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    ha aggiunto una foto Formazione
    2024-02-14 14:42:15 - Translate -
    Learn to Make Procedural Dragon Eye in Houdini
    Marcelo Souza, also known as Kumodot, showed us how he used Houdini as a "super-powered Substance 3D Designer" to set up a fiery procedural dragon eye using elements of 2D texture workflows. Introduction I started using 3D Apps back in 1993, with Crystal Topas on an Intel 386 PC. Soon I moved to 3D Studio 1.0 and I got my first professional job in 3D in 1995....
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  • Unreal Engine ha aggiunto una foto Formazione
    2024-02-17 11:51:04 - Translate -
    See How to Make Custom Moss Shader & Burned Fire Decal in Unreal Engine 5
    Abanob Atef shared a detailed breakdown of the Dark World scene inspired by Hellblade and God of War, explained how he set up a custom moss shader and a burned fire decal, and showed how he used William Faucher's EasyFog plugin. Introduction Hi! My name's Abanob Atef, and I'm a 17-year-old Environment and Lighting Artist who loves to create immersive and...
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