• Flying motorcycle zooms at 124 mph without touching the ground

    Tech Flying motorcycle zooms at 124 mph without touching the ground A jet-powered flying bike that combines speed, agility, and futuristic design
    Published
    June 1, 2025 6:00am EDT close Flying motorcycle zooms at 124 mph without touching the ground Soar above traffc in the air with ease. Imagine gliding through city traffic, not stuck in traffic jams on the road, but soaring above them in the air with ease. The Volonaut Airbike, a jet-powered flying bike developed by Polish entrepreneur Tomasz Patan, is turning this vision into reality. With a top speed of 124 mph and a frame that is seven times lighter than a typical motorcycle, this innovative vehicle could change the way we get around in cities, making travel faster and easier. Jet-powered flying bike Jet power and featherweight designUnlike many personal flying devices that depend on large, noisy propellers, the Volonaut Airbike uses a jet propulsion system. While the exact technical details have not been disclosed, the Airbike's design emphasizes extreme lightness and agility.CHINESE WEARABLE EVTOL JETPACK MAKES HISTORIC FIRST FLIGHTExtensive use of carbon fiber and 3D-printed parts allows the vehicle to weigh just 86 pounds without a rider. This is approximately seven times lighter than an average motorcycle, which typically weighs around 600 pounds. This featherweight construction makes the Airbike nimble and efficient in the air. Jet-powered flying bike Performance and featuresThe Volonaut Airbike can reach speeds of up to 124 miles per hour, making it faster than most motorcycles in traffic. It features a proprietary stabilization system enhanced by a flight computer, which automatically maintains hover and provides ease of control for the rider. This technology allows even those with limited flying experience to handle the bike safely and confidently. The Airbike's open, roofless design offers the rider an unobstructed 360-degree view, creating a sense of complete freedom and immersion in the flying experience. Additionally, the absence of spinning propellers means the Airbike can navigate through tight spaces with greater ease and safety. Jet-powered flying bike A real-life flying bike inspired by imaginationThe Volonaut Airbike's sleek, futuristic silhouette and compact size evoke the image of a flying motorcycle that many have dreamed about for years. Its design and performance bring to life a concept often seen in movies and stories about the future of transportation. Volonaut's promotional videos even feature a rider dressed as a Stormtrooper, highlighting the bike's resemblance to the flying vehicles of popular culture. This playful nod underscores the Airbike's blend of cutting-edge technology and imaginative design. Jet-powered flying bike Meet the inventor: Tomasz PatanTomasz Patan is a visionary engineer with a talent for creating groundbreaking airborne vehicles. He is best known for the Jetson One, a quad-rotor electric vertical take-off and landingdrone that can carry a human pilot. Building on the success of that project, Patan has now introduced the Volonaut Airbike, a smaller, more agile flying machine that relies on jet propulsion rather than propellers. His work continues to push the boundaries of what personal flight can achieve. Jet-powered flying bike What about the cost?When it comes to price, the Volonaut Airbike is still something of a mystery. Patan has not yet revealed an official cost, but if you look at his previous project, the Jetson One drone, which was priced at around you can get a rough idea of where the Airbike might land. Given the advanced materials, jet propulsion and sophisticated flight computer involved, it's safe to assume this won't be a budget-friendly ride. However, as with most new technologies, prices often come down over time as production scales up and designs are refined. So, while it might start out as a high-end gadget for early adopters and enthusiasts, there's hope that flying bikes like this could become more accessible in the years ahead.WHAT IS ARTIFICIAL INTELLIGENCE? Jet-powered flying bike What lies ahead for the Volonaut Airbike?Although the Volonaut Airbike has already been demonstrated in flight, many details remain undisclosed. Patan has not yet revealed the exact propulsion technology, pricing or release date, but he has expressed optimism the Airbike will be available to the public in the near future. As development continues, this flying motorcycle could soon become a practical option for urban commuters seeking a faster, more flexible way to travel. Jet-powered flying bike Kurt's key takeawaysHonestly, the Volonaut Airbike feels like something we've all dreamed about but never thought we'd actually see. It's exciting to watch this blend of bold engineering and creative design come to life, making personal flight more real than ever before. Sure, it might be a bit pricey at first, but who knows? Maybe in a few years, zipping through the skies on a flying bike will be just as normal as hopping on a motorcycle today.CLICK HERE TO GET THE FOX NEWS APPWould you feel comfortable trading your motorcycle for a flying bike that soars above city traffic? Let us know by writing us at Cyberguy.com/ContactFor more of my tech tips and security alerts, subscribe to my free CyberGuy Report Newsletter by heading to Cyberguy.com/Newsletter Ask Kurt a question or let us know what stories you'd like us to coverFollow Kurt on his social channelsAnswers to the most asked CyberGuy questions:New from Kurt:Copyright 2025 CyberGuy.com.  All rights reserved.   Kurt "CyberGuy" Knutsson is an award-winning tech journalist who has a deep love of technology, gear and gadgets that make life better with his contributions for Fox News & FOX Business beginning mornings on "FOX & Friends." Got a tech question? Get Kurt’s free CyberGuy Newsletter, share your voice, a story idea or comment at CyberGuy.com.
    #flying #motorcycle #zooms #mph #without
    Flying motorcycle zooms at 124 mph without touching the ground
    Tech Flying motorcycle zooms at 124 mph without touching the ground A jet-powered flying bike that combines speed, agility, and futuristic design Published June 1, 2025 6:00am EDT close Flying motorcycle zooms at 124 mph without touching the ground Soar above traffc in the air with ease. Imagine gliding through city traffic, not stuck in traffic jams on the road, but soaring above them in the air with ease. The Volonaut Airbike, a jet-powered flying bike developed by Polish entrepreneur Tomasz Patan, is turning this vision into reality. With a top speed of 124 mph and a frame that is seven times lighter than a typical motorcycle, this innovative vehicle could change the way we get around in cities, making travel faster and easier. Jet-powered flying bike Jet power and featherweight designUnlike many personal flying devices that depend on large, noisy propellers, the Volonaut Airbike uses a jet propulsion system. While the exact technical details have not been disclosed, the Airbike's design emphasizes extreme lightness and agility.CHINESE WEARABLE EVTOL JETPACK MAKES HISTORIC FIRST FLIGHTExtensive use of carbon fiber and 3D-printed parts allows the vehicle to weigh just 86 pounds without a rider. This is approximately seven times lighter than an average motorcycle, which typically weighs around 600 pounds. This featherweight construction makes the Airbike nimble and efficient in the air. Jet-powered flying bike Performance and featuresThe Volonaut Airbike can reach speeds of up to 124 miles per hour, making it faster than most motorcycles in traffic. It features a proprietary stabilization system enhanced by a flight computer, which automatically maintains hover and provides ease of control for the rider. This technology allows even those with limited flying experience to handle the bike safely and confidently. The Airbike's open, roofless design offers the rider an unobstructed 360-degree view, creating a sense of complete freedom and immersion in the flying experience. Additionally, the absence of spinning propellers means the Airbike can navigate through tight spaces with greater ease and safety. Jet-powered flying bike A real-life flying bike inspired by imaginationThe Volonaut Airbike's sleek, futuristic silhouette and compact size evoke the image of a flying motorcycle that many have dreamed about for years. Its design and performance bring to life a concept often seen in movies and stories about the future of transportation. Volonaut's promotional videos even feature a rider dressed as a Stormtrooper, highlighting the bike's resemblance to the flying vehicles of popular culture. This playful nod underscores the Airbike's blend of cutting-edge technology and imaginative design. Jet-powered flying bike Meet the inventor: Tomasz PatanTomasz Patan is a visionary engineer with a talent for creating groundbreaking airborne vehicles. He is best known for the Jetson One, a quad-rotor electric vertical take-off and landingdrone that can carry a human pilot. Building on the success of that project, Patan has now introduced the Volonaut Airbike, a smaller, more agile flying machine that relies on jet propulsion rather than propellers. His work continues to push the boundaries of what personal flight can achieve. Jet-powered flying bike What about the cost?When it comes to price, the Volonaut Airbike is still something of a mystery. Patan has not yet revealed an official cost, but if you look at his previous project, the Jetson One drone, which was priced at around you can get a rough idea of where the Airbike might land. Given the advanced materials, jet propulsion and sophisticated flight computer involved, it's safe to assume this won't be a budget-friendly ride. However, as with most new technologies, prices often come down over time as production scales up and designs are refined. So, while it might start out as a high-end gadget for early adopters and enthusiasts, there's hope that flying bikes like this could become more accessible in the years ahead.WHAT IS ARTIFICIAL INTELLIGENCE? Jet-powered flying bike What lies ahead for the Volonaut Airbike?Although the Volonaut Airbike has already been demonstrated in flight, many details remain undisclosed. Patan has not yet revealed the exact propulsion technology, pricing or release date, but he has expressed optimism the Airbike will be available to the public in the near future. As development continues, this flying motorcycle could soon become a practical option for urban commuters seeking a faster, more flexible way to travel. Jet-powered flying bike Kurt's key takeawaysHonestly, the Volonaut Airbike feels like something we've all dreamed about but never thought we'd actually see. It's exciting to watch this blend of bold engineering and creative design come to life, making personal flight more real than ever before. Sure, it might be a bit pricey at first, but who knows? Maybe in a few years, zipping through the skies on a flying bike will be just as normal as hopping on a motorcycle today.CLICK HERE TO GET THE FOX NEWS APPWould you feel comfortable trading your motorcycle for a flying bike that soars above city traffic? Let us know by writing us at Cyberguy.com/ContactFor more of my tech tips and security alerts, subscribe to my free CyberGuy Report Newsletter by heading to Cyberguy.com/Newsletter Ask Kurt a question or let us know what stories you'd like us to coverFollow Kurt on his social channelsAnswers to the most asked CyberGuy questions:New from Kurt:Copyright 2025 CyberGuy.com.  All rights reserved.   Kurt "CyberGuy" Knutsson is an award-winning tech journalist who has a deep love of technology, gear and gadgets that make life better with his contributions for Fox News & FOX Business beginning mornings on "FOX & Friends." Got a tech question? Get Kurt’s free CyberGuy Newsletter, share your voice, a story idea or comment at CyberGuy.com. #flying #motorcycle #zooms #mph #without
    WWW.FOXNEWS.COM
    Flying motorcycle zooms at 124 mph without touching the ground
    Tech Flying motorcycle zooms at 124 mph without touching the ground A jet-powered flying bike that combines speed, agility, and futuristic design Published June 1, 2025 6:00am EDT close Flying motorcycle zooms at 124 mph without touching the ground Soar above traffc in the air with ease. Imagine gliding through city traffic, not stuck in traffic jams on the road, but soaring above them in the air with ease. The Volonaut Airbike, a jet-powered flying bike developed by Polish entrepreneur Tomasz Patan, is turning this vision into reality. With a top speed of 124 mph and a frame that is seven times lighter than a typical motorcycle, this innovative vehicle could change the way we get around in cities, making travel faster and easier. Jet-powered flying bike  (Volonaut)Jet power and featherweight designUnlike many personal flying devices that depend on large, noisy propellers, the Volonaut Airbike uses a jet propulsion system. While the exact technical details have not been disclosed, the Airbike's design emphasizes extreme lightness and agility.CHINESE WEARABLE EVTOL JETPACK MAKES HISTORIC FIRST FLIGHTExtensive use of carbon fiber and 3D-printed parts allows the vehicle to weigh just 86 pounds without a rider. This is approximately seven times lighter than an average motorcycle, which typically weighs around 600 pounds. This featherweight construction makes the Airbike nimble and efficient in the air. Jet-powered flying bike  (Volonaut)Performance and featuresThe Volonaut Airbike can reach speeds of up to 124 miles per hour, making it faster than most motorcycles in traffic. It features a proprietary stabilization system enhanced by a flight computer, which automatically maintains hover and provides ease of control for the rider. This technology allows even those with limited flying experience to handle the bike safely and confidently. The Airbike's open, roofless design offers the rider an unobstructed 360-degree view, creating a sense of complete freedom and immersion in the flying experience. Additionally, the absence of spinning propellers means the Airbike can navigate through tight spaces with greater ease and safety. Jet-powered flying bike  (Volonaut)A real-life flying bike inspired by imaginationThe Volonaut Airbike's sleek, futuristic silhouette and compact size evoke the image of a flying motorcycle that many have dreamed about for years. Its design and performance bring to life a concept often seen in movies and stories about the future of transportation. Volonaut's promotional videos even feature a rider dressed as a Stormtrooper, highlighting the bike's resemblance to the flying vehicles of popular culture. This playful nod underscores the Airbike's blend of cutting-edge technology and imaginative design. Jet-powered flying bike  (Volonaut)Meet the inventor: Tomasz PatanTomasz Patan is a visionary engineer with a talent for creating groundbreaking airborne vehicles. He is best known for the Jetson One, a quad-rotor electric vertical take-off and landing (eVTOL) drone that can carry a human pilot. Building on the success of that project, Patan has now introduced the Volonaut Airbike, a smaller, more agile flying machine that relies on jet propulsion rather than propellers. His work continues to push the boundaries of what personal flight can achieve. Jet-powered flying bike  (Volonaut)What about the cost?When it comes to price, the Volonaut Airbike is still something of a mystery. Patan has not yet revealed an official cost, but if you look at his previous project, the Jetson One drone, which was priced at around $92,000, you can get a rough idea of where the Airbike might land. Given the advanced materials, jet propulsion and sophisticated flight computer involved, it's safe to assume this won't be a budget-friendly ride. However, as with most new technologies, prices often come down over time as production scales up and designs are refined. So, while it might start out as a high-end gadget for early adopters and enthusiasts, there's hope that flying bikes like this could become more accessible in the years ahead.WHAT IS ARTIFICIAL INTELLIGENCE (AI)? Jet-powered flying bike  (Volonaut)What lies ahead for the Volonaut Airbike?Although the Volonaut Airbike has already been demonstrated in flight, many details remain undisclosed. Patan has not yet revealed the exact propulsion technology, pricing or release date, but he has expressed optimism the Airbike will be available to the public in the near future. As development continues, this flying motorcycle could soon become a practical option for urban commuters seeking a faster, more flexible way to travel. Jet-powered flying bike  (Volonaut)Kurt's key takeawaysHonestly, the Volonaut Airbike feels like something we've all dreamed about but never thought we'd actually see. It's exciting to watch this blend of bold engineering and creative design come to life, making personal flight more real than ever before. Sure, it might be a bit pricey at first, but who knows? Maybe in a few years, zipping through the skies on a flying bike will be just as normal as hopping on a motorcycle today.CLICK HERE TO GET THE FOX NEWS APPWould you feel comfortable trading your motorcycle for a flying bike that soars above city traffic? Let us know by writing us at Cyberguy.com/ContactFor more of my tech tips and security alerts, subscribe to my free CyberGuy Report Newsletter by heading to Cyberguy.com/Newsletter Ask Kurt a question or let us know what stories you'd like us to coverFollow Kurt on his social channelsAnswers to the most asked CyberGuy questions:New from Kurt:Copyright 2025 CyberGuy.com.  All rights reserved.   Kurt "CyberGuy" Knutsson is an award-winning tech journalist who has a deep love of technology, gear and gadgets that make life better with his contributions for Fox News & FOX Business beginning mornings on "FOX & Friends." Got a tech question? Get Kurt’s free CyberGuy Newsletter, share your voice, a story idea or comment at CyberGuy.com.
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  • Apple Watch rumors: The lowdown on the Apple Watch Series 11, Ultra 3, and new SE

    Macworld

    People have high hopes for the Apple Watch in 2025 after the Apple Watch Series 10 disappointed in 2024. Despite rumors of major design changes, the Apple Watch 10 turned out to be more or less identical to every Apple Watch sold over the last few years. The display was just a tad larger and the body was slightly thinner, but overall it was very similar to the Series 9.

    At this point you might look to the old adage: “If it ain’t broke don’t fix it”. Apple’s Watch follows a proven formula that has brought a lot of success. It should be no surprise that the company isn’t rocking the boat.

    That might be forgivable, but Apple didn’t even update the Apple Watch Ultra or Apple Watch SE in 2024, leaving both with an older processor generation.

    Luckily this year it looks like Apple will deliver some long awaited Apple Watch features. Read on to find out what’s in store for Apple Watch Series 11 in the fall of 2025? Here’s what we’ve heard so far about the 2025 Apple Watch.

    We’ll run though what’s expected for each Apple Watch model below, starting with the Apple Watch Series 11.

    Apple Watch Series 11: Release date

    Launch at September iPhone event: Tuesday September 9Pre-order from September 12

    On sale from September 19

    For years now, Apple has announced the new Apple Watch together with the new iPhone at a September event, with both products going on sale the following week. We haven’t heard anything to make us think that won’t be the case again this year.

    The most likely date is the second Tuesday of September, which is September 9. Pre-orders for the Apple Watch Series 11 will probably begin that Fridaywith general availability in stores a week later.

    Apple Watch Series 11: Price

    Likely to start at unless Apple has to raise prices

    Ever since the Apple Watch Series 3, Apple has kept starting prices the same for the aluminum Apple Watch and we don’t expect a price hike this year. This means that the Series 11 will start at and the larger version will cost with an extra for cellular capability and higher prices for various bands.

    With the Series 10, Apple also offered a titanium case for /which includes LTE like the Ultra. Rumors suggest Apple will keep that option around with the Series 11, likely at the same price.

    However, no discussion of future Apple product pricing is complete without mentioning U.S. tariffs, which are changing rapidly and could have a big impact on pricing. It’s simply too difficult to predict whether tariffs will increase the Apple Watch’s price, the odds are significant.

    Apple Watch Series 11: Design

    The Apple Watch Series 11 is likely to look nearly identical to the Series 10.Dominik Tomaszewski / Foundry

    Rumors throughout 2024 told us to expect more significant changes to the Apple Watch design last year, and then the Series 10 debuted and it looked like a very slightly flattened Series 9.

    This year, there aren’t even any rumors of big design changes. Currently, all signs point to an Apple Watch that is identical in appearance to the Series 10, with the possible exception of new colors, possibly sky blue to match the MacBook Air and iPhone 17.

    Apple Watch SE 3: Release date, price and design

    Launch at September iPhone event: Tuesday September 9Pre-order from September 12

    On sale from September 19

    Apple hasn’t updated the Apple Watch SE since 2022 and that update was an extremely minor one, bringing a new chip and crash detection with a lower price of It was initially rumored that 2024 would bring a substantial update to the budget watch with a plastic redesign, but that didn’t happen.

    Then Mark Gurman of Bloomberg reported that a plastic SE redesign would arrive in 2025 alongside the Series 11.

    However, a rumor in March claimed that the new Apple Watch SE had run into production issues and was in “serious jeopardy.” So Apple may need to switch to an aluminum design for the new SE or stick with the current model for another year.

    The Apple Watch SE hasn’t been updated since 2022.Henry Burrell / Foundry

    Apple Watch Ultra 3: Release date, price and design

    Launch at September iPhone event: Tuesday September 9Pre-order from September 12

    On sale from September 19

    We do expect that there will be an Apple Watch Ultra 3 in 2025. Rumors so far point to 5G and satellite texting capabilities, according to Bloomberg’s Mark Gurman. The Apple Watch Ultra 2025 might also be slimmer. And yes, the display might be even larger. In addition to that you can expect all the features coming to the Apple Watch Series 11.

    Apple Watch 2025: Features coming to the Apple Watch

    Apple has been working on incorporating a microLED display on the Apple Watch for several years, according to various leaks and rumors, but it’s not expected to debut on the Series 11 this year. Some think this display shift will come to Apple Watch Ultra first, but even that isn’t expected in 2025.

    Health

    We’re not expecting any new health sensors. Apple’s blood glucose monitoring initiative is still years from ending up in a watch, it seems, and while there have been rumors of high blood pressure monitoring, that’s apparently not quite ready to appear this year, either.

    Specs

    So what will be new? You can bet on a new S11 SiP, offering somewhat better performance. Don’t expect a big boost in battery life, though—that has been a near constant 18 hours for nearly the entire lifespan of the watch.

    Apple Intelligence and the new Siri could be one of the new features of watchOS 12 and the Apple Watch Series 11.Michael Simon/IDG

    Apple Intelligence

    AI is a key aspect of almost every new Apple product now, and rumors suggest Apple is working on bringing some AI features to the Apple Watch. The actual AI models probably won’t be able to run on the watch; rather, the watch will gather data, the processing will be done on your iPhone, and then the watch will display results or notifications.

    Many of the new AI features will likely debut as part of watchOS 12, but some might be kept as Series 11 exclusives in order to help differentiate the hardware.

    5G and Satelite

    It’s also rumored that the Apple Watch Ultra 3 will support 5G cellular and satellite messaging, which could also come to the Series 11. Apple debuted a wireless chip in the iPhone 16e, but it’s not clear whether it’s small or efficient enough for the Apple Watch yet.

    No changes? The Series 11 could just be a ‘Series 10s’

    We criticized the Apple Watch Series 8 for being largely the same as the Series 7, and the Series 9 for being almost identical to the Series 8. This looks like it could be another one of those years, where there are only very minor changes to the Apple Watch that you won’t even notice in everyday use.

    That doesn’t mean it’s a bad watch, or that Apple is in trouble. There is virtually no competition for the Apple Watch, and as long as Apple keeps pressing forward with watchOS software features, it’s likely to keep selling a lot of Apple Watches. But if you’re hoping for a major change to the Apple Watch hardware, you’ll probably have to wait another year or more.
    #apple #watch #rumors #lowdown #series
    Apple Watch rumors: The lowdown on the Apple Watch Series 11, Ultra 3, and new SE
    Macworld People have high hopes for the Apple Watch in 2025 after the Apple Watch Series 10 disappointed in 2024. Despite rumors of major design changes, the Apple Watch 10 turned out to be more or less identical to every Apple Watch sold over the last few years. The display was just a tad larger and the body was slightly thinner, but overall it was very similar to the Series 9. At this point you might look to the old adage: “If it ain’t broke don’t fix it”. Apple’s Watch follows a proven formula that has brought a lot of success. It should be no surprise that the company isn’t rocking the boat. That might be forgivable, but Apple didn’t even update the Apple Watch Ultra or Apple Watch SE in 2024, leaving both with an older processor generation. Luckily this year it looks like Apple will deliver some long awaited Apple Watch features. Read on to find out what’s in store for Apple Watch Series 11 in the fall of 2025? Here’s what we’ve heard so far about the 2025 Apple Watch. We’ll run though what’s expected for each Apple Watch model below, starting with the Apple Watch Series 11. Apple Watch Series 11: Release date Launch at September iPhone event: Tuesday September 9Pre-order from September 12 On sale from September 19 For years now, Apple has announced the new Apple Watch together with the new iPhone at a September event, with both products going on sale the following week. We haven’t heard anything to make us think that won’t be the case again this year. The most likely date is the second Tuesday of September, which is September 9. Pre-orders for the Apple Watch Series 11 will probably begin that Fridaywith general availability in stores a week later. Apple Watch Series 11: Price Likely to start at unless Apple has to raise prices Ever since the Apple Watch Series 3, Apple has kept starting prices the same for the aluminum Apple Watch and we don’t expect a price hike this year. This means that the Series 11 will start at and the larger version will cost with an extra for cellular capability and higher prices for various bands. With the Series 10, Apple also offered a titanium case for /which includes LTE like the Ultra. Rumors suggest Apple will keep that option around with the Series 11, likely at the same price. However, no discussion of future Apple product pricing is complete without mentioning U.S. tariffs, which are changing rapidly and could have a big impact on pricing. It’s simply too difficult to predict whether tariffs will increase the Apple Watch’s price, the odds are significant. Apple Watch Series 11: Design The Apple Watch Series 11 is likely to look nearly identical to the Series 10.Dominik Tomaszewski / Foundry Rumors throughout 2024 told us to expect more significant changes to the Apple Watch design last year, and then the Series 10 debuted and it looked like a very slightly flattened Series 9. This year, there aren’t even any rumors of big design changes. Currently, all signs point to an Apple Watch that is identical in appearance to the Series 10, with the possible exception of new colors, possibly sky blue to match the MacBook Air and iPhone 17. Apple Watch SE 3: Release date, price and design Launch at September iPhone event: Tuesday September 9Pre-order from September 12 On sale from September 19 Apple hasn’t updated the Apple Watch SE since 2022 and that update was an extremely minor one, bringing a new chip and crash detection with a lower price of It was initially rumored that 2024 would bring a substantial update to the budget watch with a plastic redesign, but that didn’t happen. Then Mark Gurman of Bloomberg reported that a plastic SE redesign would arrive in 2025 alongside the Series 11. However, a rumor in March claimed that the new Apple Watch SE had run into production issues and was in “serious jeopardy.” So Apple may need to switch to an aluminum design for the new SE or stick with the current model for another year. The Apple Watch SE hasn’t been updated since 2022.Henry Burrell / Foundry Apple Watch Ultra 3: Release date, price and design Launch at September iPhone event: Tuesday September 9Pre-order from September 12 On sale from September 19 We do expect that there will be an Apple Watch Ultra 3 in 2025. Rumors so far point to 5G and satellite texting capabilities, according to Bloomberg’s Mark Gurman. The Apple Watch Ultra 2025 might also be slimmer. And yes, the display might be even larger. In addition to that you can expect all the features coming to the Apple Watch Series 11. Apple Watch 2025: Features coming to the Apple Watch Apple has been working on incorporating a microLED display on the Apple Watch for several years, according to various leaks and rumors, but it’s not expected to debut on the Series 11 this year. Some think this display shift will come to Apple Watch Ultra first, but even that isn’t expected in 2025. Health We’re not expecting any new health sensors. Apple’s blood glucose monitoring initiative is still years from ending up in a watch, it seems, and while there have been rumors of high blood pressure monitoring, that’s apparently not quite ready to appear this year, either. Specs So what will be new? You can bet on a new S11 SiP, offering somewhat better performance. Don’t expect a big boost in battery life, though—that has been a near constant 18 hours for nearly the entire lifespan of the watch. Apple Intelligence and the new Siri could be one of the new features of watchOS 12 and the Apple Watch Series 11.Michael Simon/IDG Apple Intelligence AI is a key aspect of almost every new Apple product now, and rumors suggest Apple is working on bringing some AI features to the Apple Watch. The actual AI models probably won’t be able to run on the watch; rather, the watch will gather data, the processing will be done on your iPhone, and then the watch will display results or notifications. Many of the new AI features will likely debut as part of watchOS 12, but some might be kept as Series 11 exclusives in order to help differentiate the hardware. 5G and Satelite It’s also rumored that the Apple Watch Ultra 3 will support 5G cellular and satellite messaging, which could also come to the Series 11. Apple debuted a wireless chip in the iPhone 16e, but it’s not clear whether it’s small or efficient enough for the Apple Watch yet. No changes? The Series 11 could just be a ‘Series 10s’ We criticized the Apple Watch Series 8 for being largely the same as the Series 7, and the Series 9 for being almost identical to the Series 8. This looks like it could be another one of those years, where there are only very minor changes to the Apple Watch that you won’t even notice in everyday use. That doesn’t mean it’s a bad watch, or that Apple is in trouble. There is virtually no competition for the Apple Watch, and as long as Apple keeps pressing forward with watchOS software features, it’s likely to keep selling a lot of Apple Watches. But if you’re hoping for a major change to the Apple Watch hardware, you’ll probably have to wait another year or more. #apple #watch #rumors #lowdown #series
    WWW.MACWORLD.COM
    Apple Watch rumors: The lowdown on the Apple Watch Series 11, Ultra 3, and new SE
    Macworld People have high hopes for the Apple Watch in 2025 after the Apple Watch Series 10 disappointed in 2024. Despite rumors of major design changes, the Apple Watch 10 turned out to be more or less identical to every Apple Watch sold over the last few years. The display was just a tad larger and the body was slightly thinner, but overall it was very similar to the Series 9. At this point you might look to the old adage: “If it ain’t broke don’t fix it”. Apple’s Watch follows a proven formula that has brought a lot of success. It should be no surprise that the company isn’t rocking the boat. That might be forgivable, but Apple didn’t even update the Apple Watch Ultra or Apple Watch SE in 2024, leaving both with an older processor generation. Luckily this year it looks like Apple will deliver some long awaited Apple Watch features. Read on to find out what’s in store for Apple Watch Series 11 in the fall of 2025? Here’s what we’ve heard so far about the 2025 Apple Watch. We’ll run though what’s expected for each Apple Watch model below, starting with the Apple Watch Series 11. Apple Watch Series 11: Release date Launch at September iPhone event: Tuesday September 9 (probable) Pre-order from September 12 On sale from September 19 For years now, Apple has announced the new Apple Watch together with the new iPhone at a September event, with both products going on sale the following week. We haven’t heard anything to make us think that won’t be the case again this year. The most likely date is the second Tuesday of September, which is September 9. Pre-orders for the Apple Watch Series 11 will probably begin that Friday (September 12) with general availability in stores a week later (September 19). Apple Watch Series 11: Price Likely to start at $399, unless Apple has to raise prices Ever since the Apple Watch Series 3, Apple has kept starting prices the same for the aluminum Apple Watch and we don’t expect a price hike this year. This means that the Series 11 will start at $399 and the larger version will cost $429, with an extra $100 for cellular capability and higher prices for various bands. With the Series 10, Apple also offered a titanium case for $699/$749, which includes LTE like the Ultra. Rumors suggest Apple will keep that option around with the Series 11, likely at the same price. However, no discussion of future Apple product pricing is complete without mentioning U.S. tariffs, which are changing rapidly and could have a big impact on pricing. It’s simply too difficult to predict whether tariffs will increase the Apple Watch’s price, the odds are significant. Apple Watch Series 11: Design The Apple Watch Series 11 is likely to look nearly identical to the Series 10.Dominik Tomaszewski / Foundry Rumors throughout 2024 told us to expect more significant changes to the Apple Watch design last year, and then the Series 10 debuted and it looked like a very slightly flattened Series 9. This year, there aren’t even any rumors of big design changes. Currently, all signs point to an Apple Watch that is identical in appearance to the Series 10, with the possible exception of new colors, possibly sky blue to match the MacBook Air and iPhone 17. Apple Watch SE 3: Release date, price and design Launch at September iPhone event: Tuesday September 9 (probable) Pre-order from September 12 On sale from September 19 Apple hasn’t updated the Apple Watch SE since 2022 and that update was an extremely minor one, bringing a new chip and crash detection with a lower price of $249. It was initially rumored that 2024 would bring a substantial update to the budget watch with a plastic redesign, but that didn’t happen. Then Mark Gurman of Bloomberg reported that a plastic SE redesign would arrive in 2025 alongside the Series 11. However, a rumor in March claimed that the new Apple Watch SE had run into production issues and was in “serious jeopardy.” So Apple may need to switch to an aluminum design for the new SE or stick with the current model for another year. The Apple Watch SE hasn’t been updated since 2022.Henry Burrell / Foundry Apple Watch Ultra 3: Release date, price and design Launch at September iPhone event: Tuesday September 9 (probable) Pre-order from September 12 On sale from September 19 We do expect that there will be an Apple Watch Ultra 3 in 2025. Rumors so far point to 5G and satellite texting capabilities, according to Bloomberg’s Mark Gurman. The Apple Watch Ultra 2025 might also be slimmer. And yes, the display might be even larger. In addition to that you can expect all the features coming to the Apple Watch Series 11. Apple Watch 2025: Features coming to the Apple Watch Apple has been working on incorporating a microLED display on the Apple Watch for several years, according to various leaks and rumors, but it’s not expected to debut on the Series 11 this year. Some think this display shift will come to Apple Watch Ultra first, but even that isn’t expected in 2025. Health We’re not expecting any new health sensors. Apple’s blood glucose monitoring initiative is still years from ending up in a watch, it seems, and while there have been rumors of high blood pressure monitoring, that’s apparently not quite ready to appear this year, either. Specs So what will be new? You can bet on a new S11 SiP (system in package), offering somewhat better performance. Don’t expect a big boost in battery life, though—that has been a near constant 18 hours for nearly the entire lifespan of the watch. Apple Intelligence and the new Siri could be one of the new features of watchOS 12 and the Apple Watch Series 11.Michael Simon/IDG Apple Intelligence AI is a key aspect of almost every new Apple product now, and rumors suggest Apple is working on bringing some AI features to the Apple Watch. The actual AI models probably won’t be able to run on the watch; rather, the watch will gather data, the processing will be done on your iPhone, and then the watch will display results or notifications. Many of the new AI features will likely debut as part of watchOS 12, but some might be kept as Series 11 exclusives in order to help differentiate the hardware. 5G and Satelite It’s also rumored that the Apple Watch Ultra 3 will support 5G cellular and satellite messaging, which could also come to the Series 11. Apple debuted a wireless chip in the iPhone 16e, but it’s not clear whether it’s small or efficient enough for the Apple Watch yet. No changes? The Series 11 could just be a ‘Series 10s’ We criticized the Apple Watch Series 8 for being largely the same as the Series 7, and the Series 9 for being almost identical to the Series 8. This looks like it could be another one of those years, where there are only very minor changes to the Apple Watch that you won’t even notice in everyday use. That doesn’t mean it’s a bad watch, or that Apple is in trouble. There is virtually no competition for the Apple Watch, and as long as Apple keeps pressing forward with watchOS software features, it’s likely to keep selling a lot of Apple Watches. But if you’re hoping for a major change to the Apple Watch hardware, you’ll probably have to wait another year or more.
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  • The Art of Tomasz Jedruszek

    cookielawinfo-checkbox-analytics11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Analytics".cookielawinfo-checkbox-functional11 monthsThe cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional".cookielawinfo-checkbox-necessary11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary".cookielawinfo-checkbox-others11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other.cookielawinfo-checkbox-performance11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Performance".viewed_cookie_policy11 monthsThe cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. It does not store any personal data.
    #art #tomasz #jedruszek
    The Art of Tomasz Jedruszek
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    The Art of Tomasz Jedruszek
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  • Intricate Ancient Fantasy Dagger Forged In 3D

    Tomasz BaranieckiThis curious weapon was crafted by Senior Asset Artist Tomasz Baraniecki using Blender, ZBrush, Substance 3D Painter, and Marmoset Toolbag. Based on a 2D concept design by Mukhlis Nur, Tomasz skillfully brought Archaic Arcanist to life in 3D, capturing every detail, from mystical engravings to the gemstone at its core.Take a closer look:Tomasz BaranieckiTomasz BaranieckiThe original Archaic Arcanist was done as a part of Swordtember back in 2021:Mukhlis Nur aka Sinlaire participates in Swordtember every year, creating quite imaginative and unique weapon designs. You can explore more of his work on ArtStation.Also, check out Tomasz's take on the Mangbetu knife, inspired by the traditional fashionable blades of the Democratic Republic of the Congo:Tomasz BaranieckiSee more of his work on ArtStation and join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.
    #intricate #ancient #fantasy #dagger #forged
    Intricate Ancient Fantasy Dagger Forged In 3D
    Tomasz BaranieckiThis curious weapon was crafted by Senior Asset Artist Tomasz Baraniecki using Blender, ZBrush, Substance 3D Painter, and Marmoset Toolbag. Based on a 2D concept design by Mukhlis Nur, Tomasz skillfully brought Archaic Arcanist to life in 3D, capturing every detail, from mystical engravings to the gemstone at its core.Take a closer look:Tomasz BaranieckiTomasz BaranieckiThe original Archaic Arcanist was done as a part of Swordtember back in 2021:Mukhlis Nur aka Sinlaire participates in Swordtember every year, creating quite imaginative and unique weapon designs. You can explore more of his work on ArtStation.Also, check out Tomasz's take on the Mangbetu knife, inspired by the traditional fashionable blades of the Democratic Republic of the Congo:Tomasz BaranieckiSee more of his work on ArtStation and join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more. #intricate #ancient #fantasy #dagger #forged
    80.LV
    Intricate Ancient Fantasy Dagger Forged In 3D
    Tomasz BaranieckiThis curious weapon was crafted by Senior Asset Artist Tomasz Baraniecki using Blender, ZBrush, Substance 3D Painter, and Marmoset Toolbag. Based on a 2D concept design by Mukhlis Nur, Tomasz skillfully brought Archaic Arcanist to life in 3D, capturing every detail, from mystical engravings to the gemstone at its core.Take a closer look:Tomasz BaranieckiTomasz BaranieckiThe original Archaic Arcanist was done as a part of Swordtember back in 2021:Mukhlis Nur aka Sinlaire participates in Swordtember every year, creating quite imaginative and unique weapon designs. You can explore more of his work on ArtStation.Also, check out Tomasz's take on the Mangbetu knife, inspired by the traditional fashionable blades of the Democratic Republic of the Congo:Tomasz BaranieckiSee more of his work on ArtStation and join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.
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  • Dev snapshot: Godot 4.5 dev 4
    Ambidextro
    A game by MajorariattoDev snapshot: Godot 4.5 dev 4By:
    Thaddeus Crews13 May 2025Pre-releaseTo everyone who ended up going to GodotCon this past week, we hope you had a safe journey home! For those of you that missed the fun, we’ve logged some of the highlights on the blog already—such as the long-awaited web support for .NET—with more to come later in the week.
    As always, we’ve recorded all of our GodotCon talks, and those shall be uploaded to our YouTube channel in a few weeks.
    With that now behind us, we can go full-steam ahead on our next development snapshot: 4.5 dev 4.
    Plenty of new features this time around, so feedback and bug reports from testing are once again strongly recommended.Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release.
    You can also try the Web editor or the Android editor for this release.
    If you are interested in the latter, please request to join our testing group to get access to pre-release builds.The cover illustration is from Ambidextro, a precision-platformer where you must control two characters simultaneously, one with each hand.
    It is developed by Majorariatto (Twitter).
    You can get the game on Steam, Nintendo Switch, and Xbox.HighlightsIn case you missed them, see the 4.5 dev 1, 4.5 dev 2, and 4.5 dev 3 release notes for an overview of some key features which were already in those snapshots, and are therefore still available for testing in dev 4.macOS: Embedded window supportAfter Windows and Linux users got to experience the benefits of embedding their windows in the editor, macOS users have understandably been expressing interest in the same coming to their platform.
    Easier said than done, as this feature is OS-specific and very low-level, so implementation requires someone both extremely knowledgeable in a niche area and actually owning the platform in question for proper testing.
    Thankfully, both of these qualifications were met by Stuart Carnie, who was up to the task of integrating this behemoth in GH-105884.
    The results should speak for themselves:The macOS implementation works differently from the Windows and Linux implementations.
    Since macOS does not allow the kind of window manipulation that Windows and Linux use for game window embedding, macOS uses an inter-process communication approach where the framebuffer is sent from the game process (which performs off-screen rendering) to the editor window.
    Input events are also sent from the editor window to the game process.
    This approach is more complex, but is also more robust as it doesn’t rely on window management tricks that can fall apart in certain edge cases.
    This approach may be ported later to Windows/Linux in a future release, as it would help improve the reliability of game window embedding.Move 3D physics interpolation to SceneTreeThe old design of the 3D interpolation system was fundamentally flawed, as it operated under the assumption that the scene side wouldn’t require access to interpolated transforms.
    This isn’t something that could’ve just been “patched in” either, thanks to the multithreaded design, command queue, and stalling.
    Lacking any sort of workaround, lawnjelly has taken a break from being the person responsible for 90% of 3.x code nowadays and forward-ported a solution via GH-104269.
    This addresses the problem by porting all logic to the SceneTree, while completely retaining the existing API!No changes are needed to existing projects to benefit from the new 3D physics interpolation architecture.Export variables as VariantDespite both arrays and dictionaries technically supporting Variant values, this functionality was never actually exposed in isolation.
    That is: it was impossible to export a variable of type Variant directly.
    Tomasz Chabora found this limitation quite silly, so took to addressing this grave injustice with GH-89324.
    Now users are granted extra flexibility with their exports, as the option is now available to change not only the variable, but the type itself.Stackable outlines on LabelHave you ever been in the situation where you want to add fancy outline or shadow effects to your text, only to realize that you’re stuck with only one of each? Sure, you can double-up the amount of text objects directly atop one-another, but that’s cumbersome and doesn’t account for outlines affecting other outlines.
    There must be a better way! Well, thanks to the efforts of Delsin-Yu, users no longer have to struggle with this moral conundrum.
    Instead, they can simply take advantage of GH-104731 adding support for stacked layers of effects; no cumbersome workarounds required.Specular occlusion from ambient lightOur renderer currently lacks a cheap option for specular occlusion, causing certain metallic/reflective materials to still receive reflections when they should be darkened/occluded.
    Lander rectified this limitation in GH-106145, where specular occlusion is added based on ambient light.
    As users might prefer the old visuals, this is now handled through a toggle in the project settings.
    The differences can be observed here:DisabledEnabledAnd more!There are too many exciting changes to list them all here, but here’s a curated selection:Core: Add Node.get_orphan_node_ids, edit Node.print_orphan_nodes (GH-83757).Core: Add compression level support to Zip module (GH-103283).Core: Fix for debugging typed dictionaries (GH-106170).Core: Print script backtrace in the crash handler (GH-105741).Editor: Add editor setting to collapse main menu into a MenuButton (GH-105944).Editor: Enable Auto Reload Scripts on External Change by default in the editor settings (GH-97148).GUI: Add drag zoom feature with CTRL+MiddleMouseButton (GH-105625).GUI: Add property to control showing the virtual keyboard on focus events (GH-106114).Import: Use libjpeg-turbo for improved jpg compatibility and speed (GH-104347).Network: mbedTLS: Fix concurrency issues with TLS (GH-106167).Particles: Overhaul the cull mask internals for Lights, Decals, and Particle Colliders (GH-102399).Porting: Android: Annual versions bump for the Android platform (GH-106152).Porting: Android: Bump the minimum supported SDK version to 24 (GH-106148).Porting: Wayland: Handle fifo_v1 and clean up suspension logic (GH-101454).Rendering: Add Meshes to the Video RAM Profiler (GH-103238).Rendering: Allow moving meshes without motion vectors (GH-105437).Rendering: Forward+: Replace the current BRDF approximation with a DFG LUT and add multiscattering energy compensation (GH-103934).Rendering: FTI - Add custom interpolation for wheels (GH-105915).Shaders: Expose built-in region information (GH-90436).Changelog105 contributors submitted 261 fixes for this release.
    See our interactive changelog for the complete list of changes since the previous 4.5-dev3 snapshot.This release is built from commit 209a446e3.DownloadsGodot is downloading...Godot exists thanks to donations from people like you.
    Help us continue our work:Make a DonationStandard build includes support for GDScript and GDExtension..NET build (marked as mono) includes support for C#, as well as GDScript and GDExtension.While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software.
    Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.Known issuesThere are currently no known issues introduced by this release.With every release, we accept that there are going to be various issues, which have already been reported but haven’t been fixed yet.
    See the GitHub issue tracker for a complete list of known bugs.Bug reportsAs a tester, we encourage you to open bug reports if you experience issues with this release.
    Please check the existing issues on GitHub first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.In particular, any change that would cause a regression in your projects is very important to report (e.g.
    if something that worked fine in previous 4.x releases, but no longer works in this snapshot).SupportGodot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part and full-time developers hired thanks to generous donations from the Godot community.
    A big thank you to everyone who has contributed their time or their financial support to the project!If you’d like to support the project financially and help us secure our future hires, you can do so using the Godot Development Fund.Donate now
    Source: https://godotengine.org/article/dev-snapshot-godot-4-5-dev-4/" style="color: #0066cc;">https://godotengine.org/article/dev-snapshot-godot-4-5-dev-4/
    #dev #snapshot #godot
    Dev snapshot: Godot 4.5 dev 4
    Ambidextro A game by MajorariattoDev snapshot: Godot 4.5 dev 4By: Thaddeus Crews13 May 2025Pre-releaseTo everyone who ended up going to GodotCon this past week, we hope you had a safe journey home! For those of you that missed the fun, we’ve logged some of the highlights on the blog already—such as the long-awaited web support for .NET—with more to come later in the week. As always, we’ve recorded all of our GodotCon talks, and those shall be uploaded to our YouTube channel in a few weeks. With that now behind us, we can go full-steam ahead on our next development snapshot: 4.5 dev 4. Plenty of new features this time around, so feedback and bug reports from testing are once again strongly recommended.Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the Web editor or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.The cover illustration is from Ambidextro, a precision-platformer where you must control two characters simultaneously, one with each hand. It is developed by Majorariatto (Twitter). You can get the game on Steam, Nintendo Switch, and Xbox.HighlightsIn case you missed them, see the 4.5 dev 1, 4.5 dev 2, and 4.5 dev 3 release notes for an overview of some key features which were already in those snapshots, and are therefore still available for testing in dev 4.macOS: Embedded window supportAfter Windows and Linux users got to experience the benefits of embedding their windows in the editor, macOS users have understandably been expressing interest in the same coming to their platform. Easier said than done, as this feature is OS-specific and very low-level, so implementation requires someone both extremely knowledgeable in a niche area and actually owning the platform in question for proper testing. Thankfully, both of these qualifications were met by Stuart Carnie, who was up to the task of integrating this behemoth in GH-105884. The results should speak for themselves:The macOS implementation works differently from the Windows and Linux implementations. Since macOS does not allow the kind of window manipulation that Windows and Linux use for game window embedding, macOS uses an inter-process communication approach where the framebuffer is sent from the game process (which performs off-screen rendering) to the editor window. Input events are also sent from the editor window to the game process. This approach is more complex, but is also more robust as it doesn’t rely on window management tricks that can fall apart in certain edge cases. This approach may be ported later to Windows/Linux in a future release, as it would help improve the reliability of game window embedding.Move 3D physics interpolation to SceneTreeThe old design of the 3D interpolation system was fundamentally flawed, as it operated under the assumption that the scene side wouldn’t require access to interpolated transforms. This isn’t something that could’ve just been “patched in” either, thanks to the multithreaded design, command queue, and stalling. Lacking any sort of workaround, lawnjelly has taken a break from being the person responsible for 90% of 3.x code nowadays and forward-ported a solution via GH-104269. This addresses the problem by porting all logic to the SceneTree, while completely retaining the existing API!No changes are needed to existing projects to benefit from the new 3D physics interpolation architecture.Export variables as VariantDespite both arrays and dictionaries technically supporting Variant values, this functionality was never actually exposed in isolation. That is: it was impossible to export a variable of type Variant directly. Tomasz Chabora found this limitation quite silly, so took to addressing this grave injustice with GH-89324. Now users are granted extra flexibility with their exports, as the option is now available to change not only the variable, but the type itself.Stackable outlines on LabelHave you ever been in the situation where you want to add fancy outline or shadow effects to your text, only to realize that you’re stuck with only one of each? Sure, you can double-up the amount of text objects directly atop one-another, but that’s cumbersome and doesn’t account for outlines affecting other outlines. There must be a better way! Well, thanks to the efforts of Delsin-Yu, users no longer have to struggle with this moral conundrum. Instead, they can simply take advantage of GH-104731 adding support for stacked layers of effects; no cumbersome workarounds required.Specular occlusion from ambient lightOur renderer currently lacks a cheap option for specular occlusion, causing certain metallic/reflective materials to still receive reflections when they should be darkened/occluded. Lander rectified this limitation in GH-106145, where specular occlusion is added based on ambient light. As users might prefer the old visuals, this is now handled through a toggle in the project settings. The differences can be observed here:DisabledEnabledAnd more!There are too many exciting changes to list them all here, but here’s a curated selection:Core: Add Node.get_orphan_node_ids, edit Node.print_orphan_nodes (GH-83757).Core: Add compression level support to Zip module (GH-103283).Core: Fix for debugging typed dictionaries (GH-106170).Core: Print script backtrace in the crash handler (GH-105741).Editor: Add editor setting to collapse main menu into a MenuButton (GH-105944).Editor: Enable Auto Reload Scripts on External Change by default in the editor settings (GH-97148).GUI: Add drag zoom feature with CTRL+MiddleMouseButton (GH-105625).GUI: Add property to control showing the virtual keyboard on focus events (GH-106114).Import: Use libjpeg-turbo for improved jpg compatibility and speed (GH-104347).Network: mbedTLS: Fix concurrency issues with TLS (GH-106167).Particles: Overhaul the cull mask internals for Lights, Decals, and Particle Colliders (GH-102399).Porting: Android: Annual versions bump for the Android platform (GH-106152).Porting: Android: Bump the minimum supported SDK version to 24 (GH-106148).Porting: Wayland: Handle fifo_v1 and clean up suspension logic (GH-101454).Rendering: Add Meshes to the Video RAM Profiler (GH-103238).Rendering: Allow moving meshes without motion vectors (GH-105437).Rendering: Forward+: Replace the current BRDF approximation with a DFG LUT and add multiscattering energy compensation (GH-103934).Rendering: FTI - Add custom interpolation for wheels (GH-105915).Shaders: Expose built-in region information (GH-90436).Changelog105 contributors submitted 261 fixes for this release. See our interactive changelog for the complete list of changes since the previous 4.5-dev3 snapshot.This release is built from commit 209a446e3.DownloadsGodot is downloading...Godot exists thanks to donations from people like you. Help us continue our work:Make a DonationStandard build includes support for GDScript and GDExtension..NET build (marked as mono) includes support for C#, as well as GDScript and GDExtension.While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.Known issuesThere are currently no known issues introduced by this release.With every release, we accept that there are going to be various issues, which have already been reported but haven’t been fixed yet. See the GitHub issue tracker for a complete list of known bugs.Bug reportsAs a tester, we encourage you to open bug reports if you experience issues with this release. Please check the existing issues on GitHub first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).SupportGodot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part and full-time developers hired thanks to generous donations from the Godot community. A big thank you to everyone who has contributed their time or their financial support to the project!If you’d like to support the project financially and help us secure our future hires, you can do so using the Godot Development Fund.Donate now Source: https://godotengine.org/article/dev-snapshot-godot-4-5-dev-4/ #dev #snapshot #godot
    GODOTENGINE.ORG
    Dev snapshot: Godot 4.5 dev 4
    Ambidextro A game by MajorariattoDev snapshot: Godot 4.5 dev 4By: Thaddeus Crews13 May 2025Pre-releaseTo everyone who ended up going to GodotCon this past week, we hope you had a safe journey home! For those of you that missed the fun, we’ve logged some of the highlights on the blog already—such as the long-awaited web support for .NET—with more to come later in the week. As always, we’ve recorded all of our GodotCon talks, and those shall be uploaded to our YouTube channel in a few weeks. With that now behind us, we can go full-steam ahead on our next development snapshot: 4.5 dev 4. Plenty of new features this time around, so feedback and bug reports from testing are once again strongly recommended.Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the Web editor or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.The cover illustration is from Ambidextro, a precision-platformer where you must control two characters simultaneously, one with each hand. It is developed by Majorariatto (Twitter). You can get the game on Steam, Nintendo Switch, and Xbox.HighlightsIn case you missed them, see the 4.5 dev 1, 4.5 dev 2, and 4.5 dev 3 release notes for an overview of some key features which were already in those snapshots, and are therefore still available for testing in dev 4.macOS: Embedded window supportAfter Windows and Linux users got to experience the benefits of embedding their windows in the editor, macOS users have understandably been expressing interest in the same coming to their platform. Easier said than done, as this feature is OS-specific and very low-level, so implementation requires someone both extremely knowledgeable in a niche area and actually owning the platform in question for proper testing. Thankfully, both of these qualifications were met by Stuart Carnie, who was up to the task of integrating this behemoth in GH-105884. The results should speak for themselves:The macOS implementation works differently from the Windows and Linux implementations. Since macOS does not allow the kind of window manipulation that Windows and Linux use for game window embedding, macOS uses an inter-process communication approach where the framebuffer is sent from the game process (which performs off-screen rendering) to the editor window. Input events are also sent from the editor window to the game process. This approach is more complex, but is also more robust as it doesn’t rely on window management tricks that can fall apart in certain edge cases. This approach may be ported later to Windows/Linux in a future release, as it would help improve the reliability of game window embedding.Move 3D physics interpolation to SceneTreeThe old design of the 3D interpolation system was fundamentally flawed, as it operated under the assumption that the scene side wouldn’t require access to interpolated transforms. This isn’t something that could’ve just been “patched in” either, thanks to the multithreaded design, command queue, and stalling. Lacking any sort of workaround, lawnjelly has taken a break from being the person responsible for 90% of 3.x code nowadays and forward-ported a solution via GH-104269. This addresses the problem by porting all logic to the SceneTree, while completely retaining the existing API!No changes are needed to existing projects to benefit from the new 3D physics interpolation architecture.Export variables as VariantDespite both arrays and dictionaries technically supporting Variant values, this functionality was never actually exposed in isolation. That is: it was impossible to export a variable of type Variant directly. Tomasz Chabora found this limitation quite silly, so took to addressing this grave injustice with GH-89324. Now users are granted extra flexibility with their exports, as the option is now available to change not only the variable, but the type itself.Stackable outlines on LabelHave you ever been in the situation where you want to add fancy outline or shadow effects to your text, only to realize that you’re stuck with only one of each? Sure, you can double-up the amount of text objects directly atop one-another, but that’s cumbersome and doesn’t account for outlines affecting other outlines. There must be a better way! Well, thanks to the efforts of Delsin-Yu, users no longer have to struggle with this moral conundrum. Instead, they can simply take advantage of GH-104731 adding support for stacked layers of effects; no cumbersome workarounds required.Specular occlusion from ambient lightOur renderer currently lacks a cheap option for specular occlusion, causing certain metallic/reflective materials to still receive reflections when they should be darkened/occluded. Lander rectified this limitation in GH-106145, where specular occlusion is added based on ambient light. As users might prefer the old visuals, this is now handled through a toggle in the project settings. The differences can be observed here:DisabledEnabledAnd more!There are too many exciting changes to list them all here, but here’s a curated selection:Core: Add Node.get_orphan_node_ids, edit Node.print_orphan_nodes (GH-83757).Core: Add compression level support to Zip module (GH-103283).Core: Fix for debugging typed dictionaries (GH-106170).Core: Print script backtrace in the crash handler (GH-105741).Editor: Add editor setting to collapse main menu into a MenuButton (GH-105944).Editor: Enable Auto Reload Scripts on External Change by default in the editor settings (GH-97148).GUI: Add drag zoom feature with CTRL+MiddleMouseButton (GH-105625).GUI: Add property to control showing the virtual keyboard on focus events (GH-106114).Import: Use libjpeg-turbo for improved jpg compatibility and speed (GH-104347).Network: mbedTLS: Fix concurrency issues with TLS (GH-106167).Particles: Overhaul the cull mask internals for Lights, Decals, and Particle Colliders (GH-102399).Porting: Android: Annual versions bump for the Android platform (GH-106152).Porting: Android: Bump the minimum supported SDK version to 24 (GH-106148).Porting: Wayland: Handle fifo_v1 and clean up suspension logic (GH-101454).Rendering: Add Meshes to the Video RAM Profiler (GH-103238).Rendering: Allow moving meshes without motion vectors (GH-105437).Rendering: Forward+: Replace the current BRDF approximation with a DFG LUT and add multiscattering energy compensation (GH-103934).Rendering: FTI - Add custom interpolation for wheels (GH-105915).Shaders: Expose built-in region information (GH-90436).Changelog105 contributors submitted 261 fixes for this release. See our interactive changelog for the complete list of changes since the previous 4.5-dev3 snapshot.This release is built from commit 209a446e3.DownloadsGodot is downloading...Godot exists thanks to donations from people like you. Help us continue our work:Make a DonationStandard build includes support for GDScript and GDExtension..NET build (marked as mono) includes support for C#, as well as GDScript and GDExtension.While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.Known issuesThere are currently no known issues introduced by this release.With every release, we accept that there are going to be various issues, which have already been reported but haven’t been fixed yet. See the GitHub issue tracker for a complete list of known bugs.Bug reportsAs a tester, we encourage you to open bug reports if you experience issues with this release. Please check the existing issues on GitHub first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).SupportGodot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part and full-time developers hired thanks to generous donations from the Godot community. A big thank you to everyone who has contributed their time or their financial support to the project!If you’d like to support the project financially and help us secure our future hires, you can do so using the Godot Development Fund.Donate now
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