to bet that instead of Wii U games the Switch 2 is about to be overwhelmed with ports of third party games from the previous and current generation.
    Just as I’m writing this there’s been a rumour of Red Dead Redemption 2, and I find that perfectly believable. If the Switch 2 is an instant hit, and I think there’s a very good chance of that, then the first thing publishers are going to think is: ‘What low effort/low cost thing can I do as quickly as possible, that can take advantage of this?’
    Remember that despite being potentially the best-selling console ever, and having won two generations in a row, third party publishers made very little effort with the Switch. For whatever reason they didn’t bother porting PlayStation 3 and 4 era games, so even just doing that much for the Switch 2 would be a much bigger effort.
    It seems lazy to us, and it is, but I think the idea that EA or Activision or Rockstar Games is going to bother to make a Switch 2 exclusive is a pipe dream. Games just aren’t that cheap to make anymore, especially not if the Switch 2 actually has good graphics.

    More Trending

    Nintendo will be fine with this, as they get to prove they have good third party support now and I imagine their Japanese partners will be more adventurous. But if you’re worrying that the Switch 2 won’t have enough games I have a feeling that by the end of the year you’re going to be drowning in a sea of ports and re-releases.
    By reader Onibee

    Read Dead Redemption 2 – coming soon to Switch 2?The reader’s features do not necessarily represent the views of GameCentral or Metro.
    You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@metro.co.uk or use our Submit Stuff page and you won’t need to send an email.

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    #nintendo #switch #going #third #party
    Nintendo Switch 2 is going to be a third party port machine – Reader’s Feature
    It won’t just be Nintendo games on the Switch 2A reader predicts that while the Switch used a lot of Wii U ports to fill out its schedules the Switch 2 is going to rely on third parties instead. I always felt it was unfair to criticise the Switch for the amount of Wii U ports it had. Nobody bought that console and many of their games were complete flops, so it made absolute sense to bring them over. Especially when you’ve got something as amazing as Mario Kart 8 or Xenoblade Chronicles X. The only reason it happened to the degree it did is because the Switch didn’t have a disc drive and Nintendo are backwards with their online accounts. Neither of those issues are relevant to the Switch 2 though, so it hasn’t got a useful backlog of high quality Nintendo games that almost nobody has seen before. I’m sure that won’t be a problem for Nintendo, even if, as other have pointed out, their post-launch line-up is a bit weird, with no big hitters that we know of yet. In fact, the whole unveiling of the Switch 2 has seem strangely rushed and not fully planned for, considering the timing was entirely up to Nintendo and they’ve had loads of time to prepare. Many console launches are botched though, I’m even tempted to say most, but few people remember that as it becomes irrelevant after a few months, unless the console is a dud. But, like I say, I doubt this will be an issue for the Switch 2. Another surprise so far is that there’s relatively few third party games that have been announced. There was a good spread of publishers involved with the Nintendo Direct in April, but not all of them and the focus was on just a few big hitters. I’m sure this will change soon though. In fact, I’d be willing to bet that instead of Wii U games the Switch 2 is about to be overwhelmed with ports of third party games from the previous and current generation. Just as I’m writing this there’s been a rumour of Red Dead Redemption 2, and I find that perfectly believable. If the Switch 2 is an instant hit, and I think there’s a very good chance of that, then the first thing publishers are going to think is: ‘What low effort/low cost thing can I do as quickly as possible, that can take advantage of this?’ Remember that despite being potentially the best-selling console ever, and having won two generations in a row, third party publishers made very little effort with the Switch. For whatever reason they didn’t bother porting PlayStation 3 and 4 era games, so even just doing that much for the Switch 2 would be a much bigger effort. It seems lazy to us, and it is, but I think the idea that EA or Activision or Rockstar Games is going to bother to make a Switch 2 exclusive is a pipe dream. Games just aren’t that cheap to make anymore, especially not if the Switch 2 actually has good graphics. More Trending Nintendo will be fine with this, as they get to prove they have good third party support now and I imagine their Japanese partners will be more adventurous. But if you’re worrying that the Switch 2 won’t have enough games I have a feeling that by the end of the year you’re going to be drowning in a sea of ports and re-releases. By reader Onibee Read Dead Redemption 2 – coming soon to Switch 2?The reader’s features do not necessarily represent the views of GameCentral or Metro. You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@metro.co.uk or use our Submit Stuff page and you won’t need to send an email. GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy #nintendo #switch #going #third #party
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    Nintendo Switch 2 is going to be a third party port machine – Reader’s Feature
    It won’t just be Nintendo games on the Switch 2 (Nintendo) A reader predicts that while the Switch used a lot of Wii U ports to fill out its schedules the Switch 2 is going to rely on third parties instead. I always felt it was unfair to criticise the Switch for the amount of Wii U ports it had. Nobody bought that console and many of their games were complete flops, so it made absolute sense to bring them over. Especially when you’ve got something as amazing as Mario Kart 8 or Xenoblade Chronicles X. The only reason it happened to the degree it did is because the Switch didn’t have a disc drive and Nintendo are backwards with their online accounts. Neither of those issues are relevant to the Switch 2 though, so it hasn’t got a useful backlog of high quality Nintendo games that almost nobody has seen before. I’m sure that won’t be a problem for Nintendo, even if, as other have pointed out, their post-launch line-up is a bit weird, with no big hitters that we know of yet. In fact, the whole unveiling of the Switch 2 has seem strangely rushed and not fully planned for, considering the timing was entirely up to Nintendo and they’ve had loads of time to prepare. Many console launches are botched though, I’m even tempted to say most, but few people remember that as it becomes irrelevant after a few months, unless the console is a dud. But, like I say, I doubt this will be an issue for the Switch 2. Another surprise so far is that there’s relatively few third party games that have been announced. There was a good spread of publishers involved with the Nintendo Direct in April, but not all of them and the focus was on just a few big hitters. I’m sure this will change soon though. In fact, I’d be willing to bet that instead of Wii U games the Switch 2 is about to be overwhelmed with ports of third party games from the previous and current generation. Just as I’m writing this there’s been a rumour of Red Dead Redemption 2, and I find that perfectly believable. If the Switch 2 is an instant hit, and I think there’s a very good chance of that, then the first thing publishers are going to think is: ‘What low effort/low cost thing can I do as quickly as possible, that can take advantage of this?’ Remember that despite being potentially the best-selling console ever, and having won two generations in a row, third party publishers made very little effort with the Switch. For whatever reason they didn’t bother porting PlayStation 3 and 4 era games, so even just doing that much for the Switch 2 would be a much bigger effort. It seems lazy to us, and it is, but I think the idea that EA or Activision or Rockstar Games is going to bother to make a Switch 2 exclusive is a pipe dream. Games just aren’t that cheap to make anymore, especially not if the Switch 2 actually has good graphics. More Trending Nintendo will be fine with this, as they get to prove they have good third party support now and I imagine their Japanese partners will be more adventurous. But if you’re worrying that the Switch 2 won’t have enough games I have a feeling that by the end of the year you’re going to be drowning in a sea of ports and re-releases. By reader Onibee Read Dead Redemption 2 – coming soon to Switch 2? (Rockstar) The reader’s features do not necessarily represent the views of GameCentral or Metro. You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@metro.co.uk or use our Submit Stuff page and you won’t need to send an email. GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy
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