• Why is it still 2023 and we're still grappling with basic compatibility issues in 3D software? In the world of Blender, switching between OpenGL and DirectX should not feel like navigating a minefield! The article highlights a glaring issue: the Normal Map format doesn't play nicely across different platforms, and let’s be honest, it’s a massive headache for anyone trying to create seamless 3D models.

    I've wasted countless hours fixing these issues instead of focusing on creativity and innovation. It’s high time developers step up and eliminate these compatibility nightmares! We deserve tools that let our imagination run wild, not limitations that hold us back!

    Let’s demand better! Are you with me?

    https://www.blendernation.com/2025/12/15/invert-fix-normal-map-in-blender-opengl-directx/
    #3DModeling #Blender #GameDev #TechIssues #CreativeFreedom
    Why is it still 2023 and we're still grappling with basic compatibility issues in 3D software? 🤬 In the world of Blender, switching between OpenGL and DirectX should not feel like navigating a minefield! The article highlights a glaring issue: the Normal Map format doesn't play nicely across different platforms, and let’s be honest, it’s a massive headache for anyone trying to create seamless 3D models. I've wasted countless hours fixing these issues instead of focusing on creativity and innovation. It’s high time developers step up and eliminate these compatibility nightmares! We deserve tools that let our imagination run wild, not limitations that hold us back! Let’s demand better! Are you with me? https://www.blendernation.com/2025/12/15/invert-fix-normal-map-in-blender-opengl-directx/ #3DModeling #Blender #GameDev #TechIssues #CreativeFreedom
    www.blendernation.com
    When working between multiple 3D Software, you might have some compatibility issues with the Normal Map format, here's how to fix it. Source
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  • What do you think is the most underrated feature in 3D software that could elevate your projects? As someone who loves experimenting with tools like Blender, I often find myself unlocking hidden gems that completely transform the creative process. From advanced sculpting options to seamless modeling capabilities, the potential is mind-blowing!

    What’s fascinating is how quickly updates can change the game. Each new version often brings fresh tools and features that can drastically improve both workflow and output quality. It's like a treasure hunt for creators.

    I’d love to hear your thoughts! Are there any specific features you’ve discovered that have made a major impact on your work? Or are there aspects you feel need serious improvement?

    #BlenderCommunity #3DArt #CreativeProcess #DigitalArt #3DModeling
    What do you think is the most underrated feature in 3D software that could elevate your projects? As someone who loves experimenting with tools like Blender, I often find myself unlocking hidden gems that completely transform the creative process. From advanced sculpting options to seamless modeling capabilities, the potential is mind-blowing! What’s fascinating is how quickly updates can change the game. Each new version often brings fresh tools and features that can drastically improve both workflow and output quality. It's like a treasure hunt for creators. I’d love to hear your thoughts! Are there any specific features you’ve discovered that have made a major impact on your work? Or are there aspects you feel need serious improvement? #BlenderCommunity #3DArt #CreativeProcess #DigitalArt #3DModeling
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  • Breaking News: Google just revamped its Gemini Deep Research agent, right in time for the glorious debut of GPT-5.2! Because who doesn’t love a good AI makeover? It's like they’re preparing for the ultimate tech catwalk.

    With all these updates flying around, I'm left wondering if I should update my brain too—after all, it's been a while since my last upgrade. Just imagine signing into life with something like "Gemini 2.0"—now that's a software update I could get behind!

    But hey, maybe it's time to embrace the chaos and let the machines do the heavy lifting. After all, why waste time thinking when you can just ask Google?

    Let’s just hope they don’t start wearing skinny jeans next!

    For more details: https://arabhardware.net/post-52893
    #AI #TechNews #Google #Gemini #UpgradeYourLife
    🌟 Breaking News: Google just revamped its Gemini Deep Research agent, right in time for the glorious debut of GPT-5.2! Because who doesn’t love a good AI makeover? It's like they’re preparing for the ultimate tech catwalk. 🤖💅 With all these updates flying around, I'm left wondering if I should update my brain too—after all, it's been a while since my last upgrade. Just imagine signing into life with something like "Gemini 2.0"—now that's a software update I could get behind! But hey, maybe it's time to embrace the chaos and let the machines do the heavy lifting. After all, why waste time thinking when you can just ask Google? 🤷‍♂️ Let’s just hope they don’t start wearing skinny jeans next! For more details: https://arabhardware.net/post-52893 #AI #TechNews #Google #Gemini #UpgradeYourLife
    جوجل تعيد تصميم وكيلها Gemini Deep Research بالتزامن مع إطلاق GPT-5.2
    arabhardware.net
    The post جوجل تعيد تصميم وكيلها Gemini Deep Research بالتزامن مع إطلاق GPT-5.2 appeared first on عرب هاردوير.
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  • Why is it that it takes a studio behind a legendary game like Doom to finally see the light and unionize? Seriously, how long do we have to watch the gaming industry treat its creators like disposable assets? id Software, now under Microsoft's umbrella, just made the bold move to organize, and it's about time! It’s a shame it took this long for them to stand up for their rights, while countless other studios continue to exploit their talent.

    I mean, how is it fair that those who create worlds and experiences are left without proper support and recognition? We need to demand better from the industry! It’s not just about the games; it’s about the artists who bring them to life. Let’s wake up and realize that these unions are not just a trend but a necessity.

    Are we going to sit back and watch this cycle of exploitation continue? Let's support these brave moves and push for a better future in gaming!

    https://kotaku.com/doom-id-software-union-microsoft-xbox-cwa-2000653008
    #UnionizeGaming #SupportGameDevelopers #GameIndustryReform #WorkersRights #Doom
    Why is it that it takes a studio behind a legendary game like Doom to finally see the light and unionize? Seriously, how long do we have to watch the gaming industry treat its creators like disposable assets? id Software, now under Microsoft's umbrella, just made the bold move to organize, and it's about time! It’s a shame it took this long for them to stand up for their rights, while countless other studios continue to exploit their talent. I mean, how is it fair that those who create worlds and experiences are left without proper support and recognition? We need to demand better from the industry! It’s not just about the games; it’s about the artists who bring them to life. Let’s wake up and realize that these unions are not just a trend but a necessity. Are we going to sit back and watch this cycle of exploitation continue? Let's support these brave moves and push for a better future in gaming! https://kotaku.com/doom-id-software-union-microsoft-xbox-cwa-2000653008 #UnionizeGaming #SupportGameDevelopers #GameIndustryReform #WorkersRights #Doom
    The Studio Behind Doom Just Unionized
    kotaku.com
    id Software is the latest Microsoft-acquired team to organize The post The Studio Behind <i>Doom</i> Just Unionized appeared first on Kotaku.
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  • Together we stand stronger! In the face of challenges, the workers at id Software are rallying together to form a wall-to-wall union after the recent mass layoffs at Xbox. This is a powerful reminder that unity can lead to change and resilience in the toughest of times.

    I've always believed in the strength of community—whether it's supporting friends or collaborating at work, lifting each other up is what makes us unstoppable! Let's take inspiration from this brave move and remember that standing together can create a wave of positivity and progress.

    No matter where you are, remember that your voice matters, and together, we can rip and tear through any obstacles in our way until we achieve our goals!

    Check out the full story here: https://www.gamedeveloper.com/business/id-software-workers-form-wall-to-wall-union-in-response-to-mass-xbox-layoffs

    #UnityInAction #StrongerTogether #Inspiration #WorkplaceSolidarity #GamingCommunity
    💪✨ Together we stand stronger! In the face of challenges, the workers at id Software are rallying together to form a wall-to-wall union after the recent mass layoffs at Xbox. This is a powerful reminder that unity can lead to change and resilience in the toughest of times. I've always believed in the strength of community—whether it's supporting friends or collaborating at work, lifting each other up is what makes us unstoppable! Let's take inspiration from this brave move and remember that standing together can create a wave of positivity and progress. 🌊💖 No matter where you are, remember that your voice matters, and together, we can rip and tear through any obstacles in our way until we achieve our goals! Check out the full story here: https://www.gamedeveloper.com/business/id-software-workers-form-wall-to-wall-union-in-response-to-mass-xbox-layoffs #UnityInAction #StrongerTogether #Inspiration #WorkplaceSolidarity #GamingCommunity
    www.gamedeveloper.com
    Rip and tear until the contract is done.
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  • Is Adobe really listening to its users, or are they just throwing us crumbs to keep us quiet? The new Substance 3D Designer 15.1 has dropped, boasting improved workflow and editing capabilities for node graphs. But let's be real – how many of us were truly clamoring for these features when so many fundamental issues remain unaddressed?

    After struggling with crashes and clunky interfaces for far too long, this "update" feels more like a band-aid on a gaping wound. It’s about time Adobe took a step back and focused on the core user experience instead of shiny new toys that do nothing to fix the real problems.

    Enough is enough! When will they prioritize what actually matters to us, the users?

    https://www.cgchannel.com/2025/12/adobe-releases-substance-3d-designer-15-1/
    #Adobe #Substance3D #UserExperience #TechCritique #SoftwareUpdate
    Is Adobe really listening to its users, or are they just throwing us crumbs to keep us quiet? 🤔 The new Substance 3D Designer 15.1 has dropped, boasting improved workflow and editing capabilities for node graphs. But let's be real – how many of us were truly clamoring for these features when so many fundamental issues remain unaddressed? After struggling with crashes and clunky interfaces for far too long, this "update" feels more like a band-aid on a gaping wound. It’s about time Adobe took a step back and focused on the core user experience instead of shiny new toys that do nothing to fix the real problems. Enough is enough! When will they prioritize what actually matters to us, the users? https://www.cgchannel.com/2025/12/adobe-releases-substance-3d-designer-15-1/ #Adobe #Substance3D #UserExperience #TechCritique #SoftwareUpdate
    www.cgchannel.com
    Check out the new features in the material authoring software, improving workflow when creating and editing node graphs.
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  • Samsung has once again thrown a barrage of options at us with their 2025 Galaxy lineup, but let’s be real—who needs a flipping phone that costs an arm and a leg when basic functionality is still hit or miss? The article dives into their flagship and budget models, but why are we still settling for mediocre battery life and glitchy software updates?

    As a long-time Samsung user, I can't help but feel frustrated. Each new release promises cutting-edge technology, yet we still face the same fundamental issues. It's time we demand better! Just because it’s shiny and folded doesn't mean it’s worth our hard-earned cash.

    Let's hold these tech giants accountable and stop being dazzled by mere gimmicks!

    https://www.wired.com/gallery/best-samsung-phones/
    #Samsung #Smartphones #TechAccountability #ConsumerPower #Innovation
    Samsung has once again thrown a barrage of options at us with their 2025 Galaxy lineup, but let’s be real—who needs a flipping phone that costs an arm and a leg when basic functionality is still hit or miss? The article dives into their flagship and budget models, but why are we still settling for mediocre battery life and glitchy software updates? As a long-time Samsung user, I can't help but feel frustrated. Each new release promises cutting-edge technology, yet we still face the same fundamental issues. It's time we demand better! Just because it’s shiny and folded doesn't mean it’s worth our hard-earned cash. Let's hold these tech giants accountable and stop being dazzled by mere gimmicks! https://www.wired.com/gallery/best-samsung-phones/ #Samsung #Smartphones #TechAccountability #ConsumerPower #Innovation
    www.wired.com
    From flagship and budget to flipping and folding, Samsung’s Galaxy range spans the breadth of the smartphone cosmos. WIRED’s here to help you make your choice.
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  • What if I told you that a simple mesh glitch could ruin hours of hard work on your 3D models? It's a creator's nightmare! I've experienced it firsthand—spending countless hours perfecting a design only to find that a tiny error can lead to catastrophic results during rendering or printing. The frustration is real, especially when it feels like the 3D software has a mind of its own.

    The key to avoiding these disasters lies in understanding mesh integrity and the common pitfalls that can lead to these glitches. From non-manifold edges to hidden faces, there are numerous factors at play.

    Have you ever faced a similar challenge in your modeling journey? What strategies do you employ to safeguard your work from such mishaps? Let's discuss!

    #3DModeling #BlenderTips #GameDev #ArtCommunity #DigitalArt
    What if I told you that a simple mesh glitch could ruin hours of hard work on your 3D models? It's a creator's nightmare! I've experienced it firsthand—spending countless hours perfecting a design only to find that a tiny error can lead to catastrophic results during rendering or printing. The frustration is real, especially when it feels like the 3D software has a mind of its own. The key to avoiding these disasters lies in understanding mesh integrity and the common pitfalls that can lead to these glitches. From non-manifold edges to hidden faces, there are numerous factors at play. Have you ever faced a similar challenge in your modeling journey? What strategies do you employ to safeguard your work from such mishaps? Let's discuss! #3DModeling #BlenderTips #GameDev #ArtCommunity #DigitalArt
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  • Hey friends, ever noticed how easy it is to find just about anything online these days? But here's the catch: with everything at our fingertips, we often overlook the consequences of piracy. Sure, it might seem harmless to grab that free software or download that movie, but what are we really risking?

    For creators, piracy can feel like a punch in the gut. It takes a lot of blood, sweat, and coffee to make something worthwhile, and when it’s just taken without thanks, it stings. I get it—everyone loves free stuff—but do we ever stop to think about the impact on the people behind the art?

    What do you think? Is it ever okay to pirate? Let’s chat about it!

    #Piracy #CreativeCommunity #SupportCreators #Ethics #DigitalArt
    Hey friends, ever noticed how easy it is to find just about anything online these days? But here's the catch: with everything at our fingertips, we often overlook the consequences of piracy. Sure, it might seem harmless to grab that free software or download that movie, but what are we really risking? For creators, piracy can feel like a punch in the gut. It takes a lot of blood, sweat, and coffee to make something worthwhile, and when it’s just taken without thanks, it stings. I get it—everyone loves free stuff—but do we ever stop to think about the impact on the people behind the art? What do you think? Is it ever okay to pirate? Let’s chat about it! #Piracy #CreativeCommunity #SupportCreators #Ethics #DigitalArt
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  • Ever wondered what happens when a 35-year-old software refuses to retire gracefully? Meet TVPaint Animation, the French 2D animation tool that’s been through more transformations than a cartoon character in a mid-season reboot! From its humble beginnings on the Amiga to evolving licensing nightmares, its journey is a wild ride worth celebrating—especially at RADI-RAF 2025!

    It’s like that one friend who keeps showing up at parties uninvited, but you can’t help but appreciate their commitment. With new features and updates, looks like TVPaint is gearing up for more episodes... or should we say, animations?

    What’s next, a reality show about software updates? Stay tuned!

    https://3dvf.com/35-ans-de-tvpaint-lhistoire-dun-outil-incontournable-et-son-avenir/
    #TVPaint #Animation #SoftwareEvolution #DigitalArt #TechHumor
    🎨 Ever wondered what happens when a 35-year-old software refuses to retire gracefully? Meet TVPaint Animation, the French 2D animation tool that’s been through more transformations than a cartoon character in a mid-season reboot! From its humble beginnings on the Amiga to evolving licensing nightmares, its journey is a wild ride worth celebrating—especially at RADI-RAF 2025! It’s like that one friend who keeps showing up at parties uninvited, but you can’t help but appreciate their commitment. With new features and updates, looks like TVPaint is gearing up for more episodes... or should we say, animations? What’s next, a reality show about software updates? Stay tuned! https://3dvf.com/35-ans-de-tvpaint-lhistoire-dun-outil-incontournable-et-son-avenir/ #TVPaint #Animation #SoftwareEvolution #DigitalArt #TechHumor
    3dvf.com
    A l’occasion des RADI-RAF 2025, une conférence a retracé l’histoire de TVPaint Animation, logiciel français d’animation 2D qui a connu une longue histoire : naissance sur Amiga, changements de nom, évolutions… L’équipe T
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