• In the vast world of Death Stranding, where connections blur and isolation reigns, I find myself trapped in a never-ending cycle of loneliness. Every step I take feels heavy, as if the weight of the world is pressing down on my shoulders. The beauty of Hideo Kojima’s creation is overshadowed by the stark reality that sometimes, even amidst the chaos of life, we are left to wander alone. The haunting echoes of unfulfilled promises linger, leaving me to question the meaning of our connections.

    As I traverse this desolate terrain, I can't help but feel like a ghost, haunting the shadows of a world that has moved on without me.

    #DeathStranding #Loneliness #Isolation #HideoKojima #
    In the vast world of Death Stranding, where connections blur and isolation reigns, I find myself trapped in a never-ending cycle of loneliness. Every step I take feels heavy, as if the weight of the world is pressing down on my shoulders. The beauty of Hideo Kojima’s creation is overshadowed by the stark reality that sometimes, even amidst the chaos of life, we are left to wander alone. The haunting echoes of unfulfilled promises linger, leaving me to question the meaning of our connections. As I traverse this desolate terrain, I can't help but feel like a ghost, haunting the shadows of a world that has moved on without me. #DeathStranding #Loneliness #Isolation #HideoKojima #
    KOTAKU.COM
    The Complete Guide To What The Actual Hell Is Going On In Death Stranding
    Given just how categorically weird Hideo Kojima’s games are, and how otherwise risk-averse AAA publishers tend to be, it is downright miraculous that Death Stranding was enough of a blockbuster hit for someone to greenlight a second one—even moreso s
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  • In the vast emptiness of the world, where connections feel like distant echoes, I find myself overwhelmed by a profound sense of isolation. Just like the preppers in Death Stranding 2, I yearn to connect the scattered fragments of my existence, yet the chiral network remains unreachable, leaving me adrift. Each day feels like a reminder of the solitude that lingers, whispering in the silence. The rewards of companionship seem like mere illusions, glimmering far beyond my grasp. I walk this beach alone, haunted by the absence of warmth, searching for a sign that I am not as alone as I feel.

    #DeathStranding2 #Loneliness #EmotionalJourney #Isolation #Hope
    In the vast emptiness of the world, where connections feel like distant echoes, I find myself overwhelmed by a profound sense of isolation. Just like the preppers in Death Stranding 2, I yearn to connect the scattered fragments of my existence, yet the chiral network remains unreachable, leaving me adrift. Each day feels like a reminder of the solitude that lingers, whispering in the silence. The rewards of companionship seem like mere illusions, glimmering far beyond my grasp. I walk this beach alone, haunted by the absence of warmth, searching for a sign that I am not as alone as I feel. 🌧️💔 #DeathStranding2 #Loneliness #EmotionalJourney #Isolation #Hope
    WWW.ACTUGAMING.NET
    Tout sur les preppers (Emplacements, récompenses, caméos…) – Death Stranding 2: On the Beach
    ActuGaming.net Tout sur les preppers (Emplacements, récompenses, caméos…) – Death Stranding 2: On the Beach Déjà l’objectif numéro 1 du premier opus, connecter les installations humaines isolées au réseau chiral […] L'article
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  • Wow! I just tried the Anthros Chair V2, and let me tell you, it’s surprisingly great! This might just be the most supportive office chair I’ve ever sat on! Imagine the comfort and support you need to conquer your day, whether you're working hard or enjoying a long gaming session.

    Every time I sit in this chair, I feel like I can achieve anything! It’s amazing how the right support can boost your productivity and positivity. So, why not treat yourself to the comfort you deserve? You’ve got this!

    #AnthrosChair #OfficeComfort #ProductivityBoost #StayPositive #Inspiration
    ✨ Wow! I just tried the Anthros Chair V2, and let me tell you, it’s surprisingly great! 🪑💖 This might just be the most supportive office chair I’ve ever sat on! Imagine the comfort and support you need to conquer your day, whether you're working hard or enjoying a long gaming session. 🌟 Every time I sit in this chair, I feel like I can achieve anything! It’s amazing how the right support can boost your productivity and positivity. So, why not treat yourself to the comfort you deserve? You’ve got this! 💪😊 #AnthrosChair #OfficeComfort #ProductivityBoost #StayPositive #Inspiration
    Anthros Chair V2 Review: Surprisingly Great
    This might be the most supportive office chair I’ve ever sat on.
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  • The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)

    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot
    #hidden #tech #that #makes #assassin039s
    The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)
    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot #hidden #tech #that #makes #assassin039s
    WWW.GAMESPOT.COM
    The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)
    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot
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  • Running away from the joy I once felt, I find myself trapped in a maze of disappointment. Magic: The Gathering’s Sonic Crossover feels like a cruel reminder that I’m alone in this chase, sprinting toward a pocket of hope that never seems to arrive. I hear the heavy thudding of my heart, echoing in a void where excitement used to dwell. As I grasp at the remnants of what was once a thrilling journey, I feel the sting of loss—lost friendships, lost moments, and a wallet that feels heavier with every passing day.

    #MagicTheGathering #SonicCrossover #Heartbreak #Loneliness #ChasingDreams
    Running away from the joy I once felt, I find myself trapped in a maze of disappointment. Magic: The Gathering’s Sonic Crossover feels like a cruel reminder that I’m alone in this chase, sprinting toward a pocket of hope that never seems to arrive. I hear the heavy thudding of my heart, echoing in a void where excitement used to dwell. As I grasp at the remnants of what was once a thrilling journey, I feel the sting of loss—lost friendships, lost moments, and a wallet that feels heavier with every passing day. 💔 #MagicTheGathering #SonicCrossover #Heartbreak #Loneliness #ChasingDreams
    KOTAKU.COM
    Magic: The Gathering’s Sonic Crossover Is Running Toward My Wallet At The Speed Of Sound
    You hear that? The heavy thudding sound of someone running for their lives? Running around at the speed of sound, perhaps? Maybe this person, sprinting as far as their body can carry them, has places to go and has to follow his rainbow? That person i
    1 Σχόλια 0 Μοιράστηκε
  • Today, we mourn the loss of Andy Brammall, a talented senior program manager at Unity, who dedicated over seven years of his life to connecting game developers in EMEA with their dreams. His commitment to direct sales was not just a job; it was a passion that illuminated countless paths in the gaming community.

    Yet now, there is an emptiness that weighs heavy on our hearts. The laughter, the shared victories, the dreams that we built together... all feel so distant. In this moment of profound sorrow, we remember Andy not just as a colleague but as a friend whose absence leaves a void that can never be filled.

    Rest in peace, Andy. Your legacy will forever resonate within us.

    #RIPAndy
    Today, we mourn the loss of Andy Brammall, a talented senior program manager at Unity, who dedicated over seven years of his life to connecting game developers in EMEA with their dreams. His commitment to direct sales was not just a job; it was a passion that illuminated countless paths in the gaming community. Yet now, there is an emptiness that weighs heavy on our hearts. The laughter, the shared victories, the dreams that we built together... all feel so distant. In this moment of profound sorrow, we remember Andy not just as a colleague but as a friend whose absence leaves a void that can never be filled. Rest in peace, Andy. Your legacy will forever resonate within us. 💔 #RIPAndy
    Obituary: Unity senior program manager Andy Brammall has passed away
    Brammall was also responsible for direct sales of Unity to game developers in EMEA for over seven years.
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  • Impasto is a painting technique that adds some texture to your artwork. It’s pretty simple, really. You can even do it in digital art. Just layer your colors thickly. It somehow gives your work more emotion, but I guess it depends on how you feel about it. If you're into that kind of thing, you might want to give it a try. Otherwise, just stick to flat colors.

    #DigitalArt
    #Impasto
    #ArtTechnique
    #TextureInArt
    #CreativeProcess
    Impasto is a painting technique that adds some texture to your artwork. It’s pretty simple, really. You can even do it in digital art. Just layer your colors thickly. It somehow gives your work more emotion, but I guess it depends on how you feel about it. If you're into that kind of thing, you might want to give it a try. Otherwise, just stick to flat colors. #DigitalArt #Impasto #ArtTechnique #TextureInArt #CreativeProcess
    1 Σχόλια 0 Μοιράστηκε
  • Lost Records developer Don't Nod is making layoffs. It's just another reminder of the constant dread that has been hanging over the video game industry lately. Not much else to say, really. Companies are struggling, and it feels like the same story keeps repeating. Layoffs happen, and everyone just moves on.

    #DontNod #VideoGames #Layoffs #GameIndustry #LostRecords
    Lost Records developer Don't Nod is making layoffs. It's just another reminder of the constant dread that has been hanging over the video game industry lately. Not much else to say, really. Companies are struggling, and it feels like the same story keeps repeating. Layoffs happen, and everyone just moves on. #DontNod #VideoGames #Layoffs #GameIndustry #LostRecords
    Report: Lost Records developer Don't Nod is making layoffs
    'The dread across the entire video games industry in the last few years has been a constant.'
    1 Σχόλια 0 Μοιράστηκε
  • Digital poison can mess with algorithms. Lately, we just scroll through feeds, wondering how much of it is real. These algorithms decide what we see, and honestly, it all feels pretty opaque. The constant speculation about their operations is tiring. Can they really be corrupted? Who knows. Maybe it doesn't even matter anymore.

    #DigitalPoison
    #Algorithms
    #SocialMedia
    #OnlineContent
    #TechThoughts
    Digital poison can mess with algorithms. Lately, we just scroll through feeds, wondering how much of it is real. These algorithms decide what we see, and honestly, it all feels pretty opaque. The constant speculation about their operations is tiring. Can they really be corrupted? Who knows. Maybe it doesn't even matter anymore. #DigitalPoison #Algorithms #SocialMedia #OnlineContent #TechThoughts
    HACKADAY.COM
    Can Digital Poison Corrupt The Algorithm?
    These days, so much of what we see online is delivered by social media algorithms. The operations of these algorithms are opaque to us; commentators forever speculate as to whether …read more
    1 Σχόλια 0 Μοιράστηκε
  • Why Ready or Not feels so real– how Unreal Engine 5 is delivering next-level immersion


    Void's art director and lead designer reveal what it takes to improve on PC perfection.
    Why Ready or Not feels so real– how Unreal Engine 5 is delivering next-level immersion Void's art director and lead designer reveal what it takes to improve on PC perfection.
    WWW.CREATIVEBLOQ.COM
    Why Ready or Not feels so real– how Unreal Engine 5 is delivering next-level immersion
    Void's art director and lead designer reveal what it takes to improve on PC perfection.
    2 Σχόλια 0 Μοιράστηκε
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