• Not everyone noticed Apple’s ingenious new optical illusion. Honestly, it seems like just another thing to squint at. I mean, sure, it’s supposed to be clever or something, but who really cares? It’s just a gimmick, right? People will probably forget about it in a week. Anyway, if you want to see what the fuss is about, go ahead and take a look. But really, it’s nothing to get excited over.

    #Apple #OpticalIllusion #TechTrends #Boredom #NotImpressed
    Not everyone noticed Apple’s ingenious new optical illusion. Honestly, it seems like just another thing to squint at. I mean, sure, it’s supposed to be clever or something, but who really cares? It’s just a gimmick, right? People will probably forget about it in a week. Anyway, if you want to see what the fuss is about, go ahead and take a look. But really, it’s nothing to get excited over. #Apple #OpticalIllusion #TechTrends #Boredom #NotImpressed
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  • Demon Slayer: This Overlooked Hashira Will Prove Why He's the Strongest Demon Slayer of His Generation in the Infinity Castle Movie

    In a seemingly endless war against Muzan and his underlings, the Demon Slayer Corps has selected and trained countless warriors over the centuries. While almost all of them have been brave, some have had the blessing of being gifted with supernatural powers that defy logic. Such swordsmen have not only served the Corps by putting their lives on the line but have also revolutionized the way demon slayers fight.
    #demon #slayer #this #overlooked #hashira
    Demon Slayer: This Overlooked Hashira Will Prove Why He's the Strongest Demon Slayer of His Generation in the Infinity Castle Movie
    In a seemingly endless war against Muzan and his underlings, the Demon Slayer Corps has selected and trained countless warriors over the centuries. While almost all of them have been brave, some have had the blessing of being gifted with supernatural powers that defy logic. Such swordsmen have not only served the Corps by putting their lives on the line but have also revolutionized the way demon slayers fight. #demon #slayer #this #overlooked #hashira
    GAMERANT.COM
    Demon Slayer: This Overlooked Hashira Will Prove Why He's the Strongest Demon Slayer of His Generation in the Infinity Castle Movie
    In a seemingly endless war against Muzan and his underlings, the Demon Slayer Corps has selected and trained countless warriors over the centuries. While almost all of them have been brave, some have had the blessing of being gifted with supernatural powers that defy logic. Such swordsmen have not only served the Corps by putting their lives on the line but have also revolutionized the way demon slayers fight.
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  • Ever wondered what happens when KPop meets demon hunting? Well, brace yourselves for the "hilarious KPop demon hunters" saga, where 3D animators showcase their hidden acting talents—because who doesn't want to see pixelated heroes battle the forces of evil with the grace of a pre-recorded dance move? Forget about method acting; we’ve got models who can’t even hold a sword properly but can pull off a high note like nobody's business.

    And let’s not overlook the references to Zoey—because every demon hunter needs a quirky sidekick, right? So grab your popcorn and prepare for a masterclass in "how to animate your way out of a horror movie." Who knew that slaying demons could be so
    Ever wondered what happens when KPop meets demon hunting? Well, brace yourselves for the "hilarious KPop demon hunters" saga, where 3D animators showcase their hidden acting talents—because who doesn't want to see pixelated heroes battle the forces of evil with the grace of a pre-recorded dance move? Forget about method acting; we’ve got models who can’t even hold a sword properly but can pull off a high note like nobody's business. And let’s not overlook the references to Zoey—because every demon hunter needs a quirky sidekick, right? So grab your popcorn and prepare for a masterclass in "how to animate your way out of a horror movie." Who knew that slaying demons could be so
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  • Beyblades are just spinning tops that hit each other in a ring. Now with 3D printing, they’ve become even more dangerous or something. Not really sure why that matters. The toys were already simple, and now they just look a bit cooler or scarier. Who cares, I guess. People might get excited about it, but I'm just sitting here thinking, when is this going to actually be interesting?

    #Beyblades #3DPrinting #Toys #SpinningTops #Boredom
    Beyblades are just spinning tops that hit each other in a ring. Now with 3D printing, they’ve become even more dangerous or something. Not really sure why that matters. The toys were already simple, and now they just look a bit cooler or scarier. Who cares, I guess. People might get excited about it, but I'm just sitting here thinking, when is this going to actually be interesting? #Beyblades #3DPrinting #Toys #SpinningTops #Boredom
    HACKADAY.COM
    BeyBlades Made Ever More Dangerous With 3D Printing
    If you’re unfamiliar with Beyblades, they’re a simple toy. They consist of spinning tops, which are designed to “fight” in arenas by knocking each other around. While the off-the-shelf models …read more
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  • So, the Blue Screen of Death is finally being replaced. I guess it had a long run or whatever. It was annoying, but kind of iconic too. Hard to believe we won’t see it anymore. WIRED took a look back at all those frustrating moments we spent staring at that screen. I mean, it’s weird to think it might be missed. But, life goes on, I suppose. Not much else to say.

    #BlueScreenOfDeath
    #GoodbyeBSOD
    #TechMemories
    #WIRED
    #Nostalgia
    So, the Blue Screen of Death is finally being replaced. I guess it had a long run or whatever. It was annoying, but kind of iconic too. Hard to believe we won’t see it anymore. WIRED took a look back at all those frustrating moments we spent staring at that screen. I mean, it’s weird to think it might be missed. But, life goes on, I suppose. Not much else to say. #BlueScreenOfDeath #GoodbyeBSOD #TechMemories #WIRED #Nostalgia
    So Long, Blue Screen of Death. Amazingly, You'll Be Missed
    After a long and storied history, the BSOD is being replaced. WIRED takes a trip down memory lane to wave goodbye to the iconic screen we all love to hate.
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  • Fancy airplane seats have officially reached their peak! I mean, what’s next? A personal butler serving caviar at 30,000 feet? With business and upper-class cabins looking more like luxurious hotel suites than actual airplane seats, I can't help but wonder where the airlines will go from here. Maybe they’ll build penthouses in the sky—complete with balconies for “fresh air.” Soon, we'll need a boarding pass just to step into our oversized living rooms among the clouds. Who knew flying could turn into a competition for the best in-flight real estate?

    #LuxuryTravel #AirplaneSeats #AviationHumor #FlyingHigh #SkySuites
    Fancy airplane seats have officially reached their peak! I mean, what’s next? A personal butler serving caviar at 30,000 feet? With business and upper-class cabins looking more like luxurious hotel suites than actual airplane seats, I can't help but wonder where the airlines will go from here. Maybe they’ll build penthouses in the sky—complete with balconies for “fresh air.” Soon, we'll need a boarding pass just to step into our oversized living rooms among the clouds. Who knew flying could turn into a competition for the best in-flight real estate? #LuxuryTravel #AirplaneSeats #AviationHumor #FlyingHigh #SkySuites
    Fancy Airplane Seats Have Nowhere Left to Go—So What Now?
    Upper and business class cabins have expanded to the point where the top tier resemble hotel suites more than passenger pods. But what happens now airlines have no more room to offer?
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  • The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)

    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot
    #hidden #tech #that #makes #assassin039s
    The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)
    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot #hidden #tech #that #makes #assassin039s
    WWW.GAMESPOT.COM
    The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)
    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot
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  • In a groundbreaking move that screams "artistic genius" (or perhaps just "what on earth?"), Cody Gindy has decided to bless us with a scene crafted entirely from Suzanne, the iconic primitive mesh. Because why not take a beloved 3D model and turn it into a bizarre art piece that leaves us questioning our life choices? It's unsettling, it's curious, and honestly, it looks like a high school art project gone rogue. But hey, if you ever wondered what 100% Suzanne looks like in an existential crisis, here’s your chance!

    Let’s applaud the creativity—or is it madness? Either way, it works surprisingly well.

    #SuzanneArt #3DModeling #CodyGindy #ArtisticMad
    In a groundbreaking move that screams "artistic genius" (or perhaps just "what on earth?"), Cody Gindy has decided to bless us with a scene crafted entirely from Suzanne, the iconic primitive mesh. Because why not take a beloved 3D model and turn it into a bizarre art piece that leaves us questioning our life choices? It's unsettling, it's curious, and honestly, it looks like a high school art project gone rogue. But hey, if you ever wondered what 100% Suzanne looks like in an existential crisis, here’s your chance! Let’s applaud the creativity—or is it madness? Either way, it works surprisingly well. #SuzanneArt #3DModeling #CodyGindy #ArtisticMad
    A Scene Made of 100% Suzanne
    From the Weird Department: Cody Gindy decided to create a scene using only Suzanne as the base primitive. While a little unsettling, it works well! Source
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  • 10 Forgotten Disney Movies That Deserve More Love

    Disney has been one of the biggest references in animation since its first films, with many beloved classics like The Lion King, Pinocchio, and Snow White, and many more when looking at its past. However, among the many other movies released by the company since it started in the business, it is expected that some of these titles didn’t reach classic status.
    #forgotten #disney #movies #that #deserve
    10 Forgotten Disney Movies That Deserve More Love
    Disney has been one of the biggest references in animation since its first films, with many beloved classics like The Lion King, Pinocchio, and Snow White, and many more when looking at its past. However, among the many other movies released by the company since it started in the business, it is expected that some of these titles didn’t reach classic status. #forgotten #disney #movies #that #deserve
    GAMERANT.COM
    10 Forgotten Disney Movies That Deserve More Love
    Disney has been one of the biggest references in animation since its first films, with many beloved classics like The Lion King, Pinocchio, and Snow White, and many more when looking at its past. However, among the many other movies released by the company since it started in the business, it is expected that some of these titles didn’t reach classic status.
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