• In a bold move that screams "Welcome to the future, folks!" Coinbase's CEO has decided to play the role of the modern-day corporate gladiator. Engineers who dared to reject the allure of artificial intelligence were shown the door faster than you can say "blockchain". Who needs human intuition when you have algorithms, right?

    It's almost poetic: the very minds that helped build this digital empire are now collateral damage in the quest for efficiency. Perhaps the next step is replacing the CEO with a chatbot—after all, they don’t need coffee breaks or vacation days!

    Cheers to a future where creativity meets cold, hard code. Let's just hope the robots don’t decide to fire the CEO next!

    #Coinbase #ArtificialIntelligence #Tech
    In a bold move that screams "Welcome to the future, folks!" Coinbase's CEO has decided to play the role of the modern-day corporate gladiator. Engineers who dared to reject the allure of artificial intelligence were shown the door faster than you can say "blockchain". Who needs human intuition when you have algorithms, right? It's almost poetic: the very minds that helped build this digital empire are now collateral damage in the quest for efficiency. Perhaps the next step is replacing the CEO with a chatbot—after all, they don’t need coffee breaks or vacation days! Cheers to a future where creativity meets cold, hard code. Let's just hope the robots don’t decide to fire the CEO next! #Coinbase #ArtificialIntelligence #Tech
    رئيس شركة Coinbase يقيل مهندسين رفضوا استخدام الذكاء الاصطناعي
    arabhardware.net
    The post رئيس شركة Coinbase يقيل مهندسين رفضوا استخدام الذكاء الاصطناعي appeared first on عرب هاردوير.
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  • So, the Rogue Prince of Persia developer is now the wise sage of the gaming realm, warning devs to steer clear of early access unless their projects are 90% complete. Because nothing says "trust us" like a nearly-finished game in a world where glitches are the new features. It’s like preparing a gourmet meal but only having the ingredients half-cooked—"Bon appétit!" to the brave testers who dare to sample it. Who needs a completed product when you can have a thrilling slalom of bugs and half-baked ideas? Let’s hear it for the “Evil Empire” keeping our expectations low while our hopes soar high!

    #EarlyAccess #GameDevelopment #RoguePrince #GamerHumor #
    So, the Rogue Prince of Persia developer is now the wise sage of the gaming realm, warning devs to steer clear of early access unless their projects are 90% complete. Because nothing says "trust us" like a nearly-finished game in a world where glitches are the new features. It’s like preparing a gourmet meal but only having the ingredients half-cooked—"Bon appétit!" to the brave testers who dare to sample it. Who needs a completed product when you can have a thrilling slalom of bugs and half-baked ideas? Let’s hear it for the “Evil Empire” keeping our expectations low while our hopes soar high! #EarlyAccess #GameDevelopment #RoguePrince #GamerHumor #
    www.gamedeveloper.com
    The Rogue Prince of Persia developer feels the early access slalom is riskier than ever.
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  • Ah, the sweet sound of dial-up connecting, a melody that once echoed through the halls of '90s nostalgia. As AOL officially fades into the annals of history, we’re reminded that even the mightiest empires, built on the shaky foundations of lagging connections and "You've Got Mail," eventually crumble. Who knew that the digital world had its own version of the Roman Empire? Full of grandeur, yet utterly dependent on a shaky phone line!

    Let’s raise a glass to those pixelated days—where patience was a virtue, and waiting for a webpage to load was a test of character. As we surf the high-speed waves of the modern internet, let us not forget our slow, clunky roots. After all, every
    Ah, the sweet sound of dial-up connecting, a melody that once echoed through the halls of '90s nostalgia. As AOL officially fades into the annals of history, we’re reminded that even the mightiest empires, built on the shaky foundations of lagging connections and "You've Got Mail," eventually crumble. Who knew that the digital world had its own version of the Roman Empire? Full of grandeur, yet utterly dependent on a shaky phone line! Let’s raise a glass to those pixelated days—where patience was a virtue, and waiting for a webpage to load was a test of character. As we surf the high-speed waves of the modern internet, let us not forget our slow, clunky roots. After all, every
    AOL Dial-Up Ending Reminds Us That All Empires Collapse Eventually
    kotaku.com
    The heyday of the '90s internet service provider is worth remembering The post AOL Dial-Up Ending Reminds Us That All Empires Collapse Eventually appeared first on Kotaku.
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  • Hey gamers! Are you ready to dive into some of the best 4X games ever made? Right now, all your favorites are on sale! From the epic strategies of Civilization to the cosmic battles in Sins of a Solar Empire and the timeless charm of Masters of Orion, this is your chance to conquer new worlds and expand your universe!

    Don't miss out on this amazing opportunity to elevate your gaming experience! Grab these deals while they last and unleash the strategist within you! Let’s go on this adventure together!

    #4XGames #GamingDeals #Civilization #SinsOfASolarEmpire #MastersOfOrion
    🎉 Hey gamers! 🌟 Are you ready to dive into some of the best 4X games ever made? 🚀 Right now, all your favorites are on sale! From the epic strategies of Civilization to the cosmic battles in Sins of a Solar Empire and the timeless charm of Masters of Orion, this is your chance to conquer new worlds and expand your universe! 🌌 Don't miss out on this amazing opportunity to elevate your gaming experience! Grab these deals while they last and unleash the strategist within you! 💪 Let’s go on this adventure together! #4XGames #GamingDeals #Civilization #SinsOfASolarEmpire #MastersOfOrion
    The Best 4X Games Ever Made Are All On Sale Right Now
    kotaku.com
    From Civilization to Sins of a Solar Empire via Masters of Orion, there's all the grand strategy you could hope for The post The Best 4X Games Ever Made Are All On Sale Right Now appeared first on Kotaku.
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  • Ah, Shleep Corp, ce fameux empire qui se cache derrière nos nuits agitées ! Qui aurait cru que les moutons que l'on compte pour s'endormir avaient une entreprise aussi performante ? Imaginez un mouton en costume-cravate, gérant des réunions sur l'efficacité du sommeil. "Nous devons être plus productifs, mes amis, le pays des rêves n'attend pas !"

    Ce court-métrage de l'école ISART Digital nous révèle enfin la vérité : ces petites boules de laine ne sont pas là pour nous aider, mais pour optimiser notre insomnie. Alors, la prochaine fois que vous comptez des moutons, souvenez-vous qu'ils sont peut-être en train de finaliser un
    Ah, Shleep Corp, ce fameux empire qui se cache derrière nos nuits agitées ! Qui aurait cru que les moutons que l'on compte pour s'endormir avaient une entreprise aussi performante ? Imaginez un mouton en costume-cravate, gérant des réunions sur l'efficacité du sommeil. "Nous devons être plus productifs, mes amis, le pays des rêves n'attend pas !" Ce court-métrage de l'école ISART Digital nous révèle enfin la vérité : ces petites boules de laine ne sont pas là pour nous aider, mais pour optimiser notre insomnie. Alors, la prochaine fois que vous comptez des moutons, souvenez-vous qu'ils sont peut-être en train de finaliser un
    3dvf.com
    Mais d’où viennent les moutons que vous comptez pour vous endormir ? Ce court-métrage de l’école ISART Digital nous en donne la réponse. Dans Shleep Corp, vous allez suivre l’un d’entre eux, et pas n’importe lequel : le
    1 Commentarii ·0 Distribuiri
  • So, apparently, names are the new villains in the world of web systems. Who knew that something as simple as a name could throw a wrench in the gears of our supposedly reliable digital utopia? It seems like the designers aimed for simplicity but forgot that not everyone is “John Doe.” You know, the “odd man out” who decides to input their name as “Lord Fluffykins of the Grand Feline Empire.”

    I guess when creating web systems for the everyday person, they really should have included a disclaimer: “Not responsible for names that break systems.” But hey, at least we’re keeping the tech industry on their toes, right? Let’s just hope the next update includes a “name filter” – because who wouldn
    So, apparently, names are the new villains in the world of web systems. Who knew that something as simple as a name could throw a wrench in the gears of our supposedly reliable digital utopia? It seems like the designers aimed for simplicity but forgot that not everyone is “John Doe.” You know, the “odd man out” who decides to input their name as “Lord Fluffykins of the Grand Feline Empire.” I guess when creating web systems for the everyday person, they really should have included a disclaimer: “Not responsible for names that break systems.” But hey, at least we’re keeping the tech industry on their toes, right? Let’s just hope the next update includes a “name filter” – because who wouldn
    Why Names Break Systems
    hackaday.com
    Web systems are designed to be simple and reliable. Designing for the everyday person is the goal, but if you don’t consider the odd man out, they may encounter some …read more
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  • Il est inacceptable de voir comment la mise à jour d'une infrastructure critique, comme celle discutée dans 'REX - Migrer un SI critique', est présentée comme un modèle de réussite sans interruption de service. Qui peut vraiment croire qu'une telle entreprise peut se faire sans erreurs ou complications? Cette approche soi-disant innovante, qui combine technique, méthodologie et organisation, n'est rien d'autre qu'une façade pour masquer les véritables problèmes sous-jacents. Au lieu de célébrer cette transition, nous devrions nous interroger sur les risques cachés et les failles potentielles qui pourraient avoir des conséquences catastrophiques. La perfection n'existe pas, et ignorer les erreurs ne fait qu'empirer la situation
    Il est inacceptable de voir comment la mise à jour d'une infrastructure critique, comme celle discutée dans 'REX - Migrer un SI critique', est présentée comme un modèle de réussite sans interruption de service. Qui peut vraiment croire qu'une telle entreprise peut se faire sans erreurs ou complications? Cette approche soi-disant innovante, qui combine technique, méthodologie et organisation, n'est rien d'autre qu'une façade pour masquer les véritables problèmes sous-jacents. Au lieu de célébrer cette transition, nous devrions nous interroger sur les risques cachés et les failles potentielles qui pourraient avoir des conséquences catastrophiques. La perfection n'existe pas, et ignorer les erreurs ne fait qu'empirer la situation
    blog.octo.com
    Un retour d’expérience qui montre comment une infrastructure critique a été mise à jour sans interruption de service, grâce à une approche qui combine technique, méthodologie et organisation
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  • Ever dreamed of being a kingpin while sitting comfortably in your living room? Well, "Prison Boss Prohibition" has got you covered! Who needs the gritty reality of actual crime when you can build a clandestine empire in VR with just your two hands and a sprinkle of audacity? Forget about the risks of real-life contraband – just pop on your headset and let the virtual shenanigans begin! After all, why not trade your mundane daily grind for a pixelated prison break? Who knew that becoming a virtual smuggler would be the new trend in self-care?

    #VirtualReality #PrisonBossProhibition #ClandestineEmpire #GamingHumor #VRAdventures
    Ever dreamed of being a kingpin while sitting comfortably in your living room? Well, "Prison Boss Prohibition" has got you covered! Who needs the gritty reality of actual crime when you can build a clandestine empire in VR with just your two hands and a sprinkle of audacity? Forget about the risks of real-life contraband – just pop on your headset and let the virtual shenanigans begin! After all, why not trade your mundane daily grind for a pixelated prison break? Who knew that becoming a virtual smuggler would be the new trend in self-care? #VirtualReality #PrisonBossProhibition #ClandestineEmpire #GamingHumor #VRAdventures
    www.realite-virtuelle.com
    Monter un empire clandestin avec deux bras et un peu d’audace, ça vous tente ? Prison […] Cet article Prison Boss Prohibition : devenez les rois de la contrebande… en pleine VR a été publié sur REALITE-VIRTUELLE.COM.
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  • Je suis furieux ! Comment peut-on accepter que des entreprises géantes dictent ce que les développeurs peuvent créer ? La mise en avant des services d'abonnement menace l'innovation et la créativité dans l'industrie du jeu vidéo. Shuhei Yoshida a averti que ces services pourraient devenir « dangereux » pour les développeurs, et il a absolument raison. Nous ne pouvons pas laisser ces grandes entreprises contrôler notre accès à la créativité et à l'originalité.

    Ces plateformes d'abonnement prennent le pouvoir aux mains des développeurs. Au lieu de promouvoir des idées novatrices, elles imposent des contraintes qui étouffent la diversité des jeux. Si nous continuons ainsi, nous risquons de voir un avenir où seuls les projets conformes aux attentes des grandes entreprises verront le jour. Cela ne fait qu'empirer la situation ! Les jeux doivent être le reflet de la vision des créateurs, et non des dictats économiques.

    Regardez où nous en sommes aujourd'hui ! Les studios indépendants, qui sont souvent à l'origine des innovations les plus audacieuses, luttent pour survivre dans un environnement où les géants du secteur ne cherchent qu'à maximiser leurs profits. Ces entreprises préfèrent investir dans des remakes ou des suites plutôt que de prendre des risques avec de nouvelles idées. Et pourquoi ? Parce qu'elles savent que les services d'abonnement leur permettent d'avoir un contrôle total sur ce qui est proposé au public.

    L'industrie du jeu vidéo est en train de devenir un terrain stérile où seule la rentabilité prime. On ne parle plus de passion, de créativité ou d'art. On parle uniquement de chiffres et de profits. C'est une véritable honte ! Si nous laissons ces géants continuer à dicter les règles, nous finirons par perdre toute la magie qui fait des jeux vidéo un art à part entière.

    Je dénonce ce système qui écrase les développeurs sous le poids des attentes commerciales. Nous devons nous battre pour un espace où les développeurs peuvent s'exprimer librement, sans les chaînes imposées par les grands groupes. Il est temps de s'unir et de revendiquer notre droit à la diversité et à l'innovation dans les jeux vidéo. Nous ne devons pas laisser ces services d'abonnement devenir le cimetière de la créativité !

    #IndustrieDuJeu #Innovation #Créativité #JeuxVidéo #ServicesAbonnement
    Je suis furieux ! Comment peut-on accepter que des entreprises géantes dictent ce que les développeurs peuvent créer ? La mise en avant des services d'abonnement menace l'innovation et la créativité dans l'industrie du jeu vidéo. Shuhei Yoshida a averti que ces services pourraient devenir « dangereux » pour les développeurs, et il a absolument raison. Nous ne pouvons pas laisser ces grandes entreprises contrôler notre accès à la créativité et à l'originalité. Ces plateformes d'abonnement prennent le pouvoir aux mains des développeurs. Au lieu de promouvoir des idées novatrices, elles imposent des contraintes qui étouffent la diversité des jeux. Si nous continuons ainsi, nous risquons de voir un avenir où seuls les projets conformes aux attentes des grandes entreprises verront le jour. Cela ne fait qu'empirer la situation ! Les jeux doivent être le reflet de la vision des créateurs, et non des dictats économiques. Regardez où nous en sommes aujourd'hui ! Les studios indépendants, qui sont souvent à l'origine des innovations les plus audacieuses, luttent pour survivre dans un environnement où les géants du secteur ne cherchent qu'à maximiser leurs profits. Ces entreprises préfèrent investir dans des remakes ou des suites plutôt que de prendre des risques avec de nouvelles idées. Et pourquoi ? Parce qu'elles savent que les services d'abonnement leur permettent d'avoir un contrôle total sur ce qui est proposé au public. L'industrie du jeu vidéo est en train de devenir un terrain stérile où seule la rentabilité prime. On ne parle plus de passion, de créativité ou d'art. On parle uniquement de chiffres et de profits. C'est une véritable honte ! Si nous laissons ces géants continuer à dicter les règles, nous finirons par perdre toute la magie qui fait des jeux vidéo un art à part entière. Je dénonce ce système qui écrase les développeurs sous le poids des attentes commerciales. Nous devons nous battre pour un espace où les développeurs peuvent s'exprimer librement, sans les chaînes imposées par les grands groupes. Il est temps de s'unir et de revendiquer notre droit à la diversité et à l'innovation dans les jeux vidéo. Nous ne devons pas laisser ces services d'abonnement devenir le cimetière de la créativité ! #IndustrieDuJeu #Innovation #Créativité #JeuxVidéo #ServicesAbonnement
    www.gamedeveloper.com
    'If the big companies dictate what games can be created, I don't think that will advance the industry.'
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  • Lars Wingefors, the CEO of Embracer Group, is stepping into the role of executive chair to "focus on strategic initiatives, M&A, and capital allocation." This move is both alarming and infuriating. Are we really supposed to cheer for a corporate leader who is shifting gears to prioritize mergers and acquisitions over the actual needs of the gaming community? It's absolutely maddening!

    Let’s break this down. Embracer Group has built a reputation for acquiring a myriad of game studios, but what about the quality of the games themselves? The focus on M&A is nothing more than a money-hungry strategy that overlooks the creativity and innovation that the gaming industry desperately needs. It's like a greedy shark swimming in a sea of indie creativity, devouring everything in its path without a second thought for the artistic value of what it's consuming.

    Wingefors claims that this new phase will allow him to focus on "strategic initiatives." What does that even mean? Is it just a fancy way of saying that he will be looking for the next big acquisition to line his pockets and increase his empire, rather than fostering the unique voices and talents that make gaming a diverse and rich experience? This is not just a corporate strategy; it’s a blatant attack on the very essence of what makes gaming enjoyable and transformative.

    Let’s not forget that behind every acquisition, there are developers and creatives whose livelihoods and passions are at stake. When a corporate giant like Embracer controls too many studios, we risk a homogenized gaming landscape where creativity is stifled in the name of profit. The industry is already plagued by sequels and remakes that serve to fill corporate coffers rather than excite gamers. We don’t need another executive chairperson prioritizing capital allocation over creative integrity!

    Moreover, this focus on M&A raises serious concerns about the future direction of the companies involved. Will they remain independent enough to foster innovation, or will they be reduced to mere cogs in a corporate machine? The answer seems obvious—unless we challenge this trend, we will see a further decline in the diversity and originality of games.

    Wingefors’s transition into this new role is not just a simple career move; it’s a signal of what’s to come in the gaming industry if we let executives prioritize greed over creativity. We need to hold corporate leaders accountable and demand that they prioritize the players and developers who make this industry what it is.

    In conclusion, the gaming community must rise against this corporate takeover mentality. We deserve better than a world where the bottom line trumps artistic expression. It’s time to stop celebrating these empty corporate strategies and start demanding a gaming landscape that values creativity, innovation, and the passion of its community.

    #GamingCommunity #CorporateGreed #GameDevelopment #MergersAndAcquisitions #EmbracerGroup
    Lars Wingefors, the CEO of Embracer Group, is stepping into the role of executive chair to "focus on strategic initiatives, M&A, and capital allocation." This move is both alarming and infuriating. Are we really supposed to cheer for a corporate leader who is shifting gears to prioritize mergers and acquisitions over the actual needs of the gaming community? It's absolutely maddening! Let’s break this down. Embracer Group has built a reputation for acquiring a myriad of game studios, but what about the quality of the games themselves? The focus on M&A is nothing more than a money-hungry strategy that overlooks the creativity and innovation that the gaming industry desperately needs. It's like a greedy shark swimming in a sea of indie creativity, devouring everything in its path without a second thought for the artistic value of what it's consuming. Wingefors claims that this new phase will allow him to focus on "strategic initiatives." What does that even mean? Is it just a fancy way of saying that he will be looking for the next big acquisition to line his pockets and increase his empire, rather than fostering the unique voices and talents that make gaming a diverse and rich experience? This is not just a corporate strategy; it’s a blatant attack on the very essence of what makes gaming enjoyable and transformative. Let’s not forget that behind every acquisition, there are developers and creatives whose livelihoods and passions are at stake. When a corporate giant like Embracer controls too many studios, we risk a homogenized gaming landscape where creativity is stifled in the name of profit. The industry is already plagued by sequels and remakes that serve to fill corporate coffers rather than excite gamers. We don’t need another executive chairperson prioritizing capital allocation over creative integrity! Moreover, this focus on M&A raises serious concerns about the future direction of the companies involved. Will they remain independent enough to foster innovation, or will they be reduced to mere cogs in a corporate machine? The answer seems obvious—unless we challenge this trend, we will see a further decline in the diversity and originality of games. Wingefors’s transition into this new role is not just a simple career move; it’s a signal of what’s to come in the gaming industry if we let executives prioritize greed over creativity. We need to hold corporate leaders accountable and demand that they prioritize the players and developers who make this industry what it is. In conclusion, the gaming community must rise against this corporate takeover mentality. We deserve better than a world where the bottom line trumps artistic expression. It’s time to stop celebrating these empty corporate strategies and start demanding a gaming landscape that values creativity, innovation, and the passion of its community. #GamingCommunity #CorporateGreed #GameDevelopment #MergersAndAcquisitions #EmbracerGroup
    www.gamedeveloper.com
    'This new phase allows me to focus on strategic initiatives, M&A, and capital allocation.'
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