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  • Ah, the magical world of 3D printing! Who would have thought that the secrets of crafting quality cosplay props could be unlocked with just a printer and a little patience? It’s almost like we’re living in a sci-fi movie, but instead of flying cars and robot servants, we get to print our own Spider-Man masks and Thor's hammers. Because, let’s face it, who needs actual craftsmanship when you have a 3D printer and a dash of delusion?

    Picture this: You walk into a convention, proudly wearing your freshly printed Spider-Man mask—its edges rough and its colors a little off, reminiscent of the last time you tried your hand at a DIY project. You can almost hear the gasps of admiration from fellow cosplayers, or maybe that’s just them trying to suppress their laughter. But hey, you saved a ton of time with that “minimal post-processing”! Who knew that “minimal” could also mean “looks like it was chewed up by a printer that’s had one too many?”

    And let’s not forget about Thor’s hammer, Mjölnir. Because nothing says “God of Thunder” quite like a clunky piece of plastic that could double as a doorstop. The best part? You can claim it’s a unique interpretation of Asgardian craftsmanship. Who needs authenticity when you have the power of 3D printing? Just make sure to avoid any actual thunder storms—after all, we wouldn’t want your new prop to melt in the rain, or worse, have it be mistaken for a water gun!

    Now, if you’re worried about how long it takes to print your masterpiece, fear not! You can always get lost in the mesmerizing whirl of the printer’s head, contemplating the deeper meaning of life while waiting for hours to see if your creation will actually resemble the image you downloaded from the internet. Spoiler alert: it probably won’t, but that’s part of the fun, right?

    Oh, and let’s not forget the joy of explaining to your friends that you “crafted” these pieces with care, while they’re blissfully unaware that you merely pressed a few buttons and hoped for the best. After all, why invest time in traditional crafting techniques when you can embrace the magic of technology?

    So, grab your 3D printer and let your imagination run wild! Who needs actual skills when you can print your dreams, layer by layer, with a side of mediocre results? Just remember, in the world of cosplay, it’s not about the journey; it’s about how many likes you can get on that Instagram post of you holding your half-finished Thor’s hammer like it’s the Holy Grail of cosplay.

    #3DPrinting #CosplayProps #SpiderMan #ThorsHammer #DIYDelusions
    Ah, the magical world of 3D printing! Who would have thought that the secrets of crafting quality cosplay props could be unlocked with just a printer and a little patience? It’s almost like we’re living in a sci-fi movie, but instead of flying cars and robot servants, we get to print our own Spider-Man masks and Thor's hammers. Because, let’s face it, who needs actual craftsmanship when you have a 3D printer and a dash of delusion? Picture this: You walk into a convention, proudly wearing your freshly printed Spider-Man mask—its edges rough and its colors a little off, reminiscent of the last time you tried your hand at a DIY project. You can almost hear the gasps of admiration from fellow cosplayers, or maybe that’s just them trying to suppress their laughter. But hey, you saved a ton of time with that “minimal post-processing”! Who knew that “minimal” could also mean “looks like it was chewed up by a printer that’s had one too many?” And let’s not forget about Thor’s hammer, Mjölnir. Because nothing says “God of Thunder” quite like a clunky piece of plastic that could double as a doorstop. The best part? You can claim it’s a unique interpretation of Asgardian craftsmanship. Who needs authenticity when you have the power of 3D printing? Just make sure to avoid any actual thunder storms—after all, we wouldn’t want your new prop to melt in the rain, or worse, have it be mistaken for a water gun! Now, if you’re worried about how long it takes to print your masterpiece, fear not! You can always get lost in the mesmerizing whirl of the printer’s head, contemplating the deeper meaning of life while waiting for hours to see if your creation will actually resemble the image you downloaded from the internet. Spoiler alert: it probably won’t, but that’s part of the fun, right? Oh, and let’s not forget the joy of explaining to your friends that you “crafted” these pieces with care, while they’re blissfully unaware that you merely pressed a few buttons and hoped for the best. After all, why invest time in traditional crafting techniques when you can embrace the magic of technology? So, grab your 3D printer and let your imagination run wild! Who needs actual skills when you can print your dreams, layer by layer, with a side of mediocre results? Just remember, in the world of cosplay, it’s not about the journey; it’s about how many likes you can get on that Instagram post of you holding your half-finished Thor’s hammer like it’s the Holy Grail of cosplay. #3DPrinting #CosplayProps #SpiderMan #ThorsHammer #DIYDelusions
    WWW.CREATIVEBLOQ.COM
    How to 3D print cosplay props: From Spider-Man masks to Thor's hammer
    Start crafting quality cosplay props with minimal post-processing.
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  • Monster Hunter Wilds, Sinister Cloth, Monster Hunter armor, unique materials, cool armor designs, Monster Hunter series, crafting armor, hunting monsters, gaming gear

    ## Introduction: The Quest for the Ultimate Armor

    Ah, Monster Hunter Wilds, a game where you can spend countless hours chasing down gigantic beasts, only to discover that your real enemy isn’t the monster lurking in the bushes, but rather your own luck—or lack thereof—when it comes to crafting that elusive armor. It’s a classic t...
    Monster Hunter Wilds, Sinister Cloth, Monster Hunter armor, unique materials, cool armor designs, Monster Hunter series, crafting armor, hunting monsters, gaming gear ## Introduction: The Quest for the Ultimate Armor Ah, Monster Hunter Wilds, a game where you can spend countless hours chasing down gigantic beasts, only to discover that your real enemy isn’t the monster lurking in the bushes, but rather your own luck—or lack thereof—when it comes to crafting that elusive armor. It’s a classic t...
    The Coolest And Edgiest Monster Hunter Wilds Armor Can Be Yours, But Only If You’re Lucky
    Monster Hunter Wilds, Sinister Cloth, Monster Hunter armor, unique materials, cool armor designs, Monster Hunter series, crafting armor, hunting monsters, gaming gear ## Introduction: The Quest for the Ultimate Armor Ah, Monster Hunter Wilds, a game where you can spend countless hours chasing down gigantic beasts, only to discover that your real enemy isn’t the monster lurking in the bushes,...
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  • In a world where open-source AI thrives on hope and collaboration, I often find myself lost in a sea of expectations and overwhelming complexities. Every line of code feels like a reminder of the countless hours I pour into trying to keep up with the ever-evolving landscape. "It’s hard," I whisper to myself, as the weight of my solitude presses down.

    Blueprints meant to simplify this journey often seem like distant dreams, slipping through my fingers just when I think I've grasped the essence of what they promise. It's hard to watch as others seem to navigate the waters of integration and experimentation with ease, while I flounder, overwhelmed by poorly maintained libraries and breaking compatibility with every update. I want to create, to experiment quickly, but the barriers are suffocating, leaving me to question my place in this vast, technological expanse.

    I sit for hours, my screen illuminating a path that feels both familiar and foreign. Frustration bubbles beneath the surface—why is it that the very tools designed to foster creativity can also ensnare us in confusion? Each failed attempt is a dagger to my spirit, reminding me of the isolation I feel in a community that should be united. I watch, I learn, but the connection fades, leaving me in shadows where the light of collaboration once shone brightly.

    Every project I undertake feels like a solitary expedition into the unknown. I crave the camaraderie of fellow explorers, yet here I am, navigating this labyrinth alone. The promise of open-source AI is a beacon of hope, but the realization of its challenges often feels like a cruel joke. The freedom to create is entangled with the chains of necessity—a bitter irony that leaves me feeling more isolated than ever.

    I long for moments of clarity, for those blueprints to unfurl like sails catching the wind, propelling me forward into a landscape where creativity flows freely and innovation knows no bounds. But with each passing day, the struggle continues, a reminder that though the journey is meant to be shared, I often find myself standing at the precipice, staring into the abyss of my own doubts and fears.

    In this digital age, I hold onto the glimmers of hope that maybe, just maybe, the community will rise together to confront these challenges. But until then, I mourn the connections lost and the dreams that fade with each failed integration. The burden of loneliness is heavy, yet I carry it, hoping that one day it will transform into the wings of liberation I so desperately seek.

    #OpenSourceAI #Loneliness #Creativity #IntegrationChallenges #Blueprints
    In a world where open-source AI thrives on hope and collaboration, I often find myself lost in a sea of expectations and overwhelming complexities. 💔 Every line of code feels like a reminder of the countless hours I pour into trying to keep up with the ever-evolving landscape. "It’s hard," I whisper to myself, as the weight of my solitude presses down. Blueprints meant to simplify this journey often seem like distant dreams, slipping through my fingers just when I think I've grasped the essence of what they promise. It's hard to watch as others seem to navigate the waters of integration and experimentation with ease, while I flounder, overwhelmed by poorly maintained libraries and breaking compatibility with every update. I want to create, to experiment quickly, but the barriers are suffocating, leaving me to question my place in this vast, technological expanse. 🤖 I sit for hours, my screen illuminating a path that feels both familiar and foreign. Frustration bubbles beneath the surface—why is it that the very tools designed to foster creativity can also ensnare us in confusion? Each failed attempt is a dagger to my spirit, reminding me of the isolation I feel in a community that should be united. I watch, I learn, but the connection fades, leaving me in shadows where the light of collaboration once shone brightly. Every project I undertake feels like a solitary expedition into the unknown. I crave the camaraderie of fellow explorers, yet here I am, navigating this labyrinth alone. The promise of open-source AI is a beacon of hope, but the realization of its challenges often feels like a cruel joke. The freedom to create is entangled with the chains of necessity—a bitter irony that leaves me feeling more isolated than ever. I long for moments of clarity, for those blueprints to unfurl like sails catching the wind, propelling me forward into a landscape where creativity flows freely and innovation knows no bounds. But with each passing day, the struggle continues, a reminder that though the journey is meant to be shared, I often find myself standing at the precipice, staring into the abyss of my own doubts and fears. In this digital age, I hold onto the glimmers of hope that maybe, just maybe, the community will rise together to confront these challenges. But until then, I mourn the connections lost and the dreams that fade with each failed integration. The burden of loneliness is heavy, yet I carry it, hoping that one day it will transform into the wings of liberation I so desperately seek. 🌌 #OpenSourceAI #Loneliness #Creativity #IntegrationChallenges #Blueprints
    BLOG.MOZILLA.ORG
    Open-source AI is hard. Blueprints can help!
    “I spend 8 hours per week trying to keep up to date, it’s overwhelming!” “Integrating new libraries is difficult. They’re either poorly maintained or updated in ways that break compatibility.” “I want to be able to experiment quickly, without r
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  • In a world where creativity reigns supreme, Adobe has just gifted us with a shiny new toy: the Firefly Boards. Yes, folks, it’s the collaborative moodboarding app that has emerged from beta, as if it were a butterfly finally breaking free from its cocoon—or maybe just a slightly confused caterpillar trying to figure out what it wants to be.

    Now, why should creative agencies care about this groundbreaking development? Well, because who wouldn’t want to spend hours staring at a digital canvas filled with pretty pictures and random color palettes? Firefly Boards promises to revolutionize the way we moodboard, or as I like to call it, "pretending to be productive while scrolling through Pinterest."

    Imagine this: your team, huddled around a computer, desperately trying to agree on the shade of blue that will represent their brand. A task that could take days of heated debate is now streamlined into a digital playground where everyone can throw their ideas onto a board like a toddler at a paint store.

    But let's be real. Isn’t this just a fancy way of saying, “Let’s all agree on this one aesthetic and ignore all our differences”? Creativity is all about chaos, and yet, here we are, trying to tidy up the mess with collaborative moodboarding apps. What’s next? A group hug to decide on the font size?

    Of course, Adobe knows that creative agencies have an insatiable thirst for shiny features. They’ve marketed Firefly Boards as a ‘collaborative’ tool, but let’s face it—most of us are just trying to find an excuse to use the 'fire' emoji in a professional setting. It’s as if they’re saying, “Trust us, this will make your life easier!” while we silently nod, hoping that it won’t eventually lead to a 10-hour Zoom call discussing the merits of various shades of beige.

    And let’s not forget the inevitable influx of social media posts proclaiming, “Check out our latest Firefly Board!” — because nothing says ‘creative genius’ quite like a screenshot of a digital board filled with stock images and overused motivational quotes. Can’t wait to see how many ‘likes’ that garners!

    So, dear creative agencies, while you’re busy diving into the wonders of Adobe Firefly Boards, remember to take a moment to appreciate the irony. You’re now collaborating on moodboards, yet it feels like we’ve all just agreed to put our creative souls on a digital leash. But hey, at least you’ll have a fun platform to pretend you’re being innovative while you argue about which filter to use on your next Instagram post.

    #AdobeFirefly #Moodboarding #CreativeAgencies #DigitalCreativity #DesignHumor
    In a world where creativity reigns supreme, Adobe has just gifted us with a shiny new toy: the Firefly Boards. Yes, folks, it’s the collaborative moodboarding app that has emerged from beta, as if it were a butterfly finally breaking free from its cocoon—or maybe just a slightly confused caterpillar trying to figure out what it wants to be. Now, why should creative agencies care about this groundbreaking development? Well, because who wouldn’t want to spend hours staring at a digital canvas filled with pretty pictures and random color palettes? Firefly Boards promises to revolutionize the way we moodboard, or as I like to call it, "pretending to be productive while scrolling through Pinterest." Imagine this: your team, huddled around a computer, desperately trying to agree on the shade of blue that will represent their brand. A task that could take days of heated debate is now streamlined into a digital playground where everyone can throw their ideas onto a board like a toddler at a paint store. But let's be real. Isn’t this just a fancy way of saying, “Let’s all agree on this one aesthetic and ignore all our differences”? Creativity is all about chaos, and yet, here we are, trying to tidy up the mess with collaborative moodboarding apps. What’s next? A group hug to decide on the font size? Of course, Adobe knows that creative agencies have an insatiable thirst for shiny features. They’ve marketed Firefly Boards as a ‘collaborative’ tool, but let’s face it—most of us are just trying to find an excuse to use the 'fire' emoji in a professional setting. It’s as if they’re saying, “Trust us, this will make your life easier!” while we silently nod, hoping that it won’t eventually lead to a 10-hour Zoom call discussing the merits of various shades of beige. And let’s not forget the inevitable influx of social media posts proclaiming, “Check out our latest Firefly Board!” — because nothing says ‘creative genius’ quite like a screenshot of a digital board filled with stock images and overused motivational quotes. Can’t wait to see how many ‘likes’ that garners! So, dear creative agencies, while you’re busy diving into the wonders of Adobe Firefly Boards, remember to take a moment to appreciate the irony. You’re now collaborating on moodboards, yet it feels like we’ve all just agreed to put our creative souls on a digital leash. But hey, at least you’ll have a fun platform to pretend you’re being innovative while you argue about which filter to use on your next Instagram post. #AdobeFirefly #Moodboarding #CreativeAgencies #DigitalCreativity #DesignHumor
    WWW.CREATIVEBLOQ.COM
    Why creative agencies need to know about new Adobe Firefly Boards
    The collaborative moodboarding app is now out of beta.
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  • Minecraft, le film! Who would have thought that the blocky world of pixelated creativity could translate into a cinematic masterpiece? Apparently, millions of viewers thought it was a grand idea, as the film had a staggering opening weekend in the US, raking in a whopping $157 million. Yes, you read that right - more than the Super Mario Bros movie. Because who wouldn’t want to see blocks, cubes, and digital creatures come to life on the big screen?

    Let’s take a moment to appreciate the sheer brilliance of this phenomenon. Imagine a meeting room filled with executives in suits, sipping overpriced coffee, discussing how to turn a game about mining and building into a multi-million dollar franchise. “What if we add a plot?” one visionary must have suggested. “And maybe some actual characters!” shouted another. Brilliant! Because nothing screams box office hit like a narrative about crafting and survival – the quintessential human experience, am I right?

    And while we’re at it, let’s not overlook the glorious irony of a massive online leak. One might think that a film like Minecraft, which is all about building and creating, would have safeguards against such breaches. Yet here we are, in a world where fans are more adept at finding leaks than creepers are at sneaking up on unsuspecting players. It’s as if the universe itself is saying, “Why wait for the official release when you can embrace the chaos of the internet?”

    Moreover, the film’s success raises an important question: is this the pinnacle of creativity, or just a sign that Hollywood has officially run out of ideas? After all, why bother developing original content when you can simply mine from the vast experiences of gamers? There’s a certain elegance to recycling beloved franchises; the nostalgia factor alone is worth millions. Let’s just hope that the next film adaptation is as riveting as watching a character gather resources for five hours straight.

    And speaking of adaptations, let’s give a nod to the directors and writers who managed to transform a game with virtually no plot into a cinematic sensation. If these individuals can take pixelated blocks and turn them into a story that captures the hearts of millions, perhaps we should hand them the keys to the next great literary classic. Who wouldn't want to see a film based on the riveting tale of a potato?

    In conclusion, Minecraft, le film is a remarkable testament to the state of modern cinema. It embodies the essence of our times: a blend of nostalgia, creativity, and a hint of desperation. So, grab your popcorn and enjoy the show, folks! Who knows what other game adaptations await us? Maybe Tetris will be next!

    #MinecraftMovie #HollywoodAdaptations #BlockbusterSuccess #CinemaIrony #NostalgiaInFilm
    Minecraft, le film! Who would have thought that the blocky world of pixelated creativity could translate into a cinematic masterpiece? Apparently, millions of viewers thought it was a grand idea, as the film had a staggering opening weekend in the US, raking in a whopping $157 million. Yes, you read that right - more than the Super Mario Bros movie. Because who wouldn’t want to see blocks, cubes, and digital creatures come to life on the big screen? Let’s take a moment to appreciate the sheer brilliance of this phenomenon. Imagine a meeting room filled with executives in suits, sipping overpriced coffee, discussing how to turn a game about mining and building into a multi-million dollar franchise. “What if we add a plot?” one visionary must have suggested. “And maybe some actual characters!” shouted another. Brilliant! Because nothing screams box office hit like a narrative about crafting and survival – the quintessential human experience, am I right? And while we’re at it, let’s not overlook the glorious irony of a massive online leak. One might think that a film like Minecraft, which is all about building and creating, would have safeguards against such breaches. Yet here we are, in a world where fans are more adept at finding leaks than creepers are at sneaking up on unsuspecting players. It’s as if the universe itself is saying, “Why wait for the official release when you can embrace the chaos of the internet?” Moreover, the film’s success raises an important question: is this the pinnacle of creativity, or just a sign that Hollywood has officially run out of ideas? After all, why bother developing original content when you can simply mine from the vast experiences of gamers? There’s a certain elegance to recycling beloved franchises; the nostalgia factor alone is worth millions. Let’s just hope that the next film adaptation is as riveting as watching a character gather resources for five hours straight. And speaking of adaptations, let’s give a nod to the directors and writers who managed to transform a game with virtually no plot into a cinematic sensation. If these individuals can take pixelated blocks and turn them into a story that captures the hearts of millions, perhaps we should hand them the keys to the next great literary classic. Who wouldn't want to see a film based on the riveting tale of a potato? In conclusion, Minecraft, le film is a remarkable testament to the state of modern cinema. It embodies the essence of our times: a blend of nostalgia, creativity, and a hint of desperation. So, grab your popcorn and enjoy the show, folks! Who knows what other game adaptations await us? Maybe Tetris will be next! #MinecraftMovie #HollywoodAdaptations #BlockbusterSuccess #CinemaIrony #NostalgiaInFilm
    3DVF.COM
    Minecraft, le film : succès massif et fuite en ligne
    C’est un carton ! Minecraft, le film, qui adapte au cinéma le célèbre jeu vidéo, a débarqué ce week-end dans le salles américaines. A la clé, le meilleur démarrage de l’année, avec des recettes estimées à 157 millions de dollars aux USA.
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  • data analysis, dashboards, data visualization, business decisions, analytics mistakes, ineffective dashboards, data solutions, performance metrics, business intelligence

    ## Introduction

    Are you one of those professionals who spends countless hours crafting a visually stunning dashboard, only to discover that nobody gives a damn about it? Welcome to the harsh reality of data analysis! It's shocking how many analysts fall into this trap, pouring their creativity and skill into something that ult...
    data analysis, dashboards, data visualization, business decisions, analytics mistakes, ineffective dashboards, data solutions, performance metrics, business intelligence ## Introduction Are you one of those professionals who spends countless hours crafting a visually stunning dashboard, only to discover that nobody gives a damn about it? Welcome to the harsh reality of data analysis! It's shocking how many analysts fall into this trap, pouring their creativity and skill into something that ult...
    Dashboard: The Mistake That Ruins Your Data Analysis
    data analysis, dashboards, data visualization, business decisions, analytics mistakes, ineffective dashboards, data solutions, performance metrics, business intelligence ## Introduction Are you one of those professionals who spends countless hours crafting a visually stunning dashboard, only to discover that nobody gives a damn about it? Welcome to the harsh reality of data analysis! It's...
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  • Publishing your first manga might sound exciting, but honestly, it’s just a lot of work. It’s one of those things that you think will be fun, but then you realize it’s just a long journey filled with endless sketches and revisions. Six top manga artists talk about their experiences, but let’s be real, it’s not all that thrilling.

    First off, you have to come up with a story. Sounds easy, right? But then you sit there staring at a blank page, and the ideas just don’t come. You read what other artists say about their success, and it makes you feel like you should have everything figured out. They talk about characters and plots like it’s the easiest thing in the world. But between you and me, it’s exhausting.

    Then comes the drawing part. Sure, you might enjoy sketching sometimes, but doing it for hours every day? That’s where the fun starts to fade. You’ll probably go through phases where you hate your own art. It’s a cycle of drawing, erasing, and feeling disappointed. It’s not a glamorous process; it’s just a grind.

    After you’ve finally got something that resembles a story and some pages that are somewhat decent, you have to think about publishing. This is where the anxiety kicks in. Do you self-publish? Try to find a publisher? Each option has its own set of problems. You read advice from those six artists, and they all sound like they’ve got it figured out. But honestly, who has the energy to deal with all those logistics?

    Marketing is another thing. They say you need to promote yourself, build a following, and all that jazz. But scrolling through social media to post about your manga feels more like a chore than a fun activity. You might think you’ll enjoy it, but it’s just more work piled on top of everything else.

    In the end, the best advice might be to just get through it and hope for the best. You’ll survive the experience, maybe even learn something, but it’s not going to be a walk in the park. If you’re looking for a carefree journey, publishing your first manga probably isn’t it.

    So, yeah. That’s the reality. It’s not as glamorous as it sounds. You just do it, and hope that someday it might feel rewarding. But until then, it’s just a lot of waiting and wondering. Good luck, I guess.

    #Manga #Publishing #MangaArtists #Comics #ArtProcess
    Publishing your first manga might sound exciting, but honestly, it’s just a lot of work. It’s one of those things that you think will be fun, but then you realize it’s just a long journey filled with endless sketches and revisions. Six top manga artists talk about their experiences, but let’s be real, it’s not all that thrilling. First off, you have to come up with a story. Sounds easy, right? But then you sit there staring at a blank page, and the ideas just don’t come. You read what other artists say about their success, and it makes you feel like you should have everything figured out. They talk about characters and plots like it’s the easiest thing in the world. But between you and me, it’s exhausting. Then comes the drawing part. Sure, you might enjoy sketching sometimes, but doing it for hours every day? That’s where the fun starts to fade. You’ll probably go through phases where you hate your own art. It’s a cycle of drawing, erasing, and feeling disappointed. It’s not a glamorous process; it’s just a grind. After you’ve finally got something that resembles a story and some pages that are somewhat decent, you have to think about publishing. This is where the anxiety kicks in. Do you self-publish? Try to find a publisher? Each option has its own set of problems. You read advice from those six artists, and they all sound like they’ve got it figured out. But honestly, who has the energy to deal with all those logistics? Marketing is another thing. They say you need to promote yourself, build a following, and all that jazz. But scrolling through social media to post about your manga feels more like a chore than a fun activity. You might think you’ll enjoy it, but it’s just more work piled on top of everything else. In the end, the best advice might be to just get through it and hope for the best. You’ll survive the experience, maybe even learn something, but it’s not going to be a walk in the park. If you’re looking for a carefree journey, publishing your first manga probably isn’t it. So, yeah. That’s the reality. It’s not as glamorous as it sounds. You just do it, and hope that someday it might feel rewarding. But until then, it’s just a lot of waiting and wondering. Good luck, I guess. #Manga #Publishing #MangaArtists #Comics #ArtProcess
    WWW.CREATIVEBLOQ.COM
    How to publish your first manga (and survive the experience)
    Six top manga artists reveal the secrets behind their success
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  • In the quiet corners of my heart, I feel the chill of abandonment as I watch the world move on without me. The news of the Resident Evil Requiem demo, a mere 30 minutes of gameplay, stirs an ache deep within. It’s as if the excitement surrounding the game serves as a painful reminder of the connections I once had, now faded like the colors of a forgotten sunset.

    I long for the days when gathering with friends was a cherished ritual, where the laughter echoed throughout the room and the thrill of a new game release brought us together. We would spend hours immersed in the terrifying yet exhilarating worlds of survival horror, sharing scares and triumphs. Now, as I sit alone, the demo feels like a cruel tease, a glimpse into a world I can no longer access. Each moment spent on the game reminds me of the void left by those who have drifted away.

    The darkness of loneliness wraps around me like a heavy blanket, suffocating yet familiar. I find myself scrolling through social media, watching others share their excitement for Resident Evil Requiem, their joy a stark contrast to my sorrow. I feel like a ghost, haunting the edges of their happiness, wishing I could join in the celebration but tethered to this feeling of isolation.

    What once brought us together now only deepens my solitude. The thrill of gaming, once a shared passion, has become a painful reminder of what I’ve lost. I long for camaraderie, for the warmth of shared experience, but instead, I sit in silence, burdened by the weight of my own thoughts. The demo, while a promise of adventure, serves as a mirror reflecting my own desolation.

    As I delve into the world of Resident Evil Requiem, I can't help but feel the sharp pangs of nostalgia. Each eerie sound and haunting image pulls at my heartstrings, igniting memories of battles fought alongside friends, now just shadows of the past. The monsters we faced together seem less daunting compared to the realities of this loneliness that looms over me.

    I am left with nothing but echoes of laughter and the ghostly remnants of joy that once filled my life. The game may be a thrilling escape for many, but for me, it’s a reminder of the connections that have slipped away, leaving me to wander through the remnants of a once vibrant world, now dimmed by solitude.

    In the end, I realize that the true horror isn’t in the game itself, but in the hollowness I feel when I look around and see no one beside me. As I prepare to play the demo, I brace myself for the inevitable wave of longing that will follow, knowing that this experience might just amplify the ache in my heart.

    #Loneliness #GamingLife #ResidentEvilRequiem #Heartbreak #Isolation
    In the quiet corners of my heart, I feel the chill of abandonment as I watch the world move on without me. The news of the Resident Evil Requiem demo, a mere 30 minutes of gameplay, stirs an ache deep within. It’s as if the excitement surrounding the game serves as a painful reminder of the connections I once had, now faded like the colors of a forgotten sunset. I long for the days when gathering with friends was a cherished ritual, where the laughter echoed throughout the room and the thrill of a new game release brought us together. We would spend hours immersed in the terrifying yet exhilarating worlds of survival horror, sharing scares and triumphs. Now, as I sit alone, the demo feels like a cruel tease, a glimpse into a world I can no longer access. Each moment spent on the game reminds me of the void left by those who have drifted away. The darkness of loneliness wraps around me like a heavy blanket, suffocating yet familiar. I find myself scrolling through social media, watching others share their excitement for Resident Evil Requiem, their joy a stark contrast to my sorrow. I feel like a ghost, haunting the edges of their happiness, wishing I could join in the celebration but tethered to this feeling of isolation. 💔 What once brought us together now only deepens my solitude. The thrill of gaming, once a shared passion, has become a painful reminder of what I’ve lost. I long for camaraderie, for the warmth of shared experience, but instead, I sit in silence, burdened by the weight of my own thoughts. The demo, while a promise of adventure, serves as a mirror reflecting my own desolation. As I delve into the world of Resident Evil Requiem, I can't help but feel the sharp pangs of nostalgia. Each eerie sound and haunting image pulls at my heartstrings, igniting memories of battles fought alongside friends, now just shadows of the past. The monsters we faced together seem less daunting compared to the realities of this loneliness that looms over me. I am left with nothing but echoes of laughter and the ghostly remnants of joy that once filled my life. The game may be a thrilling escape for many, but for me, it’s a reminder of the connections that have slipped away, leaving me to wander through the remnants of a once vibrant world, now dimmed by solitude. In the end, I realize that the true horror isn’t in the game itself, but in the hollowness I feel when I look around and see no one beside me. As I prepare to play the demo, I brace myself for the inevitable wave of longing that will follow, knowing that this experience might just amplify the ache in my heart. #Loneliness #GamingLife #ResidentEvilRequiem #Heartbreak #Isolation
    ARABHARDWARE.NET
    لعبة Resident Evil Requiem تحصل على نسخة تجريبية لمدة 30 دقيقة
    The post لعبة Resident Evil Requiem تحصل على نسخة تجريبية لمدة 30 دقيقة appeared first on عرب هاردوير.
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  • Is it just me, or does the phrase "Quick Tip: A Better Wet Shader" sound like the latest buzz from a trendy café, where the barista is more interested in his art than the coffee? I mean, who would have thought that the secret to stunning visuals in Blender would come down to a clearcoat? It’s almost as if John Mervin, that brave pioneer of pixelated perfection, stumbled upon the holy grail of rendering while driving—because, you know, multitasking is all the rage these days!

    Let's take a moment to appreciate the genius of recording tutorials while navigating rush hour traffic. Who needs a calm, focused environment when you could be dodging potholes and merging lanes? I can just picture it: "Okay, folks, today we're going to add a clearcoat to our wet shader... but first, let’s avoid this pedestrian!" Truly inspiring.

    But back to the world of wet shaders. Apparently, the key to mastering the art of sheen is just slapping on a clearcoat and calling it a day. Why bother with the complexities of light diffusion, texture mapping, or even the nuances of realism when you can just... coat it? It's like serving a gourmet meal and then drowning it in ketchup—truly a culinary masterpiece!

    And let’s not forget the vast potential here. If adding a clearcoat is revolutionary, imagine the untapped possibilities! Why not just throw in a sprinkle of fairy dust and call it a magical shader? Or better yet, how about a “drive-by” tutorial series that teaches us how to animate while on a rollercoaster? The future of Blender tutorials is bright—especially if you’re driving towards it at 80 mph!

    After all, who needs to focus on the intricacies of shader creation when we can all just slap on a clearcoat and hope for the best? The art of 3D rendering has clearly reached a new zenith. So, to all the aspiring Blender wizards out there, remember: clearcoat is your best friend, and traffic lights are merely suggestions.

    In conclusion, if you ever find yourself needing a quick fix in Blender, just remember—there’s nothing a good clearcoat can’t solve. Just don’t forget to keep your eyes on the road; after all, we wouldn’t want you to miss a tutorial while mastering the art of shaders on the go!

    #WetShader #BlenderTutorial #Clearcoat #3DRendering #DigitalArt
    Is it just me, or does the phrase "Quick Tip: A Better Wet Shader" sound like the latest buzz from a trendy café, where the barista is more interested in his art than the coffee? I mean, who would have thought that the secret to stunning visuals in Blender would come down to a clearcoat? It’s almost as if John Mervin, that brave pioneer of pixelated perfection, stumbled upon the holy grail of rendering while driving—because, you know, multitasking is all the rage these days! Let's take a moment to appreciate the genius of recording tutorials while navigating rush hour traffic. Who needs a calm, focused environment when you could be dodging potholes and merging lanes? I can just picture it: "Okay, folks, today we're going to add a clearcoat to our wet shader... but first, let’s avoid this pedestrian!" Truly inspiring. But back to the world of wet shaders. Apparently, the key to mastering the art of sheen is just slapping on a clearcoat and calling it a day. Why bother with the complexities of light diffusion, texture mapping, or even the nuances of realism when you can just... coat it? It's like serving a gourmet meal and then drowning it in ketchup—truly a culinary masterpiece! And let’s not forget the vast potential here. If adding a clearcoat is revolutionary, imagine the untapped possibilities! Why not just throw in a sprinkle of fairy dust and call it a magical shader? Or better yet, how about a “drive-by” tutorial series that teaches us how to animate while on a rollercoaster? The future of Blender tutorials is bright—especially if you’re driving towards it at 80 mph! After all, who needs to focus on the intricacies of shader creation when we can all just slap on a clearcoat and hope for the best? The art of 3D rendering has clearly reached a new zenith. So, to all the aspiring Blender wizards out there, remember: clearcoat is your best friend, and traffic lights are merely suggestions. In conclusion, if you ever find yourself needing a quick fix in Blender, just remember—there’s nothing a good clearcoat can’t solve. Just don’t forget to keep your eyes on the road; after all, we wouldn’t want you to miss a tutorial while mastering the art of shaders on the go! #WetShader #BlenderTutorial #Clearcoat #3DRendering #DigitalArt
    WWW.BLENDERNATION.COM
    Quick Tip: A Better Wet Shader
    John Mervin probably made the shortest Blender tutorial ever ;-) You could just add a clearcoat...But why stop there? P.S. Please do not record tutorials while driving. Source
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  • This Story Is Yours - Take the Lead in F1® 25, Available Worldwide Today

    May 30, 2025

    Race Your Way with the Return of Braking Point, Revamped My Team, and F1® THE MOVIE Scenarios Featuring Fictional Team APXGP

    Watch F1® 25 Iconic Edition Cover Star Lewis Hamilton and Football Superstar, Kylian Mbappé, Test Their Speed as the Iconic Rivals Go Head-to-Head HERE
    REDWOOD CITY, Calif.----
    Today, Electronic Arts Inc.invites players to race their way with F1® 25, an official game of the 2025 FIA Formula One World Championship™, available today on PlayStation®5, Xbox Series X|S, and PC. Through a variety of gameplay features, players can take the lead as team owner in My Team 2.0, and live the emotional highs and lows of competing at the front of the grid in the return of fan-favourite story mode, Braking Point. Players can also take to the track as fictional team APXGP from Apple Original Films’ F1® THE MOVIE with a preview chapter, with additional chapter scenariosavailable post-launch beginning June 30th.* As part of the launch day celebrations, F1® 25 Iconic Edition cover star Lewis Hamilton challenged three-time EA SPORTS cover star Kylian Mbappé to a thrilling sprint race ahead of the FORMULA 1 ARAMCO GRAN PREMIO DE ESPAÑA 2025. Watch the action unfold HERE.Standard Edition cover art of EA Sports F1 25 featuring F1 drivers Oscar Piastri, Carlos Sainz, and Oliver Bearman“F1 25 delivers more ways for players to tell their F1 story, from battling for the World Championship to securing a front row seat and interacting with the racing movie of the summer,” said Lee Mather, Senior Creative Director at Codemasters. “With story-driven features, Braking Point and F1® THE MOVIE, taking the lead in My Team and Driver Career, or jumping into F1 World with a multitude of bite-sized challenges, customisation enhancements, multiplayer and cooperative gameplay, F1 25 is all-out, unabashed action for every racing fan.”Players will experience the third instalment of fan-favourite story mode, Braking Point. Set across two seasons, the returning cast encounter a dramatic event that threatens to throw a title-contending season into chaos. For the first time, players encounter more variety through different driver perspectives, giving the mode a new dimension and alternate endings to the story. Additionally, Konnersport is now available to choose in My Team with a further option to become the 11th team on the grid in Driver Career.F1® 25 gets players closer to the real world than ever before with a series of innovations both on and off the track. Players who want to call the shots can jump into My Team 2.0 and take on the role of team owner. Alongside running the entire operations from the Team HQ, focusing on Engineering, Personnel, and Corporate, players manage the fate of both drivers and can switch between the two for race weekends.Five circuits - Bahrain, Miami, Melbourne, Suzuka, and Imola - join Silverstone as those that have all been digitally scanned during race weekends. Through millions of data points, LIDAR technology delivers pinpoint accuracy from asphalt surface details and kerb heights to the positioning of broadcast towers, barriers, trees, and foliage. These advancements, in conjunction with changes to handling, tested pre-launch by esports drivers and the F1® community, ensure players feel every bump and elevation change, just like the real F1® drivers.F1® 25 delivers greater customisation through the new Decal Editor. Driver numbers receive a visual overhaul with new fonts and colours. Players can bring their personalities to life with the freedom to move, rotate, and resize designs with variants to unlock throughout the game and use across My Team and F1® World. Players can also use the newly introduced sponsor liveries built around the visual identity of the fictional brands in the game, alongside new driver numbers which receive a visual overhaul with new customisable fonts and colours, to create the most authentic-looking vehicle designs the franchise has ever delivered.EA Play** members get a 5-hour Trial, score a monthly 5000 XP boost, and can save 10% on EA digital purchases, including PitCoin, full game, and DLC. More details on EA Play. F1® 25 Iconic Edition owners receive a number of perks linked to F1® THE MOVIE producer Lewis Hamilton, F3™ Driver Icons Pack, 18,000 Pitcoin and much more. F1® THE MOVIE chapter scenarios are available to F1® 25 Standard Edition players through the purchase of the DLC pack, available now for purchase and playable in-game beginning June 30.To keep up-to-date with the latest F1® game news and information, visit the Formula 1® game websitesocial channels.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.com*Chapter Scenarios playable beginning June 30, 2025. Requires F1® 25, EA account, internet connection & all game updates.**Conditions, limitations and exclusions apply. See tos.ea.com/legalapp/eaplay/US/en/PC/ for details.About Electronic ArtsElectronic Artsis a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.F1® 25 Game - an official product of the FIA FORMULA ONE WORLD CHAMPIONSHIP. © 2025 Electronic Arts Inc. EA, EA SPORTS, the EA SPORTS logo, and Codemasters are trademarks of Electronic Arts Inc. The F1 FORMULA 1 logo, F1 logo, FORMULA 1, F1, FIA FORMULA ONE WORLD CHAMPIONSHIP, GRAND PRIX and related marks are trademarks of Formula One Licensing BV, a Formula 1 company. The F2 FIA FORMULA 2 CHAMPIONSHIP logo, FIA FORMULA 2 CHAMPIONSHIP, FIA FORMULA 2, FORMULA 2, F2 and related marks are trademarks of the Federation Internationale de L’Automobile and used exclusively under license. All rights reserved.About F1® THE MOVIEApple Original Films and Warner Bros. Pictures Present A Monolith Pictures / Jerry Bruckheimer / Plan B Entertainment / Dawn Apollo Films Production, A Joseph Kosinski Film, F1® THE MOVIE, distributed worldwide by Warner Bros. Pictures, in theatres and IMAX® nationwide on June 27, 2025 and internationally beginning 25 June 2025.Category: EA Sports

    Natalia Lombardi
    Global Public Relations ManagerSource: Electronic Arts Inc.

    Multimedia Files:
    #this #story #yours #take #lead
    This Story Is Yours - Take the Lead in F1® 25, Available Worldwide Today
    May 30, 2025 Race Your Way with the Return of Braking Point, Revamped My Team, and F1® THE MOVIE Scenarios Featuring Fictional Team APXGP Watch F1® 25 Iconic Edition Cover Star Lewis Hamilton and Football Superstar, Kylian Mbappé, Test Their Speed as the Iconic Rivals Go Head-to-Head HERE REDWOOD CITY, Calif.---- Today, Electronic Arts Inc.invites players to race their way with F1® 25, an official game of the 2025 FIA Formula One World Championship™, available today on PlayStation®5, Xbox Series X|S, and PC. Through a variety of gameplay features, players can take the lead as team owner in My Team 2.0, and live the emotional highs and lows of competing at the front of the grid in the return of fan-favourite story mode, Braking Point. Players can also take to the track as fictional team APXGP from Apple Original Films’ F1® THE MOVIE with a preview chapter, with additional chapter scenariosavailable post-launch beginning June 30th.* As part of the launch day celebrations, F1® 25 Iconic Edition cover star Lewis Hamilton challenged three-time EA SPORTS cover star Kylian Mbappé to a thrilling sprint race ahead of the FORMULA 1 ARAMCO GRAN PREMIO DE ESPAÑA 2025. Watch the action unfold HERE.Standard Edition cover art of EA Sports F1 25 featuring F1 drivers Oscar Piastri, Carlos Sainz, and Oliver Bearman“F1 25 delivers more ways for players to tell their F1 story, from battling for the World Championship to securing a front row seat and interacting with the racing movie of the summer,” said Lee Mather, Senior Creative Director at Codemasters. “With story-driven features, Braking Point and F1® THE MOVIE, taking the lead in My Team and Driver Career, or jumping into F1 World with a multitude of bite-sized challenges, customisation enhancements, multiplayer and cooperative gameplay, F1 25 is all-out, unabashed action for every racing fan.”Players will experience the third instalment of fan-favourite story mode, Braking Point. Set across two seasons, the returning cast encounter a dramatic event that threatens to throw a title-contending season into chaos. For the first time, players encounter more variety through different driver perspectives, giving the mode a new dimension and alternate endings to the story. Additionally, Konnersport is now available to choose in My Team with a further option to become the 11th team on the grid in Driver Career.F1® 25 gets players closer to the real world than ever before with a series of innovations both on and off the track. Players who want to call the shots can jump into My Team 2.0 and take on the role of team owner. Alongside running the entire operations from the Team HQ, focusing on Engineering, Personnel, and Corporate, players manage the fate of both drivers and can switch between the two for race weekends.Five circuits - Bahrain, Miami, Melbourne, Suzuka, and Imola - join Silverstone as those that have all been digitally scanned during race weekends. Through millions of data points, LIDAR technology delivers pinpoint accuracy from asphalt surface details and kerb heights to the positioning of broadcast towers, barriers, trees, and foliage. These advancements, in conjunction with changes to handling, tested pre-launch by esports drivers and the F1® community, ensure players feel every bump and elevation change, just like the real F1® drivers.F1® 25 delivers greater customisation through the new Decal Editor. Driver numbers receive a visual overhaul with new fonts and colours. Players can bring their personalities to life with the freedom to move, rotate, and resize designs with variants to unlock throughout the game and use across My Team and F1® World. Players can also use the newly introduced sponsor liveries built around the visual identity of the fictional brands in the game, alongside new driver numbers which receive a visual overhaul with new customisable fonts and colours, to create the most authentic-looking vehicle designs the franchise has ever delivered.EA Play** members get a 5-hour Trial, score a monthly 5000 XP boost, and can save 10% on EA digital purchases, including PitCoin, full game, and DLC. More details on EA Play. F1® 25 Iconic Edition owners receive a number of perks linked to F1® THE MOVIE producer Lewis Hamilton, F3™ Driver Icons Pack, 18,000 Pitcoin and much more. F1® THE MOVIE chapter scenarios are available to F1® 25 Standard Edition players through the purchase of the DLC pack, available now for purchase and playable in-game beginning June 30.To keep up-to-date with the latest F1® game news and information, visit the Formula 1® game websitesocial channels.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.com*Chapter Scenarios playable beginning June 30, 2025. Requires F1® 25, EA account, internet connection & all game updates.**Conditions, limitations and exclusions apply. See tos.ea.com/legalapp/eaplay/US/en/PC/ for details.About Electronic ArtsElectronic Artsis a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.F1® 25 Game - an official product of the FIA FORMULA ONE WORLD CHAMPIONSHIP. © 2025 Electronic Arts Inc. EA, EA SPORTS, the EA SPORTS logo, and Codemasters are trademarks of Electronic Arts Inc. The F1 FORMULA 1 logo, F1 logo, FORMULA 1, F1, FIA FORMULA ONE WORLD CHAMPIONSHIP, GRAND PRIX and related marks are trademarks of Formula One Licensing BV, a Formula 1 company. The F2 FIA FORMULA 2 CHAMPIONSHIP logo, FIA FORMULA 2 CHAMPIONSHIP, FIA FORMULA 2, FORMULA 2, F2 and related marks are trademarks of the Federation Internationale de L’Automobile and used exclusively under license. All rights reserved.About F1® THE MOVIEApple Original Films and Warner Bros. Pictures Present A Monolith Pictures / Jerry Bruckheimer / Plan B Entertainment / Dawn Apollo Films Production, A Joseph Kosinski Film, F1® THE MOVIE, distributed worldwide by Warner Bros. Pictures, in theatres and IMAX® nationwide on June 27, 2025 and internationally beginning 25 June 2025.Category: EA Sports Natalia Lombardi Global Public Relations ManagerSource: Electronic Arts Inc. Multimedia Files: #this #story #yours #take #lead
    NEWS.EA.COM
    This Story Is Yours - Take the Lead in F1® 25, Available Worldwide Today
    May 30, 2025 Race Your Way with the Return of Braking Point, Revamped My Team, and F1® THE MOVIE Scenarios Featuring Fictional Team APXGP Watch F1® 25 Iconic Edition Cover Star Lewis Hamilton and Football Superstar, Kylian Mbappé, Test Their Speed as the Iconic Rivals Go Head-to-Head HERE REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Today, Electronic Arts Inc. (NASDAQ: EA) invites players to race their way with F1® 25, an official game of the 2025 FIA Formula One World Championship™, available today on PlayStation®5, Xbox Series X|S, and PC. Through a variety of gameplay features, players can take the lead as team owner in My Team 2.0, and live the emotional highs and lows of competing at the front of the grid in the return of fan-favourite story mode, Braking Point. Players can also take to the track as fictional team APXGP from Apple Original Films’ F1® THE MOVIE with a preview chapter, with additional chapter scenarios (sold separately) available post-launch beginning June 30th.* As part of the launch day celebrations, F1® 25 Iconic Edition cover star Lewis Hamilton challenged three-time EA SPORTS cover star Kylian Mbappé to a thrilling sprint race ahead of the FORMULA 1 ARAMCO GRAN PREMIO DE ESPAÑA 2025. Watch the action unfold HERE.Standard Edition cover art of EA Sports F1 25 featuring F1 drivers Oscar Piastri, Carlos Sainz, and Oliver Bearman“F1 25 delivers more ways for players to tell their F1 story, from battling for the World Championship to securing a front row seat and interacting with the racing movie of the summer,” said Lee Mather, Senior Creative Director at Codemasters. “With story-driven features, Braking Point and F1® THE MOVIE, taking the lead in My Team and Driver Career, or jumping into F1 World with a multitude of bite-sized challenges, customisation enhancements, multiplayer and cooperative gameplay, F1 25 is all-out, unabashed action for every racing fan.”Players will experience the third instalment of fan-favourite story mode, Braking Point. Set across two seasons, the returning cast encounter a dramatic event that threatens to throw a title-contending season into chaos. For the first time, players encounter more variety through different driver perspectives, giving the mode a new dimension and alternate endings to the story. Additionally, Konnersport is now available to choose in My Team with a further option to become the 11th team on the grid in Driver Career.F1® 25 gets players closer to the real world than ever before with a series of innovations both on and off the track. Players who want to call the shots can jump into My Team 2.0 and take on the role of team owner. Alongside running the entire operations from the Team HQ, focusing on Engineering, Personnel, and Corporate, players manage the fate of both drivers and can switch between the two for race weekends.Five circuits - Bahrain, Miami, Melbourne, Suzuka, and Imola - join Silverstone as those that have all been digitally scanned during race weekends. Through millions of data points, LIDAR technology delivers pinpoint accuracy from asphalt surface details and kerb heights to the positioning of broadcast towers, barriers, trees, and foliage. These advancements, in conjunction with changes to handling, tested pre-launch by esports drivers and the F1® community, ensure players feel every bump and elevation change, just like the real F1® drivers.F1® 25 delivers greater customisation through the new Decal Editor. Driver numbers receive a visual overhaul with new fonts and colours. Players can bring their personalities to life with the freedom to move, rotate, and resize designs with variants to unlock throughout the game and use across My Team and F1® World. Players can also use the newly introduced sponsor liveries built around the visual identity of the fictional brands in the game, alongside new driver numbers which receive a visual overhaul with new customisable fonts and colours, to create the most authentic-looking vehicle designs the franchise has ever delivered.EA Play** members get a 5-hour Trial, score a monthly 5000 XP boost, and can save 10% on EA digital purchases, including PitCoin, full game, and DLC. More details on EA Play. F1® 25 Iconic Edition owners receive a number of perks linked to F1® THE MOVIE producer Lewis Hamilton, F3™ Driver Icons Pack, 18,000 Pitcoin and much more. F1® THE MOVIE chapter scenarios are available to F1® 25 Standard Edition players through the purchase of the DLC pack, available now for purchase and playable in-game beginning June 30.To keep up-to-date with the latest F1® game news and information, visit the Formula 1® game websitesocial channels.PRESS ASSETS ARE AVAILABLE AT EAPressPortal.com*Chapter Scenarios playable beginning June 30, 2025. Requires F1® 25 (sold separately), EA account, internet connection & all game updates.**Conditions, limitations and exclusions apply. See tos.ea.com/legalapp/eaplay/US/en/PC/ for details.About Electronic ArtsElectronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.In fiscal year 2025, EA posted GAAP net revenue of approximately $7.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.F1® 25 Game - an official product of the FIA FORMULA ONE WORLD CHAMPIONSHIP. © 2025 Electronic Arts Inc. EA, EA SPORTS, the EA SPORTS logo, and Codemasters are trademarks of Electronic Arts Inc. The F1 FORMULA 1 logo, F1 logo, FORMULA 1, F1, FIA FORMULA ONE WORLD CHAMPIONSHIP, GRAND PRIX and related marks are trademarks of Formula One Licensing BV, a Formula 1 company. The F2 FIA FORMULA 2 CHAMPIONSHIP logo, FIA FORMULA 2 CHAMPIONSHIP, FIA FORMULA 2, FORMULA 2, F2 and related marks are trademarks of the Federation Internationale de L’Automobile and used exclusively under license. All rights reserved.About F1® THE MOVIEApple Original Films and Warner Bros. Pictures Present A Monolith Pictures / Jerry Bruckheimer / Plan B Entertainment / Dawn Apollo Films Production, A Joseph Kosinski Film, F1® THE MOVIE, distributed worldwide by Warner Bros. Pictures, in theatres and IMAX® nationwide on June 27, 2025 and internationally beginning 25 June 2025.Category: EA Sports Natalia Lombardi Global Public Relations Manager [email protected] Source: Electronic Arts Inc. Multimedia Files:
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