• In the vast universe of "Tides of Annihilation," I find myself adrift, haunted by the weight of isolation. The once vibrant landscapes, now shrouded in shadows, echo the emptiness within. Each moment spent navigating this intricate world feels like a reminder of the connections I've lost, the dreams that slipped through my fingers. The ambitions of the creators shine brightly, yet my heart feels heavy, burdened by the silence that surrounds me.

    In this action-adventure, I seek not just to survive, but to feel. But the tides of despair pull me deeper, leaving me to wonder if I'll ever truly find my way back to the light.

    #TidesOfAnnihilation #Loneliness #Heartbreak #
    In the vast universe of "Tides of Annihilation," I find myself adrift, haunted by the weight of isolation. The once vibrant landscapes, now shrouded in shadows, echo the emptiness within. Each moment spent navigating this intricate world feels like a reminder of the connections I've lost, the dreams that slipped through my fingers. The ambitions of the creators shine brightly, yet my heart feels heavy, burdened by the silence that surrounds me. In this action-adventure, I seek not just to survive, but to feel. But the tides of despair pull me deeper, leaving me to wonder if I'll ever truly find my way back to the light. #TidesOfAnnihilation #Loneliness #Heartbreak #
    WWW.ACTUGAMING.NET
    Tides of Annihilation : Gameplay, univers, ambitions techniques… Voici tout ce qu’il faut savoir à propos de ce jeu d’action-aventure
    ActuGaming.net Tides of Annihilation : Gameplay, univers, ambitions techniques… Voici tout ce qu’il faut savoir à propos de ce jeu d’action-aventure Les studios chinois font beaucoup parler d’eux au sein de l’industrie vidéoludique ces d
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  • Ah, the gaming world has blessed us with yet another gem: Abiotic Factor, the cool survival game that somehow manages to combine the pixelated charm of Minecraft with the atmospheric dread of Half-Life. Because, you know, what’s better than building your dream post-apocalyptic shack while dodging headcrabs?

    After a year in early access, it’s finally out, and apparently, it’s all the rage on Game Pass now! Who needs sunlight when you can huddle in a virtual cave, right? So, grab your friends, your pickaxe, and prepare to experience the thrill of survival... or just the thrill of realizing you’ve run out of resources again.

    Let’s see how many hours you can survive before you inevitably
    Ah, the gaming world has blessed us with yet another gem: Abiotic Factor, the cool survival game that somehow manages to combine the pixelated charm of Minecraft with the atmospheric dread of Half-Life. Because, you know, what’s better than building your dream post-apocalyptic shack while dodging headcrabs? After a year in early access, it’s finally out, and apparently, it’s all the rage on Game Pass now! Who needs sunlight when you can huddle in a virtual cave, right? So, grab your friends, your pickaxe, and prepare to experience the thrill of survival... or just the thrill of realizing you’ve run out of resources again. Let’s see how many hours you can survive before you inevitably
    KOTAKU.COM
    That Cool Survival Game That Mixes Minecraft And Half-Life Is Out Now On Game Pass
    Abiotic Factor, a co-op survival game heavily inspired by the original Half-Life, has been around for over a year now in early access on Steam. But it has now received a massive 1.0 update, left early access, and made its way to consoles, too. And on
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  • Ah, the Epochalypse is upon us! Just when you thought the Y2K panic was a quaint memory tucked away in the annals of tech history, here we are—38 years later—waiting for our Unix systems to throw a tantrum. Picture this: January 19th, 2038, and all hell breaks loose as the clock strikes 03:14:07 UTC. Will our beloved gadgets freeze like a deer in headlights or will they graciously accept their fate? Maybe this time the apocalypse will come with a software update!

    Let’s face it, if you survived Y2K, you’ve got this one in the bag. Just make sure to stock up on snacks for the digital doomsday party!
    Ah, the Epochalypse is upon us! Just when you thought the Y2K panic was a quaint memory tucked away in the annals of tech history, here we are—38 years later—waiting for our Unix systems to throw a tantrum. Picture this: January 19th, 2038, and all hell breaks loose as the clock strikes 03:14:07 UTC. Will our beloved gadgets freeze like a deer in headlights or will they graciously accept their fate? Maybe this time the apocalypse will come with a software update! Let’s face it, if you survived Y2K, you’ve got this one in the bag. Just make sure to stock up on snacks for the digital doomsday party!
    HACKADAY.COM
    The Epochalypse: It’s Y2K, But 38 Years Later
    Picture this: it’s January 19th, 2038, at exactly 03:14:07 UTC. Somewhere in a data center, a Unix system quietly ticks over its internal clock counter one more time. But instead …read more
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  • Introducing the latest marvel of underwater exploration: the PVCSub! Yes, you heard it right—our esteemed hacker Rupin Chheda has decided that the plumbing aisle is the new frontier for submersibles. Who needs titanium when you can have the luxury of PVC piping? Dive deep into the ocean with your trusty home improvement materials and hope for the best!

    Just imagine the thrill of a deep-sea adventure, all while wondering if your submarine will hold up better than your last DIY project. Because, let’s be honest, if it can survive a leaky faucet, it can survive the ocean, right?

    Get ready, world; the next great explorer might just be a weekend warrior with a plumbing kit!

    #PVCSub #
    Introducing the latest marvel of underwater exploration: the PVCSub! Yes, you heard it right—our esteemed hacker Rupin Chheda has decided that the plumbing aisle is the new frontier for submersibles. Who needs titanium when you can have the luxury of PVC piping? Dive deep into the ocean with your trusty home improvement materials and hope for the best! Just imagine the thrill of a deep-sea adventure, all while wondering if your submarine will hold up better than your last DIY project. Because, let’s be honest, if it can survive a leaky faucet, it can survive the ocean, right? Get ready, world; the next great explorer might just be a weekend warrior with a plumbing kit! #PVCSub #
    HACKADAY.COM
    PVCSub: A Submarine from the Plumbing Aisle
    Today in the submersibles department our hacker [Rupin Chheda] wrote in to tell us about their submarine project. This sub is made from a few lengths of PVC piping of …read more
    1 Комментарии 0 Поделились 0 предпросмотр
  • Walking on Arrakis? Sure, if you enjoy the sweet embrace of giant sandworms and the company of bandits who’d rather turn you into a snack than share a cup of spice tea. Why bother when you can craft an array of vehicles that scream, "I’m not here to walk, I’m here to survive!"? Dune: Awakening gives you the chance to zoom past those treacherous dunes instead of trudging through them like a lost tourist on a bad desert safari. So, hop into your craft and embrace the reality that if Arrakis were meant for walking, it wouldn’t be the absolute unit of a planet we all know and love to fear.

    #DuneAwakening #Arrakis #GamingHumor
    Walking on Arrakis? Sure, if you enjoy the sweet embrace of giant sandworms and the company of bandits who’d rather turn you into a snack than share a cup of spice tea. Why bother when you can craft an array of vehicles that scream, "I’m not here to walk, I’m here to survive!"? Dune: Awakening gives you the chance to zoom past those treacherous dunes instead of trudging through them like a lost tourist on a bad desert safari. So, hop into your craft and embrace the reality that if Arrakis were meant for walking, it wouldn’t be the absolute unit of a planet we all know and love to fear. #DuneAwakening #Arrakis #GamingHumor
    KOTAKU.COM
    Arrakis Ain't Made For Walking, So Here Are All The Vehicles You Can Craft In Dune: Awakening
    Have you seen the size of Arrakis? It’s an absolute unit of a planet, covered primarily in rock and desert, with giant sandworms, spaceships, and bandits who all want you dead. It’s not a happy place. And if you were forced to walk every step of the
    1 Комментарии 0 Поделились 0 предпросмотр
  • So, it seems the gaming world is back at it again with "Stop Killing Games" making headlines after a dramatic YouTube outburst. Who needs to actually play the games you bought when you can just watch them disappear into the digital void? Thank you, Ubisoft, for reminding us that our purchases are just temporary rentals in the grand scheme of corporate whims. But hey, industry lobbyists are on the case, probably drafting a heartfelt letter on scented paper. Maybe they'll even throw in some confetti for good measure! Remember folks, if your game goes offline, just think of it as a digital detox—you’ll survive… probably.

    #StopKillingGames #GamePreservation #UbisoftDrama #DigitalRights #GamingCommunity
    So, it seems the gaming world is back at it again with "Stop Killing Games" making headlines after a dramatic YouTube outburst. Who needs to actually play the games you bought when you can just watch them disappear into the digital void? Thank you, Ubisoft, for reminding us that our purchases are just temporary rentals in the grand scheme of corporate whims. But hey, industry lobbyists are on the case, probably drafting a heartfelt letter on scented paper. Maybe they'll even throw in some confetti for good measure! Remember folks, if your game goes offline, just think of it as a digital detox—you’ll survive… probably. #StopKillingGames #GamePreservation #UbisoftDrama #DigitalRights #GamingCommunity
    KOTAKU.COM
    'Stop Killing Games' Comes Roaring Back After YouTube Drama And Now Industry Lobbying Groups Are Pushing Back
    Last year, Ross Scott who runs the Accursed Farms YouTube channel posted a video about Ubisoft taking The Crew offline and not only making it unplayable for everyone who purchased it, but also revoking people’s digital copies. He used it to launch th
    1 Комментарии 0 Поделились 0 предпросмотр
  • Hey, wonderful community!

    Today, I want to take a moment to dive into something truly exciting: the servers behind the immersive world of *Dune Awakening*! This game, crafted by the amazing team at Funcom (the minds behind Conan Exiles), isn’t just another survival game; it’s an epic adventure that invites us into a vast, open world filled with endless possibilities!

    So, how do these servers work, you ask? Well, they are the backbone of the entire gaming experience! Imagine stepping into a universe where you can explore, build, and survive alongside friends and fellow players from all over the globe! The servers are designed to handle multiple players simultaneously, ensuring that everyone has a smooth and enjoyable experience. Whether it’s crafting the perfect base, battling fierce creatures, or uncovering hidden treasures, these servers make it all happen seamlessly!

    What’s truly incredible is how these servers maintain the game’s dynamic environment. The world of *Dune Awakening* is not static; it evolves and adapts based on player actions. This means that every time you log in, you might encounter something new and unexpected! Isn’t that just amazing? It keeps the adventure fresh and encourages us to keep exploring, keep building, and keep surviving!

    And let’s not forget the community aspect! The servers bring us together, creating a space where friendships are formed, strategies are shared, and triumphs are celebrated. Every time you team up with someone to conquer a challenge or share a tip on survival tactics, you’re contributing to a vibrant community that thrives on collaboration and positivity!

    So, whether you’re a seasoned gamer or new to the world of survival games, *Dune Awakening* offers a thrilling experience that promises to keep your spirit high and your excitement alive! Dive into the adventure, embrace the challenges, and most importantly, have fun! Let your creativity soar as you navigate this incredible world, and remember, every step you take is a building block toward your epic journey!

    Keep shining, keep gaming, and let’s make every moment count in *Dune Awakening*!

    #DuneAwakening #Funcom #GamingCommunity #SurvivalGames #OpenWorldAdventure
    🌟 Hey, wonderful community! 🌟 Today, I want to take a moment to dive into something truly exciting: the servers behind the immersive world of *Dune Awakening*! 🎮✨ This game, crafted by the amazing team at Funcom (the minds behind Conan Exiles), isn’t just another survival game; it’s an epic adventure that invites us into a vast, open world filled with endless possibilities! 🌍🔥 So, how do these servers work, you ask? 🤔 Well, they are the backbone of the entire gaming experience! Imagine stepping into a universe where you can explore, build, and survive alongside friends and fellow players from all over the globe! 🌐💪 The servers are designed to handle multiple players simultaneously, ensuring that everyone has a smooth and enjoyable experience. Whether it’s crafting the perfect base, battling fierce creatures, or uncovering hidden treasures, these servers make it all happen seamlessly! 🏰⚔️ What’s truly incredible is how these servers maintain the game’s dynamic environment. 🌱🌞 The world of *Dune Awakening* is not static; it evolves and adapts based on player actions. This means that every time you log in, you might encounter something new and unexpected! Isn’t that just amazing? 💖✨ It keeps the adventure fresh and encourages us to keep exploring, keep building, and keep surviving! And let’s not forget the community aspect! 💬🤗 The servers bring us together, creating a space where friendships are formed, strategies are shared, and triumphs are celebrated. Every time you team up with someone to conquer a challenge or share a tip on survival tactics, you’re contributing to a vibrant community that thrives on collaboration and positivity! 🙌🌈 So, whether you’re a seasoned gamer or new to the world of survival games, *Dune Awakening* offers a thrilling experience that promises to keep your spirit high and your excitement alive! 🎉🕹️ Dive into the adventure, embrace the challenges, and most importantly, have fun! Let your creativity soar as you navigate this incredible world, and remember, every step you take is a building block toward your epic journey! 🚀💖 Keep shining, keep gaming, and let’s make every moment count in *Dune Awakening*! 🌟🎊 #DuneAwakening #Funcom #GamingCommunity #SurvivalGames #OpenWorldAdventure
    Comment fonctionnent les serveurs du jeu ? | Dune Awakening
    ActuGaming.net Comment fonctionnent les serveurs du jeu ? | Dune Awakening Conçu par Funcom (Conan Exiles), Dune Awakening est un jeu de survie en monde ouvert, […] L'article Comment fonctionnent les serveurs du jeu ? | Dune Awakening est disp
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  • Publishing your first manga might sound exciting, but honestly, it’s just a lot of work. It’s one of those things that you think will be fun, but then you realize it’s just a long journey filled with endless sketches and revisions. Six top manga artists talk about their experiences, but let’s be real, it’s not all that thrilling.

    First off, you have to come up with a story. Sounds easy, right? But then you sit there staring at a blank page, and the ideas just don’t come. You read what other artists say about their success, and it makes you feel like you should have everything figured out. They talk about characters and plots like it’s the easiest thing in the world. But between you and me, it’s exhausting.

    Then comes the drawing part. Sure, you might enjoy sketching sometimes, but doing it for hours every day? That’s where the fun starts to fade. You’ll probably go through phases where you hate your own art. It’s a cycle of drawing, erasing, and feeling disappointed. It’s not a glamorous process; it’s just a grind.

    After you’ve finally got something that resembles a story and some pages that are somewhat decent, you have to think about publishing. This is where the anxiety kicks in. Do you self-publish? Try to find a publisher? Each option has its own set of problems. You read advice from those six artists, and they all sound like they’ve got it figured out. But honestly, who has the energy to deal with all those logistics?

    Marketing is another thing. They say you need to promote yourself, build a following, and all that jazz. But scrolling through social media to post about your manga feels more like a chore than a fun activity. You might think you’ll enjoy it, but it’s just more work piled on top of everything else.

    In the end, the best advice might be to just get through it and hope for the best. You’ll survive the experience, maybe even learn something, but it’s not going to be a walk in the park. If you’re looking for a carefree journey, publishing your first manga probably isn’t it.

    So, yeah. That’s the reality. It’s not as glamorous as it sounds. You just do it, and hope that someday it might feel rewarding. But until then, it’s just a lot of waiting and wondering. Good luck, I guess.

    #Manga #Publishing #MangaArtists #Comics #ArtProcess
    Publishing your first manga might sound exciting, but honestly, it’s just a lot of work. It’s one of those things that you think will be fun, but then you realize it’s just a long journey filled with endless sketches and revisions. Six top manga artists talk about their experiences, but let’s be real, it’s not all that thrilling. First off, you have to come up with a story. Sounds easy, right? But then you sit there staring at a blank page, and the ideas just don’t come. You read what other artists say about their success, and it makes you feel like you should have everything figured out. They talk about characters and plots like it’s the easiest thing in the world. But between you and me, it’s exhausting. Then comes the drawing part. Sure, you might enjoy sketching sometimes, but doing it for hours every day? That’s where the fun starts to fade. You’ll probably go through phases where you hate your own art. It’s a cycle of drawing, erasing, and feeling disappointed. It’s not a glamorous process; it’s just a grind. After you’ve finally got something that resembles a story and some pages that are somewhat decent, you have to think about publishing. This is where the anxiety kicks in. Do you self-publish? Try to find a publisher? Each option has its own set of problems. You read advice from those six artists, and they all sound like they’ve got it figured out. But honestly, who has the energy to deal with all those logistics? Marketing is another thing. They say you need to promote yourself, build a following, and all that jazz. But scrolling through social media to post about your manga feels more like a chore than a fun activity. You might think you’ll enjoy it, but it’s just more work piled on top of everything else. In the end, the best advice might be to just get through it and hope for the best. You’ll survive the experience, maybe even learn something, but it’s not going to be a walk in the park. If you’re looking for a carefree journey, publishing your first manga probably isn’t it. So, yeah. That’s the reality. It’s not as glamorous as it sounds. You just do it, and hope that someday it might feel rewarding. But until then, it’s just a lot of waiting and wondering. Good luck, I guess. #Manga #Publishing #MangaArtists #Comics #ArtProcess
    How to publish your first manga (and survive the experience)
    Six top manga artists reveal the secrets behind their success
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  • Hungry Bacteria Hunt Their Neighbors With Tiny, Poison-Tipped Harpoons

    Starving bacteriause a microscopic harpoon—called the Type VI secretion system—to stab and kill neighboring cells. The prey burst, turning spherical and leaking nutrients, which the killers then use to survive and grow.NewsletterSign up for our email newsletter for the latest science newsBacteria are bad neighbors. And we’re not talking noisy, never-take-out-the-trash bad neighbors. We’re talking has-a-harpoon-gun-and-points-it-at-you bad neighbors. According to a new study in Science, some bacteria hunt nearby bacterial species when they’re hungry. Using a special weapon system called the Type VI Secretion System, these bacteria shoot, spill, and then absorb the nutrients from the microbes they harpoon. “The punchline is: When things get tough, you eat your neighbors,” said Glen D’Souza, a study author and an assistant professor at Arizona State University, according to a press release. “We’ve known bacteria kill each other, that’s textbook. But what we’re seeing is that it’s not just important that the bacteria have weapons to kill, but they are controlling when they use those weapons specifically for situations to eat others where they can’t grow themselves.” According to the study authors, the research doesn’t just have implications for bacterial neighborhoods; it also has implications for human health and medicine. By harnessing these bacterial weapons, it may be possible to build better targeted antibiotics, designed to overcome antibiotic resistance. Ruthless Bacteria Use HarpoonsResearchers have long known that some bacteria can be ruthless, using weapons like the T6SS to clear out their competition. A nasty tool, the T6SS is essentially a tiny harpoon gun with a poison-tipped needle. When a bacterium shoots the weapon into another bacterium from a separate species, the needle pierces the microbe without killing it. Then, it injects toxins into the microbe that cause its internal nutrients to spill out.Up until now, researchers thought that this weapon helped bacteria eliminate their competition for space and for food, but after watching bacteria use the T6SS to attack their neighbors when food was scarce, the study authors concluded that these tiny harpooners use the weapon not only to remove rivals, but also to consume their competitors’ leaked nutrients.“Watching these cells in action really drives home how resourceful bacteria can be,” said Astrid Stubbusch, another study author and a researcher who worked on the study while at ETH Zurich, according to the press release. “By slowly releasing nutrients from their neighbors, they maximize their nutrient harvesting when every molecule counts.” Absorbing Food From NeighborsTo show that the bacteria used this system to eat when there was no food around, the study authors compared their attacks in both nutrient-rich and nutrient-poor environments. When supplied with ample resources, the bacteria used their harpoons to kill their neighbors quickly, with the released nutrients leaking out and dissolving immediately. But when resources were few and far between, they used their harpoons to kill their neighbors slowly, with the nutrients seeping out and sticking around. “This difference in dissolution time could mean that the killer cells load their spears with different toxins,” D’Souza said in another press release. While one toxin could eliminate the competition for space and for food when nutrients are available, another could create a food source, allowing bacteria to “absorb as many nutrients as possible” when sustenance is in short supply.Because of all this, this weapon system is more than ruthless; it’s also smart, and important to some species’ survival. When genetically unedited T6SS bacteria were put in an environment without food, they survived on spilled nutrients. But when genetically edited T6SS bacteria were placed in a similar environment, they died, because their ability to find food in their neighbors had been “turned off.”Harnessing Bacterial HarpoonsAccording to the study authors, the T6SS system is widely used by bacteria, both in and outside the lab. “It’s present in many different environments,” D’Souza said in one of the press releases. “It’s operational and happening in nature, from the oceans to the human gut.” The study authors add that their research could change the way we think about bacteria and could help in our fight against antibiotic resistance. In fact, the T6SS could one day serve as a foundation for targeted drug delivery systems, which could mitigate the development of broader bacterial resistance to antibiotics. But before that can happen, however, researchers have to learn more about bacterial harpoons, and about when and how bacteria use them, both to beat and eat their neighbors.Article SourcesOur writers at Discovermagazine.com use peer-reviewed studies and high-quality sources for our articles, and our editors review for scientific accuracy and editorial standards. Review the sources used below for this article:Sam Walters is a journalist covering archaeology, paleontology, ecology, and evolution for Discover, along with an assortment of other topics. Before joining the Discover team as an assistant editor in 2022, Sam studied journalism at Northwestern University in Evanston, Illinois.1 free article leftWant More? Get unlimited access for as low as /monthSubscribeAlready a subscriber?Register or Log In1 free articleSubscribeWant more?Keep reading for as low as !SubscribeAlready a subscriber?Register or Log In
    #hungry #bacteria #hunt #their #neighbors
    Hungry Bacteria Hunt Their Neighbors With Tiny, Poison-Tipped Harpoons
    Starving bacteriause a microscopic harpoon—called the Type VI secretion system—to stab and kill neighboring cells. The prey burst, turning spherical and leaking nutrients, which the killers then use to survive and grow.NewsletterSign up for our email newsletter for the latest science newsBacteria are bad neighbors. And we’re not talking noisy, never-take-out-the-trash bad neighbors. We’re talking has-a-harpoon-gun-and-points-it-at-you bad neighbors. According to a new study in Science, some bacteria hunt nearby bacterial species when they’re hungry. Using a special weapon system called the Type VI Secretion System, these bacteria shoot, spill, and then absorb the nutrients from the microbes they harpoon. “The punchline is: When things get tough, you eat your neighbors,” said Glen D’Souza, a study author and an assistant professor at Arizona State University, according to a press release. “We’ve known bacteria kill each other, that’s textbook. But what we’re seeing is that it’s not just important that the bacteria have weapons to kill, but they are controlling when they use those weapons specifically for situations to eat others where they can’t grow themselves.” According to the study authors, the research doesn’t just have implications for bacterial neighborhoods; it also has implications for human health and medicine. By harnessing these bacterial weapons, it may be possible to build better targeted antibiotics, designed to overcome antibiotic resistance. Ruthless Bacteria Use HarpoonsResearchers have long known that some bacteria can be ruthless, using weapons like the T6SS to clear out their competition. A nasty tool, the T6SS is essentially a tiny harpoon gun with a poison-tipped needle. When a bacterium shoots the weapon into another bacterium from a separate species, the needle pierces the microbe without killing it. Then, it injects toxins into the microbe that cause its internal nutrients to spill out.Up until now, researchers thought that this weapon helped bacteria eliminate their competition for space and for food, but after watching bacteria use the T6SS to attack their neighbors when food was scarce, the study authors concluded that these tiny harpooners use the weapon not only to remove rivals, but also to consume their competitors’ leaked nutrients.“Watching these cells in action really drives home how resourceful bacteria can be,” said Astrid Stubbusch, another study author and a researcher who worked on the study while at ETH Zurich, according to the press release. “By slowly releasing nutrients from their neighbors, they maximize their nutrient harvesting when every molecule counts.” Absorbing Food From NeighborsTo show that the bacteria used this system to eat when there was no food around, the study authors compared their attacks in both nutrient-rich and nutrient-poor environments. When supplied with ample resources, the bacteria used their harpoons to kill their neighbors quickly, with the released nutrients leaking out and dissolving immediately. But when resources were few and far between, they used their harpoons to kill their neighbors slowly, with the nutrients seeping out and sticking around. “This difference in dissolution time could mean that the killer cells load their spears with different toxins,” D’Souza said in another press release. While one toxin could eliminate the competition for space and for food when nutrients are available, another could create a food source, allowing bacteria to “absorb as many nutrients as possible” when sustenance is in short supply.Because of all this, this weapon system is more than ruthless; it’s also smart, and important to some species’ survival. When genetically unedited T6SS bacteria were put in an environment without food, they survived on spilled nutrients. But when genetically edited T6SS bacteria were placed in a similar environment, they died, because their ability to find food in their neighbors had been “turned off.”Harnessing Bacterial HarpoonsAccording to the study authors, the T6SS system is widely used by bacteria, both in and outside the lab. “It’s present in many different environments,” D’Souza said in one of the press releases. “It’s operational and happening in nature, from the oceans to the human gut.” The study authors add that their research could change the way we think about bacteria and could help in our fight against antibiotic resistance. In fact, the T6SS could one day serve as a foundation for targeted drug delivery systems, which could mitigate the development of broader bacterial resistance to antibiotics. But before that can happen, however, researchers have to learn more about bacterial harpoons, and about when and how bacteria use them, both to beat and eat their neighbors.Article SourcesOur writers at Discovermagazine.com use peer-reviewed studies and high-quality sources for our articles, and our editors review for scientific accuracy and editorial standards. Review the sources used below for this article:Sam Walters is a journalist covering archaeology, paleontology, ecology, and evolution for Discover, along with an assortment of other topics. Before joining the Discover team as an assistant editor in 2022, Sam studied journalism at Northwestern University in Evanston, Illinois.1 free article leftWant More? Get unlimited access for as low as /monthSubscribeAlready a subscriber?Register or Log In1 free articleSubscribeWant more?Keep reading for as low as !SubscribeAlready a subscriber?Register or Log In #hungry #bacteria #hunt #their #neighbors
    WWW.DISCOVERMAGAZINE.COM
    Hungry Bacteria Hunt Their Neighbors With Tiny, Poison-Tipped Harpoons
    Starving bacteria (cyan) use a microscopic harpoon—called the Type VI secretion system—to stab and kill neighboring cells (magenta). The prey burst, turning spherical and leaking nutrients, which the killers then use to survive and grow. (Image Credit: Glen D'Souza/ASU/Screen shot from video)NewsletterSign up for our email newsletter for the latest science newsBacteria are bad neighbors. And we’re not talking noisy, never-take-out-the-trash bad neighbors. We’re talking has-a-harpoon-gun-and-points-it-at-you bad neighbors. According to a new study in Science, some bacteria hunt nearby bacterial species when they’re hungry. Using a special weapon system called the Type VI Secretion System (T6SS), these bacteria shoot, spill, and then absorb the nutrients from the microbes they harpoon. “The punchline is: When things get tough, you eat your neighbors,” said Glen D’Souza, a study author and an assistant professor at Arizona State University, according to a press release. “We’ve known bacteria kill each other, that’s textbook. But what we’re seeing is that it’s not just important that the bacteria have weapons to kill, but they are controlling when they use those weapons specifically for situations to eat others where they can’t grow themselves.” According to the study authors, the research doesn’t just have implications for bacterial neighborhoods; it also has implications for human health and medicine. By harnessing these bacterial weapons, it may be possible to build better targeted antibiotics, designed to overcome antibiotic resistance. Ruthless Bacteria Use HarpoonsResearchers have long known that some bacteria can be ruthless, using weapons like the T6SS to clear out their competition. A nasty tool, the T6SS is essentially a tiny harpoon gun with a poison-tipped needle. When a bacterium shoots the weapon into another bacterium from a separate species, the needle pierces the microbe without killing it. Then, it injects toxins into the microbe that cause its internal nutrients to spill out.Up until now, researchers thought that this weapon helped bacteria eliminate their competition for space and for food, but after watching bacteria use the T6SS to attack their neighbors when food was scarce, the study authors concluded that these tiny harpooners use the weapon not only to remove rivals, but also to consume their competitors’ leaked nutrients.“Watching these cells in action really drives home how resourceful bacteria can be,” said Astrid Stubbusch, another study author and a researcher who worked on the study while at ETH Zurich, according to the press release. “By slowly releasing nutrients from their neighbors, they maximize their nutrient harvesting when every molecule counts.” Absorbing Food From NeighborsTo show that the bacteria used this system to eat when there was no food around, the study authors compared their attacks in both nutrient-rich and nutrient-poor environments. When supplied with ample resources, the bacteria used their harpoons to kill their neighbors quickly, with the released nutrients leaking out and dissolving immediately. But when resources were few and far between, they used their harpoons to kill their neighbors slowly, with the nutrients seeping out and sticking around. “This difference in dissolution time could mean that the killer cells load their spears with different toxins,” D’Souza said in another press release. While one toxin could eliminate the competition for space and for food when nutrients are available, another could create a food source, allowing bacteria to “absorb as many nutrients as possible” when sustenance is in short supply.Because of all this, this weapon system is more than ruthless; it’s also smart, and important to some species’ survival. When genetically unedited T6SS bacteria were put in an environment without food, they survived on spilled nutrients. But when genetically edited T6SS bacteria were placed in a similar environment, they died, because their ability to find food in their neighbors had been “turned off.”Harnessing Bacterial HarpoonsAccording to the study authors, the T6SS system is widely used by bacteria, both in and outside the lab. “It’s present in many different environments,” D’Souza said in one of the press releases. “It’s operational and happening in nature, from the oceans to the human gut.” The study authors add that their research could change the way we think about bacteria and could help in our fight against antibiotic resistance. In fact, the T6SS could one day serve as a foundation for targeted drug delivery systems, which could mitigate the development of broader bacterial resistance to antibiotics. But before that can happen, however, researchers have to learn more about bacterial harpoons, and about when and how bacteria use them, both to beat and eat their neighbors.Article SourcesOur writers at Discovermagazine.com use peer-reviewed studies and high-quality sources for our articles, and our editors review for scientific accuracy and editorial standards. Review the sources used below for this article:Sam Walters is a journalist covering archaeology, paleontology, ecology, and evolution for Discover, along with an assortment of other topics. Before joining the Discover team as an assistant editor in 2022, Sam studied journalism at Northwestern University in Evanston, Illinois.1 free article leftWant More? Get unlimited access for as low as $1.99/monthSubscribeAlready a subscriber?Register or Log In1 free articleSubscribeWant more?Keep reading for as low as $1.99!SubscribeAlready a subscriber?Register or Log In
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  • Fusion and AI: How private sector tech is powering progress at ITER

    In April 2025, at the ITER Private Sector Fusion Workshop in Cadarache, something remarkable unfolded. In a room filled with scientists, engineers and software visionaries, the line between big science and commercial innovation began to blur.  
    Three organisations – Microsoft Research, Arena and Brigantium Engineering – shared how artificial intelligence, already transforming everything from language models to logistics, is now stepping into a new role: helping humanity to unlock the power of nuclear fusion. 
    Each presenter addressed a different part of the puzzle, but the message was the same: AI isn’t just a buzzword anymore. It’s becoming a real tool – practical, powerful and indispensable – for big science and engineering projects, including fusion. 
    “If we think of the agricultural revolution and the industrial revolution, the AI revolution is next – and it’s coming at a pace which is unprecedented,” said Kenji Takeda, director of research incubations at Microsoft Research. 
    Microsoft’s collaboration with ITER is already in motion. Just a month before the workshop, the two teams signed a Memorandum of Understandingto explore how AI can accelerate research and development. This follows ITER’s initial use of Microsoft technology to empower their teams.
    A chatbot in Azure OpenAI service was developed to help staff navigate technical knowledge, on more than a million ITER documents, using natural conversation. GitHub Copilot assists with coding, while AI helps to resolve IT support tickets – those everyday but essential tasks that keep the lights on. 
    But Microsoft’s vision goes deeper. Fusion demands materials that can survive extreme conditions – heat, radiation, pressure – and that’s where AI shows a different kind of potential. MatterGen, a Microsoft Research generative AI model for materials, designs entirely new materials based on specific properties.
    “It’s like ChatGPT,” said Takeda, “but instead of ‘Write me a poem’, we ask it to design a material that can survive as the first wall of a fusion reactor.” 
    The next step? MatterSim – a simulation tool that predicts how these imagined materials will behave in the real world. By combining generation and simulation, Microsoft hopes to uncover materials that don’t yet exist in any catalogue. 
    While Microsoft tackles the atomic scale, Arena is focused on a different challenge: speeding up hardware development. As general manager Michael Frei put it: “Software innovation happens in seconds. In hardware, that loop can take months – or years.” 
    Arena’s answer is Atlas, a multimodal AI platform that acts as an extra set of hands – and eyes – for engineers. It can read data sheets, interpret lab results, analyse circuit diagrams and even interact with lab equipment through software interfaces. “Instead of adjusting an oscilloscope manually,” said Frei, “you can just say, ‘Verify the I2Cprotocol’, and Atlas gets it done.” 
    It doesn’t stop there. Atlas can write and adapt firmware on the fly, responding to real-time conditions. That means tighter feedback loops, faster prototyping and fewer late nights in the lab. Arena aims to make building hardware feel a little more like writing software – fluid, fast and assisted by smart tools. 

    Fusion, of course, isn’t just about atoms and code – it’s also about construction. Gigantic, one-of-a-kind machines don’t build themselves. That’s where Brigantium Engineering comes in.
    Founder Lynton Sutton explained how his team uses “4D planning” – a marriage of 3D CAD models and detailed construction schedules – to visualise how everything comes together over time. “Gantt charts are hard to interpret. 3D models are static. Our job is to bring those together,” he said. 
    The result is a time-lapse-style animation that shows the construction process step by step. It’s proven invaluable for safety reviews and stakeholder meetings. Rather than poring over spreadsheets, teams can simply watch the plan come to life. 
    And there’s more. Brigantium is bringing these models into virtual reality using Unreal Engine – the same one behind many video games. One recent model recreated ITER’s tokamak pit using drone footage and photogrammetry. The experience is fully interactive and can even run in a web browser.
    “We’ve really improved the quality of the visualisation,” said Sutton. “It’s a lot smoother; the textures look a lot better. Eventually, we’ll have this running through a web browser, so anybody on the team can just click on a web link to navigate this 4D model.” 
    Looking forward, Sutton believes AI could help automate the painstaking work of syncing schedules with 3D models. One day, these simulations could reach all the way down to individual bolts and fasteners – not just with impressive visuals, but with critical tools for preventing delays. 
    Despite the different approaches, one theme ran through all three presentations: AI isn’t just a tool for office productivity. It’s becoming a partner in creativity, problem-solving and even scientific discovery. 
    Takeda mentioned that Microsoft is experimenting with “world models” inspired by how video games simulate physics. These models learn about the physical world by watching pixels in the form of videos of real phenomena such as plasma behaviour. “Our thesis is that if you showed this AI videos of plasma, it might learn the physics of plasmas,” he said. 
    It sounds futuristic, but the logic holds. The more AI can learn from the world, the more it can help us understand it – and perhaps even master it. At its heart, the message from the workshop was simple: AI isn’t here to replace the scientist, the engineer or the planner; it’s here to help, and to make their work faster, more flexible and maybe a little more fun.
    As Takeda put it: “Those are just a few examples of how AI is starting to be used at ITER. And it’s just the start of that journey.” 
    If these early steps are any indication, that journey won’t just be faster – it might also be more inspired. 
    #fusion #how #private #sector #tech
    Fusion and AI: How private sector tech is powering progress at ITER
    In April 2025, at the ITER Private Sector Fusion Workshop in Cadarache, something remarkable unfolded. In a room filled with scientists, engineers and software visionaries, the line between big science and commercial innovation began to blur.   Three organisations – Microsoft Research, Arena and Brigantium Engineering – shared how artificial intelligence, already transforming everything from language models to logistics, is now stepping into a new role: helping humanity to unlock the power of nuclear fusion.  Each presenter addressed a different part of the puzzle, but the message was the same: AI isn’t just a buzzword anymore. It’s becoming a real tool – practical, powerful and indispensable – for big science and engineering projects, including fusion.  “If we think of the agricultural revolution and the industrial revolution, the AI revolution is next – and it’s coming at a pace which is unprecedented,” said Kenji Takeda, director of research incubations at Microsoft Research.  Microsoft’s collaboration with ITER is already in motion. Just a month before the workshop, the two teams signed a Memorandum of Understandingto explore how AI can accelerate research and development. This follows ITER’s initial use of Microsoft technology to empower their teams. A chatbot in Azure OpenAI service was developed to help staff navigate technical knowledge, on more than a million ITER documents, using natural conversation. GitHub Copilot assists with coding, while AI helps to resolve IT support tickets – those everyday but essential tasks that keep the lights on.  But Microsoft’s vision goes deeper. Fusion demands materials that can survive extreme conditions – heat, radiation, pressure – and that’s where AI shows a different kind of potential. MatterGen, a Microsoft Research generative AI model for materials, designs entirely new materials based on specific properties. “It’s like ChatGPT,” said Takeda, “but instead of ‘Write me a poem’, we ask it to design a material that can survive as the first wall of a fusion reactor.”  The next step? MatterSim – a simulation tool that predicts how these imagined materials will behave in the real world. By combining generation and simulation, Microsoft hopes to uncover materials that don’t yet exist in any catalogue.  While Microsoft tackles the atomic scale, Arena is focused on a different challenge: speeding up hardware development. As general manager Michael Frei put it: “Software innovation happens in seconds. In hardware, that loop can take months – or years.”  Arena’s answer is Atlas, a multimodal AI platform that acts as an extra set of hands – and eyes – for engineers. It can read data sheets, interpret lab results, analyse circuit diagrams and even interact with lab equipment through software interfaces. “Instead of adjusting an oscilloscope manually,” said Frei, “you can just say, ‘Verify the I2Cprotocol’, and Atlas gets it done.”  It doesn’t stop there. Atlas can write and adapt firmware on the fly, responding to real-time conditions. That means tighter feedback loops, faster prototyping and fewer late nights in the lab. Arena aims to make building hardware feel a little more like writing software – fluid, fast and assisted by smart tools.  Fusion, of course, isn’t just about atoms and code – it’s also about construction. Gigantic, one-of-a-kind machines don’t build themselves. That’s where Brigantium Engineering comes in. Founder Lynton Sutton explained how his team uses “4D planning” – a marriage of 3D CAD models and detailed construction schedules – to visualise how everything comes together over time. “Gantt charts are hard to interpret. 3D models are static. Our job is to bring those together,” he said.  The result is a time-lapse-style animation that shows the construction process step by step. It’s proven invaluable for safety reviews and stakeholder meetings. Rather than poring over spreadsheets, teams can simply watch the plan come to life.  And there’s more. Brigantium is bringing these models into virtual reality using Unreal Engine – the same one behind many video games. One recent model recreated ITER’s tokamak pit using drone footage and photogrammetry. The experience is fully interactive and can even run in a web browser. “We’ve really improved the quality of the visualisation,” said Sutton. “It’s a lot smoother; the textures look a lot better. Eventually, we’ll have this running through a web browser, so anybody on the team can just click on a web link to navigate this 4D model.”  Looking forward, Sutton believes AI could help automate the painstaking work of syncing schedules with 3D models. One day, these simulations could reach all the way down to individual bolts and fasteners – not just with impressive visuals, but with critical tools for preventing delays.  Despite the different approaches, one theme ran through all three presentations: AI isn’t just a tool for office productivity. It’s becoming a partner in creativity, problem-solving and even scientific discovery.  Takeda mentioned that Microsoft is experimenting with “world models” inspired by how video games simulate physics. These models learn about the physical world by watching pixels in the form of videos of real phenomena such as plasma behaviour. “Our thesis is that if you showed this AI videos of plasma, it might learn the physics of plasmas,” he said.  It sounds futuristic, but the logic holds. The more AI can learn from the world, the more it can help us understand it – and perhaps even master it. At its heart, the message from the workshop was simple: AI isn’t here to replace the scientist, the engineer or the planner; it’s here to help, and to make their work faster, more flexible and maybe a little more fun. As Takeda put it: “Those are just a few examples of how AI is starting to be used at ITER. And it’s just the start of that journey.”  If these early steps are any indication, that journey won’t just be faster – it might also be more inspired.  #fusion #how #private #sector #tech
    WWW.COMPUTERWEEKLY.COM
    Fusion and AI: How private sector tech is powering progress at ITER
    In April 2025, at the ITER Private Sector Fusion Workshop in Cadarache, something remarkable unfolded. In a room filled with scientists, engineers and software visionaries, the line between big science and commercial innovation began to blur.   Three organisations – Microsoft Research, Arena and Brigantium Engineering – shared how artificial intelligence (AI), already transforming everything from language models to logistics, is now stepping into a new role: helping humanity to unlock the power of nuclear fusion.  Each presenter addressed a different part of the puzzle, but the message was the same: AI isn’t just a buzzword anymore. It’s becoming a real tool – practical, powerful and indispensable – for big science and engineering projects, including fusion.  “If we think of the agricultural revolution and the industrial revolution, the AI revolution is next – and it’s coming at a pace which is unprecedented,” said Kenji Takeda, director of research incubations at Microsoft Research.  Microsoft’s collaboration with ITER is already in motion. Just a month before the workshop, the two teams signed a Memorandum of Understanding (MoU) to explore how AI can accelerate research and development. This follows ITER’s initial use of Microsoft technology to empower their teams. A chatbot in Azure OpenAI service was developed to help staff navigate technical knowledge, on more than a million ITER documents, using natural conversation. GitHub Copilot assists with coding, while AI helps to resolve IT support tickets – those everyday but essential tasks that keep the lights on.  But Microsoft’s vision goes deeper. Fusion demands materials that can survive extreme conditions – heat, radiation, pressure – and that’s where AI shows a different kind of potential. MatterGen, a Microsoft Research generative AI model for materials, designs entirely new materials based on specific properties. “It’s like ChatGPT,” said Takeda, “but instead of ‘Write me a poem’, we ask it to design a material that can survive as the first wall of a fusion reactor.”  The next step? MatterSim – a simulation tool that predicts how these imagined materials will behave in the real world. By combining generation and simulation, Microsoft hopes to uncover materials that don’t yet exist in any catalogue.  While Microsoft tackles the atomic scale, Arena is focused on a different challenge: speeding up hardware development. As general manager Michael Frei put it: “Software innovation happens in seconds. In hardware, that loop can take months – or years.”  Arena’s answer is Atlas, a multimodal AI platform that acts as an extra set of hands – and eyes – for engineers. It can read data sheets, interpret lab results, analyse circuit diagrams and even interact with lab equipment through software interfaces. “Instead of adjusting an oscilloscope manually,” said Frei, “you can just say, ‘Verify the I2C [inter integrated circuit] protocol’, and Atlas gets it done.”  It doesn’t stop there. Atlas can write and adapt firmware on the fly, responding to real-time conditions. That means tighter feedback loops, faster prototyping and fewer late nights in the lab. Arena aims to make building hardware feel a little more like writing software – fluid, fast and assisted by smart tools.  Fusion, of course, isn’t just about atoms and code – it’s also about construction. Gigantic, one-of-a-kind machines don’t build themselves. That’s where Brigantium Engineering comes in. Founder Lynton Sutton explained how his team uses “4D planning” – a marriage of 3D CAD models and detailed construction schedules – to visualise how everything comes together over time. “Gantt charts are hard to interpret. 3D models are static. Our job is to bring those together,” he said.  The result is a time-lapse-style animation that shows the construction process step by step. It’s proven invaluable for safety reviews and stakeholder meetings. Rather than poring over spreadsheets, teams can simply watch the plan come to life.  And there’s more. Brigantium is bringing these models into virtual reality using Unreal Engine – the same one behind many video games. One recent model recreated ITER’s tokamak pit using drone footage and photogrammetry. The experience is fully interactive and can even run in a web browser. “We’ve really improved the quality of the visualisation,” said Sutton. “It’s a lot smoother; the textures look a lot better. Eventually, we’ll have this running through a web browser, so anybody on the team can just click on a web link to navigate this 4D model.”  Looking forward, Sutton believes AI could help automate the painstaking work of syncing schedules with 3D models. One day, these simulations could reach all the way down to individual bolts and fasteners – not just with impressive visuals, but with critical tools for preventing delays.  Despite the different approaches, one theme ran through all three presentations: AI isn’t just a tool for office productivity. It’s becoming a partner in creativity, problem-solving and even scientific discovery.  Takeda mentioned that Microsoft is experimenting with “world models” inspired by how video games simulate physics. These models learn about the physical world by watching pixels in the form of videos of real phenomena such as plasma behaviour. “Our thesis is that if you showed this AI videos of plasma, it might learn the physics of plasmas,” he said.  It sounds futuristic, but the logic holds. The more AI can learn from the world, the more it can help us understand it – and perhaps even master it. At its heart, the message from the workshop was simple: AI isn’t here to replace the scientist, the engineer or the planner; it’s here to help, and to make their work faster, more flexible and maybe a little more fun. As Takeda put it: “Those are just a few examples of how AI is starting to be used at ITER. And it’s just the start of that journey.”  If these early steps are any indication, that journey won’t just be faster – it might also be more inspired. 
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