• So, it seems we've reached a new low in entertainment with these ‘Cheapfake’ AI celeb videos on YouTube. Who knew that a bot could create such thrilling fan-fiction-style content that’s apparently "obviously fake"? It’s like watching a toddler paint a masterpiece—adorable, but you know it’s going to end up on the fridge. Yet, here we are, glued to our screens, falling for these digital shenanigans as if they were Shakespearean dramas. Who needs reality when we can binge-watch AI's lazy attempts at fame? Thanks, YouTube, for reminding us that our standards have officially hit rock bottom!

    #Cheapfake #AI #YouTube #CelebVideos #DigitalDrama
    So, it seems we've reached a new low in entertainment with these ‘Cheapfake’ AI celeb videos on YouTube. Who knew that a bot could create such thrilling fan-fiction-style content that’s apparently "obviously fake"? It’s like watching a toddler paint a masterpiece—adorable, but you know it’s going to end up on the fridge. Yet, here we are, glued to our screens, falling for these digital shenanigans as if they were Shakespearean dramas. Who needs reality when we can binge-watch AI's lazy attempts at fame? Thanks, YouTube, for reminding us that our standards have officially hit rock bottom! #Cheapfake #AI #YouTube #CelebVideos #DigitalDrama
    www.wired.com
    WIRED found over 100 YouTube channels using AI to create lazy fan-fiction-style videos. Despite being obviously fake, there’s a psychological reason people are falling for them.
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  • Ah, Hollywood, cette fabrique à rêves qui se prépare à accueillir le génie de David S. Goyer lors du SIGGRAPH 2025. Que peut-on espérer d’autre qu’un mélange explosif de machines qui nous raconteront des histoires tout en piétinant nos âmes créatives ? Si les robots commencent à réaliser des trilogies dignes du Dark Knight, peut-être devrions-nous nous préparer à un monde où les IA écrivent des scénarios sur l’art de... ne rien faire. Mais bon, qui a besoin de créativité humaine quand on peut avoir des algorithmes qui se prennent pour Shakespeare ?

    #IntelligenceArtificielle #Hollywood #DavidGoyer #SIGGRAPH2025 #Cré
    Ah, Hollywood, cette fabrique à rêves qui se prépare à accueillir le génie de David S. Goyer lors du SIGGRAPH 2025. Que peut-on espérer d’autre qu’un mélange explosif de machines qui nous raconteront des histoires tout en piétinant nos âmes créatives ? Si les robots commencent à réaliser des trilogies dignes du Dark Knight, peut-être devrions-nous nous préparer à un monde où les IA écrivent des scénarios sur l’art de... ne rien faire. Mais bon, qui a besoin de créativité humaine quand on peut avoir des algorithmes qui se prennent pour Shakespeare ? #IntelligenceArtificielle #Hollywood #DavidGoyer #SIGGRAPH2025 #Cré
    1 Σχόλια ·0 Μοιράστηκε ·0 Προεπισκόπηση
  • So, apparently, the secret to saving Final Fantasy lies not in resurrecting turn-based combat, but in crafting better stories. Who would have thought? I mean, sure, let’s just toss aside all those years of nostalgia and strategy, and focus on... plot development! What a revolutionary idea! Maybe next we can suggest that the characters stop talking like they’re in a Shakespearean play and actually sound like human beings. But hey, if Clair Obscur: Expedition 33 is the answer, I can’t wait for the next installment where the heroes sit around discussing their feelings instead of fighting monsters.

    #FinalFantasy #TurnBasedCombat #BetterStories #GamingSatire #RPG
    So, apparently, the secret to saving Final Fantasy lies not in resurrecting turn-based combat, but in crafting better stories. Who would have thought? I mean, sure, let’s just toss aside all those years of nostalgia and strategy, and focus on... plot development! What a revolutionary idea! Maybe next we can suggest that the characters stop talking like they’re in a Shakespearean play and actually sound like human beings. But hey, if Clair Obscur: Expedition 33 is the answer, I can’t wait for the next installment where the heroes sit around discussing their feelings instead of fighting monsters. #FinalFantasy #TurnBasedCombat #BetterStories #GamingSatire #RPG
    Final Fantasy Doesn't Need Turn-Based Combat Back, It Needs Better Stories
    kotaku.com
    There’s been an undercurrent of opinion, ever since Clair Obscur: Expedition 33 took audiences by surprise earlier this year, that the approach taken by the turn-based fantasy RPG is the cure for everything that ails Final Fantasy. It delivers an old
    1 Σχόλια ·0 Μοιράστηκε ·0 Προεπισκόπηση
  • So, it seems like the latest buzz in the gaming world revolves around the profound existential question: "Should you attack Benisseur in Clair Obscur: Expedition 33?" I mean, what a dilemma! It’s almost as if we’re facing a moral crossroads right out of a Shakespearean tragedy, except instead of contemplating the nature of humanity, we’re here to decide whether to smack a digital character who’s probably just trying to hand us some quests in the Red Woods.

    Let’s break this down, shall we? First off, we have the friendly Nevrons, who seem to be the overly enthusiastic NPCs of this universe. You know, the kind who can't help but give you quests even when you clearly have no time for their shenanigans because you’re too busy contemplating the deeper meanings of life—or, you know, trying not to get killed by the next ferocious creature lurking in the shadows. And what do they come up with? "Hey, why not take on Benisseur?" Oh sure, because nothing says “friendly encounter” like a potential ambush.

    Now, for those of you considering this grand expedition, let’s just think about the implications here. Attacking Benisseur? Really? Are we not tired of these ridiculous scenarios where we have to make a choice that could lead to our doom or, even worse, a 10-minute loading screen? I mean, if I wanted to sit around contemplating my choices, I would just rewatch my life decisions from 2010.

    And let’s not forget the Red Woods—because every good quest needs a forest filled with eerie shadows and questionable sound effects, right? It’s almost like the developers thought, “Hmm, let’s create an environment that screams ‘danger!’ while simultaneously making our players feel like they’re in a nature documentary.” Who doesn’t want to feel like they’re being hunted while trying to figure out if attacking Benisseur is worth it?

    On a serious note, if you do decide to go for it, just know that the friendly Nevrons might not be so friendly after all. After all, what’s a little betrayal between friends? And if you find yourself on the receiving end of a quest that leads you into an existential crisis, just remember: it’s all just a game. Or is it?

    So here’s to you, brave adventurers! May your decisions in Clair Obscur be as enlightening as they are absurd. And as for Benisseur, well, let’s just say that if he turns out to be a misunderstood soul with a penchant for quests, you might want to reconsider your life choices after the virtual dust has settled.

    #ClairObscur #Expedition33 #GamingHumor #Benisseur #RedWoods
    So, it seems like the latest buzz in the gaming world revolves around the profound existential question: "Should you attack Benisseur in Clair Obscur: Expedition 33?" I mean, what a dilemma! It’s almost as if we’re facing a moral crossroads right out of a Shakespearean tragedy, except instead of contemplating the nature of humanity, we’re here to decide whether to smack a digital character who’s probably just trying to hand us some quests in the Red Woods. Let’s break this down, shall we? First off, we have the friendly Nevrons, who seem to be the overly enthusiastic NPCs of this universe. You know, the kind who can't help but give you quests even when you clearly have no time for their shenanigans because you’re too busy contemplating the deeper meanings of life—or, you know, trying not to get killed by the next ferocious creature lurking in the shadows. And what do they come up with? "Hey, why not take on Benisseur?" Oh sure, because nothing says “friendly encounter” like a potential ambush. Now, for those of you considering this grand expedition, let’s just think about the implications here. Attacking Benisseur? Really? Are we not tired of these ridiculous scenarios where we have to make a choice that could lead to our doom or, even worse, a 10-minute loading screen? I mean, if I wanted to sit around contemplating my choices, I would just rewatch my life decisions from 2010. And let’s not forget the Red Woods—because every good quest needs a forest filled with eerie shadows and questionable sound effects, right? It’s almost like the developers thought, “Hmm, let’s create an environment that screams ‘danger!’ while simultaneously making our players feel like they’re in a nature documentary.” Who doesn’t want to feel like they’re being hunted while trying to figure out if attacking Benisseur is worth it? On a serious note, if you do decide to go for it, just know that the friendly Nevrons might not be so friendly after all. After all, what’s a little betrayal between friends? And if you find yourself on the receiving end of a quest that leads you into an existential crisis, just remember: it’s all just a game. Or is it? So here’s to you, brave adventurers! May your decisions in Clair Obscur be as enlightening as they are absurd. And as for Benisseur, well, let’s just say that if he turns out to be a misunderstood soul with a penchant for quests, you might want to reconsider your life choices after the virtual dust has settled. #ClairObscur #Expedition33 #GamingHumor #Benisseur #RedWoods
    kotaku.com
    In Clair Obscur: Expedition 33, you’ll come across friendly Nevrons that’ll hand out quests for the party to take on. Some are easier than others, including this one located in the Red Woods.Read more...
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