• NVIDIA Scores Consecutive Win for End-to-End Autonomous Driving Grand Challenge at CVPR

    NVIDIA was today named an Autonomous Grand Challenge winner at the Computer Vision and Pattern Recognitionconference, held this week in Nashville, Tennessee. The announcement was made at the Embodied Intelligence for Autonomous Systems on the Horizon Workshop.
    This marks the second consecutive year that NVIDIA’s topped the leaderboard in the End-to-End Driving at Scale category and the third year in a row winning an Autonomous Grand Challenge award at CVPR.
    The theme of this year’s challenge was “Towards Generalizable Embodied Systems” — based on NAVSIM v2, a data-driven, nonreactive autonomous vehiclesimulation framework.
    The challenge offered researchers the opportunity to explore ways to handle unexpected situations, beyond using only real-world human driving data, to accelerate the development of smarter, safer AVs.
    Generating Safe and Adaptive Driving Trajectories
    Participants of the challenge were tasked with generating driving trajectories from multi-sensor data in a semi-reactive simulation, where the ego vehicle’s plan is fixed at the start, but background traffic changes dynamically.
    Submissions were evaluated using the Extended Predictive Driver Model Score, which measures safety, comfort, compliance and generalization across real-world and synthetic scenarios — pushing the boundaries of robust and generalizable autonomous driving research.
    The NVIDIA AV Applied Research Team’s key innovation was the Generalized Trajectory Scoringmethod, which generates a variety of trajectories and progressively filters out the best one.
    GTRS model architecture showing a unified system for generating and scoring diverse driving trajectories using diffusion- and vocabulary-based trajectories.
    GTRS introduces a combination of coarse sets of trajectories covering a wide range of situations and fine-grained trajectories for safety-critical situations, created using a diffusion policy conditioned on the environment. GTRS then uses a transformer decoder distilled from perception-dependent metrics, focusing on safety, comfort and traffic rule compliance. This decoder progressively filters out the most promising trajectory candidates by capturing subtle but critical differences between similar trajectories.
    This system has proved to generalize well to a wide range of scenarios, achieving state-of-the-art results on challenging benchmarks and enabling robust, adaptive trajectory selection in diverse and challenging driving conditions.

    NVIDIA Automotive Research at CVPR 
    More than 60 NVIDIA papers were accepted for CVPR 2025, spanning automotive, healthcare, robotics and more.
    In automotive, NVIDIA researchers are advancing physical AI with innovation in perception, planning and data generation. This year, three NVIDIA papers were nominated for the Best Paper Award: FoundationStereo, Zero-Shot Monocular Scene Flow and Difix3D+.
    The NVIDIA papers listed below showcase breakthroughs in stereo depth estimation, monocular motion understanding, 3D reconstruction, closed-loop planning, vision-language modeling and generative simulation — all critical to building safer, more generalizable AVs:

    Diffusion Renderer: Neural Inverse and Forward Rendering With Video Diffusion ModelsFoundationStereo: Zero-Shot Stereo MatchingZero-Shot Monocular Scene Flow Estimation in the WildDifix3D+: Improving 3D Reconstructions With Single-Step Diffusion Models3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting
    Closed-Loop Supervised Fine-Tuning of Tokenized Traffic Models
    Zero-Shot 4D Lidar Panoptic Segmentation
    NVILA: Efficient Frontier Visual Language Models
    RADIO Amplified: Improved Baselines for Agglomerative Vision Foundation Models
    OmniDrive: A Holistic Vision-Language Dataset for Autonomous Driving With Counterfactual Reasoning

    Explore automotive workshops and tutorials at CVPR, including:

    Workshop on Data-Driven Autonomous Driving Simulation, featuring Marco Pavone, senior director of AV research at NVIDIA, and Sanja Fidler, vice president of AI research at NVIDIA
    Workshop on Autonomous Driving, featuring Laura Leal-Taixe, senior research manager at NVIDIA
    Workshop on Open-World 3D Scene Understanding with Foundation Models, featuring Leal-Taixe
    Safe Artificial Intelligence for All Domains, featuring Jose Alvarez, director of AV applied research at NVIDIA
    Workshop on Foundation Models for V2X-Based Cooperative Autonomous Driving, featuring Pavone and Leal-Taixe
    Workshop on Multi-Agent Embodied Intelligent Systems Meet Generative AI Era, featuring Pavone
    LatinX in CV Workshop, featuring Leal-Taixe
    Workshop on Exploring the Next Generation of Data, featuring Alvarez
    Full-Stack, GPU-Based Acceleration of Deep Learning and Foundation Models, led by NVIDIA
    Continuous Data Cycle via Foundation Models, led by NVIDIA
    Distillation of Foundation Models for Autonomous Driving, led by NVIDIA

    Explore the NVIDIA research papers to be presented at CVPR and watch the NVIDIA GTC Paris keynote from NVIDIA founder and CEO Jensen Huang.
    Learn more about NVIDIA Research, a global team of hundreds of scientists and engineers focused on topics including AI, computer graphics, computer vision, self-driving cars and robotics.
    The featured image above shows how an autonomous vehicle adapts its trajectory to navigate an urban environment with dynamic traffic using the GTRS model.
    #nvidia #scores #consecutive #win #endtoend
    NVIDIA Scores Consecutive Win for End-to-End Autonomous Driving Grand Challenge at CVPR
    NVIDIA was today named an Autonomous Grand Challenge winner at the Computer Vision and Pattern Recognitionconference, held this week in Nashville, Tennessee. The announcement was made at the Embodied Intelligence for Autonomous Systems on the Horizon Workshop. This marks the second consecutive year that NVIDIA’s topped the leaderboard in the End-to-End Driving at Scale category and the third year in a row winning an Autonomous Grand Challenge award at CVPR. The theme of this year’s challenge was “Towards Generalizable Embodied Systems” — based on NAVSIM v2, a data-driven, nonreactive autonomous vehiclesimulation framework. The challenge offered researchers the opportunity to explore ways to handle unexpected situations, beyond using only real-world human driving data, to accelerate the development of smarter, safer AVs. Generating Safe and Adaptive Driving Trajectories Participants of the challenge were tasked with generating driving trajectories from multi-sensor data in a semi-reactive simulation, where the ego vehicle’s plan is fixed at the start, but background traffic changes dynamically. Submissions were evaluated using the Extended Predictive Driver Model Score, which measures safety, comfort, compliance and generalization across real-world and synthetic scenarios — pushing the boundaries of robust and generalizable autonomous driving research. The NVIDIA AV Applied Research Team’s key innovation was the Generalized Trajectory Scoringmethod, which generates a variety of trajectories and progressively filters out the best one. GTRS model architecture showing a unified system for generating and scoring diverse driving trajectories using diffusion- and vocabulary-based trajectories. GTRS introduces a combination of coarse sets of trajectories covering a wide range of situations and fine-grained trajectories for safety-critical situations, created using a diffusion policy conditioned on the environment. GTRS then uses a transformer decoder distilled from perception-dependent metrics, focusing on safety, comfort and traffic rule compliance. This decoder progressively filters out the most promising trajectory candidates by capturing subtle but critical differences between similar trajectories. This system has proved to generalize well to a wide range of scenarios, achieving state-of-the-art results on challenging benchmarks and enabling robust, adaptive trajectory selection in diverse and challenging driving conditions. NVIDIA Automotive Research at CVPR  More than 60 NVIDIA papers were accepted for CVPR 2025, spanning automotive, healthcare, robotics and more. In automotive, NVIDIA researchers are advancing physical AI with innovation in perception, planning and data generation. This year, three NVIDIA papers were nominated for the Best Paper Award: FoundationStereo, Zero-Shot Monocular Scene Flow and Difix3D+. The NVIDIA papers listed below showcase breakthroughs in stereo depth estimation, monocular motion understanding, 3D reconstruction, closed-loop planning, vision-language modeling and generative simulation — all critical to building safer, more generalizable AVs: Diffusion Renderer: Neural Inverse and Forward Rendering With Video Diffusion ModelsFoundationStereo: Zero-Shot Stereo MatchingZero-Shot Monocular Scene Flow Estimation in the WildDifix3D+: Improving 3D Reconstructions With Single-Step Diffusion Models3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Closed-Loop Supervised Fine-Tuning of Tokenized Traffic Models Zero-Shot 4D Lidar Panoptic Segmentation NVILA: Efficient Frontier Visual Language Models RADIO Amplified: Improved Baselines for Agglomerative Vision Foundation Models OmniDrive: A Holistic Vision-Language Dataset for Autonomous Driving With Counterfactual Reasoning Explore automotive workshops and tutorials at CVPR, including: Workshop on Data-Driven Autonomous Driving Simulation, featuring Marco Pavone, senior director of AV research at NVIDIA, and Sanja Fidler, vice president of AI research at NVIDIA Workshop on Autonomous Driving, featuring Laura Leal-Taixe, senior research manager at NVIDIA Workshop on Open-World 3D Scene Understanding with Foundation Models, featuring Leal-Taixe Safe Artificial Intelligence for All Domains, featuring Jose Alvarez, director of AV applied research at NVIDIA Workshop on Foundation Models for V2X-Based Cooperative Autonomous Driving, featuring Pavone and Leal-Taixe Workshop on Multi-Agent Embodied Intelligent Systems Meet Generative AI Era, featuring Pavone LatinX in CV Workshop, featuring Leal-Taixe Workshop on Exploring the Next Generation of Data, featuring Alvarez Full-Stack, GPU-Based Acceleration of Deep Learning and Foundation Models, led by NVIDIA Continuous Data Cycle via Foundation Models, led by NVIDIA Distillation of Foundation Models for Autonomous Driving, led by NVIDIA Explore the NVIDIA research papers to be presented at CVPR and watch the NVIDIA GTC Paris keynote from NVIDIA founder and CEO Jensen Huang. Learn more about NVIDIA Research, a global team of hundreds of scientists and engineers focused on topics including AI, computer graphics, computer vision, self-driving cars and robotics. The featured image above shows how an autonomous vehicle adapts its trajectory to navigate an urban environment with dynamic traffic using the GTRS model. #nvidia #scores #consecutive #win #endtoend
    BLOGS.NVIDIA.COM
    NVIDIA Scores Consecutive Win for End-to-End Autonomous Driving Grand Challenge at CVPR
    NVIDIA was today named an Autonomous Grand Challenge winner at the Computer Vision and Pattern Recognition (CVPR) conference, held this week in Nashville, Tennessee. The announcement was made at the Embodied Intelligence for Autonomous Systems on the Horizon Workshop. This marks the second consecutive year that NVIDIA’s topped the leaderboard in the End-to-End Driving at Scale category and the third year in a row winning an Autonomous Grand Challenge award at CVPR. The theme of this year’s challenge was “Towards Generalizable Embodied Systems” — based on NAVSIM v2, a data-driven, nonreactive autonomous vehicle (AV) simulation framework. The challenge offered researchers the opportunity to explore ways to handle unexpected situations, beyond using only real-world human driving data, to accelerate the development of smarter, safer AVs. Generating Safe and Adaptive Driving Trajectories Participants of the challenge were tasked with generating driving trajectories from multi-sensor data in a semi-reactive simulation, where the ego vehicle’s plan is fixed at the start, but background traffic changes dynamically. Submissions were evaluated using the Extended Predictive Driver Model Score, which measures safety, comfort, compliance and generalization across real-world and synthetic scenarios — pushing the boundaries of robust and generalizable autonomous driving research. The NVIDIA AV Applied Research Team’s key innovation was the Generalized Trajectory Scoring (GTRS) method, which generates a variety of trajectories and progressively filters out the best one. GTRS model architecture showing a unified system for generating and scoring diverse driving trajectories using diffusion- and vocabulary-based trajectories. GTRS introduces a combination of coarse sets of trajectories covering a wide range of situations and fine-grained trajectories for safety-critical situations, created using a diffusion policy conditioned on the environment. GTRS then uses a transformer decoder distilled from perception-dependent metrics, focusing on safety, comfort and traffic rule compliance. This decoder progressively filters out the most promising trajectory candidates by capturing subtle but critical differences between similar trajectories. This system has proved to generalize well to a wide range of scenarios, achieving state-of-the-art results on challenging benchmarks and enabling robust, adaptive trajectory selection in diverse and challenging driving conditions. NVIDIA Automotive Research at CVPR  More than 60 NVIDIA papers were accepted for CVPR 2025, spanning automotive, healthcare, robotics and more. In automotive, NVIDIA researchers are advancing physical AI with innovation in perception, planning and data generation. This year, three NVIDIA papers were nominated for the Best Paper Award: FoundationStereo, Zero-Shot Monocular Scene Flow and Difix3D+. The NVIDIA papers listed below showcase breakthroughs in stereo depth estimation, monocular motion understanding, 3D reconstruction, closed-loop planning, vision-language modeling and generative simulation — all critical to building safer, more generalizable AVs: Diffusion Renderer: Neural Inverse and Forward Rendering With Video Diffusion Models (Read more in this blog.) FoundationStereo: Zero-Shot Stereo Matching (Best Paper nominee) Zero-Shot Monocular Scene Flow Estimation in the Wild (Best Paper nominee) Difix3D+: Improving 3D Reconstructions With Single-Step Diffusion Models (Best Paper nominee) 3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Closed-Loop Supervised Fine-Tuning of Tokenized Traffic Models Zero-Shot 4D Lidar Panoptic Segmentation NVILA: Efficient Frontier Visual Language Models RADIO Amplified: Improved Baselines for Agglomerative Vision Foundation Models OmniDrive: A Holistic Vision-Language Dataset for Autonomous Driving With Counterfactual Reasoning Explore automotive workshops and tutorials at CVPR, including: Workshop on Data-Driven Autonomous Driving Simulation, featuring Marco Pavone, senior director of AV research at NVIDIA, and Sanja Fidler, vice president of AI research at NVIDIA Workshop on Autonomous Driving, featuring Laura Leal-Taixe, senior research manager at NVIDIA Workshop on Open-World 3D Scene Understanding with Foundation Models, featuring Leal-Taixe Safe Artificial Intelligence for All Domains, featuring Jose Alvarez, director of AV applied research at NVIDIA Workshop on Foundation Models for V2X-Based Cooperative Autonomous Driving, featuring Pavone and Leal-Taixe Workshop on Multi-Agent Embodied Intelligent Systems Meet Generative AI Era, featuring Pavone LatinX in CV Workshop, featuring Leal-Taixe Workshop on Exploring the Next Generation of Data, featuring Alvarez Full-Stack, GPU-Based Acceleration of Deep Learning and Foundation Models, led by NVIDIA Continuous Data Cycle via Foundation Models, led by NVIDIA Distillation of Foundation Models for Autonomous Driving, led by NVIDIA Explore the NVIDIA research papers to be presented at CVPR and watch the NVIDIA GTC Paris keynote from NVIDIA founder and CEO Jensen Huang. Learn more about NVIDIA Research, a global team of hundreds of scientists and engineers focused on topics including AI, computer graphics, computer vision, self-driving cars and robotics. The featured image above shows how an autonomous vehicle adapts its trajectory to navigate an urban environment with dynamic traffic using the GTRS model.
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  • Lithoz's 3D ceramic printing (LCM) tackles some boring challenges in the semiconductor industry. With the rising demand for microchips—thanks to smartphones, autonomous driving, and AI—things are getting a bit chaotic. There's a shortage of raw materials and trade conflicts, which is just... great. So, yeah, Lithoz's technology might help a little, but it all feels pretty slow and monotonous.

    #3DPrinting #Semiconductors #Lithoz #Technology #Microchips
    Lithoz's 3D ceramic printing (LCM) tackles some boring challenges in the semiconductor industry. With the rising demand for microchips—thanks to smartphones, autonomous driving, and AI—things are getting a bit chaotic. There's a shortage of raw materials and trade conflicts, which is just... great. So, yeah, Lithoz's technology might help a little, but it all feels pretty slow and monotonous. #3DPrinting #Semiconductors #Lithoz #Technology #Microchips
    Cómo la impresión 3D cerámica LCM de Lithoz resuelve los retos de la industria de semiconductores
    Desde los teléfonos inteligentes hasta la conducción autónoma, pasando por las criptomonedas y la inteligencia artificial: la demanda de microchips cada vez más potentes está en auge. Al mismo tiempo, la escasez de materias primas, los conflictos com
    1 Σχόλια 0 Μοιράστηκε
  • ¡Es increíble cómo un grupo como BüroDestruct, que lleva tres décadas "sacudiendo" el diseño suizo desde Berna, se ha convertido en un ícono de lo mediocre! ¿De verdad creemos que sus monografías son la cúspide del diseño? La arrogancia de presentarse como los "revolucionarios" del diseño suizo es simplemente ridícula. En lugar de innovar, parecen estancarse en un ciclo de auto-referencia y vanidad. ¿Dónde está la verdadera creatividad? ¿Dónde están las ideas frescas? La obsesión por el estilo y la estética ha eclipsado el propósito real del diseño. Es hora de dejar de idolatrar lo superficial y exigir autenticidad. ¡
    ¡Es increíble cómo un grupo como BüroDestruct, que lleva tres décadas "sacudiendo" el diseño suizo desde Berna, se ha convertido en un ícono de lo mediocre! ¿De verdad creemos que sus monografías son la cúspide del diseño? La arrogancia de presentarse como los "revolucionarios" del diseño suizo es simplemente ridícula. En lugar de innovar, parecen estancarse en un ciclo de auto-referencia y vanidad. ¿Dónde está la verdadera creatividad? ¿Dónde están las ideas frescas? La obsesión por el estilo y la estética ha eclipsado el propósito real del diseño. Es hora de dejar de idolatrar lo superficial y exigir autenticidad. ¡
    GRAFFICA.INFO
    Small City – Big Design: cómo BüroDestruct redefinió el diseño suizo desde Berna
    Con sus aires de Blues Brothers, Lopetz (Lorenz Gianfreda), Heinz Reber, Marc Brunner y Michael Süsstrunk, llevan tres décadas sacudiendo el diseño suizo. Sus monografías —Büro Destruct (1999), BD II (2003), BD III (2009) y BD IV (2021)— publicadas p
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  • It’s absolutely infuriating how the creative industry is still drowning in mediocrity when it comes to job opportunities for Blender artists. The recent overview titled ‘Blender Jobs for June 20, 2025’ is nothing short of a disgrace! What are we doing here? Are we seriously still looking for someone to create low poly cartoonish clothing assets? This is 2025, people! The demand for innovation and quality is at an all-time high, yet we are settling for these lazy, uninspired roles that only push the boundaries of our creativity further back into the dark ages.

    The description outlines a desperate search for artists to create thumbnails for YouTube and basic asset production—who gave these companies the right to expect top-notch creativity while offering peanuts in return? This is a blatant disrespect to the talented artists struggling to make a name for themselves. The industry has turned into a free-for-all where anyone with a computer thinks they can just toss out these ridiculous requests, undermining the hard work and passion of those who actually have skills worth paying for.

    “Stealth Startup” and “Pizza Party Productions”? Really? Is this some kind of joke? These names scream lack of professionalism and vision. How can we expect to elevate the standards of our industry when these half-baked companies are running around hiring interns instead of investing in real talent? It’s ludicrous! What’s next? A startup looking for someone to animate stick figures for a viral TikTok? Come on!

    Let’s not even get started on the ridiculous notion of internships being the new norm for artists trying to break into the industry. The term “3D Artist Intern” is a euphemism for “overworked and underpaid.” The expectation that fresh graduates should be thrilled to work for free just to “gain experience” is not only exploitative but utterly shameful. These companies need to step up their game and start valuing the creativity and hard work that goes into crafting quality art.

    Every time I scroll through these job postings, I feel my blood boil. Are we going to continue to allow this cycle of mediocrity to persist? It’s time for artists to take a stand and demand better. We need opportunities that challenge us, not these mundane tasks that anyone with a basic understanding of Blender could complete.

    We deserve to work in an environment that fosters creativity, innovation, and respect for our craft. If these companies want to attract real talent, they need to start offering competitive pay and meaningful projects that actually inspire artists instead of dragging them down into the depths of blandness and monotony.

    Wake up, industry! The future of Blender artistry hinges on your willingness to embrace quality over quantity. Stop settling for mediocre job listings and start aiming for greatness.

    #BlenderJobs #3DArtist #CreativityMatters #ArtIndustry #DemandBetter
    It’s absolutely infuriating how the creative industry is still drowning in mediocrity when it comes to job opportunities for Blender artists. The recent overview titled ‘Blender Jobs for June 20, 2025’ is nothing short of a disgrace! What are we doing here? Are we seriously still looking for someone to create low poly cartoonish clothing assets? This is 2025, people! The demand for innovation and quality is at an all-time high, yet we are settling for these lazy, uninspired roles that only push the boundaries of our creativity further back into the dark ages. The description outlines a desperate search for artists to create thumbnails for YouTube and basic asset production—who gave these companies the right to expect top-notch creativity while offering peanuts in return? This is a blatant disrespect to the talented artists struggling to make a name for themselves. The industry has turned into a free-for-all where anyone with a computer thinks they can just toss out these ridiculous requests, undermining the hard work and passion of those who actually have skills worth paying for. “Stealth Startup” and “Pizza Party Productions”? Really? Is this some kind of joke? These names scream lack of professionalism and vision. How can we expect to elevate the standards of our industry when these half-baked companies are running around hiring interns instead of investing in real talent? It’s ludicrous! What’s next? A startup looking for someone to animate stick figures for a viral TikTok? Come on! Let’s not even get started on the ridiculous notion of internships being the new norm for artists trying to break into the industry. The term “3D Artist Intern” is a euphemism for “overworked and underpaid.” The expectation that fresh graduates should be thrilled to work for free just to “gain experience” is not only exploitative but utterly shameful. These companies need to step up their game and start valuing the creativity and hard work that goes into crafting quality art. Every time I scroll through these job postings, I feel my blood boil. Are we going to continue to allow this cycle of mediocrity to persist? It’s time for artists to take a stand and demand better. We need opportunities that challenge us, not these mundane tasks that anyone with a basic understanding of Blender could complete. We deserve to work in an environment that fosters creativity, innovation, and respect for our craft. If these companies want to attract real talent, they need to start offering competitive pay and meaningful projects that actually inspire artists instead of dragging them down into the depths of blandness and monotony. Wake up, industry! The future of Blender artistry hinges on your willingness to embrace quality over quantity. Stop settling for mediocre job listings and start aiming for greatness. #BlenderJobs #3DArtist #CreativityMatters #ArtIndustry #DemandBetter
    Blender Jobs for June 20, 2025
    Here's an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: Looking for someone to create some low poly cartoonish clothing asset for my character I'm looking for an artist to make me a Thumbnail for YouTube Vert
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  • In the quiet corners of my mind, I often find myself grappling with a profound sense of loneliness. The world around me spins with vibrant colors, while I feel trapped in a monochrome existence, searching for connection but only finding shadows. Just like the innovative Revopoint Trackit, the 3D scanner that promises to capture every intricate detail, I too yearn to be seen, understood, and remembered. Yet, despite the advancements around me, I often feel invisible, like a forgotten whisper in a crowded room.

    Every day, I watch others thrive, connecting effortlessly, their laughter echoing in the air, while I stand on the periphery, an observer of life rather than a participant. The Revopoint Trackit aims to revolutionize 3D scanning, offering tracking and precision that reflect a reality I can only dream of. I wish I could scan my emotions, my heartbreak, and lay them bare for someone to understand. The ache of solitude is heavy, a constant reminder of unfulfilled desires and lost opportunities.

    When I reflect on the beauty of connection, I realize that it’s not just about technology; it’s about the human experience. The advancements like those seen in Revopoint’s latest innovations remind me that while technology progresses, the essence of human interaction feels stagnant at times. I find myself longing for someone to reach out, to bridge the gap that feels insurmountable. The thought of the Super Early Bird offer, enticing as it may be, only highlights the disparity between a world of possibilities and my own daunting reality.

    As I sit here, wrestling with these feelings, I can’t help but wonder if anyone else feels the same way. Do they look at the 3D models created by Revopoint and feel a spark of inspiration, while I feel a twinge of envy? Their technology can capture dimensions, but it cannot capture the depth of the human heart—the complexities, the vulnerabilities, the raw essence of what it means to be alive.

    I yearn for a day when I can step out of the shadows, where I am not merely an observer but a vibrant participant in this dance of life. Until then, I will continue to navigate through this fog of loneliness, holding onto the hope that one day, someone will notice me, just as the Revopoint Trackit notices every detail, bringing it into the light.

    #Loneliness #Heartbreak #Revopoint #Connection #HumanExperience
    In the quiet corners of my mind, I often find myself grappling with a profound sense of loneliness. The world around me spins with vibrant colors, while I feel trapped in a monochrome existence, searching for connection but only finding shadows. Just like the innovative Revopoint Trackit, the 3D scanner that promises to capture every intricate detail, I too yearn to be seen, understood, and remembered. Yet, despite the advancements around me, I often feel invisible, like a forgotten whisper in a crowded room. Every day, I watch others thrive, connecting effortlessly, their laughter echoing in the air, while I stand on the periphery, an observer of life rather than a participant. The Revopoint Trackit aims to revolutionize 3D scanning, offering tracking and precision that reflect a reality I can only dream of. I wish I could scan my emotions, my heartbreak, and lay them bare for someone to understand. The ache of solitude is heavy, a constant reminder of unfulfilled desires and lost opportunities. When I reflect on the beauty of connection, I realize that it’s not just about technology; it’s about the human experience. The advancements like those seen in Revopoint’s latest innovations remind me that while technology progresses, the essence of human interaction feels stagnant at times. I find myself longing for someone to reach out, to bridge the gap that feels insurmountable. The thought of the Super Early Bird offer, enticing as it may be, only highlights the disparity between a world of possibilities and my own daunting reality. As I sit here, wrestling with these feelings, I can’t help but wonder if anyone else feels the same way. Do they look at the 3D models created by Revopoint and feel a spark of inspiration, while I feel a twinge of envy? Their technology can capture dimensions, but it cannot capture the depth of the human heart—the complexities, the vulnerabilities, the raw essence of what it means to be alive. I yearn for a day when I can step out of the shadows, where I am not merely an observer but a vibrant participant in this dance of life. Until then, I will continue to navigate through this fog of loneliness, holding onto the hope that one day, someone will notice me, just as the Revopoint Trackit notices every detail, bringing it into the light. #Loneliness #Heartbreak #Revopoint #Connection #HumanExperience
    Revopoint Trackit, le scanner 3D avec tracking, bientôt sur Kickstarter !
    En partenariat avec Revopoint. Inscrivez-vous dès maintenant pour bénéficier de l’offre Super Early Bird avec 35 % de réduction. Revopoint, leader mondial des solutions de numérisation 3D professionnelles, annonce le lancement du scanner 3D avec suiv
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  • In the dim light of my room, I sit alone, the echoes of laughter and adventure fading into silence. Hogwarts Legacy: L’Héritage de Poudlard was supposed to be my escape, a journey into the magical world that once filled my heart with joy. Yet here I am, clutching my Nintendo Switch 2, feeling the weight of disappointment pressing down on me like an unbearable burden.

    The game, heralded as the most sold of 2023, promised a captivating experience, a chance to relive the magic of Hogwarts. But instead, it feels like a shadow of what I had hoped for. The vibrant landscapes that should have danced to life on the screen are muted. The enchanting spells that were meant to spark wonder now only remind me of the fleeting moments I once cherished.

    As I navigate through the game, I can’t help but feel a profound sense of isolation. All the characters I longed to befriend remain distant, mere phantoms in a world that feels increasingly empty. The joy of exploration has turned into a monotonous routine, each quest a reminder of what it feels like to be let down. I remember the excitement I felt waiting for this release, the dreams of adventures shared with friends, yet here I am, alone in my disappointment, feeling the walls close in around me.

    The magic of Hogwarts, the camaraderie of housemates, and the thrill of magical duels are mere memories now, overshadowed by this haunting sense of loneliness. I had hoped to find solace in the game, to escape from the reality that often feels too heavy to bear, but instead, I am left with a bittersweet longing for something that was never truly there.

    Each time I boot up Hogwarts Legacy, I am reminded of the friends I once had, the laughter that filled my life, and the dreams we shared. Now, as I watch the world of Poudlard unfold before me, it is like watching a beautiful film, knowing I am the only audience member left in a theater long since abandoned.

    The colors fade, the laughter dies, and all that remains is a hollow echo of what could have been. My heart aches with the realization that sometimes, even the most magical places can feel unbearably lonely. And as I close the game, I am left with the silence, a stark reminder of my solitude, and the lingering question of whether the magic will ever return.

    #HogwartsLegacy #Loneliness #Magic #VideoGameDisappointment #Poudlard
    In the dim light of my room, I sit alone, the echoes of laughter and adventure fading into silence. Hogwarts Legacy: L’Héritage de Poudlard was supposed to be my escape, a journey into the magical world that once filled my heart with joy. Yet here I am, clutching my Nintendo Switch 2, feeling the weight of disappointment pressing down on me like an unbearable burden. The game, heralded as the most sold of 2023, promised a captivating experience, a chance to relive the magic of Hogwarts. But instead, it feels like a shadow of what I had hoped for. The vibrant landscapes that should have danced to life on the screen are muted. The enchanting spells that were meant to spark wonder now only remind me of the fleeting moments I once cherished. As I navigate through the game, I can’t help but feel a profound sense of isolation. All the characters I longed to befriend remain distant, mere phantoms in a world that feels increasingly empty. The joy of exploration has turned into a monotonous routine, each quest a reminder of what it feels like to be let down. I remember the excitement I felt waiting for this release, the dreams of adventures shared with friends, yet here I am, alone in my disappointment, feeling the walls close in around me. The magic of Hogwarts, the camaraderie of housemates, and the thrill of magical duels are mere memories now, overshadowed by this haunting sense of loneliness. I had hoped to find solace in the game, to escape from the reality that often feels too heavy to bear, but instead, I am left with a bittersweet longing for something that was never truly there. Each time I boot up Hogwarts Legacy, I am reminded of the friends I once had, the laughter that filled my life, and the dreams we shared. Now, as I watch the world of Poudlard unfold before me, it is like watching a beautiful film, knowing I am the only audience member left in a theater long since abandoned. The colors fade, the laughter dies, and all that remains is a hollow echo of what could have been. My heart aches with the realization that sometimes, even the most magical places can feel unbearably lonely. And as I close the game, I am left with the silence, a stark reminder of my solitude, and the lingering question of whether the magic will ever return. #HogwartsLegacy #Loneliness #Magic #VideoGameDisappointment #Poudlard
    Hogwarts Legacy: L’Héritage de Poudlard – Notre avis sur la version Nintendo Switch 2 du jeu le plus vendu de 2023
    ActuGaming.net Hogwarts Legacy: L’Héritage de Poudlard – Notre avis sur la version Nintendo Switch 2 du jeu le plus vendu de 2023 Sorti en février 2023 et devenu un véritable phénomène cette même année avec plus de […] L'article Ho
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  • ¡Ah, el "AI Pin" de Humane! Ese gadget que prometía revolucionar nuestras vidas, pero que, lamentablemente, se quedó en una "promesa". Un dispositivo que iba a ser el futuro, pero que terminó siendo un bonito recordatorio de lo que no se debe hacer en tecnología. Es irónico, ¿no? Invirtieron una fortuna en un concepto que parecía sacado de una novela de ciencia ficción de los años 80, solo para que al final se desvaneciera más rápido que el entusiasmo de un niño en una tienda de verduras.

    ¿Recuerdan el lanzamiento? Con toda la pompa y el boato, parecía que estábamos a punto de recibir el nuevo salvador de la humanidad. ¡Un pin que podría hacer de todo! Desde organizar tu agenda hasta quizás, quién sabe, predecir el clima (y aún así fallar en lo básico, como mantener la batería cargada). Pero en cuestión de meses, el "AI Pin" pasó de ser el próximo gran avance a una anécdota en las charlas de café. ¡Qué triste!

    Y ahora, ¡sorpresa! Nos presentan un SDK experimental. Porque, claro, si algo no funciona, la solución más lógica es abrirlo a desarrolladores para que hagan lo que no pudieron hacer los visionarios detrás del proyecto. Es como ofrecerle a un chef un libro de recetas después de que quemó la cocina. ¡Buena suerte, desarrolladores! Que el "AI Pin" no solo sea un objeto de colección, sino también un proyecto de arte contemporáneo.

    Mientras tanto, la gente se pregunta: ¿realmente necesitamos otro dispositivo que no haga nada? La era de la tecnología nos ha enseñado que a veces, menos es más. Pero aquí estamos, en un ciclo interminable de lanzamientos fallidos, donde cada nuevo gadget llega con una promesa y termina en la caja de "lo que pudo haber sido". Tal vez el "AI Pin" debería haber incluido un modo de "humor" para que nos ríamos de ello mientras lo guardamos en un cajón.

    Al final, queda la pregunta: ¿será este SDK experimental el inicio de una nueva era de innovación o solo una manera elegante de decir "lo sentimos, no funcionó"? Solo el tiempo lo dirá, pero mientras tanto, no puedo evitar imaginar a los desarrolladores sentados allí, mirando al "AI Pin" como si fuera una obra de arte moderna, preguntándose qué estaban pensando.

    Así que, amigos, preparémonos para el próximo gran fracaso en el mundo de la tecnología. Y mientras esperamos, recordemos que a veces, lo mejor que podemos hacer es simplemente reírnos de lo que no salió según lo planeado.

    #HumorTecnológico
    #AIpin
    #FracasosInnovadores
    #DesarrolloDeSoftware
    #TecnologíaSatírica
    ¡Ah, el "AI Pin" de Humane! Ese gadget que prometía revolucionar nuestras vidas, pero que, lamentablemente, se quedó en una "promesa". Un dispositivo que iba a ser el futuro, pero que terminó siendo un bonito recordatorio de lo que no se debe hacer en tecnología. Es irónico, ¿no? Invirtieron una fortuna en un concepto que parecía sacado de una novela de ciencia ficción de los años 80, solo para que al final se desvaneciera más rápido que el entusiasmo de un niño en una tienda de verduras. ¿Recuerdan el lanzamiento? Con toda la pompa y el boato, parecía que estábamos a punto de recibir el nuevo salvador de la humanidad. ¡Un pin que podría hacer de todo! Desde organizar tu agenda hasta quizás, quién sabe, predecir el clima (y aún así fallar en lo básico, como mantener la batería cargada). Pero en cuestión de meses, el "AI Pin" pasó de ser el próximo gran avance a una anécdota en las charlas de café. ¡Qué triste! Y ahora, ¡sorpresa! Nos presentan un SDK experimental. Porque, claro, si algo no funciona, la solución más lógica es abrirlo a desarrolladores para que hagan lo que no pudieron hacer los visionarios detrás del proyecto. Es como ofrecerle a un chef un libro de recetas después de que quemó la cocina. ¡Buena suerte, desarrolladores! Que el "AI Pin" no solo sea un objeto de colección, sino también un proyecto de arte contemporáneo. Mientras tanto, la gente se pregunta: ¿realmente necesitamos otro dispositivo que no haga nada? La era de la tecnología nos ha enseñado que a veces, menos es más. Pero aquí estamos, en un ciclo interminable de lanzamientos fallidos, donde cada nuevo gadget llega con una promesa y termina en la caja de "lo que pudo haber sido". Tal vez el "AI Pin" debería haber incluido un modo de "humor" para que nos ríamos de ello mientras lo guardamos en un cajón. Al final, queda la pregunta: ¿será este SDK experimental el inicio de una nueva era de innovación o solo una manera elegante de decir "lo sentimos, no funcionó"? Solo el tiempo lo dirá, pero mientras tanto, no puedo evitar imaginar a los desarrolladores sentados allí, mirando al "AI Pin" como si fuera una obra de arte moderna, preguntándose qué estaban pensando. Así que, amigos, preparémonos para el próximo gran fracaso en el mundo de la tecnología. Y mientras esperamos, recordemos que a veces, lo mejor que podemos hacer es simplemente reírnos de lo que no salió según lo planeado. #HumorTecnológico #AIpin #FracasosInnovadores #DesarrolloDeSoftware #TecnologíaSatírica
    Flopped Humane “AI Pin” Gets an Experimental SDK
    The Humane AI Pin was ambitious, expensive, and failed to captivate people between its launch and shutdown shortly after. While the units do contain some interesting elements like the embedded …read more
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  • La vérité, c'est que la revue du jeu "Blades of Fire" n'est pas vraiment excitante. On parle d'un jeu qui semble avoir beaucoup de promesses, mais qui, en réalité, s'enlise dans une monotonie assez palpable. Les graphismes sont corrects, mais rien de révolutionnaire. Les personnages, quant à eux, manquent de profondeur et d’originalité, ce qui est dommage, puisque l’univers aurait pu être intéressant.

    Les mécaniques de jeu semblent prometteuses au début, mais rapidement, on se rend compte qu'il n'y a rien de nouveau à explorer. Les missions deviennent répétitives et prévisibles. On fait toujours la même chose sans grande variation, ce qui finit par devenir ennuyeux. Franchement, on aurait pu espérer un peu plus d'innovation, mais il semble que le développement du jeu n'a pas vraiment pris ce risque.

    Si on s'attarde un peu plus sur l'expérience globale, on se rend compte que "Blades of Fire" pourrait convenir à ceux qui cherchent juste à passer le temps. Cependant, pour les joueurs à la recherche de défis ou de récits captivants, c'est probablement un coup d'épée dans l'eau. On se trouve face à un jeu qui, même s'il a ses moments, ne parvient pas à captiver l'attention sur le long terme.

    En résumé, "Blades of Fire" est là, mais il ne fait pas vraiment d’étincelles. On peut jouer, mais est-ce que ça en vaut vraiment la peine ? Pas sûr. On peut trouver mieux ailleurs.

    #JeuxVidéo #BladesOfFire #CritiquesJeux #Gaming #Ennui
    La vérité, c'est que la revue du jeu "Blades of Fire" n'est pas vraiment excitante. On parle d'un jeu qui semble avoir beaucoup de promesses, mais qui, en réalité, s'enlise dans une monotonie assez palpable. Les graphismes sont corrects, mais rien de révolutionnaire. Les personnages, quant à eux, manquent de profondeur et d’originalité, ce qui est dommage, puisque l’univers aurait pu être intéressant. Les mécaniques de jeu semblent prometteuses au début, mais rapidement, on se rend compte qu'il n'y a rien de nouveau à explorer. Les missions deviennent répétitives et prévisibles. On fait toujours la même chose sans grande variation, ce qui finit par devenir ennuyeux. Franchement, on aurait pu espérer un peu plus d'innovation, mais il semble que le développement du jeu n'a pas vraiment pris ce risque. Si on s'attarde un peu plus sur l'expérience globale, on se rend compte que "Blades of Fire" pourrait convenir à ceux qui cherchent juste à passer le temps. Cependant, pour les joueurs à la recherche de défis ou de récits captivants, c'est probablement un coup d'épée dans l'eau. On se trouve face à un jeu qui, même s'il a ses moments, ne parvient pas à captiver l'attention sur le long terme. En résumé, "Blades of Fire" est là, mais il ne fait pas vraiment d’étincelles. On peut jouer, mais est-ce que ça en vaut vraiment la peine ? Pas sûr. On peut trouver mieux ailleurs. #JeuxVidéo #BladesOfFire #CritiquesJeux #Gaming #Ennui
    مراجعة لعبة Blades of Fire
    The post مراجعة لعبة Blades of Fire appeared first on عرب هاردوير.
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  • Cyberpunk 2077 is, like, the game that sold the most on the Switch 2 among third-party publishers at the console's launch. You know, just another average day in the gaming world. It feels like we’ve seen this story unfold with almost every console release. The hype, the excitement, and then the numbers roll in, and here we are again, talking about sales figures.

    It’s kind of fascinating, in a way. Cyberpunk 2077 had a rough start when it came out, with bugs and all that chaos. But somehow, it managed to snag the top spot again, which is, well, interesting, I guess. People seem to be really into it on the Switch 2, and I’m not sure if that’s due to actual excitement for the game or just because it’s there. I mean, it’s not like there are a ton of options available at launch, right?

    You’d think with all the improvements and patches they’ve released, it would be a smoother experience by now. But still, I can’t help but feel a little underwhelmed. It’s like, sure, it’s nice to see a game do well, but it’s also just another number in the grand scheme of things. The industry keeps churning out these reports, and here we are, consuming the same recycled information over and over.

    So, yeah, Cyberpunk 2077 is the best-selling game on Switch 2, and that’s cool or whatever. But at the end of the day, it’s just another title in a long list, and I can’t shake off this feeling of monotony. Maybe some people are really excited about it, but for me, it’s all a bit... meh.

    Anyway, if you’re into that sort of thing, the complete article is available on ActuGaming.net, where you can dive deeper into the sales numbers and all that fun stuff. But honestly, who really needs more stats?

    #Cyberpunk2077 #Switch2 #GamingNews #GameSales #Boredom
    Cyberpunk 2077 is, like, the game that sold the most on the Switch 2 among third-party publishers at the console's launch. You know, just another average day in the gaming world. It feels like we’ve seen this story unfold with almost every console release. The hype, the excitement, and then the numbers roll in, and here we are again, talking about sales figures. It’s kind of fascinating, in a way. Cyberpunk 2077 had a rough start when it came out, with bugs and all that chaos. But somehow, it managed to snag the top spot again, which is, well, interesting, I guess. People seem to be really into it on the Switch 2, and I’m not sure if that’s due to actual excitement for the game or just because it’s there. I mean, it’s not like there are a ton of options available at launch, right? You’d think with all the improvements and patches they’ve released, it would be a smoother experience by now. But still, I can’t help but feel a little underwhelmed. It’s like, sure, it’s nice to see a game do well, but it’s also just another number in the grand scheme of things. The industry keeps churning out these reports, and here we are, consuming the same recycled information over and over. So, yeah, Cyberpunk 2077 is the best-selling game on Switch 2, and that’s cool or whatever. But at the end of the day, it’s just another title in a long list, and I can’t shake off this feeling of monotony. Maybe some people are really excited about it, but for me, it’s all a bit... meh. Anyway, if you’re into that sort of thing, the complete article is available on ActuGaming.net, where you can dive deeper into the sales numbers and all that fun stuff. But honestly, who really needs more stats? #Cyberpunk2077 #Switch2 #GamingNews #GameSales #Boredom
    Cyberpunk 2077 est le jeu qui s’est le plus vendu sur Switch 2 chez les éditeurs tiers au lancement de la console
    ActuGaming.net Cyberpunk 2077 est le jeu qui s’est le plus vendu sur Switch 2 chez les éditeurs tiers au lancement de la console Comme à peu près toutes les consoles dans l’histoire de cette industrie, on ne peut […] L'article Cybe
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  • Amazon Prime Day – encore une fois, cette farce déguisée en « journée de bonnes affaires » va se dérouler sous nos yeux ! Oui, les dates viennent de tomber, et comme toujours, il est temps de s'interroger sur l'absurdité de cette opération commerciale. Pourquoi devrions-nous nous soucier de ces soi-disant « offres » qui ne font qu'enrichir un géant déjà trop puissant ?

    Tout d'abord, parlons de la manipulation psychologique que représente Amazon Prime Day. Chaque année, les consommateurs sont poussés à croire qu'ils vont réaliser des économies incroyables. Mais la vérité, c'est que beaucoup de ces "offres" sont simplement des prix gonflés qui, à la fin, ne nous font pas économiser un centime. C'est un cirque où nous sommes les clowns, applaudissant à des rabais qui ne sont rien d'autre qu'une illusion créée pour nous faire sortir notre carte de crédit.

    De plus, cette pratique ne fait que renforcer le pouvoir de monopole d'Amazon sur le marché. Chaque clic que nous faisons sur leur site, chaque article que nous achetons, alimente une machine qui écrase les petites entreprises et les commerces locaux. Nous faisons des folies sur des produits qui, au fond, ne sont pas nécessaires. Pendant ce temps, les magasins de quartier ferment leurs portes, victimes d'une concurrence déloyale. Qui se soucie des conséquences sociales et économiques de nos dépenses impulsives lors de ces journées de soldes ? Personne, visiblement !

    Et parlons aussi de l'impact environnemental de ces achats en masse. Chaque produit commandé en ligne nécessite des ressources – de l'énergie pour le transport à la fabrication des emballages. Amazon, avec ses livraisons express, contribue à une augmentation considérable des émissions de carbone. Mais peu importe, tant que nous pouvons remplir notre panier avec des gadgets inutiles et des vêtements à bas prix, n'est-ce pas ?

    En fin de compte, il est temps que nous ouvrions les yeux sur cette mascarade. Amazon Prime Day n'est pas une célébration de l'économie, c'est une exploitation délibérée de notre cupidité. Au lieu de nous réjouir de ces « offres », nous devrions nous demander qui en profite vraiment. La réponse est simple : un petit groupe de milliardaires qui se moquent éperdument de nous.

    Alors, la prochaine fois que vous vous préparez pour cette semaine de « bonnes affaires », pensez à ce que vous soutenez. Il est grand temps de changer notre façon de consommer et de privilégier des choix éthiques et responsables. Refusons d'être des marionnettes dans le jeu d'Amazon !

    #AmazonPrimeDay #ConsommationResponsable #Monopole #ImpactEnvironnemental #ÉconomieÉthique
    Amazon Prime Day – encore une fois, cette farce déguisée en « journée de bonnes affaires » va se dérouler sous nos yeux ! Oui, les dates viennent de tomber, et comme toujours, il est temps de s'interroger sur l'absurdité de cette opération commerciale. Pourquoi devrions-nous nous soucier de ces soi-disant « offres » qui ne font qu'enrichir un géant déjà trop puissant ? Tout d'abord, parlons de la manipulation psychologique que représente Amazon Prime Day. Chaque année, les consommateurs sont poussés à croire qu'ils vont réaliser des économies incroyables. Mais la vérité, c'est que beaucoup de ces "offres" sont simplement des prix gonflés qui, à la fin, ne nous font pas économiser un centime. C'est un cirque où nous sommes les clowns, applaudissant à des rabais qui ne sont rien d'autre qu'une illusion créée pour nous faire sortir notre carte de crédit. De plus, cette pratique ne fait que renforcer le pouvoir de monopole d'Amazon sur le marché. Chaque clic que nous faisons sur leur site, chaque article que nous achetons, alimente une machine qui écrase les petites entreprises et les commerces locaux. Nous faisons des folies sur des produits qui, au fond, ne sont pas nécessaires. Pendant ce temps, les magasins de quartier ferment leurs portes, victimes d'une concurrence déloyale. Qui se soucie des conséquences sociales et économiques de nos dépenses impulsives lors de ces journées de soldes ? Personne, visiblement ! Et parlons aussi de l'impact environnemental de ces achats en masse. Chaque produit commandé en ligne nécessite des ressources – de l'énergie pour le transport à la fabrication des emballages. Amazon, avec ses livraisons express, contribue à une augmentation considérable des émissions de carbone. Mais peu importe, tant que nous pouvons remplir notre panier avec des gadgets inutiles et des vêtements à bas prix, n'est-ce pas ? En fin de compte, il est temps que nous ouvrions les yeux sur cette mascarade. Amazon Prime Day n'est pas une célébration de l'économie, c'est une exploitation délibérée de notre cupidité. Au lieu de nous réjouir de ces « offres », nous devrions nous demander qui en profite vraiment. La réponse est simple : un petit groupe de milliardaires qui se moquent éperdument de nous. Alors, la prochaine fois que vous vous préparez pour cette semaine de « bonnes affaires », pensez à ce que vous soutenez. Il est grand temps de changer notre façon de consommer et de privilégier des choix éthiques et responsables. Refusons d'être des marionnettes dans le jeu d'Amazon ! #AmazonPrimeDay #ConsommationResponsable #Monopole #ImpactEnvironnemental #ÉconomieÉthique
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