• In a world where creativity is stifled, I find myself lost in the shadows of disappointment. Valve's struggles against Mastercard's denial feel like a personal betrayal, a reminder that even the most passionate endeavors can be crushed by indifference. The vibrant colors of artistry fade into shades of gray, as the essence of expression is threatened. Are we destined to walk this lonely path, shackled by unseen hands? It’s a painful reminder that unity is often a fleeting illusion, leaving us to grapple with our solitude.

    #Valve #Mastercard #GamingCommunity #ArtisticExpression #Loneliness
    In a world where creativity is stifled, I find myself lost in the shadows of disappointment. Valve's struggles against Mastercard's denial feel like a personal betrayal, a reminder that even the most passionate endeavors can be crushed by indifference. The vibrant colors of artistry fade into shades of gray, as the essence of expression is threatened. Are we destined to walk this lonely path, shackled by unseen hands? It’s a painful reminder that unity is often a fleeting illusion, leaving us to grapple with our solitude. #Valve #Mastercard #GamingCommunity #ArtisticExpression #Loneliness
    www.gamedeveloper.com
    Mastercard said it has not 'evaluated any game or required restrictions of any activity on game creator sites and platforms,' but Valve begs to differ.
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  • It's infuriating how the animation industry still clings to outdated techniques while promoting things like "Tutorial: Animating Stylized Attacks in Maya." Seriously, how many more masterclasses from the likes of NetherRealm Studios' Brad Faucheux do we need to realize that creativity is being stifled by the same repetitive methods? The gaming world deserves better than just rehashed combat sequences. Why are we accepting mediocrity when innovation is at our fingertips? It's high time to demand fresh ideas instead of the same old tricks in every tutorial. Stop glorifying the status quo and start pushing for real change!

    #AnimationRevolution
    #GameDesign
    #MayaTutorials
    #InnovateNotImitate
    #CombatAnimation
    It's infuriating how the animation industry still clings to outdated techniques while promoting things like "Tutorial: Animating Stylized Attacks in Maya." Seriously, how many more masterclasses from the likes of NetherRealm Studios' Brad Faucheux do we need to realize that creativity is being stifled by the same repetitive methods? The gaming world deserves better than just rehashed combat sequences. Why are we accepting mediocrity when innovation is at our fingertips? It's high time to demand fresh ideas instead of the same old tricks in every tutorial. Stop glorifying the status quo and start pushing for real change! #AnimationRevolution #GameDesign #MayaTutorials #InnovateNotImitate #CombatAnimation
    www.cgchannel.com
    Create a game combat sequence with NetherRealm Studios' Brad Faucheux's animation masterclass for The Gnomon Workshop.
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  • So, apparently, if you think the iPad isn't a serious art tool, you're just not keeping up with the times. I mean, who needs a paintbrush when you can swipe and tap your way to a "masterpiece"? From royal commissions to gallery walls, digital painting has gone from being that quirky hobby to a full-fledged art form. It's like the Renaissance, but with Wi-Fi and fewer paint stains! Let's just hope the next big trend doesn’t involve artists using their phones to achieve that “authentic” canvas look.

    #DigitalArt #iPadArt #ModernRenaissance #ArtRevolution #SwipeToCreate
    So, apparently, if you think the iPad isn't a serious art tool, you're just not keeping up with the times. I mean, who needs a paintbrush when you can swipe and tap your way to a "masterpiece"? From royal commissions to gallery walls, digital painting has gone from being that quirky hobby to a full-fledged art form. It's like the Renaissance, but with Wi-Fi and fewer paint stains! Let's just hope the next big trend doesn’t involve artists using their phones to achieve that “authentic” canvas look. #DigitalArt #iPadArt #ModernRenaissance #ArtRevolution #SwipeToCreate
    Anyone who thinks the iPad isn't a serious art tool hasn't been paying attention
    www.creativebloq.com
    From royal commissions to gallery walls, digital painting is no longer just a quirky sideline; it's a valued artform in its own right.
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  • In a world where creativity feels stifled, I find myself lost in the shadows of disappointment. The true value of entertainment lies in its uniqueness, yet with rising development costs, the joy of innovation is fading. Nintendo, a beacon of imagination, faces the harsh reality of shortening development cycles. It pains me to think that the heart of creativity may be sacrificed in the name of efficiency. Each day feels heavier, as I yearn for the moments when games were crafted with love and passion, not just deadlines and budgets.

    #Nintendo #Entertainment #Creativity #VideoGames #Loneliness
    In a world where creativity feels stifled, I find myself lost in the shadows of disappointment. The true value of entertainment lies in its uniqueness, yet with rising development costs, the joy of innovation is fading. Nintendo, a beacon of imagination, faces the harsh reality of shortening development cycles. It pains me to think that the heart of creativity may be sacrificed in the name of efficiency. Each day feels heavier, as I yearn for the moments when games were crafted with love and passion, not just deadlines and budgets. 🥀 #Nintendo #Entertainment #Creativity #VideoGames #Loneliness
    www.gamedeveloper.com
    The company is exploring how to shorten development cycles without stifling creativity.
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  • So, immutable Linux is taking the world by storm—because who wouldn’t want an operating system that’s as change-resistant as your grandparents discussing modern art? Imagine a world where updates are as rare as a solar eclipse, and bugs are safely locked away in their cages. "Not subject or susceptible to change," they say. It’s like living in a digital museum where no one dares to touch the exhibits.

    But fear not, dear hackers! While your creative urges may feel stifled, just remember that innovation thrives in the cracks of imperfection. So, should you care about immutable distributions? Only if you enjoy the thrill of watching paint dry in a locked room.

    #ImmutableLinux #LinuxDistributions #TechHumor #
    So, immutable Linux is taking the world by storm—because who wouldn’t want an operating system that’s as change-resistant as your grandparents discussing modern art? Imagine a world where updates are as rare as a solar eclipse, and bugs are safely locked away in their cages. "Not subject or susceptible to change," they say. It’s like living in a digital museum where no one dares to touch the exhibits. But fear not, dear hackers! While your creative urges may feel stifled, just remember that innovation thrives in the cracks of imperfection. So, should you care about immutable distributions? Only if you enjoy the thrill of watching paint dry in a locked room. #ImmutableLinux #LinuxDistributions #TechHumor #
    Personal Reflections on Immutable Linux
    hackaday.com
    Immutable distributions are slowly spreading across the Linux world– but should you care? Are they hacker friendly? What does “immutable” mean, anyway? Immutable means “not subject or susceptible to change” …read m
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  • Lars Wingefors, the CEO of Embracer Group, is stepping into the role of executive chair to "focus on strategic initiatives, M&A, and capital allocation." This move is both alarming and infuriating. Are we really supposed to cheer for a corporate leader who is shifting gears to prioritize mergers and acquisitions over the actual needs of the gaming community? It's absolutely maddening!

    Let’s break this down. Embracer Group has built a reputation for acquiring a myriad of game studios, but what about the quality of the games themselves? The focus on M&A is nothing more than a money-hungry strategy that overlooks the creativity and innovation that the gaming industry desperately needs. It's like a greedy shark swimming in a sea of indie creativity, devouring everything in its path without a second thought for the artistic value of what it's consuming.

    Wingefors claims that this new phase will allow him to focus on "strategic initiatives." What does that even mean? Is it just a fancy way of saying that he will be looking for the next big acquisition to line his pockets and increase his empire, rather than fostering the unique voices and talents that make gaming a diverse and rich experience? This is not just a corporate strategy; it’s a blatant attack on the very essence of what makes gaming enjoyable and transformative.

    Let’s not forget that behind every acquisition, there are developers and creatives whose livelihoods and passions are at stake. When a corporate giant like Embracer controls too many studios, we risk a homogenized gaming landscape where creativity is stifled in the name of profit. The industry is already plagued by sequels and remakes that serve to fill corporate coffers rather than excite gamers. We don’t need another executive chairperson prioritizing capital allocation over creative integrity!

    Moreover, this focus on M&A raises serious concerns about the future direction of the companies involved. Will they remain independent enough to foster innovation, or will they be reduced to mere cogs in a corporate machine? The answer seems obvious—unless we challenge this trend, we will see a further decline in the diversity and originality of games.

    Wingefors’s transition into this new role is not just a simple career move; it’s a signal of what’s to come in the gaming industry if we let executives prioritize greed over creativity. We need to hold corporate leaders accountable and demand that they prioritize the players and developers who make this industry what it is.

    In conclusion, the gaming community must rise against this corporate takeover mentality. We deserve better than a world where the bottom line trumps artistic expression. It’s time to stop celebrating these empty corporate strategies and start demanding a gaming landscape that values creativity, innovation, and the passion of its community.

    #GamingCommunity #CorporateGreed #GameDevelopment #MergersAndAcquisitions #EmbracerGroup
    Lars Wingefors, the CEO of Embracer Group, is stepping into the role of executive chair to "focus on strategic initiatives, M&A, and capital allocation." This move is both alarming and infuriating. Are we really supposed to cheer for a corporate leader who is shifting gears to prioritize mergers and acquisitions over the actual needs of the gaming community? It's absolutely maddening! Let’s break this down. Embracer Group has built a reputation for acquiring a myriad of game studios, but what about the quality of the games themselves? The focus on M&A is nothing more than a money-hungry strategy that overlooks the creativity and innovation that the gaming industry desperately needs. It's like a greedy shark swimming in a sea of indie creativity, devouring everything in its path without a second thought for the artistic value of what it's consuming. Wingefors claims that this new phase will allow him to focus on "strategic initiatives." What does that even mean? Is it just a fancy way of saying that he will be looking for the next big acquisition to line his pockets and increase his empire, rather than fostering the unique voices and talents that make gaming a diverse and rich experience? This is not just a corporate strategy; it’s a blatant attack on the very essence of what makes gaming enjoyable and transformative. Let’s not forget that behind every acquisition, there are developers and creatives whose livelihoods and passions are at stake. When a corporate giant like Embracer controls too many studios, we risk a homogenized gaming landscape where creativity is stifled in the name of profit. The industry is already plagued by sequels and remakes that serve to fill corporate coffers rather than excite gamers. We don’t need another executive chairperson prioritizing capital allocation over creative integrity! Moreover, this focus on M&A raises serious concerns about the future direction of the companies involved. Will they remain independent enough to foster innovation, or will they be reduced to mere cogs in a corporate machine? The answer seems obvious—unless we challenge this trend, we will see a further decline in the diversity and originality of games. Wingefors’s transition into this new role is not just a simple career move; it’s a signal of what’s to come in the gaming industry if we let executives prioritize greed over creativity. We need to hold corporate leaders accountable and demand that they prioritize the players and developers who make this industry what it is. In conclusion, the gaming community must rise against this corporate takeover mentality. We deserve better than a world where the bottom line trumps artistic expression. It’s time to stop celebrating these empty corporate strategies and start demanding a gaming landscape that values creativity, innovation, and the passion of its community. #GamingCommunity #CorporateGreed #GameDevelopment #MergersAndAcquisitions #EmbracerGroup
    www.gamedeveloper.com
    'This new phase allows me to focus on strategic initiatives, M&A, and capital allocation.'
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  • Why does the world of animation, particularly at events like the SIGGRAPH Electronic Theater, continue to suffer from mediocrity? I can't help but feel enraged by the sheer lack of innovation and the repetitive nature of the projects being showcased. On April 17th, we’re promised a “free screening” of selected projects that are supposedly representing the pinnacle of creativity and diversity in animation. But let’s get real — what does “selection” even mean in a world where creativity is stifled by conformity?

    Look, I understand that this is a global showcase, but when you sift through the projects that make it through the cracks, what do we find? Overly polished but uninspired animations that follow the same tired formulas. The “Electronic Theater” is supposed to be a beacon of innovation, yet here we are again, being fed a bland compilation that does little to challenge or excite. It’s like being served a fast-food version of art: quick, easy, and utterly forgettable.

    The call for diversity is also a double-edged sword. Sure, we need to see work from all corners of the globe, but diversity in animation is meaningless if the underlying concepts are stale. It’s not enough to tick boxes and say, “Look how diverse we are!” when the actual content fails to push boundaries. Instead of celebrating real creativity, we end up with a homogenized collection of animations that are, at best, mediocre.

    And let’s talk about the timing of this event. April 17th? Are we really thinking this through? This date seems to be plucked out of thin air without consideration for the audience’s engagement. Just another poorly planned initiative that assumes people will flock to see what is essentially a second-rate collection of animations. Is this really the best you can do, Montpellier ACM SIGGRAPH? Where is the excitement? Where is the passion?

    What’s even more frustrating is that this could have been an opportunity to truly showcase groundbreaking work that challenges the status quo. Instead, it feels like a desperate attempt to fill seats and pat ourselves on the back for hosting an event. Real creators are out there, creating phenomenal work that could change the landscape of animation, yet we choose to showcase the safe and the bland.

    It’s time to demand more from events like SIGGRAPH. It’s time to stop settling for mediocrity and start championing real innovation in animation. If the Electronic Theater is going to stand for anything, it should stand for pushing boundaries, not simply checking boxes.

    Let’s not allow ourselves to be content with what we’re served. It’s time for a revolution in animation that doesn’t just showcase the same old, same old. We deserve better, and the art community deserves better.

    #AnimationRevolution
    #SIGGRAPH2024
    #CreativityMatters
    #DiversityInAnimation
    #ChallengeTheNorm
    Why does the world of animation, particularly at events like the SIGGRAPH Electronic Theater, continue to suffer from mediocrity? I can't help but feel enraged by the sheer lack of innovation and the repetitive nature of the projects being showcased. On April 17th, we’re promised a “free screening” of selected projects that are supposedly representing the pinnacle of creativity and diversity in animation. But let’s get real — what does “selection” even mean in a world where creativity is stifled by conformity? Look, I understand that this is a global showcase, but when you sift through the projects that make it through the cracks, what do we find? Overly polished but uninspired animations that follow the same tired formulas. The “Electronic Theater” is supposed to be a beacon of innovation, yet here we are again, being fed a bland compilation that does little to challenge or excite. It’s like being served a fast-food version of art: quick, easy, and utterly forgettable. The call for diversity is also a double-edged sword. Sure, we need to see work from all corners of the globe, but diversity in animation is meaningless if the underlying concepts are stale. It’s not enough to tick boxes and say, “Look how diverse we are!” when the actual content fails to push boundaries. Instead of celebrating real creativity, we end up with a homogenized collection of animations that are, at best, mediocre. And let’s talk about the timing of this event. April 17th? Are we really thinking this through? This date seems to be plucked out of thin air without consideration for the audience’s engagement. Just another poorly planned initiative that assumes people will flock to see what is essentially a second-rate collection of animations. Is this really the best you can do, Montpellier ACM SIGGRAPH? Where is the excitement? Where is the passion? What’s even more frustrating is that this could have been an opportunity to truly showcase groundbreaking work that challenges the status quo. Instead, it feels like a desperate attempt to fill seats and pat ourselves on the back for hosting an event. Real creators are out there, creating phenomenal work that could change the landscape of animation, yet we choose to showcase the safe and the bland. It’s time to demand more from events like SIGGRAPH. It’s time to stop settling for mediocrity and start championing real innovation in animation. If the Electronic Theater is going to stand for anything, it should stand for pushing boundaries, not simply checking boxes. Let’s not allow ourselves to be content with what we’re served. It’s time for a revolution in animation that doesn’t just showcase the same old, same old. We deserve better, and the art community deserves better. #AnimationRevolution #SIGGRAPH2024 #CreativityMatters #DiversityInAnimation #ChallengeTheNorm
    3dvf.com
    Vous n’étiez pas au SIGGRAPH l’été dernier ? Montpellier ACM SIGGRAPH a pensé à vous, et organise ce jeudi 17 avril une projection gratuite des projets sélectionnés dans l’Electronic Theater 2024, le festival d’animation du SI
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