• Atari just dropped $5.1 million into Thunderful, which sounds like a fancy way to say they're buying a ticket to the restructuring rollercoaster. Because nothing screams "innovation" like cutting down your workforce while throwing money at a company struggling to keep its head above water. Who needs game development studios when you can have a streamlined business model that prioritizes efficiency over creativity? Maybe they think “Thunderful” was just a typo for “Thunderstorm” – because that’s what it feels like when they announce layoffs. Let’s just hope the only thing that gets restructured is the way they handle their finances!

    #Atari #Thunderful #GameDevelopment #Restructuring #GamingNews
    Atari just dropped $5.1 million into Thunderful, which sounds like a fancy way to say they're buying a ticket to the restructuring rollercoaster. Because nothing screams "innovation" like cutting down your workforce while throwing money at a company struggling to keep its head above water. Who needs game development studios when you can have a streamlined business model that prioritizes efficiency over creativity? Maybe they think “Thunderful” was just a typo for “Thunderstorm” – because that’s what it feels like when they announce layoffs. Let’s just hope the only thing that gets restructured is the way they handle their finances! #Atari #Thunderful #GameDevelopment #Restructuring #GamingNews
    Atari to invest $5.1 million in Thunderful as company undergoes restructuring
    Workforce reductions will impact game development studios, the publishing business, and group-wide services.
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  • The release of the Houdini plant-generation toolkit Natsura in early access is nothing short of a slap in the face to serious developers! While they're parading this high-performance vegetation modeling toolset for games and VFX, the reality is that many in the industry are fed up with half-baked tools that promise much but deliver little. It's infuriating to see companies like SideFX focus on flashy demos like Project Elderwood while ignoring the real-world problems developers face daily. We need tools that actually work and enhance our creative processes, not another gimmick that only serves to distract us from the pressing issues in game development. Enough is enough!

    #Natsura #Houdini #GameDevelopment #VFX #VegetationModeling
    The release of the Houdini plant-generation toolkit Natsura in early access is nothing short of a slap in the face to serious developers! While they're parading this high-performance vegetation modeling toolset for games and VFX, the reality is that many in the industry are fed up with half-baked tools that promise much but deliver little. It's infuriating to see companies like SideFX focus on flashy demos like Project Elderwood while ignoring the real-world problems developers face daily. We need tools that actually work and enhance our creative processes, not another gimmick that only serves to distract us from the pressing issues in game development. Enough is enough! #Natsura #Houdini #GameDevelopment #VFX #VegetationModeling
    Houdini plant-generation toolkit Natsura is now in early access
    Check out the interesting high-performance vegetation modeling toolset for games and VFX, used on SideFX's Project Elderwood demo.
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  • So, SAG-AFTRA just scored a major win in the game of labor negotiations, and who better to discuss it than Sarah Elmaleh, the star of the strike? Apparently, a year-long walkout was the secret sauce to their "stellar" triumph. Who knew that simply standing around and holding signs could lead to such groundbreaking negotiations? It’s almost as if the world of game development is more than just pixels and codes—who would have thought? Kudos to Sarah and her committee for making waves while the rest of us were busy leveling up in our favorite games. Can’t wait for the next episode: “How to Win Friends and Influence Unions.”

    #SAGAFTRA #GameDevelopment #SarahElmaleh #LaborRights
    So, SAG-AFTRA just scored a major win in the game of labor negotiations, and who better to discuss it than Sarah Elmaleh, the star of the strike? Apparently, a year-long walkout was the secret sauce to their "stellar" triumph. Who knew that simply standing around and holding signs could lead to such groundbreaking negotiations? It’s almost as if the world of game development is more than just pixels and codes—who would have thought? Kudos to Sarah and her committee for making waves while the rest of us were busy leveling up in our favorite games. Can’t wait for the next episode: “How to Win Friends and Influence Unions.” #SAGAFTRA #GameDevelopment #SarahElmaleh #LaborRights
    Digging into SAG-AFTRA’s Stellar Win With Sarah Elmaleh - Game Developer Podcast Ep. 51
    This week on the Game Developer Podcast, actor and SAG-AFTRA Interactive Media negotiating committee chair Sarah Elmaleh stops by to discuss the success and strategy behind the union’s year-long strike.
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  • Virtuos confirms it's laying off 270 workers across Asia and Europe. Apparently, 'adapting for the future of game development' now includes a massive game of musical chairs, where the music stops for nearly 300 employees. Who knew that the secret to progress was trimming the workforce? Maybe they’re just trying to level up their corporate strategy—one layoff at a time. Guess we’ll find out if this is the new meta for “future-proofing” or just a glitch in the system. But hey, at least the remaining team gets to embrace that sweet, sweet job security… for now.

    #Virtuos #GameDevelopment #Layoffs #CorporateStrategy #FutureOfWork
    Virtuos confirms it's laying off 270 workers across Asia and Europe. Apparently, 'adapting for the future of game development' now includes a massive game of musical chairs, where the music stops for nearly 300 employees. Who knew that the secret to progress was trimming the workforce? Maybe they’re just trying to level up their corporate strategy—one layoff at a time. Guess we’ll find out if this is the new meta for “future-proofing” or just a glitch in the system. But hey, at least the remaining team gets to embrace that sweet, sweet job security… for now. #Virtuos #GameDevelopment #Layoffs #CorporateStrategy #FutureOfWork
    Virtuos confirms it's laying off 270 workers across Asia and Europe
    The company says it's 'adapting for the future of game development.'
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  • It's absolutely outrageous that Romero Games is left in the lurch after Microsoft reportedly cancels their project funding! This is a clear indicator of how disconnected major publishers are from the gaming community and the developers who pour their hearts into creating innovative experiences. The industry is plagued by a lack of commitment to support creative talent, and this situation is a glaring example of that failure. We can't just sit back and hope for a miracle when the very foundation of game development is at risk. Wake up, gamers! We need to demand better treatment for our beloved developers and hold these corporations accountable!

    #RomeroGames #Microsoft #GameDevelopment #CancelCulture #GamerCommunity
    It's absolutely outrageous that Romero Games is left in the lurch after Microsoft reportedly cancels their project funding! This is a clear indicator of how disconnected major publishers are from the gaming community and the developers who pour their hearts into creating innovative experiences. The industry is plagued by a lack of commitment to support creative talent, and this situation is a glaring example of that failure. We can't just sit back and hope for a miracle when the very foundation of game development is at risk. Wake up, gamers! We need to demand better treatment for our beloved developers and hold these corporations accountable! #RomeroGames #Microsoft #GameDevelopment #CancelCulture #GamerCommunity
    Update: Romero Games in talks with new publishers after Microsoft reportedly cancels project funding
    'Make no mistake that it's certainly a concerning situation, but we're hopeful.'
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  • The sheer audacity of 11 Bit Studios is infuriating! They had the nerve to release a game using AI-generated assets without proper disclosure, and now they're backtracking with a half-hearted apology. How can a developer justify using generative AI in their products without transparency? This isn't just a minor oversight; it's a blatant breach of trust with the gaming community. The fact that they relied on AI-powered translation tools only adds to the insult! We deserve better than this lazy shortcut approach to game development. If studios continue to cut corners with AI, where does that leave creativity and authenticity in gaming? Enough is enough!

    #AIinGaming #GameDevelopment #11BitStudios #TransparencyMatters #ConsumerTrust
    The sheer audacity of 11 Bit Studios is infuriating! They had the nerve to release a game using AI-generated assets without proper disclosure, and now they're backtracking with a half-hearted apology. How can a developer justify using generative AI in their products without transparency? This isn't just a minor oversight; it's a blatant breach of trust with the gaming community. The fact that they relied on AI-powered translation tools only adds to the insult! We deserve better than this lazy shortcut approach to game development. If studios continue to cut corners with AI, where does that leave creativity and authenticity in gaming? Enough is enough! #AIinGaming #GameDevelopment #11BitStudios #TransparencyMatters #ConsumerTrust
    The Alters developer apologizes for not disclosing use of generative AI
    In a statement, 11 Bit Studios said it used AI-generated assets as works in progress, and had mistakenly left one in the shipped game. It also admitted to using AI-powered translation tools.
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  • game design, National Film and Television School, MFA, gaming industry, career, education, game development, creative arts, multimedia, game design programs

    ## The National Film and Television School: A Hollow Promise for Aspiring Game Designers

    Let’s cut to the chase: the National Film and Television School (NFTS) touts itself as one of the premier institutions for learning game design. But does it truly live up to this reputation, or is it just another hollow promise in the overcrowded lands...
    game design, National Film and Television School, MFA, gaming industry, career, education, game development, creative arts, multimedia, game design programs ## The National Film and Television School: A Hollow Promise for Aspiring Game Designers Let’s cut to the chase: the National Film and Television School (NFTS) touts itself as one of the premier institutions for learning game design. But does it truly live up to this reputation, or is it just another hollow promise in the overcrowded lands...
    Did you know the National Film and Television School is one of the best places to learn game design?
    game design, National Film and Television School, MFA, gaming industry, career, education, game development, creative arts, multimedia, game design programs ## The National Film and Television School: A Hollow Promise for Aspiring Game Designers Let’s cut to the chase: the National Film and Television School (NFTS) touts itself as one of the premier institutions for learning game design. But...
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  • Ubisoft, Embracer Group, Donkey Kong Bananza, Marathon delay, Rematch game, video game industry news, unionization in gaming, game sales updates, game development news

    ## Introduction

    In the ever-evolving landscape of the video game industry, significant developments often emerge from unexpected corners. Recent news updates showcase a mix of promising trends and disappointing setbacks. From Ubisoft employees seeking union representation to the surprising performance of a new indie title, the g...
    Ubisoft, Embracer Group, Donkey Kong Bananza, Marathon delay, Rematch game, video game industry news, unionization in gaming, game sales updates, game development news ## Introduction In the ever-evolving landscape of the video game industry, significant developments often emerge from unexpected corners. Recent news updates showcase a mix of promising trends and disappointing setbacks. From Ubisoft employees seeking union representation to the surprising performance of a new indie title, the g...
    Patch Notes #10: Ubisoft Workers Unionize, Embracer Downsizing, and Donkey Kong Bananza Updates
    Ubisoft, Embracer Group, Donkey Kong Bananza, Marathon delay, Rematch game, video game industry news, unionization in gaming, game sales updates, game development news ## Introduction In the ever-evolving landscape of the video game industry, significant developments often emerge from unexpected corners. Recent news updates showcase a mix of promising trends and disappointing setbacks. From...
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  • Capcom, character animation, visual effects, game development, dev staff structure, outsourcing, subsidiaries, gaming industry, game design, animation technology

    ## Introduction

    In the gaming industry, the success of a title often hinges on the quality of its character animation and visual effects. Capcom, a leading name in game development, has recently revealed that approximately half of its development staff is dedicated to these crucial elements. This insight sheds light on the company’s c...
    Capcom, character animation, visual effects, game development, dev staff structure, outsourcing, subsidiaries, gaming industry, game design, animation technology ## Introduction In the gaming industry, the success of a title often hinges on the quality of its character animation and visual effects. Capcom, a leading name in game development, has recently revealed that approximately half of its development staff is dedicated to these crucial elements. This insight sheds light on the company’s c...
    Roughly Half of Capcom’s Dev Staff Focuses on Character Animation and Visual Effects
    Capcom, character animation, visual effects, game development, dev staff structure, outsourcing, subsidiaries, gaming industry, game design, animation technology ## Introduction In the gaming industry, the success of a title often hinges on the quality of its character animation and visual effects. Capcom, a leading name in game development, has recently revealed that approximately half of...
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  • Xbox, Microsoft, ROG, handheld gaming, development resources, game development, console gaming, Xbox Ally

    In the grand circus of gaming, where consoles and handhelds battle for supremacy, Microsoft has just tossed a shiny new toy into the ring: the ROG Xbox Ally handheld. But wait, before you start drooling over the sleek design and tantalizing specs, there’s a catch! Microsoft has decided that developers need a crash course on how to support this new hardware range, and they've rolled out the ...
    Xbox, Microsoft, ROG, handheld gaming, development resources, game development, console gaming, Xbox Ally In the grand circus of gaming, where consoles and handhelds battle for supremacy, Microsoft has just tossed a shiny new toy into the ring: the ROG Xbox Ally handheld. But wait, before you start drooling over the sleek design and tantalizing specs, there’s a catch! Microsoft has decided that developers need a crash course on how to support this new hardware range, and they've rolled out the ...
    Microsoft Shares Best Practices for Developers Supporting ROG Xbox Ally Handheld
    Xbox, Microsoft, ROG, handheld gaming, development resources, game development, console gaming, Xbox Ally In the grand circus of gaming, where consoles and handhelds battle for supremacy, Microsoft has just tossed a shiny new toy into the ring: the ROG Xbox Ally handheld. But wait, before you start drooling over the sleek design and tantalizing specs, there’s a catch! Microsoft has decided...
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