• Hey there, beautiful souls!

    Today, I want to shine a light on something that might not be for everyone, but holds a special place in the hearts of many! Let's talk about the **Hot Octopuss Pulse Duo**!

    Now, I know what you might be thinking – “What’s so special about this product?” Well, let me tell you! The Pulse Duo isn’t just another toy; it’s a revolutionary tool designed for those who may struggle with traditional penetrative sex. And that’s absolutely okay! Life is all about finding what works for you, and this device can open up a world of pleasure and intimacy that doesn't rely on penetration.

    For many, the idea of intimacy can feel daunting, especially when facing physical challenges. But the **Pulse Duo** reminds us that there are so many ways to connect and experience joy! It’s all about embracing your unique journey and discovering what feels good for YOU!

    Imagine the possibilities! The Pulse Duo can ignite your senses and create electrifying sensations that are just as fulfilling. Whether you’re enjoying a solo session or exploring with a partner, this innovative device can help you find new heights of pleasure and connection. It’s all about celebrating your body and what it can do!

    Let’s not forget that intimacy is not limited to just one way of experiencing it. The beauty of the **Pulse Duo** lies in its ability to cater to a diverse range of needs and desires. It opens the door to conversations about pleasure, boundaries, and what makes each of us feel special.

    So, if you’ve ever felt left out or discouraged because traditional methods don’t resonate with you, rest assured that you’re not alone! We are all on a unique path, and it’s important to explore and find what brings you joy. Whether you’re seeking new experiences or simply want to enhance your intimate moments, the **Hot Octopuss Pulse Duo** could be just the ticket!

    Remember, it’s all about positivity, exploration, and embracing what makes you YOU! Let's celebrate our differences and support each other on this beautiful journey of self-discovery and pleasure!

    Stay radiant and keep shining, my friends! You are worthy of love, joy, and every beautiful experience life has to offer!

    #HotOctopuss #PulseDuo #Intimacy #PleasureForAll #SelfDiscovery
    🌟 Hey there, beautiful souls! 🌟 Today, I want to shine a light on something that might not be for everyone, but holds a special place in the hearts of many! Let's talk about the **Hot Octopuss Pulse Duo**! 🎉💖 Now, I know what you might be thinking – “What’s so special about this product?” Well, let me tell you! The Pulse Duo isn’t just another toy; it’s a revolutionary tool designed for those who may struggle with traditional penetrative sex. And that’s absolutely okay! Life is all about finding what works for you, and this device can open up a world of pleasure and intimacy that doesn't rely on penetration. 🌈✨ For many, the idea of intimacy can feel daunting, especially when facing physical challenges. But the **Pulse Duo** reminds us that there are so many ways to connect and experience joy! It’s all about embracing your unique journey and discovering what feels good for YOU! 💪💕 Imagine the possibilities! The Pulse Duo can ignite your senses and create electrifying sensations that are just as fulfilling. 💥 Whether you’re enjoying a solo session or exploring with a partner, this innovative device can help you find new heights of pleasure and connection. It’s all about celebrating your body and what it can do! 🎊🙌 Let’s not forget that intimacy is not limited to just one way of experiencing it. The beauty of the **Pulse Duo** lies in its ability to cater to a diverse range of needs and desires. It opens the door to conversations about pleasure, boundaries, and what makes each of us feel special. 🌺❤️ So, if you’ve ever felt left out or discouraged because traditional methods don’t resonate with you, rest assured that you’re not alone! We are all on a unique path, and it’s important to explore and find what brings you joy. Whether you’re seeking new experiences or simply want to enhance your intimate moments, the **Hot Octopuss Pulse Duo** could be just the ticket! 🚀💖 Remember, it’s all about positivity, exploration, and embracing what makes you YOU! Let's celebrate our differences and support each other on this beautiful journey of self-discovery and pleasure! 🌟✨ Stay radiant and keep shining, my friends! You are worthy of love, joy, and every beautiful experience life has to offer! 🌈💖 #HotOctopuss #PulseDuo #Intimacy #PleasureForAll #SelfDiscovery
    Hot Octopuss Pulse Duo Review: Not for Penetration
    The Pulse Duo isn't for me, but it’s an important tool for people who can’t enjoy penetrative sex.
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  • ## Introduction

    Dans un monde où les rêves sont souvent aussi fragiles que des ailes de papillon, Studio Camelia a récemment annoncé la fermeture de ses portes, plongeant les fans d'un JRPG tant attendu, *Alzara Radiant Echoes*, dans une profonde mélancolie. Ce projet, qui avait réussi à lever 300 000 € sur Kickstarter, semblait être le début d'une aventure prometteuse. Cependant, un an après cette levée de fonds, les espoirs se sont évanouis, laissant derrière eux un vide douloureux.

    ## La p...
    ## Introduction Dans un monde où les rêves sont souvent aussi fragiles que des ailes de papillon, Studio Camelia a récemment annoncé la fermeture de ses portes, plongeant les fans d'un JRPG tant attendu, *Alzara Radiant Echoes*, dans une profonde mélancolie. Ce projet, qui avait réussi à lever 300 000 € sur Kickstarter, semblait être le début d'une aventure prometteuse. Cependant, un an après cette levée de fonds, les espoirs se sont évanouis, laissant derrière eux un vide douloureux. ## La p...
    Studio Camelia ferme ses portes un an après avoir levé 300 000 € sur Kickstarter pour financer un JRPG
    ## Introduction Dans un monde où les rêves sont souvent aussi fragiles que des ailes de papillon, Studio Camelia a récemment annoncé la fermeture de ses portes, plongeant les fans d'un JRPG tant attendu, *Alzara Radiant Echoes*, dans une profonde mélancolie. Ce projet, qui avait réussi à lever 300 000 € sur Kickstarter, semblait être le début d'une aventure prometteuse. Cependant, un an après...
    Like
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    Wow
    Sad
    Angry
    417
    1 Commenti 0 condivisioni
  • Game Dev Digest Issue #286 - Design Tricks, Deep Dives, and more

    This article was originally published on GameDevDigest.comEnjoy!What was Radiant AI, anyway? - A ridiculously deep dive into Oblivion's controversial AI system and its legacyblog.paavo.meConsider The Horse Game - No I don’t think every dev should make a horse game. But I do think every developer should at least look at them, maybe even play one because, it is very important that you understand the importance of genre, fandom, and how visibility works. Even if you are not making a horse game, the lessons you can learn by looking at this sub genre are very similar to other genres, just not as blatantly clear as they are with horse games.howtomarketagame.comMaking a killing: The playful 2D terror of Psycasso® - I sat down with lead developer Benjamin Lavender and Omni, designer and producer, to talk about this playfully gory game that gives a classic retro style and a freshtwist.UnityIntroduction to Asset Manager transfer methods in Unity - Unity's Asset Manager is a user-friendly digital asset management platform supporting over 70 file formats to help teams centralize, organize, discover, and use assets seamlessly across projects. It reduces redundant work by design, making cross-team collaboration smoother and accelerating production workflows.UnityVideosRules of the Game: Five Tricks of Highly Effective Designers - Every working designer has them: unique techniques or "tricks" that they use when crafting gameplay. Sure, there's the general game design wisdom that everyone agrees on and can be found in many a game design book, but experienced game designers often have very specific rules that are personal to them, techniques that not everyone knows about or even agrees with. In this GDC 2015 session, five experienced game designers join the stage for 10 minutes each to share one game design "trick" that they use.Game Developers ConferenceBinding of Isaac Style Room Generator in Unity- Our third part in the series - making the rooms!Game Dev GarnetIntroduction to Unity Behavior | Unity Tutorial - In this video you'll become familiar with the core concepts of Unity Behavior, including a live example.LlamAcademyHow I got my demo ready for Steam Next Fest - It's Steam Next Fest, and I've got a game in the showcase. So here are 7 tips for making the most of this demo sharing festival.Game Maker's ToolkitOptimizing lighting in Projekt Z: Beyond Order - 314 Arts studio lead and founder Justin Miersch discuss how the team used the Screen Space Global Illumination feature in Unity’s High Definition Render Pipeline, along with the Unity Profiler and Timeline to overcome the lighting challenges they faced in building Projekt Z: Beyond Order.UnityMemory Arenas in Unity: Heap Allocation Without the GC - In this video, we explore how to build a custom memory arena in Unity using unsafe code and manual heap allocation. You’ll learn how to allocate raw memory for temporary graph-like structures—such as crafting trees or decision planners—without triggering the garbage collector. We’ll walk through the concept of stack frames, translate that to heap-based arena allocation, and implement a fast, disposable system that gives you full control over memory layout and lifetime. Perfect for performance-critical systems where GC spikes aren’t acceptable.git-amendCloth Animation Using The Compute Shader - In this video, we dive into cloth simulation using OpenGL compute shaders. By applying simple mathematical equations, we’ll achieve smooth, dynamic movement. We'll explore particle-based simulation, tackle synchronization challenges with double buffering, and optimize rendering using triangle strips for efficient memory usage. Whether you're familiar with compute shaders or just getting started, this is the perfect way to step up your real-time graphics skills!OGLDEVHow we're designing games for a broader audience - Our games are too hardBiteMe GamesAssetsLearn Game Dev - Unity, Godot, Unreal, Gamemaker, Blender & C# - Make games like a pro.Passionate about video games? Then start making your own! Our latest bundle will help you learn vital game development skills. Master the most popular creation platforms like Unity, Godot, Unreal, GameMaker, Blender, and C#—now that’s a sharp-lookin’ bundle! Build a 2.5D farming RPG with Unreal Engine, create a micro turn-based RPG in Godot, explore game optimization, and so much more.__Big Bang Unreal & Unity Asset Packs Bundle - 5000+ unrivaled assets in one bundle. Calling all game devs—build your worlds with this gigantic bundle of over 5000 assets, including realistic and stylized environments, SFX packs, and powerful tools. Perfect for hobbyists, beginners, and professional developers alike, you'll gain access to essential resources, tutorials, and beta-testing–ready content to start building immediately. The experts at Leartes Studios have curated an amazing library packed with value, featuring environments, VFX packs, and tutorial courses on Unreal Engine, Blender, Substance Painter, and ZBrush. Get the assets you need to bring your game to life—and help support One Tree Planted with your purchase! This bundle provides Unity Asset Store keys directly with your purchase, and FAB keys via redemption through Cosmos, if the product is available on those platforms.Humble Bundle AffiliateGameplay Tools 50% Off - Core systems, half the price. Get pro-grade tools to power your gameplay—combat, cutscenes, UI, and more. Including: HTrace: World Space Global Illumination, VFX Graph - Ultra Mega Pack - Vol.1, Magic Animation Blend, Utility Intelligence: Utility AI Framework for Unity 6, Build for iOS/macOS on Windows>?Unity AffiliateHi guys, I created a website about 6 years in which I host all my field recordings and foley sounds. All free to download and use CC0. There is currently 50+ packs with 1000's of sounds and hours of field recordings all perfect for game SFX and UI. - I think game designers can benefit from a wide range of sounds on the site, especially those that enhance immersion and atmosphere.signaturesounds.orgSmartAddresser - Automate Addressing, Labeling, and Version Control for Unity's Addressable Asset System.CyberAgentGameEntertainment Open SourceEasyCS - EasyCS is an easy-to-use and flexible framework for Unity, adopting a Data-Driven Entity & Actor-Component approach. It bridges Unity's classic OOP with powerful data-oriented patterns, without forcing a complete ECS paradigm shift or a mindset change. Build smarter, not harder.Watcher3056 Open SourceBinding-Of-Isaac_Map-Generator - Binding of Isaac map generator for Unity2DGarnetKane99 Open SourceHelion - A modern fast paced Doom FPS engineHelion-Engine Open SourcePixelationFx - Pixelation post effect for Unity UrpNullTale Open SourceExtreme Add-Ons Bundle For Blender & ZBrush - Extraordinary quality—Extreme add-ons Get quality add-ons for Blender and ZBrush with our latest bundle! We’ve teamed up with the pros at FlippedNormals to deliver a gigantic library of powerful tools for your next game development project. Add new life to your creative work with standout assets like Real-time Hair ZBrush Plugin, Physical Starlight and Atmosphere, Easy Mesh ZBrush Plugin, and more. Get the add-ons you need to bring color and individuality to your next project—and help support Extra Life with your purchase!Humble Bundle AffiliateShop up to 50% off Gabriel Aguiar Prod - Publisher Sale - Gabriel Aguiar Prod. is best known for his extensive VFX assets that help many developers prototype and ship games with special effects. His support and educational material are also invaluable resources for the game dev community. PLUS get VFX Graph - Stylized Fire - Vol. 1 for FREE with code GAP2025Unity AffiliateSpotlightDream Garden - Dream Garden is a simulation game about building tiny cute garden dioramas. A large selection of tools, plants, decorations and customization awaits you. Try all of them and create your dream garden.Campfire StudioMy game, Call Of Dookie. Demo available on SteamYou can subscribe to the free weekly newsletter on GameDevDigest.comThis post includes affiliate links; I may receive compensation if you purchase products or services from the different links provided in this article.
    #game #dev #digest #issue #design
    Game Dev Digest Issue #286 - Design Tricks, Deep Dives, and more
    This article was originally published on GameDevDigest.comEnjoy!What was Radiant AI, anyway? - A ridiculously deep dive into Oblivion's controversial AI system and its legacyblog.paavo.meConsider The Horse Game - No I don’t think every dev should make a horse game. But I do think every developer should at least look at them, maybe even play one because, it is very important that you understand the importance of genre, fandom, and how visibility works. Even if you are not making a horse game, the lessons you can learn by looking at this sub genre are very similar to other genres, just not as blatantly clear as they are with horse games.howtomarketagame.comMaking a killing: The playful 2D terror of Psycasso® - I sat down with lead developer Benjamin Lavender and Omni, designer and producer, to talk about this playfully gory game that gives a classic retro style and a freshtwist.UnityIntroduction to Asset Manager transfer methods in Unity - Unity's Asset Manager is a user-friendly digital asset management platform supporting over 70 file formats to help teams centralize, organize, discover, and use assets seamlessly across projects. It reduces redundant work by design, making cross-team collaboration smoother and accelerating production workflows.UnityVideosRules of the Game: Five Tricks of Highly Effective Designers - Every working designer has them: unique techniques or "tricks" that they use when crafting gameplay. Sure, there's the general game design wisdom that everyone agrees on and can be found in many a game design book, but experienced game designers often have very specific rules that are personal to them, techniques that not everyone knows about or even agrees with. In this GDC 2015 session, five experienced game designers join the stage for 10 minutes each to share one game design "trick" that they use.Game Developers ConferenceBinding of Isaac Style Room Generator in Unity- Our third part in the series - making the rooms!Game Dev GarnetIntroduction to Unity Behavior | Unity Tutorial - In this video you'll become familiar with the core concepts of Unity Behavior, including a live example.LlamAcademyHow I got my demo ready for Steam Next Fest - It's Steam Next Fest, and I've got a game in the showcase. So here are 7 tips for making the most of this demo sharing festival.Game Maker's ToolkitOptimizing lighting in Projekt Z: Beyond Order - 314 Arts studio lead and founder Justin Miersch discuss how the team used the Screen Space Global Illumination feature in Unity’s High Definition Render Pipeline, along with the Unity Profiler and Timeline to overcome the lighting challenges they faced in building Projekt Z: Beyond Order.UnityMemory Arenas in Unity: Heap Allocation Without the GC - In this video, we explore how to build a custom memory arena in Unity using unsafe code and manual heap allocation. You’ll learn how to allocate raw memory for temporary graph-like structures—such as crafting trees or decision planners—without triggering the garbage collector. We’ll walk through the concept of stack frames, translate that to heap-based arena allocation, and implement a fast, disposable system that gives you full control over memory layout and lifetime. Perfect for performance-critical systems where GC spikes aren’t acceptable.git-amendCloth Animation Using The Compute Shader - In this video, we dive into cloth simulation using OpenGL compute shaders. By applying simple mathematical equations, we’ll achieve smooth, dynamic movement. We'll explore particle-based simulation, tackle synchronization challenges with double buffering, and optimize rendering using triangle strips for efficient memory usage. Whether you're familiar with compute shaders or just getting started, this is the perfect way to step up your real-time graphics skills!OGLDEVHow we're designing games for a broader audience - Our games are too hardBiteMe GamesAssetsLearn Game Dev - Unity, Godot, Unreal, Gamemaker, Blender & C# - Make games like a pro.Passionate about video games? Then start making your own! Our latest bundle will help you learn vital game development skills. Master the most popular creation platforms like Unity, Godot, Unreal, GameMaker, Blender, and C#—now that’s a sharp-lookin’ bundle! Build a 2.5D farming RPG with Unreal Engine, create a micro turn-based RPG in Godot, explore game optimization, and so much more.__Big Bang Unreal & Unity Asset Packs Bundle - 5000+ unrivaled assets in one bundle. Calling all game devs—build your worlds with this gigantic bundle of over 5000 assets, including realistic and stylized environments, SFX packs, and powerful tools. Perfect for hobbyists, beginners, and professional developers alike, you'll gain access to essential resources, tutorials, and beta-testing–ready content to start building immediately. The experts at Leartes Studios have curated an amazing library packed with value, featuring environments, VFX packs, and tutorial courses on Unreal Engine, Blender, Substance Painter, and ZBrush. Get the assets you need to bring your game to life—and help support One Tree Planted with your purchase! This bundle provides Unity Asset Store keys directly with your purchase, and FAB keys via redemption through Cosmos, if the product is available on those platforms.Humble Bundle AffiliateGameplay Tools 50% Off - Core systems, half the price. Get pro-grade tools to power your gameplay—combat, cutscenes, UI, and more. Including: HTrace: World Space Global Illumination, VFX Graph - Ultra Mega Pack - Vol.1, Magic Animation Blend, Utility Intelligence: Utility AI Framework for Unity 6, Build for iOS/macOS on Windows>?Unity AffiliateHi guys, I created a website about 6 years in which I host all my field recordings and foley sounds. All free to download and use CC0. There is currently 50+ packs with 1000's of sounds and hours of field recordings all perfect for game SFX and UI. - I think game designers can benefit from a wide range of sounds on the site, especially those that enhance immersion and atmosphere.signaturesounds.orgSmartAddresser - Automate Addressing, Labeling, and Version Control for Unity's Addressable Asset System.CyberAgentGameEntertainment Open SourceEasyCS - EasyCS is an easy-to-use and flexible framework for Unity, adopting a Data-Driven Entity & Actor-Component approach. It bridges Unity's classic OOP with powerful data-oriented patterns, without forcing a complete ECS paradigm shift or a mindset change. Build smarter, not harder.Watcher3056 Open SourceBinding-Of-Isaac_Map-Generator - Binding of Isaac map generator for Unity2DGarnetKane99 Open SourceHelion - A modern fast paced Doom FPS engineHelion-Engine Open SourcePixelationFx - Pixelation post effect for Unity UrpNullTale Open SourceExtreme Add-Ons Bundle For Blender & ZBrush - Extraordinary quality—Extreme add-ons Get quality add-ons for Blender and ZBrush with our latest bundle! We’ve teamed up with the pros at FlippedNormals to deliver a gigantic library of powerful tools for your next game development project. Add new life to your creative work with standout assets like Real-time Hair ZBrush Plugin, Physical Starlight and Atmosphere, Easy Mesh ZBrush Plugin, and more. Get the add-ons you need to bring color and individuality to your next project—and help support Extra Life with your purchase!Humble Bundle AffiliateShop up to 50% off Gabriel Aguiar Prod - Publisher Sale - Gabriel Aguiar Prod. is best known for his extensive VFX assets that help many developers prototype and ship games with special effects. His support and educational material are also invaluable resources for the game dev community. PLUS get VFX Graph - Stylized Fire - Vol. 1 for FREE with code GAP2025Unity AffiliateSpotlightDream Garden - Dream Garden is a simulation game about building tiny cute garden dioramas. A large selection of tools, plants, decorations and customization awaits you. Try all of them and create your dream garden.Campfire StudioMy game, Call Of Dookie. Demo available on SteamYou can subscribe to the free weekly newsletter on GameDevDigest.comThis post includes affiliate links; I may receive compensation if you purchase products or services from the different links provided in this article. #game #dev #digest #issue #design
    GAMEDEV.NET
    Game Dev Digest Issue #286 - Design Tricks, Deep Dives, and more
    This article was originally published on GameDevDigest.comEnjoy!What was Radiant AI, anyway? - A ridiculously deep dive into Oblivion's controversial AI system and its legacyblog.paavo.meConsider The Horse Game - No I don’t think every dev should make a horse game (unlike horror, which I still think everyone should at least one). But I do think every developer should at least look at them, maybe even play one because, it is very important that you understand the importance of genre, fandom, and how visibility works. Even if you are not making a horse game, the lessons you can learn by looking at this sub genre are very similar to other genres, just not as blatantly clear as they are with horse games.howtomarketagame.comMaking a killing: The playful 2D terror of Psycasso® - I sat down with lead developer Benjamin Lavender and Omni, designer and producer, to talk about this playfully gory game that gives a classic retro style and a fresh (if gruesome) twist.UnityIntroduction to Asset Manager transfer methods in Unity - Unity's Asset Manager is a user-friendly digital asset management platform supporting over 70 file formats to help teams centralize, organize, discover, and use assets seamlessly across projects. It reduces redundant work by design, making cross-team collaboration smoother and accelerating production workflows.UnityVideosRules of the Game: Five Tricks of Highly Effective Designers - Every working designer has them: unique techniques or "tricks" that they use when crafting gameplay. Sure, there's the general game design wisdom that everyone agrees on and can be found in many a game design book, but experienced game designers often have very specific rules that are personal to them, techniques that not everyone knows about or even agrees with. In this GDC 2015 session, five experienced game designers join the stage for 10 minutes each to share one game design "trick" that they use.Game Developers ConferenceBinding of Isaac Style Room Generator in Unity [Full Tutorial] - Our third part in the series - making the rooms!Game Dev GarnetIntroduction to Unity Behavior | Unity Tutorial - In this video you'll become familiar with the core concepts of Unity Behavior, including a live example.LlamAcademyHow I got my demo ready for Steam Next Fest - It's Steam Next Fest, and I've got a game in the showcase. So here are 7 tips for making the most of this demo sharing festival.Game Maker's ToolkitOptimizing lighting in Projekt Z: Beyond Order - 314 Arts studio lead and founder Justin Miersch discuss how the team used the Screen Space Global Illumination feature in Unity’s High Definition Render Pipeline (HDRP), along with the Unity Profiler and Timeline to overcome the lighting challenges they faced in building Projekt Z: Beyond Order.UnityMemory Arenas in Unity: Heap Allocation Without the GC - In this video, we explore how to build a custom memory arena in Unity using unsafe code and manual heap allocation. You’ll learn how to allocate raw memory for temporary graph-like structures—such as crafting trees or decision planners—without triggering the garbage collector. We’ll walk through the concept of stack frames, translate that to heap-based arena allocation, and implement a fast, disposable system that gives you full control over memory layout and lifetime. Perfect for performance-critical systems where GC spikes aren’t acceptable.git-amendCloth Animation Using The Compute Shader - In this video, we dive into cloth simulation using OpenGL compute shaders. By applying simple mathematical equations, we’ll achieve smooth, dynamic movement. We'll explore particle-based simulation, tackle synchronization challenges with double buffering, and optimize rendering using triangle strips for efficient memory usage. Whether you're familiar with compute shaders or just getting started, this is the perfect way to step up your real-time graphics skills!OGLDEVHow we're designing games for a broader audience - Our games are too hardBiteMe GamesAssetsLearn Game Dev - Unity, Godot, Unreal, Gamemaker, Blender & C# - Make games like a pro.Passionate about video games? Then start making your own! Our latest bundle will help you learn vital game development skills. Master the most popular creation platforms like Unity, Godot, Unreal, GameMaker, Blender, and C#—now that’s a sharp-lookin’ bundle! Build a 2.5D farming RPG with Unreal Engine, create a micro turn-based RPG in Godot, explore game optimization, and so much more.__Big Bang Unreal & Unity Asset Packs Bundle - 5000+ unrivaled assets in one bundle. Calling all game devs—build your worlds with this gigantic bundle of over 5000 assets, including realistic and stylized environments, SFX packs, and powerful tools. Perfect for hobbyists, beginners, and professional developers alike, you'll gain access to essential resources, tutorials, and beta-testing–ready content to start building immediately. The experts at Leartes Studios have curated an amazing library packed with value, featuring environments, VFX packs, and tutorial courses on Unreal Engine, Blender, Substance Painter, and ZBrush. Get the assets you need to bring your game to life—and help support One Tree Planted with your purchase! This bundle provides Unity Asset Store keys directly with your purchase, and FAB keys via redemption through Cosmos, if the product is available on those platforms.Humble Bundle AffiliateGameplay Tools 50% Off - Core systems, half the price. Get pro-grade tools to power your gameplay—combat, cutscenes, UI, and more. Including: HTrace: World Space Global Illumination, VFX Graph - Ultra Mega Pack - Vol.1, Magic Animation Blend, Utility Intelligence (v2): Utility AI Framework for Unity 6, Build for iOS/macOS on Windows>?Unity AffiliateHi guys, I created a website about 6 years in which I host all my field recordings and foley sounds. All free to download and use CC0. There is currently 50+ packs with 1000's of sounds and hours of field recordings all perfect for game SFX and UI. - I think game designers can benefit from a wide range of sounds on the site, especially those that enhance immersion and atmosphere.signaturesounds.orgSmartAddresser - Automate Addressing, Labeling, and Version Control for Unity's Addressable Asset System.CyberAgentGameEntertainment Open SourceEasyCS - EasyCS is an easy-to-use and flexible framework for Unity, adopting a Data-Driven Entity & Actor-Component approach. It bridges Unity's classic OOP with powerful data-oriented patterns, without forcing a complete ECS paradigm shift or a mindset change. Build smarter, not harder.Watcher3056 Open SourceBinding-Of-Isaac_Map-Generator - Binding of Isaac map generator for Unity2DGarnetKane99 Open SourceHelion - A modern fast paced Doom FPS engineHelion-Engine Open SourcePixelationFx - Pixelation post effect for Unity UrpNullTale Open SourceExtreme Add-Ons Bundle For Blender & ZBrush - Extraordinary quality—Extreme add-ons Get quality add-ons for Blender and ZBrush with our latest bundle! We’ve teamed up with the pros at FlippedNormals to deliver a gigantic library of powerful tools for your next game development project. Add new life to your creative work with standout assets like Real-time Hair ZBrush Plugin, Physical Starlight and Atmosphere, Easy Mesh ZBrush Plugin, and more. Get the add-ons you need to bring color and individuality to your next project—and help support Extra Life with your purchase!Humble Bundle AffiliateShop up to 50% off Gabriel Aguiar Prod - Publisher Sale - Gabriel Aguiar Prod. is best known for his extensive VFX assets that help many developers prototype and ship games with special effects. His support and educational material are also invaluable resources for the game dev community. PLUS get VFX Graph - Stylized Fire - Vol. 1 for FREE with code GAP2025Unity AffiliateSpotlightDream Garden - Dream Garden is a simulation game about building tiny cute garden dioramas. A large selection of tools, plants, decorations and customization awaits you. Try all of them and create your dream garden.[You can find it on Steam]Campfire StudioMy game, Call Of Dookie. Demo available on SteamYou can subscribe to the free weekly newsletter on GameDevDigest.comThis post includes affiliate links; I may receive compensation if you purchase products or services from the different links provided in this article.
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  • This Business Method Can Help You Set a Home Renovation Budget

    While updating, upgrading, and reimagining your home can transform it into your dream home, the logistics involved can be daunting, even if you have a general contractor managing the project for you. One of the biggest challenges is setting your budget—unless you have an unlimited budget, determining what a home renovation will involve based on what you can afford is a key aspect of your plan.It’s also one of the most confusing. When budgeting reality bumps up against your dream home fantasy, figuring out what to remove from the project can be difficult because of the emotional aspects involved—everything can seem equally necessary when you’re imagining your future life in the home. In order to pare things down in a coherent and rational way, take a page from business school experts and use the time-tested MoSCoW Method.What is the MoSCoW method?The MoSCoW method was innovated by software developer Dai Clegg in the 1990s as a way to prioritize components of a project in order to stay on schedule and within budget. Although it was initially envisioned as a software development tool, it’s malleable enough that it can be ideal for varied circumstances—including getting control of a home renovation project.The method involves breaking all the aspects of your project into four buckets, represented by the letters M, S, C, and W. The categories are:Must-haves. These are aspects of the project that are non-negotiable and mandatory.Should-haves. These are parts of the project that aren’t absolutely necessary, but are relatively important.Could-haves. These are smaller details that can easily be removed from the project or added in later if budget allows.Won’t haves. These are aspects of the project that aren’t under consideration at all.The simplicity of the MoSCoW method is its main strength—it’s easy to whip your home reno budget into shape in a short time by plopping everything into the relevant bucket.Using MoSCoW to plan a home renovation projectWhen you’re planning out your home renovation, start dropping each aspect into a bucket as you go:Things that absolutely have to be done are Must Haves. For example, if part of your renovation is replacing a leaking roof, that’s a Must Have—you have no choice, so that cost is baked into your budget from the get-go.Major components of the project that aren’t absolutely necessary fall into the Should Have bucket. If your old hardwood floors are worn but serviceable, replacing them is a big part of what you want to get out of the renovation—but you could leave them in place, or try to refinish them instead of replacing them. These would be the last parts of your project that you remove or downgrade.Grace notes and luxuries go into the Could Have bucket and held there pending how the budget plays out. For example, maybe you’d like your new flooring to have radiant heating. That’s nice, but not an absolute necessity. If money opens up later in the planning, you can toss it in.Finally, there’s the Won’t Have bucket. This might seem like an unnecessary step, since anything not already sorted into a bucket could be considered a Won’t Have. But the exercise of specifically labeling it as a Won’t Have is useful because it brings clarity to your priorities. If you find more budget later, you’ve already prioritized the Could Haves as more deserving of rescue. Won’t Haves aren’t necessarily things you’ll never do—they’re just things you’re not doing now. For example, maybe your HVAC system is a little old and you’re thinking it will need to be replaced in the next few years—but not at this moment, because you’re spending your money on all these other projects. So you put that into the Won’t Have bucket because you know you’ll be returning to it in the future.Once you’ve done an initial categorization of your home renovation, you can start crunching numbers to see if changes are necessary or desired. Maybe you decide, on reflection, that a Should Have is really a Must Have, or vice versa. And if your budget can’t deliver on every priority, you can shift some things into the Could Have bucket and hold them in reserve for the future.Any successful home renovation is as much about planning and prioritization as it is about budget and schedule management, and the MoSCoW Method can help ensure your project is on track before anyone touches a power tool.
    #this #business #method #can #help
    This Business Method Can Help You Set a Home Renovation Budget
    While updating, upgrading, and reimagining your home can transform it into your dream home, the logistics involved can be daunting, even if you have a general contractor managing the project for you. One of the biggest challenges is setting your budget—unless you have an unlimited budget, determining what a home renovation will involve based on what you can afford is a key aspect of your plan.It’s also one of the most confusing. When budgeting reality bumps up against your dream home fantasy, figuring out what to remove from the project can be difficult because of the emotional aspects involved—everything can seem equally necessary when you’re imagining your future life in the home. In order to pare things down in a coherent and rational way, take a page from business school experts and use the time-tested MoSCoW Method.What is the MoSCoW method?The MoSCoW method was innovated by software developer Dai Clegg in the 1990s as a way to prioritize components of a project in order to stay on schedule and within budget. Although it was initially envisioned as a software development tool, it’s malleable enough that it can be ideal for varied circumstances—including getting control of a home renovation project.The method involves breaking all the aspects of your project into four buckets, represented by the letters M, S, C, and W. The categories are:Must-haves. These are aspects of the project that are non-negotiable and mandatory.Should-haves. These are parts of the project that aren’t absolutely necessary, but are relatively important.Could-haves. These are smaller details that can easily be removed from the project or added in later if budget allows.Won’t haves. These are aspects of the project that aren’t under consideration at all.The simplicity of the MoSCoW method is its main strength—it’s easy to whip your home reno budget into shape in a short time by plopping everything into the relevant bucket.Using MoSCoW to plan a home renovation projectWhen you’re planning out your home renovation, start dropping each aspect into a bucket as you go:Things that absolutely have to be done are Must Haves. For example, if part of your renovation is replacing a leaking roof, that’s a Must Have—you have no choice, so that cost is baked into your budget from the get-go.Major components of the project that aren’t absolutely necessary fall into the Should Have bucket. If your old hardwood floors are worn but serviceable, replacing them is a big part of what you want to get out of the renovation—but you could leave them in place, or try to refinish them instead of replacing them. These would be the last parts of your project that you remove or downgrade.Grace notes and luxuries go into the Could Have bucket and held there pending how the budget plays out. For example, maybe you’d like your new flooring to have radiant heating. That’s nice, but not an absolute necessity. If money opens up later in the planning, you can toss it in.Finally, there’s the Won’t Have bucket. This might seem like an unnecessary step, since anything not already sorted into a bucket could be considered a Won’t Have. But the exercise of specifically labeling it as a Won’t Have is useful because it brings clarity to your priorities. If you find more budget later, you’ve already prioritized the Could Haves as more deserving of rescue. Won’t Haves aren’t necessarily things you’ll never do—they’re just things you’re not doing now. For example, maybe your HVAC system is a little old and you’re thinking it will need to be replaced in the next few years—but not at this moment, because you’re spending your money on all these other projects. So you put that into the Won’t Have bucket because you know you’ll be returning to it in the future.Once you’ve done an initial categorization of your home renovation, you can start crunching numbers to see if changes are necessary or desired. Maybe you decide, on reflection, that a Should Have is really a Must Have, or vice versa. And if your budget can’t deliver on every priority, you can shift some things into the Could Have bucket and hold them in reserve for the future.Any successful home renovation is as much about planning and prioritization as it is about budget and schedule management, and the MoSCoW Method can help ensure your project is on track before anyone touches a power tool. #this #business #method #can #help
    LIFEHACKER.COM
    This Business Method Can Help You Set a Home Renovation Budget
    While updating, upgrading, and reimagining your home can transform it into your dream home, the logistics involved can be daunting, even if you have a general contractor managing the project for you. One of the biggest challenges is setting your budget—unless you have an unlimited budget (lucky you!), determining what a home renovation will involve based on what you can afford is a key aspect of your plan.It’s also one of the most confusing. When budgeting reality bumps up against your dream home fantasy, figuring out what to remove from the project can be difficult because of the emotional aspects involved—everything can seem equally necessary when you’re imagining your future life in the home. In order to pare things down in a coherent and rational way, take a page from business school experts and use the time-tested MoSCoW Method.What is the MoSCoW method?The MoSCoW method was innovated by software developer Dai Clegg in the 1990s as a way to prioritize components of a project in order to stay on schedule and within budget. Although it was initially envisioned as a software development tool (and more widely as a tool for managing business projects in general), it’s malleable enough that it can be ideal for varied circumstances—including getting control of a home renovation project.The method involves breaking all the aspects of your project into four buckets, represented by the letters M, S, C, and W (the Os are just there to make the name more readable). The categories are:Must-haves. These are aspects of the project that are non-negotiable and mandatory.Should-haves. These are parts of the project that aren’t absolutely necessary, but are relatively important.Could-haves. These are smaller details that can easily be removed from the project or added in later if budget allows.Won’t haves. These are aspects of the project that aren’t under consideration at all.The simplicity of the MoSCoW method is its main strength—it’s easy to whip your home reno budget into shape in a short time by plopping everything into the relevant bucket.Using MoSCoW to plan a home renovation projectWhen you’re planning out your home renovation, start dropping each aspect into a bucket as you go:Things that absolutely have to be done are Must Haves. For example, if part of your renovation is replacing a leaking roof, that’s a Must Have—you have no choice, so that cost is baked into your budget from the get-go.Major components of the project that aren’t absolutely necessary fall into the Should Have bucket. If your old hardwood floors are worn but serviceable, replacing them is a big part of what you want to get out of the renovation—but you could leave them in place, or try to refinish them instead of replacing them. These would be the last parts of your project that you remove or downgrade.Grace notes and luxuries go into the Could Have bucket and held there pending how the budget plays out. For example, maybe you’d like your new flooring to have radiant heating. That’s nice, but not an absolute necessity. If money opens up later in the planning, you can toss it in.Finally, there’s the Won’t Have bucket. This might seem like an unnecessary step, since anything not already sorted into a bucket could be considered a Won’t Have. But the exercise of specifically labeling it as a Won’t Have is useful because it brings clarity to your priorities. If you find more budget later, you’ve already prioritized the Could Haves as more deserving of rescue. Won’t Haves aren’t necessarily things you’ll never do—they’re just things you’re not doing now. For example, maybe your HVAC system is a little old and you’re thinking it will need to be replaced in the next few years—but not at this moment, because you’re spending your money on all these other projects. So you put that into the Won’t Have bucket because you know you’ll be returning to it in the future.Once you’ve done an initial categorization of your home renovation, you can start crunching numbers to see if changes are necessary or desired. Maybe you decide, on reflection, that a Should Have is really a Must Have, or vice versa. And if your budget can’t deliver on every priority, you can shift some things into the Could Have bucket and hold them in reserve for the future.Any successful home renovation is as much about planning and prioritization as it is about budget and schedule management, and the MoSCoW Method can help ensure your project is on track before anyone touches a power tool.
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  • Pope-Leighey House: Frank Lloyd Wright’s Usonian Ideal in Built Form

    Pope-Leighey House | © Peter Thomas via Unsplash
    Constructed in 1940, the Pope-Leighey House represents Frank Lloyd Wright’s Usonian vision, his architectural response to the social, economic, and aesthetic conditions of mid-20th-century America. Designed for middle-class clients, the Usonian houses were intended to democratize quality design, providing spatial dignity at an affordable cost. In stark contrast to the mass-produced suburban housing of the post-Depression era, Wright sought to design individualized homes rooted in site, economy, and human scale.

    Pope-Leighey House Technical Information

    Architects1-6: Frank Lloyd Wright
    Original Location: Falls Church, Virginia, USA
    Current Location: Woodlawn Plantation, Alexandria, Virginia, USA
    Gross Area: 111.5 m2 | 1,200 Sq. Ft.
    Project Years: 1939 – 1940
    Relocation: 1964Photographs: © Photographer

    The house of moderate cost is not only America’s major architectural problem but the problem most difficult for her major architects. I would rather solve it with satisfaction to myself and Usonia than anything I can think of.
    – Frank Lloyd Wright 7

    Pope-Leighey House Photographs

    © Lincoln Barbour

    © Peter Thomas via Unsplash

    © Peter Thomas via Unsplash

    © Lincoln Barbour

    © Lincoln Barbour

    © Peter Thomas via Unsplash

    © Peter Thomas via Unsplash

    © Peter Thomas via Unsplash
    Contextual Framework and Commissioning
    The house, commissioned by journalist Loren Pope, was initially situated in Falls Church, Virginia, on a wooded lot chosen to amplify Wright’s principles of organic architecture. Working within a modest budget, Pope approached Wright after reading his critique of conventional American housing. Wright accepted the commission and delivered a design reflecting his social idealism and formal ingenuity.
    In 1964, the house was relocated to the grounds of the Woodlawn Plantation in Alexandria, Virginia, due to the construction of Interstate 66. While disrupting the original site specificity, this preservation affirms the cultural value placed on the work and raises enduring questions about the transposability of architecture designed for a particular place.
    Design Principles and Architectural Language
    The Pope-Leighey House distills the essential characteristics of Wright’s Usonian ideology. Modest in scale, the 1,200-square-foot house is arranged in an L-shaped plan, responding to programmatic needs and solar orientation. The linearity of the bedroom wing intersects perpendicularly with the open-plan living space, forming a sheltered outdoor terrace that extends the perceived interior volume into the landscape.
    Wright’s orchestration of spatial experience is central to the house’s architectural impact. The low-ceilinged entrance compresses space, setting up a dynamic release into the double-height living area, an architectural maneuver reminiscent of his earlier Prairie houses. Here, horizontality is emphasized in elevation and experience, reinforced by continuous bands of clerestory windows and built-in furnishings that draw the eye laterally across space.
    Materially, the house embodies a deliberate economy. Red tidewater cypress, brick, and concrete are left exposed, articulating their structural and tectonic roles without ornament. The poured concrete floor contains radiant heating, a functional and experiential feature that foregrounds the integration of structure, comfort, and environmental control. Window mullions extend into perforated wooden panels, demonstrating Wright’s inclination to merge architecture and craft, blurring the line between enclosure and furnishing.
    Structural Rationality and Construction Methodology
    A defining feature of the Usonian series, particularly the Pope-Leighey House, is the modular planning system. Based on a two-foot grid, the plan promotes construction efficiency while enabling spatial flexibility. This systemic logic underpins the entire design, from wall placements to window dimensions, allowing the house to feel simultaneously rigorous and organic.
    Construction strategies were purposefully stripped of excess. The flat roof, cantilevered overhangs, and minimal interior partitions reflect an architecture of subtraction. Without a basement or attic, the house resists hierarchy in its vertical organization. Walls are built with simple sandwich panel techniques, and furniture is integrated into the architecture, reducing material use and creating visual unity.
    Despite the constraints, the house achieves a high level of tectonic expression. The integration of structure and detail is particularly evident in the living room’s perforated wood screens, which serve as decorative elements, light diffusers, and spatial dividers. These craft elements reinforce the Gesamtkunstwerk ambition in Wright’s residential works: a house as a total, synthesized environment.
    Legacy and Architectural Significance
    Today, the Pope-Leighey House is a critical touchstone in Wright’s late-career trajectory. It encapsulates a radical yet modest vision, architecture not as monumentality but as a refined environment for everyday life. Preserved by the National Trust for Historic Preservation, the house continues to serve as a pedagogical model, offering insights into material stewardship, compact living, and formal economy.
    In architectural discourse, Wright’s larger commissions often overshadow the Usonian homes. Yet the Pope-Leighey House demands recognition for what it accomplishes within limitations. It is a project that questions conventional paradigms of domestic space and asserts that thoughtful design is not a luxury reserved for the elite but a right that can and should be extended to all.
    The house’s quiet radicalism remains relevant in today’s discussions of affordable housing, sustainable design, and spatial minimalism. Its influence is evident in contemporary explorations of prefab architecture, passive environmental systems, and spatial efficiency, fields that continue to grapple with the same questions Wright addressed eight decades ago.
    Pope-Leighey House Plans

    Floor Plan | © Frank Lloyd Wright

    Section | © Frank Lloyd Wright

    East Elevation | © Frank Lloyd Wright

    North Elevation | © Frank Lloyd Wright

    West Elevation | © Frank Lloyd Wright
    Pope-Leighey House Image Gallery

    About Frank Lloyd Wright
    Frank Lloyd Wrightwas an American architect widely regarded as one of the most influential figures in modern architecture. Known for developing the philosophy of organic architecture, he sought harmony between human habitation and the natural world through forms, materials, and spatial compositions that responded to context. His prolific career includes iconic works such as Fallingwater, the Guggenheim Museum, and the Usonian houses, redefined residential architecture in the 20th century.
    Credits and Additional Notes

    Original Client: Loren Pope
    Architectural Style: Usonian
    Structure: Wood frame on a concrete slab with radiant heating
    Materials: Tidewater cypress, brick, concrete, glass
    Design Team: Frank Lloyd Wright and Taliesin Fellowship apprentices
    Preservation: Owned and maintained by the National Trust for Historic Preservation
    #popeleighey #house #frank #lloyd #wrights
    Pope-Leighey House: Frank Lloyd Wright’s Usonian Ideal in Built Form
    Pope-Leighey House | © Peter Thomas via Unsplash Constructed in 1940, the Pope-Leighey House represents Frank Lloyd Wright’s Usonian vision, his architectural response to the social, economic, and aesthetic conditions of mid-20th-century America. Designed for middle-class clients, the Usonian houses were intended to democratize quality design, providing spatial dignity at an affordable cost. In stark contrast to the mass-produced suburban housing of the post-Depression era, Wright sought to design individualized homes rooted in site, economy, and human scale. Pope-Leighey House Technical Information Architects1-6: Frank Lloyd Wright Original Location: Falls Church, Virginia, USA Current Location: Woodlawn Plantation, Alexandria, Virginia, USA Gross Area: 111.5 m2 | 1,200 Sq. Ft. Project Years: 1939 – 1940 Relocation: 1964Photographs: © Photographer The house of moderate cost is not only America’s major architectural problem but the problem most difficult for her major architects. I would rather solve it with satisfaction to myself and Usonia than anything I can think of. – Frank Lloyd Wright 7 Pope-Leighey House Photographs © Lincoln Barbour © Peter Thomas via Unsplash © Peter Thomas via Unsplash © Lincoln Barbour © Lincoln Barbour © Peter Thomas via Unsplash © Peter Thomas via Unsplash © Peter Thomas via Unsplash Contextual Framework and Commissioning The house, commissioned by journalist Loren Pope, was initially situated in Falls Church, Virginia, on a wooded lot chosen to amplify Wright’s principles of organic architecture. Working within a modest budget, Pope approached Wright after reading his critique of conventional American housing. Wright accepted the commission and delivered a design reflecting his social idealism and formal ingenuity. In 1964, the house was relocated to the grounds of the Woodlawn Plantation in Alexandria, Virginia, due to the construction of Interstate 66. While disrupting the original site specificity, this preservation affirms the cultural value placed on the work and raises enduring questions about the transposability of architecture designed for a particular place. Design Principles and Architectural Language The Pope-Leighey House distills the essential characteristics of Wright’s Usonian ideology. Modest in scale, the 1,200-square-foot house is arranged in an L-shaped plan, responding to programmatic needs and solar orientation. The linearity of the bedroom wing intersects perpendicularly with the open-plan living space, forming a sheltered outdoor terrace that extends the perceived interior volume into the landscape. Wright’s orchestration of spatial experience is central to the house’s architectural impact. The low-ceilinged entrance compresses space, setting up a dynamic release into the double-height living area, an architectural maneuver reminiscent of his earlier Prairie houses. Here, horizontality is emphasized in elevation and experience, reinforced by continuous bands of clerestory windows and built-in furnishings that draw the eye laterally across space. Materially, the house embodies a deliberate economy. Red tidewater cypress, brick, and concrete are left exposed, articulating their structural and tectonic roles without ornament. The poured concrete floor contains radiant heating, a functional and experiential feature that foregrounds the integration of structure, comfort, and environmental control. Window mullions extend into perforated wooden panels, demonstrating Wright’s inclination to merge architecture and craft, blurring the line between enclosure and furnishing. Structural Rationality and Construction Methodology A defining feature of the Usonian series, particularly the Pope-Leighey House, is the modular planning system. Based on a two-foot grid, the plan promotes construction efficiency while enabling spatial flexibility. This systemic logic underpins the entire design, from wall placements to window dimensions, allowing the house to feel simultaneously rigorous and organic. Construction strategies were purposefully stripped of excess. The flat roof, cantilevered overhangs, and minimal interior partitions reflect an architecture of subtraction. Without a basement or attic, the house resists hierarchy in its vertical organization. Walls are built with simple sandwich panel techniques, and furniture is integrated into the architecture, reducing material use and creating visual unity. Despite the constraints, the house achieves a high level of tectonic expression. The integration of structure and detail is particularly evident in the living room’s perforated wood screens, which serve as decorative elements, light diffusers, and spatial dividers. These craft elements reinforce the Gesamtkunstwerk ambition in Wright’s residential works: a house as a total, synthesized environment. Legacy and Architectural Significance Today, the Pope-Leighey House is a critical touchstone in Wright’s late-career trajectory. It encapsulates a radical yet modest vision, architecture not as monumentality but as a refined environment for everyday life. Preserved by the National Trust for Historic Preservation, the house continues to serve as a pedagogical model, offering insights into material stewardship, compact living, and formal economy. In architectural discourse, Wright’s larger commissions often overshadow the Usonian homes. Yet the Pope-Leighey House demands recognition for what it accomplishes within limitations. It is a project that questions conventional paradigms of domestic space and asserts that thoughtful design is not a luxury reserved for the elite but a right that can and should be extended to all. The house’s quiet radicalism remains relevant in today’s discussions of affordable housing, sustainable design, and spatial minimalism. Its influence is evident in contemporary explorations of prefab architecture, passive environmental systems, and spatial efficiency, fields that continue to grapple with the same questions Wright addressed eight decades ago. Pope-Leighey House Plans Floor Plan | © Frank Lloyd Wright Section | © Frank Lloyd Wright East Elevation | © Frank Lloyd Wright North Elevation | © Frank Lloyd Wright West Elevation | © Frank Lloyd Wright Pope-Leighey House Image Gallery About Frank Lloyd Wright Frank Lloyd Wrightwas an American architect widely regarded as one of the most influential figures in modern architecture. Known for developing the philosophy of organic architecture, he sought harmony between human habitation and the natural world through forms, materials, and spatial compositions that responded to context. His prolific career includes iconic works such as Fallingwater, the Guggenheim Museum, and the Usonian houses, redefined residential architecture in the 20th century. Credits and Additional Notes Original Client: Loren Pope Architectural Style: Usonian Structure: Wood frame on a concrete slab with radiant heating Materials: Tidewater cypress, brick, concrete, glass Design Team: Frank Lloyd Wright and Taliesin Fellowship apprentices Preservation: Owned and maintained by the National Trust for Historic Preservation #popeleighey #house #frank #lloyd #wrights
    ARCHEYES.COM
    Pope-Leighey House: Frank Lloyd Wright’s Usonian Ideal in Built Form
    Pope-Leighey House | © Peter Thomas via Unsplash Constructed in 1940, the Pope-Leighey House represents Frank Lloyd Wright’s Usonian vision, his architectural response to the social, economic, and aesthetic conditions of mid-20th-century America. Designed for middle-class clients, the Usonian houses were intended to democratize quality design, providing spatial dignity at an affordable cost. In stark contrast to the mass-produced suburban housing of the post-Depression era, Wright sought to design individualized homes rooted in site, economy, and human scale. Pope-Leighey House Technical Information Architects1-6: Frank Lloyd Wright Original Location: Falls Church, Virginia, USA Current Location: Woodlawn Plantation, Alexandria, Virginia, USA Gross Area: 111.5 m2 | 1,200 Sq. Ft. Project Years: 1939 – 1940 Relocation: 1964 (due to the construction of Interstate 66) Photographs: © Photographer The house of moderate cost is not only America’s major architectural problem but the problem most difficult for her major architects. I would rather solve it with satisfaction to myself and Usonia than anything I can think of. – Frank Lloyd Wright 7 Pope-Leighey House Photographs © Lincoln Barbour © Peter Thomas via Unsplash © Peter Thomas via Unsplash © Lincoln Barbour © Lincoln Barbour © Peter Thomas via Unsplash © Peter Thomas via Unsplash © Peter Thomas via Unsplash Contextual Framework and Commissioning The house, commissioned by journalist Loren Pope, was initially situated in Falls Church, Virginia, on a wooded lot chosen to amplify Wright’s principles of organic architecture. Working within a modest budget, Pope approached Wright after reading his critique of conventional American housing. Wright accepted the commission and delivered a design reflecting his social idealism and formal ingenuity. In 1964, the house was relocated to the grounds of the Woodlawn Plantation in Alexandria, Virginia, due to the construction of Interstate 66. While disrupting the original site specificity, this preservation affirms the cultural value placed on the work and raises enduring questions about the transposability of architecture designed for a particular place. Design Principles and Architectural Language The Pope-Leighey House distills the essential characteristics of Wright’s Usonian ideology. Modest in scale, the 1,200-square-foot house is arranged in an L-shaped plan, responding to programmatic needs and solar orientation. The linearity of the bedroom wing intersects perpendicularly with the open-plan living space, forming a sheltered outdoor terrace that extends the perceived interior volume into the landscape. Wright’s orchestration of spatial experience is central to the house’s architectural impact. The low-ceilinged entrance compresses space, setting up a dynamic release into the double-height living area, an architectural maneuver reminiscent of his earlier Prairie houses. Here, horizontality is emphasized in elevation and experience, reinforced by continuous bands of clerestory windows and built-in furnishings that draw the eye laterally across space. Materially, the house embodies a deliberate economy. Red tidewater cypress, brick, and concrete are left exposed, articulating their structural and tectonic roles without ornament. The poured concrete floor contains radiant heating, a functional and experiential feature that foregrounds the integration of structure, comfort, and environmental control. Window mullions extend into perforated wooden panels, demonstrating Wright’s inclination to merge architecture and craft, blurring the line between enclosure and furnishing. Structural Rationality and Construction Methodology A defining feature of the Usonian series, particularly the Pope-Leighey House, is the modular planning system. Based on a two-foot grid, the plan promotes construction efficiency while enabling spatial flexibility. This systemic logic underpins the entire design, from wall placements to window dimensions, allowing the house to feel simultaneously rigorous and organic. Construction strategies were purposefully stripped of excess. The flat roof, cantilevered overhangs, and minimal interior partitions reflect an architecture of subtraction. Without a basement or attic, the house resists hierarchy in its vertical organization. Walls are built with simple sandwich panel techniques, and furniture is integrated into the architecture, reducing material use and creating visual unity. Despite the constraints, the house achieves a high level of tectonic expression. The integration of structure and detail is particularly evident in the living room’s perforated wood screens, which serve as decorative elements, light diffusers, and spatial dividers. These craft elements reinforce the Gesamtkunstwerk ambition in Wright’s residential works: a house as a total, synthesized environment. Legacy and Architectural Significance Today, the Pope-Leighey House is a critical touchstone in Wright’s late-career trajectory. It encapsulates a radical yet modest vision, architecture not as monumentality but as a refined environment for everyday life. Preserved by the National Trust for Historic Preservation, the house continues to serve as a pedagogical model, offering insights into material stewardship, compact living, and formal economy. In architectural discourse, Wright’s larger commissions often overshadow the Usonian homes. Yet the Pope-Leighey House demands recognition for what it accomplishes within limitations. It is a project that questions conventional paradigms of domestic space and asserts that thoughtful design is not a luxury reserved for the elite but a right that can and should be extended to all. The house’s quiet radicalism remains relevant in today’s discussions of affordable housing, sustainable design, and spatial minimalism. Its influence is evident in contemporary explorations of prefab architecture, passive environmental systems, and spatial efficiency, fields that continue to grapple with the same questions Wright addressed eight decades ago. Pope-Leighey House Plans Floor Plan | © Frank Lloyd Wright Section | © Frank Lloyd Wright East Elevation | © Frank Lloyd Wright North Elevation | © Frank Lloyd Wright West Elevation | © Frank Lloyd Wright Pope-Leighey House Image Gallery About Frank Lloyd Wright Frank Lloyd Wright (1867–1959) was an American architect widely regarded as one of the most influential figures in modern architecture. Known for developing the philosophy of organic architecture, he sought harmony between human habitation and the natural world through forms, materials, and spatial compositions that responded to context. His prolific career includes iconic works such as Fallingwater, the Guggenheim Museum, and the Usonian houses, redefined residential architecture in the 20th century. Credits and Additional Notes Original Client: Loren Pope Architectural Style: Usonian Structure: Wood frame on a concrete slab with radiant heating Materials: Tidewater cypress, brick, concrete, glass Design Team: Frank Lloyd Wright and Taliesin Fellowship apprentices Preservation: Owned and maintained by the National Trust for Historic Preservation
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  • The Death of 20th Century Idealism: Are Today’s Architects Too Pragmatic?

    Got a project that’s too wild for this world? Submit your conceptual works, images and ideas for global recognition and print publication in the 2025 Vision Awards, June 6th marks the end of the Main Entry period — click here to submit your work.
    The word “ideal” carries a subtle yet powerful trap, particularly in the context of city-making. Detached from the practicalities of construction, many architects throughout history have assumed a godlike role, crafting visionary urban proposals prioritizing perfection over feasibility. These so-called architectural utopias were often driven by the desire to radically improve how societies function, adopting the belief that reshaping physical environments could lead to social transformation. Yet, the allure of the ideal can be double-edged, often leading to designs that, albeit “perfect,” have repeatedly resulted in unintended consequences such as social exclusion, control, and isolation rather than the promised harmony.
    During the 20th century, a big surge of visionary utopias emerged through the practice of architecture. Of course, there were many earlier “iterations” of utopian visions, from drawings of Amaurotto the Cenotaph for Sir Isaac Newton by Étienne-Louis Boullée; still, the 20th century marked an astounding era of futuristic designs and technological aspirations. Perhaps the desire to explore more radical built environments and apply the modernism style to an urban scale was the driving force behind this endeavor. And yet, now nearly at the end of the first quarter of the 21st century, architectural utopianism has declined. Have architects abandoned grand ideals in favor of more practical, incremental approaches? Have they stopped dreaming big, or have these utopian models simply failed to live up to their promises?
    To explore the following questions, let’s first delve into some of the most famous, radical, and—according to some—failed architectural utopian projects.

    Brasilia
    Anonymous Unknown author, Brasilia aerea torredetv1304 4713, CC BY 3.0
    Brasilia was designed by urbanist Lucio Costa and is filled with some of the most beautiful, sculptural and symbolic buildings by Oscar Niemeyer. Costa’s ambition was to create a progressive city that would offer a good quality of life to its residents. Following principles of orderly, rational, and systematic design, the city was conceived in four scales: the Monumental, meaning the long axes; the Gregarious, meaning the civic architecture; the Quotidian, for the residential areas; and the Bucolic, for the open space.
    In theory, the proposal signified an era of profound transformation. However, numerous problems arose when construction began: work campscropped around the city, and a massive segregation between upper and lower class occurred. Additionally, the design failed to account for pedestrian accessibilityor consider the effects of land and urban economics. Albeit beautiful and impressive, transportation issues, urban sprawl and inequality are very real challenges modern-day Brasilia has to address, hence the label of “a cautionary tale for urban dreamers.”

    Radiant City

    Chandigarh, The theatre sector 17 by Richard Weil , via Flickr 
    Perhaps the most radical suggestion for the “implementation” of Radiant City was Le Corbusier’s idea to demolish historic parts of Paris. He envisioned a city organized in perfect symmetry, influenced by the parts of the human body and how they operate together efficiently. Famously, he viewed the city as a living organism — a machine for effective inhabitation. Vertical concrete towers arranged in a symmetrical grid, combined with large open spaces fit for public transportation, would offer social housing and accessibility.
    A business district would connect to the residential and commercial zones at the center via underground passages. Even though Radiant City was never implemented, it inspired the urban plan for Chandigarh in India, drawn by Le Corbusier in the 1950s. Still, despite its ambitious design, the city“lacked Indianness.” At the same time, it very quickly outgrew its capacity, with the prominent green strip that surrounded it becoming occupied by scruffy homes and shops.

    Broadacre City
    Kjell Olsen, Wright Sketches for Broadacre City, CC BY-SA 2.0
    Broadacre City was essentially Frank Lloyd Wright’s vision of an architectural and urban democratic city. Placing the individual at the center of design, the proposal ensured each inhabitant a home, a farm and a place of employment. In parallel, utilities of everyday necessity such as power, transportation, and mediums of exchange were publicly owned.
    Although the city was much more chaotic than the previous two examples, it was based on a genuinely democratic society where the government was strictly impersonal. Following such a free-thinking and complex design, Broadacre City was never realized. However, it fueled many of Wright’s architectural community projects and provided a framework for American city planning processes.

    Ideal Cities, Flawed Realities
    Bibliothèque Mazarine, Thomas More Utopia 1516 VTOPIAE INSVLAE FIGVRASkull Version, CC BY-SA 4.0
    Today, the spirit of architectural utopianism seems to linger more as a cautionary tale than a guiding light. In an era increasingly defined by economic constraints, climate urgency, and social complexity, the focus has shifted toward feasibility, resilience, and incremental change. The profession often celebrates what can be built rather than what dares to imagine, leaving many visionary, unbuilt projects overlooked or dismissed as impractical.
    Consequently, holistic and speculative thinking has taken a backseat to metrics, deliverables, and regulatory compliance. While this pragmatism addresses real-world constraints, it raises a pressing question: have we lost something vital by retreating from the imaginative realm? The challenge for today’s architects is not simply to dream or to build, but to reclaim the space in between, where visionary thinking can coexist with grounded execution.
    Got a project that’s too wild for this world? Submit your conceptual works, images and ideas for global recognition and print publication in the 2025 Vision Awards, June 6th marks the end of the Main Entry period — click here to submit your work.
    Featured image: Utopia by Peter Wheatcroft / 10 Design, 2023 Vision Awards, Special Mention
    The post The Death of 20th Century Idealism: Are Today’s Architects Too Pragmatic? appeared first on Journal.
    #death #20th #century #idealism #are
    The Death of 20th Century Idealism: Are Today’s Architects Too Pragmatic?
    Got a project that’s too wild for this world? Submit your conceptual works, images and ideas for global recognition and print publication in the 2025 Vision Awards, June 6th marks the end of the Main Entry period — click here to submit your work. The word “ideal” carries a subtle yet powerful trap, particularly in the context of city-making. Detached from the practicalities of construction, many architects throughout history have assumed a godlike role, crafting visionary urban proposals prioritizing perfection over feasibility. These so-called architectural utopias were often driven by the desire to radically improve how societies function, adopting the belief that reshaping physical environments could lead to social transformation. Yet, the allure of the ideal can be double-edged, often leading to designs that, albeit “perfect,” have repeatedly resulted in unintended consequences such as social exclusion, control, and isolation rather than the promised harmony. During the 20th century, a big surge of visionary utopias emerged through the practice of architecture. Of course, there were many earlier “iterations” of utopian visions, from drawings of Amaurotto the Cenotaph for Sir Isaac Newton by Étienne-Louis Boullée; still, the 20th century marked an astounding era of futuristic designs and technological aspirations. Perhaps the desire to explore more radical built environments and apply the modernism style to an urban scale was the driving force behind this endeavor. And yet, now nearly at the end of the first quarter of the 21st century, architectural utopianism has declined. Have architects abandoned grand ideals in favor of more practical, incremental approaches? Have they stopped dreaming big, or have these utopian models simply failed to live up to their promises? To explore the following questions, let’s first delve into some of the most famous, radical, and—according to some—failed architectural utopian projects. Brasilia Anonymous Unknown author, Brasilia aerea torredetv1304 4713, CC BY 3.0 Brasilia was designed by urbanist Lucio Costa and is filled with some of the most beautiful, sculptural and symbolic buildings by Oscar Niemeyer. Costa’s ambition was to create a progressive city that would offer a good quality of life to its residents. Following principles of orderly, rational, and systematic design, the city was conceived in four scales: the Monumental, meaning the long axes; the Gregarious, meaning the civic architecture; the Quotidian, for the residential areas; and the Bucolic, for the open space. In theory, the proposal signified an era of profound transformation. However, numerous problems arose when construction began: work campscropped around the city, and a massive segregation between upper and lower class occurred. Additionally, the design failed to account for pedestrian accessibilityor consider the effects of land and urban economics. Albeit beautiful and impressive, transportation issues, urban sprawl and inequality are very real challenges modern-day Brasilia has to address, hence the label of “a cautionary tale for urban dreamers.” Radiant City Chandigarh, The theatre sector 17 by Richard Weil , via Flickr  Perhaps the most radical suggestion for the “implementation” of Radiant City was Le Corbusier’s idea to demolish historic parts of Paris. He envisioned a city organized in perfect symmetry, influenced by the parts of the human body and how they operate together efficiently. Famously, he viewed the city as a living organism — a machine for effective inhabitation. Vertical concrete towers arranged in a symmetrical grid, combined with large open spaces fit for public transportation, would offer social housing and accessibility. A business district would connect to the residential and commercial zones at the center via underground passages. Even though Radiant City was never implemented, it inspired the urban plan for Chandigarh in India, drawn by Le Corbusier in the 1950s. Still, despite its ambitious design, the city“lacked Indianness.” At the same time, it very quickly outgrew its capacity, with the prominent green strip that surrounded it becoming occupied by scruffy homes and shops. Broadacre City Kjell Olsen, Wright Sketches for Broadacre City, CC BY-SA 2.0 Broadacre City was essentially Frank Lloyd Wright’s vision of an architectural and urban democratic city. Placing the individual at the center of design, the proposal ensured each inhabitant a home, a farm and a place of employment. In parallel, utilities of everyday necessity such as power, transportation, and mediums of exchange were publicly owned. Although the city was much more chaotic than the previous two examples, it was based on a genuinely democratic society where the government was strictly impersonal. Following such a free-thinking and complex design, Broadacre City was never realized. However, it fueled many of Wright’s architectural community projects and provided a framework for American city planning processes. Ideal Cities, Flawed Realities Bibliothèque Mazarine, Thomas More Utopia 1516 VTOPIAE INSVLAE FIGVRASkull Version, CC BY-SA 4.0 Today, the spirit of architectural utopianism seems to linger more as a cautionary tale than a guiding light. In an era increasingly defined by economic constraints, climate urgency, and social complexity, the focus has shifted toward feasibility, resilience, and incremental change. The profession often celebrates what can be built rather than what dares to imagine, leaving many visionary, unbuilt projects overlooked or dismissed as impractical. Consequently, holistic and speculative thinking has taken a backseat to metrics, deliverables, and regulatory compliance. While this pragmatism addresses real-world constraints, it raises a pressing question: have we lost something vital by retreating from the imaginative realm? The challenge for today’s architects is not simply to dream or to build, but to reclaim the space in between, where visionary thinking can coexist with grounded execution. Got a project that’s too wild for this world? Submit your conceptual works, images and ideas for global recognition and print publication in the 2025 Vision Awards, June 6th marks the end of the Main Entry period — click here to submit your work. Featured image: Utopia by Peter Wheatcroft / 10 Design, 2023 Vision Awards, Special Mention The post The Death of 20th Century Idealism: Are Today’s Architects Too Pragmatic? appeared first on Journal. #death #20th #century #idealism #are
    ARCHITIZER.COM
    The Death of 20th Century Idealism: Are Today’s Architects Too Pragmatic?
    Got a project that’s too wild for this world? Submit your conceptual works, images and ideas for global recognition and print publication in the 2025 Vision Awards, June 6th marks the end of the Main Entry period — click here to submit your work. The word “ideal” carries a subtle yet powerful trap, particularly in the context of city-making. Detached from the practicalities of construction, many architects throughout history have assumed a godlike role, crafting visionary urban proposals prioritizing perfection over feasibility. These so-called architectural utopias were often driven by the desire to radically improve how societies function, adopting the belief that reshaping physical environments could lead to social transformation. Yet, the allure of the ideal can be double-edged, often leading to designs that, albeit “perfect,” have repeatedly resulted in unintended consequences such as social exclusion, control, and isolation rather than the promised harmony. During the 20th century, a big surge of visionary utopias emerged through the practice of architecture. Of course, there were many earlier “iterations” of utopian visions, from drawings of Amaurot (Thomas More’s utopian capital) to the Cenotaph for Sir Isaac Newton by Étienne-Louis Boullée; still, the 20th century marked an astounding era of futuristic designs and technological aspirations. Perhaps the desire to explore more radical built environments and apply the modernism style to an urban scale was the driving force behind this endeavor. And yet, now nearly at the end of the first quarter of the 21st century, architectural utopianism has declined. Have architects abandoned grand ideals in favor of more practical, incremental approaches? Have they stopped dreaming big, or have these utopian models simply failed to live up to their promises? To explore the following questions, let’s first delve into some of the most famous, radical, and—according to some—failed architectural utopian projects. Brasilia Anonymous Unknown author, Brasilia aerea torredetv1304 4713, CC BY 3.0 Brasilia was designed by urbanist Lucio Costa and is filled with some of the most beautiful, sculptural and symbolic buildings by Oscar Niemeyer. Costa’s ambition was to create a progressive city that would offer a good quality of life to its residents. Following principles of orderly, rational, and systematic design, the city was conceived in four scales: the Monumental, meaning the long axes; the Gregarious, meaning the civic architecture; the Quotidian, for the residential areas; and the Bucolic, for the open space. In theory, the proposal signified an era of profound transformation. However, numerous problems arose when construction began: work camps (in the form of slumps) cropped around the city, and a massive segregation between upper and lower class occurred. Additionally, the design failed to account for pedestrian accessibility (relying heavily on cars) or consider the effects of land and urban economics. Albeit beautiful and impressive, transportation issues, urban sprawl and inequality are very real challenges modern-day Brasilia has to address, hence the label of “a cautionary tale for urban dreamers.” Radiant City Chandigarh, The theatre sector 17 by Richard Weil , via Flickr  Perhaps the most radical suggestion for the “implementation” of Radiant City was Le Corbusier’s idea to demolish historic parts of Paris. He envisioned a city organized in perfect symmetry, influenced by the parts of the human body and how they operate together efficiently. Famously, he viewed the city as a living organism — a machine for effective inhabitation. Vertical concrete towers arranged in a symmetrical grid, combined with large open spaces fit for public transportation, would offer social housing and accessibility. A business district would connect to the residential and commercial zones at the center via underground passages. Even though Radiant City was never implemented, it inspired the urban plan for Chandigarh in India, drawn by Le Corbusier in the 1950s. Still, despite its ambitious design, the city (according to some critics) “lacked Indianness.” At the same time, it very quickly outgrew its capacity, with the prominent green strip that surrounded it becoming occupied by scruffy homes and shops. Broadacre City Kjell Olsen, Wright Sketches for Broadacre City, CC BY-SA 2.0 Broadacre City was essentially Frank Lloyd Wright’s vision of an architectural and urban democratic city. Placing the individual at the center of design, the proposal ensured each inhabitant a home, a farm and a place of employment. In parallel, utilities of everyday necessity such as power, transportation, and mediums of exchange were publicly owned. Although the city was much more chaotic than the previous two examples, it was based on a genuinely democratic society where the government was strictly impersonal. Following such a free-thinking and complex design, Broadacre City was never realized. However, it fueled many of Wright’s architectural community projects and provided a framework for American city planning processes. Ideal Cities, Flawed Realities Bibliothèque Mazarine, Thomas More Utopia 1516 VTOPIAE INSVLAE FIGVRA (Bibliothèque Mazarine) Skull Version, CC BY-SA 4.0 Today, the spirit of architectural utopianism seems to linger more as a cautionary tale than a guiding light. In an era increasingly defined by economic constraints, climate urgency, and social complexity, the focus has shifted toward feasibility, resilience, and incremental change. The profession often celebrates what can be built rather than what dares to imagine, leaving many visionary, unbuilt projects overlooked or dismissed as impractical. Consequently, holistic and speculative thinking has taken a backseat to metrics, deliverables, and regulatory compliance. While this pragmatism addresses real-world constraints, it raises a pressing question: have we lost something vital by retreating from the imaginative realm? The challenge for today’s architects is not simply to dream or to build, but to reclaim the space in between, where visionary thinking can coexist with grounded execution. Got a project that’s too wild for this world? Submit your conceptual works, images and ideas for global recognition and print publication in the 2025 Vision Awards, June 6th marks the end of the Main Entry period — click here to submit your work. Featured image: Utopia by Peter Wheatcroft / 10 Design, 2023 Vision Awards, Special Mention The post The Death of 20th Century Idealism: Are Today’s Architects Too Pragmatic? appeared first on Journal.
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  • This gaming mouse has a tiny fan inside to keep sweaty palms at bay

    Pulsar's latest competitive gaming mouse will literally help you keep your cool during intense matches. The gaming gear company joined forces with Noctua, known for its quiet fans in its signature earthy-brown tones, for a remix of its lightweight Feinmann mouse. The two brands wanted a solution for gamers whose hands get especially sweaty, leading them to jam a 4x4 cm Noctua fan inside a Pulsar mouse.
    It's not the first time we've seen a computer fan inside a gaming mouse, but it will be the first one to house Noctua's premium fans that keep noise to a minimum. Looking at the updated Feinmann mouse's design, it's a match made in heaven. Pulsar's mouse already has large gaps in its shell to make for a lightweight build, but also a perfect opening for Noctua to squeeze its fans inside. Buying this mouse won't magically boost you to Radiant in Valorant, but it won't be sweaty hands holding you back.
    Don't forget this is a mouse made for competitive gaming, so it will share the specs from the original Feinmann that has a 32,00 DPI sensor and an ultra-fast 8,000 Hz polling rate. Considering the extra element, the Noctua collaboration will be heavier than the original at 65 grams and have a battery life of 10 to 11 hours, according to Pulsar. The mouse is still a prototype that was available to demo at Computex 2025, but it's expected to hit the market later this year. With the Feinmann retailing for don't be surprised if the Noctua collab is more expensive than that.This article originally appeared on Engadget at
    #this #gaming #mouse #has #tiny
    This gaming mouse has a tiny fan inside to keep sweaty palms at bay
    Pulsar's latest competitive gaming mouse will literally help you keep your cool during intense matches. The gaming gear company joined forces with Noctua, known for its quiet fans in its signature earthy-brown tones, for a remix of its lightweight Feinmann mouse. The two brands wanted a solution for gamers whose hands get especially sweaty, leading them to jam a 4x4 cm Noctua fan inside a Pulsar mouse. It's not the first time we've seen a computer fan inside a gaming mouse, but it will be the first one to house Noctua's premium fans that keep noise to a minimum. Looking at the updated Feinmann mouse's design, it's a match made in heaven. Pulsar's mouse already has large gaps in its shell to make for a lightweight build, but also a perfect opening for Noctua to squeeze its fans inside. Buying this mouse won't magically boost you to Radiant in Valorant, but it won't be sweaty hands holding you back. Don't forget this is a mouse made for competitive gaming, so it will share the specs from the original Feinmann that has a 32,00 DPI sensor and an ultra-fast 8,000 Hz polling rate. Considering the extra element, the Noctua collaboration will be heavier than the original at 65 grams and have a battery life of 10 to 11 hours, according to Pulsar. The mouse is still a prototype that was available to demo at Computex 2025, but it's expected to hit the market later this year. With the Feinmann retailing for don't be surprised if the Noctua collab is more expensive than that.This article originally appeared on Engadget at #this #gaming #mouse #has #tiny
    WWW.ENGADGET.COM
    This gaming mouse has a tiny fan inside to keep sweaty palms at bay
    Pulsar's latest competitive gaming mouse will literally help you keep your cool during intense matches. The gaming gear company joined forces with Noctua, known for its quiet fans in its signature earthy-brown tones, for a remix of its lightweight Feinmann mouse. The two brands wanted a solution for gamers whose hands get especially sweaty, leading them to jam a 4x4 cm Noctua fan inside a Pulsar mouse. It's not the first time we've seen a computer fan inside a gaming mouse, but it will be the first one to house Noctua's premium fans that keep noise to a minimum. Looking at the updated Feinmann mouse's design, it's a match made in heaven. Pulsar's mouse already has large gaps in its shell to make for a lightweight build, but also a perfect opening for Noctua to squeeze its fans inside. Buying this mouse won't magically boost you to Radiant in Valorant, but it won't be sweaty hands holding you back. Don't forget this is a mouse made for competitive gaming, so it will share the specs from the original Feinmann that has a 32,00 DPI sensor and an ultra-fast 8,000 Hz polling rate. Considering the extra element, the Noctua collaboration will be heavier than the original at 65 grams and have a battery life of 10 to 11 hours, according to Pulsar. The mouse is still a prototype that was available to demo at Computex 2025, but it's expected to hit the market later this year. With the Feinmann retailing for $179.95, don't be surprised if the Noctua collab is more expensive than that.This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/this-gaming-mouse-has-a-tiny-fan-inside-to-keep-sweaty-palms-at-bay-161723820.html?src=rss
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  • The RTX 5080-Powered Thunderobot Radiant 16 Gaming Laptop Now Has An Even Lower Starting Price To Drive Those Record-High Framerates, Starting From $2,299.99 On Amazon For The Base Configuration

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    The RTX 5080-Powered Thunderobot Radiant 16 Gaming Laptop Now Has An Even Lower Starting Price To Drive Those Record-High Framerates, Starting From On Amazon For The Base Configuration

    Omar Sohail •
    May 24, 2025 at 12:41am EDT

    The last time we introduced the Thunderobot Radiant 16 gaming laptop equipped with NVIDIA’s GeForce RTX 5080 GPU, it was already the most affordable portable powerhouse listed on Amazon with this graphics processor. Now, there is excellent news for those wanting to immerse themselves in AAA gaming without having to keep a gaming PC in one place, because the Thunderobot Radiant 16 is the most affordable RTX 5080-powered machine available on Amazon with an additional price drop.
    When we previously discussed this offer, the cheapest configuration was going for but at the same time, it offered more storage and RAM. However, if you want to save up money with the option of upgrading these parts later, a base version of the Radiant 16 is up for grabs for and it comes with 16GB of DDR5 RAM and a 512GB SSD. No other alternative is available at this price, and with our immediate recommendation is that you pick it up as quickly as you can because this is the first time that RTX 5080 gaming laptops are available at a ‘not so insane’ price, and there is no telling when this figure will jump.

    With the myriad amounts of discounts offered on RAM and storage upgrades, the Thunderobot Radiant 16 offers incredible specifications as a whole package. As the name suggests, it sports a 16-inch IPS LCD with a QHD resolution and supports up to a 300Hz refresh rate. Perhaps the only drawback you will encounter with this gaming laptop is that it has an older Intel Core i9-14900HX CPU. Fortunately, it is a solid performer thanks to its 24-core configuration, allowing you to tackle multi-threaded workloads like there is no tomorrow.
    A multitude of ports are also present, ranging from three USB-A ports, one USB-C input, an HDMI port, Ethernet, and an audio-combo jack. If you want to ignore the presence of the older Core i9-14900HX processor and focus on the raw performance, the Thunderobot Radiant 16’s price is pretty much unmatched when comparing other RTX 5080-powered laptops. However, is still a decent chunk of change, so it might take a lot of convincing for you to pick up one of these.
    Get the Thunderobot Radiant 16 with 16GB RAM, 512GB storage from Amazon - See the latest technology deals that Amazon has discounted today
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    © 2025 WCCF TECH INC. 700 - 401 West Georgia Street, Vancouver, BC, Canada
    #rtx #5080powered #thunderobot #radiant #gaming
    The RTX 5080-Powered Thunderobot Radiant 16 Gaming Laptop Now Has An Even Lower Starting Price To Drive Those Record-High Framerates, Starting From $2,299.99 On Amazon For The Base Configuration
    Menu Home News Hardware Gaming Mobile Finance Deals Reviews How To Wccftech Deals The RTX 5080-Powered Thunderobot Radiant 16 Gaming Laptop Now Has An Even Lower Starting Price To Drive Those Record-High Framerates, Starting From On Amazon For The Base Configuration Omar Sohail • May 24, 2025 at 12:41am EDT The last time we introduced the Thunderobot Radiant 16 gaming laptop equipped with NVIDIA’s GeForce RTX 5080 GPU, it was already the most affordable portable powerhouse listed on Amazon with this graphics processor. Now, there is excellent news for those wanting to immerse themselves in AAA gaming without having to keep a gaming PC in one place, because the Thunderobot Radiant 16 is the most affordable RTX 5080-powered machine available on Amazon with an additional price drop. When we previously discussed this offer, the cheapest configuration was going for but at the same time, it offered more storage and RAM. However, if you want to save up money with the option of upgrading these parts later, a base version of the Radiant 16 is up for grabs for and it comes with 16GB of DDR5 RAM and a 512GB SSD. No other alternative is available at this price, and with our immediate recommendation is that you pick it up as quickly as you can because this is the first time that RTX 5080 gaming laptops are available at a ‘not so insane’ price, and there is no telling when this figure will jump. With the myriad amounts of discounts offered on RAM and storage upgrades, the Thunderobot Radiant 16 offers incredible specifications as a whole package. As the name suggests, it sports a 16-inch IPS LCD with a QHD resolution and supports up to a 300Hz refresh rate. Perhaps the only drawback you will encounter with this gaming laptop is that it has an older Intel Core i9-14900HX CPU. Fortunately, it is a solid performer thanks to its 24-core configuration, allowing you to tackle multi-threaded workloads like there is no tomorrow. A multitude of ports are also present, ranging from three USB-A ports, one USB-C input, an HDMI port, Ethernet, and an audio-combo jack. If you want to ignore the presence of the older Core i9-14900HX processor and focus on the raw performance, the Thunderobot Radiant 16’s price is pretty much unmatched when comparing other RTX 5080-powered laptops. However, is still a decent chunk of change, so it might take a lot of convincing for you to pick up one of these. Get the Thunderobot Radiant 16 with 16GB RAM, 512GB storage from Amazon - See the latest technology deals that Amazon has discounted today See what else Amazon has discounted today Deal of the Day Subscribe to get an everyday digest of the latest technology news in your inbox Follow us on Topics Sections Company Some posts on wccftech.com may contain affiliate links. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com © 2025 WCCF TECH INC. 700 - 401 West Georgia Street, Vancouver, BC, Canada #rtx #5080powered #thunderobot #radiant #gaming
    WCCFTECH.COM
    The RTX 5080-Powered Thunderobot Radiant 16 Gaming Laptop Now Has An Even Lower Starting Price To Drive Those Record-High Framerates, Starting From $2,299.99 On Amazon For The Base Configuration
    Menu Home News Hardware Gaming Mobile Finance Deals Reviews How To Wccftech Deals The RTX 5080-Powered Thunderobot Radiant 16 Gaming Laptop Now Has An Even Lower Starting Price To Drive Those Record-High Framerates, Starting From $2,299.99 On Amazon For The Base Configuration Omar Sohail • May 24, 2025 at 12:41am EDT The last time we introduced the Thunderobot Radiant 16 gaming laptop equipped with NVIDIA’s GeForce RTX 5080 GPU, it was already the most affordable portable powerhouse listed on Amazon with this graphics processor. Now, there is excellent news for those wanting to immerse themselves in AAA gaming without having to keep a gaming PC in one place, because the Thunderobot Radiant 16 is the most affordable RTX 5080-powered machine available on Amazon with an additional price drop. When we previously discussed this offer, the cheapest configuration was going for $2449.99, but at the same time, it offered more storage and RAM. However, if you want to save up money with the option of upgrading these parts later, a base version of the Radiant 16 is up for grabs for $2,299.99, and it comes with 16GB of DDR5 RAM and a 512GB SSD. No other alternative is available at this price, and with our immediate recommendation is that you pick it up as quickly as you can because this is the first time that RTX 5080 gaming laptops are available at a ‘not so insane’ price, and there is no telling when this figure will jump. With the myriad amounts of discounts offered on RAM and storage upgrades, the Thunderobot Radiant 16 offers incredible specifications as a whole package. As the name suggests, it sports a 16-inch IPS LCD with a QHD resolution and supports up to a 300Hz refresh rate. Perhaps the only drawback you will encounter with this gaming laptop is that it has an older Intel Core i9-14900HX CPU. Fortunately, it is a solid performer thanks to its 24-core configuration, allowing you to tackle multi-threaded workloads like there is no tomorrow. A multitude of ports are also present, ranging from three USB-A ports, one USB-C input, an HDMI port, Ethernet, and an audio-combo jack. If you want to ignore the presence of the older Core i9-14900HX processor and focus on the raw performance, the Thunderobot Radiant 16’s price is pretty much unmatched when comparing other RTX 5080-powered laptops. However, $2,299.99 is still a decent chunk of change, so it might take a lot of convincing for you to pick up one of these. Get the Thunderobot Radiant 16 with 16GB RAM, 512GB storage from Amazon - $2,299.99 See the latest technology deals that Amazon has discounted today See what else Amazon has discounted today Deal of the Day Subscribe to get an everyday digest of the latest technology news in your inbox Follow us on Topics Sections Company Some posts on wccftech.com may contain affiliate links. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com © 2025 WCCF TECH INC. 700 - 401 West Georgia Street, Vancouver, BC, Canada
    0 Commenti 0 condivisioni