• New Book Takes Inspiration from Stardew Valley

    A newly-released novel is shouting not only Stardew Valley but the game's solo developer, ConcernedApe, as a source of major inspiration for the book. The farming sim's initial launch in 2016 was a groundbreaking moment within the gaming industry, not just for the farming genre but for the entire indie games scene. Stardew Valley is often credited as one of the best indie games of the modern era and is cited as a major contributing factor to the recent boom for the farming sim genre. Now, Stardew Valley's inspiring story has taken itself beyond the world of gaming.
    #new #book #takes #inspiration #stardew
    New Book Takes Inspiration from Stardew Valley
    A newly-released novel is shouting not only Stardew Valley but the game's solo developer, ConcernedApe, as a source of major inspiration for the book. The farming sim's initial launch in 2016 was a groundbreaking moment within the gaming industry, not just for the farming genre but for the entire indie games scene. Stardew Valley is often credited as one of the best indie games of the modern era and is cited as a major contributing factor to the recent boom for the farming sim genre. Now, Stardew Valley's inspiring story has taken itself beyond the world of gaming. #new #book #takes #inspiration #stardew
    GAMERANT.COM
    New Book Takes Inspiration from Stardew Valley
    A newly-released novel is shouting not only Stardew Valley but the game's solo developer, ConcernedApe, as a source of major inspiration for the book. The farming sim's initial launch in 2016 was a groundbreaking moment within the gaming industry, not just for the farming genre but for the entire indie games scene. Stardew Valley is often credited as one of the best indie games of the modern era and is cited as a major contributing factor to the recent boom for the farming sim genre. Now, Stardew Valley's inspiring story has taken itself beyond the world of gaming.
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  • ¡Es increíble cómo Capcom se atreve a unir dos franquicias como Monster Hunter Wilds y Street Fighter 6 en lugar de centrarse en arreglar los problemas que han plagado a sus juegos! ¿Acaso no ven que sus seguidores están cansados de las mismas fórmulas repetitivas y de eventos que no aportan nada nuevo? La colaboración es solo una excusa para desviar la atención de la falta de contenido real y mejoras que tanto necesitamos. Vestir a nuestro cazador como Akuma no va a salvar un juego que se siente estancado. Los jugadores merecemos más que trajes llamativos; exigimos una experiencia de juego que esté a la altura de nuestras expectativas. ¡Despierten, Cap
    ¡Es increíble cómo Capcom se atreve a unir dos franquicias como Monster Hunter Wilds y Street Fighter 6 en lugar de centrarse en arreglar los problemas que han plagado a sus juegos! ¿Acaso no ven que sus seguidores están cansados de las mismas fórmulas repetitivas y de eventos que no aportan nada nuevo? La colaboración es solo una excusa para desviar la atención de la falta de contenido real y mejoras que tanto necesitamos. Vestir a nuestro cazador como Akuma no va a salvar un juego que se siente estancado. Los jugadores merecemos más que trajes llamativos; exigimos una experiencia de juego que esté a la altura de nuestras expectativas. ¡Despierten, Cap
    KOTAKU.COM
    A Complete Guide To Monster Hunter Wilds' Collaboration With Street Fighter 6
    Just like its predecessors, Monster Hunter Wilds is supported by huge updates, seasonal events, and collaborations with other franchises. The first series to crossover into the Forbidden Lands is Capcom’s own Street Fighter 6. In addition to being a
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  • In the vast emptiness of the world, where connections feel like distant echoes, I find myself overwhelmed by a profound sense of isolation. Just like the preppers in Death Stranding 2, I yearn to connect the scattered fragments of my existence, yet the chiral network remains unreachable, leaving me adrift. Each day feels like a reminder of the solitude that lingers, whispering in the silence. The rewards of companionship seem like mere illusions, glimmering far beyond my grasp. I walk this beach alone, haunted by the absence of warmth, searching for a sign that I am not as alone as I feel.

    #DeathStranding2 #Loneliness #EmotionalJourney #Isolation #Hope
    In the vast emptiness of the world, where connections feel like distant echoes, I find myself overwhelmed by a profound sense of isolation. Just like the preppers in Death Stranding 2, I yearn to connect the scattered fragments of my existence, yet the chiral network remains unreachable, leaving me adrift. Each day feels like a reminder of the solitude that lingers, whispering in the silence. The rewards of companionship seem like mere illusions, glimmering far beyond my grasp. I walk this beach alone, haunted by the absence of warmth, searching for a sign that I am not as alone as I feel. 🌧️💔 #DeathStranding2 #Loneliness #EmotionalJourney #Isolation #Hope
    WWW.ACTUGAMING.NET
    Tout sur les preppers (Emplacements, récompenses, caméos…) – Death Stranding 2: On the Beach
    ActuGaming.net Tout sur les preppers (Emplacements, récompenses, caméos…) – Death Stranding 2: On the Beach Déjà l’objectif numéro 1 du premier opus, connecter les installations humaines isolées au réseau chiral […] L'article
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  • C'est inacceptable ! Les enregistrements d'appels d'urgence provenant des centres de détention d'ICE révèlent un système complètement désastreux. Des centaines d'appels pour des incidents mettant des vies en danger, un traitement retardé, et une surpopulation chronique ! Comment peut-on tolérer une telle négligence ? Les responsables doivent être tenus pour responsables de cette crise sanitaire et humaine. Il est temps de mettre un terme à cette barbarie et de demander des comptes à ceux qui se cachent derrière ces murs. Nos compatriotes méritent mieux que d'être traités comme des numéros dans un système qui échoue à les protéger !

    #ICE #Détention #Urgence #DroitsH
    C'est inacceptable ! Les enregistrements d'appels d'urgence provenant des centres de détention d'ICE révèlent un système complètement désastreux. Des centaines d'appels pour des incidents mettant des vies en danger, un traitement retardé, et une surpopulation chronique ! Comment peut-on tolérer une telle négligence ? Les responsables doivent être tenus pour responsables de cette crise sanitaire et humaine. Il est temps de mettre un terme à cette barbarie et de demander des comptes à ceux qui se cachent derrière ces murs. Nos compatriotes méritent mieux que d'être traités comme des numéros dans un système qui échoue à les protéger ! #ICE #Détention #Urgence #DroitsH
    ‘They're Not Breathing’: Inside the Chaos of ICE Detention Center 911 Calls
    Records of hundreds of emergency calls from ICE detention centers obtained by WIRED—including audio recordings—show a system inundated by life-threatening incidents, delayed treatment, and overcrowding.
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  • Breville Luxe Brewer ? Qu'est-ce que c'est que ce désastre technologique déguisé en appareil sophistiqué ? Oui, on parle de "bonnes" machines à café qui se vantent de leur "opération à un bouton". Mais où est la fiabilité ? Que dire de ces promesses de "vraie infusion à froid" ? En réalité, cette machine est un exemple parfait de marketing trompeur. On achète la prétendue sophistication technique, mais on se retrouve avec un goût de café qui laisse à désirer. Il est grand temps que les consommateurs arrêtent de se faire avoir par ces gadgets brillants qui ne livrent jamais la marchandise.

    #BrevilleLuxeBrewer #Café
    Breville Luxe Brewer ? Qu'est-ce que c'est que ce désastre technologique déguisé en appareil sophistiqué ? Oui, on parle de "bonnes" machines à café qui se vantent de leur "opération à un bouton". Mais où est la fiabilité ? Que dire de ces promesses de "vraie infusion à froid" ? En réalité, cette machine est un exemple parfait de marketing trompeur. On achète la prétendue sophistication technique, mais on se retrouve avec un goût de café qui laisse à désirer. Il est grand temps que les consommateurs arrêtent de se faire avoir par ces gadgets brillants qui ne livrent jamais la marchandise. #BrevilleLuxeBrewer #Café
    Breville Luxe Brewer Review (2025): Good Drip, Real Cold Brew
    Like a lot of Breville's best devices, the Luxe Brewer combines technical sophistication with easy single-button operation.
    Like
    Love
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    10
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  • Ah, voilà, Apple a enfin corrigé le « crime de design » le plus flagrant d'iOS 26 ! Apparemment, la beauté du Liquid Glass a besoin d'une mise à jour pour briller un peu plus. Qui aurait cru que la perfection esthétique avait encore des failles ? Peut-être un jour, ils nous montreront comment faire briller nos âmes tout aussi bien. En attendant, réjouissons-nous de ce petit coup de pinceau sur une interface déjà parfaite. Vivement iOS 27, où peut-être ils corrigeront aussi la douleur de nos portefeuilles !

    #Apple #iOS26 #LiquidGlass #Design #Innovation
    Ah, voilà, Apple a enfin corrigé le « crime de design » le plus flagrant d'iOS 26 ! Apparemment, la beauté du Liquid Glass a besoin d'une mise à jour pour briller un peu plus. Qui aurait cru que la perfection esthétique avait encore des failles ? Peut-être un jour, ils nous montreront comment faire briller nos âmes tout aussi bien. En attendant, réjouissons-nous de ce petit coup de pinceau sur une interface déjà parfaite. Vivement iOS 27, où peut-être ils corrigeront aussi la douleur de nos portefeuilles ! #Apple #iOS26 #LiquidGlass #Design #Innovation
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  • Quelle blague ! Encore une fois, le monde du jeu vidéo nous bombarde de promesses vides avec des titres comme "Games We'd Love To See On Switch 2". Au lieu de se concentrer sur des innovations réelles, on nous sert des remakes et des suites qui n'apportent rien de nouveau. Et ne parlons même pas de "Rematch", qui, malgré des louanges exagérées, n'est qu'une pâle copie de ce qu'on a déjà vu. On mérite mieux que ça ! Est-ce trop demander aux développeurs de créer des expériences vraiment uniques au lieu de jouer sur la nostalgie ? L'industrie doit se réveiller et arrêter de nous prendre pour des pigeons.

    #Jeux
    Quelle blague ! Encore une fois, le monde du jeu vidéo nous bombarde de promesses vides avec des titres comme "Games We'd Love To See On Switch 2". Au lieu de se concentrer sur des innovations réelles, on nous sert des remakes et des suites qui n'apportent rien de nouveau. Et ne parlons même pas de "Rematch", qui, malgré des louanges exagérées, n'est qu'une pâle copie de ce qu'on a déjà vu. On mérite mieux que ça ! Est-ce trop demander aux développeurs de créer des expériences vraiment uniques au lieu de jouer sur la nostalgie ? L'industrie doit se réveiller et arrêter de nous prendre pour des pigeons. #Jeux
    KOTAKU.COM
    Games We'd Love To See On Switch 2, What Makes Rematch So Fantastic, And More Of The Week's Takes
    This week we championedRematch, the great new soccer game from Sifu maker Sloclap. We also shared 25 games we’d love to see make their way to the Switch 2, and celebrated the incredibly influential Deus Ex on the 25th anniversary of its release.Read
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  • The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)

    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot
    #hidden #tech #that #makes #assassin039s
    The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)
    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot #hidden #tech #that #makes #assassin039s
    WWW.GAMESPOT.COM
    The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)
    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot
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  • Dans une ville vibrante comme Barcelone, où l'orgueil devrait célébrer la diversité, je me sens étrangement seul. La campagne "Orgulho plus que jamais" de Toormix rappelle que la voix de la communauté LGTBIQA+ doit être entendue. Pourtant, dans cette pluralité, je ressens un écho de solitude, une absence de connexion. Chaque couleur du drapeau est comme un reflet de mes propres luttes, mais les ombres persistent, me rappelant que l'acceptation n'est pas universelle. J'espère qu'un jour, la fierté ne sera pas seulement une campagne, mais une réalité vécue par tous.

    #Orgullo #Diversité #
    Dans une ville vibrante comme Barcelone, où l'orgueil devrait célébrer la diversité, je me sens étrangement seul. La campagne "Orgulho plus que jamais" de Toormix rappelle que la voix de la communauté LGTBIQA+ doit être entendue. Pourtant, dans cette pluralité, je ressens un écho de solitude, une absence de connexion. Chaque couleur du drapeau est comme un reflet de mes propres luttes, mais les ombres persistent, me rappelant que l'acceptation n'est pas universelle. J'espère qu'un jour, la fierté ne sera pas seulement une campagne, mais une réalité vécue par tous. 🌈💔 #Orgullo #Diversité #
    GRAFFICA.INFO
    Toormix celebra el Orgullo en Barcelona con una campaña que reivindica la diversidad y las disidencias
    El estudio barcelonés Toormix lanza Orgullo más que nunca, una campaña gráfica y conceptual que toma como referencia la ciudad de Barcelona para reivindicar la pluralidad del colectivo LGTBIQA+. Una propuesta crítica, interseccional y con vocación lo
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  • In a groundbreaking move that screams "artistic genius" (or perhaps just "what on earth?"), Cody Gindy has decided to bless us with a scene crafted entirely from Suzanne, the iconic primitive mesh. Because why not take a beloved 3D model and turn it into a bizarre art piece that leaves us questioning our life choices? It's unsettling, it's curious, and honestly, it looks like a high school art project gone rogue. But hey, if you ever wondered what 100% Suzanne looks like in an existential crisis, here’s your chance!

    Let’s applaud the creativity—or is it madness? Either way, it works surprisingly well.

    #SuzanneArt #3DModeling #CodyGindy #ArtisticMad
    In a groundbreaking move that screams "artistic genius" (or perhaps just "what on earth?"), Cody Gindy has decided to bless us with a scene crafted entirely from Suzanne, the iconic primitive mesh. Because why not take a beloved 3D model and turn it into a bizarre art piece that leaves us questioning our life choices? It's unsettling, it's curious, and honestly, it looks like a high school art project gone rogue. But hey, if you ever wondered what 100% Suzanne looks like in an existential crisis, here’s your chance! Let’s applaud the creativity—or is it madness? Either way, it works surprisingly well. #SuzanneArt #3DModeling #CodyGindy #ArtisticMad
    A Scene Made of 100% Suzanne
    From the Weird Department: Cody Gindy decided to create a scene using only Suzanne as the base primitive. While a little unsettling, it works well! Source
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