• Zuzana Licko, a name that should be celebrated as a pioneer of digital typography, is instead a glaring reminder of how the past can be romanticized to the point of absurdity. Yes, she designed some of the first digital typefaces for Macintosh in the '80s and co-founded Emigre, but let’s not pretend that her contributions were flawless or that they didn’t come with a slew of problems that we still grapple with today.

    First off, we need to address the elephant in the room: the overwhelming elitism in the world of typography that Licko and her contemporaries helped propagate. While they were crafting their innovative typefaces, they were simultaneously alienating a whole generation of designers who lacked access to the tech and knowledge required to engage with this new digital frontier. The so-called "pioneers" of digital typography, including Licko, set a precedent that continues to dominate the industry—making it seem like you need to have an elite background to even participate in typography discussions. This is infuriating and downright unacceptable!

    Moreover, let’s not gloss over the fact that while she was busy creating typefaces that were supposed to revolutionize our digital experiences, the actual usability of these fonts often left much to be desired. Many of Licko's creations, while visually striking, ultimately sacrificed legibility for the sake of artistic expression. This is a major flaw in her work that deserves criticism. Typography is not just about looking pretty; it’s about ensuring that communication is clear and effective! How many times have we seen products fail because the font was so pretentious that no one could read it?

    And don’t even get me started on Emigre magazine. Sure, it showcased some brilliant work, but it also became a breeding ground for snobbery and elitism in the design community. Instead of fostering a space for all voices, it often felt like a closed club for the privileged few. This is not what design should be about! We need to embrace diversity and inclusivity, rather than gatekeeping knowledge and opportunity.

    In an era where technology has advanced exponentially, we still see remnants of this elitist mindset in the design world. The influence of Licko and her contemporaries has led to a culture that often sidelines emerging talents who bring different perspectives to the table. Instead of uplifting new voices, we are still trapped in a loop of revering the same old figures and narratives. This is not progress; it’s stagnation!

    Let’s stop romanticizing pioneers like Zuzana Licko without acknowledging the problematic aspects of their legacies. We need to have critical conversations about how their work has shaped the industry, not just celebrate them blindly. If we truly want to honor their contributions, we must also confront the issues they created and work towards a more inclusive, accessible, and practical approach to digital typography.

    #Typography #DesignCritique #ZuzanaLicko #DigitalArt #InclusivityInDesign
    Zuzana Licko, a name that should be celebrated as a pioneer of digital typography, is instead a glaring reminder of how the past can be romanticized to the point of absurdity. Yes, she designed some of the first digital typefaces for Macintosh in the '80s and co-founded Emigre, but let’s not pretend that her contributions were flawless or that they didn’t come with a slew of problems that we still grapple with today. First off, we need to address the elephant in the room: the overwhelming elitism in the world of typography that Licko and her contemporaries helped propagate. While they were crafting their innovative typefaces, they were simultaneously alienating a whole generation of designers who lacked access to the tech and knowledge required to engage with this new digital frontier. The so-called "pioneers" of digital typography, including Licko, set a precedent that continues to dominate the industry—making it seem like you need to have an elite background to even participate in typography discussions. This is infuriating and downright unacceptable! Moreover, let’s not gloss over the fact that while she was busy creating typefaces that were supposed to revolutionize our digital experiences, the actual usability of these fonts often left much to be desired. Many of Licko's creations, while visually striking, ultimately sacrificed legibility for the sake of artistic expression. This is a major flaw in her work that deserves criticism. Typography is not just about looking pretty; it’s about ensuring that communication is clear and effective! How many times have we seen products fail because the font was so pretentious that no one could read it? And don’t even get me started on Emigre magazine. Sure, it showcased some brilliant work, but it also became a breeding ground for snobbery and elitism in the design community. Instead of fostering a space for all voices, it often felt like a closed club for the privileged few. This is not what design should be about! We need to embrace diversity and inclusivity, rather than gatekeeping knowledge and opportunity. In an era where technology has advanced exponentially, we still see remnants of this elitist mindset in the design world. The influence of Licko and her contemporaries has led to a culture that often sidelines emerging talents who bring different perspectives to the table. Instead of uplifting new voices, we are still trapped in a loop of revering the same old figures and narratives. This is not progress; it’s stagnation! Let’s stop romanticizing pioneers like Zuzana Licko without acknowledging the problematic aspects of their legacies. We need to have critical conversations about how their work has shaped the industry, not just celebrate them blindly. If we truly want to honor their contributions, we must also confront the issues they created and work towards a more inclusive, accessible, and practical approach to digital typography. #Typography #DesignCritique #ZuzanaLicko #DigitalArt #InclusivityInDesign
    Zuzana Licko, pionnière de la typographie numérique
    Dans les 80s, Zuzana Licko dessine les premiers caractères de typographie numérique, pour Macintosh, et co-fonde le magazine-fonderie Emigre. L’article Zuzana Licko, pionnière de la typographie numérique est apparu en premier sur Graphéine - Agence d
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  • Dispatch offers something new for superhero video games — engaging deskwork

    While we’ve had plenty of superhero games come out over the past decade and a half, most have either been open-world adventures or fighting games. I’m as excited as anyone for the upcoming Marvel Tōkon and Invincible VS, but I’m also ready for a little something different. That’s where Dispatch from AdHoc Studio comes in.

    Dispatch is a game made for people who enjoy watching a rerun of The Office as a palate cleanser after the bloody battles of Invincible. So, me. You’re cast as Robert Robertson, the former superhero known as Mecha Man. He has to step away from frontline superheroics as the mech suit he relied on was destroyed in battle. Needing a job, he starts work at a dispatch center for superheroes, and the demo takes you through a small, 30-minute chunk of his first day.

    You’ll notice Dispatch’s crude humor early on. The first thing you can do in Dispatch is give a colleague a “bro fist” at a urinal, and the juvenile jokes don’t stop there. Middle school boys are going to love it, though I’d be lying if I said a few of the jokes didn’t get chuckles from me.

    Another of Robertson’s co-workers, who also used to be a superhero until his powers caused him to rapidly age, introduces Robertson’s team of misfit heroes, though that term should be used loosely. He notes they’re a “motley crew of dangerous fuck-ups” as Robertson examines their files, each with a mugshot and rapsheet. Robertson isn’t in charge of the Avengers — he’s leading a D-List Suicide Squad. The cast, however, is full of A-listers: Laura Bailey, Matthew Mercer, Aaron Paul, and Jeffrey Wright are among those lending their voices to Dispatch.

    Much like The Boys, Dispatch plays with the idea of the corporatization of superheroes. These heroes aren’t a lone Spider-Man swinging through Manhattan on patrol — they’re employees waiting for an assignment. Gameplay consists of matching the righthero to the job. Some assignments I saw in the demo included breaking up a robbery, catching a 12-year-old thief, and grabbing a kid’s balloon from a tree while also making sure the kid didn’t cry. Seeing as how one of your misfits is a literal bat man and another looks like a tiefling, you have to choose wisely.

    The real draw of Dispatch for me isn’t the point-and-click assignment gameplay, but rather the choice-based dialogue. It’s developed by AdHoc Studio, which was formed in 2018 by former developers who had worked on Telltale titles like The Wolf Among Us, The Walking Dead, and Tales from the Borderlands, and you can easily see the throughline from those titles to Dispatch. At various points, you have a limited time to select Robertson’s dialogue, and occasionally a pop-up saying a character “will remember that” appears. How much Robertson’s choices actually have consequences or influence his relationships with others remains to be seen, though I have no doubt those choices will be fun to make.

    After its reveal at The Game Awards six months ago, Dispatch will be coming to Windows PC and unspecified consoles sometime this year. You can check out its demo now on Steam.
    #dispatch #offers #something #new #superhero
    Dispatch offers something new for superhero video games — engaging deskwork
    While we’ve had plenty of superhero games come out over the past decade and a half, most have either been open-world adventures or fighting games. I’m as excited as anyone for the upcoming Marvel Tōkon and Invincible VS, but I’m also ready for a little something different. That’s where Dispatch from AdHoc Studio comes in. Dispatch is a game made for people who enjoy watching a rerun of The Office as a palate cleanser after the bloody battles of Invincible. So, me. You’re cast as Robert Robertson, the former superhero known as Mecha Man. He has to step away from frontline superheroics as the mech suit he relied on was destroyed in battle. Needing a job, he starts work at a dispatch center for superheroes, and the demo takes you through a small, 30-minute chunk of his first day. You’ll notice Dispatch’s crude humor early on. The first thing you can do in Dispatch is give a colleague a “bro fist” at a urinal, and the juvenile jokes don’t stop there. Middle school boys are going to love it, though I’d be lying if I said a few of the jokes didn’t get chuckles from me. Another of Robertson’s co-workers, who also used to be a superhero until his powers caused him to rapidly age, introduces Robertson’s team of misfit heroes, though that term should be used loosely. He notes they’re a “motley crew of dangerous fuck-ups” as Robertson examines their files, each with a mugshot and rapsheet. Robertson isn’t in charge of the Avengers — he’s leading a D-List Suicide Squad. The cast, however, is full of A-listers: Laura Bailey, Matthew Mercer, Aaron Paul, and Jeffrey Wright are among those lending their voices to Dispatch. Much like The Boys, Dispatch plays with the idea of the corporatization of superheroes. These heroes aren’t a lone Spider-Man swinging through Manhattan on patrol — they’re employees waiting for an assignment. Gameplay consists of matching the righthero to the job. Some assignments I saw in the demo included breaking up a robbery, catching a 12-year-old thief, and grabbing a kid’s balloon from a tree while also making sure the kid didn’t cry. Seeing as how one of your misfits is a literal bat man and another looks like a tiefling, you have to choose wisely. The real draw of Dispatch for me isn’t the point-and-click assignment gameplay, but rather the choice-based dialogue. It’s developed by AdHoc Studio, which was formed in 2018 by former developers who had worked on Telltale titles like The Wolf Among Us, The Walking Dead, and Tales from the Borderlands, and you can easily see the throughline from those titles to Dispatch. At various points, you have a limited time to select Robertson’s dialogue, and occasionally a pop-up saying a character “will remember that” appears. How much Robertson’s choices actually have consequences or influence his relationships with others remains to be seen, though I have no doubt those choices will be fun to make. After its reveal at The Game Awards six months ago, Dispatch will be coming to Windows PC and unspecified consoles sometime this year. You can check out its demo now on Steam. #dispatch #offers #something #new #superhero
    WWW.POLYGON.COM
    Dispatch offers something new for superhero video games — engaging deskwork
    While we’ve had plenty of superhero games come out over the past decade and a half (and I’m always down for more), most have either been open-world adventures or fighting games. I’m as excited as anyone for the upcoming Marvel Tōkon and Invincible VS, but I’m also ready for a little something different. That’s where Dispatch from AdHoc Studio comes in. Dispatch is a game made for people who enjoy watching a rerun of The Office as a palate cleanser after the bloody battles of Invincible. So, me. You’re cast as Robert Robertson, the former superhero known as Mecha Man. He has to step away from frontline superheroics as the mech suit he relied on was destroyed in battle. Needing a job, he starts work at a dispatch center for superheroes, and the demo takes you through a small, 30-minute chunk of his first day. You’ll notice Dispatch’s crude humor early on. The first thing you can do in Dispatch is give a colleague a “bro fist” at a urinal, and the juvenile jokes don’t stop there. Middle school boys are going to love it, though I’d be lying if I said a few of the jokes didn’t get chuckles from me. Another of Robertson’s co-workers, who also used to be a superhero until his powers caused him to rapidly age, introduces Robertson’s team of misfit heroes, though that term should be used loosely. He notes they’re a “motley crew of dangerous fuck-ups” as Robertson examines their files, each with a mugshot and rapsheet. Robertson isn’t in charge of the Avengers — he’s leading a D-List Suicide Squad. The cast, however, is full of A-listers: Laura Bailey, Matthew Mercer, Aaron Paul, and Jeffrey Wright are among those lending their voices to Dispatch. Much like The Boys, Dispatch plays with the idea of the corporatization of superheroes (though without the satire of and parallels to modern-day politics). These heroes aren’t a lone Spider-Man swinging through Manhattan on patrol — they’re employees waiting for an assignment. Gameplay consists of matching the right (or perhaps “good enough”) hero to the job. Some assignments I saw in the demo included breaking up a robbery, catching a 12-year-old thief, and grabbing a kid’s balloon from a tree while also making sure the kid didn’t cry. Seeing as how one of your misfits is a literal bat man and another looks like a tiefling, you have to choose wisely. The real draw of Dispatch for me isn’t the point-and-click assignment gameplay, but rather the choice-based dialogue. It’s developed by AdHoc Studio, which was formed in 2018 by former developers who had worked on Telltale titles like The Wolf Among Us, The Walking Dead, and Tales from the Borderlands, and you can easily see the throughline from those titles to Dispatch. At various points, you have a limited time to select Robertson’s dialogue, and occasionally a pop-up saying a character “will remember that” appears. How much Robertson’s choices actually have consequences or influence his relationships with others remains to be seen, though I have no doubt those choices will be fun to make. After its reveal at The Game Awards six months ago, Dispatch will be coming to Windows PC and unspecified consoles sometime this year. You can check out its demo now on Steam.
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  • I had a claustrophobic meltdown after getting stuck in a glitch

    The nightmare was real, the situation was not.Revenge of the Savage Planet, an adventure spread across a number of distant — and quite savage! — planets, invites nonlinear exploration. To complete its missions and discover all of its secrets, you must leap into an unknown where the otherworldly flora, fauna, and even the inorganic material are primed to kill you. So, shortly after assembling an underwater scooter that allowed my robot sidekick to whisk me through the depths of alien oceans, I descended into a series of caverns under the Zenithian Rift to see what was going on down there. The specters of death I encountered below weren’t even designed to haunt me.In Raccoon Logic’s sequel to Journey to the Savage Planet, players are tasked with scanning every object in every nook and cranny to assemble an exhaustive log of materials located on each planet. At first, the task is a walk in thepark: find a tree, scan a tree. Find a slobbering beastie, scan a slobbering beastie. But a counter on the map charting your scannables becomes the most daunting subtask — can I really find every single micro scannable? I found myself longing after completing the core missions. To really 100% this, there was even more reason to venture into the most uninviting spaces, including a dark underwater cave on Zenithian Rift that absolutely did not look like it contained any scannable items. But I couldn’t not go in there.It took about two seconds for me to realize… I had made a horrible mistake. While the cave was easily accessible from the water, there were no enemy or collectible breadcrumbs to suggest this was a place the folks at Raccoon Logic intended for me to. I was lured in by curiosity, but the joy of discovery in Revenge of the Savage Planet got the best of me. Now I was stuck. I had stumbled into a graphical anomaly, an in-game black hole that had an entrance but no apparent exit. In Revenge of the Savage Planet, you can’t beam back to starting locations on the fly or off yourself in order to respawn from your last save. In a clever but likely divisive design choice, the game forces you to navigate to transporters spread across the worlds in order to beam off to your next desired location, which forces traversal and new encounters. But it meant that while bumbling around in the dark, hoping to find a way out of my watery grave, I couldn’t simply die and move on. I was actually trapped, and in a scenario I haven’t experienced in quite some time, feeling IRL like I was actually trapped.I already don’t do well with underwater levels out of an intense fear of drowning. Luckily for me, most games will throw me the lifeline of a visual countdown to illustrate oxygen levels, ensuringI surface in time andI don’t hyperventilate over the stress of surfacing in time. Revenge of the Savage Planet doesn’t need that because there’s no punishment for enjoying the waters; you’re already in a spacesuit and the challenges you encounter via underwater scooter require a bunch of time-intensive back and forth. Doing it all on limited air would simply not be fun. But that meant, stuck in this tight underwater cave, I would never die. I was in limbo. Or maybe I was in hell.I spent far too long searching for a route out. Streaks of light bled in from a theoretical escape that I could never reach — any time I thought I was close, I bumped into a new rock and found myself jetting in the opposite direction. Not since I watched The Rescue, the riveting-yet-terrifying documentary about the team of divers who squeezed through cave passageways to free 12 trapped Thai soccer players, had my apparent claustrophobia had its way with my nerves. I can’t quite explain why I pushed myself over the edge to find an in-game solution to this unintentional challenge, except to say that I really wanted to do a good job at Revenge of the Savage Planet.Most glitches are considered errors by programmers, annoyances by players, and occasionally shortcuts for the speedrunner crowd. Revenge of the Savage Planet’s death cave might fall into the first two categories, but it’s a harrowing experience I ultimately appreciated, a unique screw up that could only happen in a game. I have never felt truly trapped in a film, despite the best efforts of 3D stereoscopic effects and 4DX rumble seats. After finally rebooting Revenge of the Savage Planet, I had to give myself a few minutes to let my heart rate die down before I grabbed the controller. But I got right back to it. Sure, this was a glitch, but in a game where exploration is everything, leaping into a true unknown — one that the creators of the game clearly didn’t intend me to find — was its own form of success.Revenge of the Savage Planet is currently available for PC, Playstation, and Xbox, and it’s currently on Game Pass.See More:
    #had #claustrophobic #meltdown #after #getting
    I had a claustrophobic meltdown after getting stuck in a glitch
    The nightmare was real, the situation was not.Revenge of the Savage Planet, an adventure spread across a number of distant — and quite savage! — planets, invites nonlinear exploration. To complete its missions and discover all of its secrets, you must leap into an unknown where the otherworldly flora, fauna, and even the inorganic material are primed to kill you. So, shortly after assembling an underwater scooter that allowed my robot sidekick to whisk me through the depths of alien oceans, I descended into a series of caverns under the Zenithian Rift to see what was going on down there. The specters of death I encountered below weren’t even designed to haunt me.In Raccoon Logic’s sequel to Journey to the Savage Planet, players are tasked with scanning every object in every nook and cranny to assemble an exhaustive log of materials located on each planet. At first, the task is a walk in thepark: find a tree, scan a tree. Find a slobbering beastie, scan a slobbering beastie. But a counter on the map charting your scannables becomes the most daunting subtask — can I really find every single micro scannable? I found myself longing after completing the core missions. To really 100% this, there was even more reason to venture into the most uninviting spaces, including a dark underwater cave on Zenithian Rift that absolutely did not look like it contained any scannable items. But I couldn’t not go in there.It took about two seconds for me to realize… I had made a horrible mistake. While the cave was easily accessible from the water, there were no enemy or collectible breadcrumbs to suggest this was a place the folks at Raccoon Logic intended for me to. I was lured in by curiosity, but the joy of discovery in Revenge of the Savage Planet got the best of me. Now I was stuck. I had stumbled into a graphical anomaly, an in-game black hole that had an entrance but no apparent exit. In Revenge of the Savage Planet, you can’t beam back to starting locations on the fly or off yourself in order to respawn from your last save. In a clever but likely divisive design choice, the game forces you to navigate to transporters spread across the worlds in order to beam off to your next desired location, which forces traversal and new encounters. But it meant that while bumbling around in the dark, hoping to find a way out of my watery grave, I couldn’t simply die and move on. I was actually trapped, and in a scenario I haven’t experienced in quite some time, feeling IRL like I was actually trapped.I already don’t do well with underwater levels out of an intense fear of drowning. Luckily for me, most games will throw me the lifeline of a visual countdown to illustrate oxygen levels, ensuringI surface in time andI don’t hyperventilate over the stress of surfacing in time. Revenge of the Savage Planet doesn’t need that because there’s no punishment for enjoying the waters; you’re already in a spacesuit and the challenges you encounter via underwater scooter require a bunch of time-intensive back and forth. Doing it all on limited air would simply not be fun. But that meant, stuck in this tight underwater cave, I would never die. I was in limbo. Or maybe I was in hell.I spent far too long searching for a route out. Streaks of light bled in from a theoretical escape that I could never reach — any time I thought I was close, I bumped into a new rock and found myself jetting in the opposite direction. Not since I watched The Rescue, the riveting-yet-terrifying documentary about the team of divers who squeezed through cave passageways to free 12 trapped Thai soccer players, had my apparent claustrophobia had its way with my nerves. I can’t quite explain why I pushed myself over the edge to find an in-game solution to this unintentional challenge, except to say that I really wanted to do a good job at Revenge of the Savage Planet.Most glitches are considered errors by programmers, annoyances by players, and occasionally shortcuts for the speedrunner crowd. Revenge of the Savage Planet’s death cave might fall into the first two categories, but it’s a harrowing experience I ultimately appreciated, a unique screw up that could only happen in a game. I have never felt truly trapped in a film, despite the best efforts of 3D stereoscopic effects and 4DX rumble seats. After finally rebooting Revenge of the Savage Planet, I had to give myself a few minutes to let my heart rate die down before I grabbed the controller. But I got right back to it. Sure, this was a glitch, but in a game where exploration is everything, leaping into a true unknown — one that the creators of the game clearly didn’t intend me to find — was its own form of success.Revenge of the Savage Planet is currently available for PC, Playstation, and Xbox, and it’s currently on Game Pass.See More: #had #claustrophobic #meltdown #after #getting
    WWW.POLYGON.COM
    I had a claustrophobic meltdown after getting stuck in a glitch
    The nightmare was real, the situation was not.Revenge of the Savage Planet, an adventure spread across a number of distant — and quite savage! — planets, invites nonlinear exploration. To complete its missions and discover all of its secrets, you must leap into an unknown where the otherworldly flora, fauna, and even the inorganic material are primed to kill you. So, shortly after assembling an underwater scooter that allowed my robot sidekick to whisk me through the depths of alien oceans, I descended into a series of caverns under the Zenithian Rift to see what was going on down there. The specters of death I encountered below weren’t even designed to haunt me.In Raccoon Logic’s sequel to Journey to the Savage Planet, players are tasked with scanning every object in every nook and cranny to assemble an exhaustive log of materials located on each planet. At first, the task is a walk in the (overgrown killer) park: find a tree, scan a tree. Find a slobbering beastie, scan a slobbering beastie. But a counter on the map charting your scannables becomes the most daunting subtask — can I really find every single micro scannable? I found myself longing after completing the core missions. To really 100% this, there was even more reason to venture into the most uninviting spaces, including a dark underwater cave on Zenithian Rift that absolutely did not look like it contained any scannable items. But I couldn’t not go in there.It took about two seconds for me to realize… I had made a horrible mistake. While the cave was easily accessible from the water, there were no enemy or collectible breadcrumbs to suggest this was a place the folks at Raccoon Logic intended for me to. I was lured in by curiosity, but the joy of discovery in Revenge of the Savage Planet got the best of me. Now I was stuck. I had stumbled into a graphical anomaly, an in-game black hole that had an entrance but no apparent exit. In Revenge of the Savage Planet, you can’t beam back to starting locations on the fly or off yourself in order to respawn from your last save. In a clever but likely divisive design choice, the game forces you to navigate to transporters spread across the worlds in order to beam off to your next desired location, which forces traversal and new encounters. But it meant that while bumbling around in the dark, hoping to find a way out of my watery grave, I couldn’t simply die and move on. I was actually trapped, and in a scenario I haven’t experienced in quite some time, feeling IRL like I was actually trapped.I already don’t do well with underwater levels out of an intense fear of drowning. Luckily for me, most games will throw me the lifeline of a visual countdown to illustrate oxygen levels, ensuring (1) I surface in time and (2) I don’t hyperventilate over the stress of surfacing in time. Revenge of the Savage Planet doesn’t need that because there’s no punishment for enjoying the waters; you’re already in a spacesuit and the challenges you encounter via underwater scooter require a bunch of time-intensive back and forth. Doing it all on limited air would simply not be fun. But that meant, stuck in this tight underwater cave, I would never die. I was in limbo. Or maybe I was in hell.I spent far too long searching for a route out. Streaks of light bled in from a theoretical escape that I could never reach — any time I thought I was close, I bumped into a new rock and found myself jetting in the opposite direction. Not since I watched The Rescue, the riveting-yet-terrifying documentary about the team of divers who squeezed through cave passageways to free 12 trapped Thai soccer players, had my apparent claustrophobia had its way with my nerves. I can’t quite explain why I pushed myself over the edge to find an in-game solution to this unintentional challenge, except to say that I really wanted to do a good job at Revenge of the Savage Planet.Most glitches are considered errors by programmers, annoyances by players, and occasionally shortcuts for the speedrunner crowd. Revenge of the Savage Planet’s death cave might fall into the first two categories, but it’s a harrowing experience I ultimately appreciated, a unique screw up that could only happen in a game. I have never felt truly trapped in a film, despite the best efforts of 3D stereoscopic effects and 4DX rumble seats. After finally rebooting Revenge of the Savage Planet, I had to give myself a few minutes to let my heart rate die down before I grabbed the controller. But I got right back to it. Sure, this was a glitch, but in a game where exploration is everything, leaping into a true unknown — one that the creators of the game clearly didn’t intend me to find — was its own form of success.Revenge of the Savage Planet is currently available for PC, Playstation, and Xbox, and it’s currently on Game Pass.See More:
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  • Medieval cold case is a salacious tale of sex, power, and mayhem

    The murder of John Forde was the culmination to years of political, social, and criminal intrigue.
     

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    Researchers have uncovered handwritten letters, court documents, and a coroner’s report related to the nearly 700-year-old cold case murder of a medieval priest. Published on June 5 in the journal Criminal Law Forum, the investigation draws on direct archival evidence from Cambridge University that is helping fill in the gaps to a high-profile true crime scandal that would make headlines even today. But despite a mountain of firsthand accounts, the murder’s masterminds never saw justice.
    The ‘planned and cold-blooded’ crime
    On Friday, May 3, 1337, Anglican priest John Forde began a walk along downtown London’s Cheapside street after vespersshortly before sunset. At one point, a clergyman familiar to Forde by the name of Hasculph Neville approached him to begin a “pleasant conversation.” As the pair neared St. Paul’s Cathedral, four men ambushed the priest. One of the attackers then proceeded to slit Forde’s throat using a 12-inch dagger as two other assailants stabbed him in the stomach in front of onlookers.
    The vicious crime wasn’t a brazen robbery or politically motivated attack. It was likely a premeditated murder orchestrated by Ela Fitzpayne, a noblewoman, London crime syndicate leader—and potentially Forde’s lover.
    “We are looking at a murder commissioned by a leading figure of the English aristocracy. It is planned and cold-blooded, with a family member and close associates carrying it out, all of which suggests a revenge motive,” Cambridge University criminology professor Manuel Eisner explained in a statement.
    The location of the murder of John Forde on May 3, 1337. Credit: Medieval Murder Maps / University of Cambridge’s Institute of Criminology / Historic Towns Trust.
    A longstanding feud
    To understand how such a brutal killing could take place in daylight on a busy London street, it’s necessary to backtrack at least five years. In January 1332, the Archbishop of Canterbury sent a letter to the Bishop of Winchester that included a number of reputation-ruining claims surrounding Fitzpayne. In particular, Archbishop Simon Mepham described sexual relationships involving “knights and others, single and married, and even with clerics in holy orders.”
    The wide-ranging punishments for such sinful behavior could include a prohibition on wearing gold and other precious jewelry, as well as large tithes to monastic orders and the poor. But the most humiliating atonement often came in the form of a public walk of shame. The act of contrition involved walking barefoot across Salisbury Cathedral—England’s longest nave—in order to deliver a handcarried, four-pound wax candle to the church altar. What’s more, Archbishop Mepham commanded that Fitzpayne must repeat this penance every autumn for seven years.
    Fitzpayne was having none of it. According to Mepham’s message, the noblewoman chose to continue listening to a “spirit of pride”, and refused to abide by the judgment. A second letter sent by the Archbishop that April also alleged that she had since absconded from her husband, Sir Robert Fitzpayne, and was hiding in London’s Rotherhithe district along the Thames River. Due to this, Archbishop Mepham reported that Ela Fitzpayne had been excommunicated from the church.
    Image of the Archbishop of Canterbury’s letters to the Bishop of Winchester on the subject of Ela Fitzpayne, from the register of John de Stratford. Credit: Hampshire Archives and Hampshire County Council.
    Raids and rats
    But who tipped the clergy off to her indiscretions? According to Eisner’s review of original documents as part of the Cambridge University Institute of Criminology’s Medieval Murder Maps project, it was almost certainly her ex-lover, the soon-to-be-murdered John Forde. He was the only alleged lover named in Archbishop Mepham’s letters, and served as a church rector in a village located on the Fitzpayne family’s estate at the time of the suspected affair. 
    “The archbishop imposed heavy, shameful public penance on Ela, which she seems not to have complied with, but may have sparked a thirst for vengeance,” Eisner said. “Not least as John Forde appears to have escaped punishment by the church.”
    But Forde’s relationship with the Fitzpaynes seems to have extended even more illicit activities. In another record reviewed by Eisner, both Ela Fitzpayne and John Forde had been indicted by a Royal Commission in 1322. The crime–assisting in the raid of a Benedictine priory alongside Sir Fitzpayne. They and others reportedly assaulted the priory a year earlier, making off with around 18 oxen, 30 pigs, and 200 sheep. The monastery coincidentally served as a French abbey’s outpost amid increasing tensions between France and England in the years leading up to the Hundred Years’ War.
    Archbishop Mepham was almost certainly displeased after hearing about the indictment of one of his own clergy. A strict administrator himself, Mepham “was keen to enforce moral discipline among the gentry and nobility,” added Eisner. He theorizes that Forde copped to the affair after getting leaned on by superiors, which subsequently led to the campaign to shame Ela Fitzpayne as a means to reassert the Church’s authority over English nobility. Forde, unfortunately, was caught between the two sides.
    “John Forde may have had split loyalties,” argued Eisner. “One to the Fitzpayne family, who were likely patrons of his church and granted him the position. And the other to the bishops who had authority over him as a clergy member.”
    Archbishop Mepham ultimately wouldn’t live to see the scandal’s full consequences. Fitzpayne never accepted her walk of shame, and the church elder died a year after sending the incriminating letters. Eisner believes the Fitzpaynes greenlit their hit job on Forde only after the dust had seemingly settled. It doesn’t help their case three bystanders said the man who slit the rector’s throat was none other than Ela Fitzpayne’s own brother, Hugh Lovell. They also named two family servants as Forde’s other assailants.
    Archbishop Mepham died four years before Forde’s murder. Credit: ampshire Archives and Hampshire County Council
    Turning a blind eye
    Anyone waiting for justice in this medieval saga will likely be disappointed.
    “Despite naming the killers and clear knowledge of the instigator, when it comes to pursuing the perpetrators, the jury turna blind eye,” Eisner said.
    Eisner explained the circumstances surrounding an initial lack of convictions were simply “implausible.” No one supposedly could locate the accused to bring to trial, despite the men belonging to one of England’s highest nobility houses. Meanwhile, the court claimed Hugh Lovell had no belongings available to confiscate.
    “This was typical of the class-based justice of the day,” said Eisner.
    In the end, the only charge that ever stuck in the murder case was an indictment against one of the family’s former servants. Five years after the first trial in 1342, Hugh Colne was convicted of being one of the men to stab Forde in the stomach and sentenced to the notorious Newgate Prison.
    As dark and sordid as the multiyear medieval drama was, it apparently didn’t change much between Ela Fitzpayne and her husband, Sir Robert. She and the baron remained married until his death in 1354—when she subsequently inherited all his property.
    “Where rule of law is weak, we see killings committed by the highest ranks in society, who will take power into their own hands, whether it’s today or seven centuries ago,” said Eisner.
    That said, the criminology professor couldn’t help but concede that Ela Fitzpayne was an “extraordinary” individual, regardless of the era.
    “A woman in 14th century England who raided priories, openly defied the Archbishop of Canterbury, and planned the assassination of a priest,” he said. “Ela Fitzpayne appears to have been many things.”
    #medieval #cold #case #salacious #tale
    Medieval cold case is a salacious tale of sex, power, and mayhem
    The murder of John Forde was the culmination to years of political, social, and criminal intrigue.   Get the Popular Science daily newsletter💡 Breakthroughs, discoveries, and DIY tips sent every weekday. Researchers have uncovered handwritten letters, court documents, and a coroner’s report related to the nearly 700-year-old cold case murder of a medieval priest. Published on June 5 in the journal Criminal Law Forum, the investigation draws on direct archival evidence from Cambridge University that is helping fill in the gaps to a high-profile true crime scandal that would make headlines even today. But despite a mountain of firsthand accounts, the murder’s masterminds never saw justice. The ‘planned and cold-blooded’ crime On Friday, May 3, 1337, Anglican priest John Forde began a walk along downtown London’s Cheapside street after vespersshortly before sunset. At one point, a clergyman familiar to Forde by the name of Hasculph Neville approached him to begin a “pleasant conversation.” As the pair neared St. Paul’s Cathedral, four men ambushed the priest. One of the attackers then proceeded to slit Forde’s throat using a 12-inch dagger as two other assailants stabbed him in the stomach in front of onlookers. The vicious crime wasn’t a brazen robbery or politically motivated attack. It was likely a premeditated murder orchestrated by Ela Fitzpayne, a noblewoman, London crime syndicate leader—and potentially Forde’s lover. “We are looking at a murder commissioned by a leading figure of the English aristocracy. It is planned and cold-blooded, with a family member and close associates carrying it out, all of which suggests a revenge motive,” Cambridge University criminology professor Manuel Eisner explained in a statement. The location of the murder of John Forde on May 3, 1337. Credit: Medieval Murder Maps / University of Cambridge’s Institute of Criminology / Historic Towns Trust. A longstanding feud To understand how such a brutal killing could take place in daylight on a busy London street, it’s necessary to backtrack at least five years. In January 1332, the Archbishop of Canterbury sent a letter to the Bishop of Winchester that included a number of reputation-ruining claims surrounding Fitzpayne. In particular, Archbishop Simon Mepham described sexual relationships involving “knights and others, single and married, and even with clerics in holy orders.” The wide-ranging punishments for such sinful behavior could include a prohibition on wearing gold and other precious jewelry, as well as large tithes to monastic orders and the poor. But the most humiliating atonement often came in the form of a public walk of shame. The act of contrition involved walking barefoot across Salisbury Cathedral—England’s longest nave—in order to deliver a handcarried, four-pound wax candle to the church altar. What’s more, Archbishop Mepham commanded that Fitzpayne must repeat this penance every autumn for seven years. Fitzpayne was having none of it. According to Mepham’s message, the noblewoman chose to continue listening to a “spirit of pride”, and refused to abide by the judgment. A second letter sent by the Archbishop that April also alleged that she had since absconded from her husband, Sir Robert Fitzpayne, and was hiding in London’s Rotherhithe district along the Thames River. Due to this, Archbishop Mepham reported that Ela Fitzpayne had been excommunicated from the church. Image of the Archbishop of Canterbury’s letters to the Bishop of Winchester on the subject of Ela Fitzpayne, from the register of John de Stratford. Credit: Hampshire Archives and Hampshire County Council. Raids and rats But who tipped the clergy off to her indiscretions? According to Eisner’s review of original documents as part of the Cambridge University Institute of Criminology’s Medieval Murder Maps project, it was almost certainly her ex-lover, the soon-to-be-murdered John Forde. He was the only alleged lover named in Archbishop Mepham’s letters, and served as a church rector in a village located on the Fitzpayne family’s estate at the time of the suspected affair.  “The archbishop imposed heavy, shameful public penance on Ela, which she seems not to have complied with, but may have sparked a thirst for vengeance,” Eisner said. “Not least as John Forde appears to have escaped punishment by the church.” But Forde’s relationship with the Fitzpaynes seems to have extended even more illicit activities. In another record reviewed by Eisner, both Ela Fitzpayne and John Forde had been indicted by a Royal Commission in 1322. The crime–assisting in the raid of a Benedictine priory alongside Sir Fitzpayne. They and others reportedly assaulted the priory a year earlier, making off with around 18 oxen, 30 pigs, and 200 sheep. The monastery coincidentally served as a French abbey’s outpost amid increasing tensions between France and England in the years leading up to the Hundred Years’ War. Archbishop Mepham was almost certainly displeased after hearing about the indictment of one of his own clergy. A strict administrator himself, Mepham “was keen to enforce moral discipline among the gentry and nobility,” added Eisner. He theorizes that Forde copped to the affair after getting leaned on by superiors, which subsequently led to the campaign to shame Ela Fitzpayne as a means to reassert the Church’s authority over English nobility. Forde, unfortunately, was caught between the two sides. “John Forde may have had split loyalties,” argued Eisner. “One to the Fitzpayne family, who were likely patrons of his church and granted him the position. And the other to the bishops who had authority over him as a clergy member.” Archbishop Mepham ultimately wouldn’t live to see the scandal’s full consequences. Fitzpayne never accepted her walk of shame, and the church elder died a year after sending the incriminating letters. Eisner believes the Fitzpaynes greenlit their hit job on Forde only after the dust had seemingly settled. It doesn’t help their case three bystanders said the man who slit the rector’s throat was none other than Ela Fitzpayne’s own brother, Hugh Lovell. They also named two family servants as Forde’s other assailants. Archbishop Mepham died four years before Forde’s murder. Credit: ampshire Archives and Hampshire County Council Turning a blind eye Anyone waiting for justice in this medieval saga will likely be disappointed. “Despite naming the killers and clear knowledge of the instigator, when it comes to pursuing the perpetrators, the jury turna blind eye,” Eisner said. Eisner explained the circumstances surrounding an initial lack of convictions were simply “implausible.” No one supposedly could locate the accused to bring to trial, despite the men belonging to one of England’s highest nobility houses. Meanwhile, the court claimed Hugh Lovell had no belongings available to confiscate. “This was typical of the class-based justice of the day,” said Eisner. In the end, the only charge that ever stuck in the murder case was an indictment against one of the family’s former servants. Five years after the first trial in 1342, Hugh Colne was convicted of being one of the men to stab Forde in the stomach and sentenced to the notorious Newgate Prison. As dark and sordid as the multiyear medieval drama was, it apparently didn’t change much between Ela Fitzpayne and her husband, Sir Robert. She and the baron remained married until his death in 1354—when she subsequently inherited all his property. “Where rule of law is weak, we see killings committed by the highest ranks in society, who will take power into their own hands, whether it’s today or seven centuries ago,” said Eisner. That said, the criminology professor couldn’t help but concede that Ela Fitzpayne was an “extraordinary” individual, regardless of the era. “A woman in 14th century England who raided priories, openly defied the Archbishop of Canterbury, and planned the assassination of a priest,” he said. “Ela Fitzpayne appears to have been many things.” #medieval #cold #case #salacious #tale
    WWW.POPSCI.COM
    Medieval cold case is a salacious tale of sex, power, and mayhem
    The murder of John Forde was the culmination to years of political, social, and criminal intrigue.   Get the Popular Science daily newsletter💡 Breakthroughs, discoveries, and DIY tips sent every weekday. Researchers have uncovered handwritten letters, court documents, and a coroner’s report related to the nearly 700-year-old cold case murder of a medieval priest. Published on June 5 in the journal Criminal Law Forum, the investigation draws on direct archival evidence from Cambridge University that is helping fill in the gaps to a high-profile true crime scandal that would make headlines even today. But despite a mountain of firsthand accounts, the murder’s masterminds never saw justice. The ‘planned and cold-blooded’ crime On Friday, May 3, 1337, Anglican priest John Forde began a walk along downtown London’s Cheapside street after vespers (evening prayers) shortly before sunset. At one point, a clergyman familiar to Forde by the name of Hasculph Neville approached him to begin a “pleasant conversation.” As the pair neared St. Paul’s Cathedral, four men ambushed the priest. One of the attackers then proceeded to slit Forde’s throat using a 12-inch dagger as two other assailants stabbed him in the stomach in front of onlookers. The vicious crime wasn’t a brazen robbery or politically motivated attack. It was likely a premeditated murder orchestrated by Ela Fitzpayne, a noblewoman, London crime syndicate leader—and potentially Forde’s lover. “We are looking at a murder commissioned by a leading figure of the English aristocracy. It is planned and cold-blooded, with a family member and close associates carrying it out, all of which suggests a revenge motive,” Cambridge University criminology professor Manuel Eisner explained in a statement. The location of the murder of John Forde on May 3, 1337. Credit: Medieval Murder Maps / University of Cambridge’s Institute of Criminology / Historic Towns Trust. A longstanding feud To understand how such a brutal killing could take place in daylight on a busy London street, it’s necessary to backtrack at least five years. In January 1332, the Archbishop of Canterbury sent a letter to the Bishop of Winchester that included a number of reputation-ruining claims surrounding Fitzpayne. In particular, Archbishop Simon Mepham described sexual relationships involving “knights and others, single and married, and even with clerics in holy orders.” The wide-ranging punishments for such sinful behavior could include a prohibition on wearing gold and other precious jewelry, as well as large tithes to monastic orders and the poor. But the most humiliating atonement often came in the form of a public walk of shame. The act of contrition involved walking barefoot across Salisbury Cathedral—England’s longest nave—in order to deliver a handcarried, four-pound wax candle to the church altar. What’s more, Archbishop Mepham commanded that Fitzpayne must repeat this penance every autumn for seven years. Fitzpayne was having none of it. According to Mepham’s message, the noblewoman chose to continue listening to a “spirit of pride” (and the devil), and refused to abide by the judgment. A second letter sent by the Archbishop that April also alleged that she had since absconded from her husband, Sir Robert Fitzpayne, and was hiding in London’s Rotherhithe district along the Thames River. Due to this, Archbishop Mepham reported that Ela Fitzpayne had been excommunicated from the church. Image of the Archbishop of Canterbury’s letters to the Bishop of Winchester on the subject of Ela Fitzpayne, from the register of John de Stratford. Credit: Hampshire Archives and Hampshire County Council. Raids and rats But who tipped the clergy off to her indiscretions? According to Eisner’s review of original documents as part of the Cambridge University Institute of Criminology’s Medieval Murder Maps project, it was almost certainly her ex-lover, the soon-to-be-murdered John Forde. He was the only alleged lover named in Archbishop Mepham’s letters, and served as a church rector in a village located on the Fitzpayne family’s estate at the time of the suspected affair.  “The archbishop imposed heavy, shameful public penance on Ela, which she seems not to have complied with, but may have sparked a thirst for vengeance,” Eisner said. “Not least as John Forde appears to have escaped punishment by the church.” But Forde’s relationship with the Fitzpaynes seems to have extended even more illicit activities. In another record reviewed by Eisner, both Ela Fitzpayne and John Forde had been indicted by a Royal Commission in 1322. The crime–assisting in the raid of a Benedictine priory alongside Sir Fitzpayne. They and others reportedly assaulted the priory a year earlier, making off with around 18 oxen, 30 pigs, and 200 sheep. The monastery coincidentally served as a French abbey’s outpost amid increasing tensions between France and England in the years leading up to the Hundred Years’ War. Archbishop Mepham was almost certainly displeased after hearing about the indictment of one of his own clergy. A strict administrator himself, Mepham “was keen to enforce moral discipline among the gentry and nobility,” added Eisner. He theorizes that Forde copped to the affair after getting leaned on by superiors, which subsequently led to the campaign to shame Ela Fitzpayne as a means to reassert the Church’s authority over English nobility. Forde, unfortunately, was caught between the two sides. “John Forde may have had split loyalties,” argued Eisner. “One to the Fitzpayne family, who were likely patrons of his church and granted him the position. And the other to the bishops who had authority over him as a clergy member.” Archbishop Mepham ultimately wouldn’t live to see the scandal’s full consequences. Fitzpayne never accepted her walk of shame, and the church elder died a year after sending the incriminating letters. Eisner believes the Fitzpaynes greenlit their hit job on Forde only after the dust had seemingly settled. It doesn’t help their case three bystanders said the man who slit the rector’s throat was none other than Ela Fitzpayne’s own brother, Hugh Lovell. They also named two family servants as Forde’s other assailants. Archbishop Mepham died four years before Forde’s murder. Credit: ampshire Archives and Hampshire County Council Turning a blind eye Anyone waiting for justice in this medieval saga will likely be disappointed. “Despite naming the killers and clear knowledge of the instigator, when it comes to pursuing the perpetrators, the jury turn[ed] a blind eye,” Eisner said. Eisner explained the circumstances surrounding an initial lack of convictions were simply “implausible.” No one supposedly could locate the accused to bring to trial, despite the men belonging to one of England’s highest nobility houses. Meanwhile, the court claimed Hugh Lovell had no belongings available to confiscate. “This was typical of the class-based justice of the day,” said Eisner. In the end, the only charge that ever stuck in the murder case was an indictment against one of the family’s former servants. Five years after the first trial in 1342, Hugh Colne was convicted of being one of the men to stab Forde in the stomach and sentenced to the notorious Newgate Prison. As dark and sordid as the multiyear medieval drama was, it apparently didn’t change much between Ela Fitzpayne and her husband, Sir Robert. She and the baron remained married until his death in 1354—when she subsequently inherited all his property. “Where rule of law is weak, we see killings committed by the highest ranks in society, who will take power into their own hands, whether it’s today or seven centuries ago,” said Eisner. That said, the criminology professor couldn’t help but concede that Ela Fitzpayne was an “extraordinary” individual, regardless of the era. “A woman in 14th century England who raided priories, openly defied the Archbishop of Canterbury, and planned the assassination of a priest,” he said. “Ela Fitzpayne appears to have been many things.”
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  • Letterheads Per L'Horta: An Intimate International Meet

    Events

    Letterheads Per L'Horta: An Intimate International Meet
    The masses amass in Almàssera for an inspiring four days painting in the Valencian sun.

    Better Letters

    Jun 5, 2025
    • 8 min read

    Letterheads Per L'Horta in Almàssera, Valencia, 1–4 May 2025.

    This time last month, over 45 guests from 11 countries were feeling the post-Letterheads blues after four days in the small town of Almàssera, just outside Valencia, Spain. Letterheads Per L'Horta was organised by Nico Barrios, and it was a wonderfully intimate experience, with a host of activities to enjoy and learn from.Something that made the event feel extra special was the involvement of people from the local community, who were just as much a part of it as those that had travelled from as far afield as Australia and Mexico to attend. This included bidding in the auction for a souvenir of the long weekend in May spent with friends, new and old.Almàssera and L'HortaAlmàssera is a small town set within a vast expanse of small-scale agricultural production. While each plot of land is known as a huerto, they are collectively referred to as horta, which doesn't really have a direct translation. The Horta Nordthat surrounds Almàssera is the largest and best surviving example of this type of terrain.We were based in the town's Museu de l'Horta, which consists of an old and a modern building with a yard between them that housed the panel jam area.A traditional alqueríain l'horta, a view down on the meet, and the tents protecting the panel jam area.Inside the modern building there was a selection of pieces from Juan Nava's 2022 Gráfica Urbana de Valenciaexhibition. There was also a trip down memory lane for Valencian locals in the form of another exhibition, L'ombra de les lletres, with photos of signs spanning the period 1880–2000.L'ombra de les lletres was originally curated by Tomàs Gorria in 2024. Pedal PowerAlmàssera, and the city of Valencia, are easily navigated by bicycle, which Nico used to facilitate a cycling tour of the old signs of l'horta. In addition to the stories of the individual companies advertised, he was also able to identify the painters responsible for some of the signs.The tour took guests into the heart of l'horta, which, as a largely agricultural area, boasts a surprising number of old and hand-painted signs.Panel JammingAfter a windy first day or so, the event was bathed in beautiful Mediterranean sunshine. The protective tents were essential, although those in the middle had to carefully manage their colour schemes in light of the red hue they cast across the easels.Getting painty in l'horta: Nathan Collis, Xis Gomes, Maria Cano, Mike Meyer, and Loughlin Brady Smith.Panels set to dry in the early evening sun.WorkshopsAcross the first three days, Thursday to Saturday, there was a series of lettering and calligraphy workshops that were also open to those outside of the Letterheads event proper.Pictured are workshops being led by Ester Gradolí, Juanjo López, and Joan Quiros.TV TimeThe meet was profiled in the local newspaper on the day before it opened, and then a TV crew turned up to cover proceedings.Local press coverage and Letterheads Per L'Horta host Nico Barrios being interviewed for the TV report.

    0:00

    /1:34

    Letterheads Per L'Horta makes the news! If you look closely at the top of the paper that Daniel Esteve Carbonell is working on it says "Collons de rètol"which clearly escaped the attention of the censors.
    Talks & DemosIn addition to workshops, the museum building also hosted a busy programme of talks. These were delivered by the Asociación de Diseñadores de la Comunidad Valenciana, the errorerror.studio creative typography studio, graphic designer Juan Nava, and type designer Juanjo López.Juan Nava talking about the evolution of his Letras Recuperadasproject, previously featured here at bl.ag online.One of the highlights was hearing from veteran local sign painters Ricardo Moreno and Paco Vivó, both of whom appear in the Tipos Que Importan film that was screened. They were interviewed by Nico and brought a host of goods with them, including their sign kits, photographic portfolios, work samples, books, and other reference materials.Ricardoand Pacowere mobbed after talking about their lives on the brush in Valencia.Following the session, everyone moved outside to watch Paco Vivó paint one of the motifs that he produced many times in his career: the Pepsi-Cola bottle top.Paco Vivó painted his demonstration piece on a canvas which was subsequently sold in the auction.Meanwhile, over in the town square, David Vanderh had set up his screenprinting station to apply Nico's event design in a single colour to any material that the public brought to him.The live screenprinting was in just blue, while the official event t-shirt combined this with a striking orange.Panels on Show and on SaleOn the Sunday, a small exhibition was mounted with the panels that folks could bid on in the auction. This was an open invitation, with those from the neighbourhood stopping by to inspect and snag some goods.Panels getting ready for new owners in the charity auction.Panels by Veronika Skilte, Joe Coleman, Rachel E Millar, and Victor Calligraphy.This panelby Joe Coleman was inspired by the truck lettering that was a lucky incidental on the earlier cycling tour.The auction raised over 2,000€ in support of those affected by the devastating DANA floods in 2024.The assembled crowd were ready with open wallets as the auction got underway.The auction was expertly hosted by Mike Meyer and Nico Barrios, with Nil Muge logging all the winning bids and accounting for the cash payments.Thank YouAs with any event, the photos never show the challenges that must be overcome behind the scenes. Some of these were substantial but Nico took each one in his stride, maintaining a smile throughout. Thank you, Nico, for facilitating these special days that will live long in the collective memory.Letterheads Per L'Horta host Nico Barrios.Letterheads Per L'Horta was hosted by Nico Barrios with the support of the following organisations: AVV Carraixet d'Almàssera; Ajuntament d'Almàssera; BLAG; A.S. Handover; 1 Shot; ADCV; gráffica. Also check out the event's dedicated Instagram account, @letterheadsperlhorta, for even more photos and videos. More LetterheadsFuture Meets
    #letterheads #per #l039horta #intimate #international
    Letterheads Per L'Horta: An Intimate International Meet
    Events Letterheads Per L'Horta: An Intimate International Meet The masses amass in Almàssera for an inspiring four days painting in the Valencian sun. Better Letters Jun 5, 2025 • 8 min read Letterheads Per L'Horta in Almàssera, Valencia, 1–4 May 2025. This time last month, over 45 guests from 11 countries were feeling the post-Letterheads blues after four days in the small town of Almàssera, just outside Valencia, Spain. Letterheads Per L'Horta was organised by Nico Barrios, and it was a wonderfully intimate experience, with a host of activities to enjoy and learn from.Something that made the event feel extra special was the involvement of people from the local community, who were just as much a part of it as those that had travelled from as far afield as Australia and Mexico to attend. This included bidding in the auction for a souvenir of the long weekend in May spent with friends, new and old.Almàssera and L'HortaAlmàssera is a small town set within a vast expanse of small-scale agricultural production. While each plot of land is known as a huerto, they are collectively referred to as horta, which doesn't really have a direct translation. The Horta Nordthat surrounds Almàssera is the largest and best surviving example of this type of terrain.We were based in the town's Museu de l'Horta, which consists of an old and a modern building with a yard between them that housed the panel jam area.A traditional alqueríain l'horta, a view down on the meet, and the tents protecting the panel jam area.Inside the modern building there was a selection of pieces from Juan Nava's 2022 Gráfica Urbana de Valenciaexhibition. There was also a trip down memory lane for Valencian locals in the form of another exhibition, L'ombra de les lletres, with photos of signs spanning the period 1880–2000.L'ombra de les lletres was originally curated by Tomàs Gorria in 2024. Pedal PowerAlmàssera, and the city of Valencia, are easily navigated by bicycle, which Nico used to facilitate a cycling tour of the old signs of l'horta. In addition to the stories of the individual companies advertised, he was also able to identify the painters responsible for some of the signs.The tour took guests into the heart of l'horta, which, as a largely agricultural area, boasts a surprising number of old and hand-painted signs.Panel JammingAfter a windy first day or so, the event was bathed in beautiful Mediterranean sunshine. The protective tents were essential, although those in the middle had to carefully manage their colour schemes in light of the red hue they cast across the easels.Getting painty in l'horta: Nathan Collis, Xis Gomes, Maria Cano, Mike Meyer, and Loughlin Brady Smith.Panels set to dry in the early evening sun.WorkshopsAcross the first three days, Thursday to Saturday, there was a series of lettering and calligraphy workshops that were also open to those outside of the Letterheads event proper.Pictured are workshops being led by Ester Gradolí, Juanjo López, and Joan Quiros.TV TimeThe meet was profiled in the local newspaper on the day before it opened, and then a TV crew turned up to cover proceedings.Local press coverage and Letterheads Per L'Horta host Nico Barrios being interviewed for the TV report. 0:00 /1:34 Letterheads Per L'Horta makes the news! If you look closely at the top of the paper that Daniel Esteve Carbonell is working on it says "Collons de rètol"which clearly escaped the attention of the censors. Talks & DemosIn addition to workshops, the museum building also hosted a busy programme of talks. These were delivered by the Asociación de Diseñadores de la Comunidad Valenciana, the errorerror.studio creative typography studio, graphic designer Juan Nava, and type designer Juanjo López.Juan Nava talking about the evolution of his Letras Recuperadasproject, previously featured here at bl.ag online.One of the highlights was hearing from veteran local sign painters Ricardo Moreno and Paco Vivó, both of whom appear in the Tipos Que Importan film that was screened. They were interviewed by Nico and brought a host of goods with them, including their sign kits, photographic portfolios, work samples, books, and other reference materials.Ricardoand Pacowere mobbed after talking about their lives on the brush in Valencia.Following the session, everyone moved outside to watch Paco Vivó paint one of the motifs that he produced many times in his career: the Pepsi-Cola bottle top.Paco Vivó painted his demonstration piece on a canvas which was subsequently sold in the auction.Meanwhile, over in the town square, David Vanderh had set up his screenprinting station to apply Nico's event design in a single colour to any material that the public brought to him.The live screenprinting was in just blue, while the official event t-shirt combined this with a striking orange.Panels on Show and on SaleOn the Sunday, a small exhibition was mounted with the panels that folks could bid on in the auction. This was an open invitation, with those from the neighbourhood stopping by to inspect and snag some goods.Panels getting ready for new owners in the charity auction.Panels by Veronika Skilte, Joe Coleman, Rachel E Millar, and Victor Calligraphy.This panelby Joe Coleman was inspired by the truck lettering that was a lucky incidental on the earlier cycling tour.The auction raised over 2,000€ in support of those affected by the devastating DANA floods in 2024.The assembled crowd were ready with open wallets as the auction got underway.The auction was expertly hosted by Mike Meyer and Nico Barrios, with Nil Muge logging all the winning bids and accounting for the cash payments.Thank YouAs with any event, the photos never show the challenges that must be overcome behind the scenes. Some of these were substantial but Nico took each one in his stride, maintaining a smile throughout. Thank you, Nico, for facilitating these special days that will live long in the collective memory.Letterheads Per L'Horta host Nico Barrios.Letterheads Per L'Horta was hosted by Nico Barrios with the support of the following organisations: AVV Carraixet d'Almàssera; Ajuntament d'Almàssera; BLAG; A.S. Handover; 1 Shot; ADCV; gráffica. Also check out the event's dedicated Instagram account, @letterheadsperlhorta, for even more photos and videos. More LetterheadsFuture Meets #letterheads #per #l039horta #intimate #international
    BL.AG
    Letterheads Per L'Horta: An Intimate International Meet
    Events Letterheads Per L'Horta: An Intimate International Meet The masses amass in Almàssera for an inspiring four days painting in the Valencian sun. Better Letters Jun 5, 2025 • 8 min read Letterheads Per L'Horta in Almàssera, Valencia, 1–4 May 2025. This time last month, over 45 guests from 11 countries were feeling the post-Letterheads blues after four days in the small town of Almàssera, just outside Valencia, Spain. Letterheads Per L'Horta was organised by Nico Barrios, and it was a wonderfully intimate experience, with a host of activities to enjoy and learn from.Something that made the event feel extra special was the involvement of people from the local community, who were just as much a part of it as those that had travelled from as far afield as Australia and Mexico to attend. This included bidding in the auction for a souvenir of the long weekend in May spent with friends, new and old.Almàssera and L'HortaAlmàssera is a small town set within a vast expanse of small-scale agricultural production. While each plot of land is known as a huerto (allotment), they are collectively referred to as horta, which doesn't really have a direct translation. The Horta Nord (North Horta) that surrounds Almàssera is the largest and best surviving example of this type of terrain.We were based in the town's Museu de l'Horta (Horta Museum), which consists of an old and a modern building with a yard between them that housed the panel jam area.A traditional alquería (farmhouse) in l'horta, a view down on the meet, and the tents protecting the panel jam area.Inside the modern building there was a selection of pieces from Juan Nava's 2022 Gráfica Urbana de Valencia (Urban Graphics of Valencia) exhibition. There was also a trip down memory lane for Valencian locals in the form of another exhibition, L'ombra de les lletres (the shadow of the letters), with photos of signs spanning the period 1880–2000.L'ombra de les lletres was originally curated by Tomàs Gorria in 2024. Pedal PowerAlmàssera, and the city of Valencia, are easily navigated by bicycle, which Nico used to facilitate a cycling tour of the old signs of l'horta. In addition to the stories of the individual companies advertised, he was also able to identify the painters responsible for some of the signs.The tour took guests into the heart of l'horta, which, as a largely agricultural area, boasts a surprising number of old and hand-painted signs.Panel JammingAfter a windy first day or so, the event was bathed in beautiful Mediterranean sunshine. The protective tents were essential, although those in the middle had to carefully manage their colour schemes in light of the red hue they cast across the easels.Getting painty in l'horta: Nathan Collis, Xis Gomes, Maria Cano, Mike Meyer, and Loughlin Brady Smith.Panels set to dry in the early evening sun.WorkshopsAcross the first three days, Thursday to Saturday, there was a series of lettering and calligraphy workshops that were also open to those outside of the Letterheads event proper.Pictured are workshops being led by Ester Gradolí, Juanjo López, and Joan Quiros.TV TimeThe meet was profiled in the local newspaper on the day before it opened, and then a TV crew turned up to cover proceedings.Local press coverage and Letterheads Per L'Horta host Nico Barrios being interviewed for the TV report. 0:00 /1:34 Letterheads Per L'Horta makes the news! If you look closely at the top of the paper that Daniel Esteve Carbonell is working on it says "Collons de rètol" (it's only a fucking sign) which clearly escaped the attention of the censors. Talks & DemosIn addition to workshops, the museum building also hosted a busy programme of talks. These were delivered by the Asociación de Diseñadores de la Comunidad Valenciana (Valencian Graphic Design Association), the errorerror.studio creative typography studio, graphic designer Juan Nava, and type designer Juanjo López.Juan Nava talking about the evolution of his Letras Recuperadas (Recovered Letters) project, previously featured here at bl.ag online.One of the highlights was hearing from veteran local sign painters Ricardo Moreno and Paco Vivó, both of whom appear in the Tipos Que Importan film that was screened. They were interviewed by Nico and brought a host of goods with them, including their sign kits, photographic portfolios, work samples, books, and other reference materials.Ricardo (in glasses) and Paco (with beard) were mobbed after talking about their lives on the brush in Valencia.Following the session, everyone moved outside to watch Paco Vivó paint one of the motifs that he produced many times in his career: the Pepsi-Cola bottle top.Paco Vivó painted his demonstration piece on a canvas which was subsequently sold in the auction.Meanwhile, over in the town square, David Vanderh had set up his screenprinting station to apply Nico's event design in a single colour to any material that the public brought to him.The live screenprinting was in just blue, while the official event t-shirt combined this with a striking orange.Panels on Show and on SaleOn the Sunday, a small exhibition was mounted with the panels that folks could bid on in the auction. This was an open invitation, with those from the neighbourhood stopping by to inspect and snag some goods.Panels getting ready for new owners in the charity auction.Panels by Veronika Skilte (Vermut), Joe Coleman (Mental on the Rental), Rachel E Millar (Rotulos, Gracias), and Victor Calligraphy.This panel (right) by Joe Coleman was inspired by the truck lettering that was a lucky incidental on the earlier cycling tour.The auction raised over 2,000€ in support of those affected by the devastating DANA floods in 2024.The assembled crowd were ready with open wallets as the auction got underway.The auction was expertly hosted by Mike Meyer and Nico Barrios, with Nil Muge logging all the winning bids and accounting for the cash payments.Thank YouAs with any event, the photos never show the challenges that must be overcome behind the scenes. Some of these were substantial but Nico took each one in his stride, maintaining a smile throughout. Thank you, Nico, for facilitating these special days that will live long in the collective memory.Letterheads Per L'Horta host Nico Barrios.Letterheads Per L'Horta was hosted by Nico Barrios with the support of the following organisations: AVV Carraixet d'Almàssera; Ajuntament d'Almàssera; BLAG; A.S. Handover; 1 Shot; ADCV; gráffica. Also check out the event's dedicated Instagram account, @letterheadsperlhorta, for even more photos and videos. More LetterheadsFuture Meets
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  • PlayStation State of Play June 2025: Everything announced

    PlayStation State of Play June 2025: Everything announced
    Marvel at a night of sick reveals from Sony.

    Image credit: Eurogamer

    News

    by Connor Makar
    Contributor

    Published on June 4, 2025

    Another PlayStation State of Play took place tonight, giving as a peak at what's to come on the PS5 and PS5 Pro. The event was stacked with new trailers, including some reveals of entirely new games we've not seen before. Sony even remembered the PS VR2 exists!
    Whether you're here to double check what you've just seen, or want a catch-up on all the reveals you missed, this article will take you through everything shown off at the June State of Play event. Enjoy!

    Lumines Arise
    The show kicked off with a reveal trailer for Lumines Arive, a colourful and very musical way to start the event. It comes from the developers behind Tetris Effect, which was a banger. It's coming this Fall, and you can wishlist in now.

    Watch the new Lumines Arise trailer here!Watch on YouTube
    Pragmata
    Next up is Pragmata, the mysterious Capcom game that we've seen precious little of since its first reveal years ago. This time we got gameplay, loads of third person action goodness and a lovely sci-fi setting. Also, Diana is adorable. The game is set to come out at some point in 2026 to the PS5.

    Watch the Pragmata trailer here!Watch on YouTube
    Romeo is a Dead Man
    Next up is a grisly and cartoonish action game called Romeo is a Dead Man. It's coming from illustrious and brilliantly weird developer Grasshopper Manufacture, with both Suda 51 and Ren Yamazaki working on it. It'll be coming out in 2026... Maybe.

    Watch the Romeo is a Dead Man trailer here!Watch on YouTube
    Silent Hill f
    Now for something totally different with Silent Hill f, a third-person horror title that's certainly ramped the creepy factor up quite significantly. In it we see plenty of horrific mannequins with bloody knives in hand. It's set to come out on the 25th September, 2025 on the PS5.

    Watch the Silent Hill f trailer here!Watch on YouTube
    Bloodstained: The Scarlet Engagement
    We now go to a lush looking 2D side scroller called Bloodstained: The Scarlet Engagement, which has just been revealed. A sequel to a beloved indie and spiritual successor to classic Castlevania games, it'll be coming out in 2026 on the PS5.

    Check out the Bloodstained trailer here!Watch on YouTube
    Digimon Story Time Stranger
    Up next a gameplay trailer for Digimon Story Time Stranger, which looks absolutely killer. In it we see a variety of fan-favourite Digimon and a variety of characters seemingly in the thick of some nefarious medling between the physical and digital worlds. It'll be coming on the 3rd November 2025.

    Love me some Digimon. Watch the trailer here!Watch on YouTube
    Final Fantasy Tactics - The Ivalice Chronicles
    Now for a blast from the past with Final Fantasy Tactics: The Ivalice Chronicles. It'll include two versions of the original game, a classic version which is a faithful recreation, and an enhanced version with improved graphics and more. It'll be coming to the PS5 and PS4 on the 30th September.

    FF Tactics is back!Watch on YouTube
    Baby Steps

    Next up is Baby Steps, which is a fun exploration game where you've gotta control your leg movements as you climb a mountain. Now we finally have a release date! It comes to PS5 on the 8th September.

    This is a must-watch for those who like a chuckle.Watch on YouTube
    Hirogami
    Now for something whimsical. Hirogami allows you to transform into a variety of creatures through the power of folding. It's coming to PS5 on the 3rd September.

    A neat reveal! Check out the new trailerWatch on YouTube
    Everybody's Golf Hot Shots
    To the green we go with Everybody's Golf Hot Shots, with courses in 10 different regions around the world, each with weather effects and night time variants. Those who pre-order get Pacman - rad! It comes to the PS5 on the 5th September.

    Check out some golf right here!Watch on YouTube
    Ninja Gaiden Ragebound
    Here's a retro throwback. Ninja Gaiden Ragebound got a new gameplay trailer, and is coming on the 21st July on PS5 and PS4.

    A big win for lovers of the classics. Watch the trailer here!Watch on YouTube
    Cairn
    The Game Bakers are back at it again with Cairn. A new gameplay trailer just dropped, showing a perilous and scenic climb up a massive mountain. Like all Game Bakers titles, the trailer has a rad music track. It's coming to PS5 on the 5th November 2025, but you can download a demo today!

    A moving trailer for you to watch right here!Watch on YouTube
    Mortal Kombat Legacy Kollection
    Get over here! A reveal trailer for the Mortal Kombat Legacy Kollection just dropped, and with it a blend of retro titles you'll be able to play with this new collection as well as some lovely retro arcade footage. It contains Mortal Kombat, Mortal Kombat 2, Mortal Kombat 3, Ultimate Mortal Kombat 3, Mortal Kombat 4, and more. It's coming to the PS5 and PS4 in 2025.

    Moooooortal Kooooooombat Traaaaaaailer.Watch on YouTube
    Metal Gear Solid Delta Snake Eater
    Here's a big one! We got a new gameplay trailer for Metal Gear Solid Delta Snake Eater. Loads of memorable locations, gadgets, and moments on display in the stunning new engine.

    This isn't a dream - it's Snake Eater!Watch on YouTube
    Nioh 3
    A rad new reveal comes via Nioh 3, which got a fantastic new gameplay trailer at the State of Play. It releases in early 2026 on the PS5. A demo is available right now too, so give it a try!

    If you love some challenging and bloody action, you should watch this Nioh 3 trailer!Watch on YouTube
    Thief VR: Legacy of Shadow
    Finally some PSVR love! A new reveal trailer for Thief VR: Legacy of Shadow was shown off, giving us a glimpse of loads of stealth, robbery, and action. It's coming to VR in 2025.

    Some VR rep at the State of Play!Watch on YouTube
    Tides of Tomorrow
    Another new game got a trailer, this time Tides of Tomorrow. A very bright first-person action game set in a flooded dystopian world. It's coming 24th February, 2026 on the PS5.

    Loving the look of this trailer, give it a watch!Watch on YouTube
    Astro Bot new update
    An update to Astro Bot is up next, containing five new challenge levels, new guest bots, and an announcement that the Astro Bot DualSense controller is coming back this year... With a twist!

    Here's a look at what's coming to Astro Bot!Watch on YouTube
    Sea of Remnants
    Pirate time! A reveal trailer for Sea of Remnants was just shown off, giving us a peak of sailing, navigating various islands, and facing the mythical creatures of the deep. It'll be coming in 2026, you can wishlist it now.

    Grab your hat annd cutlass sailor.Watch on YouTube
    Sword of the Sea
    Here comes something beautiful. Sword of the Sea got a new trailer, with plenty of fantastic locations presented in vibrant tones throughout. It's coming on 19th August to the PS5, available on PlayStation Plus.

    Now this is my kind of vibe, watch it and find out why!Watch on YouTube
    FBC Firebreak
    Love co-op? FBC Firebreak is a spin-off to Remedy's Control series, and offers plenty of PvE action for those with a taste for the paranormal. It's coming to PS5 and the PlayStation Game Catalogue on 17th June, 2025.

    Here's the portion of the State of Play featuring FBC: Firebreak!Watch on YouTube
    New PS Plus games coming this summer
    A bunch of new games are coming to PlayStation Plus this Summer in a variety of forms. This includes:

    The original Deux Ex coming to PlayStation Plus Classics Catalogue on 17th June, 2025.
    Twisted Metal 3 & 4 coming to PlayStation Plus Classics Catalogue on 15th July, 2025.
    Resident Evil 2 & 3 coming to PlayStation Plus Classics Catalogue this Summer.
    Myst and Riven coming later this month as part of Days of Play

    First Light 007
    A massive reveal for the show! James Bond took the stage with First Light 007, our first look at the game. It kicks off with some introductory cinematics, but there are snippets of gameplay showing loads of spy action. It's coming in 2026 to the PS5.

    It's Bond, James Bond... TrailerWatch on YouTube
    Ghost of Yotei
    A short one here. Ghost of Yotei is getting a gameplay deep dive in July.

    Stay tuned for more info!Watch on YouTube
    Marvel Tokon Fighting Souls
    Trying not to freak out over here. Arc System Works just revealed Marvel Tokon Fighting Souls. A 3v3 fighting game featuring plenty of beloved Marvel characters. It's coming to PS5 and PC in 2026.

    It's 11PM at night and I'm trying not to scream. Mahvel Baby!Watch on YouTube
    #playstation #state #play #june #everything
    PlayStation State of Play June 2025: Everything announced
    PlayStation State of Play June 2025: Everything announced Marvel at a night of sick reveals from Sony. Image credit: Eurogamer News by Connor Makar Contributor Published on June 4, 2025 Another PlayStation State of Play took place tonight, giving as a peak at what's to come on the PS5 and PS5 Pro. The event was stacked with new trailers, including some reveals of entirely new games we've not seen before. Sony even remembered the PS VR2 exists! Whether you're here to double check what you've just seen, or want a catch-up on all the reveals you missed, this article will take you through everything shown off at the June State of Play event. Enjoy! Lumines Arise The show kicked off with a reveal trailer for Lumines Arive, a colourful and very musical way to start the event. It comes from the developers behind Tetris Effect, which was a banger. It's coming this Fall, and you can wishlist in now. Watch the new Lumines Arise trailer here!Watch on YouTube Pragmata Next up is Pragmata, the mysterious Capcom game that we've seen precious little of since its first reveal years ago. This time we got gameplay, loads of third person action goodness and a lovely sci-fi setting. Also, Diana is adorable. The game is set to come out at some point in 2026 to the PS5. Watch the Pragmata trailer here!Watch on YouTube Romeo is a Dead Man Next up is a grisly and cartoonish action game called Romeo is a Dead Man. It's coming from illustrious and brilliantly weird developer Grasshopper Manufacture, with both Suda 51 and Ren Yamazaki working on it. It'll be coming out in 2026... Maybe. Watch the Romeo is a Dead Man trailer here!Watch on YouTube Silent Hill f Now for something totally different with Silent Hill f, a third-person horror title that's certainly ramped the creepy factor up quite significantly. In it we see plenty of horrific mannequins with bloody knives in hand. It's set to come out on the 25th September, 2025 on the PS5. Watch the Silent Hill f trailer here!Watch on YouTube Bloodstained: The Scarlet Engagement We now go to a lush looking 2D side scroller called Bloodstained: The Scarlet Engagement, which has just been revealed. A sequel to a beloved indie and spiritual successor to classic Castlevania games, it'll be coming out in 2026 on the PS5. Check out the Bloodstained trailer here!Watch on YouTube Digimon Story Time Stranger Up next a gameplay trailer for Digimon Story Time Stranger, which looks absolutely killer. In it we see a variety of fan-favourite Digimon and a variety of characters seemingly in the thick of some nefarious medling between the physical and digital worlds. It'll be coming on the 3rd November 2025. Love me some Digimon. Watch the trailer here!Watch on YouTube Final Fantasy Tactics - The Ivalice Chronicles Now for a blast from the past with Final Fantasy Tactics: The Ivalice Chronicles. It'll include two versions of the original game, a classic version which is a faithful recreation, and an enhanced version with improved graphics and more. It'll be coming to the PS5 and PS4 on the 30th September. FF Tactics is back!Watch on YouTube Baby Steps Next up is Baby Steps, which is a fun exploration game where you've gotta control your leg movements as you climb a mountain. Now we finally have a release date! It comes to PS5 on the 8th September. This is a must-watch for those who like a chuckle.Watch on YouTube Hirogami Now for something whimsical. Hirogami allows you to transform into a variety of creatures through the power of folding. It's coming to PS5 on the 3rd September. A neat reveal! Check out the new trailerWatch on YouTube Everybody's Golf Hot Shots To the green we go with Everybody's Golf Hot Shots, with courses in 10 different regions around the world, each with weather effects and night time variants. Those who pre-order get Pacman - rad! It comes to the PS5 on the 5th September. Check out some golf right here!Watch on YouTube Ninja Gaiden Ragebound Here's a retro throwback. Ninja Gaiden Ragebound got a new gameplay trailer, and is coming on the 21st July on PS5 and PS4. A big win for lovers of the classics. Watch the trailer here!Watch on YouTube Cairn The Game Bakers are back at it again with Cairn. A new gameplay trailer just dropped, showing a perilous and scenic climb up a massive mountain. Like all Game Bakers titles, the trailer has a rad music track. It's coming to PS5 on the 5th November 2025, but you can download a demo today! A moving trailer for you to watch right here!Watch on YouTube Mortal Kombat Legacy Kollection Get over here! A reveal trailer for the Mortal Kombat Legacy Kollection just dropped, and with it a blend of retro titles you'll be able to play with this new collection as well as some lovely retro arcade footage. It contains Mortal Kombat, Mortal Kombat 2, Mortal Kombat 3, Ultimate Mortal Kombat 3, Mortal Kombat 4, and more. It's coming to the PS5 and PS4 in 2025. Moooooortal Kooooooombat Traaaaaaailer.Watch on YouTube Metal Gear Solid Delta Snake Eater Here's a big one! We got a new gameplay trailer for Metal Gear Solid Delta Snake Eater. Loads of memorable locations, gadgets, and moments on display in the stunning new engine. This isn't a dream - it's Snake Eater!Watch on YouTube Nioh 3 A rad new reveal comes via Nioh 3, which got a fantastic new gameplay trailer at the State of Play. It releases in early 2026 on the PS5. A demo is available right now too, so give it a try! If you love some challenging and bloody action, you should watch this Nioh 3 trailer!Watch on YouTube Thief VR: Legacy of Shadow Finally some PSVR love! A new reveal trailer for Thief VR: Legacy of Shadow was shown off, giving us a glimpse of loads of stealth, robbery, and action. It's coming to VR in 2025. Some VR rep at the State of Play!Watch on YouTube Tides of Tomorrow Another new game got a trailer, this time Tides of Tomorrow. A very bright first-person action game set in a flooded dystopian world. It's coming 24th February, 2026 on the PS5. Loving the look of this trailer, give it a watch!Watch on YouTube Astro Bot new update An update to Astro Bot is up next, containing five new challenge levels, new guest bots, and an announcement that the Astro Bot DualSense controller is coming back this year... With a twist! Here's a look at what's coming to Astro Bot!Watch on YouTube Sea of Remnants Pirate time! A reveal trailer for Sea of Remnants was just shown off, giving us a peak of sailing, navigating various islands, and facing the mythical creatures of the deep. It'll be coming in 2026, you can wishlist it now. Grab your hat annd cutlass sailor.Watch on YouTube Sword of the Sea Here comes something beautiful. Sword of the Sea got a new trailer, with plenty of fantastic locations presented in vibrant tones throughout. It's coming on 19th August to the PS5, available on PlayStation Plus. Now this is my kind of vibe, watch it and find out why!Watch on YouTube FBC Firebreak Love co-op? FBC Firebreak is a spin-off to Remedy's Control series, and offers plenty of PvE action for those with a taste for the paranormal. It's coming to PS5 and the PlayStation Game Catalogue on 17th June, 2025. Here's the portion of the State of Play featuring FBC: Firebreak!Watch on YouTube New PS Plus games coming this summer A bunch of new games are coming to PlayStation Plus this Summer in a variety of forms. This includes: The original Deux Ex coming to PlayStation Plus Classics Catalogue on 17th June, 2025. Twisted Metal 3 & 4 coming to PlayStation Plus Classics Catalogue on 15th July, 2025. Resident Evil 2 & 3 coming to PlayStation Plus Classics Catalogue this Summer. Myst and Riven coming later this month as part of Days of Play First Light 007 A massive reveal for the show! James Bond took the stage with First Light 007, our first look at the game. It kicks off with some introductory cinematics, but there are snippets of gameplay showing loads of spy action. It's coming in 2026 to the PS5. It's Bond, James Bond... TrailerWatch on YouTube Ghost of Yotei A short one here. Ghost of Yotei is getting a gameplay deep dive in July. Stay tuned for more info!Watch on YouTube Marvel Tokon Fighting Souls Trying not to freak out over here. Arc System Works just revealed Marvel Tokon Fighting Souls. A 3v3 fighting game featuring plenty of beloved Marvel characters. It's coming to PS5 and PC in 2026. It's 11PM at night and I'm trying not to scream. Mahvel Baby!Watch on YouTube #playstation #state #play #june #everything
    WWW.EUROGAMER.NET
    PlayStation State of Play June 2025: Everything announced
    PlayStation State of Play June 2025: Everything announced Marvel at a night of sick reveals from Sony. Image credit: Eurogamer News by Connor Makar Contributor Published on June 4, 2025 Another PlayStation State of Play took place tonight, giving as a peak at what's to come on the PS5 and PS5 Pro. The event was stacked with new trailers, including some reveals of entirely new games we've not seen before. Sony even remembered the PS VR2 exists! Whether you're here to double check what you've just seen, or want a catch-up on all the reveals you missed, this article will take you through everything shown off at the June State of Play event. Enjoy! Lumines Arise The show kicked off with a reveal trailer for Lumines Arive, a colourful and very musical way to start the event. It comes from the developers behind Tetris Effect, which was a banger. It's coming this Fall, and you can wishlist in now. Watch the new Lumines Arise trailer here!Watch on YouTube Pragmata Next up is Pragmata, the mysterious Capcom game that we've seen precious little of since its first reveal years ago. This time we got gameplay, loads of third person action goodness and a lovely sci-fi setting. Also, Diana is adorable. The game is set to come out at some point in 2026 to the PS5. Watch the Pragmata trailer here!Watch on YouTube Romeo is a Dead Man Next up is a grisly and cartoonish action game called Romeo is a Dead Man. It's coming from illustrious and brilliantly weird developer Grasshopper Manufacture, with both Suda 51 and Ren Yamazaki working on it. It'll be coming out in 2026... Maybe. Watch the Romeo is a Dead Man trailer here!Watch on YouTube Silent Hill f Now for something totally different with Silent Hill f, a third-person horror title that's certainly ramped the creepy factor up quite significantly. In it we see plenty of horrific mannequins with bloody knives in hand. It's set to come out on the 25th September, 2025 on the PS5. Watch the Silent Hill f trailer here!Watch on YouTube Bloodstained: The Scarlet Engagement We now go to a lush looking 2D side scroller called Bloodstained: The Scarlet Engagement, which has just been revealed. A sequel to a beloved indie and spiritual successor to classic Castlevania games, it'll be coming out in 2026 on the PS5. Check out the Bloodstained trailer here!Watch on YouTube Digimon Story Time Stranger Up next a gameplay trailer for Digimon Story Time Stranger, which looks absolutely killer. In it we see a variety of fan-favourite Digimon and a variety of characters seemingly in the thick of some nefarious medling between the physical and digital worlds. It'll be coming on the 3rd November 2025. Love me some Digimon. Watch the trailer here!Watch on YouTube Final Fantasy Tactics - The Ivalice Chronicles Now for a blast from the past with Final Fantasy Tactics: The Ivalice Chronicles. It'll include two versions of the original game, a classic version which is a faithful recreation, and an enhanced version with improved graphics and more. It'll be coming to the PS5 and PS4 on the 30th September. FF Tactics is back!Watch on YouTube Baby Steps Next up is Baby Steps, which is a fun exploration game where you've gotta control your leg movements as you climb a mountain. Now we finally have a release date! It comes to PS5 on the 8th September. This is a must-watch for those who like a chuckle.Watch on YouTube Hirogami Now for something whimsical. Hirogami allows you to transform into a variety of creatures through the power of folding. It's coming to PS5 on the 3rd September. A neat reveal! Check out the new trailerWatch on YouTube Everybody's Golf Hot Shots To the green we go with Everybody's Golf Hot Shots, with courses in 10 different regions around the world, each with weather effects and night time variants. Those who pre-order get Pacman - rad! It comes to the PS5 on the 5th September. Check out some golf right here!Watch on YouTube Ninja Gaiden Ragebound Here's a retro throwback. Ninja Gaiden Ragebound got a new gameplay trailer, and is coming on the 21st July on PS5 and PS4. A big win for lovers of the classics. Watch the trailer here!Watch on YouTube Cairn The Game Bakers are back at it again with Cairn. A new gameplay trailer just dropped, showing a perilous and scenic climb up a massive mountain. Like all Game Bakers titles, the trailer has a rad music track. It's coming to PS5 on the 5th November 2025, but you can download a demo today! A moving trailer for you to watch right here!Watch on YouTube Mortal Kombat Legacy Kollection Get over here! A reveal trailer for the Mortal Kombat Legacy Kollection just dropped, and with it a blend of retro titles you'll be able to play with this new collection as well as some lovely retro arcade footage. It contains Mortal Kombat, Mortal Kombat 2, Mortal Kombat 3, Ultimate Mortal Kombat 3, Mortal Kombat 4, and more. It's coming to the PS5 and PS4 in 2025. Moooooortal Kooooooombat Traaaaaaailer.Watch on YouTube Metal Gear Solid Delta Snake Eater Here's a big one! We got a new gameplay trailer for Metal Gear Solid Delta Snake Eater. Loads of memorable locations, gadgets, and moments on display in the stunning new engine. This isn't a dream - it's Snake Eater!Watch on YouTube Nioh 3 A rad new reveal comes via Nioh 3, which got a fantastic new gameplay trailer at the State of Play. It releases in early 2026 on the PS5. A demo is available right now too, so give it a try! If you love some challenging and bloody action, you should watch this Nioh 3 trailer!Watch on YouTube Thief VR: Legacy of Shadow Finally some PSVR love! A new reveal trailer for Thief VR: Legacy of Shadow was shown off, giving us a glimpse of loads of stealth, robbery, and action. It's coming to VR in 2025. Some VR rep at the State of Play!Watch on YouTube Tides of Tomorrow Another new game got a trailer, this time Tides of Tomorrow. A very bright first-person action game set in a flooded dystopian world. It's coming 24th February, 2026 on the PS5. Loving the look of this trailer, give it a watch!Watch on YouTube Astro Bot new update An update to Astro Bot is up next, containing five new challenge levels, new guest bots, and an announcement that the Astro Bot DualSense controller is coming back this year... With a twist! Here's a look at what's coming to Astro Bot!Watch on YouTube Sea of Remnants Pirate time! A reveal trailer for Sea of Remnants was just shown off, giving us a peak of sailing, navigating various islands, and facing the mythical creatures of the deep. It'll be coming in 2026, you can wishlist it now. Grab your hat annd cutlass sailor.Watch on YouTube Sword of the Sea Here comes something beautiful. Sword of the Sea got a new trailer, with plenty of fantastic locations presented in vibrant tones throughout. It's coming on 19th August to the PS5, available on PlayStation Plus. Now this is my kind of vibe, watch it and find out why!Watch on YouTube FBC Firebreak Love co-op? FBC Firebreak is a spin-off to Remedy's Control series, and offers plenty of PvE action for those with a taste for the paranormal. It's coming to PS5 and the PlayStation Game Catalogue on 17th June, 2025. Here's the portion of the State of Play featuring FBC: Firebreak!Watch on YouTube New PS Plus games coming this summer A bunch of new games are coming to PlayStation Plus this Summer in a variety of forms. This includes: The original Deux Ex coming to PlayStation Plus Classics Catalogue on 17th June, 2025. Twisted Metal 3 & 4 coming to PlayStation Plus Classics Catalogue on 15th July, 2025. Resident Evil 2 & 3 coming to PlayStation Plus Classics Catalogue this Summer. Myst and Riven coming later this month as part of Days of Play First Light 007 A massive reveal for the show! James Bond took the stage with First Light 007, our first look at the game. It kicks off with some introductory cinematics, but there are snippets of gameplay showing loads of spy action. It's coming in 2026 to the PS5. It's Bond, James Bond... TrailerWatch on YouTube Ghost of Yotei A short one here. Ghost of Yotei is getting a gameplay deep dive in July. Stay tuned for more info!Watch on YouTube Marvel Tokon Fighting Souls Trying not to freak out over here. Arc System Works just revealed Marvel Tokon Fighting Souls. A 3v3 fighting game featuring plenty of beloved Marvel characters. It's coming to PS5 and PC in 2026. It's 11PM at night and I'm trying not to scream. Mahvel Baby!Watch on YouTube
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  • A new movie taking on the tech bros

    Hi, friends! Welcome to Installer No. 85, your guide to the best and Verge-iest stuff in the world.This week, I’ve been reading about Sean Evans and music fraud and ayahuasca, playing with the new Obsidian Bases feature, obsessing over every Cliche” more times than I’m proud of, installing some Elgato Key Lights to improve my WFH camera look, digging the latest beta of Artifacts, and downloading every podcast I can find because I have 20 hours of driving to do this weekend.I also have for you a very funny new movie about tech CEOs, a new place to WhatsApp, a great new accessory for your phone, a helpful crypto politics explainer, and much more. Short week this week, but still lots going on. Let’s do it.The DropMountainhead. I mean, is there a more me-coded pitch than “Succession vibes, but about tech bros?” It’s about a bunch ofbillionaires who more or less run the world and are also more or less ruining it. You’ll either find this hilarious, way too close to home, or both. WhatsApp for iPad. I will never, ever understand why Meta hates building iPad apps. But it finally launched the most important one! The app itself is extremely fine and exactly what you’d think it would be, but whatever. It exists! DO INSTAGRAM NEXT.Post Games.Polygon, all about video games. It’s only a couple episodes deep, but so far I love the format: it’s really smart and extremely thoughtful, but it’s also very silly in spots. Big fan.The Popsockets Kick-Out Grip. I am a longtime, die-hard Popsockets user and evangelist, and the new model fixes my one gripe with the thing by working as both a landscape and portrait kickstand. is highway robbery for a phone holder, but this is exactly the thing I wanted.“Dance with Sabrina.” A new, real-time competitive rhythm game inside of Fortnite, in which you try to do well enough to earn the right to actually help create the show itself. Super fun concept, though all these games are better with pads, guitars, or really anything but a normal controller.Lazy 2.0. Lazy is a stealthy but fascinating note-taking tool, and it does an unusually good job of integrating with files and apps. The new version is very AI-forward, basically bringing a personalized chatbot and all your notes to your whole computer. Neat!Elden Ring Nightreign. A multiplayer-heavy spinoff of the game that I cannot get my gamer friends to shut up about, even years after it came out. I’ve seen a few people call the game a bit small and repetitive, but next to Elden Ring I suppose most things are.The Tapo DL100 Smart Deadbolt Door Lock. A door lock with, as far as I can tell, every feature I want in a smart lock: a keypad, physical keys, super long battery life, and lots of assistant integrations. It does look… huge? But it’s pretty bland-looking, which is a good thing.Implosion: The Titanic Sub Disaster. One of a few Titan-related documentaries coming this summer, meant to try and explain what led to the awful events of a couple years ago. I haven’t seen this one yet, but the reviews are solid — and the story seems even sadder and more infuriating than we thought.“The growing scandal of $TRUMP.” I love a good Zeke Faux take on crypto, whether it’s a book or a Search Engine episode. This interview with Ezra Klein is a great explainer of how the Trump family got so into crypto and how it’s being used to move money in deeply confusing and clearly corrupt ways. Cameron Faulkner isn’t technically new to The Verge, he’s just newly back at The Verge. In addition to being a commerce editor on our team, he also wrote one of the deepest dives into webcams you’ll ever find, plays a lot of games, has more thoughts about monitors than any reasonable person should, and is extremely my kind of person. Since he’s now so very back, I asked Cam to share his homescreen with us, as I always try to do with new people here. Here it is, plus some info on the apps he uses and why:The phone: Pixel 9 Pro.The wallpaper: It’s an “Emoji Workshop” creation, which is a feature that’s built into Android 14 and more recent updates. It mashes together emoji into the patterns and colors of your choosing. I picked this one because I like sushi, and I love melon / coral color tones.The apps: Google Keep, Settings, Clock, Phone, Chrome, Pocket Casts, Messages, Spotify.I haven’t downloaded a new app in ages. What’s shown on my homescreen has been there, unmoved, for longer than I can remember. I have digital light switches, a to-do list with the greatStuff widget, a simple Google Fit widget to show me how much I moved today, and a couple Google Photos widgets of my lovely wife and son. I could probably function just fine if every app shuffled its location on my homescreen, except for the bottom row. That’s set in stone, never to be fiddled with.I also asked Cameron to share a few things he’s into right now. Here’s what he sent back:Righteous Gemstones on HBO Max. It’s a much smarter comedy than I had assumed, and I’m delighted to have four seasons to catch up on. I’m really digging Clair Obscur: Expedition 33, which achieves the feat of breakneck pacingand a style that rivals Persona 5, which is high praise. I have accrued well over a dozen Switch 2 accessories, and I’m excited to put them to the test once I get a console on launch day.CrowdsourcedHere’s what the Installer community is into this week. I want to know what you’re into right now, as well! Email installer@theverge.com or message me on Signal — @davidpierce.11 — with your recommendations for anything and everything, and we’ll feature some of our favorites here every week. For even more great recommendations, check out the replies to this post on Threads and this post on Bluesky.“The Devil’s Plan. This Netflix original South Korean reality show locks 14 contestants in a windowless living space that’s part mansion, part prison, part room escape, and challenges them to eliminate each other in a series of complicated tabletop games.” — Travis“If you’re a fan of Drive to Survive, I’m happy to report that the latest season of Netflix’s series on NASCAR is finally good, and a reasonable substitute for that show once you’ve finished it.” — Christopher“I switched to a Pixel 9 Pro XL and Pixel Watch 3 from an iPhone and Apple Watch about 6 months ago and found Open Bubbles, an open source alternative to BlueBubbles that does need a Mac but doesn’t need that Mac to remain on, You just need a one-time hardware identifier from it, then it gives you full iMessage, Find My, FaceTime, and iCloud shared albums on Android and Windows using an email address. So long as you can get your contacts to iMessage your email instead of your number, it works great.” — Tim“Playing Mario Kart 8 Deluxe for the last time before Mario Kart World arrives next week and takes over my life!” — Ravi“With Pocket being killed off I’ve started using my RSS reader — which is Inoreader — instead as a suitable replacement. I only switched over to Pocket after Omnivore shut down.” — James“I just got a Boox Go 10.3 for my birthday and love it. The lack of front lighting is the biggest downfall. It is also only on Android 12 so I cannot load a corporate profile. It feels good to write on just, almost as good as my cheaper fountain pen and paper. It is helping me organize multiple notebooks and scraps of paper.” — Sean“Giving Tweek a bit of a go, and for a lightweight weekly planner it’s beautiful. I also currently use Motion for project management of personal tasks and when I was doing my Master’s. I really like the Gantt view to map out long term personal and study projects.” — Astrid“Might I suggest Elle Griffin’s work at The Elysian? How she’s thinking through speculative futures and a cooperative media system is fascinating.” — Zach“GeForce Now on Steam Deck!” — SteveSigning offOne of the reasons I like making this newsletter with all of you is that it’s a weekly reminder that, hey, actually, there’s a lot of awesome people doing awesome stuff out there on the internet. I spend a lot of my time talking to people who say AI is going to change everything, and we’re all going to just AI ourselves into oblivion and be thrilled about it — a theory I increasingly think is both wrong and horrifying.And then this week I read a blog post from the great Dan Sinker, who called this moment “the Who Cares Era, where completely disposable things are shoddily produced for people to mostly ignore.” You should read the whole thing, but here’s a bit I really loved:“Using extraordinary amounts of resources, it has the ability to create something good enough, a squint-and-it-looks-right simulacrum of normality. If you don’t care, it’s miraculous. If you do, the illusion falls apart pretty quickly. The fact that the userbase for AI chatbots has exploded exponentially demonstrates that good enough is, in fact, good enough for most people. Because most people don’t care.”I don’t think this describes everything and everyone, and neither does Sinker, but I do think it’s more true than it should be. And I increasingly think our job, maybe our method of rebellion, is to be people who care, who have taste, who like and share and look for good things, who read and watch and look at those things on purpose instead of just staring slackjawed at whatever slop is placed between the ads they hope we won’t really notice. I think there are a lot of fascinating ways that AI can be useful, but we can’t let it train us to accept slop just because it’s there. Sorry, this got more existential than I anticipated. But I’ve been thinking about it a lot, and I’m going to try and point Installer even more at the stuff that matters, made by people who care. I hope you’ll hold me to that.See you next week!See More:
    #new #movie #taking #tech #bros
    A new movie taking on the tech bros
    Hi, friends! Welcome to Installer No. 85, your guide to the best and Verge-iest stuff in the world.This week, I’ve been reading about Sean Evans and music fraud and ayahuasca, playing with the new Obsidian Bases feature, obsessing over every Cliche” more times than I’m proud of, installing some Elgato Key Lights to improve my WFH camera look, digging the latest beta of Artifacts, and downloading every podcast I can find because I have 20 hours of driving to do this weekend.I also have for you a very funny new movie about tech CEOs, a new place to WhatsApp, a great new accessory for your phone, a helpful crypto politics explainer, and much more. Short week this week, but still lots going on. Let’s do it.The DropMountainhead. I mean, is there a more me-coded pitch than “Succession vibes, but about tech bros?” It’s about a bunch ofbillionaires who more or less run the world and are also more or less ruining it. You’ll either find this hilarious, way too close to home, or both. WhatsApp for iPad. I will never, ever understand why Meta hates building iPad apps. But it finally launched the most important one! The app itself is extremely fine and exactly what you’d think it would be, but whatever. It exists! DO INSTAGRAM NEXT.Post Games.Polygon, all about video games. It’s only a couple episodes deep, but so far I love the format: it’s really smart and extremely thoughtful, but it’s also very silly in spots. Big fan.The Popsockets Kick-Out Grip. I am a longtime, die-hard Popsockets user and evangelist, and the new model fixes my one gripe with the thing by working as both a landscape and portrait kickstand. is highway robbery for a phone holder, but this is exactly the thing I wanted.“Dance with Sabrina.” A new, real-time competitive rhythm game inside of Fortnite, in which you try to do well enough to earn the right to actually help create the show itself. Super fun concept, though all these games are better with pads, guitars, or really anything but a normal controller.Lazy 2.0. Lazy is a stealthy but fascinating note-taking tool, and it does an unusually good job of integrating with files and apps. The new version is very AI-forward, basically bringing a personalized chatbot and all your notes to your whole computer. Neat!Elden Ring Nightreign. A multiplayer-heavy spinoff of the game that I cannot get my gamer friends to shut up about, even years after it came out. I’ve seen a few people call the game a bit small and repetitive, but next to Elden Ring I suppose most things are.The Tapo DL100 Smart Deadbolt Door Lock. A door lock with, as far as I can tell, every feature I want in a smart lock: a keypad, physical keys, super long battery life, and lots of assistant integrations. It does look… huge? But it’s pretty bland-looking, which is a good thing.Implosion: The Titanic Sub Disaster. One of a few Titan-related documentaries coming this summer, meant to try and explain what led to the awful events of a couple years ago. I haven’t seen this one yet, but the reviews are solid — and the story seems even sadder and more infuriating than we thought.“The growing scandal of $TRUMP.” I love a good Zeke Faux take on crypto, whether it’s a book or a Search Engine episode. This interview with Ezra Klein is a great explainer of how the Trump family got so into crypto and how it’s being used to move money in deeply confusing and clearly corrupt ways. Cameron Faulkner isn’t technically new to The Verge, he’s just newly back at The Verge. In addition to being a commerce editor on our team, he also wrote one of the deepest dives into webcams you’ll ever find, plays a lot of games, has more thoughts about monitors than any reasonable person should, and is extremely my kind of person. Since he’s now so very back, I asked Cam to share his homescreen with us, as I always try to do with new people here. Here it is, plus some info on the apps he uses and why:The phone: Pixel 9 Pro.The wallpaper: It’s an “Emoji Workshop” creation, which is a feature that’s built into Android 14 and more recent updates. It mashes together emoji into the patterns and colors of your choosing. I picked this one because I like sushi, and I love melon / coral color tones.The apps: Google Keep, Settings, Clock, Phone, Chrome, Pocket Casts, Messages, Spotify.I haven’t downloaded a new app in ages. What’s shown on my homescreen has been there, unmoved, for longer than I can remember. I have digital light switches, a to-do list with the greatStuff widget, a simple Google Fit widget to show me how much I moved today, and a couple Google Photos widgets of my lovely wife and son. I could probably function just fine if every app shuffled its location on my homescreen, except for the bottom row. That’s set in stone, never to be fiddled with.I also asked Cameron to share a few things he’s into right now. Here’s what he sent back:Righteous Gemstones on HBO Max. It’s a much smarter comedy than I had assumed, and I’m delighted to have four seasons to catch up on. I’m really digging Clair Obscur: Expedition 33, which achieves the feat of breakneck pacingand a style that rivals Persona 5, which is high praise. I have accrued well over a dozen Switch 2 accessories, and I’m excited to put them to the test once I get a console on launch day.CrowdsourcedHere’s what the Installer community is into this week. I want to know what you’re into right now, as well! Email installer@theverge.com or message me on Signal — @davidpierce.11 — with your recommendations for anything and everything, and we’ll feature some of our favorites here every week. For even more great recommendations, check out the replies to this post on Threads and this post on Bluesky.“The Devil’s Plan. This Netflix original South Korean reality show locks 14 contestants in a windowless living space that’s part mansion, part prison, part room escape, and challenges them to eliminate each other in a series of complicated tabletop games.” — Travis“If you’re a fan of Drive to Survive, I’m happy to report that the latest season of Netflix’s series on NASCAR is finally good, and a reasonable substitute for that show once you’ve finished it.” — Christopher“I switched to a Pixel 9 Pro XL and Pixel Watch 3 from an iPhone and Apple Watch about 6 months ago and found Open Bubbles, an open source alternative to BlueBubbles that does need a Mac but doesn’t need that Mac to remain on, You just need a one-time hardware identifier from it, then it gives you full iMessage, Find My, FaceTime, and iCloud shared albums on Android and Windows using an email address. So long as you can get your contacts to iMessage your email instead of your number, it works great.” — Tim“Playing Mario Kart 8 Deluxe for the last time before Mario Kart World arrives next week and takes over my life!” — Ravi“With Pocket being killed off I’ve started using my RSS reader — which is Inoreader — instead as a suitable replacement. I only switched over to Pocket after Omnivore shut down.” — James“I just got a Boox Go 10.3 for my birthday and love it. The lack of front lighting is the biggest downfall. It is also only on Android 12 so I cannot load a corporate profile. It feels good to write on just, almost as good as my cheaper fountain pen and paper. It is helping me organize multiple notebooks and scraps of paper.” — Sean“Giving Tweek a bit of a go, and for a lightweight weekly planner it’s beautiful. I also currently use Motion for project management of personal tasks and when I was doing my Master’s. I really like the Gantt view to map out long term personal and study projects.” — Astrid“Might I suggest Elle Griffin’s work at The Elysian? How she’s thinking through speculative futures and a cooperative media system is fascinating.” — Zach“GeForce Now on Steam Deck!” — SteveSigning offOne of the reasons I like making this newsletter with all of you is that it’s a weekly reminder that, hey, actually, there’s a lot of awesome people doing awesome stuff out there on the internet. I spend a lot of my time talking to people who say AI is going to change everything, and we’re all going to just AI ourselves into oblivion and be thrilled about it — a theory I increasingly think is both wrong and horrifying.And then this week I read a blog post from the great Dan Sinker, who called this moment “the Who Cares Era, where completely disposable things are shoddily produced for people to mostly ignore.” You should read the whole thing, but here’s a bit I really loved:“Using extraordinary amounts of resources, it has the ability to create something good enough, a squint-and-it-looks-right simulacrum of normality. If you don’t care, it’s miraculous. If you do, the illusion falls apart pretty quickly. The fact that the userbase for AI chatbots has exploded exponentially demonstrates that good enough is, in fact, good enough for most people. Because most people don’t care.”I don’t think this describes everything and everyone, and neither does Sinker, but I do think it’s more true than it should be. And I increasingly think our job, maybe our method of rebellion, is to be people who care, who have taste, who like and share and look for good things, who read and watch and look at those things on purpose instead of just staring slackjawed at whatever slop is placed between the ads they hope we won’t really notice. I think there are a lot of fascinating ways that AI can be useful, but we can’t let it train us to accept slop just because it’s there. Sorry, this got more existential than I anticipated. But I’ve been thinking about it a lot, and I’m going to try and point Installer even more at the stuff that matters, made by people who care. I hope you’ll hold me to that.See you next week!See More: #new #movie #taking #tech #bros
    WWW.THEVERGE.COM
    A new movie taking on the tech bros
    Hi, friends! Welcome to Installer No. 85, your guide to the best and Verge-iest stuff in the world. (If you’re new here, welcome, sorry in advance that this week is a tiny bit politics-y, and also you can read all the old editions at the Installer homepage.) This week, I’ve been reading about Sean Evans and music fraud and ayahuasca, playing with the new Obsidian Bases feature, obsessing over every Cliche” more times than I’m proud of, installing some Elgato Key Lights to improve my WFH camera look, digging the latest beta of Artifacts, and downloading every podcast I can find because I have 20 hours of driving to do this weekend.I also have for you a very funny new movie about tech CEOs, a new place to WhatsApp, a great new accessory for your phone, a helpful crypto politics explainer, and much more. Short week this week, but still lots going on. Let’s do it.(As always, the best part of Installer is your ideas and tips. What are you reading / playing / watching / listening to / shopping for / doing with a Raspberry Pi this week? Tell me everything: installer@theverge.com. And if you know someone else who might enjoy Installer, tell them to subscribe here. And if you haven’t subscribed, you should! You’ll get every issue for free, a day early, in your inbox.)The DropMountainhead. I mean, is there a more me-coded pitch than “Succession vibes, but about tech bros?” It’s about a bunch of (pretty recognizable) billionaires who more or less run the world and are also more or less ruining it. You’ll either find this hilarious, way too close to home, or both. WhatsApp for iPad. I will never, ever understand why Meta hates building iPad apps. But it finally launched the most important one! The app itself is extremely fine and exactly what you’d think it would be, but whatever. It exists! DO INSTAGRAM NEXT.Post Games.Polygon, all about video games. It’s only a couple episodes deep, but so far I love the format: it’s really smart and extremely thoughtful, but it’s also very silly in spots. Big fan.The Popsockets Kick-Out Grip. I am a longtime, die-hard Popsockets user and evangelist, and the new model fixes my one gripe with the thing by working as both a landscape and portrait kickstand. $40 is highway robbery for a phone holder, but this is exactly the thing I wanted.“Dance with Sabrina.” A new, real-time competitive rhythm game inside of Fortnite, in which you try to do well enough to earn the right to actually help create the show itself. Super fun concept, though all these games are better with pads, guitars, or really anything but a normal controller.Lazy 2.0. Lazy is a stealthy but fascinating note-taking tool, and it does an unusually good job of integrating with files and apps. The new version is very AI-forward, basically bringing a personalized chatbot and all your notes to your whole computer. Neat!Elden Ring Nightreign. A multiplayer-heavy spinoff of the game that I cannot get my gamer friends to shut up about, even years after it came out. I’ve seen a few people call the game a bit small and repetitive, but next to Elden Ring I suppose most things are.The Tapo DL100 Smart Deadbolt Door Lock. A $70 door lock with, as far as I can tell, every feature I want in a smart lock: a keypad, physical keys, super long battery life, and lots of assistant integrations. It does look… huge? But it’s pretty bland-looking, which is a good thing.Implosion: The Titanic Sub Disaster. One of a few Titan-related documentaries coming this summer, meant to try and explain what led to the awful events of a couple years ago. I haven’t seen this one yet, but the reviews are solid — and the story seems even sadder and more infuriating than we thought.“The growing scandal of $TRUMP.” I love a good Zeke Faux take on crypto, whether it’s a book or a Search Engine episode. This interview with Ezra Klein is a great explainer of how the Trump family got so into crypto and how it’s being used to move money in deeply confusing and clearly corrupt ways. Cameron Faulkner isn’t technically new to The Verge, he’s just newly back at The Verge. In addition to being a commerce editor on our team, he also wrote one of the deepest dives into webcams you’ll ever find, plays a lot of games, has more thoughts about monitors than any reasonable person should, and is extremely my kind of person. Since he’s now so very back, I asked Cam to share his homescreen with us, as I always try to do with new people here. Here it is, plus some info on the apps he uses and why:The phone: Pixel 9 Pro.The wallpaper: It’s an “Emoji Workshop” creation, which is a feature that’s built into Android 14 and more recent updates. It mashes together emoji into the patterns and colors of your choosing. I picked this one because I like sushi, and I love melon / coral color tones.The apps: Google Keep, Settings, Clock, Phone, Chrome, Pocket Casts, Messages, Spotify.I haven’t downloaded a new app in ages. What’s shown on my homescreen has been there, unmoved, for longer than I can remember. I have digital light switches, a to-do list with the great (but paid) Stuff widget, a simple Google Fit widget to show me how much I moved today, and a couple Google Photos widgets of my lovely wife and son. I could probably function just fine if every app shuffled its location on my homescreen, except for the bottom row. That’s set in stone, never to be fiddled with.I also asked Cameron to share a few things he’s into right now. Here’s what he sent back:Righteous Gemstones on HBO Max. It’s a much smarter comedy than I had assumed (but it’s still dumb in the best ways), and I’m delighted to have four seasons to catch up on. I’m really digging Clair Obscur: Expedition 33, which achieves the feat of breakneck pacing (the game equivalent of a page-turner) and a style that rivals Persona 5, which is high praise. I have accrued well over a dozen Switch 2 accessories, and I’m excited to put them to the test once I get a console on launch day.CrowdsourcedHere’s what the Installer community is into this week. I want to know what you’re into right now, as well! Email installer@theverge.com or message me on Signal — @davidpierce.11 — with your recommendations for anything and everything, and we’ll feature some of our favorites here every week. For even more great recommendations, check out the replies to this post on Threads and this post on Bluesky.“The Devil’s Plan. This Netflix original South Korean reality show locks 14 contestants in a windowless living space that’s part mansion, part prison, part room escape, and challenges them to eliminate each other in a series of complicated tabletop games. (If this sounds familiar, it’s a spiritual successor to the beloved series The Genius from the mid-2010s.)” — Travis“If you’re a fan of Drive to Survive, I’m happy to report that the latest season of Netflix’s series on NASCAR is finally good, and a reasonable substitute for that show once you’ve finished it.” — Christopher“I switched to a Pixel 9 Pro XL and Pixel Watch 3 from an iPhone and Apple Watch about 6 months ago and found Open Bubbles, an open source alternative to BlueBubbles that does need a Mac but doesn’t need that Mac to remain on, You just need a one-time hardware identifier from it, then it gives you full iMessage, Find My, FaceTime, and iCloud shared albums on Android and Windows using an email address. So long as you can get your contacts to iMessage your email instead of your number, it works great.” — Tim“Playing Mario Kart 8 Deluxe for the last time before Mario Kart World arrives next week and takes over my life!” — Ravi“With Pocket being killed off I’ve started using my RSS reader — which is Inoreader — instead as a suitable replacement. I only switched over to Pocket after Omnivore shut down.” — James“I just got a Boox Go 10.3 for my birthday and love it. The lack of front lighting is the biggest downfall. It is also only on Android 12 so I cannot load a corporate profile. It feels good to write on just, almost as good as my cheaper fountain pen and paper. It is helping me organize multiple notebooks and scraps of paper.” — Sean“Giving Tweek a bit of a go, and for a lightweight weekly planner it’s beautiful. I also currently use Motion for project management of personal tasks and when I was doing my Master’s. I really like the Gantt view to map out long term personal and study projects. (I also got a student discount for Motion, but it’s still expensive.)” — Astrid“Might I suggest Elle Griffin’s work at The Elysian? How she’s thinking through speculative futures and a cooperative media system is fascinating.” — Zach“GeForce Now on Steam Deck!” — SteveSigning offOne of the reasons I like making this newsletter with all of you is that it’s a weekly reminder that, hey, actually, there’s a lot of awesome people doing awesome stuff out there on the internet. I spend a lot of my time talking to people who say AI is going to change everything, and we’re all going to just AI ourselves into oblivion and be thrilled about it — a theory I increasingly think is both wrong and horrifying.And then this week I read a blog post from the great Dan Sinker, who called this moment “the Who Cares Era, where completely disposable things are shoddily produced for people to mostly ignore.” You should read the whole thing, but here’s a bit I really loved:“Using extraordinary amounts of resources, it has the ability to create something good enough, a squint-and-it-looks-right simulacrum of normality. If you don’t care, it’s miraculous. If you do, the illusion falls apart pretty quickly. The fact that the userbase for AI chatbots has exploded exponentially demonstrates that good enough is, in fact, good enough for most people. Because most people don’t care.”I don’t think this describes everything and everyone, and neither does Sinker, but I do think it’s more true than it should be. And I increasingly think our job, maybe our method of rebellion, is to be people who care, who have taste, who like and share and look for good things, who read and watch and look at those things on purpose instead of just staring slackjawed at whatever slop is placed between the ads they hope we won’t really notice. I think there are a lot of fascinating ways that AI can be useful, but we can’t let it train us to accept slop just because it’s there. Sorry, this got more existential than I anticipated. But I’ve been thinking about it a lot, and I’m going to try and point Installer even more at the stuff that matters, made by people who care. I hope you’ll hold me to that.See you next week!See More:
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  • This Ultimate Y2K Sci-Fi Movie Made Virtual Reality Seem Almost Too Real

    I've wanted to rewatch the sci-fi thriller Strange Days for a long time, but I kept forgetting because, honestly, I couldn't remember the title. I finally came across it on Hulu and checked it out, and I can't stop thinking about it.Though Strange Days was released back in 1995, it looks and feels like it could've come out yesterday. It's one of those rare old movies that imagined the technology of virtual reality, or VR, without turning it into a gimmick. Strange Days takes place in 1999 Los Angeles during the last 48 hours of the millennium. Lenny Nero, played by Ralph Fiennes, is a former cop who now peddles an illegal virtual reality experience called Playback. Nero's friend and bodyguard, Mace, tries to keep him rooted in reality and away from trouble. Together, they work to track down a brutal rapist and murderer -- a man who uses VR Playback discs to record his crimes from his own point of view.The movie wasted no time dropping me into its jarring setting: The opening scene is an armed robbery filmed in first-person perspective, with the robber running from cops and jumping from one rooftop to another. A couple of scenes later, I saw tanks on the streets of LA and heard radio callers declaring that the world would end at the stroke of midnight on Jan. 1, 2000. Strange Days reminds me of the best Black Mirror episodes -- both deeply disturbing and uncomfortably close to home. Director Kathryn Bigelow was influenced by the 1992 LA riots and incorporated those elements of racial tension and police violence into her work. The result is a movie that's sometimes difficult to watch but impossible to look away from. At the same time, Strange Days is grounded by emotion. Nerospends a good portion of the movie reliving memories of his failed relationship with the singer Faith. Lying in bed while he plays back footage of happier days, he can trick himself into believing he's roller skating with Faith again -- until the disc stops spinning and he opens his eyes, back in the lonely present day."This is not 'like TV only better,'" says Nero, as he introduces the VR Playback tech to one of his clients. "This is life."But Bassett's character, Mace, believes otherwise, at one point confronting Nero over his attachment to his "used emotions." "This is your life!" says Mace. "Right here! Right now! It's real time, you hear me? Real time, time to get real, not Playback!" As I watched Strange Days in 2025, I couldn't help thinking of the virtual reality devices that exist today. VR headsets like the Meta Quest 3 and Google's upcoming AR glasses are bringing us closer than ever to the Playback tech in the film. And the immersive spatial videos for the Apple Vision Pro can make you feel like you're really reliving a three-dimensional recorded memory. As I considered the similarities between our current tech and Strange Days' Playback discs, I wondered if the future wants to be haunted by the past.Despite being 30 years old, Strange Days' special effects hold up incredibly well. Where other 1995 sci-fi flicks like Hackers and Johnny Mnemonic experimented with early computer-generated imagery, Strange Days went for a more practical approach: Characters shift in and out of the Playback footage with a simple analog distortion effect, just like you'd find while watching home videos on VHS tapes. The point-of-view shots were carefully choreographed, and the resulting footage looks like you're viewing it through the recorder's eyes.Strange Days also features standout musical acts. Juliette Lewis, in character as Faith, belts out two PJ Harvey tracks in on-screen performances that recall the best of '90s grunge. Rapper Jeriko Onedelivers biting social commentary in his music video. And contemporary artists Aphex Twin, Deee-Lite and Skunk Anansie perform during the movie's bombastic final act, a New Year's Eve rave in downtown LA.Strange Days is both a thrilling action movie and a mind-bending exploration of technology and memory. I'm surprised it was a box-office flop in 1995, and I wish it had received the recognition it deserved then. Still, I'm glad this sci-fi masterpiece is available to stream today. Though Strange Days isn't the easiest title to remember, the movie itself is unforgettable.
    #this #ultimate #y2k #scifi #movie
    This Ultimate Y2K Sci-Fi Movie Made Virtual Reality Seem Almost Too Real
    I've wanted to rewatch the sci-fi thriller Strange Days for a long time, but I kept forgetting because, honestly, I couldn't remember the title. I finally came across it on Hulu and checked it out, and I can't stop thinking about it.Though Strange Days was released back in 1995, it looks and feels like it could've come out yesterday. It's one of those rare old movies that imagined the technology of virtual reality, or VR, without turning it into a gimmick. Strange Days takes place in 1999 Los Angeles during the last 48 hours of the millennium. Lenny Nero, played by Ralph Fiennes, is a former cop who now peddles an illegal virtual reality experience called Playback. Nero's friend and bodyguard, Mace, tries to keep him rooted in reality and away from trouble. Together, they work to track down a brutal rapist and murderer -- a man who uses VR Playback discs to record his crimes from his own point of view.The movie wasted no time dropping me into its jarring setting: The opening scene is an armed robbery filmed in first-person perspective, with the robber running from cops and jumping from one rooftop to another. A couple of scenes later, I saw tanks on the streets of LA and heard radio callers declaring that the world would end at the stroke of midnight on Jan. 1, 2000. Strange Days reminds me of the best Black Mirror episodes -- both deeply disturbing and uncomfortably close to home. Director Kathryn Bigelow was influenced by the 1992 LA riots and incorporated those elements of racial tension and police violence into her work. The result is a movie that's sometimes difficult to watch but impossible to look away from. At the same time, Strange Days is grounded by emotion. Nerospends a good portion of the movie reliving memories of his failed relationship with the singer Faith. Lying in bed while he plays back footage of happier days, he can trick himself into believing he's roller skating with Faith again -- until the disc stops spinning and he opens his eyes, back in the lonely present day."This is not 'like TV only better,'" says Nero, as he introduces the VR Playback tech to one of his clients. "This is life."But Bassett's character, Mace, believes otherwise, at one point confronting Nero over his attachment to his "used emotions." "This is your life!" says Mace. "Right here! Right now! It's real time, you hear me? Real time, time to get real, not Playback!" As I watched Strange Days in 2025, I couldn't help thinking of the virtual reality devices that exist today. VR headsets like the Meta Quest 3 and Google's upcoming AR glasses are bringing us closer than ever to the Playback tech in the film. And the immersive spatial videos for the Apple Vision Pro can make you feel like you're really reliving a three-dimensional recorded memory. As I considered the similarities between our current tech and Strange Days' Playback discs, I wondered if the future wants to be haunted by the past.Despite being 30 years old, Strange Days' special effects hold up incredibly well. Where other 1995 sci-fi flicks like Hackers and Johnny Mnemonic experimented with early computer-generated imagery, Strange Days went for a more practical approach: Characters shift in and out of the Playback footage with a simple analog distortion effect, just like you'd find while watching home videos on VHS tapes. The point-of-view shots were carefully choreographed, and the resulting footage looks like you're viewing it through the recorder's eyes.Strange Days also features standout musical acts. Juliette Lewis, in character as Faith, belts out two PJ Harvey tracks in on-screen performances that recall the best of '90s grunge. Rapper Jeriko Onedelivers biting social commentary in his music video. And contemporary artists Aphex Twin, Deee-Lite and Skunk Anansie perform during the movie's bombastic final act, a New Year's Eve rave in downtown LA.Strange Days is both a thrilling action movie and a mind-bending exploration of technology and memory. I'm surprised it was a box-office flop in 1995, and I wish it had received the recognition it deserved then. Still, I'm glad this sci-fi masterpiece is available to stream today. Though Strange Days isn't the easiest title to remember, the movie itself is unforgettable. #this #ultimate #y2k #scifi #movie
    WWW.CNET.COM
    This Ultimate Y2K Sci-Fi Movie Made Virtual Reality Seem Almost Too Real
    I've wanted to rewatch the sci-fi thriller Strange Days for a long time, but I kept forgetting because, honestly, I couldn't remember the title. I finally came across it on Hulu and checked it out, and I can't stop thinking about it.Though Strange Days was released back in 1995, it looks and feels like it could've come out yesterday. It's one of those rare old movies that imagined the technology of virtual reality, or VR, without turning it into a gimmick. Strange Days takes place in 1999 Los Angeles during the last 48 hours of the millennium. Lenny Nero, played by Ralph Fiennes, is a former cop who now peddles an illegal virtual reality experience called Playback. Nero's friend and bodyguard, Mace (Angela Basset), tries to keep him rooted in reality and away from trouble. Together, they work to track down a brutal rapist and murderer -- a man who uses VR Playback discs to record his crimes from his own point of view.The movie wasted no time dropping me into its jarring setting: The opening scene is an armed robbery filmed in first-person perspective, with the robber running from cops and jumping from one rooftop to another. A couple of scenes later, I saw tanks on the streets of LA and heard radio callers declaring that the world would end at the stroke of midnight on Jan. 1, 2000. Strange Days reminds me of the best Black Mirror episodes -- both deeply disturbing and uncomfortably close to home. Director Kathryn Bigelow was influenced by the 1992 LA riots and incorporated those elements of racial tension and police violence into her work. The result is a movie that's sometimes difficult to watch but impossible to look away from. At the same time, Strange Days is grounded by emotion. Nero (Fiennes) spends a good portion of the movie reliving memories of his failed relationship with the singer Faith (played by actress-turned-rocker Juliette Lewis). Lying in bed while he plays back footage of happier days, he can trick himself into believing he's roller skating with Faith again -- until the disc stops spinning and he opens his eyes, back in the lonely present day."This is not 'like TV only better,'" says Nero, as he introduces the VR Playback tech to one of his clients. "This is life."But Bassett's character, Mace, believes otherwise, at one point confronting Nero over his attachment to his "used emotions." "This is your life!" says Mace. "Right here! Right now! It's real time, you hear me? Real time, time to get real, not Playback!" As I watched Strange Days in 2025, I couldn't help thinking of the virtual reality devices that exist today. VR headsets like the Meta Quest 3 and Google's upcoming AR glasses are bringing us closer than ever to the Playback tech in the film. And the immersive spatial videos for the Apple Vision Pro can make you feel like you're really reliving a three-dimensional recorded memory. As I considered the similarities between our current tech and Strange Days' Playback discs, I wondered if the future wants to be haunted by the past.Despite being 30 years old, Strange Days' special effects hold up incredibly well. Where other 1995 sci-fi flicks like Hackers and Johnny Mnemonic experimented with early computer-generated imagery, Strange Days went for a more practical approach: Characters shift in and out of the Playback footage with a simple analog distortion effect, just like you'd find while watching home videos on VHS tapes. The point-of-view shots were carefully choreographed, and the resulting footage looks like you're viewing it through the recorder's eyes.Strange Days also features standout musical acts. Juliette Lewis, in character as Faith, belts out two PJ Harvey tracks in on-screen performances that recall the best of '90s grunge. Rapper Jeriko One (played by Glenn Plummer) delivers biting social commentary in his music video. And contemporary artists Aphex Twin, Deee-Lite and Skunk Anansie perform during the movie's bombastic final act, a New Year's Eve rave in downtown LA. (It was a real-life concert with 10,000 attendees.)Strange Days is both a thrilling action movie and a mind-bending exploration of technology and memory. I'm surprised it was a box-office flop in 1995, and I wish it had received the recognition it deserved then. Still, I'm glad this sci-fi masterpiece is available to stream today. Though Strange Days isn't the easiest title to remember, the movie itself is unforgettable.
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  • The Real Life Tech Execs That Inspired Jesse Armstrong’s Mountainhead

    Jesse Armstrong loves to pull fictional stories out of reality. His universally acclaimed TV show Succession, for instance, was inspired by real-life media dynasties like the Murdochs and the Hearsts. Similarly, his newest film Mountainhead centers upon characters that share key traits with the tech world’s most powerful leaders: Elon Musk, Mark Zuckerberg, Sam Altman, and others.Mountainhead, which releases on HBO on May 31 at 8 p.m. ET, portrays four top tech executives who retreat to a Utah hideaway as the AI deepfake tools newly released by one of their companies wreak havoc across the world. As the believable deepfakes inflame hatred on social media and real-world violence, the comfortably-appointed quartet mulls a global governmental takeover, intergalactic conquest and immortality, before interpersonal conflict derails their plans.Armstrong tells TIME in a Zoom interview that he first became interested in writing a story about tech titans after reading books like Michael Lewis’ Going Infiniteand Ashlee Vance’s Elon Musk: Tesla, SpaceX, and the Quest for a Fantastic Future, as well as journalistic profiles of Peter Thiel, Marc Andreessen, and others. He then built the story around the interplay between four character archetypes—the father, the dynamo, the usurper, and the hanger-on—and conducted extensive research so that his fictional executives reflected real ones. His characters, he says, aren’t one-to-one matches, but “Frankenstein monsters with limbs sewn together.” These characters are deeply flawed and destructive, to say the least. Armstrong says he did not intend for the film to be a wholly negative depiction of tech leaders and AI development. “I do try to take myself out of it, but obviously my sense of what this tech does and could do infuses the piece. Maybe I do have some anxieties,” he says. Armstrong contends that the film is more so channeling fears that AI leaders themselves have warned about. “If somebody who knows the technology better than anyone in the world thinks there's a 1/5th chance that it's going to wipe out humanity—and they're some of the optimists—I think that's legitimately quite unnerving,” he says. Here’s how each of the characters in Mountainhead resembles real-world tech leaders. This article contains spoilers. Venisis the dynamo.Cory Michael Smith in Mountainhead Macall Polay—HBOVenis is Armstrong’s “dynamo”: the richest man in the world, who has gained his wealth from his social media platform Traam and its 4 billion users. Venis is ambitious, juvenile, and self-centered, even questioning whether other people are as real as him and his friends. Venis’ first obvious comp is Elon Musk, the richest man in the real world. Like Musk, Venis is obsessed with going to outer space and with using his enormous war chest to build hyperscale data centers to create powerful anti-woke AI systems. Venis also has a strange relationship with his child, essentially using it as a prop to help him through his own emotional turmoil. Throughout the movie, others caution Venis to shut down his deepfake AI tools which have led to military conflict and the desecration of holy sites across the world. Venis rebuffs them and says that people just need to adapt to technological changes and focus on the cool art being made. This argument is similar to those made by Sam Altman, who has argued that OpenAI needs to unveil ChatGPT and other cutting-edge tools as fast as possible in order to show the public the power of the technology. Like Mark Zuckerberg, Venis presides over a massively popular social media platform that some have accused of ignoring harms in favor of growth. Just as Amnesty International accused Meta of having “substantially contributed” to human rights violations perpetrated against Myanmar’s Rohingya ethnic group, Venis complains of the UN being “up his ass for starting a race war.”Randallis the father.Steve Carell in Mountainhead Macall Polay—HBOThe group’s eldest member is Randall, an investor and technologist who resembles Marc Andreessen and Peter Thiel in his lofty philosophizing and quest for immortality. Like Andreessen, Randall is a staunch accelerationist who believes that U.S. companies need to develop AI as fast as possible in order to both prevent the Chinese from controlling the technology, and to ostensibly ignite a new American utopia in which productivity, happiness, and health flourish. Randall’s power comes from the fact that he was Venis’ first investor, just as Thiel was an early investor in Facebook. While Andreessen pens manifestos about technological advancement, Randall paints his mission in grandiose, historical terms, using anti-democratic, sci-fi-inflected language that resembles that of the philosopher Curtis Yarvin, who has been funded and promoted by Thiel over his career. Randall’s justification of murder through utilitarian and Kantian lenses calls to mind Sam Bankman-Fried’s extensive philosophizing, which included a declaration that he would roll the dice on killing everyone on earth if there was a 51% chance he would create a second earth. Bankman-Fried’s approach—in embracing risk and harm in order to reap massive rewards—led him to be convicted of massive financial fraud. Randall is also obsessed with longevity just like Thiel, who has railed for years against the “inevitability of death” and yearns for “super-duper medical treatments” that would render him immortal. Jeffis the usurper.Ramy Youssef in Mountainhead Macall Polay—HBOJeff is a technologist who often serves as the movie’s conscience, slinging criticisms about the other characters. But he’s also deeply embedded within their world, and he needs their resources, particularly Venis’ access to computing power, to thrive. In the end, Jeff sells out his values for his own survival and well-being. AI skeptics have lobbed similar criticisms at the leaders of the main AI labs, including Altman—who started OpenAI as a nonprofit before attempting to restructure the company—as well as Demis Hassabis and Dario Amodei. Hassabis is the CEO of Google Deepmind and a winner of the 2024 Nobel Prize in Chemistry; a rare scientist surrounded by businessmen and technologists. In order to try to achieve his AI dreams of curing disease and halting global warning, Hassabis enlisted with Google, inking a contract in 2014 in which he prohibited Google from using his technology for military applications. But that clause has since disappeared, and the AI systems developed under Hassabis are being sold, via Google, to militaries like Israel’s. Another parallel can be drawn between Jeff and Amodei, an AI researcher who defected from OpenAI after becoming worried that the company was cutting back its safety measures, and then formed his own company, Anthropic. Amodei has urged governments to create AI guardrails and has warned about the potentially catastrophic effects of the AI industry’s race dynamics. But some have criticized Anthropic for operating similarly to OpenAI, prioritizing scale in a way that exacerbates competitive pressures. Souperis the hanger-on. Jason Schwartzman in Mountainhead Macall Polay—HBOEvery quartet needs its Turtle or its Ringo; a clear fourth wheel to serve as a punching bag for the rest of the group’s alpha males. Mountainhead’s hanger-on is Souper, thus named because he has soup kitchen money compared to the rest. In order to prove his worth, he’s fixated on getting funding for a meditation startup that he hopes will eventually become an “everything app.” No tech exec would want to be compared to Souper, who has a clear inferiority complex. But plenty of tech leaders have emphasized the importance of meditation and mindfulness—including Twitter co-founder and Square CEO Jack Dorsey, who often goes on meditation retreats. Armstrong, in his interview, declined to answer specific questions about his characters’ inspirations, but conceded that some of the speculations were in the right ballpark. “For people who know the area well, it's a little bit of a fun house mirror in that you see something and are convinced that it's them,” he says. “I think all of those people featured in my research. There's bits of Andreessen and David Sacks and some of those philosopher types. It’s a good parlor game to choose your Frankenstein limbs.”
    #real #life #tech #execs #that
    The Real Life Tech Execs That Inspired Jesse Armstrong’s Mountainhead
    Jesse Armstrong loves to pull fictional stories out of reality. His universally acclaimed TV show Succession, for instance, was inspired by real-life media dynasties like the Murdochs and the Hearsts. Similarly, his newest film Mountainhead centers upon characters that share key traits with the tech world’s most powerful leaders: Elon Musk, Mark Zuckerberg, Sam Altman, and others.Mountainhead, which releases on HBO on May 31 at 8 p.m. ET, portrays four top tech executives who retreat to a Utah hideaway as the AI deepfake tools newly released by one of their companies wreak havoc across the world. As the believable deepfakes inflame hatred on social media and real-world violence, the comfortably-appointed quartet mulls a global governmental takeover, intergalactic conquest and immortality, before interpersonal conflict derails their plans.Armstrong tells TIME in a Zoom interview that he first became interested in writing a story about tech titans after reading books like Michael Lewis’ Going Infiniteand Ashlee Vance’s Elon Musk: Tesla, SpaceX, and the Quest for a Fantastic Future, as well as journalistic profiles of Peter Thiel, Marc Andreessen, and others. He then built the story around the interplay between four character archetypes—the father, the dynamo, the usurper, and the hanger-on—and conducted extensive research so that his fictional executives reflected real ones. His characters, he says, aren’t one-to-one matches, but “Frankenstein monsters with limbs sewn together.” These characters are deeply flawed and destructive, to say the least. Armstrong says he did not intend for the film to be a wholly negative depiction of tech leaders and AI development. “I do try to take myself out of it, but obviously my sense of what this tech does and could do infuses the piece. Maybe I do have some anxieties,” he says. Armstrong contends that the film is more so channeling fears that AI leaders themselves have warned about. “If somebody who knows the technology better than anyone in the world thinks there's a 1/5th chance that it's going to wipe out humanity—and they're some of the optimists—I think that's legitimately quite unnerving,” he says. Here’s how each of the characters in Mountainhead resembles real-world tech leaders. This article contains spoilers. Venisis the dynamo.Cory Michael Smith in Mountainhead Macall Polay—HBOVenis is Armstrong’s “dynamo”: the richest man in the world, who has gained his wealth from his social media platform Traam and its 4 billion users. Venis is ambitious, juvenile, and self-centered, even questioning whether other people are as real as him and his friends. Venis’ first obvious comp is Elon Musk, the richest man in the real world. Like Musk, Venis is obsessed with going to outer space and with using his enormous war chest to build hyperscale data centers to create powerful anti-woke AI systems. Venis also has a strange relationship with his child, essentially using it as a prop to help him through his own emotional turmoil. Throughout the movie, others caution Venis to shut down his deepfake AI tools which have led to military conflict and the desecration of holy sites across the world. Venis rebuffs them and says that people just need to adapt to technological changes and focus on the cool art being made. This argument is similar to those made by Sam Altman, who has argued that OpenAI needs to unveil ChatGPT and other cutting-edge tools as fast as possible in order to show the public the power of the technology. Like Mark Zuckerberg, Venis presides over a massively popular social media platform that some have accused of ignoring harms in favor of growth. Just as Amnesty International accused Meta of having “substantially contributed” to human rights violations perpetrated against Myanmar’s Rohingya ethnic group, Venis complains of the UN being “up his ass for starting a race war.”Randallis the father.Steve Carell in Mountainhead Macall Polay—HBOThe group’s eldest member is Randall, an investor and technologist who resembles Marc Andreessen and Peter Thiel in his lofty philosophizing and quest for immortality. Like Andreessen, Randall is a staunch accelerationist who believes that U.S. companies need to develop AI as fast as possible in order to both prevent the Chinese from controlling the technology, and to ostensibly ignite a new American utopia in which productivity, happiness, and health flourish. Randall’s power comes from the fact that he was Venis’ first investor, just as Thiel was an early investor in Facebook. While Andreessen pens manifestos about technological advancement, Randall paints his mission in grandiose, historical terms, using anti-democratic, sci-fi-inflected language that resembles that of the philosopher Curtis Yarvin, who has been funded and promoted by Thiel over his career. Randall’s justification of murder through utilitarian and Kantian lenses calls to mind Sam Bankman-Fried’s extensive philosophizing, which included a declaration that he would roll the dice on killing everyone on earth if there was a 51% chance he would create a second earth. Bankman-Fried’s approach—in embracing risk and harm in order to reap massive rewards—led him to be convicted of massive financial fraud. Randall is also obsessed with longevity just like Thiel, who has railed for years against the “inevitability of death” and yearns for “super-duper medical treatments” that would render him immortal. Jeffis the usurper.Ramy Youssef in Mountainhead Macall Polay—HBOJeff is a technologist who often serves as the movie’s conscience, slinging criticisms about the other characters. But he’s also deeply embedded within their world, and he needs their resources, particularly Venis’ access to computing power, to thrive. In the end, Jeff sells out his values for his own survival and well-being. AI skeptics have lobbed similar criticisms at the leaders of the main AI labs, including Altman—who started OpenAI as a nonprofit before attempting to restructure the company—as well as Demis Hassabis and Dario Amodei. Hassabis is the CEO of Google Deepmind and a winner of the 2024 Nobel Prize in Chemistry; a rare scientist surrounded by businessmen and technologists. In order to try to achieve his AI dreams of curing disease and halting global warning, Hassabis enlisted with Google, inking a contract in 2014 in which he prohibited Google from using his technology for military applications. But that clause has since disappeared, and the AI systems developed under Hassabis are being sold, via Google, to militaries like Israel’s. Another parallel can be drawn between Jeff and Amodei, an AI researcher who defected from OpenAI after becoming worried that the company was cutting back its safety measures, and then formed his own company, Anthropic. Amodei has urged governments to create AI guardrails and has warned about the potentially catastrophic effects of the AI industry’s race dynamics. But some have criticized Anthropic for operating similarly to OpenAI, prioritizing scale in a way that exacerbates competitive pressures. Souperis the hanger-on. Jason Schwartzman in Mountainhead Macall Polay—HBOEvery quartet needs its Turtle or its Ringo; a clear fourth wheel to serve as a punching bag for the rest of the group’s alpha males. Mountainhead’s hanger-on is Souper, thus named because he has soup kitchen money compared to the rest. In order to prove his worth, he’s fixated on getting funding for a meditation startup that he hopes will eventually become an “everything app.” No tech exec would want to be compared to Souper, who has a clear inferiority complex. But plenty of tech leaders have emphasized the importance of meditation and mindfulness—including Twitter co-founder and Square CEO Jack Dorsey, who often goes on meditation retreats. Armstrong, in his interview, declined to answer specific questions about his characters’ inspirations, but conceded that some of the speculations were in the right ballpark. “For people who know the area well, it's a little bit of a fun house mirror in that you see something and are convinced that it's them,” he says. “I think all of those people featured in my research. There's bits of Andreessen and David Sacks and some of those philosopher types. It’s a good parlor game to choose your Frankenstein limbs.” #real #life #tech #execs #that
    TIME.COM
    The Real Life Tech Execs That Inspired Jesse Armstrong’s Mountainhead
    Jesse Armstrong loves to pull fictional stories out of reality. His universally acclaimed TV show Succession, for instance, was inspired by real-life media dynasties like the Murdochs and the Hearsts. Similarly, his newest film Mountainhead centers upon characters that share key traits with the tech world’s most powerful leaders: Elon Musk, Mark Zuckerberg, Sam Altman, and others.Mountainhead, which releases on HBO on May 31 at 8 p.m. ET, portrays four top tech executives who retreat to a Utah hideaway as the AI deepfake tools newly released by one of their companies wreak havoc across the world. As the believable deepfakes inflame hatred on social media and real-world violence, the comfortably-appointed quartet mulls a global governmental takeover, intergalactic conquest and immortality, before interpersonal conflict derails their plans.Armstrong tells TIME in a Zoom interview that he first became interested in writing a story about tech titans after reading books like Michael Lewis’ Going Infinite (about Sam Bankman-Fried) and Ashlee Vance’s Elon Musk: Tesla, SpaceX, and the Quest for a Fantastic Future, as well as journalistic profiles of Peter Thiel, Marc Andreessen, and others. He then built the story around the interplay between four character archetypes—the father, the dynamo, the usurper, and the hanger-on—and conducted extensive research so that his fictional executives reflected real ones. His characters, he says, aren’t one-to-one matches, but “Frankenstein monsters with limbs sewn together.” These characters are deeply flawed and destructive, to say the least. Armstrong says he did not intend for the film to be a wholly negative depiction of tech leaders and AI development. “I do try to take myself out of it, but obviously my sense of what this tech does and could do infuses the piece. Maybe I do have some anxieties,” he says. Armstrong contends that the film is more so channeling fears that AI leaders themselves have warned about. “If somebody who knows the technology better than anyone in the world thinks there's a 1/5th chance that it's going to wipe out humanity—and they're some of the optimists—I think that's legitimately quite unnerving,” he says. Here’s how each of the characters in Mountainhead resembles real-world tech leaders. This article contains spoilers. Venis (Cory Michael Smith) is the dynamo.Cory Michael Smith in Mountainhead Macall Polay—HBOVenis is Armstrong’s “dynamo”: the richest man in the world, who has gained his wealth from his social media platform Traam and its 4 billion users. Venis is ambitious, juvenile, and self-centered, even questioning whether other people are as real as him and his friends. Venis’ first obvious comp is Elon Musk, the richest man in the real world. Like Musk, Venis is obsessed with going to outer space and with using his enormous war chest to build hyperscale data centers to create powerful anti-woke AI systems. Venis also has a strange relationship with his child, essentially using it as a prop to help him through his own emotional turmoil. Throughout the movie, others caution Venis to shut down his deepfake AI tools which have led to military conflict and the desecration of holy sites across the world. Venis rebuffs them and says that people just need to adapt to technological changes and focus on the cool art being made. This argument is similar to those made by Sam Altman, who has argued that OpenAI needs to unveil ChatGPT and other cutting-edge tools as fast as possible in order to show the public the power of the technology. Like Mark Zuckerberg, Venis presides over a massively popular social media platform that some have accused of ignoring harms in favor of growth. Just as Amnesty International accused Meta of having “substantially contributed” to human rights violations perpetrated against Myanmar’s Rohingya ethnic group, Venis complains of the UN being “up his ass for starting a race war.”Randall (Steve Carell) is the father.Steve Carell in Mountainhead Macall Polay—HBOThe group’s eldest member is Randall, an investor and technologist who resembles Marc Andreessen and Peter Thiel in his lofty philosophizing and quest for immortality. Like Andreessen, Randall is a staunch accelerationist who believes that U.S. companies need to develop AI as fast as possible in order to both prevent the Chinese from controlling the technology, and to ostensibly ignite a new American utopia in which productivity, happiness, and health flourish. Randall’s power comes from the fact that he was Venis’ first investor, just as Thiel was an early investor in Facebook. While Andreessen pens manifestos about technological advancement, Randall paints his mission in grandiose, historical terms, using anti-democratic, sci-fi-inflected language that resembles that of the philosopher Curtis Yarvin, who has been funded and promoted by Thiel over his career. Randall’s justification of murder through utilitarian and Kantian lenses calls to mind Sam Bankman-Fried’s extensive philosophizing, which included a declaration that he would roll the dice on killing everyone on earth if there was a 51% chance he would create a second earth. Bankman-Fried’s approach—in embracing risk and harm in order to reap massive rewards—led him to be convicted of massive financial fraud. Randall is also obsessed with longevity just like Thiel, who has railed for years against the “inevitability of death” and yearns for “super-duper medical treatments” that would render him immortal. Jeff (Ramy Youssef) is the usurper.Ramy Youssef in Mountainhead Macall Polay—HBOJeff is a technologist who often serves as the movie’s conscience, slinging criticisms about the other characters. But he’s also deeply embedded within their world, and he needs their resources, particularly Venis’ access to computing power, to thrive. In the end, Jeff sells out his values for his own survival and well-being. AI skeptics have lobbed similar criticisms at the leaders of the main AI labs, including Altman—who started OpenAI as a nonprofit before attempting to restructure the company—as well as Demis Hassabis and Dario Amodei. Hassabis is the CEO of Google Deepmind and a winner of the 2024 Nobel Prize in Chemistry; a rare scientist surrounded by businessmen and technologists. In order to try to achieve his AI dreams of curing disease and halting global warning, Hassabis enlisted with Google, inking a contract in 2014 in which he prohibited Google from using his technology for military applications. But that clause has since disappeared, and the AI systems developed under Hassabis are being sold, via Google, to militaries like Israel’s. Another parallel can be drawn between Jeff and Amodei, an AI researcher who defected from OpenAI after becoming worried that the company was cutting back its safety measures, and then formed his own company, Anthropic. Amodei has urged governments to create AI guardrails and has warned about the potentially catastrophic effects of the AI industry’s race dynamics. But some have criticized Anthropic for operating similarly to OpenAI, prioritizing scale in a way that exacerbates competitive pressures. Souper (Jason Schwartzman) is the hanger-on. Jason Schwartzman in Mountainhead Macall Polay—HBOEvery quartet needs its Turtle or its Ringo; a clear fourth wheel to serve as a punching bag for the rest of the group’s alpha males. Mountainhead’s hanger-on is Souper, thus named because he has soup kitchen money compared to the rest (hundreds of millions as opposed to billions of dollars). In order to prove his worth, he’s fixated on getting funding for a meditation startup that he hopes will eventually become an “everything app.” No tech exec would want to be compared to Souper, who has a clear inferiority complex. But plenty of tech leaders have emphasized the importance of meditation and mindfulness—including Twitter co-founder and Square CEO Jack Dorsey, who often goes on meditation retreats. Armstrong, in his interview, declined to answer specific questions about his characters’ inspirations, but conceded that some of the speculations were in the right ballpark. “For people who know the area well, it's a little bit of a fun house mirror in that you see something and are convinced that it's them,” he says. “I think all of those people featured in my research. There's bits of Andreessen and David Sacks and some of those philosopher types. It’s a good parlor game to choose your Frankenstein limbs.”
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  • Netflix’s Dept. Q Ending Explained: Merritt Lingard, the Kidnappers, the Leith Park Shooting

    Warning: contains finale spoilers for Dept. Q
    See it? Blink and you won’t have, but it was there for a good half second: a smile on the face of DCI Carl Morck. It’s a rare enough occurrence across nine episodes of this Netflix crime drama to make it worthy of note. Matthew Goode’s irascible detective frowned, scowled and spitted out sarcasm through his new department’s search for missing prosecutor Merritt Lingard, until the show’s very last moment, when he smiled.
    He’d earned it. Three months earlier, Morck’s cold case unit had rescued Lingard and used dirt dug up during the investigation to blackmail the Lord Advocateinto a funding hike, a new work car, and fast-tracked DI status for Syrian copper and calmly proficient muscle Akram Salim. And now, Morck’s partner Hardy, formerly thought to have permanently lost the use of his legs after they were both shot in the line of duty, was walking again. It was a happy ending, or at least as happy as things get in a dank Edinburgh basement filled with unsolved case files detailing terrible crimes.

    With major Dept. Q finale spoilers, let’s dig into the revelations about Merritt’s kidnappers, what we learned about the Leith Park shooting, and more.

    Who Kidnapped Merritt Lingard and Why?
    Merritt’s kidnappers were Lyle and Ailsa Jennings, respectively the younger brother and mother of Harry Jennings, Merritt’s boyfriend as a teenager. She was being held on their property on her childhood island home of Mhòr, in a pressurised hyperbaric chamber inside a condemned building that was formerly part of Ailsa’s husband’s oceanography business Shorebird Ocean Systems – the logo for which was the cormorant symbol identified by Merritt’s brother William as on the hat of her stalker and kidnapper.
    Ailsa was a twisted and abusive mother to Harry and Lyle, as well as a murderer who killed her husband by burning the house down by flicking lighted matches at him while he slept. As a result, Lyle grew up to be a violent psychopath whose teenage crimes were covered up by the family and by the island’s police officer John Cunningham. John knew that Lyle was responsible for Merritt’s disappearance, but didn’t know she was still alive, having believed Lyle when he lied that Merritt had died by falling off the ferry from the mainland, just like Lyle’s brother Harry had done years earlier.
    Lyle and Ailsa blamed Merritt for Harry’s death because he jumped from the ferry while being pursued by John, who was chasing him because he was suspected of having severely beaten Merritt’s brother William into a coma during an interrupted robbery of the Lingard home. The robbery plan had been seeded by Merritt to steal her mother’s jewellery from her alcoholic father in order to sell for money to run away from home.
    In fact, Lyle was the one who had attacked William, being unhinged and thinking that he was protecting his brother. Harry and Ailsa covered up Lyle’s guilt and before his death, Harry took the blame.
    Lyle Jennings, Godhaven, and Sam Haig
    Lyle, who had a history of stalking, breaking-and-entering, and animal murder, spent time in youth psychiatric facility Godhaven, where he stalked another patient named Sam Haig. The pair fought, and Sam injured Lyle’s eye so severely that it was left permanently discoloured. Years later as an adult who had become an investigative journalist with no online presence, Sam sought Lyle out to apologise for the injury and invite him to come climbing at his favourite spot.
    Lyle used the information he had on Sam to assume his identity and stalk Merritt Lingard, who didn’t recognise him as an adult. He pretended to be investigating corruption at Merritt’s workplace, and targeted her, eventually starting a sexual relationship still pretending to be Sam. When Merritt told Lyle-as-Sam that she was leaving to go to Mhòr on the 10am ferry the next day, Lyle used that information to kidnap her during the crossing.

    Merritt’s brother William, who had been unable to speak since his teenage coma, had spotted Lyle on the ferry and because of Lyle’s distinctive hat, recognised him as the man who’d been stalking their house. He tried to communicate this to Merritt by throwing his own hat, and then struck her when he became afraid. It was when Merritt went to retrieve William’s hat that she was taken.

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    Two days after Lyle kidnapped Merritt, he returned to the mainland to tie up loose ends and kill the real Sam Haig. He lured Sam to a remote spot, beat him to death, staged his corpse to look as though he had been climbing, and threw it off a cliff. Eventually, Morck and co. worked out that somebody else was pretending to be Sam Haig when they had evidence that Merritt had been with “Sam” at a hotel at the same time that the real Sam was having an affair with his friend’s wife at a different hotel.
    What Happened to Lyle and Ailsa Jennings?
    Merritt’s kidnappers both died – Ailsa by her own hand as she shot herself in her car before being taken into custody by the police, and Lyle by Akram’s hand, or rather, his trigger finger. After Lyle shot buckshot into Morck’s shoulder, Akram threw a knife at him, disarmed and shot him. Previously, Lyle had brutally killed Constable John Cunningham with a hammer when he learned that Merritt was still alive.
    Mark Bonnar’s character Stephen Burns had disallowed the appearance of a key witness in the Graham Finch murder trial after Burns’ daughter was run off the road by one of Finch’s goons as an intimidation tactic. Prisoner Kirsty Atkins was willing to testify that she had previously met Finch’s now-dead wife at a shelter for survivors of domestic violence, and that Finch routinely hit her. Because Burns wouldn’t allow her testimony, Finch was acquitted of his wife’s murder despite clearly having been guilty of it. Perhaps he also passed on the information about Kirsty Atkins to Finch’s lawyer, which led to Kirsty being viciously attacked and partially blinded in prison on Finch’s orders to keep her quiet.
    Who Is the Leith Park Shooter?
    We still don’t know who shot PC Anderson dead, and attempted to shoot Morck and Hardy dead at the Leith Park flat. If we can take the contents of Morck’s dream as gospel, then the shooting was done on the orders of Leith Park criminal kingpin Eugene Errington, whom we’ve yet to meet. According to Morck’s dream, in which he shot Errington’s muscle Charlie Bell in the head, Errington has a baby with Caroline Kerr – the witness who was intimidated into withdrawing her statement about the shooting.
    We also know, or at least have a pretty good idea, that PC Anderson was a corrupt officer working for Errington, and that he may even have been the one to stab the victim – thought to have been a police informant – in the head. Anderson was a top recruit pretending to be a klutz, Morck realised, in order to cover up the fact that his fingerprints were all over the victim’s flat. He also lied about being at the flat for a routine welfare check after being alerted by the victim’s daughter – that was a quick-thinking ruse to explain his presence when Morck and Hardy showed up there unexpectedly.

    The last we saw of the Leith Park case, Moira looked to be taking it away from its lead investigator and possibly closing it, unsolved, which may point to her also having been compromised by Errington. As Hardy was one of the shooting’s victims, surely that can’t be the case file that she gave to Hardy to investigate without Morck in the season’s closing moments?

    Dept. Q is streaming now on Netflix.
    #netflixs #dept #ending #explained #merritt
    Netflix’s Dept. Q Ending Explained: Merritt Lingard, the Kidnappers, the Leith Park Shooting
    Warning: contains finale spoilers for Dept. Q See it? Blink and you won’t have, but it was there for a good half second: a smile on the face of DCI Carl Morck. It’s a rare enough occurrence across nine episodes of this Netflix crime drama to make it worthy of note. Matthew Goode’s irascible detective frowned, scowled and spitted out sarcasm through his new department’s search for missing prosecutor Merritt Lingard, until the show’s very last moment, when he smiled. He’d earned it. Three months earlier, Morck’s cold case unit had rescued Lingard and used dirt dug up during the investigation to blackmail the Lord Advocateinto a funding hike, a new work car, and fast-tracked DI status for Syrian copper and calmly proficient muscle Akram Salim. And now, Morck’s partner Hardy, formerly thought to have permanently lost the use of his legs after they were both shot in the line of duty, was walking again. It was a happy ending, or at least as happy as things get in a dank Edinburgh basement filled with unsolved case files detailing terrible crimes. With major Dept. Q finale spoilers, let’s dig into the revelations about Merritt’s kidnappers, what we learned about the Leith Park shooting, and more. Who Kidnapped Merritt Lingard and Why? Merritt’s kidnappers were Lyle and Ailsa Jennings, respectively the younger brother and mother of Harry Jennings, Merritt’s boyfriend as a teenager. She was being held on their property on her childhood island home of Mhòr, in a pressurised hyperbaric chamber inside a condemned building that was formerly part of Ailsa’s husband’s oceanography business Shorebird Ocean Systems – the logo for which was the cormorant symbol identified by Merritt’s brother William as on the hat of her stalker and kidnapper. Ailsa was a twisted and abusive mother to Harry and Lyle, as well as a murderer who killed her husband by burning the house down by flicking lighted matches at him while he slept. As a result, Lyle grew up to be a violent psychopath whose teenage crimes were covered up by the family and by the island’s police officer John Cunningham. John knew that Lyle was responsible for Merritt’s disappearance, but didn’t know she was still alive, having believed Lyle when he lied that Merritt had died by falling off the ferry from the mainland, just like Lyle’s brother Harry had done years earlier. Lyle and Ailsa blamed Merritt for Harry’s death because he jumped from the ferry while being pursued by John, who was chasing him because he was suspected of having severely beaten Merritt’s brother William into a coma during an interrupted robbery of the Lingard home. The robbery plan had been seeded by Merritt to steal her mother’s jewellery from her alcoholic father in order to sell for money to run away from home. In fact, Lyle was the one who had attacked William, being unhinged and thinking that he was protecting his brother. Harry and Ailsa covered up Lyle’s guilt and before his death, Harry took the blame. Lyle Jennings, Godhaven, and Sam Haig Lyle, who had a history of stalking, breaking-and-entering, and animal murder, spent time in youth psychiatric facility Godhaven, where he stalked another patient named Sam Haig. The pair fought, and Sam injured Lyle’s eye so severely that it was left permanently discoloured. Years later as an adult who had become an investigative journalist with no online presence, Sam sought Lyle out to apologise for the injury and invite him to come climbing at his favourite spot. Lyle used the information he had on Sam to assume his identity and stalk Merritt Lingard, who didn’t recognise him as an adult. He pretended to be investigating corruption at Merritt’s workplace, and targeted her, eventually starting a sexual relationship still pretending to be Sam. When Merritt told Lyle-as-Sam that she was leaving to go to Mhòr on the 10am ferry the next day, Lyle used that information to kidnap her during the crossing. Merritt’s brother William, who had been unable to speak since his teenage coma, had spotted Lyle on the ferry and because of Lyle’s distinctive hat, recognised him as the man who’d been stalking their house. He tried to communicate this to Merritt by throwing his own hat, and then struck her when he became afraid. It was when Merritt went to retrieve William’s hat that she was taken. Join our mailing list Get the best of Den of Geek delivered right to your inbox! Two days after Lyle kidnapped Merritt, he returned to the mainland to tie up loose ends and kill the real Sam Haig. He lured Sam to a remote spot, beat him to death, staged his corpse to look as though he had been climbing, and threw it off a cliff. Eventually, Morck and co. worked out that somebody else was pretending to be Sam Haig when they had evidence that Merritt had been with “Sam” at a hotel at the same time that the real Sam was having an affair with his friend’s wife at a different hotel. What Happened to Lyle and Ailsa Jennings? Merritt’s kidnappers both died – Ailsa by her own hand as she shot herself in her car before being taken into custody by the police, and Lyle by Akram’s hand, or rather, his trigger finger. After Lyle shot buckshot into Morck’s shoulder, Akram threw a knife at him, disarmed and shot him. Previously, Lyle had brutally killed Constable John Cunningham with a hammer when he learned that Merritt was still alive. Mark Bonnar’s character Stephen Burns had disallowed the appearance of a key witness in the Graham Finch murder trial after Burns’ daughter was run off the road by one of Finch’s goons as an intimidation tactic. Prisoner Kirsty Atkins was willing to testify that she had previously met Finch’s now-dead wife at a shelter for survivors of domestic violence, and that Finch routinely hit her. Because Burns wouldn’t allow her testimony, Finch was acquitted of his wife’s murder despite clearly having been guilty of it. Perhaps he also passed on the information about Kirsty Atkins to Finch’s lawyer, which led to Kirsty being viciously attacked and partially blinded in prison on Finch’s orders to keep her quiet. Who Is the Leith Park Shooter? We still don’t know who shot PC Anderson dead, and attempted to shoot Morck and Hardy dead at the Leith Park flat. If we can take the contents of Morck’s dream as gospel, then the shooting was done on the orders of Leith Park criminal kingpin Eugene Errington, whom we’ve yet to meet. According to Morck’s dream, in which he shot Errington’s muscle Charlie Bell in the head, Errington has a baby with Caroline Kerr – the witness who was intimidated into withdrawing her statement about the shooting. We also know, or at least have a pretty good idea, that PC Anderson was a corrupt officer working for Errington, and that he may even have been the one to stab the victim – thought to have been a police informant – in the head. Anderson was a top recruit pretending to be a klutz, Morck realised, in order to cover up the fact that his fingerprints were all over the victim’s flat. He also lied about being at the flat for a routine welfare check after being alerted by the victim’s daughter – that was a quick-thinking ruse to explain his presence when Morck and Hardy showed up there unexpectedly. The last we saw of the Leith Park case, Moira looked to be taking it away from its lead investigator and possibly closing it, unsolved, which may point to her also having been compromised by Errington. As Hardy was one of the shooting’s victims, surely that can’t be the case file that she gave to Hardy to investigate without Morck in the season’s closing moments? Dept. Q is streaming now on Netflix. #netflixs #dept #ending #explained #merritt
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    Netflix’s Dept. Q Ending Explained: Merritt Lingard, the Kidnappers, the Leith Park Shooting
    Warning: contains finale spoilers for Dept. Q See it? Blink and you won’t have, but it was there for a good half second: a smile on the face of DCI Carl Morck. It’s a rare enough occurrence across nine episodes of this Netflix crime drama to make it worthy of note. Matthew Goode’s irascible detective frowned, scowled and spitted out sarcasm through his new department’s search for missing prosecutor Merritt Lingard, until the show’s very last moment, when he smiled. He’d earned it. Three months earlier, Morck’s cold case unit had rescued Lingard and used dirt dug up during the investigation to blackmail the Lord Advocate (the most senior law officer in Scotland) into a funding hike, a new work car, and fast-tracked DI status for Syrian copper and calmly proficient muscle Akram Salim. And now, Morck’s partner Hardy, formerly thought to have permanently lost the use of his legs after they were both shot in the line of duty, was walking again. It was a happy ending, or at least as happy as things get in a dank Edinburgh basement filled with unsolved case files detailing terrible crimes. With major Dept. Q finale spoilers, let’s dig into the revelations about Merritt’s kidnappers, what we learned about the Leith Park shooting, and more. Who Kidnapped Merritt Lingard and Why? Merritt’s kidnappers were Lyle and Ailsa Jennings, respectively the younger brother and mother of Harry Jennings, Merritt’s boyfriend as a teenager. She was being held on their property on her childhood island home of Mhòr, in a pressurised hyperbaric chamber inside a condemned building that was formerly part of Ailsa’s husband’s oceanography business Shorebird Ocean Systems – the logo for which was the cormorant symbol identified by Merritt’s brother William as on the hat of her stalker and kidnapper. Ailsa was a twisted and abusive mother to Harry and Lyle, as well as a murderer who killed her husband by burning the house down by flicking lighted matches at him while he slept. As a result, Lyle grew up to be a violent psychopath whose teenage crimes were covered up by the family and by the island’s police officer John Cunningham. John knew that Lyle was responsible for Merritt’s disappearance, but didn’t know she was still alive, having believed Lyle when he lied that Merritt had died by falling off the ferry from the mainland, just like Lyle’s brother Harry had done years earlier. Lyle and Ailsa blamed Merritt for Harry’s death because he jumped from the ferry while being pursued by John, who was chasing him because he was suspected of having severely beaten Merritt’s brother William into a coma during an interrupted robbery of the Lingard home. The robbery plan had been seeded by Merritt to steal her mother’s jewellery from her alcoholic father in order to sell for money to run away from home. In fact, Lyle was the one who had attacked William, being unhinged and thinking that he was protecting his brother. Harry and Ailsa covered up Lyle’s guilt and before his death, Harry took the blame. Lyle Jennings, Godhaven, and Sam Haig Lyle, who had a history of stalking, breaking-and-entering, and animal murder, spent time in youth psychiatric facility Godhaven, where he stalked another patient named Sam Haig. The pair fought, and Sam injured Lyle’s eye so severely that it was left permanently discoloured. Years later as an adult who had become an investigative journalist with no online presence, Sam sought Lyle out to apologise for the injury and invite him to come climbing at his favourite spot. Lyle used the information he had on Sam to assume his identity and stalk Merritt Lingard, who didn’t recognise him as an adult. He pretended to be investigating corruption at Merritt’s workplace, and targeted her, eventually starting a sexual relationship still pretending to be Sam. When Merritt told Lyle-as-Sam that she was leaving to go to Mhòr on the 10am ferry the next day, Lyle used that information to kidnap her during the crossing. Merritt’s brother William, who had been unable to speak since his teenage coma, had spotted Lyle on the ferry and because of Lyle’s distinctive hat, recognised him as the man who’d been stalking their house. He tried to communicate this to Merritt by throwing his own hat, and then struck her when he became afraid. It was when Merritt went to retrieve William’s hat that she was taken. Join our mailing list Get the best of Den of Geek delivered right to your inbox! Two days after Lyle kidnapped Merritt, he returned to the mainland to tie up loose ends and kill the real Sam Haig. He lured Sam to a remote spot, beat him to death, staged his corpse to look as though he had been climbing, and threw it off a cliff. Eventually, Morck and co. worked out that somebody else was pretending to be Sam Haig when they had evidence that Merritt had been with “Sam” at a hotel at the same time that the real Sam was having an affair with his friend’s wife at a different hotel. What Happened to Lyle and Ailsa Jennings? Merritt’s kidnappers both died – Ailsa by her own hand as she shot herself in her car before being taken into custody by the police, and Lyle by Akram’s hand, or rather, his trigger finger. After Lyle shot buckshot into Morck’s shoulder, Akram threw a knife at him, disarmed and shot him. Previously, Lyle had brutally killed Constable John Cunningham with a hammer when he learned that Merritt was still alive. Mark Bonnar’s character Stephen Burns had disallowed the appearance of a key witness in the Graham Finch murder trial after Burns’ daughter was run off the road by one of Finch’s goons as an intimidation tactic. Prisoner Kirsty Atkins was willing to testify that she had previously met Finch’s now-dead wife at a shelter for survivors of domestic violence, and that Finch routinely hit her. Because Burns wouldn’t allow her testimony, Finch was acquitted of his wife’s murder despite clearly having been guilty of it. Perhaps he also passed on the information about Kirsty Atkins to Finch’s lawyer, which led to Kirsty being viciously attacked and partially blinded in prison on Finch’s orders to keep her quiet. Who Is the Leith Park Shooter? We still don’t know who shot PC Anderson dead, and attempted to shoot Morck and Hardy dead at the Leith Park flat. If we can take the contents of Morck’s dream as gospel, then the shooting was done on the orders of Leith Park criminal kingpin Eugene Errington, whom we’ve yet to meet. According to Morck’s dream, in which he shot Errington’s muscle Charlie Bell in the head, Errington has a baby with Caroline Kerr – the witness who was intimidated into withdrawing her statement about the shooting. We also know, or at least have a pretty good idea, that PC Anderson was a corrupt officer working for Errington, and that he may even have been the one to stab the victim – thought to have been a police informant – in the head. Anderson was a top recruit pretending to be a klutz, Morck realised, in order to cover up the fact that his fingerprints were all over the victim’s flat. He also lied about being at the flat for a routine welfare check after being alerted by the victim’s daughter – that was a quick-thinking ruse to explain his presence when Morck and Hardy showed up there unexpectedly. The last we saw of the Leith Park case, Moira looked to be taking it away from its lead investigator and possibly closing it, unsolved, which may point to her also having been compromised by Errington. As Hardy was one of the shooting’s victims, surely that can’t be the case file that she gave to Hardy to investigate without Morck in the season’s closing moments? Dept. Q is streaming now on Netflix.
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