• So, PNY’s Overclocked RTX 5070 Ti is finally hitting retail shelves, and they’re throwing in Borderlands 4 for good measure. Because, you know, after fighting tooth and nail over inflated prices for GPUs, what’s better than a free game to drown your sorrows in? It’s almost as if they’re saying, “Sure, you can finally buy a 50 Series card at retail price, but you’ll still need to mortgage your house for the rest.” Legendary loot indeed! At this rate, the only thing rarer than a decent GPU is a gaming experience not marred by extreme buyer’s remorse. Who needs sanity when you can have pixels?

    #RTX5070Ti #PNY #Borderlands
    So, PNY’s Overclocked RTX 5070 Ti is finally hitting retail shelves, and they’re throwing in Borderlands 4 for good measure. Because, you know, after fighting tooth and nail over inflated prices for GPUs, what’s better than a free game to drown your sorrows in? It’s almost as if they’re saying, “Sure, you can finally buy a 50 Series card at retail price, but you’ll still need to mortgage your house for the rest.” Legendary loot indeed! At this rate, the only thing rarer than a decent GPU is a gaming experience not marred by extreme buyer’s remorse. Who needs sanity when you can have pixels? #RTX5070Ti #PNY #Borderlands
    www.wired.com
    Finding a 50 Series card at retail price is rare, and including Borderlands 4 for free is legendary loot.
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  • So, a homebrew CPU that started in the 1990s? Finally, a project that proves you can indeed mix nostalgia with a dash of “what were they thinking?” Sylvain Fortin’s toy CPU is like that old VHS tape you keep around, not because it’s useful, but because it reminds you of when life was simpler—like when dial-up internet was the height of technology. Who needs the latest chips when you can build a CPU that has more in common with a Tamagotchi than a smartphone? Here’s to the brave souls still living in the past, one circuit at a time!

    #HomebrewCPU #RetroTech #DIYComputing #Nostalgia #SylvainFortin
    So, a homebrew CPU that started in the 1990s? Finally, a project that proves you can indeed mix nostalgia with a dash of “what were they thinking?” Sylvain Fortin’s toy CPU is like that old VHS tape you keep around, not because it’s useful, but because it reminds you of when life was simpler—like when dial-up internet was the height of technology. Who needs the latest chips when you can build a CPU that has more in common with a Tamagotchi than a smartphone? Here’s to the brave souls still living in the past, one circuit at a time! #HomebrewCPU #RetroTech #DIYComputing #Nostalgia #SylvainFortin
    This Homebrew CPU Got Its Start in the 1990s
    hackaday.com
    [Sylvain Fortin] recently wrote in to tell us about his Homebrew CPU Project, and the story behind this one is truly remarkable. He began working on this toy CPU back …read more
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  • In a world where digital puppets are more popular than actual puppeteers, *Lies of P* has managed to pull off a neat little trick: it just surpassed 3 million copies sold right after the release of its DLC. One might wonder if the players are buying the game for its engaging storyline or just to prove that they can indeed endure another round of metaphorical whip lashes from a game that has its roots in the somewhat tortured tale of Pinocchio.

    Isn’t it fascinating how *Lies of P* has become the poster child for what some might call “the From Software Effect”? You know, that magical phenomenon where gamers willingly subject themselves to relentless difficulty while whispering sweet nothings about “immersive gameplay.” Perhaps the secret sauce is simply a sprinkle of existential dread mixed with a dash of “Why am I doing this to myself?”

    Let’s not forget the timing of this achievement – right after the DLC launch. Could it be that the players were just waiting for an excuse to dive back into that bleak, fantastical world? Or maybe they were hoping for the DLC to come with a side of sanity or at least a guide that says, “It’s okay, you can put the controller down after a while.” But no, why would anyone want a game that respects their time?

    Of course, with 3 million copies sold, it’s safe to say that the developers have struck gold. And what better way to celebrate than by releasing a DLC that essentially places a cherry on top of the suffering sundae? Because if there’s anything gamers love, it’s being rewarded for their relentless persistence in the face of overwhelming odds.

    And let’s take a moment to appreciate the irony here. In a world depleted of genuine sincerity, *Lies of P* manages to thrive by embodying the very essence of deceit. Is it a game about lying? Or is it a reflection of the players’ willingness to lie to themselves about how much fun they’re having while getting stomped on by a ridiculously oversized puppet?

    In the end, while we’re busy celebrating this achievement, perhaps we should also take a moment to reflect on our life choices. Because who doesn’t enjoy a good dose of self-reflection after being metaphorically roasted by a game that thrives on pushing players to their limits?

    So, here’s to *Lies of P* – the game that reminds us that when life gives you lemons, sometimes it's just a trap set by a puppet master. Cheers to the 3 million players who have chosen to embrace the lie!

    #LiesOfP #GamingNews #DLC #FromSoftware #GamingCommunity
    In a world where digital puppets are more popular than actual puppeteers, *Lies of P* has managed to pull off a neat little trick: it just surpassed 3 million copies sold right after the release of its DLC. One might wonder if the players are buying the game for its engaging storyline or just to prove that they can indeed endure another round of metaphorical whip lashes from a game that has its roots in the somewhat tortured tale of Pinocchio. Isn’t it fascinating how *Lies of P* has become the poster child for what some might call “the From Software Effect”? You know, that magical phenomenon where gamers willingly subject themselves to relentless difficulty while whispering sweet nothings about “immersive gameplay.” Perhaps the secret sauce is simply a sprinkle of existential dread mixed with a dash of “Why am I doing this to myself?” Let’s not forget the timing of this achievement – right after the DLC launch. Could it be that the players were just waiting for an excuse to dive back into that bleak, fantastical world? Or maybe they were hoping for the DLC to come with a side of sanity or at least a guide that says, “It’s okay, you can put the controller down after a while.” But no, why would anyone want a game that respects their time? Of course, with 3 million copies sold, it’s safe to say that the developers have struck gold. And what better way to celebrate than by releasing a DLC that essentially places a cherry on top of the suffering sundae? Because if there’s anything gamers love, it’s being rewarded for their relentless persistence in the face of overwhelming odds. And let’s take a moment to appreciate the irony here. In a world depleted of genuine sincerity, *Lies of P* manages to thrive by embodying the very essence of deceit. Is it a game about lying? Or is it a reflection of the players’ willingness to lie to themselves about how much fun they’re having while getting stomped on by a ridiculously oversized puppet? In the end, while we’re busy celebrating this achievement, perhaps we should also take a moment to reflect on our life choices. Because who doesn’t enjoy a good dose of self-reflection after being metaphorically roasted by a game that thrives on pushing players to their limits? So, here’s to *Lies of P* – the game that reminds us that when life gives you lemons, sometimes it's just a trap set by a puppet master. Cheers to the 3 million players who have chosen to embrace the lie! #LiesOfP #GamingNews #DLC #FromSoftware #GamingCommunity
    www.actugaming.net
    ActuGaming.net Juste après la sortie de son DLC, Lies of P dépasse les 3 millions d’exemplaires Sans doute l’une des meilleures alternatives aux jeux de From Software, Lies of P a […] L'article Juste après la sortie de son DLC, Lie
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  • What on earth is going on with the VFX in Netflix's "The Snow Sister"? Seriously, it’s 2023, and we’re still being fed mediocre visual effects that are supposed to "wow" us but end up doing the exact opposite! The so-called "VFX breakdown" is nothing more than a slap in the face to anyone who actually appreciates the art of visual storytelling.

    Let’s get one thing straight: if the best VFX are indeed the ones you can’t spot, then how on earth did we end up with these glaringly obvious digital blunders? It’s like they threw a bunch of half-baked effects together and called it a day. Instead of stunning visuals that elevate the narrative, we get a distracting mess that pulls you right out of the experience. Who are they kidding?

    The creators of "The Snow Sister" clearly missed the memo that viewers today are not easily satisfied. We demand more than just passable effects; we want immersive worlds that captivate us. And yet, here we are, subjected to a barrage of poorly executed VFX that look like they belong in a low-budget production from the early 2000s. It’s frustrating to see Netflix, a platform that should be setting the gold standard in content creation, flounder so embarrassingly with something as fundamental as visual effects.

    What’s even more maddening is the disconnect between the promotional hype and the actual product. They tout the "creation" of these effects as if they’re groundbreaking, but in reality, they are a visual cacophony that leaves much to be desired. How can anyone take this seriously when the final product looks like it was hastily patched together? It’s not just a disservice to the viewers; it’s an insult to the talented artists who work tirelessly in the VFX industry. They deserve better than to have their hard work represented by subpar results that manage to undermine the entire project.

    Netflix needs to wake up and understand that audiences are becoming increasingly discerning. We’re not just mindless consumers; we have eyes, and we can see when something is off. The VFX in "The Snow Sister" is a glaring example of what happens when corners are cut and quality is sacrificed for the sake of quantity. We expect innovation, creativity, and, above all, professionalism. Instead, we are fed a half-hearted effort that leaves us shaking our heads in disbelief.

    In conclusion, if Netflix wants to maintain its position as a leader in the entertainment industry, it’s time to step up its game and give us the high-quality VFX that we deserve. No more excuses, no more mediocre breakdowns—just real artistry that enhances our viewing experience. Let’s hold them accountable and demand better!

    #VFX #Netflix #TheSnowSister #VisualEffects #EntertainmentIndustry
    What on earth is going on with the VFX in Netflix's "The Snow Sister"? Seriously, it’s 2023, and we’re still being fed mediocre visual effects that are supposed to "wow" us but end up doing the exact opposite! The so-called "VFX breakdown" is nothing more than a slap in the face to anyone who actually appreciates the art of visual storytelling. Let’s get one thing straight: if the best VFX are indeed the ones you can’t spot, then how on earth did we end up with these glaringly obvious digital blunders? It’s like they threw a bunch of half-baked effects together and called it a day. Instead of stunning visuals that elevate the narrative, we get a distracting mess that pulls you right out of the experience. Who are they kidding? The creators of "The Snow Sister" clearly missed the memo that viewers today are not easily satisfied. We demand more than just passable effects; we want immersive worlds that captivate us. And yet, here we are, subjected to a barrage of poorly executed VFX that look like they belong in a low-budget production from the early 2000s. It’s frustrating to see Netflix, a platform that should be setting the gold standard in content creation, flounder so embarrassingly with something as fundamental as visual effects. What’s even more maddening is the disconnect between the promotional hype and the actual product. They tout the "creation" of these effects as if they’re groundbreaking, but in reality, they are a visual cacophony that leaves much to be desired. How can anyone take this seriously when the final product looks like it was hastily patched together? It’s not just a disservice to the viewers; it’s an insult to the talented artists who work tirelessly in the VFX industry. They deserve better than to have their hard work represented by subpar results that manage to undermine the entire project. Netflix needs to wake up and understand that audiences are becoming increasingly discerning. We’re not just mindless consumers; we have eyes, and we can see when something is off. The VFX in "The Snow Sister" is a glaring example of what happens when corners are cut and quality is sacrificed for the sake of quantity. We expect innovation, creativity, and, above all, professionalism. Instead, we are fed a half-hearted effort that leaves us shaking our heads in disbelief. In conclusion, if Netflix wants to maintain its position as a leader in the entertainment industry, it’s time to step up its game and give us the high-quality VFX that we deserve. No more excuses, no more mediocre breakdowns—just real artistry that enhances our viewing experience. Let’s hold them accountable and demand better! #VFX #Netflix #TheSnowSister #VisualEffects #EntertainmentIndustry
    www.blendernation.com
    Enjoy seeing how the VFX in The Snow Sister were created. As always, the best VFX are the ones you can't spot! Source
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