• Fantasy Life i: The Girl Who Steals Time Switch Update Detailed

    Update: Level-5 has shared an “important notice" regarding the Switch and also the Xbox version of Fantasy Life i: The Girl Who Steals Time - mentioning how scheduling adjustments for the update rollout are “expected to be delayed”.
    These issues are scheduled to be resolved in the Version 1.2.1 update, “planned for release around May 29”. In the meantime, here are the following issues popping up for Switch and Xbox, along with "other planned fixes" for the game:Subscribe to Nintendo Life on YouTube814kWatch on YouTube
    Important NoticeSwitch & Xbox:

    In quests for Crafting Lives, some Recipes may be hard to find in the Recipe Menu, making it feel like progression is not possible.
    Workaround
    If you can’t locate the required Recipe for a quest, go to the “Quests” tab on the Recipe Menu and scroll down to find it.

    Switch:

    While inside a Treasure Grove or a shrine in Ginormosia, if a player edits and saves Stickers/Emotes/Quick Texts in the Greetings tab of the Options and then restarts the game immediately afterward, a progression-blocking bug may occur.
    Workaround
    There are several workarounds for this issue.
    If the bug occurs inside a Treasure Grove:
    Select "Give Up" on the Weird Pad to exit the Treasure Grove. This will allow you to continue playing the game.
    If the bug occurs inside a shrine in Ginormosia outside of Chapter 2, "Head towards Skelegon":
    Select "Teleportation Gate" on the Weird Pad to leave the shrine and continue playing.
    If the bug occurs in a shrine on Ginormosia during Chapter 2, "Head towards Skelegon":This issue is scheduled to be fixed in version 1.2.1, planned for release around May 29. We sincerely apologize for the inconvenience and appreciate your patience.

    Switch & Xbox:

    During the Main Story Chapter 6, "Go to the Cave of Trials," if you travel to Ginormosia and watch the event scene which plays after clearing multiple shrine minigames, you may become unable to enter the Cave of Trials, preventing progression.
    Workaround
    If you have the Story Quest selected, the upper right of the screen will display "Go to the Cave of Trials." While this message is shown, please avoid triggering the event scene that plays after clearing multiple shrine minigames on Ginormosia.

    Switch & Xbox:

    If a player triggers the Guild Office expansion event scene while carrying a Guild Office Relocation Kit, and uses the kit afterward, two Guild Offices will appear.
    Workaround
    If you are carrying a Guild Office Relocation Kit, please avoid triggering the Guild Office expansion event scene that occurs when recruiting new companions.
    There are also some other planned fixes:
    Other Planned Fixes

    Switch & Xbox:

    Fixing an issue where players are unable to draw their weapon during the first battle tutorial, preventing progression.
    Adjusting the UI in the "Life Challenges" tab of the Quests Menu to make it clearer that a Life can be selected.
    Adding a new feature called "Instant Help" to support players as they progress through their adventure.
    Fixing an issue where the "!" icon on the Quests Menu would not disappear.
    Adjusting multiplayer so that progress can be made on accepted quests even during multiplayer sessions.

    Switch:

    Fixing an issue occurring on certain cutscenes, where pausing the game while the "Auto" setting is enabled causes all inputs except for "Skip" to become unresponsive.
    Fixing an issue that prevents the acquisition of certain Recipes as quest completion rewards, in case the Tailor or Artist Novice Challenges were skipped.
    Original Story:: Fantasy Life i: The Girl Who Steals Time arrives on the Switch next week and ahead of release Level-5 is rolling out an early access update on select platforms, bumping the game up to Version 1.1.1.
    This will be slightly different on the Switch front - with Version 1.1.0 apparently reflecting "some of the contents of this update" on 22nd May. The version that reflects "most" of the content will be released in the future as Version 1.2.0.

    "For the Nintendo Switch version, "ver.1.1.0", which reflects some of the contents of this update, will be released on Thursday, May 22nd. The version that reflects most of the contents will be released in the future as "ver.1.2.0"."

    Here's a translation of the full patch notes from Level-5's official website:
    Fantasy Life i: The Girl Who Steals Time- Version 1.1.1
    Feature additions/adjustments
    Adding a signature function to crafted items

    ●You can add a sign to equipment you create.

    There are various designs for signs, so you can set the sign you want to use by examining the workbench and selecting "Choose Sign."
    Added "Control Settings" to the options menu

    ●A menu has been added to the options that allows you to change button assignments for some actions.

    Added the ability to move to the Life Master

    ●A function has been added to the lives screen that allows you to move to the master position of each life.

    *This will become effective after clearing the "Apprentice Trial" for each life.

    Adjusted so that the companions selected in the production settings are remembered.

    ●When crafting an item at a workbench, the state of the companion selected on the crafting settings screen will be saved and

    will be displayed in the selected state the next time you craft an item.
    Adjusting the number of items that can be made in one production

    ●The maximum number of items that can be made in one production run for the recipes for "Plants," "Fences," and "Streetlights" has been increased.

    Organized the information about skills displayed on the equipment screen

    ●The content of skills displayed in the details window on the right side of the equipment screen

    has been reorganized.
    When Life is Focused - Adjusted to display only unique skills

    When an item is focused - Adjusted so that only equipement skills are displayedBase UI Adjustments

    ●Adjusted the icon display of vegetables in fields.
    ●Names are now displayed on placed buildings.

    Made crafting area objects easier to grab

    Made it easier to grab objects in the crafting area.

    Adjusted the clear condition text for the Gachadan Tree

    In the Gacha Dungeon Tree, when the clear condition is to "obtain a Fruit of Time,"

    we have adjusted the text to make it easier to understand which target will drop the Fruit of Time.
    Map screen adjustments

    ●Icons have been added to the map screen/minimap to make it easier to see exits and ascending and descending levels within dungeons.

    Adjustment of recording prohibited areas

    ●Adjusted the prohibited areas for recording on the main unit.

    Add guides/adjust content

    ●The following additions/adjustments have been made to the in-game "Guide".

    【addition】

    "sign"
    Explanation of signatures that can be included in crafted items

    Support for production by peers
    Explanation of the support provided by companion NPCs in the production mini-game

    『Eye & Hair Catalog』
    Explanation of the "catalog" that allows you to add eyes and hairstylesColiseum Quest
    Adding retirement explanation

    "Phantom Fellows"
    Added explanation regarding experience distribution

    How to grow vegetables
    Added instructions on sowing and watering

    "Tension Techniques for Combat Life" /

    "Tension Techniques for Gathering Life"The same guide for combat and gathering life has been split into separate guides.

    Balance Changes
    Main story related parameter adjustments

    ●The parameters of enemies and gatherable items that appear in the main story have been adjusted to make the story more enjoyable to play.
    ●To make the storyline more enjoyable, we have adjusted the parameters required for recipes that need to be created in the main story.

    Area Challenge related parameter adjustments

    ●The conditions for achieving a gold ranking in the Legendary Challenge have been relaxed.
    ●The conditions for achieving a gold rating in delivery challenges have been relaxed.

    Bug Fixes

    ●Fixed an issue where players would not be guided correctly to destinations in the Main Story, Life Trials, and Requests from Everyone.

    ●Fixed an issue that prevented progress from occurring if you were incapacitated in battle between the start of the game and reaching Tokinone Village.

    ●Fixed an issue that caused progression to be impossible if the number of items received in the Life Guild receiving box exceeded the limit.

    ●Fixed a bug regarding obtaining items in Chapter 5 of the main story.

    ●Fixed a bug that occurred with obtaining items at the Mujin Sales Office.

    ●Fixed an issue where the parameters of equipment obtained from some treasure chests were incorrect.

    *After applying this patch, the parameters will be automatically corrected.

    Fixed an issue on the Baka Dekkana continent where following NPCs/enemies were not moving correctly relative to the terrain.

    ●Fixed an issue where phantom character status did not change depending on area rank.

    ●Fixed an issue where experience points were not distributed when obtaining an experience orb or clearing the crafting mini-game if a phantom character was in the party.

    Fixed an issue where skipping the Tailor and Artist Apprentice Trials would result in players not being able to obtain some of the recipes that should be obtained upon completing the trials.

    *After applying this patch, recipes that were not available will be automatically granted if the conditions are met.

    ●Fixed an issue where appearing NPCs would remain hidden when skipping the Apprentice Trial in some lives.

    Fixed an issue where the target would not be registered in the Pokédex when requesting gathering from a companion NPC and completing the task.

    ●Fixed an issue that caused the game to become uncontrollable when requesting production and attempting to produce an item that was at the maximum quantity when no companion was selected.

    Fixed an issue where objects could not be placed on the third level of the ground at bases.

    ●Fixed an issue that prevented the base message board quest "Get the highest rating in the gallery" from being completed.

    ●Fixed an issue in the Gachadan Tree where items buried in the Aging Altar could not be digged up.

    Fixed an issue where the age of a gifted aged weapon would not be displayed to the recipient.

    Fixed an issue where players would be unable to progress if they edited a stamp/emote/free template in the "Greetings" tab of options in the Gachadan Tree/Baka Dekkana Continent Shrine and then immediately restarted the game after saving.

    *We are working to recover save data that will be unable to progress after applying this patch.

    Fixed unintended behavior that occurred in the menu when performing renovations.

    ●Fixed an issue that caused buttons to become unusable after the tutorial ended depending on when the tutorial occurred.

    ●Fixed an issue in some event scenes where pausing the scene while it was set to "Auto" would result in no operations being accepted other than skipping.

    Fixed a bug that occurred in some quests.

    ●Fixed an issue where Trip's pinning effect did not target the correct targets when playing cooperatively with Trip.

    ●Various bugs in multiplayer have been fixed.

    ●Some Japanese text and translated text have been corrected.

    ●Other minor bugs have been fixed.

    Earlier this week, the Japanese publication Famitsu awarded Fantasy Life i: The Girl Who Steals Time 36 out of 40. The game's local release will kick off on 21st May, with the early access period beginning on 18th May for select platforms.

    A fantasy score?

    Will you be getting this game when it arrives on Switch next week? Let us know in the comments.Related Games
    See Also

    Share:0
    4

    Liam is a news writer and reviewer across Hookshot Media. He's been writing about games for more than 15 years and is a lifelong fan of many iconic video game characters.

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    Fantasy Life i: The Girl Who Steals Time Switch Update Detailed
    Update: Level-5 has shared an “important notice" regarding the Switch and also the Xbox version of Fantasy Life i: The Girl Who Steals Time - mentioning how scheduling adjustments for the update rollout are “expected to be delayed”. These issues are scheduled to be resolved in the Version 1.2.1 update, “planned for release around May 29”. In the meantime, here are the following issues popping up for Switch and Xbox, along with "other planned fixes" for the game:Subscribe to Nintendo Life on YouTube814kWatch on YouTube Important NoticeSwitch & Xbox: In quests for Crafting Lives, some Recipes may be hard to find in the Recipe Menu, making it feel like progression is not possible. Workaround If you can’t locate the required Recipe for a quest, go to the “Quests” tab on the Recipe Menu and scroll down to find it. Switch: While inside a Treasure Grove or a shrine in Ginormosia, if a player edits and saves Stickers/Emotes/Quick Texts in the Greetings tab of the Options and then restarts the game immediately afterward, a progression-blocking bug may occur. Workaround There are several workarounds for this issue. If the bug occurs inside a Treasure Grove: Select "Give Up" on the Weird Pad to exit the Treasure Grove. This will allow you to continue playing the game. If the bug occurs inside a shrine in Ginormosia outside of Chapter 2, "Head towards Skelegon": Select "Teleportation Gate" on the Weird Pad to leave the shrine and continue playing. If the bug occurs in a shrine on Ginormosia during Chapter 2, "Head towards Skelegon":This issue is scheduled to be fixed in version 1.2.1, planned for release around May 29. We sincerely apologize for the inconvenience and appreciate your patience. Switch & Xbox: During the Main Story Chapter 6, "Go to the Cave of Trials," if you travel to Ginormosia and watch the event scene which plays after clearing multiple shrine minigames, you may become unable to enter the Cave of Trials, preventing progression. Workaround If you have the Story Quest selected, the upper right of the screen will display "Go to the Cave of Trials." While this message is shown, please avoid triggering the event scene that plays after clearing multiple shrine minigames on Ginormosia. Switch & Xbox: If a player triggers the Guild Office expansion event scene while carrying a Guild Office Relocation Kit, and uses the kit afterward, two Guild Offices will appear. Workaround If you are carrying a Guild Office Relocation Kit, please avoid triggering the Guild Office expansion event scene that occurs when recruiting new companions. There are also some other planned fixes: Other Planned Fixes Switch & Xbox: Fixing an issue where players are unable to draw their weapon during the first battle tutorial, preventing progression. Adjusting the UI in the "Life Challenges" tab of the Quests Menu to make it clearer that a Life can be selected. Adding a new feature called "Instant Help" to support players as they progress through their adventure. Fixing an issue where the "!" icon on the Quests Menu would not disappear. Adjusting multiplayer so that progress can be made on accepted quests even during multiplayer sessions. Switch: Fixing an issue occurring on certain cutscenes, where pausing the game while the "Auto" setting is enabled causes all inputs except for "Skip" to become unresponsive. Fixing an issue that prevents the acquisition of certain Recipes as quest completion rewards, in case the Tailor or Artist Novice Challenges were skipped. Original Story:: Fantasy Life i: The Girl Who Steals Time arrives on the Switch next week and ahead of release Level-5 is rolling out an early access update on select platforms, bumping the game up to Version 1.1.1. This will be slightly different on the Switch front - with Version 1.1.0 apparently reflecting "some of the contents of this update" on 22nd May. The version that reflects "most" of the content will be released in the future as Version 1.2.0. "For the Nintendo Switch version, "ver.1.1.0", which reflects some of the contents of this update, will be released on Thursday, May 22nd. The version that reflects most of the contents will be released in the future as "ver.1.2.0"." Here's a translation of the full patch notes from Level-5's official website: Fantasy Life i: The Girl Who Steals Time- Version 1.1.1 Feature additions/adjustments Adding a signature function to crafted items ●You can add a sign to equipment you create. There are various designs for signs, so you can set the sign you want to use by examining the workbench and selecting "Choose Sign." Added "Control Settings" to the options menu ●A menu has been added to the options that allows you to change button assignments for some actions. Added the ability to move to the Life Master ●A function has been added to the lives screen that allows you to move to the master position of each life. *This will become effective after clearing the "Apprentice Trial" for each life. Adjusted so that the companions selected in the production settings are remembered. ●When crafting an item at a workbench, the state of the companion selected on the crafting settings screen will be saved and will be displayed in the selected state the next time you craft an item. Adjusting the number of items that can be made in one production ●The maximum number of items that can be made in one production run for the recipes for "Plants," "Fences," and "Streetlights" has been increased. Organized the information about skills displayed on the equipment screen ●The content of skills displayed in the details window on the right side of the equipment screen has been reorganized. When Life is Focused - Adjusted to display only unique skills When an item is focused - Adjusted so that only equipement skills are displayedBase UI Adjustments ●Adjusted the icon display of vegetables in fields. ●Names are now displayed on placed buildings. Made crafting area objects easier to grab Made it easier to grab objects in the crafting area. Adjusted the clear condition text for the Gachadan Tree In the Gacha Dungeon Tree, when the clear condition is to "obtain a Fruit of Time," we have adjusted the text to make it easier to understand which target will drop the Fruit of Time. Map screen adjustments ●Icons have been added to the map screen/minimap to make it easier to see exits and ascending and descending levels within dungeons. Adjustment of recording prohibited areas ●Adjusted the prohibited areas for recording on the main unit. Add guides/adjust content ●The following additions/adjustments have been made to the in-game "Guide". 【addition】 "sign" Explanation of signatures that can be included in crafted items Support for production by peers Explanation of the support provided by companion NPCs in the production mini-game 『Eye & Hair Catalog』 Explanation of the "catalog" that allows you to add eyes and hairstylesColiseum Quest Adding retirement explanation "Phantom Fellows" Added explanation regarding experience distribution How to grow vegetables Added instructions on sowing and watering "Tension Techniques for Combat Life" / "Tension Techniques for Gathering Life"The same guide for combat and gathering life has been split into separate guides. Balance Changes Main story related parameter adjustments ●The parameters of enemies and gatherable items that appear in the main story have been adjusted to make the story more enjoyable to play. ●To make the storyline more enjoyable, we have adjusted the parameters required for recipes that need to be created in the main story. Area Challenge related parameter adjustments ●The conditions for achieving a gold ranking in the Legendary Challenge have been relaxed. ●The conditions for achieving a gold rating in delivery challenges have been relaxed. Bug Fixes ●Fixed an issue where players would not be guided correctly to destinations in the Main Story, Life Trials, and Requests from Everyone. ●Fixed an issue that prevented progress from occurring if you were incapacitated in battle between the start of the game and reaching Tokinone Village. ●Fixed an issue that caused progression to be impossible if the number of items received in the Life Guild receiving box exceeded the limit. ●Fixed a bug regarding obtaining items in Chapter 5 of the main story. ●Fixed a bug that occurred with obtaining items at the Mujin Sales Office. ●Fixed an issue where the parameters of equipment obtained from some treasure chests were incorrect. *After applying this patch, the parameters will be automatically corrected. Fixed an issue on the Baka Dekkana continent where following NPCs/enemies were not moving correctly relative to the terrain. ●Fixed an issue where phantom character status did not change depending on area rank. ●Fixed an issue where experience points were not distributed when obtaining an experience orb or clearing the crafting mini-game if a phantom character was in the party. Fixed an issue where skipping the Tailor and Artist Apprentice Trials would result in players not being able to obtain some of the recipes that should be obtained upon completing the trials. *After applying this patch, recipes that were not available will be automatically granted if the conditions are met. ●Fixed an issue where appearing NPCs would remain hidden when skipping the Apprentice Trial in some lives. Fixed an issue where the target would not be registered in the Pokédex when requesting gathering from a companion NPC and completing the task. ●Fixed an issue that caused the game to become uncontrollable when requesting production and attempting to produce an item that was at the maximum quantity when no companion was selected. Fixed an issue where objects could not be placed on the third level of the ground at bases. ●Fixed an issue that prevented the base message board quest "Get the highest rating in the gallery" from being completed. ●Fixed an issue in the Gachadan Tree where items buried in the Aging Altar could not be digged up. Fixed an issue where the age of a gifted aged weapon would not be displayed to the recipient. Fixed an issue where players would be unable to progress if they edited a stamp/emote/free template in the "Greetings" tab of options in the Gachadan Tree/Baka Dekkana Continent Shrine and then immediately restarted the game after saving. *We are working to recover save data that will be unable to progress after applying this patch. Fixed unintended behavior that occurred in the menu when performing renovations. ●Fixed an issue that caused buttons to become unusable after the tutorial ended depending on when the tutorial occurred. ●Fixed an issue in some event scenes where pausing the scene while it was set to "Auto" would result in no operations being accepted other than skipping. Fixed a bug that occurred in some quests. ●Fixed an issue where Trip's pinning effect did not target the correct targets when playing cooperatively with Trip. ●Various bugs in multiplayer have been fixed. ●Some Japanese text and translated text have been corrected. ●Other minor bugs have been fixed. Earlier this week, the Japanese publication Famitsu awarded Fantasy Life i: The Girl Who Steals Time 36 out of 40. The game's local release will kick off on 21st May, with the early access period beginning on 18th May for select platforms. A fantasy score? Will you be getting this game when it arrives on Switch next week? Let us know in the comments.Related Games See Also Share:0 4 Liam is a news writer and reviewer across Hookshot Media. He's been writing about games for more than 15 years and is a lifelong fan of many iconic video game characters. Hold on there, you need to login to post a comment... Related Articles Round Up: The First Impressions Of Fantasy Life i: The Girl Who Steals Time Are In Here's what players are saying Nintendo Expands Switch Online's Game Boy Library With Four More Titles Available today Fantasy Life i: The Girl Who Steals Time Switch Update Arrives Next Week Here's what you can expect Yooka-Laylee Dev Playtonic Is The Latest Studio Hit By Layoffs Others are "at risk" of losing jobs #fantasy #life #girl #who #steals
    Fantasy Life i: The Girl Who Steals Time Switch Update Detailed
    www.nintendolife.com
    Update [Sun 25th May 2025, 5am]: Level-5 has shared an “important notice" regarding the Switch and also the Xbox version of Fantasy Life i: The Girl Who Steals Time - mentioning how scheduling adjustments for the update rollout are “expected to be delayed”. These issues are scheduled to be resolved in the Version 1.2.1 update, “planned for release around May 29”. In the meantime, here are the following issues popping up for Switch and Xbox, along with "other planned fixes" for the game:Subscribe to Nintendo Life on YouTube814kWatch on YouTube Important Notice (22nd May 2025) Switch & Xbox: In quests for Crafting Lives, some Recipes may be hard to find in the Recipe Menu, making it feel like progression is not possible. Workaround If you can’t locate the required Recipe for a quest, go to the “Quests” tab on the Recipe Menu and scroll down to find it. Switch: While inside a Treasure Grove or a shrine in Ginormosia, if a player edits and saves Stickers/Emotes/Quick Texts in the Greetings tab of the Options and then restarts the game immediately afterward, a progression-blocking bug may occur. Workaround There are several workarounds for this issue. If the bug occurs inside a Treasure Grove: Select "Give Up" on the Weird Pad to exit the Treasure Grove. This will allow you to continue playing the game. If the bug occurs inside a shrine in Ginormosia outside of Chapter 2, "Head towards Skelegon": Select "Teleportation Gate" on the Weird Pad to leave the shrine and continue playing. If the bug occurs in a shrine on Ginormosia during Chapter 2, "Head towards Skelegon":This issue is scheduled to be fixed in version 1.2.1, planned for release around May 29. We sincerely apologize for the inconvenience and appreciate your patience. Switch & Xbox: During the Main Story Chapter 6, "Go to the Cave of Trials," if you travel to Ginormosia and watch the event scene which plays after clearing multiple shrine minigames, you may become unable to enter the Cave of Trials, preventing progression. Workaround If you have the Story Quest selected, the upper right of the screen will display "Go to the Cave of Trials." While this message is shown, please avoid triggering the event scene that plays after clearing multiple shrine minigames on Ginormosia. Switch & Xbox: If a player triggers the Guild Office expansion event scene while carrying a Guild Office Relocation Kit, and uses the kit afterward, two Guild Offices will appear. Workaround If you are carrying a Guild Office Relocation Kit, please avoid triggering the Guild Office expansion event scene that occurs when recruiting new companions. There are also some other planned fixes: Other Planned Fixes Switch & Xbox: Fixing an issue where players are unable to draw their weapon during the first battle tutorial, preventing progression. Adjusting the UI in the "Life Challenges" tab of the Quests Menu to make it clearer that a Life can be selected. Adding a new feature called "Instant Help" to support players as they progress through their adventure. Fixing an issue where the "!" icon on the Quests Menu would not disappear. Adjusting multiplayer so that progress can be made on accepted quests even during multiplayer sessions. Switch: Fixing an issue occurring on certain cutscenes, where pausing the game while the "Auto" setting is enabled causes all inputs except for "Skip" to become unresponsive. Fixing an issue that prevents the acquisition of certain Recipes as quest completion rewards, in case the Tailor or Artist Novice Challenges were skipped. Original Story: [Sun 18th May, 2025 02:55 BST]: Fantasy Life i: The Girl Who Steals Time arrives on the Switch next week and ahead of release Level-5 is rolling out an early access update on select platforms, bumping the game up to Version 1.1.1. This will be slightly different on the Switch front - with Version 1.1.0 apparently reflecting "some of the contents of this update" on 22nd May (JST). The version that reflects "most" of the content will be released in the future as Version 1.2.0. "For the Nintendo Switch version, "ver.1.1.0", which reflects some of the contents of this update, will be released on Thursday, May 22nd (JST). The version that reflects most of the contents will be released in the future as "ver.1.2.0"." Here's a translation of the full patch notes from Level-5's official website: Fantasy Life i: The Girl Who Steals Time (Early Access Update) - Version 1.1.1 Feature additions/adjustments Adding a signature function to crafted items ●You can add a sign to equipment you create (weapons, shields, life tools, armor). There are various designs for signs, so you can set the sign you want to use by examining the workbench and selecting "Choose Sign." Added "Control Settings" to the options menu ●A menu has been added to the options that allows you to change button assignments for some actions. Added the ability to move to the Life Master ●A function has been added to the lives screen that allows you to move to the master position of each life. *This will become effective after clearing the "Apprentice Trial" for each life. Adjusted so that the companions selected in the production settings are remembered. ●When crafting an item at a workbench, the state of the companion selected on the crafting settings screen will be saved and will be displayed in the selected state the next time you craft an item. Adjusting the number of items that can be made in one production ●The maximum number of items that can be made in one production run for the recipes for "Plants," "Fences," and "Streetlights" has been increased. Organized the information about skills displayed on the equipment screen ●The content of skills displayed in the details window on the right side of the equipment screen has been reorganized. When Life is Focused - Adjusted to display only unique skills When an item is focused - Adjusted so that only equipement skills are displayedBase UI Adjustments ●Adjusted the icon display of vegetables in fields. ●Names are now displayed on placed buildings. Made crafting area objects easier to grab Made it easier to grab objects in the crafting area. Adjusted the clear condition text for the Gachadan Tree In the Gacha Dungeon Tree, when the clear condition is to "obtain a Fruit of Time," we have adjusted the text to make it easier to understand which target will drop the Fruit of Time. Map screen adjustments ●Icons have been added to the map screen/minimap to make it easier to see exits and ascending and descending levels within dungeons. Adjustment of recording prohibited areas ●Adjusted the prohibited areas for recording on the main unit. Add guides/adjust content ●The following additions/adjustments have been made to the in-game "Guide". 【addition】 "sign" Explanation of signatures that can be included in crafted items Support for production by peers Explanation of the support provided by companion NPCs in the production mini-game 『Eye & Hair Catalog』 Explanation of the "catalog" that allows you to add eyes and hairstyles [Adjustment] Coliseum Quest Adding retirement explanation "Phantom Fellows" Added explanation regarding experience distribution How to grow vegetables Added instructions on sowing and watering "Tension Techniques for Combat Life" / "Tension Techniques for Gathering Life"The same guide for combat and gathering life has been split into separate guides. Balance Changes Main story related parameter adjustments ●The parameters of enemies and gatherable items that appear in the main story have been adjusted to make the story more enjoyable to play. ●To make the storyline more enjoyable, we have adjusted the parameters required for recipes that need to be created in the main story. Area Challenge related parameter adjustments ●The conditions for achieving a gold ranking in the Legendary Challenge have been relaxed. ●The conditions for achieving a gold rating in delivery challenges have been relaxed. Bug Fixes ●Fixed an issue where players would not be guided correctly to destinations in the Main Story, Life Trials, and Requests from Everyone. ●Fixed an issue that prevented progress from occurring if you were incapacitated in battle between the start of the game and reaching Tokinone Village. ●Fixed an issue that caused progression to be impossible if the number of items received in the Life Guild receiving box exceeded the limit. ●Fixed a bug regarding obtaining items in Chapter 5 of the main story. ●Fixed a bug that occurred with obtaining items at the Mujin Sales Office. ●Fixed an issue where the parameters of equipment obtained from some treasure chests were incorrect. *After applying this patch, the parameters will be automatically corrected. Fixed an issue on the Baka Dekkana continent where following NPCs/enemies were not moving correctly relative to the terrain. ●Fixed an issue where phantom character status did not change depending on area rank. ●Fixed an issue where experience points were not distributed when obtaining an experience orb or clearing the crafting mini-game if a phantom character was in the party. Fixed an issue where skipping the Tailor and Artist Apprentice Trials would result in players not being able to obtain some of the recipes that should be obtained upon completing the trials. *After applying this patch, recipes that were not available will be automatically granted if the conditions are met. ●Fixed an issue where appearing NPCs would remain hidden when skipping the Apprentice Trial in some lives. Fixed an issue where the target would not be registered in the Pokédex when requesting gathering from a companion NPC and completing the task. ●Fixed an issue that caused the game to become uncontrollable when requesting production and attempting to produce an item that was at the maximum quantity when no companion was selected. Fixed an issue where objects could not be placed on the third level of the ground at bases. ●Fixed an issue that prevented the base message board quest "Get the highest rating in the gallery" from being completed. ●Fixed an issue in the Gachadan Tree where items buried in the Aging Altar could not be digged up. Fixed an issue where the age of a gifted aged weapon would not be displayed to the recipient. Fixed an issue where players would be unable to progress if they edited a stamp/emote/free template in the "Greetings" tab of options in the Gachadan Tree/Baka Dekkana Continent Shrine and then immediately restarted the game after saving. *We are working to recover save data that will be unable to progress after applying this patch. Fixed unintended behavior that occurred in the menu when performing renovations. ●Fixed an issue that caused buttons to become unusable after the tutorial ended depending on when the tutorial occurred. ●Fixed an issue in some event scenes where pausing the scene while it was set to "Auto" would result in no operations being accepted other than skipping. Fixed a bug that occurred in some quests. ●Fixed an issue where Trip's pinning effect did not target the correct targets when playing cooperatively with Trip (2P Family Play). ●Various bugs in multiplayer have been fixed. ●Some Japanese text and translated text have been corrected. ●Other minor bugs have been fixed. Earlier this week, the Japanese publication Famitsu awarded Fantasy Life i: The Girl Who Steals Time 36 out of 40. The game's local release will kick off on 21st May, with the early access period beginning on 18th May for select platforms. A fantasy score? Will you be getting this game when it arrives on Switch next week? Let us know in the comments. [source fantasylife.jp] Related Games See Also Share:0 4 Liam is a news writer and reviewer across Hookshot Media. He's been writing about games for more than 15 years and is a lifelong fan of many iconic video game characters. Hold on there, you need to login to post a comment... 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  • Oddly Specific: 7 Homes Designed for Very Particular Client Briefs

    Architects: Want to have your project featured? Showcase your work by uploading projects to Architizer and sign up for our inspirational newsletters.
    When we think about homes, we tend to picture familiar ideas: comfort, privacy, function — spaces designed to suit many people at once. But sometimes, architects are asked to design something more specific: a place shaped not by broad assumptions, but by one particular life, habit or need.
    Across settings and scales, the homes in this collection respond to unusual briefs with equal parts function and imagination. Some are built around creative work, like a house organized entirely around a vlogger’s daily routines. Others offer comfort through significant life transitions, from aging in place with Alzheimer’s to carving out a personal retreat in the wake of loss.
    From spaces where dogs and humans live as equals to playful structures prioritizing a child’s sense of freedom, each project shows how architecture can leave generalizations behind and create homes that fit real lives — quirks included!

    Vlogger Aguai’s Home
    By LZA, Baoshan, Shanghai, China
    Popular Choice Winner, 12th Annual A+Awards, Residential InteriorsThis home rethinks the boundary between living and working to meet the needs of a growing online career. Centered around a custom scrapbooking workbench, the layout branches outward, organizing both private life and professional activity in one flexible environment. Curved pathways guide movement through the house, reflecting the layered flow of daily routines and creative work.
    Materials and spaces are carefully chosen to support content creation: the studio incorporates Aguai’s hobbies into its design, incubating inspiration and offering a welcoming backdrop for videos and workshops. By merging personal passion with professional needs, the home supports both focused work and relaxed living without drawing a hard line between them.

    Dog / Human
    By EKAR, Thailand
    Designed to nurture the relationship between dogs and humans, this house in Thailand adapts both its scale and function for its four-legged residents. A low, agricultural-style roof signals zones for walking, sitting and resting, while wide column bases are shaped to fit sleeping dogs. The house includes a dog hotel and salon, allowing other dogs to share the facilities and creating a social space for both pets and owners.
    Swimming pool steps are carefully sized for dogs to easily climb in and out; the roof intentionally lets rainwater fall freely to the ground. Every detail is shaped by mutual respect between species — a place where dogs and people live, grow and connect.

    Light Path
    By Bohlin Cywinski Jackson, Pennsylvania
     Built for longtime clients preparing to age in place with Alzheimer’s, this home prioritizes clarity, safety and connection to nature. A simple cross-shaped layout helps with orientation and memory by offering clear, predictable pathways. Wide hallways, accessible bathrooms and same-level entry anticipate future mobility challenges. A 92-footskylight and expansive windows flood the interiors with daylight, aiding wayfinding and stabilizing circadian rhythms. Natural materials like reclaimed pine and bluestone create a low-contrast, familiar environment, reducing visual confusion. Custom door handles and lowered counters offer easier grip and access, supporting physical independence as needs change over time.

    The Nearby House
    By Asooarch Company, Garmsar, Iran
    The Nearby House creates a shared meeting point for a brother and sister living apart, providing a simple, playful space between their homes. Set in an orchard, the tiny house is shaped by the needs of short visits and childlike exploration — from its curved brick walls that bend around existing trees to the blue-tiled water features that invite play. Every element is designed to support connection, whether through picking fruit, chasing light and shadow or gathering around shared spaces. The architecture remains low, tactile and open to nature, offering a familiar backdrop for memory-making. Rather than formal programs, the design prioritizes casual, spontaneous moments of togetherness, giving the siblings a place that belongs equally to both.

    Softie
    By OPA, Mill Valley, California
    Softie transforms a strict Modernist house into a place of private release, responding to a client’s wish for a free, light and untethered environment. Rather than reworking the structure, the architects introduced a series of soft, cloud-like forms that drift through the home. These interventions dissolve the rigid grid with curved entries, softened stairs and floating shapes that blur traditional spatial boundaries.
    Materials and details are kept deliberately fluid and irregular, allowing movement through the house to feel loose and intuitive. Even the terrace holds a “trapped cloud” above it, creating small, unexpected encounters with softness. By scattering these moments throughout all three levels, the design makes space for variation, daydreaming and quiet escape from external pressures.

    LÂM’s home
    By AD+studio, Vinh Long, Vietnam
    This project was created as a midday retreat for a mother and daughter, designed around a child’s sense of freedom and play. Built on a narrow 10-by-33-footplot, the house uses a single structural element—the “tree”—to anchor the design. The branching structure carries floors, forms stairs, shades the interior and creates spaces for small tasks, all while maximizing openness.
    Communal areas are prioritized to strengthen the bond between mother and daughter, with flexible spaces that shift between play and daily routines. Combining functions rather than dividing them makes the house feel expansive despite its size. The light, playful structure echoes the daughter’s name, Lâm and the spirit of movement and growth it represents.

    Mourning Dovecote
    By S^A | Schwartz and Architecture, Sonoma, California
    Created as a quiet retreat for a homeowner navigating grief and change, this 390-square-foot addition focuses on intimacy, memory and connection to nature. Designed to support a slower, more reflective way of living, the compact space draws on simple, tactile materials and close ties to its surroundings. Openings frame the landscape while muffled sounds, like the calls of nearby doves, filter in to mark the passing hours. Rather than expanding outward, the design turns inward, offering a personal, enduring refuge. Built during the pandemic and following personal loss, the project prioritizes familiarity, ritual and small, everyday moments over formal gestures or size.
    Architects: Want to have your project featured? Showcase your work by uploading projects to Architizer and sign up for our inspirational newsletters.
    The post Oddly Specific: 7 Homes Designed for Very Particular Client Briefs appeared first on Journal.
    #oddly #specific #homes #designed #very
    Oddly Specific: 7 Homes Designed for Very Particular Client Briefs
    Architects: Want to have your project featured? Showcase your work by uploading projects to Architizer and sign up for our inspirational newsletters. When we think about homes, we tend to picture familiar ideas: comfort, privacy, function — spaces designed to suit many people at once. But sometimes, architects are asked to design something more specific: a place shaped not by broad assumptions, but by one particular life, habit or need. Across settings and scales, the homes in this collection respond to unusual briefs with equal parts function and imagination. Some are built around creative work, like a house organized entirely around a vlogger’s daily routines. Others offer comfort through significant life transitions, from aging in place with Alzheimer’s to carving out a personal retreat in the wake of loss. From spaces where dogs and humans live as equals to playful structures prioritizing a child’s sense of freedom, each project shows how architecture can leave generalizations behind and create homes that fit real lives — quirks included! Vlogger Aguai’s Home By LZA, Baoshan, Shanghai, China Popular Choice Winner, 12th Annual A+Awards, Residential InteriorsThis home rethinks the boundary between living and working to meet the needs of a growing online career. Centered around a custom scrapbooking workbench, the layout branches outward, organizing both private life and professional activity in one flexible environment. Curved pathways guide movement through the house, reflecting the layered flow of daily routines and creative work. Materials and spaces are carefully chosen to support content creation: the studio incorporates Aguai’s hobbies into its design, incubating inspiration and offering a welcoming backdrop for videos and workshops. By merging personal passion with professional needs, the home supports both focused work and relaxed living without drawing a hard line between them. Dog / Human By EKAR, Thailand Designed to nurture the relationship between dogs and humans, this house in Thailand adapts both its scale and function for its four-legged residents. A low, agricultural-style roof signals zones for walking, sitting and resting, while wide column bases are shaped to fit sleeping dogs. The house includes a dog hotel and salon, allowing other dogs to share the facilities and creating a social space for both pets and owners. Swimming pool steps are carefully sized for dogs to easily climb in and out; the roof intentionally lets rainwater fall freely to the ground. Every detail is shaped by mutual respect between species — a place where dogs and people live, grow and connect. Light Path By Bohlin Cywinski Jackson, Pennsylvania  Built for longtime clients preparing to age in place with Alzheimer’s, this home prioritizes clarity, safety and connection to nature. A simple cross-shaped layout helps with orientation and memory by offering clear, predictable pathways. Wide hallways, accessible bathrooms and same-level entry anticipate future mobility challenges. A 92-footskylight and expansive windows flood the interiors with daylight, aiding wayfinding and stabilizing circadian rhythms. Natural materials like reclaimed pine and bluestone create a low-contrast, familiar environment, reducing visual confusion. Custom door handles and lowered counters offer easier grip and access, supporting physical independence as needs change over time. The Nearby House By Asooarch Company, Garmsar, Iran The Nearby House creates a shared meeting point for a brother and sister living apart, providing a simple, playful space between their homes. Set in an orchard, the tiny house is shaped by the needs of short visits and childlike exploration — from its curved brick walls that bend around existing trees to the blue-tiled water features that invite play. Every element is designed to support connection, whether through picking fruit, chasing light and shadow or gathering around shared spaces. The architecture remains low, tactile and open to nature, offering a familiar backdrop for memory-making. Rather than formal programs, the design prioritizes casual, spontaneous moments of togetherness, giving the siblings a place that belongs equally to both. Softie By OPA, Mill Valley, California Softie transforms a strict Modernist house into a place of private release, responding to a client’s wish for a free, light and untethered environment. Rather than reworking the structure, the architects introduced a series of soft, cloud-like forms that drift through the home. These interventions dissolve the rigid grid with curved entries, softened stairs and floating shapes that blur traditional spatial boundaries. Materials and details are kept deliberately fluid and irregular, allowing movement through the house to feel loose and intuitive. Even the terrace holds a “trapped cloud” above it, creating small, unexpected encounters with softness. By scattering these moments throughout all three levels, the design makes space for variation, daydreaming and quiet escape from external pressures. LÂM’s home By AD+studio, Vinh Long, Vietnam This project was created as a midday retreat for a mother and daughter, designed around a child’s sense of freedom and play. Built on a narrow 10-by-33-footplot, the house uses a single structural element—the “tree”—to anchor the design. The branching structure carries floors, forms stairs, shades the interior and creates spaces for small tasks, all while maximizing openness. Communal areas are prioritized to strengthen the bond between mother and daughter, with flexible spaces that shift between play and daily routines. Combining functions rather than dividing them makes the house feel expansive despite its size. The light, playful structure echoes the daughter’s name, Lâm and the spirit of movement and growth it represents. Mourning Dovecote By S^A | Schwartz and Architecture, Sonoma, California Created as a quiet retreat for a homeowner navigating grief and change, this 390-square-foot addition focuses on intimacy, memory and connection to nature. Designed to support a slower, more reflective way of living, the compact space draws on simple, tactile materials and close ties to its surroundings. Openings frame the landscape while muffled sounds, like the calls of nearby doves, filter in to mark the passing hours. Rather than expanding outward, the design turns inward, offering a personal, enduring refuge. Built during the pandemic and following personal loss, the project prioritizes familiarity, ritual and small, everyday moments over formal gestures or size. Architects: Want to have your project featured? Showcase your work by uploading projects to Architizer and sign up for our inspirational newsletters. The post Oddly Specific: 7 Homes Designed for Very Particular Client Briefs appeared first on Journal. #oddly #specific #homes #designed #very
    Oddly Specific: 7 Homes Designed for Very Particular Client Briefs
    architizer.com
    Architects: Want to have your project featured? Showcase your work by uploading projects to Architizer and sign up for our inspirational newsletters. When we think about homes, we tend to picture familiar ideas: comfort, privacy, function — spaces designed to suit many people at once (and, if all goes well, let at least two household members agree on where the sofa and TV should go). But sometimes, architects are asked to design something more specific: a place shaped not by broad assumptions, but by one particular life, habit or need. Across settings and scales, the homes in this collection respond to unusual briefs with equal parts function and imagination. Some are built around creative work, like a house organized entirely around a vlogger’s daily routines. Others offer comfort through significant life transitions, from aging in place with Alzheimer’s to carving out a personal retreat in the wake of loss. From spaces where dogs and humans live as equals to playful structures prioritizing a child’s sense of freedom, each project shows how architecture can leave generalizations behind and create homes that fit real lives — quirks included! Vlogger Aguai’s Home By LZA, Baoshan, Shanghai, China Popular Choice Winner, 12th Annual A+Awards, Residential Interiors (< 3000 sq ft) This home rethinks the boundary between living and working to meet the needs of a growing online career. Centered around a custom scrapbooking workbench, the layout branches outward, organizing both private life and professional activity in one flexible environment. Curved pathways guide movement through the house, reflecting the layered flow of daily routines and creative work. Materials and spaces are carefully chosen to support content creation: the studio incorporates Aguai’s hobbies into its design, incubating inspiration and offering a welcoming backdrop for videos and workshops. By merging personal passion with professional needs, the home supports both focused work and relaxed living without drawing a hard line between them. Dog / Human By EKAR, Thailand Designed to nurture the relationship between dogs and humans, this house in Thailand adapts both its scale and function for its four-legged residents. A low, agricultural-style roof signals zones for walking, sitting and resting, while wide column bases are shaped to fit sleeping dogs. The house includes a dog hotel and salon, allowing other dogs to share the facilities and creating a social space for both pets and owners. Swimming pool steps are carefully sized for dogs to easily climb in and out; the roof intentionally lets rainwater fall freely to the ground. Every detail is shaped by mutual respect between species — a place where dogs and people live, grow and connect. Light Path By Bohlin Cywinski Jackson, Pennsylvania  Built for longtime clients preparing to age in place with Alzheimer’s, this home prioritizes clarity, safety and connection to nature. A simple cross-shaped layout helps with orientation and memory by offering clear, predictable pathways. Wide hallways, accessible bathrooms and same-level entry anticipate future mobility challenges. A 92-foot (28-meter) skylight and expansive windows flood the interiors with daylight, aiding wayfinding and stabilizing circadian rhythms. Natural materials like reclaimed pine and bluestone create a low-contrast, familiar environment, reducing visual confusion. Custom door handles and lowered counters offer easier grip and access, supporting physical independence as needs change over time. The Nearby House By Asooarch Company, Garmsar, Iran The Nearby House creates a shared meeting point for a brother and sister living apart, providing a simple, playful space between their homes. Set in an orchard, the tiny house is shaped by the needs of short visits and childlike exploration — from its curved brick walls that bend around existing trees to the blue-tiled water features that invite play. Every element is designed to support connection, whether through picking fruit, chasing light and shadow or gathering around shared spaces. The architecture remains low, tactile and open to nature, offering a familiar backdrop for memory-making. Rather than formal programs, the design prioritizes casual, spontaneous moments of togetherness, giving the siblings a place that belongs equally to both. Softie By OPA, Mill Valley, California Softie transforms a strict Modernist house into a place of private release, responding to a client’s wish for a free, light and untethered environment. Rather than reworking the structure, the architects introduced a series of soft, cloud-like forms that drift through the home. These interventions dissolve the rigid grid with curved entries, softened stairs and floating shapes that blur traditional spatial boundaries. Materials and details are kept deliberately fluid and irregular, allowing movement through the house to feel loose and intuitive. Even the terrace holds a “trapped cloud” above it, creating small, unexpected encounters with softness. By scattering these moments throughout all three levels, the design makes space for variation, daydreaming and quiet escape from external pressures. LÂM’s home By AD+studio, Vinh Long, Vietnam This project was created as a midday retreat for a mother and daughter, designed around a child’s sense of freedom and play. Built on a narrow 10-by-33-foot (3×10-meter) plot, the house uses a single structural element—the “tree”—to anchor the design. The branching structure carries floors, forms stairs, shades the interior and creates spaces for small tasks, all while maximizing openness. Communal areas are prioritized to strengthen the bond between mother and daughter, with flexible spaces that shift between play and daily routines. Combining functions rather than dividing them makes the house feel expansive despite its size. The light, playful structure echoes the daughter’s name, Lâm and the spirit of movement and growth it represents. Mourning Dovecote By S^A | Schwartz and Architecture, Sonoma, California Created as a quiet retreat for a homeowner navigating grief and change, this 390-square-foot addition focuses on intimacy, memory and connection to nature. Designed to support a slower, more reflective way of living, the compact space draws on simple, tactile materials and close ties to its surroundings. Openings frame the landscape while muffled sounds, like the calls of nearby doves, filter in to mark the passing hours. Rather than expanding outward, the design turns inward, offering a personal, enduring refuge. Built during the pandemic and following personal loss, the project prioritizes familiarity, ritual and small, everyday moments over formal gestures or size. Architects: Want to have your project featured? Showcase your work by uploading projects to Architizer and sign up for our inspirational newsletters. The post Oddly Specific: 7 Homes Designed for Very Particular Client Briefs appeared first on Journal.
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  • New York-focused VC Work-Bench has raised a fresh $160M

    Work-Bench, whose portfolio includes unicorns Spring Health and Socure, just raised a $160 million Fund IV to quadruple down on backing companies in New York City.
    The firm announced the raise in a blog post on Monday, saying the latest fund will support seed-stage founders building enterprise software.
    Checks will range from $2 million to $4 million, and the team is looking specifically for companies building in AI, cybersecurity, developer tools, and enterprise applications. 
    Jonathan Lehr, the firm’s co-founder, told TechCrunch that the company hopes to invest in 23-25 companies out of Fund IV.
    He said that this was the smoothest fundraise yet for his firm, owing to the fact that Work-Bench has stayed “disciplined” since launching in 2013, “which matters more than ever in today’s AI frenzied environment.”

    Source: https://techcrunch.com/2025/05/13/new-york-focused-vc-work-bench-has-raised-a-fresh-160m/" style="color: #0066cc;">https://techcrunch.com/2025/05/13/new-york-focused-vc-work-bench-has-raised-a-fresh-160m/
    #new #yorkfocused #workbench #has #raised #fresh #160m
    New York-focused VC Work-Bench has raised a fresh $160M
    Work-Bench, whose portfolio includes unicorns Spring Health and Socure, just raised a $160 million Fund IV to quadruple down on backing companies in New York City. The firm announced the raise in a blog post on Monday, saying the latest fund will support seed-stage founders building enterprise software. Checks will range from $2 million to $4 million, and the team is looking specifically for companies building in AI, cybersecurity, developer tools, and enterprise applications.  Jonathan Lehr, the firm’s co-founder, told TechCrunch that the company hopes to invest in 23-25 companies out of Fund IV. He said that this was the smoothest fundraise yet for his firm, owing to the fact that Work-Bench has stayed “disciplined” since launching in 2013, “which matters more than ever in today’s AI frenzied environment.” Source: https://techcrunch.com/2025/05/13/new-york-focused-vc-work-bench-has-raised-a-fresh-160m/ #new #yorkfocused #workbench #has #raised #fresh #160m
    New York-focused VC Work-Bench has raised a fresh $160M
    techcrunch.com
    Work-Bench, whose portfolio includes unicorns Spring Health and Socure, just raised a $160 million Fund IV to quadruple down on backing companies in New York City. The firm announced the raise in a blog post on Monday, saying the latest fund will support seed-stage founders building enterprise software. Checks will range from $2 million to $4 million, and the team is looking specifically for companies building in AI, cybersecurity, developer tools, and enterprise applications.  Jonathan Lehr, the firm’s co-founder, told TechCrunch that the company hopes to invest in 23-25 companies out of Fund IV. He said that this was the smoothest fundraise yet for his firm, owing to the fact that Work-Bench has stayed “disciplined” since launching in 2013, “which matters more than ever in today’s AI frenzied environment.”
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