• Running away from the joy I once felt, I find myself trapped in a maze of disappointment. Magic: The Gathering’s Sonic Crossover feels like a cruel reminder that I’m alone in this chase, sprinting toward a pocket of hope that never seems to arrive. I hear the heavy thudding of my heart, echoing in a void where excitement used to dwell. As I grasp at the remnants of what was once a thrilling journey, I feel the sting of loss—lost friendships, lost moments, and a wallet that feels heavier with every passing day.

    #MagicTheGathering #SonicCrossover #Heartbreak #Loneliness #ChasingDreams
    Running away from the joy I once felt, I find myself trapped in a maze of disappointment. Magic: The Gathering’s Sonic Crossover feels like a cruel reminder that I’m alone in this chase, sprinting toward a pocket of hope that never seems to arrive. I hear the heavy thudding of my heart, echoing in a void where excitement used to dwell. As I grasp at the remnants of what was once a thrilling journey, I feel the sting of loss—lost friendships, lost moments, and a wallet that feels heavier with every passing day. 💔 #MagicTheGathering #SonicCrossover #Heartbreak #Loneliness #ChasingDreams
    KOTAKU.COM
    Magic: The Gathering’s Sonic Crossover Is Running Toward My Wallet At The Speed Of Sound
    You hear that? The heavy thudding sound of someone running for their lives? Running around at the speed of sound, perhaps? Maybe this person, sprinting as far as their body can carry them, has places to go and has to follow his rainbow? That person i
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  • Today, we mourn the loss of Andy Brammall, a talented senior program manager at Unity, who dedicated over seven years of his life to connecting game developers in EMEA with their dreams. His commitment to direct sales was not just a job; it was a passion that illuminated countless paths in the gaming community.

    Yet now, there is an emptiness that weighs heavy on our hearts. The laughter, the shared victories, the dreams that we built together... all feel so distant. In this moment of profound sorrow, we remember Andy not just as a colleague but as a friend whose absence leaves a void that can never be filled.

    Rest in peace, Andy. Your legacy will forever resonate within us.

    #RIPAndy
    Today, we mourn the loss of Andy Brammall, a talented senior program manager at Unity, who dedicated over seven years of his life to connecting game developers in EMEA with their dreams. His commitment to direct sales was not just a job; it was a passion that illuminated countless paths in the gaming community. Yet now, there is an emptiness that weighs heavy on our hearts. The laughter, the shared victories, the dreams that we built together... all feel so distant. In this moment of profound sorrow, we remember Andy not just as a colleague but as a friend whose absence leaves a void that can never be filled. Rest in peace, Andy. Your legacy will forever resonate within us. 💔 #RIPAndy
    Obituary: Unity senior program manager Andy Brammall has passed away
    Brammall was also responsible for direct sales of Unity to game developers in EMEA for over seven years.
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  • Schedule 1 Patch Notes Includes Off-Road Skateboard

    Schedule 1, the silly-looking drug-dealing game that took the gaming community by storm a few months back, got a new patch today, and it's headlined by the addition of an off-road skateboard. It also includes some bug fixes, tweaks, and improvements, such as a change to how stamina is consumed while skateboarding.The off-road skateboard is added to the inventory on sale at the Shred Shack, where it'll cost you While minor in the grand scheme of things, it lets you live out your mountain-boarding dreams. If you're of a certain age, it might even let you reminisce about the mountain-board levels in Rocket Power: Beach Bandits for the PS2.This patch also tweaks a couple of other skateboarding-related things. First, the developer notes that it implemented some minor changes for skateboard animations. Second, stamina consumption while on a skateboard has changed from instantaneous to gradual, which will likely smooth out the skateboarding experience.Continue Reading at GameSpot
    #schedule #patch #notes #includes #offroad
    Schedule 1 Patch Notes Includes Off-Road Skateboard
    Schedule 1, the silly-looking drug-dealing game that took the gaming community by storm a few months back, got a new patch today, and it's headlined by the addition of an off-road skateboard. It also includes some bug fixes, tweaks, and improvements, such as a change to how stamina is consumed while skateboarding.The off-road skateboard is added to the inventory on sale at the Shred Shack, where it'll cost you While minor in the grand scheme of things, it lets you live out your mountain-boarding dreams. If you're of a certain age, it might even let you reminisce about the mountain-board levels in Rocket Power: Beach Bandits for the PS2.This patch also tweaks a couple of other skateboarding-related things. First, the developer notes that it implemented some minor changes for skateboard animations. Second, stamina consumption while on a skateboard has changed from instantaneous to gradual, which will likely smooth out the skateboarding experience.Continue Reading at GameSpot #schedule #patch #notes #includes #offroad
    WWW.GAMESPOT.COM
    Schedule 1 Patch Notes Includes Off-Road Skateboard
    Schedule 1, the silly-looking drug-dealing game that took the gaming community by storm a few months back, got a new patch today, and it's headlined by the addition of an off-road skateboard. It also includes some bug fixes, tweaks, and improvements, such as a change to how stamina is consumed while skateboarding.The off-road skateboard is added to the inventory on sale at the Shred Shack, where it'll cost you $1,500. While minor in the grand scheme of things, it lets you live out your mountain-boarding dreams. If you're of a certain age, it might even let you reminisce about the mountain-board levels in Rocket Power: Beach Bandits for the PS2.This patch also tweaks a couple of other skateboarding-related things. First, the developer notes that it implemented some minor changes for skateboard animations. Second, stamina consumption while on a skateboard has changed from instantaneous to gradual, which will likely smooth out the skateboarding experience.Continue Reading at GameSpot
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  • What an exhilarating experience at the National Animation Film Festival! I had the pleasure of diving into the fascinating world of "Atomik Tour," a brilliant stop-motion short by the talented Bruno Collet. This 12-minute gem takes us on a thrilling journey through dark tourism, exploring the eerie yet captivating aspects of the forbidden zone. It's amazing how art can transform our perceptions of the world, even the darker sides! Let's celebrate creativity and the magic of storytelling that brings us together!

    Don’t miss out on this incredible film that sparks curiosity and wonder! Keep dreaming, keep creating!

    #AtomikTour #DarkTourism #Stop
    🎉✨ What an exhilarating experience at the National Animation Film Festival! 🎥🌟 I had the pleasure of diving into the fascinating world of "Atomik Tour," a brilliant stop-motion short by the talented Bruno Collet. 🎨💫 This 12-minute gem takes us on a thrilling journey through dark tourism, exploring the eerie yet captivating aspects of the forbidden zone. 🏴‍☠️👌 It's amazing how art can transform our perceptions of the world, even the darker sides! Let's celebrate creativity and the magic of storytelling that brings us together! 🌈🙌 Don’t miss out on this incredible film that sparks curiosity and wonder! Keep dreaming, keep creating! #AtomikTour #DarkTourism #Stop
    Dark Tourism et Stop-Motion : les coulisses d’Atomik Tour de Bruno Collet
    A l’occasion du Festival National du Film d’Animation, le réalisateur Bruno Collet (connu entre autres pour son court-métrage Mémorable) et une partie de son équipe ont proposé un retour sur Atomik Tour. Ce court métrage est un film fanta
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  • NVIDIA and Partners Highlight Next-Generation Robotics, Automation and AI Technologies at Automatica

    From the heart of Germany’s automotive sector to manufacturing hubs across France and Italy, Europe is embracing industrial AI and advanced AI-powered robotics to address labor shortages, boost productivity and fuel sustainable economic growth.
    Robotics companies are developing humanoid robots and collaborative systems that integrate AI into real-world manufacturing applications. Supported by a billion investment initiative and coordinated efforts from the European Commission, Europe is positioning itself at the forefront of the next wave of industrial automation, powered by AI.
    This momentum is on full display at Automatica — Europe’s premier conference on advancements in robotics, machine vision and intelligent manufacturing — taking place this week in Munich, Germany.
    NVIDIA and its ecosystem of partners and customers are showcasing next-generation robots, automation and AI technologies designed to accelerate the continent’s leadership in smart manufacturing and logistics.
    NVIDIA Technologies Boost Robotics Development 
    Central to advancing robotics development is Europe’s first industrial AI cloud, announced at NVIDIA GTC Paris at VivaTech earlier this month. The Germany-based AI factory, featuring 10,000 NVIDIA GPUs, provides European manufacturers with secure, sovereign and centralized AI infrastructure for industrial workloads. It will support applications ranging from design and engineering to factory digital twins and robotics.
    To help accelerate humanoid development, NVIDIA released NVIDIA Isaac GR00T N1.5 — an open foundation model for humanoid robot reasoning and skills. This update enhances the model’s adaptability and ability to follow instructions, significantly improving its performance in material handling and manufacturing tasks.
    To help post-train GR00T N1.5, NVIDIA has also released the Isaac GR00T-Dreams blueprint — a reference workflow for generating vast amounts of synthetic trajectory data from a small number of human demonstrations — enabling robots to generalize across behaviors and adapt to new environments with minimal human demonstration data.
    In addition, early developer previews of NVIDIA Isaac Sim 5.0 and Isaac Lab 2.2 — open-source robot simulation and learning frameworks optimized for NVIDIA RTX PRO 6000 workstations — are now available on GitHub.
    Image courtesy of Wandelbots.
    Robotics Leaders Tap NVIDIA Simulation Technology to Develop and Deploy Humanoids and More 
    Robotics developers and solutions providers across the globe are integrating NVIDIA’s three computers to train, simulate and deploy robots.
    NEURA Robotics, a German robotics company and pioneer for cognitive robots, unveiled the third generation of its humanoid, 4NE1, designed to assist humans in domestic and professional environments through advanced cognitive capabilities and humanlike interaction. 4NE1 is powered by GR00T N1 and was trained in Isaac Sim and Isaac Lab before real-world deployment.
    NEURA Robotics is also presenting Neuraverse, a digital twin and interconnected ecosystem for robot training, skills and applications, fully compatible with NVIDIA Omniverse technologies.
    Delta Electronics, a global leader in power management and smart green solutions, is debuting two next-generation collaborative robots: D-Bot Mar and D-Bot 2 in 1 — both trained using Omniverse and Isaac Sim technologies and libraries. These cobots are engineered to transform intralogistics and optimize production flows.
    Wandelbots, the creator of the Wandelbots NOVA software platform for industrial robotics, is partnering with SoftServe, a global IT consulting and digital services provider, to scale simulation-first automating using NVIDIA Isaac Sim, enabling virtual validation and real-world deployment with maximum impact.
    Cyngn, a pioneer in autonomous mobile robotics, is integrating its DriveMod technology into Isaac Sim to enable large-scale, high fidelity virtual testing of advanced autonomous operation. Purpose-built for industrial applications, DriveMod is already deployed on vehicles such as the Motrec MT-160 Tugger and BYD Forklift, delivering sophisticated automation to material handling operations.
    Doosan Robotics, a company specializing in AI robotic solutions, will showcase its “sim to real” solution, using NVIDIA Isaac Sim and cuRobo. Doosan will be showcasing how to seamlessly transfer tasks from simulation to real robots across a wide range of applications — from manufacturing to service industries.
    Franka Robotics has integrated Isaac GR00T N1.5 into a dual-arm Franka Research 3robot for robotic control. The integration of GR00T N1.5 allows the system to interpret visual input, understand task context and autonomously perform complex manipulation — without the need for task-specific programming or hardcoded logic.
    Image courtesy of Franka Robotics.
    Hexagon, the global leader in measurement technologies, launched its new humanoid, dubbed AEON. With its unique locomotion system and multimodal sensor fusion, and powered by NVIDIA’s three-computer solution, AEON is engineered to perform a wide range of industrial applications, from manipulation and asset inspection to reality capture and operator support.
    Intrinsic, a software and AI robotics company, is integrating Intrinsic Flowstate with  Omniverse and OpenUSD for advanced visualization and digital twins that can be used in many industrial use cases. The company is also using NVIDIA foundation models to enhance robot capabilities like grasp planning through AI and simulation technologies.
    SCHUNK, a global leader in gripping systems and automation technology, is showcasing its innovative grasping kit powered by the NVIDIA Jetson AGX Orin module. The kit intelligently detects objects and calculates optimal grasping points. Schunk is also demonstrating seamless simulation-to-reality transfer using IGS Virtuous software — built on Omniverse technologies — to control a real robot through simulation in a pick-and-place scenario.
    Universal Robots is showcasing UR15, its fastest cobot yet. Powered by the UR AI Accelerator — developed with NVIDIA and running on Jetson AGX Orin using CUDA-accelerated Isaac libraries — UR15 helps set a new standard for industrial automation.

    Vention, a full-stack software and hardware automation company, launched its Machine Motion AI, built on CUDA-accelerated Isaac libraries and powered by Jetson. Vention is also expanding its lineup of robotic offerings by adding the FR3 robot from Franka Robotics to its ecosystem, enhancing its solutions for academic and research applications.
    Image courtesy of Vention.
    Learn more about the latest robotics advancements by joining NVIDIA at Automatica, running through Friday, June 27. 
    #nvidia #partners #highlight #nextgeneration #robotics
    NVIDIA and Partners Highlight Next-Generation Robotics, Automation and AI Technologies at Automatica
    From the heart of Germany’s automotive sector to manufacturing hubs across France and Italy, Europe is embracing industrial AI and advanced AI-powered robotics to address labor shortages, boost productivity and fuel sustainable economic growth. Robotics companies are developing humanoid robots and collaborative systems that integrate AI into real-world manufacturing applications. Supported by a billion investment initiative and coordinated efforts from the European Commission, Europe is positioning itself at the forefront of the next wave of industrial automation, powered by AI. This momentum is on full display at Automatica — Europe’s premier conference on advancements in robotics, machine vision and intelligent manufacturing — taking place this week in Munich, Germany. NVIDIA and its ecosystem of partners and customers are showcasing next-generation robots, automation and AI technologies designed to accelerate the continent’s leadership in smart manufacturing and logistics. NVIDIA Technologies Boost Robotics Development  Central to advancing robotics development is Europe’s first industrial AI cloud, announced at NVIDIA GTC Paris at VivaTech earlier this month. The Germany-based AI factory, featuring 10,000 NVIDIA GPUs, provides European manufacturers with secure, sovereign and centralized AI infrastructure for industrial workloads. It will support applications ranging from design and engineering to factory digital twins and robotics. To help accelerate humanoid development, NVIDIA released NVIDIA Isaac GR00T N1.5 — an open foundation model for humanoid robot reasoning and skills. This update enhances the model’s adaptability and ability to follow instructions, significantly improving its performance in material handling and manufacturing tasks. To help post-train GR00T N1.5, NVIDIA has also released the Isaac GR00T-Dreams blueprint — a reference workflow for generating vast amounts of synthetic trajectory data from a small number of human demonstrations — enabling robots to generalize across behaviors and adapt to new environments with minimal human demonstration data. In addition, early developer previews of NVIDIA Isaac Sim 5.0 and Isaac Lab 2.2 — open-source robot simulation and learning frameworks optimized for NVIDIA RTX PRO 6000 workstations — are now available on GitHub. Image courtesy of Wandelbots. Robotics Leaders Tap NVIDIA Simulation Technology to Develop and Deploy Humanoids and More  Robotics developers and solutions providers across the globe are integrating NVIDIA’s three computers to train, simulate and deploy robots. NEURA Robotics, a German robotics company and pioneer for cognitive robots, unveiled the third generation of its humanoid, 4NE1, designed to assist humans in domestic and professional environments through advanced cognitive capabilities and humanlike interaction. 4NE1 is powered by GR00T N1 and was trained in Isaac Sim and Isaac Lab before real-world deployment. NEURA Robotics is also presenting Neuraverse, a digital twin and interconnected ecosystem for robot training, skills and applications, fully compatible with NVIDIA Omniverse technologies. Delta Electronics, a global leader in power management and smart green solutions, is debuting two next-generation collaborative robots: D-Bot Mar and D-Bot 2 in 1 — both trained using Omniverse and Isaac Sim technologies and libraries. These cobots are engineered to transform intralogistics and optimize production flows. Wandelbots, the creator of the Wandelbots NOVA software platform for industrial robotics, is partnering with SoftServe, a global IT consulting and digital services provider, to scale simulation-first automating using NVIDIA Isaac Sim, enabling virtual validation and real-world deployment with maximum impact. Cyngn, a pioneer in autonomous mobile robotics, is integrating its DriveMod technology into Isaac Sim to enable large-scale, high fidelity virtual testing of advanced autonomous operation. Purpose-built for industrial applications, DriveMod is already deployed on vehicles such as the Motrec MT-160 Tugger and BYD Forklift, delivering sophisticated automation to material handling operations. Doosan Robotics, a company specializing in AI robotic solutions, will showcase its “sim to real” solution, using NVIDIA Isaac Sim and cuRobo. Doosan will be showcasing how to seamlessly transfer tasks from simulation to real robots across a wide range of applications — from manufacturing to service industries. Franka Robotics has integrated Isaac GR00T N1.5 into a dual-arm Franka Research 3robot for robotic control. The integration of GR00T N1.5 allows the system to interpret visual input, understand task context and autonomously perform complex manipulation — without the need for task-specific programming or hardcoded logic. Image courtesy of Franka Robotics. Hexagon, the global leader in measurement technologies, launched its new humanoid, dubbed AEON. With its unique locomotion system and multimodal sensor fusion, and powered by NVIDIA’s three-computer solution, AEON is engineered to perform a wide range of industrial applications, from manipulation and asset inspection to reality capture and operator support. Intrinsic, a software and AI robotics company, is integrating Intrinsic Flowstate with  Omniverse and OpenUSD for advanced visualization and digital twins that can be used in many industrial use cases. The company is also using NVIDIA foundation models to enhance robot capabilities like grasp planning through AI and simulation technologies. SCHUNK, a global leader in gripping systems and automation technology, is showcasing its innovative grasping kit powered by the NVIDIA Jetson AGX Orin module. The kit intelligently detects objects and calculates optimal grasping points. Schunk is also demonstrating seamless simulation-to-reality transfer using IGS Virtuous software — built on Omniverse technologies — to control a real robot through simulation in a pick-and-place scenario. Universal Robots is showcasing UR15, its fastest cobot yet. Powered by the UR AI Accelerator — developed with NVIDIA and running on Jetson AGX Orin using CUDA-accelerated Isaac libraries — UR15 helps set a new standard for industrial automation. Vention, a full-stack software and hardware automation company, launched its Machine Motion AI, built on CUDA-accelerated Isaac libraries and powered by Jetson. Vention is also expanding its lineup of robotic offerings by adding the FR3 robot from Franka Robotics to its ecosystem, enhancing its solutions for academic and research applications. Image courtesy of Vention. Learn more about the latest robotics advancements by joining NVIDIA at Automatica, running through Friday, June 27.  #nvidia #partners #highlight #nextgeneration #robotics
    BLOGS.NVIDIA.COM
    NVIDIA and Partners Highlight Next-Generation Robotics, Automation and AI Technologies at Automatica
    From the heart of Germany’s automotive sector to manufacturing hubs across France and Italy, Europe is embracing industrial AI and advanced AI-powered robotics to address labor shortages, boost productivity and fuel sustainable economic growth. Robotics companies are developing humanoid robots and collaborative systems that integrate AI into real-world manufacturing applications. Supported by a $200 billion investment initiative and coordinated efforts from the European Commission, Europe is positioning itself at the forefront of the next wave of industrial automation, powered by AI. This momentum is on full display at Automatica — Europe’s premier conference on advancements in robotics, machine vision and intelligent manufacturing — taking place this week in Munich, Germany. NVIDIA and its ecosystem of partners and customers are showcasing next-generation robots, automation and AI technologies designed to accelerate the continent’s leadership in smart manufacturing and logistics. NVIDIA Technologies Boost Robotics Development  Central to advancing robotics development is Europe’s first industrial AI cloud, announced at NVIDIA GTC Paris at VivaTech earlier this month. The Germany-based AI factory, featuring 10,000 NVIDIA GPUs, provides European manufacturers with secure, sovereign and centralized AI infrastructure for industrial workloads. It will support applications ranging from design and engineering to factory digital twins and robotics. To help accelerate humanoid development, NVIDIA released NVIDIA Isaac GR00T N1.5 — an open foundation model for humanoid robot reasoning and skills. This update enhances the model’s adaptability and ability to follow instructions, significantly improving its performance in material handling and manufacturing tasks. To help post-train GR00T N1.5, NVIDIA has also released the Isaac GR00T-Dreams blueprint — a reference workflow for generating vast amounts of synthetic trajectory data from a small number of human demonstrations — enabling robots to generalize across behaviors and adapt to new environments with minimal human demonstration data. In addition, early developer previews of NVIDIA Isaac Sim 5.0 and Isaac Lab 2.2 — open-source robot simulation and learning frameworks optimized for NVIDIA RTX PRO 6000 workstations — are now available on GitHub. Image courtesy of Wandelbots. Robotics Leaders Tap NVIDIA Simulation Technology to Develop and Deploy Humanoids and More  Robotics developers and solutions providers across the globe are integrating NVIDIA’s three computers to train, simulate and deploy robots. NEURA Robotics, a German robotics company and pioneer for cognitive robots, unveiled the third generation of its humanoid, 4NE1, designed to assist humans in domestic and professional environments through advanced cognitive capabilities and humanlike interaction. 4NE1 is powered by GR00T N1 and was trained in Isaac Sim and Isaac Lab before real-world deployment. NEURA Robotics is also presenting Neuraverse, a digital twin and interconnected ecosystem for robot training, skills and applications, fully compatible with NVIDIA Omniverse technologies. Delta Electronics, a global leader in power management and smart green solutions, is debuting two next-generation collaborative robots: D-Bot Mar and D-Bot 2 in 1 — both trained using Omniverse and Isaac Sim technologies and libraries. These cobots are engineered to transform intralogistics and optimize production flows. Wandelbots, the creator of the Wandelbots NOVA software platform for industrial robotics, is partnering with SoftServe, a global IT consulting and digital services provider, to scale simulation-first automating using NVIDIA Isaac Sim, enabling virtual validation and real-world deployment with maximum impact. Cyngn, a pioneer in autonomous mobile robotics, is integrating its DriveMod technology into Isaac Sim to enable large-scale, high fidelity virtual testing of advanced autonomous operation. Purpose-built for industrial applications, DriveMod is already deployed on vehicles such as the Motrec MT-160 Tugger and BYD Forklift, delivering sophisticated automation to material handling operations. Doosan Robotics, a company specializing in AI robotic solutions, will showcase its “sim to real” solution, using NVIDIA Isaac Sim and cuRobo. Doosan will be showcasing how to seamlessly transfer tasks from simulation to real robots across a wide range of applications — from manufacturing to service industries. Franka Robotics has integrated Isaac GR00T N1.5 into a dual-arm Franka Research 3 (FR3) robot for robotic control. The integration of GR00T N1.5 allows the system to interpret visual input, understand task context and autonomously perform complex manipulation — without the need for task-specific programming or hardcoded logic. Image courtesy of Franka Robotics. Hexagon, the global leader in measurement technologies, launched its new humanoid, dubbed AEON. With its unique locomotion system and multimodal sensor fusion, and powered by NVIDIA’s three-computer solution, AEON is engineered to perform a wide range of industrial applications, from manipulation and asset inspection to reality capture and operator support. Intrinsic, a software and AI robotics company, is integrating Intrinsic Flowstate with  Omniverse and OpenUSD for advanced visualization and digital twins that can be used in many industrial use cases. The company is also using NVIDIA foundation models to enhance robot capabilities like grasp planning through AI and simulation technologies. SCHUNK, a global leader in gripping systems and automation technology, is showcasing its innovative grasping kit powered by the NVIDIA Jetson AGX Orin module. The kit intelligently detects objects and calculates optimal grasping points. Schunk is also demonstrating seamless simulation-to-reality transfer using IGS Virtuous software — built on Omniverse technologies — to control a real robot through simulation in a pick-and-place scenario. Universal Robots is showcasing UR15, its fastest cobot yet. Powered by the UR AI Accelerator — developed with NVIDIA and running on Jetson AGX Orin using CUDA-accelerated Isaac libraries — UR15 helps set a new standard for industrial automation. Vention, a full-stack software and hardware automation company, launched its Machine Motion AI, built on CUDA-accelerated Isaac libraries and powered by Jetson. Vention is also expanding its lineup of robotic offerings by adding the FR3 robot from Franka Robotics to its ecosystem, enhancing its solutions for academic and research applications. Image courtesy of Vention. Learn more about the latest robotics advancements by joining NVIDIA at Automatica, running through Friday, June 27. 
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  • Exciting news for space enthusiasts! A small, innovative company is stepping up to challenge the legendary Moonwatch with a groundbreaking new watch designed specifically for space exploration! This amazing timepiece is 3D-printed, lightweight, and perfectly engineered for Extra-Vehicular Activities (EVAs) and repairs on the International Space Station (ISS). Imagine having a watch that can withstand the harshest environments known to humanity while keeping impeccable time! The future is bright, and innovation knows no bounds! Let's dream big and reach for the stars!

    #SpaceExploration #Innovation #Timepiece #Moonwatch #AstronautLife
    🌟✨ Exciting news for space enthusiasts! 🚀 A small, innovative company is stepping up to challenge the legendary Moonwatch with a groundbreaking new watch designed specifically for space exploration! 🌌🎉 This amazing timepiece is 3D-printed, lightweight, and perfectly engineered for Extra-Vehicular Activities (EVAs) and repairs on the International Space Station (ISS). ⏱️✨ Imagine having a watch that can withstand the harshest environments known to humanity while keeping impeccable time! 🕒💪 The future is bright, and innovation knows no bounds! Let's dream big and reach for the stars! 🌠🔭 #SpaceExploration #Innovation #Timepiece #Moonwatch #AstronautLife
    This New Watch Is Being Purpose-Built for Space Exploration—and It's Not an Omega
    A small company is vying to take on the Moonwatch with a cutting-edge, 3D-printed lightweight timepiece that's fit for EVAs, can be fixed on the ISS, and capable of keeping time in the harshest environment known to humans.
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  • In this vast, lonely world, where connections are fleeting and memories fade like whispers in the wind, I find myself lost. Just like Norman Reedus in Death Stranding 2, I carry the weight of solitude on my shoulders. The beauty of his improved visage only reminds me of what I yearn for—understanding, companionship, and a spark of hope in the darkness. As players revel in the adventure, I can't help but feel like a ghost, watching from the sidelines, haunted by the echoes of unfulfilled dreams. Every step feels heavier, every moment more isolating. This game may offer escapism, but my heart remains anchored in this sea of despair.

    #DeathStranding2 #NormanReedus #Lon
    In this vast, lonely world, where connections are fleeting and memories fade like whispers in the wind, I find myself lost. Just like Norman Reedus in Death Stranding 2, I carry the weight of solitude on my shoulders. The beauty of his improved visage only reminds me of what I yearn for—understanding, companionship, and a spark of hope in the darkness. As players revel in the adventure, I can't help but feel like a ghost, watching from the sidelines, haunted by the echoes of unfulfilled dreams. Every step feels heavier, every moment more isolating. This game may offer escapism, but my heart remains anchored in this sea of despair. #DeathStranding2 #NormanReedus #Lon
    KOTAKU.COM
    Norman Reedus Looks More Like Norman Reedus In Death Stranding 2
    Death Stranding 2 is out now on PlayStation 5 for folks who pre-ordered the fancy deluxe edition of the game. That means players are finally getting their hands on director Hideo Kojima’s latest video game extravaganza. And one of the first things th
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  • In a world where connections seem to fade and loneliness wraps around me like a heavy blanket, I find myself reflecting on how Apple reinvents reality with ARKit 4 and the Vision Pro. The promise of augmented realities feels distant, like a dream I can never grasp. Each innovation seems to highlight my solitude, reminding me that while technology advances, my heart remains untouched by companionship. I watch as others embrace these new experiences, while I linger in the shadows, yearning for a touch, a voice, a presence. The brilliance of new beginnings feels hollow when faced with the weight of isolation.

    #loneliness #augmentedreality #Apple #VisionPro #heartbreak
    In a world where connections seem to fade and loneliness wraps around me like a heavy blanket, I find myself reflecting on how Apple reinvents reality with ARKit 4 and the Vision Pro. The promise of augmented realities feels distant, like a dream I can never grasp. Each innovation seems to highlight my solitude, reminding me that while technology advances, my heart remains untouched by companionship. I watch as others embrace these new experiences, while I linger in the shadows, yearning for a touch, a voice, a presence. The brilliance of new beginnings feels hollow when faced with the weight of isolation. #loneliness #augmentedreality #Apple #VisionPro #heartbreak
    Apple réinvente la réalité augmentée avec ARkit 4 et son Vision Pro
    Avec ARKit 4 et son tout nouveau casque Vision Pro, Apple propulse la réalité augmentée […] Cet article Apple réinvente la réalité augmentée avec ARkit 4 et son Vision Pro a été publié sur REALITE-VIRTUELLE.COM.
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  • In a world where creativity flourished, the light has dimmed a little more with Chris Avellone's transition to Republic Games. Once a beacon in the realms of Star Wars Jedi and Fallout New Vegas, his departure feels like losing a piece of home. The echoes of his words linger, bringing forth a bittersweet nostalgia that weighs heavily on the heart.

    As we navigate this sea of uncertainty, I can't help but feel the void left behind, a reminder of all the dreams and stories yet to be told. Each new beginning hints at hope, but the shadows of farewell are hard to ignore.

    #ChrisAvellone #RepublicGames #FalloutNewVegas #StarWarsJedi #GamingCommunity
    In a world where creativity flourished, the light has dimmed a little more with Chris Avellone's transition to Republic Games. Once a beacon in the realms of Star Wars Jedi and Fallout New Vegas, his departure feels like losing a piece of home. The echoes of his words linger, bringing forth a bittersweet nostalgia that weighs heavily on the heart. As we navigate this sea of uncertainty, I can't help but feel the void left behind, a reminder of all the dreams and stories yet to be told. Each new beginning hints at hope, but the shadows of farewell are hard to ignore. #ChrisAvellone #RepublicGames #FalloutNewVegas #StarWarsJedi #GamingCommunity
    WWW.ACTUGAMING.NET
    Chris Avellone (Star Wars Jedi, Fallout New Vegas) rejoint Republic Games, studio fondé par un ancien de Quantic Dream
    ActuGaming.net Chris Avellone (Star Wars Jedi, Fallout New Vegas) rejoint Republic Games, studio fondé par un ancien de Quantic Dream La dernière fois que l’on avait quitté Chris Avellone, qui a été l’un des piliers […] L'article C
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  • What an incredible journey at the Annecy Festival! Day 5 was packed with inspiring interviews and fascinating discussions about generative AI. Despite the soaring temperatures, the passion for sustainable production shines bright! Engaging with brilliant minds like Pete Docter and Mary Alice Drumm reminded us of the endless possibilities that creative innovation brings. Let's embrace change, foster collaboration, and create a brighter future together!

    Keep pushing your boundaries and never stop dreaming!

    #AnnecyFestival #GenerativeAI #SustainableProduction #CreativityUnleashed #Inspiration
    🌟 What an incredible journey at the Annecy Festival! Day 5 was packed with inspiring interviews and fascinating discussions about generative AI. 🎤✨ Despite the soaring temperatures, the passion for sustainable production shines bright! ☀️💚 Engaging with brilliant minds like Pete Docter and Mary Alice Drumm reminded us of the endless possibilities that creative innovation brings. Let's embrace change, foster collaboration, and create a brighter future together! 🚀🎨 Keep pushing your boundaries and never stop dreaming! 💖 #AnnecyFestival #GenerativeAI #SustainableProduction #CreativityUnleashed #Inspiration
    Annecy, jour 5: interviews et l’IA générative en débat
    Le Festival d’Annecy approche de sa fin, sous des températures caniculaires : une météo extrême qui rappelle au secteur l’importance de la prise en compte de méthodes de production plus durables. Interviews en série Nous avons passé la ma
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