Search | CGShares

Upgrade to Pro

  • From a default cube to boiling simulations – a 60-day journey in Blender 🏋‍

    How much can you achieve in Blender if you only have two months? Let's say you start with the default cube and don't have any experience with the tool. MugenPictures has been learning Blender, a free and open-source 3D software, every day and chronicled their entire journey through a series of daily posts. The result of the 60th day, as you can see, is this neat boiling simulation.


    #blender3d #b3d #blender #3dart #gamedev #indiedev
    From a default cube to boiling simulations – a 60-day journey in Blender 🏋‍♀️ How much can you achieve in Blender if you only have two months? Let's say you start with the default cube and don't have any experience with the tool. MugenPictures has been learning Blender, a free and open-source 3D software, every day and chronicled their entire journey through a series of daily posts. The result of the 60th day, as you can see, is this neat boiling simulation. #blender3d #b3d #blender #3dart #gamedev #indiedev
    Love
    1
    ·1815 Views ·47 Views
  • Blender weighting add-on

    Check out Easy Envelope by 3D Artist oimoyu, an add-on for Blender that expands the capabilities of the software's Envelope Weights and lets artists easily weight meshes with complex structures, such as cloaks, multi-layered skirts, hair composed of meshes, and such.


    #3dart #blender3d #b3d #blender #animation #rigging #3dmodeling
    Blender weighting add-on 👗 Check out Easy Envelope by 3D Artist oimoyu, an add-on for Blender that expands the capabilities of the software's Envelope Weights and lets artists easily weight meshes with complex structures, such as cloaks, multi-layered skirts, hair composed of meshes, and such. #3dart #blender3d #b3d #blender #animation #rigging #3dmodeling
    ·5304 Views ·116 Views
  • Adobe has released Substance 3D add-on for Blender 2.0, the latest version of its plugin for editing Substance materials natively inside the open-source software.
    https://substance3d.adobe.com/plugins/substance-in-blender/
    Adobe has released Substance 3D add-on for Blender 2.0, the latest version of its plugin for editing Substance materials natively inside the open-source software. https://substance3d.adobe.com/plugins/substance-in-blender/
    ·6102 Views ·167 Views
  • V-Ray for Blender could be due for its first update in five years. In today's Chaos Unboxed livestream, Chaos announced that it working on the integration between its V-Ray renderer and the open-source 3D software 'right now'.

    V-Ray for Blender could be due for its first update in five years. In today's Chaos Unboxed livestream, Chaos announced that it working on the integration between its V-Ray renderer and the open-source 3D software 'right now'.
    Love
    Like
    3
    ·6151 Views
  • Nyjo FX tested JangaFX's real-time fluid simulation software LiquiGen on a dinosaur animation, and the result looks amazing.

    There are missing features in the alpha,

    #LiquiGen #embergen #simulation #gamedevelopment #3D #animation #3danimation
    Nyjo FX tested JangaFX's real-time fluid simulation software LiquiGen on a dinosaur animation, and the result looks amazing. There are missing features in the alpha, #LiquiGen #embergen #simulation #gamedevelopment #3D #animation #3danimation
    Love
    2
    ·2290 Views ·44 Views
  • New Gnomon Workshop tutorial Design Futuristic Architecture Using Blender sets out a complete 2D-to-3D concept design workflow based around the open-source 3D software
    https://www.youtube.com/watch?v=NVDMp6WOnaI
    New Gnomon Workshop tutorial Design Futuristic Architecture Using Blender sets out a complete 2D-to-3D concept design workflow based around the open-source 3D software https://www.youtube.com/watch?v=NVDMp6WOnaI
    Like
    Love
    2
    ·6384 Views
  • iClone Unreal Live Link 1.3 is out. Check out the new features in Reallusion's plugin live-linking its iClone animation software to UE5 for rendering, including the option to bake a complete crowd simulation into a single Unreal Engine sequence.
    iClone Unreal Live Link 1.3 is out. Check out the new features in Reallusion's plugin live-linking its iClone animation software to UE5 for rendering, including the option to bake a complete crowd simulation into a single Unreal Engine sequence.
    Like
    1
    ·2305 Views ·54 Views
  • What is #OpenUSD - #tutorial by @Shawn Olson
    For anyone who didn't get a chance to see our live webinar Cracking the Case on OpenUSD, here is a recording. I showed #3dsmax, #maya, #houdini and #unreal working together via USD in a live demo.
    Learn about the history of OpenUSD and see a technical demo of it in action to understand how you can start using it in your creative workflows. By the end of this session, you'll be able to answer:
    - What is OpenUSD and where did it come from?
    - How is OpenUSD being utilized in the M&E industry?
    - Why are open standards important for the industry?
    - How can I get started with OpenUSD?
    - What role will OpenUSD play in Autodesk Flow?
    CORRECTION: At 17:03, we mention LookdevX being in a preview stage in the Maya 2024 version. It was in the preview stage as of Maya 2024.1.
    Have you heard the term "OpenUSD" floating around, but couldn't quite grasp what it was? Well, you're definitely not alone! Technology is constantly evolving, and it's easy to feel left behind when new innovations emerge. But fear not, because OpenUSD is here to help!
    OpenUSD stands for Open Universal Scene Description, and it's an open-source initiative. What does that mean? It means that OpenUSD is being developed in a transparent and collaborative way, without any single organization claiming ownership. Instead, multiple organizations are coming together with a shared vision. So, what's the vision? It's simple: a world where sharing production assets among different creative software is consistent, reliable, and easy.
    What is #OpenUSD - #tutorial by @Shawn Olson For anyone who didn't get a chance to see our live webinar Cracking the Case on OpenUSD, here is a recording. I showed #3dsmax, #maya, #houdini and #unreal working together via USD in a live demo. Learn about the history of OpenUSD and see a technical demo of it in action to understand how you can start using it in your creative workflows. By the end of this session, you'll be able to answer: - What is OpenUSD and where did it come from? - How is OpenUSD being utilized in the M&E industry? - Why are open standards important for the industry? - How can I get started with OpenUSD? - What role will OpenUSD play in Autodesk Flow? CORRECTION: At 17:03, we mention LookdevX being in a preview stage in the Maya 2024 version. It was in the preview stage as of Maya 2024.1. Have you heard the term "OpenUSD" floating around, but couldn't quite grasp what it was? Well, you're definitely not alone! Technology is constantly evolving, and it's easy to feel left behind when new innovations emerge. But fear not, because OpenUSD is here to help! OpenUSD stands for Open Universal Scene Description, and it's an open-source initiative. What does that mean? It means that OpenUSD is being developed in a transparent and collaborative way, without any single organization claiming ownership. Instead, multiple organizations are coming together with a shared vision. So, what's the vision? It's simple: a world where sharing production assets among different creative software is consistent, reliable, and easy.
    Wow
    1
    ·4001 Views
  • $1000 - $2000 / Month

    Location

    Denpasar, Bali, Indonesia

    Type

    Full Time

    Status

    Open

    About the job
    3D Artist / Interior Visualization - Job description


    SOPHSTONE is currently seeking passionate photorealistic 3D product and interior visualization artists to be part of our family.
    Creating photorealistic architectural and interior environments for luxury bathware.


    Relocation to Bali Indonesia is preferred, working remotely is an option.


    * Good to Proficient in English.
    * Software: 3ds Max, Corona, Sketch up, V-ray, Maya, etc.
    * Good understanding of lighting, texturing, color, composition, and photography.
    * Strong knowledge in interior design and product design.
    * Please send your portfolio along with your CV immediately via email at asia@sophstone.com
    About the job 3D Artist / Interior Visualization - Job description SOPHSTONE is currently seeking passionate photorealistic 3D product and interior visualization artists to be part of our family. Creating photorealistic architectural and interior environments for luxury bathware. Relocation to Bali Indonesia is preferred, working remotely is an option. * Good to Proficient in English. * Software: 3ds Max, Corona, Sketch up, V-ray, Maya, etc. * Good understanding of lighting, texturing, color, composition, and photography. * Strong knowledge in interior design and product design. * Please send your portfolio along with your CV immediately via email at asia@sophstone.com
    Wow
    1
    ·2787 Views
  • $2000 - $6000 / Month

    Location

    Redmond, Washington, United States

    Type

    Full Time

    Status

    Open

    Nintendo Software Technology Corporation


    Nintendo Software Technology Corporation, based in Redmond, Washington, is a wholly-owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop, and deliver the very best video games. We conduct research, use state-of-the-art equipment, and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
    Apply for this job
    https://careers.nintendo.com/job-openings/listing/230000007B.html?src=CWS-10000
    Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington, is a wholly-owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop, and deliver the very best video games. We conduct research, use state-of-the-art equipment, and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. Apply for this job https://careers.nintendo.com/job-openings/listing/230000007B.html?src=CWS-10000
    Like
    Love
    3
    ·3184 Views
More Results