• game design, National Film and Television School, MFA, gaming industry, career, education, game development, creative arts, multimedia, game design programs

    ## The National Film and Television School: A Hollow Promise for Aspiring Game Designers

    Let’s cut to the chase: the National Film and Television School (NFTS) touts itself as one of the premier institutions for learning game design. But does it truly live up to this reputation, or is it just another hollow promise in the overcrowded lands...
    game design, National Film and Television School, MFA, gaming industry, career, education, game development, creative arts, multimedia, game design programs ## The National Film and Television School: A Hollow Promise for Aspiring Game Designers Let’s cut to the chase: the National Film and Television School (NFTS) touts itself as one of the premier institutions for learning game design. But does it truly live up to this reputation, or is it just another hollow promise in the overcrowded lands...
    Did you know the National Film and Television School is one of the best places to learn game design?
    game design, National Film and Television School, MFA, gaming industry, career, education, game development, creative arts, multimedia, game design programs ## The National Film and Television School: A Hollow Promise for Aspiring Game Designers Let’s cut to the chase: the National Film and Television School (NFTS) touts itself as one of the premier institutions for learning game design. But...
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  • Blender, 3D modeling, Allan Brito, beginners, user interface, step-by-step guide, learning resources, digital art

    ## Introduction: The Blender Odyssey

    So, you’ve decided to leap into the mesmerizing world of 3D modeling, armed only with a dream and your trusty computer. Welcome to Blender 4.4! Now, before you pull out your hair and question your life choices, let’s talk about "Learn Blender 4.4: A Step-by-Step Guide for Beginners." This isn't just a book; it’s your lifebuoy in the choppy water...
    Blender, 3D modeling, Allan Brito, beginners, user interface, step-by-step guide, learning resources, digital art ## Introduction: The Blender Odyssey So, you’ve decided to leap into the mesmerizing world of 3D modeling, armed only with a dream and your trusty computer. Welcome to Blender 4.4! Now, before you pull out your hair and question your life choices, let’s talk about "Learn Blender 4.4: A Step-by-Step Guide for Beginners." This isn't just a book; it’s your lifebuoy in the choppy water...
    Learn Blender 4.4: A Step-by-Step Guide for Beginners (Book) [$]
    Blender, 3D modeling, Allan Brito, beginners, user interface, step-by-step guide, learning resources, digital art ## Introduction: The Blender Odyssey So, you’ve decided to leap into the mesmerizing world of 3D modeling, armed only with a dream and your trusty computer. Welcome to Blender 4.4! Now, before you pull out your hair and question your life choices, let’s talk about "Learn Blender...
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  • Learn How This Portrait of Star Trek's Captain Picard Was Made in Blender
    Alex Huguet talked to us about The Captain project and shared his experience with working in Blender, guiding us through the modeling, texturing, and rendering pipelines and giving some tips for beginners. Introduction My name is Alex. I was born and raised in beautiful Barcelona, Spain. I got into the 3D world in the mid-90s with a crappy x286 computer and a few old software programs...
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  • Learn How to Create the Legendary Königsberg Castle in 3D Ghibli Style
        Introduction Hi there, 80 Level readers. My name is Trung Duy Nguyen. I'm a 3D Artist from Vietnam with over 12 years of experience in the field. I've been based in Saigon throughout my career, and I started my personal 3D art journey in 2020. After a while, I found my niche in creating anime-inspired, cel-shaded art that imitates the look and feel of an...
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  • Learn to Make Procedural Dragon Eye in Houdini
    Marcelo Souza, also known as Kumodot, showed us how he used Houdini as a "super-powered Substance 3D Designer" to set up a fiery procedural dragon eye using elements of 2D texture workflows. Introduction I started using 3D Apps back in 1993, with Crystal Topas on an Intel 386 PC. Soon I moved to 3D Studio 1.0 and I got my first professional job in 3D in 1995....
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