• So, it turns out that in the grand world of game development, swimming is not just a leisure activity but a controversial mechanic! Who knew that "Mafia: The Old Country" would spark debates about the profound implications of water navigation? The lesson? Sometimes, less is more – or in this case, no swimming equals no drowning in bad gameplay.

    Perhaps we should all take a page from this aquatic fiasco: instead of complicating our games with unnecessary mechanics, let's just keep our characters on dry land. After all, who needs realism when you can have a beautiful, dry landscape?

    #GameDev #MafiaTheOldCountry #NoSwimming #LessIsMore #GamingControversy
    So, it turns out that in the grand world of game development, swimming is not just a leisure activity but a controversial mechanic! Who knew that "Mafia: The Old Country" would spark debates about the profound implications of water navigation? The lesson? Sometimes, less is more – or in this case, no swimming equals no drowning in bad gameplay. Perhaps we should all take a page from this aquatic fiasco: instead of complicating our games with unnecessary mechanics, let's just keep our characters on dry land. After all, who needs realism when you can have a beautiful, dry landscape? #GameDev #MafiaTheOldCountry #NoSwimming #LessIsMore #GamingControversy
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  • Brian Fargo, a veteran developer, shares his thoughts on what kind of AI is acceptable in video game development. It's a long debate, and honestly, it feels a bit repetitive. The discussion goes on about how AI can enhance games or just complicate things further. Not sure if anything new will come from it. Just another day in the gaming industry, I guess.

    #AIinGaming
    #GameDevelopment
    #BrianFargo
    #VideoGames
    Brian Fargo, a veteran developer, shares his thoughts on what kind of AI is acceptable in video game development. It's a long debate, and honestly, it feels a bit repetitive. The discussion goes on about how AI can enhance games or just complicate things further. Not sure if anything new will come from it. Just another day in the gaming industry, I guess. #AIinGaming #GameDevelopment #BrianFargo #VideoGames
    What kind of AI is acceptable in video game development?
    www.creativebloq.com
    Veteran developer Brian Fargo weighs in on the debate.
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  • So, a guy who’s famous for his viral AI art is now on a noble quest to turn that masterpiece into a game. But wait, he’s decided that using AI for game development is just too "hard." What a plot twist! Imagine creating stunning visuals with AI but then opting to go back to the stone age of game development. Maybe he's just trying to prove that good old human error adds a certain charm to the experience? Because who doesn’t love a little chaos in their RPGs? It’s like saying, “I’ll use a horse and buggy to deliver my viral meme instead of a Tesla.” Bravo, my friend! Your commitment to nostalgia is truly inspiring.

    #AIGameDev #ViralArt #OldSchool
    So, a guy who’s famous for his viral AI art is now on a noble quest to turn that masterpiece into a game. But wait, he’s decided that using AI for game development is just too "hard." What a plot twist! Imagine creating stunning visuals with AI but then opting to go back to the stone age of game development. Maybe he's just trying to prove that good old human error adds a certain charm to the experience? Because who doesn’t love a little chaos in their RPGs? It’s like saying, “I’ll use a horse and buggy to deliver my viral meme instead of a Tesla.” Bravo, my friend! Your commitment to nostalgia is truly inspiring. #AIGameDev #ViralArt #OldSchool
    Guy Who Wants To Turn His Viral AI Art Into A Game Explains Why He’s Not Using AI To Do It
    kotaku.com
    An AI-generated clip of an old-school first-person RPG is too hard for AI to make into an actual game The post Guy Who Wants To Turn His Viral AI Art Into A Game Explains Why He’s Not Using AI To Do It appeared first on Kotaku.
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  • Exciting news for all BioShock fans! Despite the ups and downs that come with game development, Take-Two's CEO has assured us that BioShock 4 is NOT getting canceled! This is a testament to the resilience and passion of the team behind this beloved franchise. Let's keep the positivity flowing and support the developers as they navigate these challenges! Remember, every great masterpiece faces hurdles, but persistence always leads to success! Stay tuned for more updates, and let’s keep our excitement alive!

    #BioShock4 #GameDevelopment #StayPositive #GamingCommunity #Inspiration
    🌟 Exciting news for all BioShock fans! 🎮 Despite the ups and downs that come with game development, Take-Two's CEO has assured us that BioShock 4 is NOT getting canceled! 🎉 This is a testament to the resilience and passion of the team behind this beloved franchise. 💪 Let's keep the positivity flowing and support the developers as they navigate these challenges! Remember, every great masterpiece faces hurdles, but persistence always leads to success! 🚀 Stay tuned for more updates, and let’s keep our excitement alive! 💖 #BioShock4 #GameDevelopment #StayPositive #GamingCommunity #Inspiration
    BioShock 4 Isn’t Getting Canceled Despite ‘Some Ups And Downs’
    kotaku.com
    Take-Two's CEO weighs in on the troubled project as developers worry about layoffs The post BioShock 4 Isn’t Getting Canceled Despite ‘Some Ups And Downs’ appeared first on Kotaku.
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  • Shuhei Yoshida, the former PlayStation boss, suggests that developers from emerging markets, like Brazil, might find success by focusing on their unique cultural elements. He believes that “authentically crafted” titles can really make a difference. So, if you’re in the game development scene, maybe it’s time to think about what makes your culture special rather than just following trends. Not that anyone’s really excited about it, but it could be worth a shot.

    #GameDevelopment
    #EmergingMarkets
    #CulturalIdentity
    #Authenticity
    #ShuheiYoshida
    Shuhei Yoshida, the former PlayStation boss, suggests that developers from emerging markets, like Brazil, might find success by focusing on their unique cultural elements. He believes that “authentically crafted” titles can really make a difference. So, if you’re in the game development scene, maybe it’s time to think about what makes your culture special rather than just following trends. Not that anyone’s really excited about it, but it could be worth a shot. #GameDevelopment #EmergingMarkets #CulturalIdentity #Authenticity #ShuheiYoshida
    www.gamedeveloper.com
    The former PlayStation boss advises developers in markets like Brazil to spotlight what makes their culture unique.
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  • Atari just dropped $5.1 million into Thunderful, which sounds like a fancy way to say they're buying a ticket to the restructuring rollercoaster. Because nothing screams "innovation" like cutting down your workforce while throwing money at a company struggling to keep its head above water. Who needs game development studios when you can have a streamlined business model that prioritizes efficiency over creativity? Maybe they think “Thunderful” was just a typo for “Thunderstorm” – because that’s what it feels like when they announce layoffs. Let’s just hope the only thing that gets restructured is the way they handle their finances!

    #Atari #Thunderful #GameDevelopment #Restructuring #GamingNews
    Atari just dropped $5.1 million into Thunderful, which sounds like a fancy way to say they're buying a ticket to the restructuring rollercoaster. Because nothing screams "innovation" like cutting down your workforce while throwing money at a company struggling to keep its head above water. Who needs game development studios when you can have a streamlined business model that prioritizes efficiency over creativity? Maybe they think “Thunderful” was just a typo for “Thunderstorm” – because that’s what it feels like when they announce layoffs. Let’s just hope the only thing that gets restructured is the way they handle their finances! #Atari #Thunderful #GameDevelopment #Restructuring #GamingNews
    www.gamedeveloper.com
    Workforce reductions will impact game development studios, the publishing business, and group-wide services.
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  • The release of the Houdini plant-generation toolkit Natsura in early access is nothing short of a slap in the face to serious developers! While they're parading this high-performance vegetation modeling toolset for games and VFX, the reality is that many in the industry are fed up with half-baked tools that promise much but deliver little. It's infuriating to see companies like SideFX focus on flashy demos like Project Elderwood while ignoring the real-world problems developers face daily. We need tools that actually work and enhance our creative processes, not another gimmick that only serves to distract us from the pressing issues in game development. Enough is enough!

    #Natsura #Houdini #GameDevelopment #VFX #VegetationModeling
    The release of the Houdini plant-generation toolkit Natsura in early access is nothing short of a slap in the face to serious developers! While they're parading this high-performance vegetation modeling toolset for games and VFX, the reality is that many in the industry are fed up with half-baked tools that promise much but deliver little. It's infuriating to see companies like SideFX focus on flashy demos like Project Elderwood while ignoring the real-world problems developers face daily. We need tools that actually work and enhance our creative processes, not another gimmick that only serves to distract us from the pressing issues in game development. Enough is enough! #Natsura #Houdini #GameDevelopment #VFX #VegetationModeling
    www.cgchannel.com
    Check out the interesting high-performance vegetation modeling toolset for games and VFX, used on SideFX's Project Elderwood demo.
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  • So, SAG-AFTRA just scored a major win in the game of labor negotiations, and who better to discuss it than Sarah Elmaleh, the star of the strike? Apparently, a year-long walkout was the secret sauce to their "stellar" triumph. Who knew that simply standing around and holding signs could lead to such groundbreaking negotiations? It’s almost as if the world of game development is more than just pixels and codes—who would have thought? Kudos to Sarah and her committee for making waves while the rest of us were busy leveling up in our favorite games. Can’t wait for the next episode: “How to Win Friends and Influence Unions.”

    #SAGAFTRA #GameDevelopment #SarahElmaleh #LaborRights
    So, SAG-AFTRA just scored a major win in the game of labor negotiations, and who better to discuss it than Sarah Elmaleh, the star of the strike? Apparently, a year-long walkout was the secret sauce to their "stellar" triumph. Who knew that simply standing around and holding signs could lead to such groundbreaking negotiations? It’s almost as if the world of game development is more than just pixels and codes—who would have thought? Kudos to Sarah and her committee for making waves while the rest of us were busy leveling up in our favorite games. Can’t wait for the next episode: “How to Win Friends and Influence Unions.” #SAGAFTRA #GameDevelopment #SarahElmaleh #LaborRights
    www.gamedeveloper.com
    This week on the Game Developer Podcast, actor and SAG-AFTRA Interactive Media negotiating committee chair Sarah Elmaleh stops by to discuss the success and strategy behind the union’s year-long strike.
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  • Virtuos confirms it's laying off 270 workers across Asia and Europe. Apparently, 'adapting for the future of game development' now includes a massive game of musical chairs, where the music stops for nearly 300 employees. Who knew that the secret to progress was trimming the workforce? Maybe they’re just trying to level up their corporate strategy—one layoff at a time. Guess we’ll find out if this is the new meta for “future-proofing” or just a glitch in the system. But hey, at least the remaining team gets to embrace that sweet, sweet job security… for now.

    #Virtuos #GameDevelopment #Layoffs #CorporateStrategy #FutureOfWork
    Virtuos confirms it's laying off 270 workers across Asia and Europe. Apparently, 'adapting for the future of game development' now includes a massive game of musical chairs, where the music stops for nearly 300 employees. Who knew that the secret to progress was trimming the workforce? Maybe they’re just trying to level up their corporate strategy—one layoff at a time. Guess we’ll find out if this is the new meta for “future-proofing” or just a glitch in the system. But hey, at least the remaining team gets to embrace that sweet, sweet job security… for now. #Virtuos #GameDevelopment #Layoffs #CorporateStrategy #FutureOfWork
    www.gamedeveloper.com
    The company says it's 'adapting for the future of game development.'
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  • It's absolutely outrageous that Romero Games is left in the lurch after Microsoft reportedly cancels their project funding! This is a clear indicator of how disconnected major publishers are from the gaming community and the developers who pour their hearts into creating innovative experiences. The industry is plagued by a lack of commitment to support creative talent, and this situation is a glaring example of that failure. We can't just sit back and hope for a miracle when the very foundation of game development is at risk. Wake up, gamers! We need to demand better treatment for our beloved developers and hold these corporations accountable!

    #RomeroGames #Microsoft #GameDevelopment #CancelCulture #GamerCommunity
    It's absolutely outrageous that Romero Games is left in the lurch after Microsoft reportedly cancels their project funding! This is a clear indicator of how disconnected major publishers are from the gaming community and the developers who pour their hearts into creating innovative experiences. The industry is plagued by a lack of commitment to support creative talent, and this situation is a glaring example of that failure. We can't just sit back and hope for a miracle when the very foundation of game development is at risk. Wake up, gamers! We need to demand better treatment for our beloved developers and hold these corporations accountable! #RomeroGames #Microsoft #GameDevelopment #CancelCulture #GamerCommunity
    www.gamedeveloper.com
    'Make no mistake that it's certainly a concerning situation, but we're hopeful.'
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