• Ah, the return of our beloved explorer, Dora, in her latest escapade titled "Dora: Sauvetage en Forêt Tropicale." Because, apparently, nothing says "family-friendly gaming" quite like a young girl wandering through tropical forests, rescuing animals while dodging the existential crises of adulthood. Who needs therapy when you have a backpack and a map?

    Let’s take a moment to appreciate the sheer brilliance of this revival. Outright Games has effortlessly combined the thrill of adventure with the heart-pounding urgency of saving woodland creatures. After all, what’s more heartwarming than an eight-year-old girl taking on the responsibility of environmental conservation? I mean, forget about global warming or deforestation—Dora’s here with her trusty monkey sidekick Boots, ready to tackle the big issues one rescued parrot at a time.

    And let’s not overlook the gameplay mechanics! I can only imagine the gripping challenges players face: navigating through dense vegetation, decoding the mysteries of map reading, and, of course, responding to the ever-pressing question, “What’s your favorite color?” Talk about raising the stakes. Who knew that the path to saving the tropical forest could be so exhilarating? It’s like combining Indiana Jones with a kindergarten art class.

    Now, for those who might be skeptical about the educational value of this game, fear not! Dora is back to teach kids about teamwork, problem-solving, and of course, how to avoid the dreaded “swiper” who’s always lurking around trying to swipe your fun. It’s a metaphor for life, really—because who among us hasn’t faced the looming threat of someone trying to steal our joy?

    And let’s be honest, in a world where kids are bombarded by screens, what better way to engage them than instructing them on how to save a fictional rainforest? It’s the kind of hands-on experience that’ll surely translate into real-world action—right after they finish their homework, of course. Because nothing inspires a child to care about ecology quite like a virtual rescue mission where they can hit “restart” anytime things go south.

    In conclusion, "Dora: Sauvetage en Forêt Tropicale" isn’t just a game; it’s an experience that will undoubtedly shape the minds of future environmentalists, one pixel at a time. So gear up, parents! Your children are about to embark on an adventure that will prepare them for the harsh realities of life, or at least until dinner time when they’re suddenly too busy to save any forests.

    #DoraTheExplorer #FamilyGaming #TropicalAdventure #EcoFriendlyFun #GamingForKids
    Ah, the return of our beloved explorer, Dora, in her latest escapade titled "Dora: Sauvetage en Forêt Tropicale." Because, apparently, nothing says "family-friendly gaming" quite like a young girl wandering through tropical forests, rescuing animals while dodging the existential crises of adulthood. Who needs therapy when you have a backpack and a map? Let’s take a moment to appreciate the sheer brilliance of this revival. Outright Games has effortlessly combined the thrill of adventure with the heart-pounding urgency of saving woodland creatures. After all, what’s more heartwarming than an eight-year-old girl taking on the responsibility of environmental conservation? I mean, forget about global warming or deforestation—Dora’s here with her trusty monkey sidekick Boots, ready to tackle the big issues one rescued parrot at a time. And let’s not overlook the gameplay mechanics! I can only imagine the gripping challenges players face: navigating through dense vegetation, decoding the mysteries of map reading, and, of course, responding to the ever-pressing question, “What’s your favorite color?” Talk about raising the stakes. Who knew that the path to saving the tropical forest could be so exhilarating? It’s like combining Indiana Jones with a kindergarten art class. Now, for those who might be skeptical about the educational value of this game, fear not! Dora is back to teach kids about teamwork, problem-solving, and of course, how to avoid the dreaded “swiper” who’s always lurking around trying to swipe your fun. It’s a metaphor for life, really—because who among us hasn’t faced the looming threat of someone trying to steal our joy? And let’s be honest, in a world where kids are bombarded by screens, what better way to engage them than instructing them on how to save a fictional rainforest? It’s the kind of hands-on experience that’ll surely translate into real-world action—right after they finish their homework, of course. Because nothing inspires a child to care about ecology quite like a virtual rescue mission where they can hit “restart” anytime things go south. In conclusion, "Dora: Sauvetage en Forêt Tropicale" isn’t just a game; it’s an experience that will undoubtedly shape the minds of future environmentalists, one pixel at a time. So gear up, parents! Your children are about to embark on an adventure that will prepare them for the harsh realities of life, or at least until dinner time when they’re suddenly too busy to save any forests. #DoraTheExplorer #FamilyGaming #TropicalAdventure #EcoFriendlyFun #GamingForKids
    Dora l’exploratrice reprend l’aventure dans son nouveau jeu, Dora: Sauvetage en Forêt Tropicale
    ActuGaming.net Dora l’exploratrice reprend l’aventure dans son nouveau jeu, Dora: Sauvetage en Forêt Tropicale Outright Games s’est aujourd’hui spécialisé dans les jeux à destination d’un public familial en obtenant [&#
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  • CD Projekt RED: TW4 has console first development with a 60fps target; 60fps on Series S will be "extremely challenging"

    DriftingSpirit
    Member

    Oct 25, 2017

    18,563

    They note how they usually start with PC and scale down, but they will be doing it the other way around this time to avoid issues with the console versions.

    4:15 for console focus and 60fps
    38:50 for the Series S comment 

    bsigg
    Member

    Oct 25, 2017

    25,153Inside The Witcher 4 Unreal Engine 5 Tech Demo: CD Projekt RED + Epic Deep Dive Interview



    www.resetera.com

     

    Skot
    Member

    Oct 30, 2017

    645

    720p on Series S incoming
     

    Bulby
    Prophet of Truth
    Member

    Oct 29, 2017

    6,006

    Berlin

    I think think any series s user will be happy with a beautiful 900p 30fps
     

    Chronos
    Member

    Oct 27, 2017

    1,249

    This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.
     

    HellofaMouse
    Member

    Oct 27, 2017

    8,551

    i wonder if this'll come out before the gen is over?

    good chance itll be a 2077 situation, cross-gen release with a broken ps6 version 

    logash
    Member

    Oct 27, 2017

    6,526

    This makes sense since they want to have good performance on lower end machines and they mentioned that it was easier to scale up than to scale down. They also mentioned their legacy on PC and how they plan on scaling it up high like they usually do on PC.
     

    KRT
    Member

    Aug 7, 2020

    247

    Series S was a mistake
     

    chris 1515
    Member

    Oct 27, 2017

    7,116

    Barcelona Spain

    The game have raytracing GI and reflection it will probably be 30 fps 600p-720p on Xbox Series S.
     

    bitcloudrzr
    Member

    May 31, 2018

    21,044

    Bulby said:

    I think think any series s user will be happy with a beautiful 900p 30fps

    Click to expand...
    Click to shrink...

     

    Yuuber
    Member

    Oct 28, 2017

    4,540

    KRT said:

    Series S was a mistake

    Click to expand...
    Click to shrink...

    Can we stop with these stupid takes? For all we know it sold as much as Series X, helped several games have better optimization on bigger consoles and it will definitely help optimizing newer games to the Nintendo Switch 2. 

    MANTRA
    Member

    Feb 21, 2024

    1,198

    No one who cares about 60fps should be buying a Series S, just make it 30fps.
     

    Roytheone
    Member

    Oct 25, 2017

    6,185

    Chronos said:

    This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.

    Click to expand...
    Click to shrink...

    They can just go for 30 fps instead on the Series S. No need for a special deal for that, that's allowed. 

    Matterhorn
    Member

    Feb 6, 2019

    254

    United States

    Hoping for a very nice looking 30fps Switch 2 version.
     

    Universal Acclaim
    Member

    Oct 5, 2024

    2,617

    Maybe off topic, but is 30fps target not so important anymore for 2027 industry-leading graphics? GTA is mainly doing it for design/physics/etc. whch is why the game can't be scaled down to 720-900p/60fps?
     

    chris 1515
    Member

    Oct 27, 2017

    7,116

    Barcelona Spain

    Matterhorn said:

    Hoping for a very nice looking 30fps Switch 2 version.

    Click to expand...
    Click to shrink...

    It will be a full port a few years after like The Witcher 3., they don't use software lumen here. I doubt the Switch 2 Raytracing capaclity is high enough to use the same pipeline to produce the Switch 2 version.

    EDIT: And they probably need to redo all the assets.

    /

    Fortnite doesn't use Nanite and Lumen on Switch 2. 

    Last edited: Yesterday at 4:18 PM

    bitcloudrzr
    Member

    May 31, 2018

    21,044

    Universal Acclaim said:

    Maybe off topic, but is 30fps target not so important anymore for 2027 industry-leading graphics? GTA is mainly doing it for design/physics/etc. whch is why the graphics can't be scaled down to 720p/60fps?

    Click to expand...
    Click to shrink...

    Graphics are the part of the game that can be scaled, it is CPU load that is the more difficult part, although devs have actually made cuts in the latter to increase performance mode fps viability. Even with this focus on 60fps performance modes, they are always going to have room to make a higher fidelity 30fps mode. Specifically with UE5 though, performance has been such a disaster all around and Epic seems to be taking it seriously now.
     

    Greywaren
    Member

    Jul 16, 2019

    13,530

    Spain

    60 fps target is fantastic, I wish it was the norm.
     

    julia crawford
    Took the red AND the blue pills
    Member

    Oct 27, 2017

    40,709

    i am very ok with lower fps on the series s, it is far more palatable than severe resolution drops with upscaling artifacts.
     

    Spoit
    Member

    Oct 28, 2017

    5,599

    Chronos said:

    This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.

    Click to expand...
    Click to shrink...

    And yet people keep talking about somehow getting PS6 games to work on the sony portable, which is probably going to be like half as powerful as a PS5, like that won't hold games back
     

    PLASTICA-MAN
    Member

    Oct 26, 2017

    29,563

    chris 1515 said:

    The game have raytracing GI and reflection it will probably be 30 fps 600p-720p on Xbox Series S.

    Click to expand...
    Click to shrink...

    There is kinda a misconception of how Lumen and the hybrid RT is handled in UE5 titles. AO is also part of the ray traced pipeline through the HW Lumen too.
    Just shadows are handled separately from the RT system by using VSM which in final look behvae quite like RT shadows in shape, same how FF16 handled the shadows looking like RT ones while it isn't traced.
    UE5 can still trace shadows if they want to push things even further. 

    overthewaves
    Member

    Sep 30, 2020

    1,203

    What about the PS5 handheld?
     

    nullpotential
    Member

    Jun 24, 2024

    87

    KRT said:

    Series S was a mistake

    Click to expand...
    Click to shrink...

    Consoles were a mistake. 

    GPU
    Member

    Oct 10, 2024

    1,075

    I really dont think Series S/X will be much of a factor by the time this game comes out.
     

    Lashley
    <<Tag Here>>
    Member

    Oct 25, 2017

    65,679

    Just make series s 480p 30fps
     

    pappacone
    Member

    Jan 10, 2020

    4,076

    Greywaren said:

    60 fps target is fantastic, I wish it was the norm.

    Click to expand...
    Click to shrink...

    It pretty much is
     

    Super
    Studied the Buster Sword
    Member

    Jan 29, 2022

    13,601

    I hope they can pull 60 FPS off in the full game.
     

    Theorry
    Member

    Oct 27, 2017

    69,045

    "target"

    Uh huh. We know how that is gonna go. 

    Jakartalado
    Member

    Oct 27, 2017

    2,818

    São Paulo, Brazil

    Skot said:

    720p on Series S incoming

    Click to expand...
    Click to shrink...

    If the PS5 is internally at 720p up to 900p, I seriously doubt that. 

    Revoltoftheunique
    Member

    Jan 23, 2022

    2,312

    It will be unstable 60fps with lots of stuttering.
     

    defaltoption
    Plug in a controller and enter the Konami code
    The Fallen

    Oct 27, 2017

    12,485

    Austin

    KRT said:

    Series S was a mistake

    Click to expand...
    Click to shrink...

    With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid.
     

    Horns
    Member

    Dec 7, 2018

    3,423

    I hope Microsoft drops the requirement for Series S by the time this comes out.
     

    chris 1515
    Member

    Oct 27, 2017

    7,116

    Barcelona Spain

    PLASTICA-MAN said:

    There is kinda a misconception of how Lumen and the hybrid RT is handled in UE5 titles. AO is also part of the ray traced pipeline through the HW Lumen too.

    Just shadows are handled separately from the RT system by using VSM which in final look behvae quite like RT shadows in shape, same how FF16 handled the shadows looking like RT ones while it isn't traced.
    UE5 can still trace shadows if they want to push things even further.
    Click to expand...
    Click to shrink...

    Yes indirect shadows are handled by hardware lumen. But at the end ot doesn¡t change my comment. i think the game will be 600´720p at 30 fps on Series S. 

    bitcloudrzr
    Member

    May 31, 2018

    21,044

    Spoit said:

    And yet people keep talking about somehow getting PS6 games to work on the sony portable, which is probably going to be like half as powerful as a PS5, like that won't hold games back

    Click to expand...
    Click to shrink...

    Has it been confirmed that Sony is going to have release requirements like the XS?
     

    Commander Shepherd
    Member

    Jan 27, 2023

    173

    Anyone remember when no load screens was talked about for Witcher 3?
     

    chris 1515
    Member

    Oct 27, 2017

    7,116

    Barcelona Spain

    No this is probably different than most game are doing it here the main focus is the 60 fps mode and after they can create a balancedand 30 fps mode.

    This is not the other way around. 

    stanman
    Member

    Feb 13, 2025

    235

    defaltoption said:

    With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid.

    Click to expand...
    Click to shrink...

    And your mistake is comparing a PC graphics card to a console. 

    PLASTICA-MAN
    Member

    Oct 26, 2017

    29,563

    chris 1515 said:

    Yes indirect shadows are handled by hardware lumen. But at the end ot doesn¡t change my comment. i think the game will be 600´720p at 30 fps on Series S.

    Click to expand...
    Click to shrink...

    Yes. I am sure Series S will have HW solution but probably at 30 FPS. that would be a miracle if they achieve 60 FPS. 

    ArchedThunder
    Uncle Beerus
    Member

    Oct 25, 2017

    21,278

    chris 1515 said:

    It will be a full port a few years after like The Witcher 3., they don't use software lumen here. I doubt the Switch 2 Raytracing capaclity is high enough to use the same pipeline to produce the Switch 2 version.

    EDIT: And they probably need to redo all the assets.

    /

    Fortnite doesn't use Nanite and Lumen on Switch 2.
    Click to expand...
    Click to shrink...

    Fortnite not using Lumen or Nanite at launch doesn't mean they can't run well on Switch 2. It's a launch port and they prioritized clean IQ and 60fps. I wouldn't be surprised to see them added later. Also it's not like the ray tracing in a Witcher 3 port has to match PS5, there's a lot of scaling back that can be done with ray tracing without ripping out the kitchen sink. Software lumen is also likely to be an option on P.
     

    jroc74
    Member

    Oct 27, 2017

    34,465

    Interesting times ahead....

    bitcloudrzr said:

    Has it been confirmed that Sony is going to have release requirements like the XS?

    Click to expand...
    Click to shrink...

    Your know good n well everything about this rumor has been confirmed.

    /S 

    Derbel McDillet
    ▲ Legend ▲
    Member

    Nov 23, 2022

    25,250

    Chronos said:

    This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.

    Click to expand...
    Click to shrink...

    How does this sound like a Cyberpunk issue? They didn't say they can't get it to work on the S.
     

    defaltoption
    Plug in a controller and enter the Konami code
    The Fallen

    Oct 27, 2017

    12,485

    Austin

    stanman said:

    And your mistake is comparing a PC graphics card to a console.

    Click to expand...
    Click to shrink...

     

    reksveks
    Member

    May 17, 2022

    7,628

    Horns said:

    I hope Microsoft drops the requirement for Series S by the time this comes out.

    Click to expand...
    Click to shrink...

    why? dev can make it 30 fps on series s and 60 fps on series x if needed.

    if they aren't or don't have to drop it for gta vi, they probably ain't dropping it for tw4. 

    chris 1515
    Member

    Oct 27, 2017

    7,116

    Barcelona Spain

    defaltoption said:

    With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid.

    Click to expand...
    Click to shrink...

    No the consoles won't hold back your 5090 because the game is created with hardware lumen, RT reflection, virtual shadows maps and Nanite plus Nanite vegetation in minds. Maybe Nanite character too in final version?

    If the game was made with software lumen as the base it would have holding back your 5090...

    Your PC will have much better IQ, framerate and better raytracing with Megalightand better raytracing settings in general. 

    bitcloudrzr
    Member

    May 31, 2018

    21,044

    jroc74 said:

    Interesting times ahead....

    Your know good n well everything about this rumor has been confirmed.

    /S
    Click to expand...
    Click to shrink...

    Sony is like the opposite of a platform holder "forcing" adoption, for better or worse.
     

    defaltoption
    Plug in a controller and enter the Konami code
    The Fallen

    Oct 27, 2017

    12,485

    Austin

    chris 1515 said:

    No the consoles won't hold back yout 5090 because the game is created with hardware lumen, RT reflection, virtual shadows maps and Nanite plus Nanite vegetation in minds. Maybe Nanite character too in final version?

    If the game was made with software lumen as the base it would have holding back your 5090...

    Your PC will have much better IQ, framerate and better raytracing with Megalightand better raytracing settings in general.
    Click to expand...
    Click to shrink...

    Exactly, the series s is not a "mistake" or holding any version of the game on console or even PC back, that's what I'm saying to the person I replied to, its stupid to say that.
     

    cursed beef
    Member

    Jan 3, 2021

    998

    Have to imagine MS will lift the Series S parity clause when the next consoles launch. Which will be before/around the time W4 hits, right?
     

    Alvis
    Saw the truth behind the copied door
    Member

    Oct 25, 2017

    12,270

    EU

    Chronos said:

    This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.

    Click to expand...
    Click to shrink...

    ? they said that 60 FPS on Series S is challenging, not the act of releasing the game there at all. The game can simply run at 30 FPS on Series S if they can't pull off 60 FPS. Or have a 40 FPS mode in lieu of 60 FPS.

    The CPU and storage speed differences between last gen and current gen were gigantic. This isn't even remotely close to a comparable situation. 

    defaltoption
    Plug in a controller and enter the Konami code
    The Fallen

    Oct 27, 2017

    12,485

    Austin

    misqoute post
     

    jroc74
    Member

    Oct 27, 2017

    34,465

    defaltoption said:

    With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid.

    Click to expand...
    Click to shrink...

    Ah yes, clearly 5090 cards are the vast majority of the minimum requirements for PC games.

    How can anyone say this with a straight face anymore when there are now PC games running on a Steam Deck.

    At least ppl saying that about the Series S are comparing it to other consoles.

    That said, it is interesting they are focusing on consoles first, then PC. 
    #projekt #red #tw4 #has #console
    CD Projekt RED: TW4 has console first development with a 60fps target; 60fps on Series S will be "extremely challenging"
    DriftingSpirit Member Oct 25, 2017 18,563 They note how they usually start with PC and scale down, but they will be doing it the other way around this time to avoid issues with the console versions. 4:15 for console focus and 60fps 38:50 for the Series S comment  bsigg Member Oct 25, 2017 25,153Inside The Witcher 4 Unreal Engine 5 Tech Demo: CD Projekt RED + Epic Deep Dive Interview www.resetera.com   Skot Member Oct 30, 2017 645 720p on Series S incoming   Bulby Prophet of Truth Member Oct 29, 2017 6,006 Berlin I think think any series s user will be happy with a beautiful 900p 30fps   Chronos Member Oct 27, 2017 1,249 This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.   HellofaMouse Member Oct 27, 2017 8,551 i wonder if this'll come out before the gen is over? good chance itll be a 2077 situation, cross-gen release with a broken ps6 version  logash Member Oct 27, 2017 6,526 This makes sense since they want to have good performance on lower end machines and they mentioned that it was easier to scale up than to scale down. They also mentioned their legacy on PC and how they plan on scaling it up high like they usually do on PC.   KRT Member Aug 7, 2020 247 Series S was a mistake   chris 1515 Member Oct 27, 2017 7,116 Barcelona Spain The game have raytracing GI and reflection it will probably be 30 fps 600p-720p on Xbox Series S.   bitcloudrzr Member May 31, 2018 21,044 Bulby said: I think think any series s user will be happy with a beautiful 900p 30fps Click to expand... Click to shrink...   Yuuber Member Oct 28, 2017 4,540 KRT said: Series S was a mistake Click to expand... Click to shrink... Can we stop with these stupid takes? For all we know it sold as much as Series X, helped several games have better optimization on bigger consoles and it will definitely help optimizing newer games to the Nintendo Switch 2.  MANTRA Member Feb 21, 2024 1,198 No one who cares about 60fps should be buying a Series S, just make it 30fps.   Roytheone Member Oct 25, 2017 6,185 Chronos said: This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation. Click to expand... Click to shrink... They can just go for 30 fps instead on the Series S. No need for a special deal for that, that's allowed.  Matterhorn Member Feb 6, 2019 254 United States Hoping for a very nice looking 30fps Switch 2 version.   Universal Acclaim Member Oct 5, 2024 2,617 Maybe off topic, but is 30fps target not so important anymore for 2027 industry-leading graphics? GTA is mainly doing it for design/physics/etc. whch is why the game can't be scaled down to 720-900p/60fps?   chris 1515 Member Oct 27, 2017 7,116 Barcelona Spain Matterhorn said: Hoping for a very nice looking 30fps Switch 2 version. Click to expand... Click to shrink... It will be a full port a few years after like The Witcher 3., they don't use software lumen here. I doubt the Switch 2 Raytracing capaclity is high enough to use the same pipeline to produce the Switch 2 version. EDIT: And they probably need to redo all the assets. / Fortnite doesn't use Nanite and Lumen on Switch 2.  Last edited: Yesterday at 4:18 PM bitcloudrzr Member May 31, 2018 21,044 Universal Acclaim said: Maybe off topic, but is 30fps target not so important anymore for 2027 industry-leading graphics? GTA is mainly doing it for design/physics/etc. whch is why the graphics can't be scaled down to 720p/60fps? Click to expand... Click to shrink... Graphics are the part of the game that can be scaled, it is CPU load that is the more difficult part, although devs have actually made cuts in the latter to increase performance mode fps viability. Even with this focus on 60fps performance modes, they are always going to have room to make a higher fidelity 30fps mode. Specifically with UE5 though, performance has been such a disaster all around and Epic seems to be taking it seriously now.   Greywaren Member Jul 16, 2019 13,530 Spain 60 fps target is fantastic, I wish it was the norm.   julia crawford Took the red AND the blue pills Member Oct 27, 2017 40,709 i am very ok with lower fps on the series s, it is far more palatable than severe resolution drops with upscaling artifacts.   Spoit Member Oct 28, 2017 5,599 Chronos said: This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation. Click to expand... Click to shrink... And yet people keep talking about somehow getting PS6 games to work on the sony portable, which is probably going to be like half as powerful as a PS5, like that won't hold games back   PLASTICA-MAN Member Oct 26, 2017 29,563 chris 1515 said: The game have raytracing GI and reflection it will probably be 30 fps 600p-720p on Xbox Series S. Click to expand... Click to shrink... There is kinda a misconception of how Lumen and the hybrid RT is handled in UE5 titles. AO is also part of the ray traced pipeline through the HW Lumen too. Just shadows are handled separately from the RT system by using VSM which in final look behvae quite like RT shadows in shape, same how FF16 handled the shadows looking like RT ones while it isn't traced. UE5 can still trace shadows if they want to push things even further.  overthewaves Member Sep 30, 2020 1,203 What about the PS5 handheld?   nullpotential Member Jun 24, 2024 87 KRT said: Series S was a mistake Click to expand... Click to shrink... Consoles were a mistake.  GPU Member Oct 10, 2024 1,075 I really dont think Series S/X will be much of a factor by the time this game comes out.   Lashley <<Tag Here>> Member Oct 25, 2017 65,679 Just make series s 480p 30fps   pappacone Member Jan 10, 2020 4,076 Greywaren said: 60 fps target is fantastic, I wish it was the norm. Click to expand... Click to shrink... It pretty much is   Super Studied the Buster Sword Member Jan 29, 2022 13,601 I hope they can pull 60 FPS off in the full game.   Theorry Member Oct 27, 2017 69,045 "target" Uh huh. We know how that is gonna go.  Jakartalado Member Oct 27, 2017 2,818 São Paulo, Brazil Skot said: 720p on Series S incoming Click to expand... Click to shrink... If the PS5 is internally at 720p up to 900p, I seriously doubt that.  Revoltoftheunique Member Jan 23, 2022 2,312 It will be unstable 60fps with lots of stuttering.   defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin KRT said: Series S was a mistake Click to expand... Click to shrink... With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid.   Horns Member Dec 7, 2018 3,423 I hope Microsoft drops the requirement for Series S by the time this comes out.   chris 1515 Member Oct 27, 2017 7,116 Barcelona Spain PLASTICA-MAN said: There is kinda a misconception of how Lumen and the hybrid RT is handled in UE5 titles. AO is also part of the ray traced pipeline through the HW Lumen too. Just shadows are handled separately from the RT system by using VSM which in final look behvae quite like RT shadows in shape, same how FF16 handled the shadows looking like RT ones while it isn't traced. UE5 can still trace shadows if they want to push things even further. Click to expand... Click to shrink... Yes indirect shadows are handled by hardware lumen. But at the end ot doesn¡t change my comment. i think the game will be 600´720p at 30 fps on Series S.  bitcloudrzr Member May 31, 2018 21,044 Spoit said: And yet people keep talking about somehow getting PS6 games to work on the sony portable, which is probably going to be like half as powerful as a PS5, like that won't hold games back Click to expand... Click to shrink... Has it been confirmed that Sony is going to have release requirements like the XS?   Commander Shepherd Member Jan 27, 2023 173 Anyone remember when no load screens was talked about for Witcher 3?   chris 1515 Member Oct 27, 2017 7,116 Barcelona Spain No this is probably different than most game are doing it here the main focus is the 60 fps mode and after they can create a balancedand 30 fps mode. This is not the other way around.  stanman Member Feb 13, 2025 235 defaltoption said: With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid. Click to expand... Click to shrink... And your mistake is comparing a PC graphics card to a console.  PLASTICA-MAN Member Oct 26, 2017 29,563 chris 1515 said: Yes indirect shadows are handled by hardware lumen. But at the end ot doesn¡t change my comment. i think the game will be 600´720p at 30 fps on Series S. Click to expand... Click to shrink... Yes. I am sure Series S will have HW solution but probably at 30 FPS. that would be a miracle if they achieve 60 FPS.  ArchedThunder Uncle Beerus Member Oct 25, 2017 21,278 chris 1515 said: It will be a full port a few years after like The Witcher 3., they don't use software lumen here. I doubt the Switch 2 Raytracing capaclity is high enough to use the same pipeline to produce the Switch 2 version. EDIT: And they probably need to redo all the assets. / Fortnite doesn't use Nanite and Lumen on Switch 2. Click to expand... Click to shrink... Fortnite not using Lumen or Nanite at launch doesn't mean they can't run well on Switch 2. It's a launch port and they prioritized clean IQ and 60fps. I wouldn't be surprised to see them added later. Also it's not like the ray tracing in a Witcher 3 port has to match PS5, there's a lot of scaling back that can be done with ray tracing without ripping out the kitchen sink. Software lumen is also likely to be an option on P.   jroc74 Member Oct 27, 2017 34,465 Interesting times ahead.... bitcloudrzr said: Has it been confirmed that Sony is going to have release requirements like the XS? Click to expand... Click to shrink... Your know good n well everything about this rumor has been confirmed. /S  Derbel McDillet ▲ Legend ▲ Member Nov 23, 2022 25,250 Chronos said: This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation. Click to expand... Click to shrink... How does this sound like a Cyberpunk issue? They didn't say they can't get it to work on the S.   defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin stanman said: And your mistake is comparing a PC graphics card to a console. Click to expand... Click to shrink...   reksveks Member May 17, 2022 7,628 Horns said: I hope Microsoft drops the requirement for Series S by the time this comes out. Click to expand... Click to shrink... why? dev can make it 30 fps on series s and 60 fps on series x if needed. if they aren't or don't have to drop it for gta vi, they probably ain't dropping it for tw4.  chris 1515 Member Oct 27, 2017 7,116 Barcelona Spain defaltoption said: With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid. Click to expand... Click to shrink... No the consoles won't hold back your 5090 because the game is created with hardware lumen, RT reflection, virtual shadows maps and Nanite plus Nanite vegetation in minds. Maybe Nanite character too in final version? If the game was made with software lumen as the base it would have holding back your 5090... Your PC will have much better IQ, framerate and better raytracing with Megalightand better raytracing settings in general.  bitcloudrzr Member May 31, 2018 21,044 jroc74 said: Interesting times ahead.... Your know good n well everything about this rumor has been confirmed. /S Click to expand... Click to shrink... Sony is like the opposite of a platform holder "forcing" adoption, for better or worse.   defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin chris 1515 said: No the consoles won't hold back yout 5090 because the game is created with hardware lumen, RT reflection, virtual shadows maps and Nanite plus Nanite vegetation in minds. Maybe Nanite character too in final version? If the game was made with software lumen as the base it would have holding back your 5090... Your PC will have much better IQ, framerate and better raytracing with Megalightand better raytracing settings in general. Click to expand... Click to shrink... Exactly, the series s is not a "mistake" or holding any version of the game on console or even PC back, that's what I'm saying to the person I replied to, its stupid to say that.   cursed beef Member Jan 3, 2021 998 Have to imagine MS will lift the Series S parity clause when the next consoles launch. Which will be before/around the time W4 hits, right?   Alvis Saw the truth behind the copied door Member Oct 25, 2017 12,270 EU Chronos said: This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation. Click to expand... Click to shrink... ? they said that 60 FPS on Series S is challenging, not the act of releasing the game there at all. The game can simply run at 30 FPS on Series S if they can't pull off 60 FPS. Or have a 40 FPS mode in lieu of 60 FPS. The CPU and storage speed differences between last gen and current gen were gigantic. This isn't even remotely close to a comparable situation.  defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin misqoute post   jroc74 Member Oct 27, 2017 34,465 defaltoption said: With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid. Click to expand... Click to shrink... Ah yes, clearly 5090 cards are the vast majority of the minimum requirements for PC games. How can anyone say this with a straight face anymore when there are now PC games running on a Steam Deck. At least ppl saying that about the Series S are comparing it to other consoles. That said, it is interesting they are focusing on consoles first, then PC.  #projekt #red #tw4 #has #console
    WWW.RESETERA.COM
    CD Projekt RED: TW4 has console first development with a 60fps target; 60fps on Series S will be "extremely challenging"
    DriftingSpirit Member Oct 25, 2017 18,563 They note how they usually start with PC and scale down, but they will be doing it the other way around this time to avoid issues with the console versions. 4:15 for console focus and 60fps 38:50 for the Series S comment  bsigg Member Oct 25, 2017 25,153 [DF] Inside The Witcher 4 Unreal Engine 5 Tech Demo: CD Projekt RED + Epic Deep Dive Interview https://www.youtube.com/watch?v=OplYN2MMI4Q www.resetera.com   Skot Member Oct 30, 2017 645 720p on Series S incoming   Bulby Prophet of Truth Member Oct 29, 2017 6,006 Berlin I think think any series s user will be happy with a beautiful 900p 30fps   Chronos Member Oct 27, 2017 1,249 This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation.   HellofaMouse Member Oct 27, 2017 8,551 i wonder if this'll come out before the gen is over? good chance itll be a 2077 situation, cross-gen release with a broken ps6 version  logash Member Oct 27, 2017 6,526 This makes sense since they want to have good performance on lower end machines and they mentioned that it was easier to scale up than to scale down. They also mentioned their legacy on PC and how they plan on scaling it up high like they usually do on PC.   KRT Member Aug 7, 2020 247 Series S was a mistake   chris 1515 Member Oct 27, 2017 7,116 Barcelona Spain The game have raytracing GI and reflection it will probably be 30 fps 600p-720p on Xbox Series S.   bitcloudrzr Member May 31, 2018 21,044 Bulby said: I think think any series s user will be happy with a beautiful 900p 30fps Click to expand... Click to shrink...   Yuuber Member Oct 28, 2017 4,540 KRT said: Series S was a mistake Click to expand... Click to shrink... Can we stop with these stupid takes? For all we know it sold as much as Series X, helped several games have better optimization on bigger consoles and it will definitely help optimizing newer games to the Nintendo Switch 2.  MANTRA Member Feb 21, 2024 1,198 No one who cares about 60fps should be buying a Series S, just make it 30fps.   Roytheone Member Oct 25, 2017 6,185 Chronos said: This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation. Click to expand... Click to shrink... They can just go for 30 fps instead on the Series S. No need for a special deal for that, that's allowed.  Matterhorn Member Feb 6, 2019 254 United States Hoping for a very nice looking 30fps Switch 2 version.   Universal Acclaim Member Oct 5, 2024 2,617 Maybe off topic, but is 30fps target not so important anymore for 2027 industry-leading graphics? GTA is mainly doing it for design/physics/etc. whch is why the game can't be scaled down to 720-900p/60fps?   chris 1515 Member Oct 27, 2017 7,116 Barcelona Spain Matterhorn said: Hoping for a very nice looking 30fps Switch 2 version. Click to expand... Click to shrink... It will be a full port a few years after like The Witcher 3., they don't use software lumen here. I doubt the Switch 2 Raytracing capaclity is high enough to use the same pipeline to produce the Switch 2 version. EDIT: And they probably need to redo all the assets. https://www.reddit.com/r/FortNiteBR/comments/1l4a1o4/fortnite_on_the_switch_2_looks_great_these_low/ Fortnite doesn't use Nanite and Lumen on Switch 2.  Last edited: Yesterday at 4:18 PM bitcloudrzr Member May 31, 2018 21,044 Universal Acclaim said: Maybe off topic, but is 30fps target not so important anymore for 2027 industry-leading graphics? GTA is mainly doing it for design/physics/etc. whch is why the graphics can't be scaled down to 720p/60fps? Click to expand... Click to shrink... Graphics are the part of the game that can be scaled, it is CPU load that is the more difficult part, although devs have actually made cuts in the latter to increase performance mode fps viability. Even with this focus on 60fps performance modes, they are always going to have room to make a higher fidelity 30fps mode. Specifically with UE5 though, performance has been such a disaster all around and Epic seems to be taking it seriously now.   Greywaren Member Jul 16, 2019 13,530 Spain 60 fps target is fantastic, I wish it was the norm.   julia crawford Took the red AND the blue pills Member Oct 27, 2017 40,709 i am very ok with lower fps on the series s, it is far more palatable than severe resolution drops with upscaling artifacts.   Spoit Member Oct 28, 2017 5,599 Chronos said: This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation. Click to expand... Click to shrink... And yet people keep talking about somehow getting PS6 games to work on the sony portable, which is probably going to be like half as powerful as a PS5, like that won't hold games back   PLASTICA-MAN Member Oct 26, 2017 29,563 chris 1515 said: The game have raytracing GI and reflection it will probably be 30 fps 600p-720p on Xbox Series S. Click to expand... Click to shrink... There is kinda a misconception of how Lumen and the hybrid RT is handled in UE5 titles. AO is also part of the ray traced pipeline through the HW Lumen too. Just shadows are handled separately from the RT system by using VSM which in final look behvae quite like RT shadows in shape, same how FF16 handled the shadows looking like RT ones while it isn't traced. UE5 can still trace shadows if they want to push things even further.  overthewaves Member Sep 30, 2020 1,203 What about the PS5 handheld?   nullpotential Member Jun 24, 2024 87 KRT said: Series S was a mistake Click to expand... Click to shrink... Consoles were a mistake.  GPU Member Oct 10, 2024 1,075 I really dont think Series S/X will be much of a factor by the time this game comes out.   Lashley <<Tag Here>> Member Oct 25, 2017 65,679 Just make series s 480p 30fps   pappacone Member Jan 10, 2020 4,076 Greywaren said: 60 fps target is fantastic, I wish it was the norm. Click to expand... Click to shrink... It pretty much is   Super Studied the Buster Sword Member Jan 29, 2022 13,601 I hope they can pull 60 FPS off in the full game.   Theorry Member Oct 27, 2017 69,045 "target" Uh huh. We know how that is gonna go.  Jakartalado Member Oct 27, 2017 2,818 São Paulo, Brazil Skot said: 720p on Series S incoming Click to expand... Click to shrink... If the PS5 is internally at 720p up to 900p, I seriously doubt that.  Revoltoftheunique Member Jan 23, 2022 2,312 It will be unstable 60fps with lots of stuttering.   defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin KRT said: Series S was a mistake Click to expand... Click to shrink... With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid.   Horns Member Dec 7, 2018 3,423 I hope Microsoft drops the requirement for Series S by the time this comes out.   chris 1515 Member Oct 27, 2017 7,116 Barcelona Spain PLASTICA-MAN said: There is kinda a misconception of how Lumen and the hybrid RT is handled in UE5 titles. AO is also part of the ray traced pipeline through the HW Lumen too. Just shadows are handled separately from the RT system by using VSM which in final look behvae quite like RT shadows in shape, same how FF16 handled the shadows looking like RT ones while it isn't traced. UE5 can still trace shadows if they want to push things even further. Click to expand... Click to shrink... Yes indirect shadows are handled by hardware lumen. But at the end ot doesn¡t change my comment. i think the game will be 600´720p at 30 fps on Series S.  bitcloudrzr Member May 31, 2018 21,044 Spoit said: And yet people keep talking about somehow getting PS6 games to work on the sony portable, which is probably going to be like half as powerful as a PS5, like that won't hold games back Click to expand... Click to shrink... Has it been confirmed that Sony is going to have release requirements like the XS?   Commander Shepherd Member Jan 27, 2023 173 Anyone remember when no load screens was talked about for Witcher 3?   chris 1515 Member Oct 27, 2017 7,116 Barcelona Spain No this is probably different than most game are doing it here the main focus is the 60 fps mode and after they can create a balanced(40 fps) and 30 fps mode. This is not the other way around.  stanman Member Feb 13, 2025 235 defaltoption said: With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid. Click to expand... Click to shrink... And your mistake is comparing a PC graphics card to a console.  PLASTICA-MAN Member Oct 26, 2017 29,563 chris 1515 said: Yes indirect shadows are handled by hardware lumen. But at the end ot doesn¡t change my comment. i think the game will be 600´720p at 30 fps on Series S. Click to expand... Click to shrink... Yes. I am sure Series S will have HW solution but probably at 30 FPS. that would be a miracle if they achieve 60 FPS.  ArchedThunder Uncle Beerus Member Oct 25, 2017 21,278 chris 1515 said: It will be a full port a few years after like The Witcher 3., they don't use software lumen here. I doubt the Switch 2 Raytracing capaclity is high enough to use the same pipeline to produce the Switch 2 version. EDIT: And they probably need to redo all the assets. https://www.reddit.com/r/FortNiteBR/comments/1l4a1o4/fortnite_on_the_switch_2_looks_great_these_low/ Fortnite doesn't use Nanite and Lumen on Switch 2. Click to expand... Click to shrink... Fortnite not using Lumen or Nanite at launch doesn't mean they can't run well on Switch 2. It's a launch port and they prioritized clean IQ and 60fps. I wouldn't be surprised to see them added later. Also it's not like the ray tracing in a Witcher 3 port has to match PS5, there's a lot of scaling back that can be done with ray tracing without ripping out the kitchen sink. Software lumen is also likely to be an option on P.   jroc74 Member Oct 27, 2017 34,465 Interesting times ahead.... bitcloudrzr said: Has it been confirmed that Sony is going to have release requirements like the XS? Click to expand... Click to shrink... Your know good n well everything about this rumor has been confirmed. /S  Derbel McDillet ▲ Legend ▲ Member Nov 23, 2022 25,250 Chronos said: This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation. Click to expand... Click to shrink... How does this sound like a Cyberpunk issue? They didn't say they can't get it to work on the S.   defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin stanman said: And your mistake is comparing a PC graphics card to a console. Click to expand... Click to shrink...   reksveks Member May 17, 2022 7,628 Horns said: I hope Microsoft drops the requirement for Series S by the time this comes out. Click to expand... Click to shrink... why? dev can make it 30 fps on series s and 60 fps on series x if needed. if they aren't or don't have to drop it for gta vi, they probably ain't dropping it for tw4.  chris 1515 Member Oct 27, 2017 7,116 Barcelona Spain defaltoption said: With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid. Click to expand... Click to shrink... No the consoles won't hold back your 5090 because the game is created with hardware lumen, RT reflection, virtual shadows maps and Nanite plus Nanite vegetation in minds. Maybe Nanite character too in final version? If the game was made with software lumen as the base it would have holding back your 5090... Your PC will have much better IQ, framerate and better raytracing with Megalight(direct raytraced shadows with tons of lighe source) and better raytracing settings in general.  bitcloudrzr Member May 31, 2018 21,044 jroc74 said: Interesting times ahead.... Your know good n well everything about this rumor has been confirmed. /S Click to expand... Click to shrink... Sony is like the opposite of a platform holder "forcing" adoption, for better or worse.   defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin chris 1515 said: No the consoles won't hold back yout 5090 because the game is created with hardware lumen, RT reflection, virtual shadows maps and Nanite plus Nanite vegetation in minds. Maybe Nanite character too in final version? If the game was made with software lumen as the base it would have holding back your 5090... Your PC will have much better IQ, framerate and better raytracing with Megalight(direct raytraced shadows) and better raytracing settings in general. Click to expand... Click to shrink... Exactly, the series s is not a "mistake" or holding any version of the game on console or even PC back, that's what I'm saying to the person I replied to, its stupid to say that.   cursed beef Member Jan 3, 2021 998 Have to imagine MS will lift the Series S parity clause when the next consoles launch. Which will be before/around the time W4 hits, right?   Alvis Saw the truth behind the copied door Member Oct 25, 2017 12,270 EU Chronos said: This better not be a Cyberpunk situation all over again. If they can't get it to work on S, then they may just need to abandon that console. Work out a deal with MS or wait for their next generation. Click to expand... Click to shrink... ? they said that 60 FPS on Series S is challenging, not the act of releasing the game there at all. The game can simply run at 30 FPS on Series S if they can't pull off 60 FPS. Or have a 40 FPS mode in lieu of 60 FPS. The CPU and storage speed differences between last gen and current gen were gigantic. This isn't even remotely close to a comparable situation.  defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin misqoute post   jroc74 Member Oct 27, 2017 34,465 defaltoption said: With that same attitude in this case you could say consoles are the mistake. You on your Series X or PS5 Pro are holding my 5090 back. Not so fun of a take anymore. Thats why its stupid. Click to expand... Click to shrink... Ah yes, clearly 5090 cards are the vast majority of the minimum requirements for PC games. How can anyone say this with a straight face anymore when there are now PC games running on a Steam Deck. At least ppl saying that about the Series S are comparing it to other consoles. That said, it is interesting they are focusing on consoles first, then PC. 
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  • Gardenful / TAOA

    Gardenful / TAOASave this picture!© Tao LeiLandscape Architecture•Beijing, China

    Architects:
    TAOA
    Area
    Area of this architecture project

    Area: 
    227 m²

    Year
    Completion year of this architecture project

    Year: 

    2024

    Photographs

    Photographs:Tao LeiMore SpecsLess Specs
    this picture!
    Text description provided by the architects. This is an urban garden built for private use. As a corner of the city, I hope to fill the whole garden with abundant nature in this small space. The site is an open space in a villa compound, surrounded by a cluster of European-style single-family villas typical of Chinese real estate. Modern buildings greatly meet the requirements of indoor temperature and humidity comfort because of their complete facilities, but the building also has a clear climate boundary, cutting off the connection between indoor and outdoor, but also cut off the continuity of nature and life.this picture!this picture!There is no simple definition of the project as a garden or a building, too simple definition will only fall into the narrow imagination, the purpose is only to establish a place that can accommodate a piece of real nature, can give people shelter, can also walk in it. It is the original intention of this design to build a quiet place where you can be alone, a semi-indoor and semi-outdoor space, and re-lead the enclosed life to the outdoors and into the nature.this picture!this picture!The square site in the middle of the garden, which is a relatively independent space, the top shelter provides a comfortable life and cozy, the middle of the garden exposed a sky, sunshine and rain and snow will be staged here. With the corresponding land below, the trees and vegetation of the mountains are introduced into it, maintaining the most primitive wildness. To remain wild in this exquisite urban space, in this abstract geometric order, will naturally get rid of the wild gas of the original nature. A spatial transformation is made on both sides to the north, through the stairway and the upward pull of the roof space, extending the narrow auxiliary garden, which has no roof and is therefore bright, maintaining a different light and shade relationship from the central garden, which is filled with rocks and plants transplanted from the mountains.this picture!this picture!this picture!The structure of the garden is thin and dense synthetic bamboo, and the cross combination of dense structures forms a partition of the space, like a bamboo fence, forming a soft boundary. The interior of the space is lined with wooden panels, and the exterior is covered with thin and crisp aluminum panels. The "bridge" made of stone panels passes through different Spaces, sometimes standing between the bamboo structures, sometimes crossing the rocks, walking between them. Moving between order and wildness.this picture!Nature is difficult to measure, and because of its rich and ever-changing qualities, nature provides richness to Spaces. This is from the mountains to large trees, rocks, small flowers and plants, as far as possible to avoid artificial nursery plants. The structure of the garden will geometrically order the nature, eliminating the wild sense of nature. The details of nature can be discovered, and the life force released can be unconsciously perceived. The nature of fragments is real, is wild, and does not want to lose vitality and richness because of artificial transplantation. The superposition of wild abundance and modern geometric space makes it alive with elegance and decency.this picture!this picture!The nature is independent of the high-density urban space, becoming an independent world, shielding the noise of the city. These are integrated into a continuous and integral "pavilion" and "corridor" constitute the carrier of outdoor life of the family, while sheltering from the wind and rain, under the four eaves also create the relationship between light and dark space, the middle highlights the nature, especially bright, and becomes the center of life. From any Angle one can see a picture of hierarchy and order, a real fragment of nature, built into a new context by geometric order. The richness of nature is therefore more easily perceived, and the changes of nature are constantly played out in daily life and can be seen throughout the year.this picture!

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    Project locationAddress:Beijing, ChinaLocation to be used only as a reference. It could indicate city/country but not exact address.About this officeTAOAOffice•••
    Published on June 15, 2025Cite: "Gardenful / TAOA" 15 Jun 2025. ArchDaily. Accessed . < ISSN 0719-8884Save想阅读文章的中文版本吗?满园 / TAOA 陶磊建筑是否
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    #gardenful #taoa
    Gardenful / TAOA
    Gardenful / TAOASave this picture!© Tao LeiLandscape Architecture•Beijing, China Architects: TAOA Area Area of this architecture project Area:  227 m² Year Completion year of this architecture project Year:  2024 Photographs Photographs:Tao LeiMore SpecsLess Specs this picture! Text description provided by the architects. This is an urban garden built for private use. As a corner of the city, I hope to fill the whole garden with abundant nature in this small space. The site is an open space in a villa compound, surrounded by a cluster of European-style single-family villas typical of Chinese real estate. Modern buildings greatly meet the requirements of indoor temperature and humidity comfort because of their complete facilities, but the building also has a clear climate boundary, cutting off the connection between indoor and outdoor, but also cut off the continuity of nature and life.this picture!this picture!There is no simple definition of the project as a garden or a building, too simple definition will only fall into the narrow imagination, the purpose is only to establish a place that can accommodate a piece of real nature, can give people shelter, can also walk in it. It is the original intention of this design to build a quiet place where you can be alone, a semi-indoor and semi-outdoor space, and re-lead the enclosed life to the outdoors and into the nature.this picture!this picture!The square site in the middle of the garden, which is a relatively independent space, the top shelter provides a comfortable life and cozy, the middle of the garden exposed a sky, sunshine and rain and snow will be staged here. With the corresponding land below, the trees and vegetation of the mountains are introduced into it, maintaining the most primitive wildness. To remain wild in this exquisite urban space, in this abstract geometric order, will naturally get rid of the wild gas of the original nature. A spatial transformation is made on both sides to the north, through the stairway and the upward pull of the roof space, extending the narrow auxiliary garden, which has no roof and is therefore bright, maintaining a different light and shade relationship from the central garden, which is filled with rocks and plants transplanted from the mountains.this picture!this picture!this picture!The structure of the garden is thin and dense synthetic bamboo, and the cross combination of dense structures forms a partition of the space, like a bamboo fence, forming a soft boundary. The interior of the space is lined with wooden panels, and the exterior is covered with thin and crisp aluminum panels. The "bridge" made of stone panels passes through different Spaces, sometimes standing between the bamboo structures, sometimes crossing the rocks, walking between them. Moving between order and wildness.this picture!Nature is difficult to measure, and because of its rich and ever-changing qualities, nature provides richness to Spaces. This is from the mountains to large trees, rocks, small flowers and plants, as far as possible to avoid artificial nursery plants. The structure of the garden will geometrically order the nature, eliminating the wild sense of nature. The details of nature can be discovered, and the life force released can be unconsciously perceived. The nature of fragments is real, is wild, and does not want to lose vitality and richness because of artificial transplantation. The superposition of wild abundance and modern geometric space makes it alive with elegance and decency.this picture!this picture!The nature is independent of the high-density urban space, becoming an independent world, shielding the noise of the city. These are integrated into a continuous and integral "pavilion" and "corridor" constitute the carrier of outdoor life of the family, while sheltering from the wind and rain, under the four eaves also create the relationship between light and dark space, the middle highlights the nature, especially bright, and becomes the center of life. From any Angle one can see a picture of hierarchy and order, a real fragment of nature, built into a new context by geometric order. The richness of nature is therefore more easily perceived, and the changes of nature are constantly played out in daily life and can be seen throughout the year.this picture! Project gallerySee allShow less Project locationAddress:Beijing, ChinaLocation to be used only as a reference. It could indicate city/country but not exact address.About this officeTAOAOffice••• Published on June 15, 2025Cite: "Gardenful / TAOA" 15 Jun 2025. ArchDaily. Accessed . < ISSN 0719-8884Save想阅读文章的中文版本吗?满园 / TAOA 陶磊建筑是否 You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream #gardenful #taoa
    WWW.ARCHDAILY.COM
    Gardenful / TAOA
    Gardenful / TAOASave this picture!© Tao LeiLandscape Architecture•Beijing, China Architects: TAOA Area Area of this architecture project Area:  227 m² Year Completion year of this architecture project Year:  2024 Photographs Photographs:Tao LeiMore SpecsLess Specs Save this picture! Text description provided by the architects. This is an urban garden built for private use. As a corner of the city, I hope to fill the whole garden with abundant nature in this small space. The site is an open space in a villa compound, surrounded by a cluster of European-style single-family villas typical of Chinese real estate. Modern buildings greatly meet the requirements of indoor temperature and humidity comfort because of their complete facilities, but the building also has a clear climate boundary, cutting off the connection between indoor and outdoor, but also cut off the continuity of nature and life.Save this picture!Save this picture!There is no simple definition of the project as a garden or a building, too simple definition will only fall into the narrow imagination, the purpose is only to establish a place that can accommodate a piece of real nature, can give people shelter, can also walk in it. It is the original intention of this design to build a quiet place where you can be alone, a semi-indoor and semi-outdoor space, and re-lead the enclosed life to the outdoors and into the nature.Save this picture!Save this picture!The square site in the middle of the garden, which is a relatively independent space, the top shelter provides a comfortable life and cozy, the middle of the garden exposed a sky, sunshine and rain and snow will be staged here. With the corresponding land below, the trees and vegetation of the mountains are introduced into it, maintaining the most primitive wildness. To remain wild in this exquisite urban space, in this abstract geometric order, will naturally get rid of the wild gas of the original nature. A spatial transformation is made on both sides to the north, through the stairway and the upward pull of the roof space, extending the narrow auxiliary garden, which has no roof and is therefore bright, maintaining a different light and shade relationship from the central garden, which is filled with rocks and plants transplanted from the mountains.Save this picture!Save this picture!Save this picture!The structure of the garden is thin and dense synthetic bamboo, and the cross combination of dense structures forms a partition of the space, like a bamboo fence, forming a soft boundary. The interior of the space is lined with wooden panels, and the exterior is covered with thin and crisp aluminum panels. The "bridge" made of stone panels passes through different Spaces, sometimes standing between the bamboo structures, sometimes crossing the rocks, walking between them. Moving between order and wildness.Save this picture!Nature is difficult to measure, and because of its rich and ever-changing qualities, nature provides richness to Spaces. This is from the mountains to large trees, rocks, small flowers and plants, as far as possible to avoid artificial nursery plants. The structure of the garden will geometrically order the nature, eliminating the wild sense of nature. The details of nature can be discovered, and the life force released can be unconsciously perceived. The nature of fragments is real, is wild, and does not want to lose vitality and richness because of artificial transplantation. The superposition of wild abundance and modern geometric space makes it alive with elegance and decency.Save this picture!Save this picture!The nature is independent of the high-density urban space, becoming an independent world, shielding the noise of the city. These are integrated into a continuous and integral "pavilion" and "corridor" constitute the carrier of outdoor life of the family, while sheltering from the wind and rain, under the four eaves also create the relationship between light and dark space, the middle highlights the nature, especially bright, and becomes the center of life. From any Angle one can see a picture of hierarchy and order, a real fragment of nature, built into a new context by geometric order. The richness of nature is therefore more easily perceived, and the changes of nature are constantly played out in daily life and can be seen throughout the year.Save this picture! Project gallerySee allShow less Project locationAddress:Beijing, ChinaLocation to be used only as a reference. It could indicate city/country but not exact address.About this officeTAOAOffice••• Published on June 15, 2025Cite: "Gardenful / TAOA" 15 Jun 2025. ArchDaily. Accessed . <https://www.archdaily.com/1028408/gardenful-taoa&gt ISSN 0719-8884Save想阅读文章的中文版本吗?满园 / TAOA 陶磊建筑是否 You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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  • Gabriel Faria Lima Corporate / Perkins&Will São Paulo

    Gabriel Faria Lima Corporate / Perkins&Will São PauloSave this picture!© Pedro MascaroOffice Buildings•São Paulo, Brazil

    Architects:
    Perkins&Will São Paulo
    Area
    Area of this architecture project

    Area: 
    2900 m²

    Year
    Completion year of this architecture project

    Year: 

    2025

    Photographs

    Photographs:Pedro Mascaro

    Manufacturers
    Brands with products used in this architecture project

    Manufacturers:  Protecnica, Stone, Sulmetais

    Lead Architects:

    Douglas Tolaine

    More SpecsLess Specs
    this picture!
    Text description provided by the architects. Alameda Gabriel Monteiro da Silva is home to the most prestigious addresses in Brazilian design, where big names in furniture and interior design set up their headquarters and welcome design enthusiasts daily, connecting the financial hubs of Avenida Paulista and Avenida Brigadeiro Faria Lima. In 2025, this star-studded address will gain yet another example of design excellence, this time an icon of contemporary architecture developed by Perkins&Will, Gabriel Faria Lima Corporate.this picture!this picture!The neighborhood is a high-end residential area, marked by a series of restrictions on the height and typology of buildings. In other words, designing at this address means being aware of the enormous responsibility of interacting with the surrounding area, taking advantage of this very special opportunity to contribute to the development of a strategic and inspiring area of the city.this picture!this picture!this picture!The single-occupancy building is composed of two floors resting on a permeable ground floor, with concrete pilotis and glass panels that reinforce the connection between the interior and exterior, elegant design and abundant landscaping. The large slabs – free of structural interruptions – offer flexibility for occupation and interaction with the vegetation that surrounds the building, without giving up privacy, guaranteed by the Corten steel brise-soleils, which also mark the limit with the sidewalk, in a composition complemented by the soft stone walls, which lend organicityto the timeless volume.this picture!this picture!this picture!The distinctive metal elements dictate the rhythm of the façade, with alternating vertical lines that protect the generous windows, always ready to flood the spaces with natural light. The landscaping enhances the garden, echoing the beauty and tranquility that greenery can provide to the urban environment.this picture!"Developing a corporate boutique in such an iconic location is a tremendous opportunity to redevelop and give new meaning and purpose to a corner lot. Our proposal is to integrate the Jardins neighborhood into the building, as if the development had always existed. We seek to combine the comfort, scale and identity of the surrounding homes with a unique design that values nature in an exuberant and singular symbiosis, meeting the needs of a society in constant evolution," shares Douglas Tolaine, creative leader and design director at Perkins&Will São Paulo.this picture!this picture!This corporate project challenges the outdated notion that office buildings must be imposing, mirrored structures. What makes it particularly appealing is the way it embraces its surroundings — respecting the existing urban fabric and integrating deeply into the local landscape, creating a harmonious and solid presence in the city.this picture!

    Project gallerySee allShow less
    Project locationAddress:Jardim America, BrazilLocation to be used only as a reference. It could indicate city/country but not exact address.About this office
    Published on June 07, 2025Cite: "Gabriel Faria Lima Corporate / Perkins&Will São Paulo" 07 Jun 2025. ArchDaily. Accessed . < ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否
    You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
    #gabriel #faria #lima #corporate #perkinsampampwill
    Gabriel Faria Lima Corporate / Perkins&Will São Paulo
    Gabriel Faria Lima Corporate / Perkins&Will São PauloSave this picture!© Pedro MascaroOffice Buildings•São Paulo, Brazil Architects: Perkins&Will São Paulo Area Area of this architecture project Area:  2900 m² Year Completion year of this architecture project Year:  2025 Photographs Photographs:Pedro Mascaro Manufacturers Brands with products used in this architecture project Manufacturers:  Protecnica, Stone, Sulmetais Lead Architects: Douglas Tolaine More SpecsLess Specs this picture! Text description provided by the architects. Alameda Gabriel Monteiro da Silva is home to the most prestigious addresses in Brazilian design, where big names in furniture and interior design set up their headquarters and welcome design enthusiasts daily, connecting the financial hubs of Avenida Paulista and Avenida Brigadeiro Faria Lima. In 2025, this star-studded address will gain yet another example of design excellence, this time an icon of contemporary architecture developed by Perkins&Will, Gabriel Faria Lima Corporate.this picture!this picture!The neighborhood is a high-end residential area, marked by a series of restrictions on the height and typology of buildings. In other words, designing at this address means being aware of the enormous responsibility of interacting with the surrounding area, taking advantage of this very special opportunity to contribute to the development of a strategic and inspiring area of the city.this picture!this picture!this picture!The single-occupancy building is composed of two floors resting on a permeable ground floor, with concrete pilotis and glass panels that reinforce the connection between the interior and exterior, elegant design and abundant landscaping. The large slabs – free of structural interruptions – offer flexibility for occupation and interaction with the vegetation that surrounds the building, without giving up privacy, guaranteed by the Corten steel brise-soleils, which also mark the limit with the sidewalk, in a composition complemented by the soft stone walls, which lend organicityto the timeless volume.this picture!this picture!this picture!The distinctive metal elements dictate the rhythm of the façade, with alternating vertical lines that protect the generous windows, always ready to flood the spaces with natural light. The landscaping enhances the garden, echoing the beauty and tranquility that greenery can provide to the urban environment.this picture!"Developing a corporate boutique in such an iconic location is a tremendous opportunity to redevelop and give new meaning and purpose to a corner lot. Our proposal is to integrate the Jardins neighborhood into the building, as if the development had always existed. We seek to combine the comfort, scale and identity of the surrounding homes with a unique design that values nature in an exuberant and singular symbiosis, meeting the needs of a society in constant evolution," shares Douglas Tolaine, creative leader and design director at Perkins&Will São Paulo.this picture!this picture!This corporate project challenges the outdated notion that office buildings must be imposing, mirrored structures. What makes it particularly appealing is the way it embraces its surroundings — respecting the existing urban fabric and integrating deeply into the local landscape, creating a harmonious and solid presence in the city.this picture! Project gallerySee allShow less Project locationAddress:Jardim America, BrazilLocation to be used only as a reference. It could indicate city/country but not exact address.About this office Published on June 07, 2025Cite: "Gabriel Faria Lima Corporate / Perkins&Will São Paulo" 07 Jun 2025. ArchDaily. Accessed . < ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否 You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream #gabriel #faria #lima #corporate #perkinsampampwill
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    Gabriel Faria Lima Corporate / Perkins&Will São Paulo
    Gabriel Faria Lima Corporate / Perkins&Will São PauloSave this picture!© Pedro MascaroOffice Buildings•São Paulo, Brazil Architects: Perkins&Will São Paulo Area Area of this architecture project Area:  2900 m² Year Completion year of this architecture project Year:  2025 Photographs Photographs:Pedro Mascaro Manufacturers Brands with products used in this architecture project Manufacturers:  Protecnica, Stone, Sulmetais Lead Architects: Douglas Tolaine More SpecsLess Specs Save this picture! Text description provided by the architects. Alameda Gabriel Monteiro da Silva is home to the most prestigious addresses in Brazilian design, where big names in furniture and interior design set up their headquarters and welcome design enthusiasts daily, connecting the financial hubs of Avenida Paulista and Avenida Brigadeiro Faria Lima. In 2025, this star-studded address will gain yet another example of design excellence, this time an icon of contemporary architecture developed by Perkins&Will, Gabriel Faria Lima Corporate.Save this picture!Save this picture!The neighborhood is a high-end residential area, marked by a series of restrictions on the height and typology of buildings. In other words, designing at this address means being aware of the enormous responsibility of interacting with the surrounding area, taking advantage of this very special opportunity to contribute to the development of a strategic and inspiring area of the city.Save this picture!Save this picture!Save this picture!The single-occupancy building is composed of two floors resting on a permeable ground floor, with concrete pilotis and glass panels that reinforce the connection between the interior and exterior, elegant design and abundant landscaping. The large slabs – free of structural interruptions – offer flexibility for occupation and interaction with the vegetation that surrounds the building, without giving up privacy, guaranteed by the Corten steel brise-soleils, which also mark the limit with the sidewalk, in a composition complemented by the soft stone walls, which lend organicity (and Brazilianness) to the timeless volume.Save this picture!Save this picture!Save this picture!The distinctive metal elements dictate the rhythm of the façade, with alternating vertical lines that protect the generous windows, always ready to flood the spaces with natural light. The landscaping enhances the garden, echoing the beauty and tranquility that greenery can provide to the urban environment.Save this picture!"Developing a corporate boutique in such an iconic location is a tremendous opportunity to redevelop and give new meaning and purpose to a corner lot. Our proposal is to integrate the Jardins neighborhood into the building, as if the development had always existed. We seek to combine the comfort, scale and identity of the surrounding homes with a unique design that values nature in an exuberant and singular symbiosis, meeting the needs of a society in constant evolution," shares Douglas Tolaine, creative leader and design director at Perkins&Will São Paulo.Save this picture!Save this picture!This corporate project challenges the outdated notion that office buildings must be imposing, mirrored structures. What makes it particularly appealing is the way it embraces its surroundings — respecting the existing urban fabric and integrating deeply into the local landscape, creating a harmonious and solid presence in the city.Save this picture! Project gallerySee allShow less Project locationAddress:Jardim America, BrazilLocation to be used only as a reference. It could indicate city/country but not exact address.About this office Published on June 07, 2025Cite: "Gabriel Faria Lima Corporate / Perkins&Will São Paulo" 07 Jun 2025. ArchDaily. Accessed . <https://www.archdaily.com/1030666/gabriel-faria-lima-corporate-perkins-and-will-sao-paulo&gt ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否 You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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  • After the flood: Malecón de Villahermosa in Villahermosa, Mexico, by Taller Mauricio Rocha, TaAU and Alejandro Castro

    With reclaimed land previously allocated to cars, the Grijalva River boardwalk offers generous public spaces and reconnects the Mexican city of Villahermosa to its river
    In Villahermosa, nature reigns supreme. Surrounded by rivers, lagoons, wild vegetation and the scorching heat of a humid tropical climate, the city’s identity is shaped by intense and unpredictable natural forces. The capital of the Mexican state of Tabasco was founded in 1564 on the banks of the Grijalva River, a vital trade route that has significantly shaped the city’s development. For locals, the river has long been both blessing and threat; major floods have been recorded since the 17th century. A devastating flood in 2007 submerged what officials estimated to be 80 per cent of the city, damaging or destroying more than 120,000 homes.
    In the aftermath of the inundation, high concrete retaining walls were built along both banks of the Grijalva River to prevent further flooding. While this was an understandable measure at first glance, it consequently caused residents to lose both their visual and physical connection with the river. As a result, people moved, particularly from the western bank where the historical centre is located, to new areas further away from the Grijalva River. The riverfront was left to deteriorate into a troubled zone. On the eastern bank, the neighbourhood of Gaviotas was already considered unsafe before the flood, yet it maintained more of its residential character.
    In 2022, 15 years after the dramatic flood, then‑president Andrés Manuel López Obrador, more commonly known as AMLO, announced the construction of a new 6km‑long riverfront promenade in Villahermosa, the capital of his home state. The idea was to enable the population to once again take pride in and live with their river, looking to Paris and Rome as examples. The monumental task, with its large urban scale and the population’s psychological trauma, was entrusted to the Ministry of Agricultural, Territorial and Urban Developmentas part of their Programa de Mejoramiento Urbano. This programme aimed to use architecture as an ‘instrument of social transformation’. High expectations were placed on these projects; architects were asked to create ‘places of national pride’ while improving everyday living conditions.
    The architectural trio of Alejandro Castro Jiménez Labora, Mauricio Rocha Iturbide, and Óscar Rodríguez Castañeda, along with their teams, were commissioned to design a linear park along both banks of the Grijalva. Each architect contributed their strength: Castro brought his expertise in poetic urban furniture; Rocha his sensitive and atmospheric architectural approach; and Rodríguez his thoughtful urban and traffic planning skills. The SEDATU team provided technical and participatory expertise, enabling contextual sensitivity by sharing essential information about the site’s topography, soil conditions and water flows.
    From the city’s existing observatory, the Torre del Caballero landmark, visitors enjoy an excellent view over the redesigned riverbanks. The historical centre and the Gaviotas neighbourhood now form a single ensemble, while the intervention carefully responds to the different conditions found along the length of the river. The project’s main objective is to reclaim some of the land previously allocated to cars and create a promenade for pedestrians and slower vehicles, punctuated with public spaces and facilities. On both sides of the river, cars are now limited to just one or two grey asphalt lanes. Running alongside are generous cycle paths and pedestrian walkways made of earth‑coloured concrete. Speed bumps in the same material and colour connect the pavements on either side of the road while helping to limit traffic speed to 30km/h, further enhancing pedestrian safety.
    Several design elements are found along almost the entire promenade. A ribbon of light‑grey benches delineates the edge of the elevated riverfront; stone walls, steps and ramps are used to negotiate the slight changes in level; planters and lush vegetation soften the transition to the walkways, creating a welcome buffer from street traffic. The most visually striking components are the tall, red‑pigmented concrete light poles on the elevated path, adorned with elegant L‑shaped steel light fixtures, which establish a strong and cohesive visual rhythm.
    Only upon closer inspection you notice the 2007 retaining walls peeking through the dense tropical vegetation. Removing these unattractive concrete barriers was never an option; they stand as a symbol of successful flood protection for the local population. The architectural team ingeniously built the elevated promenade atop the existing wall – an effective concealment from the street side while simultaneously inviting residents to reconnect with the Grijalva. 
    At the foot of the observatory, directly below the retaining wall, the earth‑toned concrete platforms of the Carlos A Madrazo Becerra Park stretch towards the river. Visitors can access the park via a ramp from the promenade on the western bank or by ferry from the opposite side. In the park, concrete furnishings invite visitors to linger among tropical vegetation set against tall natural stone walls. Importantly, it is a space that is durable and requires minimal maintenance – a survival formula for public parks in the Mexican context. Small traces on the concrete benches reveal that the park weathered its baptism of fire last year: the design accommodates the river’s natural dynamics, adapting to fluctuating water levels without compromising public safety. Beyond providing much‑needed shade, the extensive planting of native, low‑maintenance plants on both riverbanks has improved soil stability.
    Above the park, on a broad extension of the elevated pathway, stand three long, elegant buildings with large cantilevered roofs supported by hefty beams resting on distinctive double columns. The tall glass walls that enclose the interiors are set back, creating a visual flow between interior and exterior spaces. While the beams evoke timber construction, they – like the columns – are made of the same pigmented concrete used for the promenade paving. Despite their refined composition, these structures have remained largely unused since their completion over a year ago, neither serving their intended function as restaurants nor hosting alternative uses. Even the beautifully designed park sees only limited public engagement. The ambitious goal of SEDATU with the PMU projects to ‘counteract violence and strengthen the social fabric’ appears, for now, to have fallen short in this area. According to national statistics, Villahermosa ranks first in perceived insecurity among Mexican cities. This sense of insecurity is tangible on the promenade by the city centre, where buildings that look abandoned contribute to an atmosphere of neglect.
    The situation is markedly different on the opposite riverbank, in the Gaviotas neighbourhood. Construction of the 3.5km promenade on this side began in 2021 with three open pavilions housing several small kiosks, which quickly evolved into popular taco stands. The Plaza Solidaridad, revitalised by the architectural trio, draws people from the surrounding vibrant neighbourhood. Further south, the final section that was built is a large sports area and children’s playground, which were embraced by the local community even before their official inauguration in February 2024. Especially after sunset, when the air cools, the well‑lit Gaviotas riverfront comes to life. During daylight hours, however, air‑conditioned shopping centres remain the preferred gathering places for the residents of Villahermosa.
    Rocha describes the city’s new promenade as a ‘jazz composition’, a striking metaphor that speaks of rhythmic complexity and the freedom to improvise. With just a few designed elements and carefully selected colours, the architects have harmoniously layered the river’s urban spaces. The project is earning international recognition but, in Mexico, it faced sharp criticism and was overshadowed by accusations of nepotism. Castro is a friend of AMLO’s son, and the fact that the intervention took place in the home state of the then‑president, coupled with its substantial budget by local standards, drew considerable attention. According to residents, this undermined public acceptance. When asked about the negative press, Rocha speaks of the need to develop a ‘crisis muscle’; he says architects working on public projects in Mexico must ‘let go of perfectionism’ as much lies beyond their control. 
    During AMLO’s six‑year term, which ended in 2024, SEDATU implemented 1,300 PMU projects in 193 highly marginalised municipalities across the country. While many of these interventions undoubtedly improved people’s quality of life, the Villahermosa riverside project also reveals architecture’s limitations, exposing some of the programme’s weaknesses: architectural interventions often act as sticking plasters on an extensively damaged urban fabric. They are handed over from a national ministry with comprehensive expertise and funding to local governments lacking the means to sustain them. Although SEDATU conducted participatory consultations during the project’s implementation, this engagement was absent once the project was completed. Public acceptance and appropriation can take time; what this project does is send an invitation out.

    2025-06-05
    Reuben J Brown

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    #after #flood #malecón #villahermosa #mexico
    After the flood: Malecón de Villahermosa in Villahermosa, Mexico, by Taller Mauricio Rocha, TaAU and Alejandro Castro
    With reclaimed land previously allocated to cars, the Grijalva River boardwalk offers generous public spaces and reconnects the Mexican city of Villahermosa to its river In Villahermosa, nature reigns supreme. Surrounded by rivers, lagoons, wild vegetation and the scorching heat of a humid tropical climate, the city’s identity is shaped by intense and unpredictable natural forces. The capital of the Mexican state of Tabasco was founded in 1564 on the banks of the Grijalva River, a vital trade route that has significantly shaped the city’s development. For locals, the river has long been both blessing and threat; major floods have been recorded since the 17th century. A devastating flood in 2007 submerged what officials estimated to be 80 per cent of the city, damaging or destroying more than 120,000 homes. In the aftermath of the inundation, high concrete retaining walls were built along both banks of the Grijalva River to prevent further flooding. While this was an understandable measure at first glance, it consequently caused residents to lose both their visual and physical connection with the river. As a result, people moved, particularly from the western bank where the historical centre is located, to new areas further away from the Grijalva River. The riverfront was left to deteriorate into a troubled zone. On the eastern bank, the neighbourhood of Gaviotas was already considered unsafe before the flood, yet it maintained more of its residential character. In 2022, 15 years after the dramatic flood, then‑president Andrés Manuel López Obrador, more commonly known as AMLO, announced the construction of a new 6km‑long riverfront promenade in Villahermosa, the capital of his home state. The idea was to enable the population to once again take pride in and live with their river, looking to Paris and Rome as examples. The monumental task, with its large urban scale and the population’s psychological trauma, was entrusted to the Ministry of Agricultural, Territorial and Urban Developmentas part of their Programa de Mejoramiento Urbano. This programme aimed to use architecture as an ‘instrument of social transformation’. High expectations were placed on these projects; architects were asked to create ‘places of national pride’ while improving everyday living conditions. The architectural trio of Alejandro Castro Jiménez Labora, Mauricio Rocha Iturbide, and Óscar Rodríguez Castañeda, along with their teams, were commissioned to design a linear park along both banks of the Grijalva. Each architect contributed their strength: Castro brought his expertise in poetic urban furniture; Rocha his sensitive and atmospheric architectural approach; and Rodríguez his thoughtful urban and traffic planning skills. The SEDATU team provided technical and participatory expertise, enabling contextual sensitivity by sharing essential information about the site’s topography, soil conditions and water flows. From the city’s existing observatory, the Torre del Caballero landmark, visitors enjoy an excellent view over the redesigned riverbanks. The historical centre and the Gaviotas neighbourhood now form a single ensemble, while the intervention carefully responds to the different conditions found along the length of the river. The project’s main objective is to reclaim some of the land previously allocated to cars and create a promenade for pedestrians and slower vehicles, punctuated with public spaces and facilities. On both sides of the river, cars are now limited to just one or two grey asphalt lanes. Running alongside are generous cycle paths and pedestrian walkways made of earth‑coloured concrete. Speed bumps in the same material and colour connect the pavements on either side of the road while helping to limit traffic speed to 30km/h, further enhancing pedestrian safety. Several design elements are found along almost the entire promenade. A ribbon of light‑grey benches delineates the edge of the elevated riverfront; stone walls, steps and ramps are used to negotiate the slight changes in level; planters and lush vegetation soften the transition to the walkways, creating a welcome buffer from street traffic. The most visually striking components are the tall, red‑pigmented concrete light poles on the elevated path, adorned with elegant L‑shaped steel light fixtures, which establish a strong and cohesive visual rhythm. Only upon closer inspection you notice the 2007 retaining walls peeking through the dense tropical vegetation. Removing these unattractive concrete barriers was never an option; they stand as a symbol of successful flood protection for the local population. The architectural team ingeniously built the elevated promenade atop the existing wall – an effective concealment from the street side while simultaneously inviting residents to reconnect with the Grijalva.  At the foot of the observatory, directly below the retaining wall, the earth‑toned concrete platforms of the Carlos A Madrazo Becerra Park stretch towards the river. Visitors can access the park via a ramp from the promenade on the western bank or by ferry from the opposite side. In the park, concrete furnishings invite visitors to linger among tropical vegetation set against tall natural stone walls. Importantly, it is a space that is durable and requires minimal maintenance – a survival formula for public parks in the Mexican context. Small traces on the concrete benches reveal that the park weathered its baptism of fire last year: the design accommodates the river’s natural dynamics, adapting to fluctuating water levels without compromising public safety. Beyond providing much‑needed shade, the extensive planting of native, low‑maintenance plants on both riverbanks has improved soil stability. Above the park, on a broad extension of the elevated pathway, stand three long, elegant buildings with large cantilevered roofs supported by hefty beams resting on distinctive double columns. The tall glass walls that enclose the interiors are set back, creating a visual flow between interior and exterior spaces. While the beams evoke timber construction, they – like the columns – are made of the same pigmented concrete used for the promenade paving. Despite their refined composition, these structures have remained largely unused since their completion over a year ago, neither serving their intended function as restaurants nor hosting alternative uses. Even the beautifully designed park sees only limited public engagement. The ambitious goal of SEDATU with the PMU projects to ‘counteract violence and strengthen the social fabric’ appears, for now, to have fallen short in this area. According to national statistics, Villahermosa ranks first in perceived insecurity among Mexican cities. This sense of insecurity is tangible on the promenade by the city centre, where buildings that look abandoned contribute to an atmosphere of neglect. The situation is markedly different on the opposite riverbank, in the Gaviotas neighbourhood. Construction of the 3.5km promenade on this side began in 2021 with three open pavilions housing several small kiosks, which quickly evolved into popular taco stands. The Plaza Solidaridad, revitalised by the architectural trio, draws people from the surrounding vibrant neighbourhood. Further south, the final section that was built is a large sports area and children’s playground, which were embraced by the local community even before their official inauguration in February 2024. Especially after sunset, when the air cools, the well‑lit Gaviotas riverfront comes to life. During daylight hours, however, air‑conditioned shopping centres remain the preferred gathering places for the residents of Villahermosa. Rocha describes the city’s new promenade as a ‘jazz composition’, a striking metaphor that speaks of rhythmic complexity and the freedom to improvise. With just a few designed elements and carefully selected colours, the architects have harmoniously layered the river’s urban spaces. The project is earning international recognition but, in Mexico, it faced sharp criticism and was overshadowed by accusations of nepotism. Castro is a friend of AMLO’s son, and the fact that the intervention took place in the home state of the then‑president, coupled with its substantial budget by local standards, drew considerable attention. According to residents, this undermined public acceptance. When asked about the negative press, Rocha speaks of the need to develop a ‘crisis muscle’; he says architects working on public projects in Mexico must ‘let go of perfectionism’ as much lies beyond their control.  During AMLO’s six‑year term, which ended in 2024, SEDATU implemented 1,300 PMU projects in 193 highly marginalised municipalities across the country. While many of these interventions undoubtedly improved people’s quality of life, the Villahermosa riverside project also reveals architecture’s limitations, exposing some of the programme’s weaknesses: architectural interventions often act as sticking plasters on an extensively damaged urban fabric. They are handed over from a national ministry with comprehensive expertise and funding to local governments lacking the means to sustain them. Although SEDATU conducted participatory consultations during the project’s implementation, this engagement was absent once the project was completed. Public acceptance and appropriation can take time; what this project does is send an invitation out. 2025-06-05 Reuben J Brown Share AR June 2025RoadsBuy Now #after #flood #malecón #villahermosa #mexico
    WWW.ARCHITECTURAL-REVIEW.COM
    After the flood: Malecón de Villahermosa in Villahermosa, Mexico, by Taller Mauricio Rocha, TaAU and Alejandro Castro
    With reclaimed land previously allocated to cars, the Grijalva River boardwalk offers generous public spaces and reconnects the Mexican city of Villahermosa to its river In Villahermosa, nature reigns supreme. Surrounded by rivers, lagoons, wild vegetation and the scorching heat of a humid tropical climate, the city’s identity is shaped by intense and unpredictable natural forces. The capital of the Mexican state of Tabasco was founded in 1564 on the banks of the Grijalva River, a vital trade route that has significantly shaped the city’s development. For locals, the river has long been both blessing and threat; major floods have been recorded since the 17th century. A devastating flood in 2007 submerged what officials estimated to be 80 per cent of the city, damaging or destroying more than 120,000 homes. In the aftermath of the inundation, high concrete retaining walls were built along both banks of the Grijalva River to prevent further flooding. While this was an understandable measure at first glance, it consequently caused residents to lose both their visual and physical connection with the river. As a result, people moved, particularly from the western bank where the historical centre is located, to new areas further away from the Grijalva River. The riverfront was left to deteriorate into a troubled zone. On the eastern bank, the neighbourhood of Gaviotas was already considered unsafe before the flood, yet it maintained more of its residential character. In 2022, 15 years after the dramatic flood, then‑president Andrés Manuel López Obrador, more commonly known as AMLO, announced the construction of a new 6km‑long riverfront promenade in Villahermosa, the capital of his home state. The idea was to enable the population to once again take pride in and live with their river, looking to Paris and Rome as examples. The monumental task, with its large urban scale and the population’s psychological trauma, was entrusted to the Ministry of Agricultural, Territorial and Urban Development (SEDATU) as part of their Programa de Mejoramiento Urbano (Urban Improvement Programme, or PMU). This programme aimed to use architecture as an ‘instrument of social transformation’. High expectations were placed on these projects; architects were asked to create ‘places of national pride’ while improving everyday living conditions. The architectural trio of Alejandro Castro Jiménez Labora, Mauricio Rocha Iturbide, and Óscar Rodríguez Castañeda, along with their teams, were commissioned to design a linear park along both banks of the Grijalva. Each architect contributed their strength: Castro brought his expertise in poetic urban furniture; Rocha his sensitive and atmospheric architectural approach; and Rodríguez his thoughtful urban and traffic planning skills. The SEDATU team provided technical and participatory expertise, enabling contextual sensitivity by sharing essential information about the site’s topography, soil conditions and water flows. From the city’s existing observatory, the Torre del Caballero landmark, visitors enjoy an excellent view over the redesigned riverbanks. The historical centre and the Gaviotas neighbourhood now form a single ensemble, while the intervention carefully responds to the different conditions found along the length of the river. The project’s main objective is to reclaim some of the land previously allocated to cars and create a promenade for pedestrians and slower vehicles, punctuated with public spaces and facilities. On both sides of the river, cars are now limited to just one or two grey asphalt lanes. Running alongside are generous cycle paths and pedestrian walkways made of earth‑coloured concrete. Speed bumps in the same material and colour connect the pavements on either side of the road while helping to limit traffic speed to 30km/h, further enhancing pedestrian safety. Several design elements are found along almost the entire promenade. A ribbon of light‑grey benches delineates the edge of the elevated riverfront; stone walls, steps and ramps are used to negotiate the slight changes in level; planters and lush vegetation soften the transition to the walkways, creating a welcome buffer from street traffic. The most visually striking components are the tall, red‑pigmented concrete light poles on the elevated path, adorned with elegant L‑shaped steel light fixtures, which establish a strong and cohesive visual rhythm. Only upon closer inspection you notice the 2007 retaining walls peeking through the dense tropical vegetation. Removing these unattractive concrete barriers was never an option; they stand as a symbol of successful flood protection for the local population. The architectural team ingeniously built the elevated promenade atop the existing wall – an effective concealment from the street side while simultaneously inviting residents to reconnect with the Grijalva.  At the foot of the observatory, directly below the retaining wall, the earth‑toned concrete platforms of the Carlos A Madrazo Becerra Park stretch towards the river. Visitors can access the park via a ramp from the promenade on the western bank or by ferry from the opposite side. In the park, concrete furnishings invite visitors to linger among tropical vegetation set against tall natural stone walls. Importantly, it is a space that is durable and requires minimal maintenance – a survival formula for public parks in the Mexican context. Small traces on the concrete benches reveal that the park weathered its baptism of fire last year: the design accommodates the river’s natural dynamics, adapting to fluctuating water levels without compromising public safety. Beyond providing much‑needed shade, the extensive planting of native, low‑maintenance plants on both riverbanks has improved soil stability. Above the park, on a broad extension of the elevated pathway, stand three long, elegant buildings with large cantilevered roofs supported by hefty beams resting on distinctive double columns. The tall glass walls that enclose the interiors are set back, creating a visual flow between interior and exterior spaces. While the beams evoke timber construction, they – like the columns – are made of the same pigmented concrete used for the promenade paving. Despite their refined composition, these structures have remained largely unused since their completion over a year ago, neither serving their intended function as restaurants nor hosting alternative uses. Even the beautifully designed park sees only limited public engagement. The ambitious goal of SEDATU with the PMU projects to ‘counteract violence and strengthen the social fabric’ appears, for now, to have fallen short in this area. According to national statistics, Villahermosa ranks first in perceived insecurity among Mexican cities. This sense of insecurity is tangible on the promenade by the city centre, where buildings that look abandoned contribute to an atmosphere of neglect. The situation is markedly different on the opposite riverbank, in the Gaviotas neighbourhood. Construction of the 3.5km promenade on this side began in 2021 with three open pavilions housing several small kiosks, which quickly evolved into popular taco stands. The Plaza Solidaridad, revitalised by the architectural trio, draws people from the surrounding vibrant neighbourhood. Further south, the final section that was built is a large sports area and children’s playground, which were embraced by the local community even before their official inauguration in February 2024. Especially after sunset, when the air cools, the well‑lit Gaviotas riverfront comes to life. During daylight hours, however, air‑conditioned shopping centres remain the preferred gathering places for the residents of Villahermosa. Rocha describes the city’s new promenade as a ‘jazz composition’, a striking metaphor that speaks of rhythmic complexity and the freedom to improvise. With just a few designed elements and carefully selected colours, the architects have harmoniously layered the river’s urban spaces. The project is earning international recognition but, in Mexico, it faced sharp criticism and was overshadowed by accusations of nepotism. Castro is a friend of AMLO’s son, and the fact that the intervention took place in the home state of the then‑president, coupled with its substantial budget by local standards, drew considerable attention. According to residents, this undermined public acceptance. When asked about the negative press, Rocha speaks of the need to develop a ‘crisis muscle’; he says architects working on public projects in Mexico must ‘let go of perfectionism’ as much lies beyond their control.  During AMLO’s six‑year term, which ended in 2024, SEDATU implemented 1,300 PMU projects in 193 highly marginalised municipalities across the country. While many of these interventions undoubtedly improved people’s quality of life, the Villahermosa riverside project also reveals architecture’s limitations, exposing some of the programme’s weaknesses: architectural interventions often act as sticking plasters on an extensively damaged urban fabric. They are handed over from a national ministry with comprehensive expertise and funding to local governments lacking the means to sustain them. Although SEDATU conducted participatory consultations during the project’s implementation, this engagement was absent once the project was completed. Public acceptance and appropriation can take time; what this project does is send an invitation out. 2025-06-05 Reuben J Brown Share AR June 2025RoadsBuy Now
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  • Steel life: Grand Canal Steelworks Park in Hangzhou, China by Jiakun Architects and TLS Landscape Architecture

    The transformation of Hangzhou’s old steelworks into a park is a tribute to China’s industrial past in a city of the future
    The congressional hearing about Chinese AI engine DeepSeek held in the US this April has propelled Hangzhou, the heart of China’s new digital economy, to the headlines. With companies such as DeepSeek, Unitree and Alibaba – whose payment app allowed me to get on the metro without needing to buy a ticket – headquartered in Hangzhou, China’s future in AI, robotics and automation is emanating from this city. Getting off the metro in the suburban area of Gongshu, the sun was shining on an old steelworks, overgrown with vines and flowers now that it is being transformed by Jiakun Architects and TLS Landscape Architecture into the Grand Canal Steelworks Park. The unfolding trade war might help to accelerate China’s journey into an automated future, leaving the world of factories behind, yet this new public space shows an impulse to commemorate the country’s economic history, and the forces that have shaped its contemporary built environment.
    Starting in Hangzhou and travelling more than 1,700km to Beijing, the Grand Canal is an engineering project built 2,500 years ago to connect the different regions of eastern China. The country’s geography means rivers flow from west to east: from higher elevations, culminating in the Himalayas, to the basin that is the country’s eastern seaboard. Historically, it was difficult to transport goods from mercantile centres in the south, including Hangzhou and Suzhou, to the political centre in Beijing up north. As a civil engineering project, the Grand Canal rivals the Great Wall, but if the Great Wall aims to protect China from the outside, the Grand Canal articulates Chinese commerce from the inside. The historic waterway has been an important conduit of economic and cultural exchange, enabling the movement of people and goods such as grain, silk, wine, salt and gravel across the country. It became a UNESCO World Heritage site in 2014.
    The state‑owned enterprise collective was founded, and the physical facility of Hangzhou steelworks built, in the 1950s during the Great Leap Forward, when China strove for self‑sufficiency, and wended its way through the country’s economic trajectory: first the economic chaos of the 1960s, then the reforms and opening up in the 1980s. Steel remains an important industry today in China, home to more than half of the world’s production, but the listing of the Grand Canal enabled city leaders to move production to a new site and decommission the Hangzhou steelworks. External mandates, including entry into the World Trade Organization, the Beijing Olympics and UNESCO listings, have been instrumentalised in the country to pursue a range of internal interests, particularly economical and real estate ones. 
    In 2016, the factory was shut down in 150 days, in what the company describes as a ‘heroic’ effort, and the site attracted tourists of industrial ruins. In the competition brief, Hangzhou planners asked for ‘as much of the existing blast furnaces and buildings’ as possible to be preserved. When I arrived in China in 2008, Chinese cities were notorious for heritage demolition, but today urban planners and architects increasingly work to preserve historical buildings. Just like several industrial sites in Beijing and Shanghai have been transformed into major public and cultural spaces in the past decade, in the Yangtze River Delta – of which Hangzhou is a major hub – several industrial sites along the Grand Canal’s course are being given a new lease of life.
    Today, the three blast furnaces of Hangzhou steelworks remain, with the silhouettes of their smokestacks easily recognisable from a distance. The project preserves as much as possible of the aesthetics of a steel mill with none of the danger or dust, ready to welcome instead new community facilities and cultural programmes in a vast and restored piece of landscape. Situated in a former working‑class district that has been gentrifying and welcoming young families, the new park is becoming a popular venue for music festivals, flower viewing in springtime and year‑round picnics – when I visited, parents were teaching their children to ride a bicycle, and students from Zhejiang University, about a kilometre from the park, were having lunch on the grass.
    New programmes accommodated in the old coke oven and steel mills will include a series of exhibition halls and spaces welcoming a wide range of cultural and artistic workshops as well as events – the project’s first phase has just completed but tenant organisations have not yet moved in, and works are ongoing to the north of the park. On the day of my visit, a student art exhibition was on display near one of the furnaces, with works made from detritus from the site, including old packing containers. The rehabilitated buildings also provide a range of commercial units, where cafés, restaurants, shops, a bookshop, ice cream shop and a gym have already opened their doors to visitors. 
    Several structures were deemed structurally unsafe and required demolition, such as the old iron casting building. The architects proposed to partially reconstruct it on its original footprint; the much more open structure, built with reclaimed bricks, now houses a semi‑outdoor garden. Material choices evoke the site’s industrial past: weathered steel, exposed concrete and large expanses of glazing dominate the landscape. The widespread use of red, including in an elevated walkway that traverses the park – at times vaguely reminiscent of a Japanese torii gate in the space below – gives a warm and reassuring earthiness to the otherwise industrial colour palette.
    Elements selected by the designers underwent sanitisation and detoxification before being reused. The landscaping includes old machinery parts and boulders; recuperated steel panels are for instance inlaid into the paving while pipes for pouring molten steel have been turned into a fountain. The train tracks that once transported material continue to run through the site, providing paths in between the new patches of vegetation, planted with local grasses as well as Japanese maples, camphors and persimmon trees. As Jiawen Chen from TLS describes it, the aesthetic feels ‘wild, but not weedy or abandoned’. The landscape architects’ inspiration came from the site itself after the steelworks’ closure, she explains, once vegetation had begun to reclaim it. Contaminated soil was replaced with clean local soil – at a depth between 0.5 and 1.5 metres, in line with Chinese regulations. The removed soil was sent to specialised facilities for purification, while severely contaminated layers were sealed with concrete. TLS proposed phytoremediationin selected areas of the site ‘as a symbolic and educational gesture’, Chen explains, but ‘the client preferred to be cautious’. From the eastern end of the park, hiking trails lead to the mountain and its Buddhist temples. The old steel mill’s grounds fade seamlessly into the hills. Standing in what it is still a construction site, a sign suggests there will soon be a rowing centre here. 
    While Jiakun Architects and TLS have prioritised making the site palatable as a public space, the project also brings to life a history that many are likely to have forgotten. Throughout, the park incorporates different elements of China’s economic history, including the life of the Grand Canal and the industrial era. There is, for example, a Maoist steelworker painted on the mural of one of the cafés, as well as historical photographs and drawings of the steelworks peppering the site, framed and hung on the walls. The ambition might be in part to pay homage to steelworkers, but it is hard to imagine them visiting. Gongshu, like the other suburbs of Hangzhou, has seen rapid increases in its property prices. 
    The steelworks were built during the Maoist era, a time of ‘battling with earth, battling with heaven, battling with humanity’, to borrow Mao’s own words. Ordinary people melted down pots and pans to surpass the UK in steel production, and industry was seen as a sharp break from a traditional Chinese way of life, in which humans aspire to live in harmony with their environment. The priorities of the government today are more conservative, seeking to create a garden city to attract engineers and their families. Hangzhou has long represented the balmy and sophisticated life of China’s south, a land of rice and fish. To the west of the city, not far from the old steelworks, are the ecologically protected Xixi wetlands, and Hangzhou’s urban planning exemplifies the Chinese principle of 天人合一, or nature and humankind as one. 
    Today, Hangzhou is only 45 minutes from Shanghai by high‑speed train. The two cities feel like extensions of one another, an urban region of 100 million people. The creation of the Grand Canal Steelworks Park reflects the move away from heavy industry that Chinese cities such as Hangzhou are currently making, shifting towards a supposedly cleaner knowledge‑driven economy. Yet the preservation of the steelworks epitomises the sentimental attitude towards the site’s history and acts as a reminder that today’s middle classes are the children of yesterday’s steelworkers, drinking coffee and playing with their own children in grassy lawns next to shuttered blast furnaces. 
    The park’s second phase is already nearing completion, and the competition for the nearby Grand Canal Museum was won by Herzog & de Meuron in 2020 – the building is under construction, and should open at the end of this year. It is a district rich in history, but the city is resolutely turned towards the future. 

    2025-06-02
    Reuben J Brown

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    AR May 2025CircularityBuy Now
    #steel #life #grand #canal #steelworks
    Steel life: Grand Canal Steelworks Park in Hangzhou, China by Jiakun Architects and TLS Landscape Architecture
    The transformation of Hangzhou’s old steelworks into a park is a tribute to China’s industrial past in a city of the future The congressional hearing about Chinese AI engine DeepSeek held in the US this April has propelled Hangzhou, the heart of China’s new digital economy, to the headlines. With companies such as DeepSeek, Unitree and Alibaba – whose payment app allowed me to get on the metro without needing to buy a ticket – headquartered in Hangzhou, China’s future in AI, robotics and automation is emanating from this city. Getting off the metro in the suburban area of Gongshu, the sun was shining on an old steelworks, overgrown with vines and flowers now that it is being transformed by Jiakun Architects and TLS Landscape Architecture into the Grand Canal Steelworks Park. The unfolding trade war might help to accelerate China’s journey into an automated future, leaving the world of factories behind, yet this new public space shows an impulse to commemorate the country’s economic history, and the forces that have shaped its contemporary built environment. Starting in Hangzhou and travelling more than 1,700km to Beijing, the Grand Canal is an engineering project built 2,500 years ago to connect the different regions of eastern China. The country’s geography means rivers flow from west to east: from higher elevations, culminating in the Himalayas, to the basin that is the country’s eastern seaboard. Historically, it was difficult to transport goods from mercantile centres in the south, including Hangzhou and Suzhou, to the political centre in Beijing up north. As a civil engineering project, the Grand Canal rivals the Great Wall, but if the Great Wall aims to protect China from the outside, the Grand Canal articulates Chinese commerce from the inside. The historic waterway has been an important conduit of economic and cultural exchange, enabling the movement of people and goods such as grain, silk, wine, salt and gravel across the country. It became a UNESCO World Heritage site in 2014. The state‑owned enterprise collective was founded, and the physical facility of Hangzhou steelworks built, in the 1950s during the Great Leap Forward, when China strove for self‑sufficiency, and wended its way through the country’s economic trajectory: first the economic chaos of the 1960s, then the reforms and opening up in the 1980s. Steel remains an important industry today in China, home to more than half of the world’s production, but the listing of the Grand Canal enabled city leaders to move production to a new site and decommission the Hangzhou steelworks. External mandates, including entry into the World Trade Organization, the Beijing Olympics and UNESCO listings, have been instrumentalised in the country to pursue a range of internal interests, particularly economical and real estate ones.  In 2016, the factory was shut down in 150 days, in what the company describes as a ‘heroic’ effort, and the site attracted tourists of industrial ruins. In the competition brief, Hangzhou planners asked for ‘as much of the existing blast furnaces and buildings’ as possible to be preserved. When I arrived in China in 2008, Chinese cities were notorious for heritage demolition, but today urban planners and architects increasingly work to preserve historical buildings. Just like several industrial sites in Beijing and Shanghai have been transformed into major public and cultural spaces in the past decade, in the Yangtze River Delta – of which Hangzhou is a major hub – several industrial sites along the Grand Canal’s course are being given a new lease of life. Today, the three blast furnaces of Hangzhou steelworks remain, with the silhouettes of their smokestacks easily recognisable from a distance. The project preserves as much as possible of the aesthetics of a steel mill with none of the danger or dust, ready to welcome instead new community facilities and cultural programmes in a vast and restored piece of landscape. Situated in a former working‑class district that has been gentrifying and welcoming young families, the new park is becoming a popular venue for music festivals, flower viewing in springtime and year‑round picnics – when I visited, parents were teaching their children to ride a bicycle, and students from Zhejiang University, about a kilometre from the park, were having lunch on the grass. New programmes accommodated in the old coke oven and steel mills will include a series of exhibition halls and spaces welcoming a wide range of cultural and artistic workshops as well as events – the project’s first phase has just completed but tenant organisations have not yet moved in, and works are ongoing to the north of the park. On the day of my visit, a student art exhibition was on display near one of the furnaces, with works made from detritus from the site, including old packing containers. The rehabilitated buildings also provide a range of commercial units, where cafés, restaurants, shops, a bookshop, ice cream shop and a gym have already opened their doors to visitors.  Several structures were deemed structurally unsafe and required demolition, such as the old iron casting building. The architects proposed to partially reconstruct it on its original footprint; the much more open structure, built with reclaimed bricks, now houses a semi‑outdoor garden. Material choices evoke the site’s industrial past: weathered steel, exposed concrete and large expanses of glazing dominate the landscape. The widespread use of red, including in an elevated walkway that traverses the park – at times vaguely reminiscent of a Japanese torii gate in the space below – gives a warm and reassuring earthiness to the otherwise industrial colour palette. Elements selected by the designers underwent sanitisation and detoxification before being reused. The landscaping includes old machinery parts and boulders; recuperated steel panels are for instance inlaid into the paving while pipes for pouring molten steel have been turned into a fountain. The train tracks that once transported material continue to run through the site, providing paths in between the new patches of vegetation, planted with local grasses as well as Japanese maples, camphors and persimmon trees. As Jiawen Chen from TLS describes it, the aesthetic feels ‘wild, but not weedy or abandoned’. The landscape architects’ inspiration came from the site itself after the steelworks’ closure, she explains, once vegetation had begun to reclaim it. Contaminated soil was replaced with clean local soil – at a depth between 0.5 and 1.5 metres, in line with Chinese regulations. The removed soil was sent to specialised facilities for purification, while severely contaminated layers were sealed with concrete. TLS proposed phytoremediationin selected areas of the site ‘as a symbolic and educational gesture’, Chen explains, but ‘the client preferred to be cautious’. From the eastern end of the park, hiking trails lead to the mountain and its Buddhist temples. The old steel mill’s grounds fade seamlessly into the hills. Standing in what it is still a construction site, a sign suggests there will soon be a rowing centre here.  While Jiakun Architects and TLS have prioritised making the site palatable as a public space, the project also brings to life a history that many are likely to have forgotten. Throughout, the park incorporates different elements of China’s economic history, including the life of the Grand Canal and the industrial era. There is, for example, a Maoist steelworker painted on the mural of one of the cafés, as well as historical photographs and drawings of the steelworks peppering the site, framed and hung on the walls. The ambition might be in part to pay homage to steelworkers, but it is hard to imagine them visiting. Gongshu, like the other suburbs of Hangzhou, has seen rapid increases in its property prices.  The steelworks were built during the Maoist era, a time of ‘battling with earth, battling with heaven, battling with humanity’, to borrow Mao’s own words. Ordinary people melted down pots and pans to surpass the UK in steel production, and industry was seen as a sharp break from a traditional Chinese way of life, in which humans aspire to live in harmony with their environment. The priorities of the government today are more conservative, seeking to create a garden city to attract engineers and their families. Hangzhou has long represented the balmy and sophisticated life of China’s south, a land of rice and fish. To the west of the city, not far from the old steelworks, are the ecologically protected Xixi wetlands, and Hangzhou’s urban planning exemplifies the Chinese principle of 天人合一, or nature and humankind as one.  Today, Hangzhou is only 45 minutes from Shanghai by high‑speed train. The two cities feel like extensions of one another, an urban region of 100 million people. The creation of the Grand Canal Steelworks Park reflects the move away from heavy industry that Chinese cities such as Hangzhou are currently making, shifting towards a supposedly cleaner knowledge‑driven economy. Yet the preservation of the steelworks epitomises the sentimental attitude towards the site’s history and acts as a reminder that today’s middle classes are the children of yesterday’s steelworkers, drinking coffee and playing with their own children in grassy lawns next to shuttered blast furnaces.  The park’s second phase is already nearing completion, and the competition for the nearby Grand Canal Museum was won by Herzog & de Meuron in 2020 – the building is under construction, and should open at the end of this year. It is a district rich in history, but the city is resolutely turned towards the future.  2025-06-02 Reuben J Brown Share AR May 2025CircularityBuy Now #steel #life #grand #canal #steelworks
    WWW.ARCHITECTURAL-REVIEW.COM
    Steel life: Grand Canal Steelworks Park in Hangzhou, China by Jiakun Architects and TLS Landscape Architecture
    The transformation of Hangzhou’s old steelworks into a park is a tribute to China’s industrial past in a city of the future The congressional hearing about Chinese AI engine DeepSeek held in the US this April has propelled Hangzhou, the heart of China’s new digital economy, to the headlines. With companies such as DeepSeek, Unitree and Alibaba – whose payment app allowed me to get on the metro without needing to buy a ticket – headquartered in Hangzhou, China’s future in AI, robotics and automation is emanating from this city. Getting off the metro in the suburban area of Gongshu, the sun was shining on an old steelworks, overgrown with vines and flowers now that it is being transformed by Jiakun Architects and TLS Landscape Architecture into the Grand Canal Steelworks Park. The unfolding trade war might help to accelerate China’s journey into an automated future, leaving the world of factories behind, yet this new public space shows an impulse to commemorate the country’s economic history, and the forces that have shaped its contemporary built environment. Starting in Hangzhou and travelling more than 1,700km to Beijing, the Grand Canal is an engineering project built 2,500 years ago to connect the different regions of eastern China. The country’s geography means rivers flow from west to east: from higher elevations, culminating in the Himalayas, to the basin that is the country’s eastern seaboard. Historically, it was difficult to transport goods from mercantile centres in the south, including Hangzhou and Suzhou, to the political centre in Beijing up north. As a civil engineering project, the Grand Canal rivals the Great Wall, but if the Great Wall aims to protect China from the outside, the Grand Canal articulates Chinese commerce from the inside. The historic waterway has been an important conduit of economic and cultural exchange, enabling the movement of people and goods such as grain, silk, wine, salt and gravel across the country. It became a UNESCO World Heritage site in 2014. The state‑owned enterprise collective was founded, and the physical facility of Hangzhou steelworks built, in the 1950s during the Great Leap Forward, when China strove for self‑sufficiency, and wended its way through the country’s economic trajectory: first the economic chaos of the 1960s, then the reforms and opening up in the 1980s. Steel remains an important industry today in China, home to more than half of the world’s production, but the listing of the Grand Canal enabled city leaders to move production to a new site and decommission the Hangzhou steelworks. External mandates, including entry into the World Trade Organization, the Beijing Olympics and UNESCO listings, have been instrumentalised in the country to pursue a range of internal interests, particularly economical and real estate ones.  In 2016, the factory was shut down in 150 days, in what the company describes as a ‘heroic’ effort, and the site attracted tourists of industrial ruins. In the competition brief, Hangzhou planners asked for ‘as much of the existing blast furnaces and buildings’ as possible to be preserved. When I arrived in China in 2008, Chinese cities were notorious for heritage demolition, but today urban planners and architects increasingly work to preserve historical buildings. Just like several industrial sites in Beijing and Shanghai have been transformed into major public and cultural spaces in the past decade, in the Yangtze River Delta – of which Hangzhou is a major hub – several industrial sites along the Grand Canal’s course are being given a new lease of life. Today, the three blast furnaces of Hangzhou steelworks remain, with the silhouettes of their smokestacks easily recognisable from a distance. The project preserves as much as possible of the aesthetics of a steel mill with none of the danger or dust, ready to welcome instead new community facilities and cultural programmes in a vast and restored piece of landscape. Situated in a former working‑class district that has been gentrifying and welcoming young families, the new park is becoming a popular venue for music festivals, flower viewing in springtime and year‑round picnics – when I visited, parents were teaching their children to ride a bicycle, and students from Zhejiang University, about a kilometre from the park, were having lunch on the grass. New programmes accommodated in the old coke oven and steel mills will include a series of exhibition halls and spaces welcoming a wide range of cultural and artistic workshops as well as events – the project’s first phase has just completed but tenant organisations have not yet moved in, and works are ongoing to the north of the park. On the day of my visit, a student art exhibition was on display near one of the furnaces, with works made from detritus from the site, including old packing containers. The rehabilitated buildings also provide a range of commercial units, where cafés, restaurants, shops, a bookshop, ice cream shop and a gym have already opened their doors to visitors.  Several structures were deemed structurally unsafe and required demolition, such as the old iron casting building. The architects proposed to partially reconstruct it on its original footprint; the much more open structure, built with reclaimed bricks, now houses a semi‑outdoor garden. Material choices evoke the site’s industrial past: weathered steel, exposed concrete and large expanses of glazing dominate the landscape. The widespread use of red, including in an elevated walkway that traverses the park – at times vaguely reminiscent of a Japanese torii gate in the space below – gives a warm and reassuring earthiness to the otherwise industrial colour palette. Elements selected by the designers underwent sanitisation and detoxification before being reused. The landscaping includes old machinery parts and boulders; recuperated steel panels are for instance inlaid into the paving while pipes for pouring molten steel have been turned into a fountain. The train tracks that once transported material continue to run through the site, providing paths in between the new patches of vegetation, planted with local grasses as well as Japanese maples, camphors and persimmon trees. As Jiawen Chen from TLS describes it, the aesthetic feels ‘wild, but not weedy or abandoned’. The landscape architects’ inspiration came from the site itself after the steelworks’ closure, she explains, once vegetation had begun to reclaim it. Contaminated soil was replaced with clean local soil – at a depth between 0.5 and 1.5 metres, in line with Chinese regulations. The removed soil was sent to specialised facilities for purification, while severely contaminated layers were sealed with concrete. TLS proposed phytoremediation (using plants to detoxify soil) in selected areas of the site ‘as a symbolic and educational gesture’, Chen explains, but ‘the client preferred to be cautious’. From the eastern end of the park, hiking trails lead to the mountain and its Buddhist temples. The old steel mill’s grounds fade seamlessly into the hills. Standing in what it is still a construction site, a sign suggests there will soon be a rowing centre here.  While Jiakun Architects and TLS have prioritised making the site palatable as a public space, the project also brings to life a history that many are likely to have forgotten. Throughout, the park incorporates different elements of China’s economic history, including the life of the Grand Canal and the industrial era. There is, for example, a Maoist steelworker painted on the mural of one of the cafés, as well as historical photographs and drawings of the steelworks peppering the site, framed and hung on the walls. The ambition might be in part to pay homage to steelworkers, but it is hard to imagine them visiting. Gongshu, like the other suburbs of Hangzhou, has seen rapid increases in its property prices.  The steelworks were built during the Maoist era, a time of ‘battling with earth, battling with heaven, battling with humanity’, to borrow Mao’s own words. Ordinary people melted down pots and pans to surpass the UK in steel production, and industry was seen as a sharp break from a traditional Chinese way of life, in which humans aspire to live in harmony with their environment. The priorities of the government today are more conservative, seeking to create a garden city to attract engineers and their families. Hangzhou has long represented the balmy and sophisticated life of China’s south, a land of rice and fish. To the west of the city, not far from the old steelworks, are the ecologically protected Xixi wetlands, and Hangzhou’s urban planning exemplifies the Chinese principle of 天人合一, or nature and humankind as one.  Today, Hangzhou is only 45 minutes from Shanghai by high‑speed train. The two cities feel like extensions of one another, an urban region of 100 million people. The creation of the Grand Canal Steelworks Park reflects the move away from heavy industry that Chinese cities such as Hangzhou are currently making, shifting towards a supposedly cleaner knowledge‑driven economy. Yet the preservation of the steelworks epitomises the sentimental attitude towards the site’s history and acts as a reminder that today’s middle classes are the children of yesterday’s steelworkers, drinking coffee and playing with their own children in grassy lawns next to shuttered blast furnaces.  The park’s second phase is already nearing completion, and the competition for the nearby Grand Canal Museum was won by Herzog & de Meuron in 2020 – the building is under construction, and should open at the end of this year. It is a district rich in history, but the city is resolutely turned towards the future.  2025-06-02 Reuben J Brown Share AR May 2025CircularityBuy Now
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  • Browning Industrial Park / MULTIPLE Architecture & Urbanism

    Browning Industrial Park / MULTIPLE Architecture & UrbanismSave this picture!© Bruno Dias Ventura

    Architects:
    MULTIPLE Architecture & Urbanism
    Area
    Area of this architecture project

    Area: 
    15562 m²

    Year
    Completion year of this architecture project

    Year: 

    2024

    Photographs

    Photographs:Bruno Dias Ventura

    Manufacturers
    Brands with products used in this architecture project

    Manufacturers:  Joris Ide, Ozklux, VMZINC, ZumtobelMore SpecsLess Specs
    this picture!
    Text description provided by the architects. The Browning Park project emerged from a strong ambition: to transform a derelict industrial site - once home to Herstal's weapons industry - into a vibrant green lung at the heart of the city. Over time, the site had become a sealed and fragmented grey zone, disconnected from its surrounding neighborhoods. The project was driven by a desire to reverse this fragmentation by creating a continuous pedestrian path, reopening the site, and reconnecting it with its urban context. This central promenade became the backbone of the design, around which inclusive and fully accessible public spaces were thoughtfully arranged.this picture!this picture!this picture!One of the most significant challenges stemmed from the condition of the site itself. Decades of industrial activity had left behind polluted soils and substantial infrastructural remnants. A deep soil remediation process - reaching depths of up to 12 meters - was required before any development could begin. This necessary intervention also offered the opportunity to reshape the topography and increase permeable surfaces, thus improving rainwater infiltration and boosting the site's resilience to climate change. Another key challenge involved balancing heritage preservation with new uses. The former Browning factory, for instance, had to be partially dismantled, structurally reinforced, and reimagined, while retaining its historical identity.this picture!In terms of construction, the project focused on reusing existing structures wherever possible. The factory's original metal frame was preserved and strengthened, and a new timber roof was added to create a covered public hall. Adjacent to it, the garden integrates remnants of the steel framework, which now supports wild vegetation and forms a robust, weather-resistant landscape feature. These gestures embody the project's commitment to circularity and a low environmental footprint.this picture!this picture!this picture!this picture!The spatial layout of the park was carefully designed to accommodate a wide variety of users and age groups. Along the main pedestrian spine, a sequence of diverse atmospheres and uses unfolds: a skatepark, a playground, picnic areas, outdoor fitness zones, a square with a fountain, a woodland area, and a flower garden. All these features are barrier-free and fully accessible.this picture!The project was developed in close dialogue with the people of Herstal and future park users. A series of public consultations and co-creation workshops were held throughout the design process, ensuring the park would reflect local needs and aspirations. The involvement of municipal services, which will oversee the long-term maintenance of the park, the hall, and the intergenerational house, was also crucial to ensuring the project's durability and success.this picture!

    Project gallerySee allShow less
    Project locationAddress:Herstal, BelgiumLocation to be used only as a reference. It could indicate city/country but not exact address.About this office
    MaterialSteelMaterials and TagsPublished on June 05, 2025Cite: "Browning Industrial Park / MULTIPLE Architecture & Urbanism" 05 Jun 2025. ArchDaily. Accessed . < ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否
    You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
    #browning #industrial #park #multiple #architecture
    Browning Industrial Park / MULTIPLE Architecture & Urbanism
    Browning Industrial Park / MULTIPLE Architecture & UrbanismSave this picture!© Bruno Dias Ventura Architects: MULTIPLE Architecture & Urbanism Area Area of this architecture project Area:  15562 m² Year Completion year of this architecture project Year:  2024 Photographs Photographs:Bruno Dias Ventura Manufacturers Brands with products used in this architecture project Manufacturers:  Joris Ide, Ozklux, VMZINC, ZumtobelMore SpecsLess Specs this picture! Text description provided by the architects. The Browning Park project emerged from a strong ambition: to transform a derelict industrial site - once home to Herstal's weapons industry - into a vibrant green lung at the heart of the city. Over time, the site had become a sealed and fragmented grey zone, disconnected from its surrounding neighborhoods. The project was driven by a desire to reverse this fragmentation by creating a continuous pedestrian path, reopening the site, and reconnecting it with its urban context. This central promenade became the backbone of the design, around which inclusive and fully accessible public spaces were thoughtfully arranged.this picture!this picture!this picture!One of the most significant challenges stemmed from the condition of the site itself. Decades of industrial activity had left behind polluted soils and substantial infrastructural remnants. A deep soil remediation process - reaching depths of up to 12 meters - was required before any development could begin. This necessary intervention also offered the opportunity to reshape the topography and increase permeable surfaces, thus improving rainwater infiltration and boosting the site's resilience to climate change. Another key challenge involved balancing heritage preservation with new uses. The former Browning factory, for instance, had to be partially dismantled, structurally reinforced, and reimagined, while retaining its historical identity.this picture!In terms of construction, the project focused on reusing existing structures wherever possible. The factory's original metal frame was preserved and strengthened, and a new timber roof was added to create a covered public hall. Adjacent to it, the garden integrates remnants of the steel framework, which now supports wild vegetation and forms a robust, weather-resistant landscape feature. These gestures embody the project's commitment to circularity and a low environmental footprint.this picture!this picture!this picture!this picture!The spatial layout of the park was carefully designed to accommodate a wide variety of users and age groups. Along the main pedestrian spine, a sequence of diverse atmospheres and uses unfolds: a skatepark, a playground, picnic areas, outdoor fitness zones, a square with a fountain, a woodland area, and a flower garden. All these features are barrier-free and fully accessible.this picture!The project was developed in close dialogue with the people of Herstal and future park users. A series of public consultations and co-creation workshops were held throughout the design process, ensuring the park would reflect local needs and aspirations. The involvement of municipal services, which will oversee the long-term maintenance of the park, the hall, and the intergenerational house, was also crucial to ensuring the project's durability and success.this picture! Project gallerySee allShow less Project locationAddress:Herstal, BelgiumLocation to be used only as a reference. It could indicate city/country but not exact address.About this office MaterialSteelMaterials and TagsPublished on June 05, 2025Cite: "Browning Industrial Park / MULTIPLE Architecture & Urbanism" 05 Jun 2025. ArchDaily. Accessed . < ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否 You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream #browning #industrial #park #multiple #architecture
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    Browning Industrial Park / MULTIPLE Architecture & Urbanism
    Browning Industrial Park / MULTIPLE Architecture & UrbanismSave this picture!© Bruno Dias Ventura Architects: MULTIPLE Architecture & Urbanism Area Area of this architecture project Area:  15562 m² Year Completion year of this architecture project Year:  2024 Photographs Photographs:Bruno Dias Ventura Manufacturers Brands with products used in this architecture project Manufacturers:  Joris Ide, Ozklux, VMZINC, ZumtobelMore SpecsLess Specs Save this picture! Text description provided by the architects. The Browning Park project emerged from a strong ambition: to transform a derelict industrial site - once home to Herstal's weapons industry - into a vibrant green lung at the heart of the city. Over time, the site had become a sealed and fragmented grey zone, disconnected from its surrounding neighborhoods. The project was driven by a desire to reverse this fragmentation by creating a continuous pedestrian path, reopening the site, and reconnecting it with its urban context. This central promenade became the backbone of the design, around which inclusive and fully accessible public spaces were thoughtfully arranged.Save this picture!Save this picture!Save this picture!One of the most significant challenges stemmed from the condition of the site itself. Decades of industrial activity had left behind polluted soils and substantial infrastructural remnants. A deep soil remediation process - reaching depths of up to 12 meters - was required before any development could begin. This necessary intervention also offered the opportunity to reshape the topography and increase permeable surfaces, thus improving rainwater infiltration and boosting the site's resilience to climate change. Another key challenge involved balancing heritage preservation with new uses. The former Browning factory, for instance, had to be partially dismantled, structurally reinforced, and reimagined, while retaining its historical identity.Save this picture!In terms of construction, the project focused on reusing existing structures wherever possible. The factory's original metal frame was preserved and strengthened, and a new timber roof was added to create a covered public hall. Adjacent to it, the garden integrates remnants of the steel framework, which now supports wild vegetation and forms a robust, weather-resistant landscape feature. These gestures embody the project's commitment to circularity and a low environmental footprint.Save this picture!Save this picture!Save this picture!Save this picture!The spatial layout of the park was carefully designed to accommodate a wide variety of users and age groups. Along the main pedestrian spine, a sequence of diverse atmospheres and uses unfolds: a skatepark, a playground, picnic areas, outdoor fitness zones, a square with a fountain, a woodland area, and a flower garden. All these features are barrier-free and fully accessible.Save this picture!The project was developed in close dialogue with the people of Herstal and future park users. A series of public consultations and co-creation workshops were held throughout the design process, ensuring the park would reflect local needs and aspirations. The involvement of municipal services, which will oversee the long-term maintenance of the park, the hall, and the intergenerational house, was also crucial to ensuring the project's durability and success.Save this picture! Project gallerySee allShow less Project locationAddress:Herstal, BelgiumLocation to be used only as a reference. It could indicate city/country but not exact address.About this office MaterialSteelMaterials and TagsPublished on June 05, 2025Cite: "Browning Industrial Park / MULTIPLE Architecture & Urbanism" 05 Jun 2025. ArchDaily. Accessed . <https://www.archdaily.com/1030623/browning-industrial-park-multiple-architecture-and-urbanism&gt ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否 You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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  • GHD and SLA teaming up to deliver major infrastructure design for Toronto’s newest island

    Ookwemin Minising Aerial photo with project area outline. Credit: Waterfront Toronto
    Global professional services company, GHD, and Danish nature-based design studio, SLA, have been awarded the role of prime consultant by Waterfront Toronto for phase one of infrastructure and streetscape design for a new island community.
    Formerly known as Villiers Island, Ookwemin Minising is a new island born from an ambitious flood protection and river restoration project. The Don River, a historic gathering place, will be at the heart of this future community.
    The island, which is planned to be home to more than 15,000 people, will also be a destination where people will visit to relax and explore. The first new residents of this island community are expected to move in by 2031.
    For the project, GHD, the prime consultant and technical lead, and SLA, design lead for urban realm and landscape, will deliver a new urban environment that aims to honour the legacy of the Don River through an approach rooted in resilient infrastructure, cultural memory and deep ecological integration.
    Drawing inspiration from global precedents and local Indigenous knowledge, the team’s “Growing Streets” concept proposes streetscapes that evolve like living ecosystems.
    “This project represents a significant milestone for Toronto’s waterfront revitalization,” said Chris Hunter, GHD chief executive officer for the Americas. “By integrating innovative engineering with responsive design, our team will help create infrastructure that’s not just functional, but truly adaptive to community needs while honoring the ecological transformation nearing completion at the Don River mouth. This approach exemplifies our commitment to building resilient systems that evolve with the communities they serve.”
    The team, which includes architects Allies and Morrison, will integrate design for streetscapes and public realm with a review of the density and built form on the island, building on years of planning to realize this new neighbourhood.
    “Tri-government investment unlocked the potential of the Port Lands, allowing us to create a brand new island,” says Chris Glaisek, chief planning and design officer at Waterfront Toronto. “Now, renewed investment in waterfront revitalization means this new island is ready to launch. By integrating design for streets and public realm with a review of built form on the island, this team can build on the planning done by the City of Toronto, Waterfront Toronto and CreateTO to deliver as much new housing as possible, while building a truly world-class neighbourhood.”
    At the heart of the team’s vision for Ookwemin Minising lies a next-practice model for climate-adaptive urbanism. Guided by seven core principles, including surface-level rainwater management, soil repurposing, native vegetation and social spaces that foster mobility and interaction, the design will champion active mobility through integrated pedestrian and biodiversity corridors woven throughout the island.
    These corridors can provide optimal microclimates for outdoor comfort while managing storm water, linking and strengthening ecologies and connecting people with nature.
    Informed by leading examples from cities like Copenhagen, Oslo, and London, the design will seek to maximize sustainability without relying on future technologies.
    “We’re thrilled to bring our Growing Streets vision to life in Toronto,” said Rasmus Astrup, design principal and partner at SLA. “This is urban design at its most alive – where trees, water, wind, soil and people grow and flow together. The streetscape design of Ookwemin Minising is not just about infrastructure, it’s about creating a living cityscape that breathes with the seasons, nurtures biodiversity and supports everyday life in inspiring, joyful ways. In Ookwemin Minising, every street becomes a celebration – of the land, of the water, of our heritage and of all the life of Toronto.”
    The infrastructure designs for Ookwemin Minising will incorporate  plantings, nature-integrated public seating, and climate-buffering vegetation to create a vibrant and adaptive civic experience.
    The team envisions a design that would build public awareness of ecological processes while enhancing urban resilience and well-being. The vision embraces a holistic design approach that integrates street configurations, building scales, and public spaces to create a cohesive and sustainable community.
    Rooted in the values of the surrounding Port Lands and celebrating the area’s enduring industrial, maritime and Indigenous histories, the team’s design for Ookwemin Minising will aim to set a new benchmark for culturally and ecologically responsive waterfront development in North America.

    The project will be brought to life by a group of industry-leading consultants, including: 

    GHD: Engineering design services, planning services, environmental services and construction administration
    SLA: Design lead for urban realm and landscape
    Trophic Design: Co-designer with SLA for Indigenous landscape design and knowledge
    Transsolar: Sustainability and low-carbon infrastructure systems
    Monumental Projects: Public engagement and community outreach
    Level Playing Field: Accessibility services
    Allies and Morrison: Architectural lead

     
    The post GHD and SLA teaming up to deliver major infrastructure design for Toronto’s newest island appeared first on Canadian Architect.
    #ghd #sla #teaming #deliver #major
    GHD and SLA teaming up to deliver major infrastructure design for Toronto’s newest island
    Ookwemin Minising Aerial photo with project area outline. Credit: Waterfront Toronto Global professional services company, GHD, and Danish nature-based design studio, SLA, have been awarded the role of prime consultant by Waterfront Toronto for phase one of infrastructure and streetscape design for a new island community. Formerly known as Villiers Island, Ookwemin Minising is a new island born from an ambitious flood protection and river restoration project. The Don River, a historic gathering place, will be at the heart of this future community. The island, which is planned to be home to more than 15,000 people, will also be a destination where people will visit to relax and explore. The first new residents of this island community are expected to move in by 2031. For the project, GHD, the prime consultant and technical lead, and SLA, design lead for urban realm and landscape, will deliver a new urban environment that aims to honour the legacy of the Don River through an approach rooted in resilient infrastructure, cultural memory and deep ecological integration. Drawing inspiration from global precedents and local Indigenous knowledge, the team’s “Growing Streets” concept proposes streetscapes that evolve like living ecosystems. “This project represents a significant milestone for Toronto’s waterfront revitalization,” said Chris Hunter, GHD chief executive officer for the Americas. “By integrating innovative engineering with responsive design, our team will help create infrastructure that’s not just functional, but truly adaptive to community needs while honoring the ecological transformation nearing completion at the Don River mouth. This approach exemplifies our commitment to building resilient systems that evolve with the communities they serve.” The team, which includes architects Allies and Morrison, will integrate design for streetscapes and public realm with a review of the density and built form on the island, building on years of planning to realize this new neighbourhood. “Tri-government investment unlocked the potential of the Port Lands, allowing us to create a brand new island,” says Chris Glaisek, chief planning and design officer at Waterfront Toronto. “Now, renewed investment in waterfront revitalization means this new island is ready to launch. By integrating design for streets and public realm with a review of built form on the island, this team can build on the planning done by the City of Toronto, Waterfront Toronto and CreateTO to deliver as much new housing as possible, while building a truly world-class neighbourhood.” At the heart of the team’s vision for Ookwemin Minising lies a next-practice model for climate-adaptive urbanism. Guided by seven core principles, including surface-level rainwater management, soil repurposing, native vegetation and social spaces that foster mobility and interaction, the design will champion active mobility through integrated pedestrian and biodiversity corridors woven throughout the island. These corridors can provide optimal microclimates for outdoor comfort while managing storm water, linking and strengthening ecologies and connecting people with nature. Informed by leading examples from cities like Copenhagen, Oslo, and London, the design will seek to maximize sustainability without relying on future technologies. “We’re thrilled to bring our Growing Streets vision to life in Toronto,” said Rasmus Astrup, design principal and partner at SLA. “This is urban design at its most alive – where trees, water, wind, soil and people grow and flow together. The streetscape design of Ookwemin Minising is not just about infrastructure, it’s about creating a living cityscape that breathes with the seasons, nurtures biodiversity and supports everyday life in inspiring, joyful ways. In Ookwemin Minising, every street becomes a celebration – of the land, of the water, of our heritage and of all the life of Toronto.” The infrastructure designs for Ookwemin Minising will incorporate  plantings, nature-integrated public seating, and climate-buffering vegetation to create a vibrant and adaptive civic experience. The team envisions a design that would build public awareness of ecological processes while enhancing urban resilience and well-being. The vision embraces a holistic design approach that integrates street configurations, building scales, and public spaces to create a cohesive and sustainable community. Rooted in the values of the surrounding Port Lands and celebrating the area’s enduring industrial, maritime and Indigenous histories, the team’s design for Ookwemin Minising will aim to set a new benchmark for culturally and ecologically responsive waterfront development in North America. The project will be brought to life by a group of industry-leading consultants, including:  GHD: Engineering design services, planning services, environmental services and construction administration SLA: Design lead for urban realm and landscape Trophic Design: Co-designer with SLA for Indigenous landscape design and knowledge Transsolar: Sustainability and low-carbon infrastructure systems Monumental Projects: Public engagement and community outreach Level Playing Field: Accessibility services Allies and Morrison: Architectural lead   The post GHD and SLA teaming up to deliver major infrastructure design for Toronto’s newest island appeared first on Canadian Architect. #ghd #sla #teaming #deliver #major
    WWW.CANADIANARCHITECT.COM
    GHD and SLA teaming up to deliver major infrastructure design for Toronto’s newest island
    Ookwemin Minising Aerial photo with project area outline. Credit: Waterfront Toronto Global professional services company, GHD, and Danish nature-based design studio, SLA, have been awarded the role of prime consultant by Waterfront Toronto for phase one of infrastructure and streetscape design for a new island community. Formerly known as Villiers Island, Ookwemin Minising is a new island born from an ambitious flood protection and river restoration project. The Don River, a historic gathering place, will be at the heart of this future community. The island, which is planned to be home to more than 15,000 people, will also be a destination where people will visit to relax and explore. The first new residents of this island community are expected to move in by 2031. For the project, GHD, the prime consultant and technical lead, and SLA, design lead for urban realm and landscape, will deliver a new urban environment that aims to honour the legacy of the Don River through an approach rooted in resilient infrastructure, cultural memory and deep ecological integration. Drawing inspiration from global precedents and local Indigenous knowledge, the team’s “Growing Streets” concept proposes streetscapes that evolve like living ecosystems. “This project represents a significant milestone for Toronto’s waterfront revitalization,” said Chris Hunter, GHD chief executive officer for the Americas. “By integrating innovative engineering with responsive design, our team will help create infrastructure that’s not just functional, but truly adaptive to community needs while honoring the ecological transformation nearing completion at the Don River mouth. This approach exemplifies our commitment to building resilient systems that evolve with the communities they serve.” The team, which includes architects Allies and Morrison, will integrate design for streetscapes and public realm with a review of the density and built form on the island, building on years of planning to realize this new neighbourhood. “Tri-government investment unlocked the potential of the Port Lands, allowing us to create a brand new island,” says Chris Glaisek, chief planning and design officer at Waterfront Toronto. “Now, renewed investment in waterfront revitalization means this new island is ready to launch. By integrating design for streets and public realm with a review of built form on the island, this team can build on the planning done by the City of Toronto, Waterfront Toronto and CreateTO to deliver as much new housing as possible, while building a truly world-class neighbourhood.” At the heart of the team’s vision for Ookwemin Minising lies a next-practice model for climate-adaptive urbanism. Guided by seven core principles, including surface-level rainwater management, soil repurposing, native vegetation and social spaces that foster mobility and interaction, the design will champion active mobility through integrated pedestrian and biodiversity corridors woven throughout the island. These corridors can provide optimal microclimates for outdoor comfort while managing storm water, linking and strengthening ecologies and connecting people with nature. Informed by leading examples from cities like Copenhagen, Oslo, and London, the design will seek to maximize sustainability without relying on future technologies. “We’re thrilled to bring our Growing Streets vision to life in Toronto,” said Rasmus Astrup, design principal and partner at SLA. “This is urban design at its most alive – where trees, water, wind, soil and people grow and flow together. The streetscape design of Ookwemin Minising is not just about infrastructure, it’s about creating a living cityscape that breathes with the seasons, nurtures biodiversity and supports everyday life in inspiring, joyful ways. In Ookwemin Minising, every street becomes a celebration – of the land, of the water, of our heritage and of all the life of Toronto.” The infrastructure designs for Ookwemin Minising will incorporate  plantings, nature-integrated public seating, and climate-buffering vegetation to create a vibrant and adaptive civic experience. The team envisions a design that would build public awareness of ecological processes while enhancing urban resilience and well-being. The vision embraces a holistic design approach that integrates street configurations, building scales, and public spaces to create a cohesive and sustainable community. Rooted in the values of the surrounding Port Lands and celebrating the area’s enduring industrial, maritime and Indigenous histories, the team’s design for Ookwemin Minising will aim to set a new benchmark for culturally and ecologically responsive waterfront development in North America. The project will be brought to life by a group of industry-leading consultants, including:  GHD (prime consultant): Engineering design services, planning services, environmental services and construction administration SLA: Design lead for urban realm and landscape Trophic Design: Co-designer with SLA for Indigenous landscape design and knowledge Transsolar: Sustainability and low-carbon infrastructure systems Monumental Projects: Public engagement and community outreach Level Playing Field: Accessibility services Allies and Morrison: Architectural lead   The post GHD and SLA teaming up to deliver major infrastructure design for Toronto’s newest island appeared first on Canadian Architect.
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  • CL02 Cabin / Vinklu

    CL02 Cabin / VinkluSave this picture!© Razvan DrinceanuCabins & Lodges•Valea lui Enache, Romania

    Architects:
    Vinklu
    Area
    Area of this architecture project

    Area: 
    55 m²

    Year
    Completion year of this architecture project

    Year: 

    2025

    Photographs

    Photographs:Razvan Drinceanu

    Manufacturers
    Brands with products used in this architecture project

    Manufacturers:  DÉCOR SEBMOB, ENIPAU, MIRADEX, MM THERM, PRO METAL CONT 2004, Topciment

    Lead Architects:

    Stefan Pavaluta

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    this picture!
    Text description provided by the architects. An ideal rural scenario, well-oriented and connected, tries to outline the premises of a seasonal residence. I first had contact with O&A online, having been recommended by a good acquaintance from London, the clients being in the central area of ​​Europe, I in Bucharest, and the construction site in Arges. The kind of equation that always attracts me, if the intentions are aligned. The situation at that time had the wreckage of a first failed attempt, already erected on the ground, and a small annex at the bottom of the lot, at the highest point of the area. The decision was for a full project, but with a phased implementation. So we started with the small body, in order to have better control and a final evaluation of our collaboration, but also of the executors. Being a more rural area, the expectations regarding the quality of the result had to be proportionate from the start. The annex was a construction with a small footprint, maximum 25 sqm, built in the past by the family, with vaulted walls bordered by a wooden structure at the top that served as a lantern. During the dismantling stage, we discovered that it had no pillars at the corners, and the concrete slab with a large belly in the middle. In the end, only the walls remained, which were reinforced with interior-exterior mesh.this picture!this picture!this picture!this picture!Leaving aside the condition of the construction and the poor materials, the position and proportion of the annex were harmonious, and the intention was to preserve these aspects from the start. The solution proposed an extension with an interior staircase area and a reconfiguration of the gaps/orientations from the inside to the outside. Structurally, the base remains intact, reinforced, and the superstructure is timber-framed. Finally, the exterior finish in black autoclaved wood completes and reveals the proposed scenario. The height and dimensions slightly exceed the initial image. The choice of exterior color is a direct response to the context, offering different images and visual relationships depending on the season. The entrance porch mediates the relationship between the module and the exterior through a fine metal structure, proportionate to the tall surrounding vegetation. The slats and semi-circular areas spatially define the moments of approaching the house. In the same tone, the rest of the functional areas inside are supported by their own connections to the exterior. The veranda pergola transforms into a deep balcony for the living area, and the foundation of the house articulates into a small terrace for the night area.this picture!Functionally, downstairs is the entrance with the night area, and upstairs the entire living area with kitchen, dining, living room, and a small bathroom. Along the same lines, downstairs we have smaller gaps, and there is a panoramic orientation of some windows of considerable size, which offers a cinematic sensation in direct relation to the exterior. The house being well-positioned among the trees, any movement and change of nature can be watched, studied, and heard. Continuing the space-function relationship, the ground floor offers regular, intimate spaces, while the staircase opens the living area with a generous space and a gabled ceiling. The context being the main "reason", the finishes are clean, neutral, to further strengthen this relationship. In the living area, the furniture pieces define the micro-functions necessary for living, and are combined in a balanced way through proportion, color, and materiality.this picture!this picture!this picture!By reconverting the annex and using natural materials, local teams, off-site construction methods, we tried, in the true and local sense of the expression – minimal impact on the environment and sustainable architecture. The "design" itself is a direct result of the architectural process and the context, a stratification of functional and architectural solutions permanently correlated with proportions and materiality.this picture!

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    Project locationAddress:Valea lui Enache, RomaniaLocation to be used only as a reference. It could indicate city/country but not exact address.About this officeVinkluOffice•••
    MaterialWoodMaterials and TagsPublished on June 01, 2025Cite: "CL02 Cabin / Vinklu" 01 Jun 2025. ArchDaily. Accessed . < ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否
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    CL02 Cabin / Vinklu
    CL02 Cabin / VinkluSave this picture!© Razvan DrinceanuCabins & Lodges•Valea lui Enache, Romania Architects: Vinklu Area Area of this architecture project Area:  55 m² Year Completion year of this architecture project Year:  2025 Photographs Photographs:Razvan Drinceanu Manufacturers Brands with products used in this architecture project Manufacturers:  DÉCOR SEBMOB, ENIPAU, MIRADEX, MM THERM, PRO METAL CONT 2004, Topciment Lead Architects: Stefan Pavaluta More SpecsLess Specs this picture! Text description provided by the architects. An ideal rural scenario, well-oriented and connected, tries to outline the premises of a seasonal residence. I first had contact with O&A online, having been recommended by a good acquaintance from London, the clients being in the central area of ​​Europe, I in Bucharest, and the construction site in Arges. The kind of equation that always attracts me, if the intentions are aligned. The situation at that time had the wreckage of a first failed attempt, already erected on the ground, and a small annex at the bottom of the lot, at the highest point of the area. The decision was for a full project, but with a phased implementation. So we started with the small body, in order to have better control and a final evaluation of our collaboration, but also of the executors. Being a more rural area, the expectations regarding the quality of the result had to be proportionate from the start. The annex was a construction with a small footprint, maximum 25 sqm, built in the past by the family, with vaulted walls bordered by a wooden structure at the top that served as a lantern. During the dismantling stage, we discovered that it had no pillars at the corners, and the concrete slab with a large belly in the middle. In the end, only the walls remained, which were reinforced with interior-exterior mesh.this picture!this picture!this picture!this picture!Leaving aside the condition of the construction and the poor materials, the position and proportion of the annex were harmonious, and the intention was to preserve these aspects from the start. The solution proposed an extension with an interior staircase area and a reconfiguration of the gaps/orientations from the inside to the outside. Structurally, the base remains intact, reinforced, and the superstructure is timber-framed. Finally, the exterior finish in black autoclaved wood completes and reveals the proposed scenario. The height and dimensions slightly exceed the initial image. The choice of exterior color is a direct response to the context, offering different images and visual relationships depending on the season. The entrance porch mediates the relationship between the module and the exterior through a fine metal structure, proportionate to the tall surrounding vegetation. The slats and semi-circular areas spatially define the moments of approaching the house. In the same tone, the rest of the functional areas inside are supported by their own connections to the exterior. The veranda pergola transforms into a deep balcony for the living area, and the foundation of the house articulates into a small terrace for the night area.this picture!Functionally, downstairs is the entrance with the night area, and upstairs the entire living area with kitchen, dining, living room, and a small bathroom. Along the same lines, downstairs we have smaller gaps, and there is a panoramic orientation of some windows of considerable size, which offers a cinematic sensation in direct relation to the exterior. The house being well-positioned among the trees, any movement and change of nature can be watched, studied, and heard. Continuing the space-function relationship, the ground floor offers regular, intimate spaces, while the staircase opens the living area with a generous space and a gabled ceiling. The context being the main "reason", the finishes are clean, neutral, to further strengthen this relationship. In the living area, the furniture pieces define the micro-functions necessary for living, and are combined in a balanced way through proportion, color, and materiality.this picture!this picture!this picture!By reconverting the annex and using natural materials, local teams, off-site construction methods, we tried, in the true and local sense of the expression – minimal impact on the environment and sustainable architecture. The "design" itself is a direct result of the architectural process and the context, a stratification of functional and architectural solutions permanently correlated with proportions and materiality.this picture! Project gallerySee allShow less Project locationAddress:Valea lui Enache, RomaniaLocation to be used only as a reference. It could indicate city/country but not exact address.About this officeVinkluOffice••• MaterialWoodMaterials and TagsPublished on June 01, 2025Cite: "CL02 Cabin / Vinklu" 01 Jun 2025. ArchDaily. Accessed . < ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否 You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream #cl02 #cabin #vinklu
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    CL02 Cabin / Vinklu
    CL02 Cabin / VinkluSave this picture!© Razvan DrinceanuCabins & Lodges•Valea lui Enache, Romania Architects: Vinklu Area Area of this architecture project Area:  55 m² Year Completion year of this architecture project Year:  2025 Photographs Photographs:Razvan Drinceanu Manufacturers Brands with products used in this architecture project Manufacturers:  DÉCOR SEBMOB, ENIPAU, MIRADEX, MM THERM, PRO METAL CONT 2004, Topciment Lead Architects: Stefan Pavaluta More SpecsLess Specs Save this picture! Text description provided by the architects. An ideal rural scenario, well-oriented and connected, tries to outline the premises of a seasonal residence. I first had contact with O&A online, having been recommended by a good acquaintance from London, the clients being in the central area of ​​Europe, I in Bucharest, and the construction site in Arges. The kind of equation that always attracts me, if the intentions are aligned. The situation at that time had the wreckage of a first failed attempt, already erected on the ground, and a small annex at the bottom of the lot, at the highest point of the area. The decision was for a full project, but with a phased implementation. So we started with the small body, in order to have better control and a final evaluation of our collaboration, but also of the executors. Being a more rural area, the expectations regarding the quality of the result had to be proportionate from the start. The annex was a construction with a small footprint, maximum 25 sqm, built in the past by the family, with vaulted walls bordered by a wooden structure at the top that served as a lantern. During the dismantling stage, we discovered that it had no pillars at the corners (or in general), and the concrete slab with a large belly in the middle. In the end, only the walls remained, which were reinforced with interior-exterior mesh.Save this picture!Save this picture!Save this picture!Save this picture!Leaving aside the condition of the construction and the poor materials, the position and proportion of the annex were harmonious, and the intention was to preserve these aspects from the start. The solution proposed an extension with an interior staircase area and a reconfiguration of the gaps/orientations from the inside to the outside. Structurally, the base remains intact, reinforced, and the superstructure is timber-framed. Finally, the exterior finish in black autoclaved wood completes and reveals the proposed scenario. The height and dimensions slightly exceed the initial image. The choice of exterior color is a direct response to the context, offering different images and visual relationships depending on the season. The entrance porch mediates the relationship between the module and the exterior through a fine metal structure, proportionate to the tall surrounding vegetation. The slats and semi-circular areas spatially define the moments of approaching the house. In the same tone, the rest of the functional areas inside are supported by their own connections to the exterior. The veranda pergola transforms into a deep balcony for the living area, and the foundation of the house articulates into a small terrace for the night area.Save this picture!Functionally, downstairs is the entrance with the night area, and upstairs the entire living area with kitchen, dining, living room, and a small bathroom. Along the same lines, downstairs we have smaller gaps, and there is a panoramic orientation of some windows of considerable size, which offers a cinematic sensation in direct relation to the exterior. The house being well-positioned among the trees, any movement and change of nature can be watched, studied, and heard. Continuing the space-function relationship, the ground floor offers regular, intimate spaces, while the staircase opens the living area with a generous space and a gabled ceiling. The context being the main "reason", the finishes are clean, neutral, to further strengthen this relationship. In the living area, the furniture pieces define the micro-functions necessary for living, and are combined in a balanced way through proportion, color, and materiality.Save this picture!Save this picture!Save this picture!By reconverting the annex and using natural materials, local teams, off-site construction methods, we tried, in the true and local sense of the expression – minimal impact on the environment and sustainable architecture. The "design" itself is a direct result of the architectural process and the context, a stratification of functional and architectural solutions permanently correlated with proportions and materiality.Save this picture! Project gallerySee allShow less Project locationAddress:Valea lui Enache, RomaniaLocation to be used only as a reference. It could indicate city/country but not exact address.About this officeVinkluOffice••• MaterialWoodMaterials and TagsPublished on June 01, 2025Cite: "CL02 Cabin / Vinklu" 01 Jun 2025. ArchDaily. Accessed . <https://www.archdaily.com/1030468/cl02-cabin-vinklu&gt ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否 You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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