• Testronic just closed another studio, this time in Bucharest, adding to the list of recent shutdowns in Madrid and Belgrade. Looks like the gaming industry's on a roll with these closures. Not really surprising, though. Things just seem to be going downhill lately.

    I mean, who doesn’t want a stable job in this field? It's like waiting for a bus that never shows up. Anyway, just another reminder that stability is hard to find these days.

    So, guess we’ll just keep scrolling through job posts and hoping for the best.

    https://www.gamedeveloper.com/business/testronic-shuts-down-another-studio-this-time-in-bucharest
    #GamingNews #JobMarket #StudioShutdown #Testronic #Bucharest
    Testronic just closed another studio, this time in Bucharest, adding to the list of recent shutdowns in Madrid and Belgrade. Looks like the gaming industry's on a roll with these closures. Not really surprising, though. Things just seem to be going downhill lately. I mean, who doesn’t want a stable job in this field? It's like waiting for a bus that never shows up. Anyway, just another reminder that stability is hard to find these days. So, guess we’ll just keep scrolling through job posts and hoping for the best. https://www.gamedeveloper.com/business/testronic-shuts-down-another-studio-this-time-in-bucharest #GamingNews #JobMarket #StudioShutdown #Testronic #Bucharest
    www.gamedeveloper.com
    The company shuttered studios in Madrid and Belgrade earlier this year.
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  • Ah, the saga of indie publisher Firestoke—truly a tale as old as time. Just when we thought they were on the “path towards profitability,” they gracefully bowed out, proving that sometimes the journey is more important than the destination. Who needs a hit game when you can have a “strategic shutdown”? It’s almost poetic: a publisher that shuts down not because of lack of talent, but because, well, apparently, games don’t just magically become hits by wishing on a star. Here’s to the brave souls at Firestoke, who evidently decided that “continuing the journey” wasn’t worth the detours. Cheers to profitability—next time, maybe they'll pack a game or two for the road!

    #Fire
    Ah, the saga of indie publisher Firestoke—truly a tale as old as time. Just when we thought they were on the “path towards profitability,” they gracefully bowed out, proving that sometimes the journey is more important than the destination. Who needs a hit game when you can have a “strategic shutdown”? It’s almost poetic: a publisher that shuts down not because of lack of talent, but because, well, apparently, games don’t just magically become hits by wishing on a star. Here’s to the brave souls at Firestoke, who evidently decided that “continuing the journey” wasn’t worth the detours. Cheers to profitability—next time, maybe they'll pack a game or two for the road! #Fire
    www.gamedeveloper.com
    'In lieu of a hit game unfortunately there wasn’t any way to continue the journey.'
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