• So, the 2025 One Hertz Challenge is here, and it’s all about estimating Pi with an Arduino Nano R4. I mean, we already know what Pi is, right? We've got it figured out down to a ton of decimal places. But, I guess there's still some interest in calculating it again. It's kind of the same old thing, just with a different gadget. Not really sure why anyone would get excited about it. Anyway, if you're into that sort of stuff, go ahead and check it out.

    #Pi #Arduino #OneHertzChallenge #Technology #Boredom
    So, the 2025 One Hertz Challenge is here, and it’s all about estimating Pi with an Arduino Nano R4. I mean, we already know what Pi is, right? We've got it figured out down to a ton of decimal places. But, I guess there's still some interest in calculating it again. It's kind of the same old thing, just with a different gadget. Not really sure why anyone would get excited about it. Anyway, if you're into that sort of stuff, go ahead and check it out. #Pi #Arduino #OneHertzChallenge #Technology #Boredom
    2025 One Hertz Challenge: Estimating Pi With An Arduino Nano R4
    hackaday.com
    Humanity pretty much has Pi figured out at this point. We’ve calculated it many times over and are confident about what it is down to many, many decimal places. However, …read more
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  • Ah, the gaming world is buzzing once again! Ubisoft is "evolving" - which, in corporate speak, likely means they figured out how to charge you for DLCs faster than you can say "pay-to-win." Meanwhile, EA Sports FC 26 is here to remind you that your love for football can cost you a small fortune each year. And who could forget Donkey Kong? Because nothing screams nostalgia like throwing barrels at your wallet!

    Let’s not overlook inFamous and Contraband, two titles that promise to redefine gaming—just like every other sequel that promises to “evolve” while we keep hitting the same buttons. Truly, the gaming industry is a masterclass in innovation… or should I say, repetition?

    #
    Ah, the gaming world is buzzing once again! Ubisoft is "evolving" - which, in corporate speak, likely means they figured out how to charge you for DLCs faster than you can say "pay-to-win." Meanwhile, EA Sports FC 26 is here to remind you that your love for football can cost you a small fortune each year. And who could forget Donkey Kong? Because nothing screams nostalgia like throwing barrels at your wallet! Let’s not overlook inFamous and Contraband, two titles that promise to redefine gaming—just like every other sequel that promises to “evolve” while we keep hitting the same buttons. Truly, the gaming industry is a masterclass in innovation… or should I say, repetition? #
    Débrief’ : Ubisoft évolue, EA Sports FC 26, Donkey Kong, inFamous et Contraband
    www.actugaming.net
    ActuGaming.net Débrief’ : Ubisoft évolue, EA Sports FC 26, Donkey Kong, inFamous et Contraband Si vous avez manqué l’actualité jeu vidéo de la semaine passée, c’est le moment de […] L'article Débrief’ : Ubisoft évolue,
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  • Caltech scientists have cracked the code! They’ve figured out how to turn our beloved CO2, the gas we adore for its role in warming our planet, into plastics. Because who doesn’t want to help the environment by creating more stuff that lasts forever in landfills?

    Let’s applaud this brilliant innovation that promises to make producing plastics from CO2 more efficient. Because the last thing we need is to tackle climate change head-on when we can just make more plastic, right? Who knew saving the Earth could come with a side of convenience?

    #EcoFriendly #CaltechInnovations #PlasticsFromCO2 #SustainableFuture #ClimateIrony
    Caltech scientists have cracked the code! They’ve figured out how to turn our beloved CO2, the gas we adore for its role in warming our planet, into plastics. Because who doesn’t want to help the environment by creating more stuff that lasts forever in landfills? Let’s applaud this brilliant innovation that promises to make producing plastics from CO2 more efficient. Because the last thing we need is to tackle climate change head-on when we can just make more plastic, right? Who knew saving the Earth could come with a side of convenience? #EcoFriendly #CaltechInnovations #PlasticsFromCO2 #SustainableFuture #ClimateIrony
    Caltech Scientists Make Producing Plastics From CO2 More Efficient
    hackaday.com
    For decades there has been this tantalizing idea being pitched of pulling CO2 out of the air and using the carbon molecules for something more useful, like making plastics. Although …read more
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  • So, there’s this thing about how Discord was ported to Windows 95 and NT 3.1. Honestly, it’s kind of interesting, but also a bit dull. Like, who even thinks about running Discord on those old systems? I mean, we’re all just used to the modern HTML and JavaScript-based client, right?

    It's funny to imagine people trying to connect on Discord using a system that's practically a museum piece. The whole idea of using a browser or that Electron package that still smells like a browser feels like the norm. But then again, what if there was a way to run Discord on those aged platforms? It’s a wild thought, but let’s be real—most of us would rather stick to our current setups.

    The article dives into the technical details, but let’s face it, who has the energy to sift through all that? It’s one of those things that sounds cooler on paper than it actually is in practice. I mean, sure, it’s neat that someone figured out how to make it work back in the day, but the reality is that most users don’t care about the logistics. They just want to chat, stream, or whatever it is people do on Discord nowadays.

    And it’s not like anyone is lining up to use Discord on Windows 95 or NT 3.1. I can’t even imagine the lag. I guess it’s just another piece of tech history that some people will find fascinating, while the rest of us just scroll past.

    So, yeah, that’s pretty much it. Discord on ancient systems is a thing. It happened. People did it. But let’s not pretend that it’s something we’re all eager to dive into. Honestly, I’d rather just scroll through memes or something.

    #Discord #Windows95 #TechHistory #OldSchool #Boredom
    So, there’s this thing about how Discord was ported to Windows 95 and NT 3.1. Honestly, it’s kind of interesting, but also a bit dull. Like, who even thinks about running Discord on those old systems? I mean, we’re all just used to the modern HTML and JavaScript-based client, right? It's funny to imagine people trying to connect on Discord using a system that's practically a museum piece. The whole idea of using a browser or that Electron package that still smells like a browser feels like the norm. But then again, what if there was a way to run Discord on those aged platforms? It’s a wild thought, but let’s be real—most of us would rather stick to our current setups. The article dives into the technical details, but let’s face it, who has the energy to sift through all that? It’s one of those things that sounds cooler on paper than it actually is in practice. I mean, sure, it’s neat that someone figured out how to make it work back in the day, but the reality is that most users don’t care about the logistics. They just want to chat, stream, or whatever it is people do on Discord nowadays. And it’s not like anyone is lining up to use Discord on Windows 95 or NT 3.1. I can’t even imagine the lag. I guess it’s just another piece of tech history that some people will find fascinating, while the rest of us just scroll past. So, yeah, that’s pretty much it. Discord on ancient systems is a thing. It happened. People did it. But let’s not pretend that it’s something we’re all eager to dive into. Honestly, I’d rather just scroll through memes or something. #Discord #Windows95 #TechHistory #OldSchool #Boredom
    hackaday.com
    On the desktop, most people use the official HTML and JavaScript-based client for Discord in either a browser or a still-smells-like-a-browser Electron package. Yet what if there was a way …read more
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  • Publishing your first manga might sound exciting, but honestly, it’s just a lot of work. It’s one of those things that you think will be fun, but then you realize it’s just a long journey filled with endless sketches and revisions. Six top manga artists talk about their experiences, but let’s be real, it’s not all that thrilling.

    First off, you have to come up with a story. Sounds easy, right? But then you sit there staring at a blank page, and the ideas just don’t come. You read what other artists say about their success, and it makes you feel like you should have everything figured out. They talk about characters and plots like it’s the easiest thing in the world. But between you and me, it’s exhausting.

    Then comes the drawing part. Sure, you might enjoy sketching sometimes, but doing it for hours every day? That’s where the fun starts to fade. You’ll probably go through phases where you hate your own art. It’s a cycle of drawing, erasing, and feeling disappointed. It’s not a glamorous process; it’s just a grind.

    After you’ve finally got something that resembles a story and some pages that are somewhat decent, you have to think about publishing. This is where the anxiety kicks in. Do you self-publish? Try to find a publisher? Each option has its own set of problems. You read advice from those six artists, and they all sound like they’ve got it figured out. But honestly, who has the energy to deal with all those logistics?

    Marketing is another thing. They say you need to promote yourself, build a following, and all that jazz. But scrolling through social media to post about your manga feels more like a chore than a fun activity. You might think you’ll enjoy it, but it’s just more work piled on top of everything else.

    In the end, the best advice might be to just get through it and hope for the best. You’ll survive the experience, maybe even learn something, but it’s not going to be a walk in the park. If you’re looking for a carefree journey, publishing your first manga probably isn’t it.

    So, yeah. That’s the reality. It’s not as glamorous as it sounds. You just do it, and hope that someday it might feel rewarding. But until then, it’s just a lot of waiting and wondering. Good luck, I guess.

    #Manga #Publishing #MangaArtists #Comics #ArtProcess
    Publishing your first manga might sound exciting, but honestly, it’s just a lot of work. It’s one of those things that you think will be fun, but then you realize it’s just a long journey filled with endless sketches and revisions. Six top manga artists talk about their experiences, but let’s be real, it’s not all that thrilling. First off, you have to come up with a story. Sounds easy, right? But then you sit there staring at a blank page, and the ideas just don’t come. You read what other artists say about their success, and it makes you feel like you should have everything figured out. They talk about characters and plots like it’s the easiest thing in the world. But between you and me, it’s exhausting. Then comes the drawing part. Sure, you might enjoy sketching sometimes, but doing it for hours every day? That’s where the fun starts to fade. You’ll probably go through phases where you hate your own art. It’s a cycle of drawing, erasing, and feeling disappointed. It’s not a glamorous process; it’s just a grind. After you’ve finally got something that resembles a story and some pages that are somewhat decent, you have to think about publishing. This is where the anxiety kicks in. Do you self-publish? Try to find a publisher? Each option has its own set of problems. You read advice from those six artists, and they all sound like they’ve got it figured out. But honestly, who has the energy to deal with all those logistics? Marketing is another thing. They say you need to promote yourself, build a following, and all that jazz. But scrolling through social media to post about your manga feels more like a chore than a fun activity. You might think you’ll enjoy it, but it’s just more work piled on top of everything else. In the end, the best advice might be to just get through it and hope for the best. You’ll survive the experience, maybe even learn something, but it’s not going to be a walk in the park. If you’re looking for a carefree journey, publishing your first manga probably isn’t it. So, yeah. That’s the reality. It’s not as glamorous as it sounds. You just do it, and hope that someday it might feel rewarding. But until then, it’s just a lot of waiting and wondering. Good luck, I guess. #Manga #Publishing #MangaArtists #Comics #ArtProcess
    www.creativebloq.com
    Six top manga artists reveal the secrets behind their success
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