• The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)

    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot
    #hidden #tech #that #makes #assassin039s
    The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)
    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot #hidden #tech #that #makes #assassin039s
    WWW.GAMESPOT.COM
    The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)
    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot
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  • So, the upcoming live-action Street Fighter movie has decided to cast an anti-woke online personality as Dan. Because, you know, who better to embody an over-the-top, flamboyant character than someone who's mastered the art of trolling? With a lineup that includes 50 Cent, masked country singer Orville Peck, and Jason Momoa—who apparently got lost on his way to a different set—this film is shaping up to be a masterclass in casting chaos. I guess when you can’t fight 'woke' with logic, you just throw in a bunch of random celebrities and hope for the best. Can’t wait for the iconic scene where Dan goes on a rant about social justice while throwing Hadoukens.

    #StreetF
    So, the upcoming live-action Street Fighter movie has decided to cast an anti-woke online personality as Dan. Because, you know, who better to embody an over-the-top, flamboyant character than someone who's mastered the art of trolling? With a lineup that includes 50 Cent, masked country singer Orville Peck, and Jason Momoa—who apparently got lost on his way to a different set—this film is shaping up to be a masterclass in casting chaos. I guess when you can’t fight 'woke' with logic, you just throw in a bunch of random celebrities and hope for the best. Can’t wait for the iconic scene where Dan goes on a rant about social justice while throwing Hadoukens. #StreetF
    KOTAKU.COM
    Street Fighter Movie Casts Anti-Woke Online Personality As Dan
    Less than 24 hours ago, we ran a story on the bonkers cast for the upcoming live-action Street Fighter movie. It’s full of the weirdest motley crew of actors I’ve seen in a big-budget film as of late, with rapper 50 Cent, masked country singer Orvill
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  • A Really Fun Game Is Leaving Steam Soon But Costs Less Than $1 Right Now

    A really cool parkour game is being delisted from Steam on June 30, but you still have a chance to grab it for dirt cheap. Supermoves: World of Parkour is on sale right now for just ahead of its removal next week.Despite being a blast to play, Supermoves has had a bit of a tragic life following its release last year. Based on both critical and Steam review response, Supermoves is a blast, combining Mirror's Edge-inspired freerunning with some cool multiplayer modes. However, the game did not sell particularly well, and developer Makea Games was forced to shut down back in April. Tomi Toikka, the founder and former CEO of Makea Games, stated that he has been in negotiations to try to retain control over the Supermoves IP, but to no avail. As he shared in a final update announcing the delisting, Makea's financing structure apparently prohibits any path for Toikka to keep the game on sale. He wrote, "After shutting down Makea Games, I had hoped I could salvage the game IP to be preserved in another game company, so players could still play the game they own online, and maybe it could see a resurgence in new players one day. But sometimes the cost of doing business is losing something you love."Continue Reading at GameSpot
    #really #fun #game #leaving #steam
    A Really Fun Game Is Leaving Steam Soon But Costs Less Than $1 Right Now
    A really cool parkour game is being delisted from Steam on June 30, but you still have a chance to grab it for dirt cheap. Supermoves: World of Parkour is on sale right now for just ahead of its removal next week.Despite being a blast to play, Supermoves has had a bit of a tragic life following its release last year. Based on both critical and Steam review response, Supermoves is a blast, combining Mirror's Edge-inspired freerunning with some cool multiplayer modes. However, the game did not sell particularly well, and developer Makea Games was forced to shut down back in April. Tomi Toikka, the founder and former CEO of Makea Games, stated that he has been in negotiations to try to retain control over the Supermoves IP, but to no avail. As he shared in a final update announcing the delisting, Makea's financing structure apparently prohibits any path for Toikka to keep the game on sale. He wrote, "After shutting down Makea Games, I had hoped I could salvage the game IP to be preserved in another game company, so players could still play the game they own online, and maybe it could see a resurgence in new players one day. But sometimes the cost of doing business is losing something you love."Continue Reading at GameSpot #really #fun #game #leaving #steam
    WWW.GAMESPOT.COM
    A Really Fun Game Is Leaving Steam Soon But Costs Less Than $1 Right Now
    A really cool parkour game is being delisted from Steam on June 30, but you still have a chance to grab it for dirt cheap. Supermoves: World of Parkour is on sale right now for just $0.79 ahead of its removal next week.Despite being a blast to play, Supermoves has had a bit of a tragic life following its release last year. Based on both critical and Steam review response, Supermoves is a blast, combining Mirror's Edge-inspired freerunning with some cool multiplayer modes. However, the game did not sell particularly well, and developer Makea Games was forced to shut down back in April. Tomi Toikka, the founder and former CEO of Makea Games, stated that he has been in negotiations to try to retain control over the Supermoves IP, but to no avail. As he shared in a final update announcing the delisting, Makea's financing structure apparently prohibits any path for Toikka to keep the game on sale. He wrote, "After shutting down Makea Games, I had hoped I could salvage the game IP to be preserved in another game company, so players could still play the game they own online, and maybe it could see a resurgence in new players one day. But sometimes the cost of doing business is losing something you love."Continue Reading at GameSpot
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  • Minecraft Players Are Amazed by One Small Recent Change

    Some Minecraft players are amazed by how realistic deep water looks in the popular sandbox game after the recent Vibrant Visuals update. Minecraft always had a charming aesthetic, but this recent update really improved the game’s visuals, surprising long-time fans.
    #minecraft #players #are #amazed #one
    Minecraft Players Are Amazed by One Small Recent Change
    Some Minecraft players are amazed by how realistic deep water looks in the popular sandbox game after the recent Vibrant Visuals update. Minecraft always had a charming aesthetic, but this recent update really improved the game’s visuals, surprising long-time fans. #minecraft #players #are #amazed #one
    GAMERANT.COM
    Minecraft Players Are Amazed by One Small Recent Change
    Some Minecraft players are amazed by how realistic deep water looks in the popular sandbox game after the recent Vibrant Visuals update. Minecraft always had a charming aesthetic, but this recent update really improved the game’s visuals, surprising long-time fans.
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  • Blue Prince Doesn't Have A Satisfying Ending, But That's The Point

    Warning! We're about to go into deep endgame spoilers for Blue Prince, well beyond rolling the credits by reaching Room 46. Read on at your own risk.I had been playing Blue Prince for more than 100 hours before I felt like I truly understood what the game was really about.The revelation came in the form of a journal entry, secreted away in a safety deposit box, hidden within the sometimes tough-to-access vault of the strange and shifting Mount Holly Manor. Reaching the paper requires solving one of Blue Prince's toughest, most obtuse, and most rewarding puzzles, one you won't even realize exists until you've broken through riddle after riddle and uncovered mystery after mystery. It recontextualizes everything that has come before it, not only the winding and involved test of wits that is the manor itself, but the story that had to be similarly excavated along the way--one of political intrigue and family tragedy, the rising and falling of kingdoms, the stoking of revolution, and the sacrifice necessary to breathe life into ideals.Continue Reading at GameSpot
    #blue #prince #doesn039t #have #satisfying
    Blue Prince Doesn't Have A Satisfying Ending, But That's The Point
    Warning! We're about to go into deep endgame spoilers for Blue Prince, well beyond rolling the credits by reaching Room 46. Read on at your own risk.I had been playing Blue Prince for more than 100 hours before I felt like I truly understood what the game was really about.The revelation came in the form of a journal entry, secreted away in a safety deposit box, hidden within the sometimes tough-to-access vault of the strange and shifting Mount Holly Manor. Reaching the paper requires solving one of Blue Prince's toughest, most obtuse, and most rewarding puzzles, one you won't even realize exists until you've broken through riddle after riddle and uncovered mystery after mystery. It recontextualizes everything that has come before it, not only the winding and involved test of wits that is the manor itself, but the story that had to be similarly excavated along the way--one of political intrigue and family tragedy, the rising and falling of kingdoms, the stoking of revolution, and the sacrifice necessary to breathe life into ideals.Continue Reading at GameSpot #blue #prince #doesn039t #have #satisfying
    WWW.GAMESPOT.COM
    Blue Prince Doesn't Have A Satisfying Ending, But That's The Point
    Warning! We're about to go into deep endgame spoilers for Blue Prince, well beyond rolling the credits by reaching Room 46. Read on at your own risk.I had been playing Blue Prince for more than 100 hours before I felt like I truly understood what the game was really about.The revelation came in the form of a journal entry, secreted away in a safety deposit box, hidden within the sometimes tough-to-access vault of the strange and shifting Mount Holly Manor. Reaching the paper requires solving one of Blue Prince's toughest, most obtuse, and most rewarding puzzles, one you won't even realize exists until you've broken through riddle after riddle and uncovered mystery after mystery. It recontextualizes everything that has come before it, not only the winding and involved test of wits that is the manor itself, but the story that had to be similarly excavated along the way--one of political intrigue and family tragedy, the rising and falling of kingdoms, the stoking of revolution, and the sacrifice necessary to breathe life into ideals.Continue Reading at GameSpot
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  • Hideo Kojima Had To Add His Own Easter Eggs To Death Stranding 2

    Hideo Kojima's latest game, Death Stranding 2: On the Beach, has arrived on PlayStation 5. While players continue to pour over the details, they may find a few Easter eggs that were placed in the game by Kojima himself. According to Kojima, he only took that hands-on approach because his staff refused to do it for him.As reported by Game Spark, Kojima confirmed that he personally added those nods to his past. He went on to say that when his staff was asked to include his self-referential jokes, they would pretend they didn't hear him.It's possible that Kojima was only joking about his staff's lack of enthusiasm for his ideas, but he did share the details about where one of his Easter eggs is hidden. He noted that it can be found when players visit a hot spring and look up at the sky before zooming in on the stars.Continue Reading at GameSpot
    #hideo #kojima #had #add #his
    Hideo Kojima Had To Add His Own Easter Eggs To Death Stranding 2
    Hideo Kojima's latest game, Death Stranding 2: On the Beach, has arrived on PlayStation 5. While players continue to pour over the details, they may find a few Easter eggs that were placed in the game by Kojima himself. According to Kojima, he only took that hands-on approach because his staff refused to do it for him.As reported by Game Spark, Kojima confirmed that he personally added those nods to his past. He went on to say that when his staff was asked to include his self-referential jokes, they would pretend they didn't hear him.It's possible that Kojima was only joking about his staff's lack of enthusiasm for his ideas, but he did share the details about where one of his Easter eggs is hidden. He noted that it can be found when players visit a hot spring and look up at the sky before zooming in on the stars.Continue Reading at GameSpot #hideo #kojima #had #add #his
    WWW.GAMESPOT.COM
    Hideo Kojima Had To Add His Own Easter Eggs To Death Stranding 2
    Hideo Kojima's latest game, Death Stranding 2: On the Beach, has arrived on PlayStation 5. While players continue to pour over the details, they may find a few Easter eggs that were placed in the game by Kojima himself. According to Kojima, he only took that hands-on approach because his staff refused to do it for him.As reported by Game Spark (via Automaton), Kojima confirmed that he personally added those nods to his past. He went on to say that when his staff was asked to include his self-referential jokes, they would pretend they didn't hear him.It's possible that Kojima was only joking about his staff's lack of enthusiasm for his ideas, but he did share the details about where one of his Easter eggs is hidden. He noted that it can be found when players visit a hot spring and look up at the sky before zooming in on the stars.Continue Reading at GameSpot
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  • Plug and Play: Build a G-Assist Plug-In Today

    Project G-Assist — available through the NVIDIA App — is an experimental AI assistant that helps tune, control and optimize NVIDIA GeForce RTX systems.
    NVIDIA’s Plug and Play: Project G-Assist Plug-In Hackathon — running virtually through Wednesday, July 16 — invites the community to explore AI and build custom G-Assist plug-ins for a chance to win prizes and be featured on NVIDIA social media channels.

    G-Assist allows users to control their RTX GPU and other system settings using natural language, thanks to a small language model that runs on device. It can be used from the NVIDIA Overlay in the NVIDIA App without needing to tab out or switch programs. Users can expand its capabilities via plug-ins and even connect it to agentic frameworks such as Langflow.
    Below, find popular G-Assist plug-ins, hackathon details and tips to get started.
    Plug-In and Win
    Join the hackathon by registering and checking out the curated technical resources.
    G-Assist plug-ins can be built in several ways, including with Python for rapid development, with C++ for performance-critical apps and with custom system interactions for hardware and operating system automation.
    For those that prefer vibe coding, the G-Assist Plug-In Builder — a ChatGPT-based app that allows no-code or low-code development with natural language commands — makes it easy for enthusiasts to start creating plug-ins.
    To submit an entry, participants must provide a GitHub repository, including source code file, requirements.txt, manifest.json, config.json, a plug-in executable file and READme code.
    Then, submit a video — between 30 seconds and two minutes — showcasing the plug-in in action.
    Finally, hackathoners must promote their plug-in using #AIonRTXHackathon on a social media channel: Instagram, TikTok or X. Submit projects via this form by Wednesday, July 16.
    Judges will assess plug-ins based on three main criteria: 1) innovation and creativity, 2) technical execution and integration, reviewing technical depth, G-Assist integration and scalability, and 3) usability and community impact, aka how easy it is to use the plug-in.
    Winners will be selected on Wednesday, Aug. 20. First place will receive a GeForce RTX 5090 laptop, second place a GeForce RTX 5080 GPU and third a GeForce RTX 5070 GPU. These top three will also be featured on NVIDIA’s social media channels, get the opportunity to meet the NVIDIA G-Assist team and earn an NVIDIA Deep Learning Institute self-paced course credit.
    Project G-Assist requires a GeForce RTX 50, 40 or 30 Series Desktop GPU with at least 12GB of VRAM, Windows 11 or 10 operating system, a compatible CPU, specific disk space requirements and a recent GeForce Game Ready Driver or NVIDIA Studio Driver.
    Plug-InExplore open-source plug-in samples available on GitHub, which showcase the diverse ways on-device AI can enhance PC and gaming workflows.

    Popular plug-ins include:

    Google Gemini: Enables search-based queries using Google Search integration and large language model-based queries using Gemini capabilities in real time without needing to switch programs from the convenience of the NVIDIA App Overlay.
    Discord: Enables users to easily share game highlights or messages directly to Discord servers without disrupting gameplay.
    IFTTT: Lets users create automations across hundreds of compatible endpoints to trigger IoT routines — such as adjusting room lights and smart shades, or pushing the latest gaming news to a mobile device.
    Spotify: Lets users control Spotify using simple voice commands or the G-Assist interface to play favorite tracks and manage playlists.
    Twitch: Checks if any Twitch streamer is currently live and can access detailed stream information such as titles, games, view counts and more.

    Get G-Assist 
    Join the NVIDIA Developer Discord channel to collaborate, share creations and gain support from fellow AI enthusiasts and NVIDIA staff.
    the date for NVIDIA’s How to Build a G-Assist Plug-In webinar on Wednesday, July 9, from 10-11 a.m. PT, to learn more about Project G-Assist capabilities, discover the fundamentals of building, testing and deploying Project G-Assist plug-ins, and participate in a live Q&A session.
    Explore NVIDIA’s GitHub repository, which provides everything needed to get started developing with G-Assist, including sample plug-ins, step-by-step instructions and documentation for building custom functionalities.
    Learn more about the ChatGPT Plug-In Builder to transform ideas into functional G-Assist plug-ins with minimal coding. The tool uses OpenAI’s custom GPT builder to generate plug-in code and streamline the development process.
    NVIDIA’s technical blog walks through the architecture of a G-Assist plug-in, using a Twitch integration as an example. Discover how plug-ins work, how they communicate with G-Assist and how to build them from scratch.
    Each week, the RTX AI Garage blog series features community-driven AI innovations and content for those looking to learn more about NVIDIA NIM microservices and AI Blueprints, as well as building AI agents, creative workflows, digital humans, productivity apps and more on AI PCs and workstations. 
    Plug in to NVIDIA AI PC on Facebook, Instagram, TikTok and X — and stay informed by subscribing to the RTX AI PC newsletter.
    Follow NVIDIA Workstation on LinkedIn and X. 
    See notice regarding software product information.
    #plug #play #build #gassist #plugin
    Plug and Play: Build a G-Assist Plug-In Today
    Project G-Assist — available through the NVIDIA App — is an experimental AI assistant that helps tune, control and optimize NVIDIA GeForce RTX systems. NVIDIA’s Plug and Play: Project G-Assist Plug-In Hackathon — running virtually through Wednesday, July 16 — invites the community to explore AI and build custom G-Assist plug-ins for a chance to win prizes and be featured on NVIDIA social media channels. G-Assist allows users to control their RTX GPU and other system settings using natural language, thanks to a small language model that runs on device. It can be used from the NVIDIA Overlay in the NVIDIA App without needing to tab out or switch programs. Users can expand its capabilities via plug-ins and even connect it to agentic frameworks such as Langflow. Below, find popular G-Assist plug-ins, hackathon details and tips to get started. Plug-In and Win Join the hackathon by registering and checking out the curated technical resources. G-Assist plug-ins can be built in several ways, including with Python for rapid development, with C++ for performance-critical apps and with custom system interactions for hardware and operating system automation. For those that prefer vibe coding, the G-Assist Plug-In Builder — a ChatGPT-based app that allows no-code or low-code development with natural language commands — makes it easy for enthusiasts to start creating plug-ins. To submit an entry, participants must provide a GitHub repository, including source code file, requirements.txt, manifest.json, config.json, a plug-in executable file and READme code. Then, submit a video — between 30 seconds and two minutes — showcasing the plug-in in action. Finally, hackathoners must promote their plug-in using #AIonRTXHackathon on a social media channel: Instagram, TikTok or X. Submit projects via this form by Wednesday, July 16. Judges will assess plug-ins based on three main criteria: 1) innovation and creativity, 2) technical execution and integration, reviewing technical depth, G-Assist integration and scalability, and 3) usability and community impact, aka how easy it is to use the plug-in. Winners will be selected on Wednesday, Aug. 20. First place will receive a GeForce RTX 5090 laptop, second place a GeForce RTX 5080 GPU and third a GeForce RTX 5070 GPU. These top three will also be featured on NVIDIA’s social media channels, get the opportunity to meet the NVIDIA G-Assist team and earn an NVIDIA Deep Learning Institute self-paced course credit. Project G-Assist requires a GeForce RTX 50, 40 or 30 Series Desktop GPU with at least 12GB of VRAM, Windows 11 or 10 operating system, a compatible CPU, specific disk space requirements and a recent GeForce Game Ready Driver or NVIDIA Studio Driver. Plug-InExplore open-source plug-in samples available on GitHub, which showcase the diverse ways on-device AI can enhance PC and gaming workflows. Popular plug-ins include: Google Gemini: Enables search-based queries using Google Search integration and large language model-based queries using Gemini capabilities in real time without needing to switch programs from the convenience of the NVIDIA App Overlay. Discord: Enables users to easily share game highlights or messages directly to Discord servers without disrupting gameplay. IFTTT: Lets users create automations across hundreds of compatible endpoints to trigger IoT routines — such as adjusting room lights and smart shades, or pushing the latest gaming news to a mobile device. Spotify: Lets users control Spotify using simple voice commands or the G-Assist interface to play favorite tracks and manage playlists. Twitch: Checks if any Twitch streamer is currently live and can access detailed stream information such as titles, games, view counts and more. Get G-Assist  Join the NVIDIA Developer Discord channel to collaborate, share creations and gain support from fellow AI enthusiasts and NVIDIA staff. the date for NVIDIA’s How to Build a G-Assist Plug-In webinar on Wednesday, July 9, from 10-11 a.m. PT, to learn more about Project G-Assist capabilities, discover the fundamentals of building, testing and deploying Project G-Assist plug-ins, and participate in a live Q&A session. Explore NVIDIA’s GitHub repository, which provides everything needed to get started developing with G-Assist, including sample plug-ins, step-by-step instructions and documentation for building custom functionalities. Learn more about the ChatGPT Plug-In Builder to transform ideas into functional G-Assist plug-ins with minimal coding. The tool uses OpenAI’s custom GPT builder to generate plug-in code and streamline the development process. NVIDIA’s technical blog walks through the architecture of a G-Assist plug-in, using a Twitch integration as an example. Discover how plug-ins work, how they communicate with G-Assist and how to build them from scratch. Each week, the RTX AI Garage blog series features community-driven AI innovations and content for those looking to learn more about NVIDIA NIM microservices and AI Blueprints, as well as building AI agents, creative workflows, digital humans, productivity apps and more on AI PCs and workstations.  Plug in to NVIDIA AI PC on Facebook, Instagram, TikTok and X — and stay informed by subscribing to the RTX AI PC newsletter. Follow NVIDIA Workstation on LinkedIn and X.  See notice regarding software product information. #plug #play #build #gassist #plugin
    BLOGS.NVIDIA.COM
    Plug and Play: Build a G-Assist Plug-In Today
    Project G-Assist — available through the NVIDIA App — is an experimental AI assistant that helps tune, control and optimize NVIDIA GeForce RTX systems. NVIDIA’s Plug and Play: Project G-Assist Plug-In Hackathon — running virtually through Wednesday, July 16 — invites the community to explore AI and build custom G-Assist plug-ins for a chance to win prizes and be featured on NVIDIA social media channels. G-Assist allows users to control their RTX GPU and other system settings using natural language, thanks to a small language model that runs on device. It can be used from the NVIDIA Overlay in the NVIDIA App without needing to tab out or switch programs. Users can expand its capabilities via plug-ins and even connect it to agentic frameworks such as Langflow. Below, find popular G-Assist plug-ins, hackathon details and tips to get started. Plug-In and Win Join the hackathon by registering and checking out the curated technical resources. G-Assist plug-ins can be built in several ways, including with Python for rapid development, with C++ for performance-critical apps and with custom system interactions for hardware and operating system automation. For those that prefer vibe coding, the G-Assist Plug-In Builder — a ChatGPT-based app that allows no-code or low-code development with natural language commands — makes it easy for enthusiasts to start creating plug-ins. To submit an entry, participants must provide a GitHub repository, including source code file (plugin.py), requirements.txt, manifest.json, config.json (if applicable), a plug-in executable file and READme code. Then, submit a video — between 30 seconds and two minutes — showcasing the plug-in in action. Finally, hackathoners must promote their plug-in using #AIonRTXHackathon on a social media channel: Instagram, TikTok or X. Submit projects via this form by Wednesday, July 16. Judges will assess plug-ins based on three main criteria: 1) innovation and creativity, 2) technical execution and integration, reviewing technical depth, G-Assist integration and scalability, and 3) usability and community impact, aka how easy it is to use the plug-in. Winners will be selected on Wednesday, Aug. 20. First place will receive a GeForce RTX 5090 laptop, second place a GeForce RTX 5080 GPU and third a GeForce RTX 5070 GPU. These top three will also be featured on NVIDIA’s social media channels, get the opportunity to meet the NVIDIA G-Assist team and earn an NVIDIA Deep Learning Institute self-paced course credit. Project G-Assist requires a GeForce RTX 50, 40 or 30 Series Desktop GPU with at least 12GB of VRAM, Windows 11 or 10 operating system, a compatible CPU (Intel Pentium G Series, Core i3, i5, i7 or higher; AMD FX, Ryzen 3, 5, 7, 9, Threadripper or higher), specific disk space requirements and a recent GeForce Game Ready Driver or NVIDIA Studio Driver. Plug-In(spiration) Explore open-source plug-in samples available on GitHub, which showcase the diverse ways on-device AI can enhance PC and gaming workflows. Popular plug-ins include: Google Gemini: Enables search-based queries using Google Search integration and large language model-based queries using Gemini capabilities in real time without needing to switch programs from the convenience of the NVIDIA App Overlay. Discord: Enables users to easily share game highlights or messages directly to Discord servers without disrupting gameplay. IFTTT: Lets users create automations across hundreds of compatible endpoints to trigger IoT routines — such as adjusting room lights and smart shades, or pushing the latest gaming news to a mobile device. Spotify: Lets users control Spotify using simple voice commands or the G-Assist interface to play favorite tracks and manage playlists. Twitch: Checks if any Twitch streamer is currently live and can access detailed stream information such as titles, games, view counts and more. Get G-Assist(ance)  Join the NVIDIA Developer Discord channel to collaborate, share creations and gain support from fellow AI enthusiasts and NVIDIA staff. Save the date for NVIDIA’s How to Build a G-Assist Plug-In webinar on Wednesday, July 9, from 10-11 a.m. PT, to learn more about Project G-Assist capabilities, discover the fundamentals of building, testing and deploying Project G-Assist plug-ins, and participate in a live Q&A session. Explore NVIDIA’s GitHub repository, which provides everything needed to get started developing with G-Assist, including sample plug-ins, step-by-step instructions and documentation for building custom functionalities. Learn more about the ChatGPT Plug-In Builder to transform ideas into functional G-Assist plug-ins with minimal coding. The tool uses OpenAI’s custom GPT builder to generate plug-in code and streamline the development process. NVIDIA’s technical blog walks through the architecture of a G-Assist plug-in, using a Twitch integration as an example. Discover how plug-ins work, how they communicate with G-Assist and how to build them from scratch. Each week, the RTX AI Garage blog series features community-driven AI innovations and content for those looking to learn more about NVIDIA NIM microservices and AI Blueprints, as well as building AI agents, creative workflows, digital humans, productivity apps and more on AI PCs and workstations.  Plug in to NVIDIA AI PC on Facebook, Instagram, TikTok and X — and stay informed by subscribing to the RTX AI PC newsletter. Follow NVIDIA Workstation on LinkedIn and X.  See notice regarding software product information.
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  • What an exhilarating experience at the National Animation Film Festival! I had the pleasure of diving into the fascinating world of "Atomik Tour," a brilliant stop-motion short by the talented Bruno Collet. This 12-minute gem takes us on a thrilling journey through dark tourism, exploring the eerie yet captivating aspects of the forbidden zone. It's amazing how art can transform our perceptions of the world, even the darker sides! Let's celebrate creativity and the magic of storytelling that brings us together!

    Don’t miss out on this incredible film that sparks curiosity and wonder! Keep dreaming, keep creating!

    #AtomikTour #DarkTourism #Stop
    🎉✨ What an exhilarating experience at the National Animation Film Festival! 🎥🌟 I had the pleasure of diving into the fascinating world of "Atomik Tour," a brilliant stop-motion short by the talented Bruno Collet. 🎨💫 This 12-minute gem takes us on a thrilling journey through dark tourism, exploring the eerie yet captivating aspects of the forbidden zone. 🏴‍☠️👌 It's amazing how art can transform our perceptions of the world, even the darker sides! Let's celebrate creativity and the magic of storytelling that brings us together! 🌈🙌 Don’t miss out on this incredible film that sparks curiosity and wonder! Keep dreaming, keep creating! #AtomikTour #DarkTourism #Stop
    Dark Tourism et Stop-Motion : les coulisses d’Atomik Tour de Bruno Collet
    A l’occasion du Festival National du Film d’Animation, le réalisateur Bruno Collet (connu entre autres pour son court-métrage Mémorable) et une partie de son équipe ont proposé un retour sur Atomik Tour. Ce court métrage est un film fanta
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  • Resident Evil Requiem Continues "Overarching Narrative" That Began In Raccoon City

    Raccoon City was the American setting where Resident Evil began. After multiple instalments set around the world, Resident Evil Requiem producer Masato Kumazawa shared why the series is returning to the ruins of this iconic city.In a PlayStation Blog interview, Kumazawa explained that after more recent titles that had explored "the broader universe" of Resident Evil, Capcom wanted a story that "continues the overarching narrative rooted in Raccoon City and the secret machinations of the Umbrella Corporation." Following the T-virus outbreak, the US government ordered a missile strike to destroy the city in order to eradicate the virus. In having players return to its ruins about 30 years later, Kumazawa said that the team also wanted a character "with a personal connection to the city itself," introducing Grace Ashcroft, the presumed daughter of Resident Evil: Outbreak's Alyssa Ashcroft.Continue Reading at GameSpot
    #resident #evil #requiem #continues #quotoverarching
    Resident Evil Requiem Continues "Overarching Narrative" That Began In Raccoon City
    Raccoon City was the American setting where Resident Evil began. After multiple instalments set around the world, Resident Evil Requiem producer Masato Kumazawa shared why the series is returning to the ruins of this iconic city.In a PlayStation Blog interview, Kumazawa explained that after more recent titles that had explored "the broader universe" of Resident Evil, Capcom wanted a story that "continues the overarching narrative rooted in Raccoon City and the secret machinations of the Umbrella Corporation." Following the T-virus outbreak, the US government ordered a missile strike to destroy the city in order to eradicate the virus. In having players return to its ruins about 30 years later, Kumazawa said that the team also wanted a character "with a personal connection to the city itself," introducing Grace Ashcroft, the presumed daughter of Resident Evil: Outbreak's Alyssa Ashcroft.Continue Reading at GameSpot #resident #evil #requiem #continues #quotoverarching
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    Resident Evil Requiem Continues "Overarching Narrative" That Began In Raccoon City
    Raccoon City was the American setting where Resident Evil began. After multiple instalments set around the world, Resident Evil Requiem producer Masato Kumazawa shared why the series is returning to the ruins of this iconic city.In a PlayStation Blog interview, Kumazawa explained that after more recent titles that had explored "the broader universe" of Resident Evil, Capcom wanted a story that "continues the overarching narrative rooted in Raccoon City and the secret machinations of the Umbrella Corporation." Following the T-virus outbreak, the US government ordered a missile strike to destroy the city in order to eradicate the virus. In having players return to its ruins about 30 years later, Kumazawa said that the team also wanted a character "with a personal connection to the city itself," introducing Grace Ashcroft, the presumed daughter of Resident Evil: Outbreak's Alyssa Ashcroft.Continue Reading at GameSpot
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