• ByteDance Researchers Introduce DetailFlow: A 1D Coarse-to-Fine Autoregressive Framework for Faster, Token-Efficient Image Generation

    Autoregressive image generation has been shaped by advances in sequential modeling, originally seen in natural language processing. This field focuses on generating images one token at a time, similar to how sentences are constructed in language models. The appeal of this approach lies in its ability to maintain structural coherence across the image while allowing for high levels of control during the generation process. As researchers began to apply these techniques to visual data, they found that structured prediction not only preserved spatial integrity but also supported tasks like image manipulation and multimodal translation effectively.
    Despite these benefits, generating high-resolution images remains computationally expensive and slow. A primary issue is the number of tokens needed to represent complex visuals. Raster-scan methods that flatten 2D images into linear sequences require thousands of tokens for detailed images, resulting in long inference times and high memory consumption. Models like Infinity need over 10,000 tokens for a 1024×1024 image. This becomes unsustainable for real-time applications or when scaling to more extensive datasets. Reducing the token burden while preserving or improving output quality has become a pressing challenge.

    Efforts to mitigate token inflation have led to innovations like next-scale prediction seen in VAR and FlexVAR. These models create images by predicting progressively finer scales, which imitates the human tendency to sketch rough outlines before adding detail. However, they still rely on hundreds of tokens—680 in the case of VAR and FlexVAR for 256×256 images. Moreover, approaches like TiTok and FlexTok use 1D tokenization to compress spatial redundancy, but they often fail to scale efficiently. For example, FlexTok’s gFID increases from 1.9 at 32 tokens to 2.5 at 256 tokens, highlighting a degradation in output quality as the token count grows.
    Researchers from ByteDance introduced DetailFlow, a 1D autoregressive image generation framework. This method arranges token sequences from global to fine detail using a process called next-detail prediction. Unlike traditional 2D raster-scan or scale-based techniques, DetailFlow employs a 1D tokenizer trained on progressively degraded images. This design allows the model to prioritize foundational image structures before refining visual details. By mapping tokens directly to resolution levels, DetailFlow significantly reduces token requirements, enabling images to be generated in a semantically ordered, coarse-to-fine manner.

    The mechanism in DetailFlow centers on a 1D latent space where each token contributes incrementally more detail. Earlier tokens encode global features, while later tokens refine specific visual aspects. To train this, the researchers created a resolution mapping function that links token count to target resolution. During training, the model is exposed to images of varying quality levels and learns to predict progressively higher-resolution outputs as more tokens are introduced. It also implements parallel token prediction by grouping sequences and predicting entire sets at once. Since parallel prediction can introduce sampling errors, a self-correction mechanism was integrated. This system perturbs certain tokens during training and teaches subsequent tokens to compensate, ensuring that final images maintain structural and visual integrity.
    The results from the experiments on the ImageNet 256×256 benchmark were noteworthy. DetailFlow achieved a gFID score of 2.96 using only 128 tokens, outperforming VAR at 3.3 and FlexVAR at 3.05, both of which used 680 tokens. Even more impressive, DetailFlow-64 reached a gFID of 2.62 using 512 tokens. In terms of speed, it delivered nearly double the inference rate of VAR and FlexVAR. A further ablation study confirmed that the self-correction training and semantic ordering of tokens substantially improved output quality. For example, enabling self-correction dropped the gFID from 4.11 to 3.68 in one setting. These metrics demonstrate both higher quality and faster generation compared to established models.

    By focusing on semantic structure and reducing redundancy, DetailFlow presents a viable solution to long-standing issues in autoregressive image generation. The method’s coarse-to-fine approach, efficient parallel decoding, and ability to self-correct highlight how architectural innovations can address performance and scalability limitations. Through their structured use of 1D tokens, the researchers from ByteDance have demonstrated a model that maintains high image fidelity while significantly reducing computational load, making it a valuable addition to image synthesis research.

    Check out the Paper and GitHub Page. All credit for this research goes to the researchers of this project. Also, feel free to follow us on Twitter and don’t forget to join our 95k+ ML SubReddit and Subscribe to our Newsletter.
    NikhilNikhil is an intern consultant at Marktechpost. He is pursuing an integrated dual degree in Materials at the Indian Institute of Technology, Kharagpur. Nikhil is an AI/ML enthusiast who is always researching applications in fields like biomaterials and biomedical science. With a strong background in Material Science, he is exploring new advancements and creating opportunities to contribute.Nikhilhttps://www.marktechpost.com/author/nikhil0980/Teaching AI to Say ‘I Don’t Know’: A New Dataset Mitigates Hallucinations from Reinforcement FinetuningNikhilhttps://www.marktechpost.com/author/nikhil0980/This AI Paper Introduces LLaDA-V: A Purely Diffusion-Based Multimodal Large Language Model for Visual Instruction Tuning and Multimodal ReasoningNikhilhttps://www.marktechpost.com/author/nikhil0980/NVIDIA AI Introduces Fast-dLLM: A Training-Free Framework That Brings KV Caching and Parallel Decoding to Diffusion LLMsNikhilhttps://www.marktechpost.com/author/nikhil0980/Meet NovelSeek: A Unified Multi-Agent Framework for Autonomous Scientific Research from Hypothesis Generation to Experimental Validation
    #bytedance #researchers #introduce #detailflow #coarsetofine
    ByteDance Researchers Introduce DetailFlow: A 1D Coarse-to-Fine Autoregressive Framework for Faster, Token-Efficient Image Generation
    Autoregressive image generation has been shaped by advances in sequential modeling, originally seen in natural language processing. This field focuses on generating images one token at a time, similar to how sentences are constructed in language models. The appeal of this approach lies in its ability to maintain structural coherence across the image while allowing for high levels of control during the generation process. As researchers began to apply these techniques to visual data, they found that structured prediction not only preserved spatial integrity but also supported tasks like image manipulation and multimodal translation effectively. Despite these benefits, generating high-resolution images remains computationally expensive and slow. A primary issue is the number of tokens needed to represent complex visuals. Raster-scan methods that flatten 2D images into linear sequences require thousands of tokens for detailed images, resulting in long inference times and high memory consumption. Models like Infinity need over 10,000 tokens for a 1024×1024 image. This becomes unsustainable for real-time applications or when scaling to more extensive datasets. Reducing the token burden while preserving or improving output quality has become a pressing challenge. Efforts to mitigate token inflation have led to innovations like next-scale prediction seen in VAR and FlexVAR. These models create images by predicting progressively finer scales, which imitates the human tendency to sketch rough outlines before adding detail. However, they still rely on hundreds of tokens—680 in the case of VAR and FlexVAR for 256×256 images. Moreover, approaches like TiTok and FlexTok use 1D tokenization to compress spatial redundancy, but they often fail to scale efficiently. For example, FlexTok’s gFID increases from 1.9 at 32 tokens to 2.5 at 256 tokens, highlighting a degradation in output quality as the token count grows. Researchers from ByteDance introduced DetailFlow, a 1D autoregressive image generation framework. This method arranges token sequences from global to fine detail using a process called next-detail prediction. Unlike traditional 2D raster-scan or scale-based techniques, DetailFlow employs a 1D tokenizer trained on progressively degraded images. This design allows the model to prioritize foundational image structures before refining visual details. By mapping tokens directly to resolution levels, DetailFlow significantly reduces token requirements, enabling images to be generated in a semantically ordered, coarse-to-fine manner. The mechanism in DetailFlow centers on a 1D latent space where each token contributes incrementally more detail. Earlier tokens encode global features, while later tokens refine specific visual aspects. To train this, the researchers created a resolution mapping function that links token count to target resolution. During training, the model is exposed to images of varying quality levels and learns to predict progressively higher-resolution outputs as more tokens are introduced. It also implements parallel token prediction by grouping sequences and predicting entire sets at once. Since parallel prediction can introduce sampling errors, a self-correction mechanism was integrated. This system perturbs certain tokens during training and teaches subsequent tokens to compensate, ensuring that final images maintain structural and visual integrity. The results from the experiments on the ImageNet 256×256 benchmark were noteworthy. DetailFlow achieved a gFID score of 2.96 using only 128 tokens, outperforming VAR at 3.3 and FlexVAR at 3.05, both of which used 680 tokens. Even more impressive, DetailFlow-64 reached a gFID of 2.62 using 512 tokens. In terms of speed, it delivered nearly double the inference rate of VAR and FlexVAR. A further ablation study confirmed that the self-correction training and semantic ordering of tokens substantially improved output quality. For example, enabling self-correction dropped the gFID from 4.11 to 3.68 in one setting. These metrics demonstrate both higher quality and faster generation compared to established models. By focusing on semantic structure and reducing redundancy, DetailFlow presents a viable solution to long-standing issues in autoregressive image generation. The method’s coarse-to-fine approach, efficient parallel decoding, and ability to self-correct highlight how architectural innovations can address performance and scalability limitations. Through their structured use of 1D tokens, the researchers from ByteDance have demonstrated a model that maintains high image fidelity while significantly reducing computational load, making it a valuable addition to image synthesis research. Check out the Paper and GitHub Page. All credit for this research goes to the researchers of this project. Also, feel free to follow us on Twitter and don’t forget to join our 95k+ ML SubReddit and Subscribe to our Newsletter. NikhilNikhil is an intern consultant at Marktechpost. He is pursuing an integrated dual degree in Materials at the Indian Institute of Technology, Kharagpur. Nikhil is an AI/ML enthusiast who is always researching applications in fields like biomaterials and biomedical science. With a strong background in Material Science, he is exploring new advancements and creating opportunities to contribute.Nikhilhttps://www.marktechpost.com/author/nikhil0980/Teaching AI to Say ‘I Don’t Know’: A New Dataset Mitigates Hallucinations from Reinforcement FinetuningNikhilhttps://www.marktechpost.com/author/nikhil0980/This AI Paper Introduces LLaDA-V: A Purely Diffusion-Based Multimodal Large Language Model for Visual Instruction Tuning and Multimodal ReasoningNikhilhttps://www.marktechpost.com/author/nikhil0980/NVIDIA AI Introduces Fast-dLLM: A Training-Free Framework That Brings KV Caching and Parallel Decoding to Diffusion LLMsNikhilhttps://www.marktechpost.com/author/nikhil0980/Meet NovelSeek: A Unified Multi-Agent Framework for Autonomous Scientific Research from Hypothesis Generation to Experimental Validation #bytedance #researchers #introduce #detailflow #coarsetofine
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    ByteDance Researchers Introduce DetailFlow: A 1D Coarse-to-Fine Autoregressive Framework for Faster, Token-Efficient Image Generation
    Autoregressive image generation has been shaped by advances in sequential modeling, originally seen in natural language processing. This field focuses on generating images one token at a time, similar to how sentences are constructed in language models. The appeal of this approach lies in its ability to maintain structural coherence across the image while allowing for high levels of control during the generation process. As researchers began to apply these techniques to visual data, they found that structured prediction not only preserved spatial integrity but also supported tasks like image manipulation and multimodal translation effectively. Despite these benefits, generating high-resolution images remains computationally expensive and slow. A primary issue is the number of tokens needed to represent complex visuals. Raster-scan methods that flatten 2D images into linear sequences require thousands of tokens for detailed images, resulting in long inference times and high memory consumption. Models like Infinity need over 10,000 tokens for a 1024×1024 image. This becomes unsustainable for real-time applications or when scaling to more extensive datasets. Reducing the token burden while preserving or improving output quality has become a pressing challenge. Efforts to mitigate token inflation have led to innovations like next-scale prediction seen in VAR and FlexVAR. These models create images by predicting progressively finer scales, which imitates the human tendency to sketch rough outlines before adding detail. However, they still rely on hundreds of tokens—680 in the case of VAR and FlexVAR for 256×256 images. Moreover, approaches like TiTok and FlexTok use 1D tokenization to compress spatial redundancy, but they often fail to scale efficiently. For example, FlexTok’s gFID increases from 1.9 at 32 tokens to 2.5 at 256 tokens, highlighting a degradation in output quality as the token count grows. Researchers from ByteDance introduced DetailFlow, a 1D autoregressive image generation framework. This method arranges token sequences from global to fine detail using a process called next-detail prediction. Unlike traditional 2D raster-scan or scale-based techniques, DetailFlow employs a 1D tokenizer trained on progressively degraded images. This design allows the model to prioritize foundational image structures before refining visual details. By mapping tokens directly to resolution levels, DetailFlow significantly reduces token requirements, enabling images to be generated in a semantically ordered, coarse-to-fine manner. The mechanism in DetailFlow centers on a 1D latent space where each token contributes incrementally more detail. Earlier tokens encode global features, while later tokens refine specific visual aspects. To train this, the researchers created a resolution mapping function that links token count to target resolution. During training, the model is exposed to images of varying quality levels and learns to predict progressively higher-resolution outputs as more tokens are introduced. It also implements parallel token prediction by grouping sequences and predicting entire sets at once. Since parallel prediction can introduce sampling errors, a self-correction mechanism was integrated. This system perturbs certain tokens during training and teaches subsequent tokens to compensate, ensuring that final images maintain structural and visual integrity. The results from the experiments on the ImageNet 256×256 benchmark were noteworthy. DetailFlow achieved a gFID score of 2.96 using only 128 tokens, outperforming VAR at 3.3 and FlexVAR at 3.05, both of which used 680 tokens. Even more impressive, DetailFlow-64 reached a gFID of 2.62 using 512 tokens. In terms of speed, it delivered nearly double the inference rate of VAR and FlexVAR. A further ablation study confirmed that the self-correction training and semantic ordering of tokens substantially improved output quality. For example, enabling self-correction dropped the gFID from 4.11 to 3.68 in one setting. These metrics demonstrate both higher quality and faster generation compared to established models. By focusing on semantic structure and reducing redundancy, DetailFlow presents a viable solution to long-standing issues in autoregressive image generation. The method’s coarse-to-fine approach, efficient parallel decoding, and ability to self-correct highlight how architectural innovations can address performance and scalability limitations. Through their structured use of 1D tokens, the researchers from ByteDance have demonstrated a model that maintains high image fidelity while significantly reducing computational load, making it a valuable addition to image synthesis research. Check out the Paper and GitHub Page. All credit for this research goes to the researchers of this project. Also, feel free to follow us on Twitter and don’t forget to join our 95k+ ML SubReddit and Subscribe to our Newsletter. NikhilNikhil is an intern consultant at Marktechpost. He is pursuing an integrated dual degree in Materials at the Indian Institute of Technology, Kharagpur. Nikhil is an AI/ML enthusiast who is always researching applications in fields like biomaterials and biomedical science. With a strong background in Material Science, he is exploring new advancements and creating opportunities to contribute.Nikhilhttps://www.marktechpost.com/author/nikhil0980/Teaching AI to Say ‘I Don’t Know’: A New Dataset Mitigates Hallucinations from Reinforcement FinetuningNikhilhttps://www.marktechpost.com/author/nikhil0980/This AI Paper Introduces LLaDA-V: A Purely Diffusion-Based Multimodal Large Language Model for Visual Instruction Tuning and Multimodal ReasoningNikhilhttps://www.marktechpost.com/author/nikhil0980/NVIDIA AI Introduces Fast-dLLM: A Training-Free Framework That Brings KV Caching and Parallel Decoding to Diffusion LLMsNikhilhttps://www.marktechpost.com/author/nikhil0980/Meet NovelSeek: A Unified Multi-Agent Framework for Autonomous Scientific Research from Hypothesis Generation to Experimental Validation
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  • The Weirdest Part of the MCU Spider-Man Is Back for Vision Quest

    Remember that time when good ol’ Peter Parker called a drone strike on his classmates because another guy was flirting with MJ? Well, the artificial intelligence that made it happen is back, this time in snarky Canadian form!
    Deadline is reporting that Schitt’s Creek alum Emily Hampshire has been cast as E.D.I.T.H. in Vision Quest, the upcoming Disney+ series starring Paul Bettany as the synthezoid Avenger. E.D.I.T.H., of course, made her debut as a pair of ugly, gaudy sunglasses the late Tony Stark bequeathed to Peter in Spider-Man: Far From Home. Through E.D.I.T.H., Peter had access to vast technological resources, resources that Mysterio wanted to use for himself.

    At the end of Far From Home, Peter reclaimed the E.D.I.T.H. glasses and in Spider-Man: No Way Home, a screen readout assured us that they were inactive. Moreover, No Way Home ends with Peter having his secret identity wiped from everyone’s memory and a closing shot of him hand-stitching his own costume in a dingy New York apartment, suggeting that the MCU experiment of making working-class Peter Parker into the scion of a tech bro was done.
    That may still be true, in which case Vision Quest is a much better place for E.D.I.T.H. to exist. Created by Terry Matalas, showrunner of the Twelve Monkeys TV series and the third season of Star Trek: Picard, Vision Quest will follow the next phase in the life of the synthezoid Vision, who was killed in Avengers: Infinity War and resurrected as an initially evil clone in WandaVision.

    The title Vision Quest comes from a 1989-1990 arc of West Coast Avengers, written and penciled by John Byrne, in which the U.S. government dismantles Vision and recreates him into a mindless and easily controllable form, signified by his new bleach white look. Fans of the MCU will recognize that storyline from the last episodes of WandaVision, in which S.A.B.E.R. did the same thing to Bettany’s character.
    However, the Vision Quest comics continued to tell the story of Vision attempting to recover the humanity and personality he’d previously gained over the years, which will presumably be the plot of Vision Quest. However, E.D.I.T.H.’s casting is just the latest in a host of synthetic characters who will appear in the show. James Spader will return as Vision’s creator Ultron, and T’Nia Miller has joined the show as Jocasta, a female synthezoid originally created as Ultron’s bride. A few humans will show up as well, including the return of Faran Tahir as Raza, the leader of the Ten Rings terrorist cell, last seen in Iron Man, and frequent Matalas collaborator Todd Stashwick as a mystery man hunting Vision.
    That’s a packed cast, but as anyone who recalls the Picard season 3 episode in which androids Data and Lore merged, Matalas knows how to tell an interesting story about artificial intelligence. That episode also showed that Matalas knows how to add levity to heavy conversations about existence, making Hampshire’s casting as E.D.I.T.H. a wise choice. Just don’t let her anywhere near another school bus full of teenagers.
    Vision Quest is slated to appear on Disney+ in 2026.
    #weirdest #part #mcu #spiderman #back
    The Weirdest Part of the MCU Spider-Man Is Back for Vision Quest
    Remember that time when good ol’ Peter Parker called a drone strike on his classmates because another guy was flirting with MJ? Well, the artificial intelligence that made it happen is back, this time in snarky Canadian form! Deadline is reporting that Schitt’s Creek alum Emily Hampshire has been cast as E.D.I.T.H. in Vision Quest, the upcoming Disney+ series starring Paul Bettany as the synthezoid Avenger. E.D.I.T.H., of course, made her debut as a pair of ugly, gaudy sunglasses the late Tony Stark bequeathed to Peter in Spider-Man: Far From Home. Through E.D.I.T.H., Peter had access to vast technological resources, resources that Mysterio wanted to use for himself. At the end of Far From Home, Peter reclaimed the E.D.I.T.H. glasses and in Spider-Man: No Way Home, a screen readout assured us that they were inactive. Moreover, No Way Home ends with Peter having his secret identity wiped from everyone’s memory and a closing shot of him hand-stitching his own costume in a dingy New York apartment, suggeting that the MCU experiment of making working-class Peter Parker into the scion of a tech bro was done. That may still be true, in which case Vision Quest is a much better place for E.D.I.T.H. to exist. Created by Terry Matalas, showrunner of the Twelve Monkeys TV series and the third season of Star Trek: Picard, Vision Quest will follow the next phase in the life of the synthezoid Vision, who was killed in Avengers: Infinity War and resurrected as an initially evil clone in WandaVision. The title Vision Quest comes from a 1989-1990 arc of West Coast Avengers, written and penciled by John Byrne, in which the U.S. government dismantles Vision and recreates him into a mindless and easily controllable form, signified by his new bleach white look. Fans of the MCU will recognize that storyline from the last episodes of WandaVision, in which S.A.B.E.R. did the same thing to Bettany’s character. However, the Vision Quest comics continued to tell the story of Vision attempting to recover the humanity and personality he’d previously gained over the years, which will presumably be the plot of Vision Quest. However, E.D.I.T.H.’s casting is just the latest in a host of synthetic characters who will appear in the show. James Spader will return as Vision’s creator Ultron, and T’Nia Miller has joined the show as Jocasta, a female synthezoid originally created as Ultron’s bride. A few humans will show up as well, including the return of Faran Tahir as Raza, the leader of the Ten Rings terrorist cell, last seen in Iron Man, and frequent Matalas collaborator Todd Stashwick as a mystery man hunting Vision. That’s a packed cast, but as anyone who recalls the Picard season 3 episode in which androids Data and Lore merged, Matalas knows how to tell an interesting story about artificial intelligence. That episode also showed that Matalas knows how to add levity to heavy conversations about existence, making Hampshire’s casting as E.D.I.T.H. a wise choice. Just don’t let her anywhere near another school bus full of teenagers. Vision Quest is slated to appear on Disney+ in 2026. #weirdest #part #mcu #spiderman #back
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    The Weirdest Part of the MCU Spider-Man Is Back for Vision Quest
    Remember that time when good ol’ Peter Parker called a drone strike on his classmates because another guy was flirting with MJ? Well, the artificial intelligence that made it happen is back, this time in snarky Canadian form! Deadline is reporting that Schitt’s Creek alum Emily Hampshire has been cast as E.D.I.T.H. in Vision Quest, the upcoming Disney+ series starring Paul Bettany as the synthezoid Avenger. E.D.I.T.H., of course, made her debut as a pair of ugly, gaudy sunglasses the late Tony Stark bequeathed to Peter in Spider-Man: Far From Home. Through E.D.I.T.H., Peter had access to vast technological resources, resources that Mysterio wanted to use for himself. At the end of Far From Home, Peter reclaimed the E.D.I.T.H. glasses and in Spider-Man: No Way Home, a screen readout assured us that they were inactive. Moreover, No Way Home ends with Peter having his secret identity wiped from everyone’s memory and a closing shot of him hand-stitching his own costume in a dingy New York apartment, suggeting that the MCU experiment of making working-class Peter Parker into the scion of a tech bro was done. That may still be true, in which case Vision Quest is a much better place for E.D.I.T.H. to exist. Created by Terry Matalas, showrunner of the Twelve Monkeys TV series and the third season of Star Trek: Picard, Vision Quest will follow the next phase in the life of the synthezoid Vision, who was killed in Avengers: Infinity War and resurrected as an initially evil clone in WandaVision. The title Vision Quest comes from a 1989-1990 arc of West Coast Avengers, written and penciled by John Byrne, in which the U.S. government dismantles Vision and recreates him into a mindless and easily controllable form, signified by his new bleach white look. Fans of the MCU will recognize that storyline from the last episodes of WandaVision, in which S.A.B.E.R. did the same thing to Bettany’s character. However, the Vision Quest comics continued to tell the story of Vision attempting to recover the humanity and personality he’d previously gained over the years, which will presumably be the plot of Vision Quest. However, E.D.I.T.H.’s casting is just the latest in a host of synthetic characters who will appear in the show. James Spader will return as Vision’s creator Ultron, and T’Nia Miller has joined the show as Jocasta, a female synthezoid originally created as Ultron’s bride. A few humans will show up as well, including the return of Faran Tahir as Raza, the leader of the Ten Rings terrorist cell, last seen in Iron Man, and frequent Matalas collaborator Todd Stashwick as a mystery man hunting Vision. That’s a packed cast, but as anyone who recalls the Picard season 3 episode in which androids Data and Lore merged, Matalas knows how to tell an interesting story about artificial intelligence. That episode also showed that Matalas knows how to add levity to heavy conversations about existence, making Hampshire’s casting as E.D.I.T.H. a wise choice. Just don’t let her anywhere near another school bus full of teenagers. Vision Quest is slated to appear on Disney+ in 2026.
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  • Nobody understands gambling, especially in video games

    In 2025, it’s very difficult not to see gambling advertised everywhere. It’s on billboards and sports broadcasts. It’s on podcasts and printed on the turnbuckle of AEW’s pay-per-view shows. And it’s on app stores, where you can find the FanDuel and DraftKings sportsbooks, alongside glitzy digital slot machines. These apps all have the highest age ratings possible on Apple’s App Store and Google Play. But earlier this year, a different kind of app nearly disappeared from the Play Store entirely.Luck Be A Landlord is a roguelite deckbuilder from solo developer Dan DiIorio. DiIorio got word from Google in January 2025 that Luck Be A Landlord was about to be pulled, globally, because DiIorio had not disclosed the game’s “gambling themes” in its rating.In Luck Be a Landlord, the player takes spins on a pixel art slot machine to earn coins to pay their ever-increasing rent — a nightmare gamification of our day-to-day grind to remain housed. On app stores, it’s a one-time purchase of and it’s on Steam. On the Play Store page, developer Dan DiIorio notes, “This game does not contain any real-world currency gambling or microtransactions.”And it doesn’t. But for Google, that didn’t matter. First, the game was removed from the storefront in a slew of countries that have strict gambling laws. Then, at the beginning of 2025, Google told Dilorio that Luck Be A Landlord would be pulled globally because of its rating discrepancy, as it “does not take into account references to gambling”.DiIorio had gone through this song and dance before — previously, when the game was blocked, he would send back a message saying “hey, the game doesn’t have gambling,” and then Google would send back a screenshot of the game and assert that, in fact, it had.DiIorio didn’t agree, but this time they decided that the risk of Landlord getting taken down permanently was too great. They’re a solo developer, and Luck Be a Landlord had just had its highest 30-day revenue since release. So, they filled out the form confirming that Luck Be A Landlord has “gambling themes,” and are currently hoping that this will be the end of it.This is a situation that sucks for an indie dev to be in, and over email DiIorio told Polygon it was “very frustrating.”“I think it can negatively affect indie developers if they fall outside the norm, which indies often do,” they wrote. “It also makes me afraid to explore mechanics like this further. It stifles creativity, and that’s really upsetting.”In late 2024, the hit game Balatro was in a similar position. It had won numerous awards, and made in its first week on mobile platforms. And then overnight, the PEGI ratings board declared that the game deserved an adult rating.The ESRB had already rated it E10+ in the US, noting it has gambling themes. And the game was already out in Europe, making its overnight ratings change a surprise. Publisher PlayStack said the rating was given because Balatro has “prominent gambling imagery and material that instructs about gambling.”Balatro is basically Luck Be A Landlord’s little cousin. Developer LocalThunk was inspired by watching streams of Luck Be A Landlord, and seeing the way DiIorio had implemented deck-building into his slot machine. And like Luck Be A Landlord, Balatro is a one-time purchase, with no microtransactions.But the PEGI board noted that because the game uses poker hands, the skills the player learns in Balatro could translate to real-world poker.In its write-up, GameSpot noted that the same thing happened to a game called Sunshine Shuffle. It was temporarily banned from the Nintendo eShop, and also from the entire country of South Korea. Unlike Balatro, Sunshine Shuffle actually is a poker game, except you’re playing Texas Hold ‘Em — again for no real money — with cute animals.It’s common sense that children shouldn’t be able to access apps that allow them to gamble. But none of these games contain actual gambling — or do they?Where do we draw the line? Is it gambling to play any game that is also played in casinos, like poker or blackjack? Is it gambling to play a game that evokes the aesthetics of a casino, like cards, chips, dice, or slot machines? Is it gambling to wager or earn fictional money?Gaming has always been a lightning rod for controversy. Sex, violence, misogyny, addiction — you name it, video games have been accused of perpetrating or encouraging it. But gambling is gaming’s original sin. And it’s the one we still can’t get a grip on.The original link between gambling and gamingGetty ImagesThe association between video games and gambling all goes back to pinball. Back in the ’30s and ’40s, politicians targeted pinball machines for promoting gambling. Early pinball machines were less skill-based, and some gave cash payouts, so the comparison wasn’t unfair. Famously, mob-hating New York City mayor Fiorello LaGuardia banned pinball in the city, and appeared in a newsreel dumping pinball and slot machines into the Long Island Sound. Pinball machines spent some time relegated to the back rooms of sex shops and dive bars. But after some lobbying, the laws relaxed.By the 1970s, pinball manufacturers were also making video games, and the machines were side-by-side in arcades. Arcade machines, like pinball, took small coin payments, repeatedly, for short rounds of play. The disreputable funk of pinball basically rubbed off onto video games.Ever since video games rocked onto the scene, concerned and sometimes uneducated parties have been asking if they’re dangerous. And in general, studies have shown that they’re not. The same can’t be said about gambling — the practice of putting real money down to bet on an outcome.It’s a golden age for gambling2025 in the USA is a great time for gambling, which has been really profitable for gambling companies — to the tune of billion dollars of revenue in 2023.To put this number in perspective, the American Gaming Association, which is the casino industry’s trade group and has nothing to do with video games, reports that 2022’s gambling revenue was billion. It went up billion in a year.And this increase isn’t just because of sportsbooks, although sports betting is a huge part of it. Online casinos and brick-and-mortar casinos are both earning more, and as a lot of people have pointed out, gambling is being normalized to a pretty disturbing degree.Much like with alcohol, for a small percentage of people, gambling can tip from occasional leisure activity into addiction. The people who are most at risk are, by and large, already vulnerable: researchers at the Yale School of Medicine found that 96% of problem gamblers are also wrestling with other disorders, such as “substance use, impulse-control disorders, mood disorders, and anxiety disorders.”Even if you’re not in that group, there are still good reasons to be wary of gambling. People tend to underestimate their own vulnerability to things they know are dangerous for others. Someone else might bet beyond their means. But I would simply know when to stop.Maybe you do! But being blithely confident about it can make it hard to notice if you do develop a problem. Or if you already have one.Addiction changes the way your brain works. When you’re addicted to something, your participation in it becomes compulsive, at the expense of other interests and responsibilities. Someone might turn to their addiction to self-soothe when depressed or anxious. And speaking of those feelings, people who are depressed and anxious are already more vulnerable to addiction. Given the entire state of the world right now, this predisposition shines an ugly light on the numbers touted by the AGA. Is it good that the industry is reporting billion in additional earnings, when the economy feels so frail, when the stock market is ping ponging through highs and lows daily, when daily expenses are rising? It doesn’t feel good. In 2024, the YouTuber Drew Gooden turned his critical eye to online gambling. One of the main points he makes in his excellent video is that gambling is more accessible than ever. It’s on all our phones, and betting companies are using decades of well-honed app design and behavioral studies to manipulate users to spend and spend.Meanwhile, advertising on podcasts, billboards, TV, radio, and websites – it’s literally everywhere — tells you that this is fun, and you don’t even need to know what you’re doing, and you’re probably one bet away from winning back those losses.Where does Luck Be a Landlord come into this?So, are there gambling themes in Luck Be A Landlord? The game’s slot machine is represented in simple pixel art. You pay one coin to use it, and among the more traditional slot machine symbols are silly ones like a snail that only pays out after 4 spins.When I started playing it, my primary emotion wasn’t necessarily elation at winning coins — it was stress and disbelief when, in the third round of the game, the landlord increased my rent by 100%. What the hell.I don’t doubt that getting better at it would produce dopamine thrills akin to gambling — or playing any video game. But it’s supposed to be difficult, because that’s the joke. If you beat the game you unlock more difficulty modes where, as you keep paying rent, your landlord gets furious, and starts throwing made-up rules at you: previously rare symbols will give you less of a payout, and the very mechanics of the slot machine change.It’s a manifestation of the golden rule of casinos, and all of capitalism writ large: the odds are stacked against you. The house always wins. There is luck involved, to be sure, but because Luck Be A Landlord is a deck-builder, knowing the different ways you can design your slot machine to maximize payouts is a skill! You have some influence over it, unlike a real slot machine. The synergies that I’ve seen high-level players create are completely nuts, and obviously based on a deep understanding of the strategies the game allows.IMAGE: TrampolineTales via PolygonBalatro and Luck Be a Landlord both distance themselves from casino gambling again in the way they treat money. In Landlord, the money you earn is gold coins, not any currency we recognize. And the payouts aren’t actually that big. By the end of the core game, the rent money you’re struggling and scraping to earn… is 777 coins. In the post-game endless mode, payouts can get massive. But the thing is, to get this far, you can’t rely on chance. You have to be very good at Luck Be a Landlord.And in Balatro, the numbers that get big are your points. The actual dollar payments in a round of Balatro are small. These aren’t games about earning wads and wads of cash. So, do these count as “gambling themes”?We’ll come back to that question later. First, I want to talk about a closer analog to what we colloquially consider gambling: loot boxes and gacha games.Random rewards: from Overwatch to the rise of gachaRecently, I did something that I haven’t done in a really long time: I thought about Overwatch. I used to play Overwatch with my friends, and I absolutely made a habit of dropping 20 bucks here or there for a bunch of seasonal loot boxes. This was never a problem behavior for me, but in hindsight, it does sting that over a couple of years, I dropped maybe on cosmetics for a game that now I primarily associate with squandered potential.Loot boxes grew out of free-to-play mobile games, where they’re the primary method of monetization. In something like Overwatch, they functioned as a way to earn additional revenue in an ongoing game, once the player had already dropped 40 bucks to buy it.More often than not, loot boxes are a random selection of skins and other cosmetics, but games like Star Wars: Battlefront 2 were famously criticized for launching with loot crates that essentially made it pay-to-win – if you bought enough of them and got lucky.It’s not unprecedented to associate loot boxes with gambling. A 2021 study published in Addictive Behaviors showed that players who self-reported as problem gamblers also tended to spend more on loot boxes, and another study done in the UK found a similar correlation with young adults.While Overwatch certainly wasn’t the first game to feature cosmetic loot boxes or microtransactions, it’s a reference point for me, and it also got attention worldwide. In 2018, Overwatch was investigated by the Belgian Gaming Commission, which found it “in violation of gambling legislation” alongside FIFA 18 and Counter-Strike: Global Offensive. Belgium’s response was to ban the sale of loot boxes without a gambling license. Having a paid random rewards mechanic in a game is a criminal offense there. But not really. A 2023 study showed that 82% of iPhone games sold on the App Store in Belgium still use random paid monetization, as do around 80% of games that are rated 12+. The ban wasn’t effectively enforced, if at all, and the study recommends that a blanket ban wouldn’t actually be a practical solution anyway.Overwatch was rated T for Teen by the ESRB, and 12 by PEGI. When it first came out, its loot boxes were divisive. Since the mechanic came from F2P mobile games, which are often seen as predatory, people balked at seeing it in a big action game from a multi-million dollar publisher.At the time, the rebuttal was, “Well, at least it’s just cosmetics.” Nobody needs to buy loot boxes to be good at Overwatch.A lot has changed since 2016. Now we have a deeper understanding of how these mechanics are designed to manipulate players, even if they don’t affect gameplay. But also, they’ve been normalized. While there will always be people expressing disappointment when a AAA game has a paid random loot mechanic, it is no longer shocking.And if anything, these mechanics have only become more prevalent, thanks to the growth of gacha games. Gacha is short for “gachapon,” the Japanese capsule machines where you pay to receive one of a selection of random toys. Getty ImagesIn gacha games, players pay — not necessarily real money, but we’ll get to that — for a chance to get something. Maybe it’s a character, or a special weapon, or some gear — it depends on the game. Whatever it is, within that context, it’s desirable — and unlike the cosmetics of Overwatch, gacha pulls often do impact the gameplay.For example, in Infinity Nikki, you can pull for clothing items in these limited-time events. You have a chance to get pieces of a five-star outfit. But you also might pull one of a set of four-star items, or a permanent three-star piece. Of course, if you want all ten pieces of the five-star outfit, you have to do multiple pulls, each costing a handful of limited resources that you can earn in-game or purchase with money.Gacha was a fixture of mobile gaming for a long time, but in recent years, we’ve seen it go AAA, and global. MiHoYo’s Genshin Impact did a lot of that work when it came out worldwide on consoles and PC alongside its mobile release. Genshin and its successors are massive AAA games of a scale that, for your Nintendos and Ubisofts, would necessitate selling a bajillion copies to be a success. And they’re free.Genshin is an action game, whose playstyle changes depending on what character you’re playing — characters you get from gacha pulls, of course. In Zenless Zone Zero, the characters you can pull have different combo patterns, do different kinds of damage, and just feel different to play. And whereas in an early mobile gacha game like Love Nikki Dress UP! Queen the world was rudimentary, its modern descendant Infinity Nikki is, like Genshin, Breath of the Wild-esque. It is a massive open world, with collectibles and physics puzzles, platforming challenges, and a surprisingly involved storyline. Genshin Impact was the subject of an interesting study where researchers asked young adults in Hong Kong to self-report on their gacha spending habits. They found that, like with gambling, players who are not feeling good tend to spend more. “Young adult gacha gamers experiencing greater stress and anxiety tend to spend more on gacha purchases, have more motives for gacha purchases, and participate in more gambling activities,” they wrote. “This group is at a particularly higher risk of becoming problem gamblers.”One thing that is important to note is that Genshin Impact came out in 2020. The study was self-reported, and it was done during the early stages of the COVID-19 pandemic. It was a time when people were experiencing a lot of stress, and also fewer options to relieve that stress. We were all stuck inside gaming.But the fact that stress can make people more likely to spend money on gacha shows that while the gacha model isn’t necessarily harmful to everyone, it is exploitative to everyone. Since I started writing this story, another self-reported study came out in Japan, where 18.8% of people in their 20s say they’ve spent money on gacha rather than on things like food or rent.Following Genshin Impact’s release, MiHoYo put out Honkai: Star Rail and Zenless Zone Zero. All are shiny, big-budget games that are free to play, but dangle the lure of making just one purchase in front of the player. Maybe you could drop five bucks on a handful of in-game currency to get one more pull. Or maybe just this month you’ll get the second tier of rewards on the game’s equivalent of a Battle Pass. The game is free, after all — but haven’t you enjoyed at least ten dollars’ worth of gameplay? Image: HoyoverseI spent most of my December throwing myself into Infinity Nikki. I had been so stressed, and the game was so soothing. I logged in daily to fulfill my daily wishes and earn my XP, diamonds, Threads of Purity, and bling. I accumulated massive amounts of resources. I haven’t spent money on the game. I’m trying not to, and so far, it’s been pretty easy. I’ve been super happy with how much stuff I can get for free, and how much I can do! I actually feel really good about that — which is what I said to my boyfriend, and he replied, “Yeah, that’s the point. That’s how they get you.”And he’s right. Currently, Infinity Nikki players are embroiled in a war with developer Infold, after Infold introduced yet another currency type with deep ties to Nikki’s gacha system. Every one of these gacha games has its own tangled system of overlapping currencies. Some can only be used on gacha pulls. Some can only be used to upgrade items. Many of them can be purchased with human money.Image: InFold Games/Papergames via PolygonAll of this adds up. According to Sensor Towers’ data, Genshin Impact earned over 36 million dollars on mobile alone in a single month of 2024. I don’t know what Dan DiIorio’s peak monthly revenue for Luck Be A Landlord was, but I’m pretty sure it wasn’t that.A lot of the spending guardrails we see in games like these are actually the result of regulations in other territories, especially China, where gacha has been a big deal for a lot longer. For example, gacha games have a daily limit on loot boxes, with the number clearly displayed, and a system collectively called “pity,” where getting the banner item is guaranteed after a certain number of pulls. Lastly, developers have to be clear about what the odds are. When I log in to spend the Revelation Crystals I’ve spent weeks hoarding in my F2P Infinity Nikki experience, I know that I have a 1.5% chance of pulling a 5-star piece, and that the odds can go up to 6.06%, and that I am guaranteed to get one within 20 pulls, because of the pity system.So, these odds are awful. But it is not as merciless as sitting down at a Vegas slot machine, an experience best described as “oh… that’s it?”There’s not a huge philosophical difference between buying a pack of loot boxes in Overwatch, a pull in Genshin Impact, or even a booster of Pokémon cards. You put in money, you get back randomized stuff that may or may not be what you want. In the dictionary definition, it’s a gamble. But unlike the slot machine, it’s not like you’re trying to win money by doing it, unless you’re selling those Pokémon cards, which is a topic for another time.But since even a game where you don’t get anything, like Balatro or Luck Be A Landlord, can come under fire for promoting gambling to kids, it would seem appropriate for app stores and ratings boards to take a similarly hardline stance with gacha.Instead, all these games are rated T for Teen by the ESRB, and PEGI 12 in the EU.The ESRB ratings for these games note that they contain in-game purchases, including random items. Honkai: Star Rail’s rating specifically calls out a slot machine mechanic, where players spend tokens to win a prize. But other than calling out Honkai’s slot machine, app stores are not slapping Genshin or Nikki with an 18+ rating. Meanwhile, Balatro had a PEGI rating of 18 until a successful appeal in February 2025, and Luck Be a Landlord is still 17+ on Apple’s App Store.Nobody knows what they’re doingWhen I started researching this piece, I felt very strongly that it was absurd that Luck Be A Landlord and Balatro had age ratings this high.I still believe that the way both devs have been treated by ratings boards is bad. Threatening an indie dev with a significant loss of income by pulling their game is bad, not giving them a way to defend themself or help them understand why it’s happening is even worse. It’s an extension of the general way that too-big-to-fail companies like Google treat all their customers.DiIorio told me that while it felt like a human being had at least looked at Luck Be A Landlord to make the determination that it contained gambling themes, the emails he was getting were automatic, and he doesn’t have a contact at Google to ask why this happened or how he can avoid it in the future — an experience that will be familiar to anyone who has ever needed Google support. But what’s changed for me is that I’m not actually sure anymore that games that don’t have gambling should be completely let off the hook for evoking gambling.Exposing teens to simulated gambling without financial stakes could spark an interest in the real thing later on, according to a study in the International Journal of Environmental Research and Public Health. It’s the same reason you can’t mosey down to the drug store to buy candy cigarettes. Multiple studies were done that showed kids who ate candy cigarettes were more likely to take up smokingSo while I still think rating something like Balatro 18+ is nuts, I also think that describing it appropriately might be reasonable. As a game, it’s completely divorced from literally any kind of play you would find in a casino — but I can see the concern that the thrill of flashy numbers and the shiny cards might encourage young players to try their hand at poker in a real casino, where a real house can take their money.Maybe what’s more important than doling out high age ratings is helping people think about how media can affect us. In the same way that, when I was 12 and obsessed with The Matrix, my parents gently made sure that I knew that none of the violence was real and you can’t actually cartwheel through a hail of bullets in real life. Thanks, mom and dad!But that’s an answer that’s a lot more abstract and difficult to implement than a big red 18+ banner. When it comes to gacha, I think we’re even less equipped to talk about these game mechanics, and I’m certain they’re not being age-rated appropriately. On the one hand, like I said earlier, gacha exploits the player’s desire for stuff that they are heavily manipulated to buy with real money. On the other hand, I think it’s worth acknowledging that there is a difference between gacha and casino gambling.Problem gamblers aren’t satisfied by winning — the thing they’re addicted to is playing, and the risk that comes with it. In gacha games, players do report satisfaction when they achieve the prize they set out to get. And yes, in the game’s next season, the developer will be dangling a shiny new prize in front of them with the goal of starting the cycle over. But I think it’s fair to make the distinction, while still being highly critical of the model.And right now, there is close to no incentive for app stores to crack down on gacha in any way. They get a cut of in-app purchases. Back in 2023, miHoYo tried a couple of times to set up payment systems that circumvented Apple’s 30% cut of in-app spending. Both times, it was thwarted by Apple, whose App Store generated trillion in developer billings and sales in 2022.According to Apple itself, 90% of that money did not include any commission to Apple. Fortunately for Apple, ten percent of a trillion dollars is still one hundred billion dollars, which I would also like to have in my bank account. Apple has zero reason to curb spending on games that have been earning millions of dollars every month for years.And despite the popularity of Luck Be A Landlord and Balatro’s massive App Store success, these games will never be as lucrative. They’re one-time purchases, and they don’t have microtransactions. To add insult to injury, like most popular games, Luck Be A Landlord has a lot of clones. And from what I can tell, it doesn’t look like any of them have been made to indicate that their games contain the dreaded “gambling themes” that Google was so worried about in Landlord.In particular, a game called SpinCraft: Roguelike from Sneaky Panda Games raised million in seed funding for “inventing the Luck-Puzzler genre,” which it introduced in 2022, while Luck Be A Landlord went into early access in 2021.It’s free-to-play, has ads and in-app purchases, looks like Fisher Price made a slot machine, and it’s rated E for everyone, with no mention of gambling imagery in its rating. I reached out to the developers to ask if they had also been contacted by the Play Store to disclose that their game has gambling themes, but I haven’t heard back.Borrowing mechanics in games is as old as time, and it’s something I in no way want to imply shouldn’t happen because copyright is the killer of invention — but I think we can all agree that the system is broken.There is no consistency in how games with random chance are treated. We still do not know how to talk about gambling, or gambling themes, and at the end of the day, the results of this are the same: the house always wins.See More:
    #nobody #understands #gambling #especially #video
    Nobody understands gambling, especially in video games
    In 2025, it’s very difficult not to see gambling advertised everywhere. It’s on billboards and sports broadcasts. It’s on podcasts and printed on the turnbuckle of AEW’s pay-per-view shows. And it’s on app stores, where you can find the FanDuel and DraftKings sportsbooks, alongside glitzy digital slot machines. These apps all have the highest age ratings possible on Apple’s App Store and Google Play. But earlier this year, a different kind of app nearly disappeared from the Play Store entirely.Luck Be A Landlord is a roguelite deckbuilder from solo developer Dan DiIorio. DiIorio got word from Google in January 2025 that Luck Be A Landlord was about to be pulled, globally, because DiIorio had not disclosed the game’s “gambling themes” in its rating.In Luck Be a Landlord, the player takes spins on a pixel art slot machine to earn coins to pay their ever-increasing rent — a nightmare gamification of our day-to-day grind to remain housed. On app stores, it’s a one-time purchase of and it’s on Steam. On the Play Store page, developer Dan DiIorio notes, “This game does not contain any real-world currency gambling or microtransactions.”And it doesn’t. But for Google, that didn’t matter. First, the game was removed from the storefront in a slew of countries that have strict gambling laws. Then, at the beginning of 2025, Google told Dilorio that Luck Be A Landlord would be pulled globally because of its rating discrepancy, as it “does not take into account references to gambling”.DiIorio had gone through this song and dance before — previously, when the game was blocked, he would send back a message saying “hey, the game doesn’t have gambling,” and then Google would send back a screenshot of the game and assert that, in fact, it had.DiIorio didn’t agree, but this time they decided that the risk of Landlord getting taken down permanently was too great. They’re a solo developer, and Luck Be a Landlord had just had its highest 30-day revenue since release. So, they filled out the form confirming that Luck Be A Landlord has “gambling themes,” and are currently hoping that this will be the end of it.This is a situation that sucks for an indie dev to be in, and over email DiIorio told Polygon it was “very frustrating.”“I think it can negatively affect indie developers if they fall outside the norm, which indies often do,” they wrote. “It also makes me afraid to explore mechanics like this further. It stifles creativity, and that’s really upsetting.”In late 2024, the hit game Balatro was in a similar position. It had won numerous awards, and made in its first week on mobile platforms. And then overnight, the PEGI ratings board declared that the game deserved an adult rating.The ESRB had already rated it E10+ in the US, noting it has gambling themes. And the game was already out in Europe, making its overnight ratings change a surprise. Publisher PlayStack said the rating was given because Balatro has “prominent gambling imagery and material that instructs about gambling.”Balatro is basically Luck Be A Landlord’s little cousin. Developer LocalThunk was inspired by watching streams of Luck Be A Landlord, and seeing the way DiIorio had implemented deck-building into his slot machine. And like Luck Be A Landlord, Balatro is a one-time purchase, with no microtransactions.But the PEGI board noted that because the game uses poker hands, the skills the player learns in Balatro could translate to real-world poker.In its write-up, GameSpot noted that the same thing happened to a game called Sunshine Shuffle. It was temporarily banned from the Nintendo eShop, and also from the entire country of South Korea. Unlike Balatro, Sunshine Shuffle actually is a poker game, except you’re playing Texas Hold ‘Em — again for no real money — with cute animals.It’s common sense that children shouldn’t be able to access apps that allow them to gamble. But none of these games contain actual gambling — or do they?Where do we draw the line? Is it gambling to play any game that is also played in casinos, like poker or blackjack? Is it gambling to play a game that evokes the aesthetics of a casino, like cards, chips, dice, or slot machines? Is it gambling to wager or earn fictional money?Gaming has always been a lightning rod for controversy. Sex, violence, misogyny, addiction — you name it, video games have been accused of perpetrating or encouraging it. But gambling is gaming’s original sin. And it’s the one we still can’t get a grip on.The original link between gambling and gamingGetty ImagesThe association between video games and gambling all goes back to pinball. Back in the ’30s and ’40s, politicians targeted pinball machines for promoting gambling. Early pinball machines were less skill-based, and some gave cash payouts, so the comparison wasn’t unfair. Famously, mob-hating New York City mayor Fiorello LaGuardia banned pinball in the city, and appeared in a newsreel dumping pinball and slot machines into the Long Island Sound. Pinball machines spent some time relegated to the back rooms of sex shops and dive bars. But after some lobbying, the laws relaxed.By the 1970s, pinball manufacturers were also making video games, and the machines were side-by-side in arcades. Arcade machines, like pinball, took small coin payments, repeatedly, for short rounds of play. The disreputable funk of pinball basically rubbed off onto video games.Ever since video games rocked onto the scene, concerned and sometimes uneducated parties have been asking if they’re dangerous. And in general, studies have shown that they’re not. The same can’t be said about gambling — the practice of putting real money down to bet on an outcome.It’s a golden age for gambling2025 in the USA is a great time for gambling, which has been really profitable for gambling companies — to the tune of billion dollars of revenue in 2023.To put this number in perspective, the American Gaming Association, which is the casino industry’s trade group and has nothing to do with video games, reports that 2022’s gambling revenue was billion. It went up billion in a year.And this increase isn’t just because of sportsbooks, although sports betting is a huge part of it. Online casinos and brick-and-mortar casinos are both earning more, and as a lot of people have pointed out, gambling is being normalized to a pretty disturbing degree.Much like with alcohol, for a small percentage of people, gambling can tip from occasional leisure activity into addiction. The people who are most at risk are, by and large, already vulnerable: researchers at the Yale School of Medicine found that 96% of problem gamblers are also wrestling with other disorders, such as “substance use, impulse-control disorders, mood disorders, and anxiety disorders.”Even if you’re not in that group, there are still good reasons to be wary of gambling. People tend to underestimate their own vulnerability to things they know are dangerous for others. Someone else might bet beyond their means. But I would simply know when to stop.Maybe you do! But being blithely confident about it can make it hard to notice if you do develop a problem. Or if you already have one.Addiction changes the way your brain works. When you’re addicted to something, your participation in it becomes compulsive, at the expense of other interests and responsibilities. Someone might turn to their addiction to self-soothe when depressed or anxious. And speaking of those feelings, people who are depressed and anxious are already more vulnerable to addiction. Given the entire state of the world right now, this predisposition shines an ugly light on the numbers touted by the AGA. Is it good that the industry is reporting billion in additional earnings, when the economy feels so frail, when the stock market is ping ponging through highs and lows daily, when daily expenses are rising? It doesn’t feel good. In 2024, the YouTuber Drew Gooden turned his critical eye to online gambling. One of the main points he makes in his excellent video is that gambling is more accessible than ever. It’s on all our phones, and betting companies are using decades of well-honed app design and behavioral studies to manipulate users to spend and spend.Meanwhile, advertising on podcasts, billboards, TV, radio, and websites – it’s literally everywhere — tells you that this is fun, and you don’t even need to know what you’re doing, and you’re probably one bet away from winning back those losses.Where does Luck Be a Landlord come into this?So, are there gambling themes in Luck Be A Landlord? The game’s slot machine is represented in simple pixel art. You pay one coin to use it, and among the more traditional slot machine symbols are silly ones like a snail that only pays out after 4 spins.When I started playing it, my primary emotion wasn’t necessarily elation at winning coins — it was stress and disbelief when, in the third round of the game, the landlord increased my rent by 100%. What the hell.I don’t doubt that getting better at it would produce dopamine thrills akin to gambling — or playing any video game. But it’s supposed to be difficult, because that’s the joke. If you beat the game you unlock more difficulty modes where, as you keep paying rent, your landlord gets furious, and starts throwing made-up rules at you: previously rare symbols will give you less of a payout, and the very mechanics of the slot machine change.It’s a manifestation of the golden rule of casinos, and all of capitalism writ large: the odds are stacked against you. The house always wins. There is luck involved, to be sure, but because Luck Be A Landlord is a deck-builder, knowing the different ways you can design your slot machine to maximize payouts is a skill! You have some influence over it, unlike a real slot machine. The synergies that I’ve seen high-level players create are completely nuts, and obviously based on a deep understanding of the strategies the game allows.IMAGE: TrampolineTales via PolygonBalatro and Luck Be a Landlord both distance themselves from casino gambling again in the way they treat money. In Landlord, the money you earn is gold coins, not any currency we recognize. And the payouts aren’t actually that big. By the end of the core game, the rent money you’re struggling and scraping to earn… is 777 coins. In the post-game endless mode, payouts can get massive. But the thing is, to get this far, you can’t rely on chance. You have to be very good at Luck Be a Landlord.And in Balatro, the numbers that get big are your points. The actual dollar payments in a round of Balatro are small. These aren’t games about earning wads and wads of cash. So, do these count as “gambling themes”?We’ll come back to that question later. First, I want to talk about a closer analog to what we colloquially consider gambling: loot boxes and gacha games.Random rewards: from Overwatch to the rise of gachaRecently, I did something that I haven’t done in a really long time: I thought about Overwatch. I used to play Overwatch with my friends, and I absolutely made a habit of dropping 20 bucks here or there for a bunch of seasonal loot boxes. This was never a problem behavior for me, but in hindsight, it does sting that over a couple of years, I dropped maybe on cosmetics for a game that now I primarily associate with squandered potential.Loot boxes grew out of free-to-play mobile games, where they’re the primary method of monetization. In something like Overwatch, they functioned as a way to earn additional revenue in an ongoing game, once the player had already dropped 40 bucks to buy it.More often than not, loot boxes are a random selection of skins and other cosmetics, but games like Star Wars: Battlefront 2 were famously criticized for launching with loot crates that essentially made it pay-to-win – if you bought enough of them and got lucky.It’s not unprecedented to associate loot boxes with gambling. A 2021 study published in Addictive Behaviors showed that players who self-reported as problem gamblers also tended to spend more on loot boxes, and another study done in the UK found a similar correlation with young adults.While Overwatch certainly wasn’t the first game to feature cosmetic loot boxes or microtransactions, it’s a reference point for me, and it also got attention worldwide. In 2018, Overwatch was investigated by the Belgian Gaming Commission, which found it “in violation of gambling legislation” alongside FIFA 18 and Counter-Strike: Global Offensive. Belgium’s response was to ban the sale of loot boxes without a gambling license. Having a paid random rewards mechanic in a game is a criminal offense there. But not really. A 2023 study showed that 82% of iPhone games sold on the App Store in Belgium still use random paid monetization, as do around 80% of games that are rated 12+. The ban wasn’t effectively enforced, if at all, and the study recommends that a blanket ban wouldn’t actually be a practical solution anyway.Overwatch was rated T for Teen by the ESRB, and 12 by PEGI. When it first came out, its loot boxes were divisive. Since the mechanic came from F2P mobile games, which are often seen as predatory, people balked at seeing it in a big action game from a multi-million dollar publisher.At the time, the rebuttal was, “Well, at least it’s just cosmetics.” Nobody needs to buy loot boxes to be good at Overwatch.A lot has changed since 2016. Now we have a deeper understanding of how these mechanics are designed to manipulate players, even if they don’t affect gameplay. But also, they’ve been normalized. While there will always be people expressing disappointment when a AAA game has a paid random loot mechanic, it is no longer shocking.And if anything, these mechanics have only become more prevalent, thanks to the growth of gacha games. Gacha is short for “gachapon,” the Japanese capsule machines where you pay to receive one of a selection of random toys. Getty ImagesIn gacha games, players pay — not necessarily real money, but we’ll get to that — for a chance to get something. Maybe it’s a character, or a special weapon, or some gear — it depends on the game. Whatever it is, within that context, it’s desirable — and unlike the cosmetics of Overwatch, gacha pulls often do impact the gameplay.For example, in Infinity Nikki, you can pull for clothing items in these limited-time events. You have a chance to get pieces of a five-star outfit. But you also might pull one of a set of four-star items, or a permanent three-star piece. Of course, if you want all ten pieces of the five-star outfit, you have to do multiple pulls, each costing a handful of limited resources that you can earn in-game or purchase with money.Gacha was a fixture of mobile gaming for a long time, but in recent years, we’ve seen it go AAA, and global. MiHoYo’s Genshin Impact did a lot of that work when it came out worldwide on consoles and PC alongside its mobile release. Genshin and its successors are massive AAA games of a scale that, for your Nintendos and Ubisofts, would necessitate selling a bajillion copies to be a success. And they’re free.Genshin is an action game, whose playstyle changes depending on what character you’re playing — characters you get from gacha pulls, of course. In Zenless Zone Zero, the characters you can pull have different combo patterns, do different kinds of damage, and just feel different to play. And whereas in an early mobile gacha game like Love Nikki Dress UP! Queen the world was rudimentary, its modern descendant Infinity Nikki is, like Genshin, Breath of the Wild-esque. It is a massive open world, with collectibles and physics puzzles, platforming challenges, and a surprisingly involved storyline. Genshin Impact was the subject of an interesting study where researchers asked young adults in Hong Kong to self-report on their gacha spending habits. They found that, like with gambling, players who are not feeling good tend to spend more. “Young adult gacha gamers experiencing greater stress and anxiety tend to spend more on gacha purchases, have more motives for gacha purchases, and participate in more gambling activities,” they wrote. “This group is at a particularly higher risk of becoming problem gamblers.”One thing that is important to note is that Genshin Impact came out in 2020. The study was self-reported, and it was done during the early stages of the COVID-19 pandemic. It was a time when people were experiencing a lot of stress, and also fewer options to relieve that stress. We were all stuck inside gaming.But the fact that stress can make people more likely to spend money on gacha shows that while the gacha model isn’t necessarily harmful to everyone, it is exploitative to everyone. Since I started writing this story, another self-reported study came out in Japan, where 18.8% of people in their 20s say they’ve spent money on gacha rather than on things like food or rent.Following Genshin Impact’s release, MiHoYo put out Honkai: Star Rail and Zenless Zone Zero. All are shiny, big-budget games that are free to play, but dangle the lure of making just one purchase in front of the player. Maybe you could drop five bucks on a handful of in-game currency to get one more pull. Or maybe just this month you’ll get the second tier of rewards on the game’s equivalent of a Battle Pass. The game is free, after all — but haven’t you enjoyed at least ten dollars’ worth of gameplay? Image: HoyoverseI spent most of my December throwing myself into Infinity Nikki. I had been so stressed, and the game was so soothing. I logged in daily to fulfill my daily wishes and earn my XP, diamonds, Threads of Purity, and bling. I accumulated massive amounts of resources. I haven’t spent money on the game. I’m trying not to, and so far, it’s been pretty easy. I’ve been super happy with how much stuff I can get for free, and how much I can do! I actually feel really good about that — which is what I said to my boyfriend, and he replied, “Yeah, that’s the point. That’s how they get you.”And he’s right. Currently, Infinity Nikki players are embroiled in a war with developer Infold, after Infold introduced yet another currency type with deep ties to Nikki’s gacha system. Every one of these gacha games has its own tangled system of overlapping currencies. Some can only be used on gacha pulls. Some can only be used to upgrade items. Many of them can be purchased with human money.Image: InFold Games/Papergames via PolygonAll of this adds up. According to Sensor Towers’ data, Genshin Impact earned over 36 million dollars on mobile alone in a single month of 2024. I don’t know what Dan DiIorio’s peak monthly revenue for Luck Be A Landlord was, but I’m pretty sure it wasn’t that.A lot of the spending guardrails we see in games like these are actually the result of regulations in other territories, especially China, where gacha has been a big deal for a lot longer. For example, gacha games have a daily limit on loot boxes, with the number clearly displayed, and a system collectively called “pity,” where getting the banner item is guaranteed after a certain number of pulls. Lastly, developers have to be clear about what the odds are. When I log in to spend the Revelation Crystals I’ve spent weeks hoarding in my F2P Infinity Nikki experience, I know that I have a 1.5% chance of pulling a 5-star piece, and that the odds can go up to 6.06%, and that I am guaranteed to get one within 20 pulls, because of the pity system.So, these odds are awful. But it is not as merciless as sitting down at a Vegas slot machine, an experience best described as “oh… that’s it?”There’s not a huge philosophical difference between buying a pack of loot boxes in Overwatch, a pull in Genshin Impact, or even a booster of Pokémon cards. You put in money, you get back randomized stuff that may or may not be what you want. In the dictionary definition, it’s a gamble. But unlike the slot machine, it’s not like you’re trying to win money by doing it, unless you’re selling those Pokémon cards, which is a topic for another time.But since even a game where you don’t get anything, like Balatro or Luck Be A Landlord, can come under fire for promoting gambling to kids, it would seem appropriate for app stores and ratings boards to take a similarly hardline stance with gacha.Instead, all these games are rated T for Teen by the ESRB, and PEGI 12 in the EU.The ESRB ratings for these games note that they contain in-game purchases, including random items. Honkai: Star Rail’s rating specifically calls out a slot machine mechanic, where players spend tokens to win a prize. But other than calling out Honkai’s slot machine, app stores are not slapping Genshin or Nikki with an 18+ rating. Meanwhile, Balatro had a PEGI rating of 18 until a successful appeal in February 2025, and Luck Be a Landlord is still 17+ on Apple’s App Store.Nobody knows what they’re doingWhen I started researching this piece, I felt very strongly that it was absurd that Luck Be A Landlord and Balatro had age ratings this high.I still believe that the way both devs have been treated by ratings boards is bad. Threatening an indie dev with a significant loss of income by pulling their game is bad, not giving them a way to defend themself or help them understand why it’s happening is even worse. It’s an extension of the general way that too-big-to-fail companies like Google treat all their customers.DiIorio told me that while it felt like a human being had at least looked at Luck Be A Landlord to make the determination that it contained gambling themes, the emails he was getting were automatic, and he doesn’t have a contact at Google to ask why this happened or how he can avoid it in the future — an experience that will be familiar to anyone who has ever needed Google support. But what’s changed for me is that I’m not actually sure anymore that games that don’t have gambling should be completely let off the hook for evoking gambling.Exposing teens to simulated gambling without financial stakes could spark an interest in the real thing later on, according to a study in the International Journal of Environmental Research and Public Health. It’s the same reason you can’t mosey down to the drug store to buy candy cigarettes. Multiple studies were done that showed kids who ate candy cigarettes were more likely to take up smokingSo while I still think rating something like Balatro 18+ is nuts, I also think that describing it appropriately might be reasonable. As a game, it’s completely divorced from literally any kind of play you would find in a casino — but I can see the concern that the thrill of flashy numbers and the shiny cards might encourage young players to try their hand at poker in a real casino, where a real house can take their money.Maybe what’s more important than doling out high age ratings is helping people think about how media can affect us. In the same way that, when I was 12 and obsessed with The Matrix, my parents gently made sure that I knew that none of the violence was real and you can’t actually cartwheel through a hail of bullets in real life. Thanks, mom and dad!But that’s an answer that’s a lot more abstract and difficult to implement than a big red 18+ banner. When it comes to gacha, I think we’re even less equipped to talk about these game mechanics, and I’m certain they’re not being age-rated appropriately. On the one hand, like I said earlier, gacha exploits the player’s desire for stuff that they are heavily manipulated to buy with real money. On the other hand, I think it’s worth acknowledging that there is a difference between gacha and casino gambling.Problem gamblers aren’t satisfied by winning — the thing they’re addicted to is playing, and the risk that comes with it. In gacha games, players do report satisfaction when they achieve the prize they set out to get. And yes, in the game’s next season, the developer will be dangling a shiny new prize in front of them with the goal of starting the cycle over. But I think it’s fair to make the distinction, while still being highly critical of the model.And right now, there is close to no incentive for app stores to crack down on gacha in any way. They get a cut of in-app purchases. Back in 2023, miHoYo tried a couple of times to set up payment systems that circumvented Apple’s 30% cut of in-app spending. Both times, it was thwarted by Apple, whose App Store generated trillion in developer billings and sales in 2022.According to Apple itself, 90% of that money did not include any commission to Apple. Fortunately for Apple, ten percent of a trillion dollars is still one hundred billion dollars, which I would also like to have in my bank account. Apple has zero reason to curb spending on games that have been earning millions of dollars every month for years.And despite the popularity of Luck Be A Landlord and Balatro’s massive App Store success, these games will never be as lucrative. They’re one-time purchases, and they don’t have microtransactions. To add insult to injury, like most popular games, Luck Be A Landlord has a lot of clones. And from what I can tell, it doesn’t look like any of them have been made to indicate that their games contain the dreaded “gambling themes” that Google was so worried about in Landlord.In particular, a game called SpinCraft: Roguelike from Sneaky Panda Games raised million in seed funding for “inventing the Luck-Puzzler genre,” which it introduced in 2022, while Luck Be A Landlord went into early access in 2021.It’s free-to-play, has ads and in-app purchases, looks like Fisher Price made a slot machine, and it’s rated E for everyone, with no mention of gambling imagery in its rating. I reached out to the developers to ask if they had also been contacted by the Play Store to disclose that their game has gambling themes, but I haven’t heard back.Borrowing mechanics in games is as old as time, and it’s something I in no way want to imply shouldn’t happen because copyright is the killer of invention — but I think we can all agree that the system is broken.There is no consistency in how games with random chance are treated. We still do not know how to talk about gambling, or gambling themes, and at the end of the day, the results of this are the same: the house always wins.See More: #nobody #understands #gambling #especially #video
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    Nobody understands gambling, especially in video games
    In 2025, it’s very difficult not to see gambling advertised everywhere. It’s on billboards and sports broadcasts. It’s on podcasts and printed on the turnbuckle of AEW’s pay-per-view shows. And it’s on app stores, where you can find the FanDuel and DraftKings sportsbooks, alongside glitzy digital slot machines. These apps all have the highest age ratings possible on Apple’s App Store and Google Play. But earlier this year, a different kind of app nearly disappeared from the Play Store entirely.Luck Be A Landlord is a roguelite deckbuilder from solo developer Dan DiIorio. DiIorio got word from Google in January 2025 that Luck Be A Landlord was about to be pulled, globally, because DiIorio had not disclosed the game’s “gambling themes” in its rating.In Luck Be a Landlord, the player takes spins on a pixel art slot machine to earn coins to pay their ever-increasing rent — a nightmare gamification of our day-to-day grind to remain housed. On app stores, it’s a one-time purchase of $4.99, and it’s $9.99 on Steam. On the Play Store page, developer Dan DiIorio notes, “This game does not contain any real-world currency gambling or microtransactions.”And it doesn’t. But for Google, that didn’t matter. First, the game was removed from the storefront in a slew of countries that have strict gambling laws. Then, at the beginning of 2025, Google told Dilorio that Luck Be A Landlord would be pulled globally because of its rating discrepancy, as it “does not take into account references to gambling (including real or simulated gambling)”.DiIorio had gone through this song and dance before — previously, when the game was blocked, he would send back a message saying “hey, the game doesn’t have gambling,” and then Google would send back a screenshot of the game and assert that, in fact, it had.DiIorio didn’t agree, but this time they decided that the risk of Landlord getting taken down permanently was too great. They’re a solo developer, and Luck Be a Landlord had just had its highest 30-day revenue since release. So, they filled out the form confirming that Luck Be A Landlord has “gambling themes,” and are currently hoping that this will be the end of it.This is a situation that sucks for an indie dev to be in, and over email DiIorio told Polygon it was “very frustrating.”“I think it can negatively affect indie developers if they fall outside the norm, which indies often do,” they wrote. “It also makes me afraid to explore mechanics like this further. It stifles creativity, and that’s really upsetting.”In late 2024, the hit game Balatro was in a similar position. It had won numerous awards, and made $1,000,000 in its first week on mobile platforms. And then overnight, the PEGI ratings board declared that the game deserved an adult rating.The ESRB had already rated it E10+ in the US, noting it has gambling themes. And the game was already out in Europe, making its overnight ratings change a surprise. Publisher PlayStack said the rating was given because Balatro has “prominent gambling imagery and material that instructs about gambling.”Balatro is basically Luck Be A Landlord’s little cousin. Developer LocalThunk was inspired by watching streams of Luck Be A Landlord, and seeing the way DiIorio had implemented deck-building into his slot machine. And like Luck Be A Landlord, Balatro is a one-time purchase, with no microtransactions.But the PEGI board noted that because the game uses poker hands, the skills the player learns in Balatro could translate to real-world poker.In its write-up, GameSpot noted that the same thing happened to a game called Sunshine Shuffle. It was temporarily banned from the Nintendo eShop, and also from the entire country of South Korea. Unlike Balatro, Sunshine Shuffle actually is a poker game, except you’re playing Texas Hold ‘Em — again for no real money — with cute animals (who are bank robbers).It’s common sense that children shouldn’t be able to access apps that allow them to gamble. But none of these games contain actual gambling — or do they?Where do we draw the line? Is it gambling to play any game that is also played in casinos, like poker or blackjack? Is it gambling to play a game that evokes the aesthetics of a casino, like cards, chips, dice, or slot machines? Is it gambling to wager or earn fictional money?Gaming has always been a lightning rod for controversy. Sex, violence, misogyny, addiction — you name it, video games have been accused of perpetrating or encouraging it. But gambling is gaming’s original sin. And it’s the one we still can’t get a grip on.The original link between gambling and gamingGetty ImagesThe association between video games and gambling all goes back to pinball. Back in the ’30s and ’40s, politicians targeted pinball machines for promoting gambling. Early pinball machines were less skill-based (they didn’t have flippers), and some gave cash payouts, so the comparison wasn’t unfair. Famously, mob-hating New York City mayor Fiorello LaGuardia banned pinball in the city, and appeared in a newsreel dumping pinball and slot machines into the Long Island Sound. Pinball machines spent some time relegated to the back rooms of sex shops and dive bars. But after some lobbying, the laws relaxed.By the 1970s, pinball manufacturers were also making video games, and the machines were side-by-side in arcades. Arcade machines, like pinball, took small coin payments, repeatedly, for short rounds of play. The disreputable funk of pinball basically rubbed off onto video games.Ever since video games rocked onto the scene, concerned and sometimes uneducated parties have been asking if they’re dangerous. And in general, studies have shown that they’re not. The same can’t be said about gambling — the practice of putting real money down to bet on an outcome.It’s a golden age for gambling2025 in the USA is a great time for gambling, which has been really profitable for gambling companies — to the tune of $66.5 billion dollars of revenue in 2023.To put this number in perspective, the American Gaming Association, which is the casino industry’s trade group and has nothing to do with video games, reports that 2022’s gambling revenue was $60.5 billion. It went up $6 billion in a year.And this increase isn’t just because of sportsbooks, although sports betting is a huge part of it. Online casinos and brick-and-mortar casinos are both earning more, and as a lot of people have pointed out, gambling is being normalized to a pretty disturbing degree.Much like with alcohol, for a small percentage of people, gambling can tip from occasional leisure activity into addiction. The people who are most at risk are, by and large, already vulnerable: researchers at the Yale School of Medicine found that 96% of problem gamblers are also wrestling with other disorders, such as “substance use, impulse-control disorders, mood disorders, and anxiety disorders.”Even if you’re not in that group, there are still good reasons to be wary of gambling. People tend to underestimate their own vulnerability to things they know are dangerous for others. Someone else might bet beyond their means. But I would simply know when to stop.Maybe you do! But being blithely confident about it can make it hard to notice if you do develop a problem. Or if you already have one.Addiction changes the way your brain works. When you’re addicted to something, your participation in it becomes compulsive, at the expense of other interests and responsibilities. Someone might turn to their addiction to self-soothe when depressed or anxious. And speaking of those feelings, people who are depressed and anxious are already more vulnerable to addiction. Given the entire state of the world right now, this predisposition shines an ugly light on the numbers touted by the AGA. Is it good that the industry is reporting $6 billion in additional earnings, when the economy feels so frail, when the stock market is ping ponging through highs and lows daily, when daily expenses are rising? It doesn’t feel good. In 2024, the YouTuber Drew Gooden turned his critical eye to online gambling. One of the main points he makes in his excellent video is that gambling is more accessible than ever. It’s on all our phones, and betting companies are using decades of well-honed app design and behavioral studies to manipulate users to spend and spend.Meanwhile, advertising on podcasts, billboards, TV, radio, and websites – it’s literally everywhere — tells you that this is fun, and you don’t even need to know what you’re doing, and you’re probably one bet away from winning back those losses.Where does Luck Be a Landlord come into this?So, are there gambling themes in Luck Be A Landlord? The game’s slot machine is represented in simple pixel art. You pay one coin to use it, and among the more traditional slot machine symbols are silly ones like a snail that only pays out after 4 spins.When I started playing it, my primary emotion wasn’t necessarily elation at winning coins — it was stress and disbelief when, in the third round of the game, the landlord increased my rent by 100%. What the hell.I don’t doubt that getting better at it would produce dopamine thrills akin to gambling — or playing any video game. But it’s supposed to be difficult, because that’s the joke. If you beat the game you unlock more difficulty modes where, as you keep paying rent, your landlord gets furious, and starts throwing made-up rules at you: previously rare symbols will give you less of a payout, and the very mechanics of the slot machine change.It’s a manifestation of the golden rule of casinos, and all of capitalism writ large: the odds are stacked against you. The house always wins. There is luck involved, to be sure, but because Luck Be A Landlord is a deck-builder, knowing the different ways you can design your slot machine to maximize payouts is a skill! You have some influence over it, unlike a real slot machine. The synergies that I’ve seen high-level players create are completely nuts, and obviously based on a deep understanding of the strategies the game allows.IMAGE: TrampolineTales via PolygonBalatro and Luck Be a Landlord both distance themselves from casino gambling again in the way they treat money. In Landlord, the money you earn is gold coins, not any currency we recognize. And the payouts aren’t actually that big. By the end of the core game, the rent money you’re struggling and scraping to earn… is 777 coins. In the post-game endless mode, payouts can get massive. But the thing is, to get this far, you can’t rely on chance. You have to be very good at Luck Be a Landlord.And in Balatro, the numbers that get big are your points. The actual dollar payments in a round of Balatro are small. These aren’t games about earning wads and wads of cash. So, do these count as “gambling themes”?We’ll come back to that question later. First, I want to talk about a closer analog to what we colloquially consider gambling: loot boxes and gacha games.Random rewards: from Overwatch to the rise of gachaRecently, I did something that I haven’t done in a really long time: I thought about Overwatch. I used to play Overwatch with my friends, and I absolutely made a habit of dropping 20 bucks here or there for a bunch of seasonal loot boxes. This was never a problem behavior for me, but in hindsight, it does sting that over a couple of years, I dropped maybe $150 on cosmetics for a game that now I primarily associate with squandered potential.Loot boxes grew out of free-to-play mobile games, where they’re the primary method of monetization. In something like Overwatch, they functioned as a way to earn additional revenue in an ongoing game, once the player had already dropped 40 bucks to buy it.More often than not, loot boxes are a random selection of skins and other cosmetics, but games like Star Wars: Battlefront 2 were famously criticized for launching with loot crates that essentially made it pay-to-win – if you bought enough of them and got lucky.It’s not unprecedented to associate loot boxes with gambling. A 2021 study published in Addictive Behaviors showed that players who self-reported as problem gamblers also tended to spend more on loot boxes, and another study done in the UK found a similar correlation with young adults.While Overwatch certainly wasn’t the first game to feature cosmetic loot boxes or microtransactions, it’s a reference point for me, and it also got attention worldwide. In 2018, Overwatch was investigated by the Belgian Gaming Commission, which found it “in violation of gambling legislation” alongside FIFA 18 and Counter-Strike: Global Offensive. Belgium’s response was to ban the sale of loot boxes without a gambling license. Having a paid random rewards mechanic in a game is a criminal offense there. But not really. A 2023 study showed that 82% of iPhone games sold on the App Store in Belgium still use random paid monetization, as do around 80% of games that are rated 12+. The ban wasn’t effectively enforced, if at all, and the study recommends that a blanket ban wouldn’t actually be a practical solution anyway.Overwatch was rated T for Teen by the ESRB, and 12 by PEGI. When it first came out, its loot boxes were divisive. Since the mechanic came from F2P mobile games, which are often seen as predatory, people balked at seeing it in a big action game from a multi-million dollar publisher.At the time, the rebuttal was, “Well, at least it’s just cosmetics.” Nobody needs to buy loot boxes to be good at Overwatch.A lot has changed since 2016. Now we have a deeper understanding of how these mechanics are designed to manipulate players, even if they don’t affect gameplay. But also, they’ve been normalized. While there will always be people expressing disappointment when a AAA game has a paid random loot mechanic, it is no longer shocking.And if anything, these mechanics have only become more prevalent, thanks to the growth of gacha games. Gacha is short for “gachapon,” the Japanese capsule machines where you pay to receive one of a selection of random toys. Getty ImagesIn gacha games, players pay — not necessarily real money, but we’ll get to that — for a chance to get something. Maybe it’s a character, or a special weapon, or some gear — it depends on the game. Whatever it is, within that context, it’s desirable — and unlike the cosmetics of Overwatch, gacha pulls often do impact the gameplay.For example, in Infinity Nikki, you can pull for clothing items in these limited-time events. You have a chance to get pieces of a five-star outfit. But you also might pull one of a set of four-star items, or a permanent three-star piece. Of course, if you want all ten pieces of the five-star outfit, you have to do multiple pulls, each costing a handful of limited resources that you can earn in-game or purchase with money.Gacha was a fixture of mobile gaming for a long time, but in recent years, we’ve seen it go AAA, and global. MiHoYo’s Genshin Impact did a lot of that work when it came out worldwide on consoles and PC alongside its mobile release. Genshin and its successors are massive AAA games of a scale that, for your Nintendos and Ubisofts, would necessitate selling a bajillion copies to be a success. And they’re free.Genshin is an action game, whose playstyle changes depending on what character you’re playing — characters you get from gacha pulls, of course. In Zenless Zone Zero, the characters you can pull have different combo patterns, do different kinds of damage, and just feel different to play. And whereas in an early mobile gacha game like Love Nikki Dress UP! Queen the world was rudimentary, its modern descendant Infinity Nikki is, like Genshin, Breath of the Wild-esque. It is a massive open world, with collectibles and physics puzzles, platforming challenges, and a surprisingly involved storyline. Genshin Impact was the subject of an interesting study where researchers asked young adults in Hong Kong to self-report on their gacha spending habits. They found that, like with gambling, players who are not feeling good tend to spend more. “Young adult gacha gamers experiencing greater stress and anxiety tend to spend more on gacha purchases, have more motives for gacha purchases, and participate in more gambling activities,” they wrote. “This group is at a particularly higher risk of becoming problem gamblers.”One thing that is important to note is that Genshin Impact came out in 2020. The study was self-reported, and it was done during the early stages of the COVID-19 pandemic. It was a time when people were experiencing a lot of stress, and also fewer options to relieve that stress. We were all stuck inside gaming.But the fact that stress can make people more likely to spend money on gacha shows that while the gacha model isn’t necessarily harmful to everyone, it is exploitative to everyone. Since I started writing this story, another self-reported study came out in Japan, where 18.8% of people in their 20s say they’ve spent money on gacha rather than on things like food or rent.Following Genshin Impact’s release, MiHoYo put out Honkai: Star Rail and Zenless Zone Zero. All are shiny, big-budget games that are free to play, but dangle the lure of making just one purchase in front of the player. Maybe you could drop five bucks on a handful of in-game currency to get one more pull. Or maybe just this month you’ll get the second tier of rewards on the game’s equivalent of a Battle Pass. The game is free, after all — but haven’t you enjoyed at least ten dollars’ worth of gameplay? Image: HoyoverseI spent most of my December throwing myself into Infinity Nikki. I had been so stressed, and the game was so soothing. I logged in daily to fulfill my daily wishes and earn my XP, diamonds, Threads of Purity, and bling. I accumulated massive amounts of resources. I haven’t spent money on the game. I’m trying not to, and so far, it’s been pretty easy. I’ve been super happy with how much stuff I can get for free, and how much I can do! I actually feel really good about that — which is what I said to my boyfriend, and he replied, “Yeah, that’s the point. That’s how they get you.”And he’s right. Currently, Infinity Nikki players are embroiled in a war with developer Infold, after Infold introduced yet another currency type with deep ties to Nikki’s gacha system. Every one of these gacha games has its own tangled system of overlapping currencies. Some can only be used on gacha pulls. Some can only be used to upgrade items. Many of them can be purchased with human money.Image: InFold Games/Papergames via PolygonAll of this adds up. According to Sensor Towers’ data, Genshin Impact earned over 36 million dollars on mobile alone in a single month of 2024. I don’t know what Dan DiIorio’s peak monthly revenue for Luck Be A Landlord was, but I’m pretty sure it wasn’t that.A lot of the spending guardrails we see in games like these are actually the result of regulations in other territories, especially China, where gacha has been a big deal for a lot longer. For example, gacha games have a daily limit on loot boxes, with the number clearly displayed, and a system collectively called “pity,” where getting the banner item is guaranteed after a certain number of pulls. Lastly, developers have to be clear about what the odds are. When I log in to spend the Revelation Crystals I’ve spent weeks hoarding in my F2P Infinity Nikki experience, I know that I have a 1.5% chance of pulling a 5-star piece, and that the odds can go up to 6.06%, and that I am guaranteed to get one within 20 pulls, because of the pity system.So, these odds are awful. But it is not as merciless as sitting down at a Vegas slot machine, an experience best described as “oh… that’s it?”There’s not a huge philosophical difference between buying a pack of loot boxes in Overwatch, a pull in Genshin Impact, or even a booster of Pokémon cards. You put in money, you get back randomized stuff that may or may not be what you want. In the dictionary definition, it’s a gamble. But unlike the slot machine, it’s not like you’re trying to win money by doing it, unless you’re selling those Pokémon cards, which is a topic for another time.But since even a game where you don’t get anything, like Balatro or Luck Be A Landlord, can come under fire for promoting gambling to kids, it would seem appropriate for app stores and ratings boards to take a similarly hardline stance with gacha.Instead, all these games are rated T for Teen by the ESRB, and PEGI 12 in the EU.The ESRB ratings for these games note that they contain in-game purchases, including random items. Honkai: Star Rail’s rating specifically calls out a slot machine mechanic, where players spend tokens to win a prize. But other than calling out Honkai’s slot machine, app stores are not slapping Genshin or Nikki with an 18+ rating. Meanwhile, Balatro had a PEGI rating of 18 until a successful appeal in February 2025, and Luck Be a Landlord is still 17+ on Apple’s App Store.Nobody knows what they’re doingWhen I started researching this piece, I felt very strongly that it was absurd that Luck Be A Landlord and Balatro had age ratings this high.I still believe that the way both devs have been treated by ratings boards is bad. Threatening an indie dev with a significant loss of income by pulling their game is bad, not giving them a way to defend themself or help them understand why it’s happening is even worse. It’s an extension of the general way that too-big-to-fail companies like Google treat all their customers.DiIorio told me that while it felt like a human being had at least looked at Luck Be A Landlord to make the determination that it contained gambling themes, the emails he was getting were automatic, and he doesn’t have a contact at Google to ask why this happened or how he can avoid it in the future — an experience that will be familiar to anyone who has ever needed Google support. But what’s changed for me is that I’m not actually sure anymore that games that don’t have gambling should be completely let off the hook for evoking gambling.Exposing teens to simulated gambling without financial stakes could spark an interest in the real thing later on, according to a study in the International Journal of Environmental Research and Public Health. It’s the same reason you can’t mosey down to the drug store to buy candy cigarettes. Multiple studies were done that showed kids who ate candy cigarettes were more likely to take up smoking (of course, the candy is still available — just without the “cigarette” branding.)So while I still think rating something like Balatro 18+ is nuts, I also think that describing it appropriately might be reasonable. As a game, it’s completely divorced from literally any kind of play you would find in a casino — but I can see the concern that the thrill of flashy numbers and the shiny cards might encourage young players to try their hand at poker in a real casino, where a real house can take their money.Maybe what’s more important than doling out high age ratings is helping people think about how media can affect us. In the same way that, when I was 12 and obsessed with The Matrix, my parents gently made sure that I knew that none of the violence was real and you can’t actually cartwheel through a hail of bullets in real life. Thanks, mom and dad!But that’s an answer that’s a lot more abstract and difficult to implement than a big red 18+ banner. When it comes to gacha, I think we’re even less equipped to talk about these game mechanics, and I’m certain they’re not being age-rated appropriately. On the one hand, like I said earlier, gacha exploits the player’s desire for stuff that they are heavily manipulated to buy with real money. On the other hand, I think it’s worth acknowledging that there is a difference between gacha and casino gambling.Problem gamblers aren’t satisfied by winning — the thing they’re addicted to is playing, and the risk that comes with it. In gacha games, players do report satisfaction when they achieve the prize they set out to get. And yes, in the game’s next season, the developer will be dangling a shiny new prize in front of them with the goal of starting the cycle over. But I think it’s fair to make the distinction, while still being highly critical of the model.And right now, there is close to no incentive for app stores to crack down on gacha in any way. They get a cut of in-app purchases. Back in 2023, miHoYo tried a couple of times to set up payment systems that circumvented Apple’s 30% cut of in-app spending. Both times, it was thwarted by Apple, whose App Store generated $1.1 trillion in developer billings and sales in 2022.According to Apple itself, 90% of that money did not include any commission to Apple. Fortunately for Apple, ten percent of a trillion dollars is still one hundred billion dollars, which I would also like to have in my bank account. Apple has zero reason to curb spending on games that have been earning millions of dollars every month for years.And despite the popularity of Luck Be A Landlord and Balatro’s massive App Store success, these games will never be as lucrative. They’re one-time purchases, and they don’t have microtransactions. To add insult to injury, like most popular games, Luck Be A Landlord has a lot of clones. And from what I can tell, it doesn’t look like any of them have been made to indicate that their games contain the dreaded “gambling themes” that Google was so worried about in Landlord.In particular, a game called SpinCraft: Roguelike from Sneaky Panda Games raised $6 million in seed funding for “inventing the Luck-Puzzler genre,” which it introduced in 2022, while Luck Be A Landlord went into early access in 2021.It’s free-to-play, has ads and in-app purchases, looks like Fisher Price made a slot machine, and it’s rated E for everyone, with no mention of gambling imagery in its rating. I reached out to the developers to ask if they had also been contacted by the Play Store to disclose that their game has gambling themes, but I haven’t heard back.Borrowing mechanics in games is as old as time, and it’s something I in no way want to imply shouldn’t happen because copyright is the killer of invention — but I think we can all agree that the system is broken.There is no consistency in how games with random chance are treated. We still do not know how to talk about gambling, or gambling themes, and at the end of the day, the results of this are the same: the house always wins.See More:
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  • Demon Slayer Infinity Castle Will Show The Strongest Demon Ever

    The Demon Slayer: Kimetsu no Yaiba anime is heading towards the final battle. The first movie in the Demon Slayer: Infinity Castle Arc trilogy will begin to adapt the climax of the story, and it will feature some great battles.
    #demon #slayer #infinity #castle #will
    Demon Slayer Infinity Castle Will Show The Strongest Demon Ever
    The Demon Slayer: Kimetsu no Yaiba anime is heading towards the final battle. The first movie in the Demon Slayer: Infinity Castle Arc trilogy will begin to adapt the climax of the story, and it will feature some great battles. #demon #slayer #infinity #castle #will
    GAMERANT.COM
    Demon Slayer Infinity Castle Will Show The Strongest Demon Ever
    The Demon Slayer: Kimetsu no Yaiba anime is heading towards the final battle. The first movie in the Demon Slayer: Infinity Castle Arc trilogy will begin to adapt the climax of the story, and it will feature some great battles.
    0 Σχόλια 0 Μοιράστηκε
  • Infinity Nikki Codes (May 2025)

    Last updated May 30, 2025: Added a new Infinity Nikki code!If you're looking for Infinity Nikki codes, IGN has you covered! In this article, you'll find a list of active and working Infinity Nikki codes that you can redeem for free rewards and bonuses in May 2025, including Diamonds and Energy Crystals.All of the Infinity Nikki codes below have been tested as working at the time of submission. Spotted a new code or one has expired? Let us know in the comments!Active Infinity Nikki CodesBelow, you'll find all the active and working Infinity Nikki codes in May 2025, the free rewards you get for redeeming them, and their expiry date:NIKKISFAVORITERICEDUMPLING - 200x Diamonds, 18.8k Bling, expires June 4, 2025AAp9Q8KWF8b - 50x Shiny Bubbles, 20k Bling AApyBTE8RY9 - 50x Shiny Bubbles, 20k Bling AAp4BHuBhmC - 50x Shiny Bubbles, 20k Bling AAp7DKNerwR - 50x Shiny Bubbles, 20k Bling AApt6d2sv89 - 50x Shiny Bubbles, 20k Bling AApnynNUpc7 - 50x Shiny Bubbles, 20k Bling AApE9cuaMxM - 50x Shiny Bubbles, 20k Bling AApP4EqVj2a - 50x Shiny Bubbles, 20k Bling AApHBskxdEh - 50x Shiny Bubbles, 20k Bling AApscJCWy6w - 50x Shiny Bubbles, 20k Bling AApAAnFjMpK - 50x Shiny Bubbles, 20k Bling AApCapPmYvp - 50x Shiny Bubbles, 20k Bling AApNj9MT2Uy - 50x Shiny Bubbles, 20k Bling AApUBFedaQy - 50x Shiny Bubbles, 20k Bling InfinityNikki429 - 75x Shiny Bubbles, 75x Threads of Purity, and 30k Bling AApUB2cpQ6h - 50x Shiny Bubbles, 20k Bling BUBBLESEASON0429 - 50x Thread of Purity, 15k Bling POCKETMONEYFORNIKKI - 200x Diamonds, 18.8k Bling Handinhand - 10x Revelation CrystalDREAM&REBIRTH - 100x Diamonds, 100x Shiny Bubbles, 50x Thread of PuritySEAOFSTARS - 100x Diamonds, 50x Shiny Bubbles, 30k BlingBUBBLESEASON - 100x Diamonds, 50x Thread of Purity, 20k BlingSidebyside - 10x Revelation CrystalsINFINITYNIKKISteam - 50x Shiny Bubbles, 15k BlingRevelrySeasonRe - 50x Thread of Purity, 30k Bling RevelrySeasonGroup - 50x Shiny Bubbles, 30k Bling1.2VERDISCORD - 50x Shiny Bubbles, 15k Bling1.2VERREDDIT - 50x Shiny Bubbles, 15k Bling 1.2VERGLOBALGROUP - 50x Shiny Bubbles, 15k BlingハイキングDISCORD - 50x Shiny Bubbles, 15k BlingPEARFECTGUIDES - 10x Shining Particles, 15k Bling NIKKIXWEBTOON - 50x Shiny Bubbles, 15k Bling ニキプレゼント1205 - 50x Shiny Bubbles, 15k Bling おめでとう - 50x Threads of Purity, 15k Bling リリース - 10x Shining Particles, 15k Blingインフィニティニキ - 15x Shiny Bubbles, 15k Bling無限暖暖公測開啟 - 50x Shiny Bubbles, 15k Bling 無限暖暖公測FB社團限定 - 10x Shining Particles, 15k Bling インフィニキDISCORD - 50x Threads of Purity, 15k BlingINGIFT1205 - 50x Threads of Purity, 15k Bling GROUPSTYLIST - 50x Threads of Purity, 15k BlingREDDITSTYLIST - 50x Shiny Bubbles, 15k BlingDISCORDSTYLIST - 10x Shining Particles, 15k BlingExpired Infinity Nikki CodesThe Infinity Nikki codes listed below have expired and are no longer working as of May 2025:NOSTRANGELINKSWARMSPRINGBONUSRevelrySeasonDCGIRLPOWER25 100THDAYCELEBRATIONMAYEVERYGIRLHAPPINESSNewstoryawaitsNewyearblissNIKKIFIREWORKSNIKKIEXCURSIONTIMENIKKINEWBLOOM2025HEARTFELTGIFTSNIKKIBEWITHYOUNIKKIRELEASEdreamweavernikkiNIKKI20241022infinitynikki1205BDAYSURPRISEGIFTFROMMOMOGIFTTONIKKInikkihappybirthday2024NIKKITHEBESTQUACKQUACKAAbNxRNMmSmAAbQjjYKwbHAAb7xf6hWuSAAbtWkna3V7AAbaEyDU4EXAAbMNJX8hxFAAb5S3RSK8MAAbUfWnYUtd AAbUa8e2U3a AAbtk9jmpnVHow to Redeem Infinity Nikki CodesTo redeem Infinity Nikki codes, follow the steps below:Unlock your Pear-Pal during the Chapter 1: Wishes Without Wings - Land of Wishes main quest. It's about 20 minutes into your Infinity Nikki adventure.Open the Pear-Pal menu by pressing ESC on PC, the Menu button on PlayStation, or by tapping the Pear-Pal icon in the top-left corner on mobile.Click on the gear icon to open the Settings menu.Scroll over to the Other tab.You’ll see a “Redeem Code” option here. Click on “Apply” and a Redeem Rewards pop-up menu will appear.Input your code into the “Enter the redeem code” field and tap “Apply.”If successful, a pop-up will appear showing your free rewards.Why Isn't My Infinity Nikki Code Working?If the Infinity Nikki code that you're trying to redeem isn't working, it's likely due to one of the following reasons:There's a typo in the code.The Infinity Nikki code is expired.When inputting a code into Infinity Nikki, make sure there are no typosand that there are no accidental spaces before or after the code. If your Infinity Nikki code still doesn't work, it's probably expired and can no longer be redeemed. You'll get a message informing you that the code is wrong if it's expired.How to Get More Infinity Nikki CodesThe best way to get more Infinity Nikki codes is to join the official Infinity Nikki Discord server. Once you're in, head to the #self-assign-roles channel and opt-in for the Redeem Code role. You'll receive a notification when a new code is released so you can receive your free rewards ASAP!Alternatively, bookmark this Infinity Nikki Codes article, as we update it each time a new code comes out. The Discord server has missed a couple of codes posted to other channels, so we'd recommend checking our article every so often.What is Infinity Nikki?Developed by Infold Games, Infinity Nikki is a cozy, open-world RPG. You play as Nikki, as she's whisked away to the world of Miraland, a place where people make Wishes with the help of Stylists. You'll find and create a plethora of outfits and accessories, take on quests, and gather many types of collectibles with the help of Momo, Nikki's adorable feline companion. As you play, you earn Diamonds, which can be spent on Revelation and Resonite Crystals, which are used to pull on the limited time and permanent outfit banners for 5-star and 4-star clothing.For Infinity Nikki game help, check out our guides below:Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she's not working, you can find her playing an RPG or spending time with her corgi.
    #infinity #nikki #codes
    Infinity Nikki Codes (May 2025)
    Last updated May 30, 2025: Added a new Infinity Nikki code!If you're looking for Infinity Nikki codes, IGN has you covered! In this article, you'll find a list of active and working Infinity Nikki codes that you can redeem for free rewards and bonuses in May 2025, including Diamonds and Energy Crystals.All of the Infinity Nikki codes below have been tested as working at the time of submission. Spotted a new code or one has expired? Let us know in the comments!Active Infinity Nikki CodesBelow, you'll find all the active and working Infinity Nikki codes in May 2025, the free rewards you get for redeeming them, and their expiry date:NIKKISFAVORITERICEDUMPLING - 200x Diamonds, 18.8k Bling, expires June 4, 2025AAp9Q8KWF8b - 50x Shiny Bubbles, 20k Bling AApyBTE8RY9 - 50x Shiny Bubbles, 20k Bling AAp4BHuBhmC - 50x Shiny Bubbles, 20k Bling AAp7DKNerwR - 50x Shiny Bubbles, 20k Bling AApt6d2sv89 - 50x Shiny Bubbles, 20k Bling AApnynNUpc7 - 50x Shiny Bubbles, 20k Bling AApE9cuaMxM - 50x Shiny Bubbles, 20k Bling AApP4EqVj2a - 50x Shiny Bubbles, 20k Bling AApHBskxdEh - 50x Shiny Bubbles, 20k Bling AApscJCWy6w - 50x Shiny Bubbles, 20k Bling AApAAnFjMpK - 50x Shiny Bubbles, 20k Bling AApCapPmYvp - 50x Shiny Bubbles, 20k Bling AApNj9MT2Uy - 50x Shiny Bubbles, 20k Bling AApUBFedaQy - 50x Shiny Bubbles, 20k Bling InfinityNikki429 - 75x Shiny Bubbles, 75x Threads of Purity, and 30k Bling AApUB2cpQ6h - 50x Shiny Bubbles, 20k Bling BUBBLESEASON0429 - 50x Thread of Purity, 15k Bling POCKETMONEYFORNIKKI - 200x Diamonds, 18.8k Bling Handinhand - 10x Revelation CrystalDREAM&REBIRTH - 100x Diamonds, 100x Shiny Bubbles, 50x Thread of PuritySEAOFSTARS - 100x Diamonds, 50x Shiny Bubbles, 30k BlingBUBBLESEASON - 100x Diamonds, 50x Thread of Purity, 20k BlingSidebyside - 10x Revelation CrystalsINFINITYNIKKISteam - 50x Shiny Bubbles, 15k BlingRevelrySeasonRe - 50x Thread of Purity, 30k Bling RevelrySeasonGroup - 50x Shiny Bubbles, 30k Bling1.2VERDISCORD - 50x Shiny Bubbles, 15k Bling1.2VERREDDIT - 50x Shiny Bubbles, 15k Bling 1.2VERGLOBALGROUP - 50x Shiny Bubbles, 15k BlingハイキングDISCORD - 50x Shiny Bubbles, 15k BlingPEARFECTGUIDES - 10x Shining Particles, 15k Bling NIKKIXWEBTOON - 50x Shiny Bubbles, 15k Bling ニキプレゼント1205 - 50x Shiny Bubbles, 15k Bling おめでとう - 50x Threads of Purity, 15k Bling リリース - 10x Shining Particles, 15k Blingインフィニティニキ - 15x Shiny Bubbles, 15k Bling無限暖暖公測開啟 - 50x Shiny Bubbles, 15k Bling 無限暖暖公測FB社團限定 - 10x Shining Particles, 15k Bling インフィニキDISCORD - 50x Threads of Purity, 15k BlingINGIFT1205 - 50x Threads of Purity, 15k Bling GROUPSTYLIST - 50x Threads of Purity, 15k BlingREDDITSTYLIST - 50x Shiny Bubbles, 15k BlingDISCORDSTYLIST - 10x Shining Particles, 15k BlingExpired Infinity Nikki CodesThe Infinity Nikki codes listed below have expired and are no longer working as of May 2025:NOSTRANGELINKSWARMSPRINGBONUSRevelrySeasonDCGIRLPOWER25 100THDAYCELEBRATIONMAYEVERYGIRLHAPPINESSNewstoryawaitsNewyearblissNIKKIFIREWORKSNIKKIEXCURSIONTIMENIKKINEWBLOOM2025HEARTFELTGIFTSNIKKIBEWITHYOUNIKKIRELEASEdreamweavernikkiNIKKI20241022infinitynikki1205BDAYSURPRISEGIFTFROMMOMOGIFTTONIKKInikkihappybirthday2024NIKKITHEBESTQUACKQUACKAAbNxRNMmSmAAbQjjYKwbHAAb7xf6hWuSAAbtWkna3V7AAbaEyDU4EXAAbMNJX8hxFAAb5S3RSK8MAAbUfWnYUtd AAbUa8e2U3a AAbtk9jmpnVHow to Redeem Infinity Nikki CodesTo redeem Infinity Nikki codes, follow the steps below:Unlock your Pear-Pal during the Chapter 1: Wishes Without Wings - Land of Wishes main quest. It's about 20 minutes into your Infinity Nikki adventure.Open the Pear-Pal menu by pressing ESC on PC, the Menu button on PlayStation, or by tapping the Pear-Pal icon in the top-left corner on mobile.Click on the gear icon to open the Settings menu.Scroll over to the Other tab.You’ll see a “Redeem Code” option here. Click on “Apply” and a Redeem Rewards pop-up menu will appear.Input your code into the “Enter the redeem code” field and tap “Apply.”If successful, a pop-up will appear showing your free rewards.Why Isn't My Infinity Nikki Code Working?If the Infinity Nikki code that you're trying to redeem isn't working, it's likely due to one of the following reasons:There's a typo in the code.The Infinity Nikki code is expired.When inputting a code into Infinity Nikki, make sure there are no typosand that there are no accidental spaces before or after the code. If your Infinity Nikki code still doesn't work, it's probably expired and can no longer be redeemed. You'll get a message informing you that the code is wrong if it's expired.How to Get More Infinity Nikki CodesThe best way to get more Infinity Nikki codes is to join the official Infinity Nikki Discord server. Once you're in, head to the #self-assign-roles channel and opt-in for the Redeem Code role. You'll receive a notification when a new code is released so you can receive your free rewards ASAP!Alternatively, bookmark this Infinity Nikki Codes article, as we update it each time a new code comes out. The Discord server has missed a couple of codes posted to other channels, so we'd recommend checking our article every so often.What is Infinity Nikki?Developed by Infold Games, Infinity Nikki is a cozy, open-world RPG. You play as Nikki, as she's whisked away to the world of Miraland, a place where people make Wishes with the help of Stylists. You'll find and create a plethora of outfits and accessories, take on quests, and gather many types of collectibles with the help of Momo, Nikki's adorable feline companion. As you play, you earn Diamonds, which can be spent on Revelation and Resonite Crystals, which are used to pull on the limited time and permanent outfit banners for 5-star and 4-star clothing.For Infinity Nikki game help, check out our guides below:Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she's not working, you can find her playing an RPG or spending time with her corgi. #infinity #nikki #codes
    WWW.IGN.COM
    Infinity Nikki Codes (May 2025)
    Last updated May 30, 2025: Added a new Infinity Nikki code!If you're looking for Infinity Nikki codes, IGN has you covered! In this article, you'll find a list of active and working Infinity Nikki codes that you can redeem for free rewards and bonuses in May 2025, including Diamonds and Energy Crystals.All of the Infinity Nikki codes below have been tested as working at the time of submission. Spotted a new code or one has expired? Let us know in the comments!Active Infinity Nikki Codes (May 2025)Below, you'll find all the active and working Infinity Nikki codes in May 2025, the free rewards you get for redeeming them, and their expiry date (if known):NIKKISFAVORITERICEDUMPLING - 200x Diamonds, 18.8k Bling, expires June 4, 2025 (NEW!)AAp9Q8KWF8b - 50x Shiny Bubbles, 20k Bling AApyBTE8RY9 - 50x Shiny Bubbles, 20k Bling AAp4BHuBhmC - 50x Shiny Bubbles, 20k Bling AAp7DKNerwR - 50x Shiny Bubbles, 20k Bling AApt6d2sv89 - 50x Shiny Bubbles, 20k Bling AApnynNUpc7 - 50x Shiny Bubbles, 20k Bling AApE9cuaMxM - 50x Shiny Bubbles, 20k Bling AApP4EqVj2a - 50x Shiny Bubbles, 20k Bling AApHBskxdEh - 50x Shiny Bubbles, 20k Bling AApscJCWy6w - 50x Shiny Bubbles, 20k Bling AApAAnFjMpK - 50x Shiny Bubbles, 20k Bling AApCapPmYvp - 50x Shiny Bubbles, 20k Bling AApNj9MT2Uy - 50x Shiny Bubbles, 20k Bling AApUBFedaQy - 50x Shiny Bubbles, 20k Bling InfinityNikki429 - 75x Shiny Bubbles, 75x Threads of Purity, and 30k Bling AApUB2cpQ6h - 50x Shiny Bubbles, 20k Bling BUBBLESEASON0429 - 50x Thread of Purity, 15k Bling POCKETMONEYFORNIKKI - 200x Diamonds, 18.8k Bling Handinhand - 10x Revelation CrystalDREAM&REBIRTH - 100x Diamonds, 100x Shiny Bubbles, 50x Thread of PuritySEAOFSTARS - 100x Diamonds, 50x Shiny Bubbles, 30k BlingBUBBLESEASON - 100x Diamonds, 50x Thread of Purity, 20k BlingSidebyside - 10x Revelation CrystalsINFINITYNIKKISteam - 50x Shiny Bubbles, 15k BlingRevelrySeasonRe - 50x Thread of Purity, 30k Bling RevelrySeasonGroup - 50x Shiny Bubbles, 30k Bling1.2VERDISCORD - 50x Shiny Bubbles, 15k Bling1.2VERREDDIT - 50x Shiny Bubbles, 15k Bling 1.2VERGLOBALGROUP - 50x Shiny Bubbles, 15k BlingハイキングDISCORD - 50x Shiny Bubbles, 15k BlingPEARFECTGUIDES - 10x Shining Particles, 15k Bling NIKKIXWEBTOON - 50x Shiny Bubbles, 15k Bling ニキプレゼント1205 - 50x Shiny Bubbles, 15k Bling おめでとう - 50x Threads of Purity, 15k Bling リリース - 10x Shining Particles, 15k Blingインフィニティニキ - 15x Shiny Bubbles, 15k Bling無限暖暖公測開啟 - 50x Shiny Bubbles, 15k Bling 無限暖暖公測FB社團限定 - 10x Shining Particles, 15k Bling インフィニキDISCORD - 50x Threads of Purity, 15k BlingINGIFT1205 - 50x Threads of Purity, 15k Bling GROUPSTYLIST - 50x Threads of Purity, 15k Bling (expires December 5, 2025)REDDITSTYLIST - 50x Shiny Bubbles, 15k Bling (expires December 5, 2025)DISCORDSTYLIST - 10x Shining Particles, 15k Bling (expires December 5, 2025)Expired Infinity Nikki CodesThe Infinity Nikki codes listed below have expired and are no longer working as of May 2025:NOSTRANGELINKSWARMSPRINGBONUSRevelrySeasonDCGIRLPOWER25 100THDAYCELEBRATIONMAYEVERYGIRLHAPPINESSNewstoryawaitsNewyearblissNIKKIFIREWORKSNIKKIEXCURSIONTIMENIKKINEWBLOOM2025HEARTFELTGIFTSNIKKIBEWITHYOUNIKKIRELEASEdreamweavernikkiNIKKI20241022infinitynikki1205BDAYSURPRISEGIFTFROMMOMOGIFTTONIKKInikkihappybirthday2024NIKKITHEBESTQUACKQUACKAAbNxRNMmSmAAbQjjYKwbHAAb7xf6hWuSAAbtWkna3V7AAbaEyDU4EXAAbMNJX8hxFAAb5S3RSK8MAAbUfWnYUtd AAbUa8e2U3a AAbtk9jmpnVHow to Redeem Infinity Nikki CodesTo redeem Infinity Nikki codes, follow the steps below:Unlock your Pear-Pal during the Chapter 1: Wishes Without Wings - Land of Wishes main quest. It's about 20 minutes into your Infinity Nikki adventure.Open the Pear-Pal menu by pressing ESC on PC (or the Menu button when using an Xbox controller on PC), the Menu button on PlayStation, or by tapping the Pear-Pal icon in the top-left corner on mobile.Click on the gear icon to open the Settings menu.Scroll over to the Other tab.You’ll see a “Redeem Code” option here. Click on “Apply” and a Redeem Rewards pop-up menu will appear.Input your code into the “Enter the redeem code” field and tap “Apply.”If successful, a pop-up will appear showing your free rewards.Why Isn't My Infinity Nikki Code Working?If the Infinity Nikki code that you're trying to redeem isn't working, it's likely due to one of the following reasons:There's a typo in the code.The Infinity Nikki code is expired.When inputting a code into Infinity Nikki, make sure there are no typos (Os instead of zeroes, capital Is instead of lowercase Ls, etc.) and that there are no accidental spaces before or after the code. If your Infinity Nikki code still doesn't work, it's probably expired and can no longer be redeemed. You'll get a message informing you that the code is wrong if it's expired.How to Get More Infinity Nikki CodesThe best way to get more Infinity Nikki codes is to join the official Infinity Nikki Discord server. Once you're in, head to the #self-assign-roles channel and opt-in for the Redeem Code role. You'll receive a notification when a new code is released so you can receive your free rewards ASAP!Alternatively, bookmark this Infinity Nikki Codes article, as we update it each time a new code comes out. The Discord server has missed a couple of codes posted to other channels, so we'd recommend checking our article every so often.What is Infinity Nikki?Developed by Infold Games, Infinity Nikki is a cozy, open-world RPG. You play as Nikki, as she's whisked away to the world of Miraland, a place where people make Wishes with the help of Stylists. You'll find and create a plethora of outfits and accessories, take on quests, and gather many types of collectibles with the help of Momo, Nikki's adorable feline companion. As you play, you earn Diamonds, which can be spent on Revelation and Resonite Crystals, which are used to pull on the limited time and permanent outfit banners for 5-star and 4-star clothing.For Infinity Nikki game help, check out our guides below:Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she's not working, you can find her playing an RPG or spending time with her corgi.
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  • Lian Li Lancool 4 Has Fans in Glass, 217 Infinity, DAN B4, and $45 Case, ft. CEO

    Lian Li Lancool 4 Has Fans in Glass, 217 Infinity, DAN B4, and Case, ft. CEOMay 29, 2025Last Updated: 2025-05-29During Computex 2025, Lian Li showed off several new cases that include the Lancool 4, Lancool 217 Infinity, Lian Li O11 Mini V2, and moreThe HighlightsLian Li's Lancool 4 case has gigantic holes cut into the glass for intake fans, coupling airflow with glassThe company’s Shifting Block PSU has a rotating plug that is geared for back-connect motherboardsThe company’s Vector 100 cases are very cheap, starting at without fansTable of ContentsAutoTOC Buy a GN 4-Pack of PC-themed 3D Coasters! These high-quality, durable, flexible coasters ship in a pack of 4, each with a fully custom design made by GN's team. You'll get a motherboard-themed coaster with debug display & reset buttons, a SATA SSD with to-scale connectors, RAM sticks, and a GN logo. These fund our web work! Buy here.IntroWe visited Lian Li during Computex, where the company showed off several of its upcoming products. We think the most interesting one is the Lancool 4, which has fans built into its glass front panel. It’s supposed to be a case that will come with 6 fans.Editor's note: This was originally published on May 19, 2025 as a video. This content has been adapted to written format for this article and is unchanged from the original publication.CreditsHostSteve BurkeCamera, Video EditingMike GaglioneVitalii MakhnovetsWriting, Web EditingJimmy ThangLancool 4The big thing about the Lancool 4 is that it embeds its fans into the front glass panel. This kind of takes us back to about 20 years ago, but instead of glass, the fans were integrated into acrylic and people would take a hole saw and would mount their own fans into it. One of the challenges with this design pertains to potentially reducing the yields with glass breaking being a concern. This wasn’t something that case companies did before, but Lian Li CEO Jameson Chen tells us the glass manufacturing process has improved dramatically lately. The CEO says that the failure rate used to be abysmal but has gotten down to about 5% to accommodate for the curve of the glass. Drilling holes into the glass brings the failure rate down at least another 5%. To mitigate failure rates, Lian Li found that there needs to be at least a 3cm gap between the holes. Chen revealed that the glass is 4mm thick, which is to bolster its quality.  In between the fans are plastic pieces which are used to hide the cables. The fans also use Pogo pins, which are integrated into the bottom of the front panel. When we asked Chen what happens if one of the fans dies, the CEO stated that Lian Li would provide a 5-year warranty. He elaborated that the fans are a new design and that they are 10% fiberglass PBT. Chen also revealed that the fans use fluid dynamic bearings. Considering Lian Li is still prototyping the case, the company is still thinking about whether to put RGB LEDs on the fan blades or to put the RGB LEDs around the fan’s frames. The Lancool 4 has an aluminum top and the rest of the chassis is made of steel, which is 1mm thick.The back glass panel releases via a button. Chen says this was done so that people could open up the glass panel without opening up the bottom side panel. Looking at the design of the rest of the case, it has a lot of similar panels as seen in the Lancool series. It’s got 4 doors and the 2 on the bottom sides are ventilated mesh and there are fan-mount options on the side. While we were there, Chen told us that Lian Li is considering shortening the case from the front to the back a little bit. This would bring the fans in closer to the components. This will benefit an air cooler and GPU. In our experience, performance in shorter cases, in a like-for-like scenario, is better. Chen also thinks the aesthetics of the case would improve as well with a tighter design. The downside is that the case would no longer support 420mm radiators and would support 360mm radiators max. The back panel of the Lancool 4 uses glass, which would normally expose the cable management but the case will come with a cable cover. There would be 2 screws to remove it. A downside here is that there’s less cable-management space to work with.The Lancool 4’s PSU mount is towards the back and bottom of the case. The bottom front has a cut out, which provides some space to route cables. Shifting Block PSU Visit our Patreon page to contribute a few dollars toward this website's operationAdditionally, when you purchase through links to retailers on our site, we may earn a small affiliate commission.The company also showed off a new interesting power supply, which has a rotating plug. This creates a shifting layout for the cable connections and allows users to re-orient the PSU. Chen tells us it's designed for top and bottom chamber cases and it’s also geared for back-connect motherboards.  Looking at the PSU, it has its 24-pin connectors off on one side. It also has an optional fan and USB 2.0 hub.Lian Li O11 Mini V2Moving on to the Lian Li O11 Mini V2, it has mesh on one of the side panels that’s popped-out about 3mm, which is to accommodate for ATX PSUs that protrude past the frame of the case. The company designed it this way because it had a very specific width it wanted to tackle to avoid the case looking too chunky. Currently, the volume of the case is 45 liters, which includes the feet, but does not include the protruding mesh side panel. The case we saw used bottom intake fans, which are slanted at 25 degrees and the only place for air access is underneath the back panel side. This is coupled with a tiny dust filter on the bottom, which slides out through the back. In terms of other fan mounts, the case has 2 on the side, 1 on the back, and 3 fans can fit in the top. The Lian Li O11 Mini V2 is targeting without fans and with five 120mm fans. Dan Case B4Moving on to Lian Li’s Dan Case B4, we’ve reviewed Dan cases before. The unit we saw at Computex isn’t done yet. We’re told it’s about 60% completed. The case can rotate and has feet and an extension that allows the case to support up to a 360mm radiator. The downside is that about 30% of one of the radiator’s fans would be obstructed by a metal wall. It’s possible that they may perforate this wall to help with cooling. Lian Li is planning to put some mesh or covering on the front panel of the case. The unit we saw was fully exposed and open. What’s interesting about this layout is that the GPU fans are right up against the case’s front intake fans, which is going to be about as cool as you can get for the video card. Most GPUs these days have vertically-oriented fins where the air is going to come out the sides. In this case, air should come out through the punctured side panel but may re-circulate into the back radiator, especially if its fans are intake. If the fans are oriented to be exhaust, that might work better in this case. Lian Li is planning to provide 2x120mm fans along with the case. The case can also be rotated to look like the image above. 217 Infinity CaseLian Li also showed off its 217 Infinity case, which is the 217 case with an updated front and leans on some of the changes that the Lancool 4 has made to get its fans into its front glass panel. The tooling is mostly the same. The things in the back of the case are all basically identical. The changes pertain to the front panel, which have some giant holes in them to accommodate 170mm fans that are 30mm deep. The glass panel has the infinity mirror styling. The only other major change pertains to the IO. Some people complained that the original 217 had its IO on the bottom side, so now the company has moved it to the top with an option to have it on the bottom side. The case comes with 2x170mm front fans and a rear fan. The black version of the case is targeting with a white version targeting  Lian Li Vector SeriesAnother Lian Li case we looked at had some “functional gimmicks.” On the back side, it has a cut-out area that looks like a handle, but definitely isn’t. Instead, there’s a very fine mesh filter that’s an area that’s meant to help with intake. This should also help with GPU cooling. The case is targeted at the system integrator market, but will still be sold at retail. Lian Li is targeting for it without any fans, but includes an 8.8-inch IPS screen that carries a 1720x4080 resolution. Pricing may change in the US based on tariffs. Vector 100 and Vector 100 MiniThe main reason we’re bringing these 2 cases up is price. The Vector 100 is targetingand the Vector 100 Mini, which is geared for MicroATX, is targeting. Lian Li Wireless FansLian Li also showed off its new wireless fans, which comes with a battery pack. There’s currently no price on it, but it’s designed to allow its users to “flex,” as Chen put it. It comes with a built-in receiver. The fans and RGB LEDs use up to 12 volts. In terms of battery life, the CEO says that 3 fans with their LEDs on will last for about 20 minutes. Hydroshift 2 Liquid Cooler Grab a GN15 Large Anti-Static Modmat to celebrate our 15th Anniversary and for a high-quality PC building work surface. The Modmat features useful PC building diagrams and is anti-static conductive. Purchases directly fund our work!The Hydroshift 2 Liquid Cooler has a click actuation ring around the cooler, which can be used as a software-less switch for the display and all of that is pre-written to the device. This means that toggling it doesn’t require software, though you could use software. Compared to Lian Li’s previous Hydroshift 1, the radiator size has been reduced to offer more compatibility but Lian Li says it’s tried to improve flow within the cooler. The company also pushed the micro fins closer to the heat source.
    #lian #lancool #has #fans #glass
    Lian Li Lancool 4 Has Fans in Glass, 217 Infinity, DAN B4, and $45 Case, ft. CEO
    Lian Li Lancool 4 Has Fans in Glass, 217 Infinity, DAN B4, and Case, ft. CEOMay 29, 2025Last Updated: 2025-05-29During Computex 2025, Lian Li showed off several new cases that include the Lancool 4, Lancool 217 Infinity, Lian Li O11 Mini V2, and moreThe HighlightsLian Li's Lancool 4 case has gigantic holes cut into the glass for intake fans, coupling airflow with glassThe company’s Shifting Block PSU has a rotating plug that is geared for back-connect motherboardsThe company’s Vector 100 cases are very cheap, starting at without fansTable of ContentsAutoTOC Buy a GN 4-Pack of PC-themed 3D Coasters! These high-quality, durable, flexible coasters ship in a pack of 4, each with a fully custom design made by GN's team. You'll get a motherboard-themed coaster with debug display & reset buttons, a SATA SSD with to-scale connectors, RAM sticks, and a GN logo. These fund our web work! Buy here.IntroWe visited Lian Li during Computex, where the company showed off several of its upcoming products. We think the most interesting one is the Lancool 4, which has fans built into its glass front panel. It’s supposed to be a case that will come with 6 fans.Editor's note: This was originally published on May 19, 2025 as a video. This content has been adapted to written format for this article and is unchanged from the original publication.CreditsHostSteve BurkeCamera, Video EditingMike GaglioneVitalii MakhnovetsWriting, Web EditingJimmy ThangLancool 4The big thing about the Lancool 4 is that it embeds its fans into the front glass panel. This kind of takes us back to about 20 years ago, but instead of glass, the fans were integrated into acrylic and people would take a hole saw and would mount their own fans into it. One of the challenges with this design pertains to potentially reducing the yields with glass breaking being a concern. This wasn’t something that case companies did before, but Lian Li CEO Jameson Chen tells us the glass manufacturing process has improved dramatically lately. The CEO says that the failure rate used to be abysmal but has gotten down to about 5% to accommodate for the curve of the glass. Drilling holes into the glass brings the failure rate down at least another 5%. To mitigate failure rates, Lian Li found that there needs to be at least a 3cm gap between the holes. Chen revealed that the glass is 4mm thick, which is to bolster its quality.  In between the fans are plastic pieces which are used to hide the cables. The fans also use Pogo pins, which are integrated into the bottom of the front panel. When we asked Chen what happens if one of the fans dies, the CEO stated that Lian Li would provide a 5-year warranty. He elaborated that the fans are a new design and that they are 10% fiberglass PBT. Chen also revealed that the fans use fluid dynamic bearings. Considering Lian Li is still prototyping the case, the company is still thinking about whether to put RGB LEDs on the fan blades or to put the RGB LEDs around the fan’s frames. The Lancool 4 has an aluminum top and the rest of the chassis is made of steel, which is 1mm thick.The back glass panel releases via a button. Chen says this was done so that people could open up the glass panel without opening up the bottom side panel. Looking at the design of the rest of the case, it has a lot of similar panels as seen in the Lancool series. It’s got 4 doors and the 2 on the bottom sides are ventilated mesh and there are fan-mount options on the side. While we were there, Chen told us that Lian Li is considering shortening the case from the front to the back a little bit. This would bring the fans in closer to the components. This will benefit an air cooler and GPU. In our experience, performance in shorter cases, in a like-for-like scenario, is better. Chen also thinks the aesthetics of the case would improve as well with a tighter design. The downside is that the case would no longer support 420mm radiators and would support 360mm radiators max. The back panel of the Lancool 4 uses glass, which would normally expose the cable management but the case will come with a cable cover. There would be 2 screws to remove it. A downside here is that there’s less cable-management space to work with.The Lancool 4’s PSU mount is towards the back and bottom of the case. The bottom front has a cut out, which provides some space to route cables. Shifting Block PSU Visit our Patreon page to contribute a few dollars toward this website's operationAdditionally, when you purchase through links to retailers on our site, we may earn a small affiliate commission.The company also showed off a new interesting power supply, which has a rotating plug. This creates a shifting layout for the cable connections and allows users to re-orient the PSU. Chen tells us it's designed for top and bottom chamber cases and it’s also geared for back-connect motherboards.  Looking at the PSU, it has its 24-pin connectors off on one side. It also has an optional fan and USB 2.0 hub.Lian Li O11 Mini V2Moving on to the Lian Li O11 Mini V2, it has mesh on one of the side panels that’s popped-out about 3mm, which is to accommodate for ATX PSUs that protrude past the frame of the case. The company designed it this way because it had a very specific width it wanted to tackle to avoid the case looking too chunky. Currently, the volume of the case is 45 liters, which includes the feet, but does not include the protruding mesh side panel. The case we saw used bottom intake fans, which are slanted at 25 degrees and the only place for air access is underneath the back panel side. This is coupled with a tiny dust filter on the bottom, which slides out through the back. In terms of other fan mounts, the case has 2 on the side, 1 on the back, and 3 fans can fit in the top. The Lian Li O11 Mini V2 is targeting without fans and with five 120mm fans. Dan Case B4Moving on to Lian Li’s Dan Case B4, we’ve reviewed Dan cases before. The unit we saw at Computex isn’t done yet. We’re told it’s about 60% completed. The case can rotate and has feet and an extension that allows the case to support up to a 360mm radiator. The downside is that about 30% of one of the radiator’s fans would be obstructed by a metal wall. It’s possible that they may perforate this wall to help with cooling. Lian Li is planning to put some mesh or covering on the front panel of the case. The unit we saw was fully exposed and open. What’s interesting about this layout is that the GPU fans are right up against the case’s front intake fans, which is going to be about as cool as you can get for the video card. Most GPUs these days have vertically-oriented fins where the air is going to come out the sides. In this case, air should come out through the punctured side panel but may re-circulate into the back radiator, especially if its fans are intake. If the fans are oriented to be exhaust, that might work better in this case. Lian Li is planning to provide 2x120mm fans along with the case. The case can also be rotated to look like the image above. 217 Infinity CaseLian Li also showed off its 217 Infinity case, which is the 217 case with an updated front and leans on some of the changes that the Lancool 4 has made to get its fans into its front glass panel. The tooling is mostly the same. The things in the back of the case are all basically identical. The changes pertain to the front panel, which have some giant holes in them to accommodate 170mm fans that are 30mm deep. The glass panel has the infinity mirror styling. The only other major change pertains to the IO. Some people complained that the original 217 had its IO on the bottom side, so now the company has moved it to the top with an option to have it on the bottom side. The case comes with 2x170mm front fans and a rear fan. The black version of the case is targeting with a white version targeting  Lian Li Vector SeriesAnother Lian Li case we looked at had some “functional gimmicks.” On the back side, it has a cut-out area that looks like a handle, but definitely isn’t. Instead, there’s a very fine mesh filter that’s an area that’s meant to help with intake. This should also help with GPU cooling. The case is targeted at the system integrator market, but will still be sold at retail. Lian Li is targeting for it without any fans, but includes an 8.8-inch IPS screen that carries a 1720x4080 resolution. Pricing may change in the US based on tariffs. Vector 100 and Vector 100 MiniThe main reason we’re bringing these 2 cases up is price. The Vector 100 is targetingand the Vector 100 Mini, which is geared for MicroATX, is targeting. Lian Li Wireless FansLian Li also showed off its new wireless fans, which comes with a battery pack. There’s currently no price on it, but it’s designed to allow its users to “flex,” as Chen put it. It comes with a built-in receiver. The fans and RGB LEDs use up to 12 volts. In terms of battery life, the CEO says that 3 fans with their LEDs on will last for about 20 minutes. Hydroshift 2 Liquid Cooler Grab a GN15 Large Anti-Static Modmat to celebrate our 15th Anniversary and for a high-quality PC building work surface. The Modmat features useful PC building diagrams and is anti-static conductive. Purchases directly fund our work!The Hydroshift 2 Liquid Cooler has a click actuation ring around the cooler, which can be used as a software-less switch for the display and all of that is pre-written to the device. This means that toggling it doesn’t require software, though you could use software. Compared to Lian Li’s previous Hydroshift 1, the radiator size has been reduced to offer more compatibility but Lian Li says it’s tried to improve flow within the cooler. The company also pushed the micro fins closer to the heat source. #lian #lancool #has #fans #glass
    GAMERSNEXUS.NET
    Lian Li Lancool 4 Has Fans in Glass, 217 Infinity, DAN B4, and $45 Case, ft. CEO
    Lian Li Lancool 4 Has Fans in Glass, 217 Infinity, DAN B4, and $45 Case, ft. CEOMay 29, 2025Last Updated: 2025-05-29During Computex 2025, Lian Li showed off several new cases that include the Lancool 4, Lancool 217 Infinity, Lian Li O11 Mini V2, and moreThe HighlightsLian Li's Lancool 4 case has gigantic holes cut into the glass for intake fans, coupling airflow with glassThe company’s Shifting Block PSU has a rotating plug that is geared for back-connect motherboardsThe company’s Vector 100 cases are very cheap, starting at $45 without fansTable of ContentsAutoTOC Buy a GN 4-Pack of PC-themed 3D Coasters! These high-quality, durable, flexible coasters ship in a pack of 4, each with a fully custom design made by GN's team. You'll get a motherboard-themed coaster with debug display & reset buttons, a SATA SSD with to-scale connectors, RAM sticks, and a GN logo. These fund our web work! Buy here.IntroWe visited Lian Li during Computex, where the company showed off several of its upcoming products. We think the most interesting one is the Lancool 4, which has fans built into its glass front panel. It’s supposed to be a $130 case that will come with 6 fans.Editor's note: This was originally published on May 19, 2025 as a video. This content has been adapted to written format for this article and is unchanged from the original publication.CreditsHostSteve BurkeCamera, Video EditingMike GaglioneVitalii MakhnovetsWriting, Web EditingJimmy ThangLancool 4The big thing about the Lancool 4 is that it embeds its fans into the front glass panel. This kind of takes us back to about 20 years ago, but instead of glass, the fans were integrated into acrylic and people would take a hole saw and would mount their own fans into it. One of the challenges with this design pertains to potentially reducing the yields with glass breaking being a concern. This wasn’t something that case companies did before, but Lian Li CEO Jameson Chen tells us the glass manufacturing process has improved dramatically lately. The CEO says that the failure rate used to be abysmal but has gotten down to about 5% to accommodate for the curve of the glass. Drilling holes into the glass brings the failure rate down at least another 5%. To mitigate failure rates, Lian Li found that there needs to be at least a 3cm gap between the holes. Chen revealed that the glass is 4mm thick, which is to bolster its quality.  In between the fans are plastic pieces which are used to hide the cables. The fans also use Pogo pins, which are integrated into the bottom of the front panel. When we asked Chen what happens if one of the fans dies, the CEO stated that Lian Li would provide a 5-year warranty. He elaborated that the fans are a new design and that they are 10% fiberglass PBT. Chen also revealed that the fans use fluid dynamic bearings (FDB). Considering Lian Li is still prototyping the case, the company is still thinking about whether to put RGB LEDs on the fan blades or to put the RGB LEDs around the fan’s frames. The Lancool 4 has an aluminum top and the rest of the chassis is made of steel, which is 1mm thick.The back glass panel releases via a button. Chen says this was done so that people could open up the glass panel without opening up the bottom side panel. Looking at the design of the rest of the case, it has a lot of similar panels as seen in the Lancool series. It’s got 4 doors and the 2 on the bottom sides are ventilated mesh and there are fan-mount options on the side. While we were there, Chen told us that Lian Li is considering shortening the case from the front to the back a little bit. This would bring the fans in closer to the components. This will benefit an air cooler and GPU. In our experience, performance in shorter cases, in a like-for-like scenario, is better. Chen also thinks the aesthetics of the case would improve as well with a tighter design. The downside is that the case would no longer support 420mm radiators and would support 360mm radiators max. The back panel of the Lancool 4 uses glass, which would normally expose the cable management but the case will come with a cable cover. There would be 2 screws to remove it. A downside here is that there’s less cable-management space to work with.The Lancool 4’s PSU mount is towards the back and bottom of the case. The bottom front has a cut out, which provides some space to route cables. Shifting Block PSU Visit our Patreon page to contribute a few dollars toward this website's operation (or consider a direct donation or buying something from our GN Store!) Additionally, when you purchase through links to retailers on our site, we may earn a small affiliate commission.The company also showed off a new interesting power supply, which has a rotating plug. This creates a shifting layout for the cable connections and allows users to re-orient the PSU. Chen tells us it's designed for top and bottom chamber cases and it’s also geared for back-connect motherboards.  Looking at the PSU, it has its 24-pin connectors off on one side. It also has an optional fan and USB 2.0 hub.Lian Li O11 Mini V2Moving on to the Lian Li O11 Mini V2, it has mesh on one of the side panels that’s popped-out about 3mm, which is to accommodate for ATX PSUs that protrude past the frame of the case. The company designed it this way because it had a very specific width it wanted to tackle to avoid the case looking too chunky. Currently, the volume of the case is 45 liters, which includes the feet, but does not include the protruding mesh side panel. The case we saw used bottom intake fans, which are slanted at 25 degrees and the only place for air access is underneath the back panel side. This is coupled with a tiny dust filter on the bottom, which slides out through the back. In terms of other fan mounts, the case has 2 on the side, 1 on the back, and 3 fans can fit in the top. The Lian Li O11 Mini V2 is targeting $89 without fans and $99 with five 120mm fans (2 on the side and 3 on the bottom). Dan Case B4Moving on to Lian Li’s Dan Case B4, we’ve reviewed Dan cases before. The unit we saw at Computex isn’t done yet. We’re told it’s about 60% completed. The case can rotate and has feet and an extension that allows the case to support up to a 360mm radiator. The downside is that about 30% of one of the radiator’s fans would be obstructed by a metal wall. It’s possible that they may perforate this wall to help with cooling. Lian Li is planning to put some mesh or covering on the front panel of the case. The unit we saw was fully exposed and open. What’s interesting about this layout is that the GPU fans are right up against the case’s front intake fans, which is going to be about as cool as you can get for the video card. Most GPUs these days have vertically-oriented fins where the air is going to come out the sides. In this case, air should come out through the punctured side panel but may re-circulate into the back radiator, especially if its fans are intake. If the fans are oriented to be exhaust, that might work better in this case. Lian Li is planning to provide 2x120mm fans along with the case. The case can also be rotated to look like the image above. 217 Infinity CaseLian Li also showed off its 217 Infinity case, which is the 217 case with an updated front and leans on some of the changes that the Lancool 4 has made to get its fans into its front glass panel. The tooling is mostly the same. The things in the back of the case are all basically identical. The changes pertain to the front panel, which have some giant holes in them to accommodate 170mm fans that are 30mm deep. The glass panel has the infinity mirror styling. The only other major change pertains to the IO. Some people complained that the original 217 had its IO on the bottom side, so now the company has moved it to the top with an option to have it on the bottom side. The case comes with 2x170mm front fans and a rear fan. The black version of the case is targeting $120 with a white version targeting $125. Lian Li Vector SeriesAnother Lian Li case we looked at had some “functional gimmicks.” On the back side, it has a cut-out area that looks like a handle, but definitely isn’t. Instead, there’s a very fine mesh filter that’s an area that’s meant to help with intake. This should also help with GPU cooling. The case is targeted at the system integrator market, but will still be sold at retail. Lian Li is targeting $110 for it without any fans, but includes an 8.8-inch IPS screen that carries a 1720x4080 resolution. Pricing may change in the US based on tariffs. Vector 100 and Vector 100 MiniThe main reason we’re bringing these 2 cases up is price. The Vector 100 is targeting $60 (without fans) and the Vector 100 Mini, which is geared for MicroATX, is targeting $45 (without fans). Lian Li Wireless FansLian Li also showed off its new wireless fans, which comes with a battery pack. There’s currently no price on it, but it’s designed to allow its users to “flex,” as Chen put it. It comes with a built-in receiver. The fans and RGB LEDs use up to 12 volts. In terms of battery life, the CEO says that 3 fans with their LEDs on will last for about 20 minutes. Hydroshift 2 Liquid Cooler Grab a GN15 Large Anti-Static Modmat to celebrate our 15th Anniversary and for a high-quality PC building work surface. The Modmat features useful PC building diagrams and is anti-static conductive. Purchases directly fund our work! (or consider a direct donation or a Patreon contribution!)The Hydroshift 2 Liquid Cooler has a click actuation ring around the cooler, which can be used as a software-less switch for the display and all of that is pre-written to the device. This means that toggling it doesn’t require software, though you could use software. Compared to Lian Li’s previous Hydroshift 1, the radiator size has been reduced to offer more compatibility but Lian Li says it’s tried to improve flow within the cooler. The company also pushed the micro fins closer to the heat source.
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  • Villa Air / ARK-architecture

    Villa Air / ARK-architectureSave this picture!© Bilel KhemakhemHouses•Tunis, Tunisia

    Architects:
    ARK-architecture
    Area
    Area of this architecture project

    Area: 
    1500 m²

    Year
    Completion year of this architecture project

    Year: 

    2024

    Photographs

    Photographs:Bilel Khemakhem

    Manufacturers
    Brands with products used in this architecture project

    Manufacturers:  Trespa, Elements, QUICK-STEP, REVIGLASS, Saint Gobain Glass, Schüco, TOSHIBAMore SpecsLess Specs
    this picture!
    Text description provided by the architects. Villa Air is a distilled expression of contemporary architecture rooted in the Tunisian landscape. Set within a two-hectare plot in Morneg, this 1,500 m² residence unfolds as a meditative dialogue between built form and topography. The site, defined by its gentle slope and sweeping views, culminates in the striking silhouette of the Jbal Errsas mountain range—a natural horizon that anchors the architectural narrative. From the outset, the project embraces a central duality: the tension between gravitas and lightness, between groundedness and suspension. This dialectic, subtly embedded in the villa's name, structures the entire composition. Distributed across three levels, the house is articulated as a series of horizontal strata punctuated by bold cantilevers. These projections—remarkably slender at just 45 cm thick—embody both structural daring and environmental responsiveness, casting precise shadow lines that temper the Mediterranean sun.this picture!this picture!this picture!Rather than asserting dominance over the terrain, the architecture yields to it. The villa engages the land with measured restraint, allowing the natural contours to guide its form. A textured finish in earthy tones fosters chromatic continuity with the ground, while the massing cascades along the slope, suggesting a geological emergence rather than an architectural imposition. The principal façade distills the project's ethos: a calibrated composition of apertures that frames the landscape as a sequence of living tableaux. Each elevation is attuned to its orientation, choreographing a spatial experience that is both immersive and contemplative. Here, architecture acts not as a boundary, but as a lens.this picture!Materiality is approached with deliberate restraint. Pristine white volumes capture the shifting Mediterranean light, animating surfaces in a daily choreography of shadows. Travertine and timber introduce tactile warmth, while concrete elements — subtly tinted with sand pigments — ground the building in its context and enhance its material belonging. Internally, the spatial organization privileges continuity and flow. Circulations are not mere connectors, but choreographed transitions. Double-height volumes channel daylight deep into the core, while vertical pathways become elevated promenades offering ever-evolving perspectives of the surrounding landscape.this picture!this picture!this picture!The architecture explores a central paradox: the reconciliation of intimacy with openness, of enclosure with exposure. This tension is resolved through a refined gradation of thresholds, where interiors dissolve into terraces and open platforms, softening the boundaries between inside and out. Twin infinity pools extend the architectural geometry toward the horizon, amplifying the sensation of lightness and spatial suspension. Water and sky converge in a silent dialogue, completing the project's aspiration to exist not merely in the landscape but in symbiosis with it. Villa Air stands as a testament to a site-specific Mediterranean modernism — one that privileges clarity, precision, and sensory depth. More than a functional residence, it evokes a poetic condition of dwelling: a place where form, matter, and perception converge in quiet resonance.this picture!

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    About this officeARK-architectureOffice•••
    MaterialConcreteMaterials and TagsPublished on May 30, 2025Cite: "Villa Air / ARK-architecture" 30 May 2025. ArchDaily. Accessed . < ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否
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    Villa Air / ARK-architecture
    Villa Air / ARK-architectureSave this picture!© Bilel KhemakhemHouses•Tunis, Tunisia Architects: ARK-architecture Area Area of this architecture project Area:  1500 m² Year Completion year of this architecture project Year:  2024 Photographs Photographs:Bilel Khemakhem Manufacturers Brands with products used in this architecture project Manufacturers:  Trespa, Elements, QUICK-STEP, REVIGLASS, Saint Gobain Glass, Schüco, TOSHIBAMore SpecsLess Specs this picture! Text description provided by the architects. Villa Air is a distilled expression of contemporary architecture rooted in the Tunisian landscape. Set within a two-hectare plot in Morneg, this 1,500 m² residence unfolds as a meditative dialogue between built form and topography. The site, defined by its gentle slope and sweeping views, culminates in the striking silhouette of the Jbal Errsas mountain range—a natural horizon that anchors the architectural narrative. From the outset, the project embraces a central duality: the tension between gravitas and lightness, between groundedness and suspension. This dialectic, subtly embedded in the villa's name, structures the entire composition. Distributed across three levels, the house is articulated as a series of horizontal strata punctuated by bold cantilevers. These projections—remarkably slender at just 45 cm thick—embody both structural daring and environmental responsiveness, casting precise shadow lines that temper the Mediterranean sun.this picture!this picture!this picture!Rather than asserting dominance over the terrain, the architecture yields to it. The villa engages the land with measured restraint, allowing the natural contours to guide its form. A textured finish in earthy tones fosters chromatic continuity with the ground, while the massing cascades along the slope, suggesting a geological emergence rather than an architectural imposition. The principal façade distills the project's ethos: a calibrated composition of apertures that frames the landscape as a sequence of living tableaux. Each elevation is attuned to its orientation, choreographing a spatial experience that is both immersive and contemplative. Here, architecture acts not as a boundary, but as a lens.this picture!Materiality is approached with deliberate restraint. Pristine white volumes capture the shifting Mediterranean light, animating surfaces in a daily choreography of shadows. Travertine and timber introduce tactile warmth, while concrete elements — subtly tinted with sand pigments — ground the building in its context and enhance its material belonging. Internally, the spatial organization privileges continuity and flow. Circulations are not mere connectors, but choreographed transitions. Double-height volumes channel daylight deep into the core, while vertical pathways become elevated promenades offering ever-evolving perspectives of the surrounding landscape.this picture!this picture!this picture!The architecture explores a central paradox: the reconciliation of intimacy with openness, of enclosure with exposure. This tension is resolved through a refined gradation of thresholds, where interiors dissolve into terraces and open platforms, softening the boundaries between inside and out. Twin infinity pools extend the architectural geometry toward the horizon, amplifying the sensation of lightness and spatial suspension. Water and sky converge in a silent dialogue, completing the project's aspiration to exist not merely in the landscape but in symbiosis with it. Villa Air stands as a testament to a site-specific Mediterranean modernism — one that privileges clarity, precision, and sensory depth. More than a functional residence, it evokes a poetic condition of dwelling: a place where form, matter, and perception converge in quiet resonance.this picture! Project gallerySee allShow less About this officeARK-architectureOffice••• MaterialConcreteMaterials and TagsPublished on May 30, 2025Cite: "Villa Air / ARK-architecture" 30 May 2025. ArchDaily. Accessed . < ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否 You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream #villa #air #arkarchitecture
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    Villa Air / ARK-architecture
    Villa Air / ARK-architectureSave this picture!© Bilel KhemakhemHouses•Tunis, Tunisia Architects: ARK-architecture Area Area of this architecture project Area:  1500 m² Year Completion year of this architecture project Year:  2024 Photographs Photographs:Bilel Khemakhem Manufacturers Brands with products used in this architecture project Manufacturers:  Trespa, Elements, QUICK-STEP, REVIGLASS, Saint Gobain Glass, Schüco, TOSHIBAMore SpecsLess Specs Save this picture! Text description provided by the architects. Villa Air is a distilled expression of contemporary architecture rooted in the Tunisian landscape. Set within a two-hectare plot in Morneg, this 1,500 m² residence unfolds as a meditative dialogue between built form and topography. The site, defined by its gentle slope and sweeping views, culminates in the striking silhouette of the Jbal Errsas mountain range—a natural horizon that anchors the architectural narrative. From the outset, the project embraces a central duality: the tension between gravitas and lightness, between groundedness and suspension. This dialectic, subtly embedded in the villa's name, structures the entire composition. Distributed across three levels, the house is articulated as a series of horizontal strata punctuated by bold cantilevers. These projections—remarkably slender at just 45 cm thick—embody both structural daring and environmental responsiveness, casting precise shadow lines that temper the Mediterranean sun.Save this picture!Save this picture!Save this picture!Rather than asserting dominance over the terrain, the architecture yields to it. The villa engages the land with measured restraint, allowing the natural contours to guide its form. A textured finish in earthy tones fosters chromatic continuity with the ground, while the massing cascades along the slope, suggesting a geological emergence rather than an architectural imposition. The principal façade distills the project's ethos: a calibrated composition of apertures that frames the landscape as a sequence of living tableaux. Each elevation is attuned to its orientation, choreographing a spatial experience that is both immersive and contemplative. Here, architecture acts not as a boundary, but as a lens.Save this picture!Materiality is approached with deliberate restraint. Pristine white volumes capture the shifting Mediterranean light, animating surfaces in a daily choreography of shadows. Travertine and timber introduce tactile warmth, while concrete elements — subtly tinted with sand pigments — ground the building in its context and enhance its material belonging. Internally, the spatial organization privileges continuity and flow. Circulations are not mere connectors, but choreographed transitions. Double-height volumes channel daylight deep into the core, while vertical pathways become elevated promenades offering ever-evolving perspectives of the surrounding landscape.Save this picture!Save this picture!Save this picture!The architecture explores a central paradox: the reconciliation of intimacy with openness, of enclosure with exposure. This tension is resolved through a refined gradation of thresholds, where interiors dissolve into terraces and open platforms, softening the boundaries between inside and out. Twin infinity pools extend the architectural geometry toward the horizon, amplifying the sensation of lightness and spatial suspension. Water and sky converge in a silent dialogue, completing the project's aspiration to exist not merely in the landscape but in symbiosis with it. Villa Air stands as a testament to a site-specific Mediterranean modernism — one that privileges clarity, precision, and sensory depth. More than a functional residence, it evokes a poetic condition of dwelling: a place where form, matter, and perception converge in quiet resonance.Save this picture! Project gallerySee allShow less About this officeARK-architectureOffice••• MaterialConcreteMaterials and TagsPublished on May 30, 2025Cite: "Villa Air / ARK-architecture" 30 May 2025. ArchDaily. Accessed . <https://www.archdaily.com/1030593/villa-air-ark-architecture&gt ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否 You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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