• Ah, "The Drifter," the indie game that promises to wrap you in a warm blanket of pixel art nostalgia while whispering noir tales in your ear. Because nothing says originality like blending two well-worn genres and calling it groundbreaking, right? Kudos to Powerhoof for steering clear of those pesky "typical influences." I mean, who needs fresh ideas when you can recycle the past with style? I'm sure we all want to relive our childhood while solving mysteries that have been unsolved since the dawn of gaming. Get ready to be *hooked*—or at least mildly intrigued—by this pixelated journey through a foggy digital alley. Just remember to bring your sense of irony along for the ride!

    #TheDrifter
    Ah, "The Drifter," the indie game that promises to wrap you in a warm blanket of pixel art nostalgia while whispering noir tales in your ear. Because nothing says originality like blending two well-worn genres and calling it groundbreaking, right? Kudos to Powerhoof for steering clear of those pesky "typical influences." I mean, who needs fresh ideas when you can recycle the past with style? I'm sure we all want to relive our childhood while solving mysteries that have been unsolved since the dawn of gaming. Get ready to be *hooked*—or at least mildly intrigued—by this pixelated journey through a foggy digital alley. Just remember to bring your sense of irony along for the ride! #TheDrifter
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  • Resident Evil Requiem Was Almost A Different Game Entirely, Until Capcom Realized "Fans Didn't Want It"

    Earlier this week, Capcom shared a new preview for Resident Evil Requiem, the ninth game in the long-running franchise. According to Capcom, Requiem is already on 1 million wish lists across PSN and Steam. But would the number have been that high if Capcom went through with its original plans to make Requiem an online game?Resident Evil Requiem director Koshi Nakanishi shared an online developer diary on Capcom's official siteand revealed that the game was originally developed as an online title. Nakanishi added that the team came up with "interesting concepts" for the game, but ultimately abandoned their online plans when the team realized that RE fans didn't want it. Instead, Requiem was re-envisioned as a single-player game like its eight predecessors.Considering the origins of Requiem as an online title, that may explain why it features Grace Ashcroft, the daughter of Alyssa Ashcroft from the franchise's first multiplayer game, Resident Evil Outbreak. The story is also picking up the narrative threads from the first three RE games by returning to Raccoon City 30 years after it was bombed to end the zombie infestation. Continue Reading at GameSpot
    #resident #evil #requiem #was #almost
    Resident Evil Requiem Was Almost A Different Game Entirely, Until Capcom Realized "Fans Didn't Want It"
    Earlier this week, Capcom shared a new preview for Resident Evil Requiem, the ninth game in the long-running franchise. According to Capcom, Requiem is already on 1 million wish lists across PSN and Steam. But would the number have been that high if Capcom went through with its original plans to make Requiem an online game?Resident Evil Requiem director Koshi Nakanishi shared an online developer diary on Capcom's official siteand revealed that the game was originally developed as an online title. Nakanishi added that the team came up with "interesting concepts" for the game, but ultimately abandoned their online plans when the team realized that RE fans didn't want it. Instead, Requiem was re-envisioned as a single-player game like its eight predecessors.Considering the origins of Requiem as an online title, that may explain why it features Grace Ashcroft, the daughter of Alyssa Ashcroft from the franchise's first multiplayer game, Resident Evil Outbreak. The story is also picking up the narrative threads from the first three RE games by returning to Raccoon City 30 years after it was bombed to end the zombie infestation. Continue Reading at GameSpot #resident #evil #requiem #was #almost
    WWW.GAMESPOT.COM
    Resident Evil Requiem Was Almost A Different Game Entirely, Until Capcom Realized "Fans Didn't Want It"
    Earlier this week, Capcom shared a new preview for Resident Evil Requiem, the ninth game in the long-running franchise. According to Capcom, Requiem is already on 1 million wish lists across PSN and Steam. But would the number have been that high if Capcom went through with its original plans to make Requiem an online game?Resident Evil Requiem director Koshi Nakanishi shared an online developer diary on Capcom's official site (via VGC) and revealed that the game was originally developed as an online title. Nakanishi added that the team came up with "interesting concepts" for the game, but ultimately abandoned their online plans when the team realized that RE fans didn't want it. Instead, Requiem was re-envisioned as a single-player game like its eight predecessors.Considering the origins of Requiem as an online title, that may explain why it features Grace Ashcroft, the daughter of Alyssa Ashcroft from the franchise's first multiplayer game, Resident Evil Outbreak. The story is also picking up the narrative threads from the first three RE games by returning to Raccoon City 30 years after it was bombed to end the zombie infestation. Continue Reading at GameSpot
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  • 50% Off Criterion Collection At Amazon: Wall-E, Godzilla, David Lynch, del Toro, Kurosawa, And More

    The Criterion Collection 50% Off Sale Godzilla, David Lynch, Guillermo del Toro, Kurosawa, and more See Blu-ray collectors don't need to wait for Prime Day 2025 to score great deals, as the annual Criterion Collection Summer Sale just kicked off. Hundreds of 4K Blu-rays, 1080p Blu-rays, and box sets are 50% off and Barnes & Noble through July 27. But while you technically have a whole month to shop the deals, many of the most popular Criterion releases tend to sell out long before the official end date during these half-off promotions--especially .Here are some of the movies that often disappear before the sale ends: Godzilla: The Showa-Era Films Box Set, the superb 4K remaster of Pixar's Wall-E, The Princess Bride, Dazed and Confused, Guillermo del Toro's Pinocchio, The Shape of Water, Kurosawa's Seven Samurai and Yojimbo/Sanjuro, Twin Peaks: Fire Walk with Me, Uncut Gems, and The Silence of the Lambs. Godzilla: The Showa-Era 15-Film Box SetSee We put together a giant alphabetized list of Criterion Collection movie deals that you can check out below. We also created sections for some of the notable franchises, directors, and actors featured in The Criterion Collection. So if you're looking for every 50% off deal related to Godzilla, Guillermo del Toro, David Lynch, Akira Kurosawa, the Coen brothers, Martin Scorsese, and Akira Kurosawa, we have breakdowns for all of them.Continue Reading at GameSpot
    #off #criterion #collection #amazon #walle
    50% Off Criterion Collection At Amazon: Wall-E, Godzilla, David Lynch, del Toro, Kurosawa, And More
    The Criterion Collection 50% Off Sale Godzilla, David Lynch, Guillermo del Toro, Kurosawa, and more See Blu-ray collectors don't need to wait for Prime Day 2025 to score great deals, as the annual Criterion Collection Summer Sale just kicked off. Hundreds of 4K Blu-rays, 1080p Blu-rays, and box sets are 50% off and Barnes & Noble through July 27. But while you technically have a whole month to shop the deals, many of the most popular Criterion releases tend to sell out long before the official end date during these half-off promotions--especially .Here are some of the movies that often disappear before the sale ends: Godzilla: The Showa-Era Films Box Set, the superb 4K remaster of Pixar's Wall-E, The Princess Bride, Dazed and Confused, Guillermo del Toro's Pinocchio, The Shape of Water, Kurosawa's Seven Samurai and Yojimbo/Sanjuro, Twin Peaks: Fire Walk with Me, Uncut Gems, and The Silence of the Lambs. Godzilla: The Showa-Era 15-Film Box SetSee We put together a giant alphabetized list of Criterion Collection movie deals that you can check out below. We also created sections for some of the notable franchises, directors, and actors featured in The Criterion Collection. So if you're looking for every 50% off deal related to Godzilla, Guillermo del Toro, David Lynch, Akira Kurosawa, the Coen brothers, Martin Scorsese, and Akira Kurosawa, we have breakdowns for all of them.Continue Reading at GameSpot #off #criterion #collection #amazon #walle
    WWW.GAMESPOT.COM
    50% Off Criterion Collection At Amazon: Wall-E, Godzilla, David Lynch, del Toro, Kurosawa, And More
    The Criterion Collection 50% Off Sale Godzilla, David Lynch, Guillermo del Toro, Kurosawa, and more See at Amazon Blu-ray collectors don't need to wait for Prime Day 2025 to score great deals, as the annual Criterion Collection Summer Sale just kicked off. Hundreds of 4K Blu-rays, 1080p Blu-rays, and box sets are 50% off at Amazon and Barnes & Noble through July 27. But while you technically have a whole month to shop the deals, many of the most popular Criterion releases tend to sell out long before the official end date during these half-off promotions--especially at Amazon.Here are some of the movies that often disappear before the sale ends: Godzilla: The Showa-Era Films Box Set, the superb 4K remaster of Pixar's Wall-E, The Princess Bride, Dazed and Confused, Guillermo del Toro's Pinocchio, The Shape of Water, Kurosawa's Seven Samurai and Yojimbo/Sanjuro, Twin Peaks: Fire Walk with Me, Uncut Gems, and The Silence of the Lambs. Godzilla: The Showa-Era 15-Film Box Set (Criterion Collection) $112.48 (was $225) See at Amazon We put together a giant alphabetized list of Criterion Collection movie deals that you can check out below. We also created sections for some of the notable franchises, directors, and actors featured in The Criterion Collection. So if you're looking for every 50% off deal related to Godzilla, Guillermo del Toro, David Lynch, Akira Kurosawa, the Coen brothers, Martin Scorsese, and Akira Kurosawa, we have breakdowns for all of them.Continue Reading at GameSpot
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  • All the Stars, All the Time

    Some of the largest objects in the night sky to view through a telescope are galaxies and supernova remnants, often many times larger in size than the moon but generally …read more
    All the Stars, All the Time Some of the largest objects in the night sky to view through a telescope are galaxies and supernova remnants, often many times larger in size than the moon but generally …read more
    HACKADAY.COM
    All the Stars, All the Time
    Some of the largest objects in the night sky to view through a telescope are galaxies and supernova remnants, often many times larger in size than the moon but generally …read more
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  • NVIDIA Scores Consecutive Win for End-to-End Autonomous Driving Grand Challenge at CVPR

    NVIDIA was today named an Autonomous Grand Challenge winner at the Computer Vision and Pattern Recognitionconference, held this week in Nashville, Tennessee. The announcement was made at the Embodied Intelligence for Autonomous Systems on the Horizon Workshop.
    This marks the second consecutive year that NVIDIA’s topped the leaderboard in the End-to-End Driving at Scale category and the third year in a row winning an Autonomous Grand Challenge award at CVPR.
    The theme of this year’s challenge was “Towards Generalizable Embodied Systems” — based on NAVSIM v2, a data-driven, nonreactive autonomous vehiclesimulation framework.
    The challenge offered researchers the opportunity to explore ways to handle unexpected situations, beyond using only real-world human driving data, to accelerate the development of smarter, safer AVs.
    Generating Safe and Adaptive Driving Trajectories
    Participants of the challenge were tasked with generating driving trajectories from multi-sensor data in a semi-reactive simulation, where the ego vehicle’s plan is fixed at the start, but background traffic changes dynamically.
    Submissions were evaluated using the Extended Predictive Driver Model Score, which measures safety, comfort, compliance and generalization across real-world and synthetic scenarios — pushing the boundaries of robust and generalizable autonomous driving research.
    The NVIDIA AV Applied Research Team’s key innovation was the Generalized Trajectory Scoringmethod, which generates a variety of trajectories and progressively filters out the best one.
    GTRS model architecture showing a unified system for generating and scoring diverse driving trajectories using diffusion- and vocabulary-based trajectories.
    GTRS introduces a combination of coarse sets of trajectories covering a wide range of situations and fine-grained trajectories for safety-critical situations, created using a diffusion policy conditioned on the environment. GTRS then uses a transformer decoder distilled from perception-dependent metrics, focusing on safety, comfort and traffic rule compliance. This decoder progressively filters out the most promising trajectory candidates by capturing subtle but critical differences between similar trajectories.
    This system has proved to generalize well to a wide range of scenarios, achieving state-of-the-art results on challenging benchmarks and enabling robust, adaptive trajectory selection in diverse and challenging driving conditions.

    NVIDIA Automotive Research at CVPR 
    More than 60 NVIDIA papers were accepted for CVPR 2025, spanning automotive, healthcare, robotics and more.
    In automotive, NVIDIA researchers are advancing physical AI with innovation in perception, planning and data generation. This year, three NVIDIA papers were nominated for the Best Paper Award: FoundationStereo, Zero-Shot Monocular Scene Flow and Difix3D+.
    The NVIDIA papers listed below showcase breakthroughs in stereo depth estimation, monocular motion understanding, 3D reconstruction, closed-loop planning, vision-language modeling and generative simulation — all critical to building safer, more generalizable AVs:

    Diffusion Renderer: Neural Inverse and Forward Rendering With Video Diffusion ModelsFoundationStereo: Zero-Shot Stereo MatchingZero-Shot Monocular Scene Flow Estimation in the WildDifix3D+: Improving 3D Reconstructions With Single-Step Diffusion Models3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting
    Closed-Loop Supervised Fine-Tuning of Tokenized Traffic Models
    Zero-Shot 4D Lidar Panoptic Segmentation
    NVILA: Efficient Frontier Visual Language Models
    RADIO Amplified: Improved Baselines for Agglomerative Vision Foundation Models
    OmniDrive: A Holistic Vision-Language Dataset for Autonomous Driving With Counterfactual Reasoning

    Explore automotive workshops and tutorials at CVPR, including:

    Workshop on Data-Driven Autonomous Driving Simulation, featuring Marco Pavone, senior director of AV research at NVIDIA, and Sanja Fidler, vice president of AI research at NVIDIA
    Workshop on Autonomous Driving, featuring Laura Leal-Taixe, senior research manager at NVIDIA
    Workshop on Open-World 3D Scene Understanding with Foundation Models, featuring Leal-Taixe
    Safe Artificial Intelligence for All Domains, featuring Jose Alvarez, director of AV applied research at NVIDIA
    Workshop on Foundation Models for V2X-Based Cooperative Autonomous Driving, featuring Pavone and Leal-Taixe
    Workshop on Multi-Agent Embodied Intelligent Systems Meet Generative AI Era, featuring Pavone
    LatinX in CV Workshop, featuring Leal-Taixe
    Workshop on Exploring the Next Generation of Data, featuring Alvarez
    Full-Stack, GPU-Based Acceleration of Deep Learning and Foundation Models, led by NVIDIA
    Continuous Data Cycle via Foundation Models, led by NVIDIA
    Distillation of Foundation Models for Autonomous Driving, led by NVIDIA

    Explore the NVIDIA research papers to be presented at CVPR and watch the NVIDIA GTC Paris keynote from NVIDIA founder and CEO Jensen Huang.
    Learn more about NVIDIA Research, a global team of hundreds of scientists and engineers focused on topics including AI, computer graphics, computer vision, self-driving cars and robotics.
    The featured image above shows how an autonomous vehicle adapts its trajectory to navigate an urban environment with dynamic traffic using the GTRS model.
    #nvidia #scores #consecutive #win #endtoend
    NVIDIA Scores Consecutive Win for End-to-End Autonomous Driving Grand Challenge at CVPR
    NVIDIA was today named an Autonomous Grand Challenge winner at the Computer Vision and Pattern Recognitionconference, held this week in Nashville, Tennessee. The announcement was made at the Embodied Intelligence for Autonomous Systems on the Horizon Workshop. This marks the second consecutive year that NVIDIA’s topped the leaderboard in the End-to-End Driving at Scale category and the third year in a row winning an Autonomous Grand Challenge award at CVPR. The theme of this year’s challenge was “Towards Generalizable Embodied Systems” — based on NAVSIM v2, a data-driven, nonreactive autonomous vehiclesimulation framework. The challenge offered researchers the opportunity to explore ways to handle unexpected situations, beyond using only real-world human driving data, to accelerate the development of smarter, safer AVs. Generating Safe and Adaptive Driving Trajectories Participants of the challenge were tasked with generating driving trajectories from multi-sensor data in a semi-reactive simulation, where the ego vehicle’s plan is fixed at the start, but background traffic changes dynamically. Submissions were evaluated using the Extended Predictive Driver Model Score, which measures safety, comfort, compliance and generalization across real-world and synthetic scenarios — pushing the boundaries of robust and generalizable autonomous driving research. The NVIDIA AV Applied Research Team’s key innovation was the Generalized Trajectory Scoringmethod, which generates a variety of trajectories and progressively filters out the best one. GTRS model architecture showing a unified system for generating and scoring diverse driving trajectories using diffusion- and vocabulary-based trajectories. GTRS introduces a combination of coarse sets of trajectories covering a wide range of situations and fine-grained trajectories for safety-critical situations, created using a diffusion policy conditioned on the environment. GTRS then uses a transformer decoder distilled from perception-dependent metrics, focusing on safety, comfort and traffic rule compliance. This decoder progressively filters out the most promising trajectory candidates by capturing subtle but critical differences between similar trajectories. This system has proved to generalize well to a wide range of scenarios, achieving state-of-the-art results on challenging benchmarks and enabling robust, adaptive trajectory selection in diverse and challenging driving conditions. NVIDIA Automotive Research at CVPR  More than 60 NVIDIA papers were accepted for CVPR 2025, spanning automotive, healthcare, robotics and more. In automotive, NVIDIA researchers are advancing physical AI with innovation in perception, planning and data generation. This year, three NVIDIA papers were nominated for the Best Paper Award: FoundationStereo, Zero-Shot Monocular Scene Flow and Difix3D+. The NVIDIA papers listed below showcase breakthroughs in stereo depth estimation, monocular motion understanding, 3D reconstruction, closed-loop planning, vision-language modeling and generative simulation — all critical to building safer, more generalizable AVs: Diffusion Renderer: Neural Inverse and Forward Rendering With Video Diffusion ModelsFoundationStereo: Zero-Shot Stereo MatchingZero-Shot Monocular Scene Flow Estimation in the WildDifix3D+: Improving 3D Reconstructions With Single-Step Diffusion Models3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Closed-Loop Supervised Fine-Tuning of Tokenized Traffic Models Zero-Shot 4D Lidar Panoptic Segmentation NVILA: Efficient Frontier Visual Language Models RADIO Amplified: Improved Baselines for Agglomerative Vision Foundation Models OmniDrive: A Holistic Vision-Language Dataset for Autonomous Driving With Counterfactual Reasoning Explore automotive workshops and tutorials at CVPR, including: Workshop on Data-Driven Autonomous Driving Simulation, featuring Marco Pavone, senior director of AV research at NVIDIA, and Sanja Fidler, vice president of AI research at NVIDIA Workshop on Autonomous Driving, featuring Laura Leal-Taixe, senior research manager at NVIDIA Workshop on Open-World 3D Scene Understanding with Foundation Models, featuring Leal-Taixe Safe Artificial Intelligence for All Domains, featuring Jose Alvarez, director of AV applied research at NVIDIA Workshop on Foundation Models for V2X-Based Cooperative Autonomous Driving, featuring Pavone and Leal-Taixe Workshop on Multi-Agent Embodied Intelligent Systems Meet Generative AI Era, featuring Pavone LatinX in CV Workshop, featuring Leal-Taixe Workshop on Exploring the Next Generation of Data, featuring Alvarez Full-Stack, GPU-Based Acceleration of Deep Learning and Foundation Models, led by NVIDIA Continuous Data Cycle via Foundation Models, led by NVIDIA Distillation of Foundation Models for Autonomous Driving, led by NVIDIA Explore the NVIDIA research papers to be presented at CVPR and watch the NVIDIA GTC Paris keynote from NVIDIA founder and CEO Jensen Huang. Learn more about NVIDIA Research, a global team of hundreds of scientists and engineers focused on topics including AI, computer graphics, computer vision, self-driving cars and robotics. The featured image above shows how an autonomous vehicle adapts its trajectory to navigate an urban environment with dynamic traffic using the GTRS model. #nvidia #scores #consecutive #win #endtoend
    BLOGS.NVIDIA.COM
    NVIDIA Scores Consecutive Win for End-to-End Autonomous Driving Grand Challenge at CVPR
    NVIDIA was today named an Autonomous Grand Challenge winner at the Computer Vision and Pattern Recognition (CVPR) conference, held this week in Nashville, Tennessee. The announcement was made at the Embodied Intelligence for Autonomous Systems on the Horizon Workshop. This marks the second consecutive year that NVIDIA’s topped the leaderboard in the End-to-End Driving at Scale category and the third year in a row winning an Autonomous Grand Challenge award at CVPR. The theme of this year’s challenge was “Towards Generalizable Embodied Systems” — based on NAVSIM v2, a data-driven, nonreactive autonomous vehicle (AV) simulation framework. The challenge offered researchers the opportunity to explore ways to handle unexpected situations, beyond using only real-world human driving data, to accelerate the development of smarter, safer AVs. Generating Safe and Adaptive Driving Trajectories Participants of the challenge were tasked with generating driving trajectories from multi-sensor data in a semi-reactive simulation, where the ego vehicle’s plan is fixed at the start, but background traffic changes dynamically. Submissions were evaluated using the Extended Predictive Driver Model Score, which measures safety, comfort, compliance and generalization across real-world and synthetic scenarios — pushing the boundaries of robust and generalizable autonomous driving research. The NVIDIA AV Applied Research Team’s key innovation was the Generalized Trajectory Scoring (GTRS) method, which generates a variety of trajectories and progressively filters out the best one. GTRS model architecture showing a unified system for generating and scoring diverse driving trajectories using diffusion- and vocabulary-based trajectories. GTRS introduces a combination of coarse sets of trajectories covering a wide range of situations and fine-grained trajectories for safety-critical situations, created using a diffusion policy conditioned on the environment. GTRS then uses a transformer decoder distilled from perception-dependent metrics, focusing on safety, comfort and traffic rule compliance. This decoder progressively filters out the most promising trajectory candidates by capturing subtle but critical differences between similar trajectories. This system has proved to generalize well to a wide range of scenarios, achieving state-of-the-art results on challenging benchmarks and enabling robust, adaptive trajectory selection in diverse and challenging driving conditions. NVIDIA Automotive Research at CVPR  More than 60 NVIDIA papers were accepted for CVPR 2025, spanning automotive, healthcare, robotics and more. In automotive, NVIDIA researchers are advancing physical AI with innovation in perception, planning and data generation. This year, three NVIDIA papers were nominated for the Best Paper Award: FoundationStereo, Zero-Shot Monocular Scene Flow and Difix3D+. The NVIDIA papers listed below showcase breakthroughs in stereo depth estimation, monocular motion understanding, 3D reconstruction, closed-loop planning, vision-language modeling and generative simulation — all critical to building safer, more generalizable AVs: Diffusion Renderer: Neural Inverse and Forward Rendering With Video Diffusion Models (Read more in this blog.) FoundationStereo: Zero-Shot Stereo Matching (Best Paper nominee) Zero-Shot Monocular Scene Flow Estimation in the Wild (Best Paper nominee) Difix3D+: Improving 3D Reconstructions With Single-Step Diffusion Models (Best Paper nominee) 3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Closed-Loop Supervised Fine-Tuning of Tokenized Traffic Models Zero-Shot 4D Lidar Panoptic Segmentation NVILA: Efficient Frontier Visual Language Models RADIO Amplified: Improved Baselines for Agglomerative Vision Foundation Models OmniDrive: A Holistic Vision-Language Dataset for Autonomous Driving With Counterfactual Reasoning Explore automotive workshops and tutorials at CVPR, including: Workshop on Data-Driven Autonomous Driving Simulation, featuring Marco Pavone, senior director of AV research at NVIDIA, and Sanja Fidler, vice president of AI research at NVIDIA Workshop on Autonomous Driving, featuring Laura Leal-Taixe, senior research manager at NVIDIA Workshop on Open-World 3D Scene Understanding with Foundation Models, featuring Leal-Taixe Safe Artificial Intelligence for All Domains, featuring Jose Alvarez, director of AV applied research at NVIDIA Workshop on Foundation Models for V2X-Based Cooperative Autonomous Driving, featuring Pavone and Leal-Taixe Workshop on Multi-Agent Embodied Intelligent Systems Meet Generative AI Era, featuring Pavone LatinX in CV Workshop, featuring Leal-Taixe Workshop on Exploring the Next Generation of Data, featuring Alvarez Full-Stack, GPU-Based Acceleration of Deep Learning and Foundation Models, led by NVIDIA Continuous Data Cycle via Foundation Models, led by NVIDIA Distillation of Foundation Models for Autonomous Driving, led by NVIDIA Explore the NVIDIA research papers to be presented at CVPR and watch the NVIDIA GTC Paris keynote from NVIDIA founder and CEO Jensen Huang. Learn more about NVIDIA Research, a global team of hundreds of scientists and engineers focused on topics including AI, computer graphics, computer vision, self-driving cars and robotics. The featured image above shows how an autonomous vehicle adapts its trajectory to navigate an urban environment with dynamic traffic using the GTRS model.
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  • Mario Kart World is Being Review Bombed

    Mario Kart World has been review bombed by many frustrated gamers following the release of the version 1.1.2 update. The Mario Kart World update made some controversial changes to online racing, and players have voiced their concerns and frustrations through user reviews.
    #mario #kart #world #being #review
    Mario Kart World is Being Review Bombed
    Mario Kart World has been review bombed by many frustrated gamers following the release of the version 1.1.2 update. The Mario Kart World update made some controversial changes to online racing, and players have voiced their concerns and frustrations through user reviews. #mario #kart #world #being #review
    GAMERANT.COM
    Mario Kart World is Being Review Bombed
    Mario Kart World has been review bombed by many frustrated gamers following the release of the version 1.1.2 update. The Mario Kart World update made some controversial changes to online racing, and players have voiced their concerns and frustrations through user reviews.
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  • New Book On The Life Of Stan Lee Discounted At Amazon

    The Stan Lee Story| Releases July 1 Preorder It's not unfair to say that the late Stan Lee was not only one of Marvel Comics' most important creators, but also one of the most recognizable ambassadors for the entire comic book industry. If you're interested in his life story, then you'll want to check out the upcoming book, The Stan Lee Story. The chronicles his work, starting from his early days in 1940 at Timely Comics, his work in Hollywood, and his impact on other comic creators. The Stan Lee Story launches soon on July 1 for but if you act fast, you can grab is at a discount for just . The Stan Lee Story| Releases July 1 Published by Taschen and overseen by legendary comics writer Roy Thomas, this 576-page deluxe book features a foreword written by Lee. It includes never-before-seen art and photographs sourced straight from Lee's family archives, a novel-length essay, an epilogue by Thomas, and an appendix covering all of the comics Lee worked on across multiple decades. Preorder While this deal on The Stan Lee Story is a great opportunity to learn more about one of the medium's legendary figures, there are plenty of other books available that explore Marvel's history. One notable release is the Origins of Marvel Comics, which was first published in 1974 and was reissued in a deluxe edition last year. Written by Lee, Origins of Marvel Comics highlights the comic book characters that helped turn Marvel into a dominant force, as well as the talented creators who brought them to life. There's also Marvel Comics: The Untold Story, which chronicles the publishing company's early years through the accounts of the people who worked there.Another great pick is Jack Kirby: The Epic Life of the King of Comics, which recounts Kirby's life and prolific career as one of Marvel's most recognizable illustrators. Unlike the prose books we've mentioned, this is a graphic novel written by Eisner Award-winning author Tom Scioli.Continue Reading at GameSpot
    #new #book #life #stan #lee
    New Book On The Life Of Stan Lee Discounted At Amazon
    The Stan Lee Story| Releases July 1 Preorder It's not unfair to say that the late Stan Lee was not only one of Marvel Comics' most important creators, but also one of the most recognizable ambassadors for the entire comic book industry. If you're interested in his life story, then you'll want to check out the upcoming book, The Stan Lee Story. The chronicles his work, starting from his early days in 1940 at Timely Comics, his work in Hollywood, and his impact on other comic creators. The Stan Lee Story launches soon on July 1 for but if you act fast, you can grab is at a discount for just . The Stan Lee Story| Releases July 1 Published by Taschen and overseen by legendary comics writer Roy Thomas, this 576-page deluxe book features a foreword written by Lee. It includes never-before-seen art and photographs sourced straight from Lee's family archives, a novel-length essay, an epilogue by Thomas, and an appendix covering all of the comics Lee worked on across multiple decades. Preorder While this deal on The Stan Lee Story is a great opportunity to learn more about one of the medium's legendary figures, there are plenty of other books available that explore Marvel's history. One notable release is the Origins of Marvel Comics, which was first published in 1974 and was reissued in a deluxe edition last year. Written by Lee, Origins of Marvel Comics highlights the comic book characters that helped turn Marvel into a dominant force, as well as the talented creators who brought them to life. There's also Marvel Comics: The Untold Story, which chronicles the publishing company's early years through the accounts of the people who worked there.Another great pick is Jack Kirby: The Epic Life of the King of Comics, which recounts Kirby's life and prolific career as one of Marvel's most recognizable illustrators. Unlike the prose books we've mentioned, this is a graphic novel written by Eisner Award-winning author Tom Scioli.Continue Reading at GameSpot #new #book #life #stan #lee
    WWW.GAMESPOT.COM
    New Book On The Life Of Stan Lee Discounted At Amazon
    The Stan Lee Story $78.57 (was $100) | Releases July 1 Preorder at Amazon It's not unfair to say that the late Stan Lee was not only one of Marvel Comics' most important creators, but also one of the most recognizable ambassadors for the entire comic book industry. If you're interested in his life story, then you'll want to check out the upcoming book, The Stan Lee Story. The chronicles his work, starting from his early days in 1940 at Timely Comics, his work in Hollywood, and his impact on other comic creators. The Stan Lee Story launches soon on July 1 for $100, but if you act fast, you can grab is at a discount for just $78.47 at Amazon. The Stan Lee Story $78.57 (was $100) | Releases July 1 Published by Taschen and overseen by legendary comics writer Roy Thomas, this 576-page deluxe book features a foreword written by Lee. It includes never-before-seen art and photographs sourced straight from Lee's family archives, a novel-length essay, an epilogue by Thomas, and an appendix covering all of the comics Lee worked on across multiple decades. Preorder at Amazon While this deal on The Stan Lee Story is a great opportunity to learn more about one of the medium's legendary figures, there are plenty of other books available that explore Marvel's history. One notable release is the Origins of Marvel Comics, which was first published in 1974 and was reissued in a deluxe edition last year. Written by Lee, Origins of Marvel Comics highlights the comic book characters that helped turn Marvel into a dominant force, as well as the talented creators who brought them to life. There's also Marvel Comics: The Untold Story, which chronicles the publishing company's early years through the accounts of the people who worked there.Another great pick is Jack Kirby: The Epic Life of the King of Comics, which recounts Kirby's life and prolific career as one of Marvel's most recognizable illustrators. Unlike the prose books we've mentioned, this is a graphic novel written by Eisner Award-winning author Tom Scioli.Continue Reading at GameSpot
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  • European Robot Makers Adopt NVIDIA Isaac, Omniverse and Halos to Develop Safe, Physical AI-Driven Robot Fleets

    In the face of growing labor shortages and need for sustainability, European manufacturers are racing to reinvent their processes to become software-defined and AI-driven.
    To achieve this, robot developers and industrial digitalization solution providers are working with NVIDIA to build safe, AI-driven robots and industrial technologies to drive modern, sustainable manufacturing.
    At NVIDIA GTC Paris at VivaTech, Europe’s leading robotics companies including Agile Robots, Extend Robotics, Humanoid, idealworks, Neura Robotics, SICK, Universal Robots, Vorwerk and Wandelbots are showcasing their latest AI-driven robots and automation breakthroughs, all accelerated by NVIDIA technologies. In addition, NVIDIA is releasing new models and tools to support the entire robotics ecosystem.
    NVIDIA Releases Tools for Accelerating Robot Development and Safety
    NVIDIA Isaac GR00T N1.5, an open foundation model for humanoid robot reasoning and skills, is now available for download on Hugging Face. This update enhances the model’s adaptability and ability to follow instructions, significantly improving its performance in material handling and manufacturing tasks. The NVIDIA Isaac Sim 5.0 and Isaac Lab 2.2 open-source robotics simulation and learning frameworks, optimized for NVIDIA RTX PRO 6000 workstations, are available on GitHub for developer preview.
    In addition, NVIDIA announced that NVIDIA Halos — a full-stack, comprehensive safety system that unifies hardware architecture, AI models, software, tools and services — now expands to robotics, promoting safety across the entire development lifecycle of AI-driven robots.
    The NVIDIA Halos AI Systems Inspection Lab has earned accreditation from the ANSI National Accreditation Boardto perform inspections across functional safety for robotics, in addition to automotive vehicles.
    “NVIDIA’s latest evaluation with ANAB verifies the demonstration of competence and compliance with internationally recognized standards, helping ensure that developers of autonomous machines — from automotive to robotics — can meet the highest benchmarks for functional safety,” said R. Douglas Leonard Jr., executive director of ANAB.
    Arcbest, Advantech, Bluewhite, Boston Dynamics, FORT, Inxpect, KION, NexCobot — a NEXCOM company, and Synapticon are among the first robotics companies to join the Halos Inspection Lab, ensuring their products meet NVIDIA safety and cybersecurity requirements.
    To support robotics leaders in strengthening safety across the entire development lifecycle of AI-driven robots, Halos will now provide:

    Safety extension packages for the NVIDIA IGX platform, enabling manufacturers to easily program safety functions into their robots, supported by TÜV Rheinland’s inspection of NVIDIA IGX.
    A robotic safety platform, which includes IGX and NVIDIA Holoscan Sensor Bridge for a unified approach to designing sensor-to-compute architecture with built-in AI safety.
    An outside-in safety AI inspector — an AI-powered agent for monitoring robot operations, helping improve worker safety.

    Europe’s Robotics Ecosystem Builds on NVIDIA’s Three Computers
    Europe’s leading robotics developers and solution providers are integrating the NVIDIA Isaac robotics platform to train, simulate and deploy robots across different embodiments.
    Agile Robots is post-training the GR00T N1 model in Isaac Lab to train its dual-arm manipulator robots, which run on NVIDIA Jetson hardware, to execute a variety of tasks in industrial environments.
    Meanwhile, idealworks has adopted the Mega NVIDIA Omniverse Blueprint for robotic fleet simulation to extend the blueprint’s capabilities to humanoids. Building on the VDA 5050 framework, idealworks contributes to the development of guidance that supports tasks uniquely enabled by humanoid robots, such as picking, moving and placing objects.
    Neura Robotics is integrating NVIDIA Isaac to further enhance its robot development workflows. The company is using GR00T-Mimic to post-train the Isaac GR00T N1 robot foundation model for its service robot MiPA. Neura is also collaborating with SAP and NVIDIA to integrate SAP’s Joule agents with its robots, using the Mega NVIDIA Omniverse Blueprint to simulate and refine robot behavior in complex, realistic operational scenarios before deployment.
    Vorwerk is using NVIDIA technologies to power its AI-driven collaborative robots. The company is post-training GR00T N1 models in Isaac Lab with its custom synthetic data pipeline, which is built on Isaac GR00T-Mimic and powered by the NVIDIA Omniverse platform. The enhanced models are then deployed on NVIDIA Jetson AGX, Jetson Orin or Jetson Thor modules for advanced, real-time home robotics.
    Humanoid is using NVIDIA’s full robotics stack, including Isaac Sim and Isaac Lab, to cut its prototyping time down by six weeks. The company is training its vision language action models on NVIDIA DGX B200 systems to boost the cognitive abilities of its robots, allowing them to operate autonomously in complex environments using Jetson Thor onboard computing.
    Universal Robots is introducing UR15, its fastest collaborative robot yet, to the European market. Using UR’s AI Accelerator — developed on NVIDIA Isaac’s CUDA-accelerated libraries and AI models, as well as NVIDIA Jetson AGX Orin — manufacturers can build AI applications to embed intelligence into the company’s new cobots.
    Wandelbots is showcasing its NOVA Operating System, now integrated with Omniverse, to simulate, validate and optimize robotic behaviors virtually before deploying them to physical robots. Wandelbots also announced a collaboration with EY and EDAG to offer manufacturers a scalable automation platform on Omniverse that speeds up the transition from proof of concept to full-scale deployment.
    Extend Robotics is using the Isaac GR00T platform to enable customers to control and train robots for industrial tasks like visual inspection and handling radioactive materials. The company’s Advanced Mechanics Assistance System lets users collect demonstration data and generate diverse synthetic datasets with NVIDIA GR00T-Mimic and GR00T-Gen to train the GR00T N1 foundation model.
    SICK is enhancing its autonomous perception solutions by integrating new certified sensor models — as well as 2D and 3D lidars, safety scanners and cameras — into NVIDIA Isaac Sim. This enables engineers to virtually design, test and validate machines using SICK’s sensing models within Omniverse, supporting processes spanning product development to large-scale robotic fleet management.
    Toyota Material Handling Europe is working with SoftServe to simulate its autonomous mobile robots working alongside human workers, using the Mega NVIDIA Omniverse Blueprint. Toyota Material Handling Europe is testing and simulating a multitude of traffic scenarios — allowing the company to refine its AI algorithms before real-world deployment.
    NVIDIA’s partner ecosystem is enabling European industries to tap into intelligent, AI-powered robotics. By harnessing advanced simulation, digital twins and generative AI, manufacturers are rapidly developing and deploying safe, adaptable robot fleets that address labor shortages, boost sustainability and drive operational efficiency.
    Watch the NVIDIA GTC Paris keynote from NVIDIA founder and CEO Jensen Huang at VivaTech, and explore GTC Paris sessions.
    See notice regarding software product information.
    #european #robot #makers #adopt #nvidia
    European Robot Makers Adopt NVIDIA Isaac, Omniverse and Halos to Develop Safe, Physical AI-Driven Robot Fleets
    In the face of growing labor shortages and need for sustainability, European manufacturers are racing to reinvent their processes to become software-defined and AI-driven. To achieve this, robot developers and industrial digitalization solution providers are working with NVIDIA to build safe, AI-driven robots and industrial technologies to drive modern, sustainable manufacturing. At NVIDIA GTC Paris at VivaTech, Europe’s leading robotics companies including Agile Robots, Extend Robotics, Humanoid, idealworks, Neura Robotics, SICK, Universal Robots, Vorwerk and Wandelbots are showcasing their latest AI-driven robots and automation breakthroughs, all accelerated by NVIDIA technologies. In addition, NVIDIA is releasing new models and tools to support the entire robotics ecosystem. NVIDIA Releases Tools for Accelerating Robot Development and Safety NVIDIA Isaac GR00T N1.5, an open foundation model for humanoid robot reasoning and skills, is now available for download on Hugging Face. This update enhances the model’s adaptability and ability to follow instructions, significantly improving its performance in material handling and manufacturing tasks. The NVIDIA Isaac Sim 5.0 and Isaac Lab 2.2 open-source robotics simulation and learning frameworks, optimized for NVIDIA RTX PRO 6000 workstations, are available on GitHub for developer preview. In addition, NVIDIA announced that NVIDIA Halos — a full-stack, comprehensive safety system that unifies hardware architecture, AI models, software, tools and services — now expands to robotics, promoting safety across the entire development lifecycle of AI-driven robots. The NVIDIA Halos AI Systems Inspection Lab has earned accreditation from the ANSI National Accreditation Boardto perform inspections across functional safety for robotics, in addition to automotive vehicles. “NVIDIA’s latest evaluation with ANAB verifies the demonstration of competence and compliance with internationally recognized standards, helping ensure that developers of autonomous machines — from automotive to robotics — can meet the highest benchmarks for functional safety,” said R. Douglas Leonard Jr., executive director of ANAB. Arcbest, Advantech, Bluewhite, Boston Dynamics, FORT, Inxpect, KION, NexCobot — a NEXCOM company, and Synapticon are among the first robotics companies to join the Halos Inspection Lab, ensuring their products meet NVIDIA safety and cybersecurity requirements. To support robotics leaders in strengthening safety across the entire development lifecycle of AI-driven robots, Halos will now provide: Safety extension packages for the NVIDIA IGX platform, enabling manufacturers to easily program safety functions into their robots, supported by TÜV Rheinland’s inspection of NVIDIA IGX. A robotic safety platform, which includes IGX and NVIDIA Holoscan Sensor Bridge for a unified approach to designing sensor-to-compute architecture with built-in AI safety. An outside-in safety AI inspector — an AI-powered agent for monitoring robot operations, helping improve worker safety. Europe’s Robotics Ecosystem Builds on NVIDIA’s Three Computers Europe’s leading robotics developers and solution providers are integrating the NVIDIA Isaac robotics platform to train, simulate and deploy robots across different embodiments. Agile Robots is post-training the GR00T N1 model in Isaac Lab to train its dual-arm manipulator robots, which run on NVIDIA Jetson hardware, to execute a variety of tasks in industrial environments. Meanwhile, idealworks has adopted the Mega NVIDIA Omniverse Blueprint for robotic fleet simulation to extend the blueprint’s capabilities to humanoids. Building on the VDA 5050 framework, idealworks contributes to the development of guidance that supports tasks uniquely enabled by humanoid robots, such as picking, moving and placing objects. Neura Robotics is integrating NVIDIA Isaac to further enhance its robot development workflows. The company is using GR00T-Mimic to post-train the Isaac GR00T N1 robot foundation model for its service robot MiPA. Neura is also collaborating with SAP and NVIDIA to integrate SAP’s Joule agents with its robots, using the Mega NVIDIA Omniverse Blueprint to simulate and refine robot behavior in complex, realistic operational scenarios before deployment. Vorwerk is using NVIDIA technologies to power its AI-driven collaborative robots. The company is post-training GR00T N1 models in Isaac Lab with its custom synthetic data pipeline, which is built on Isaac GR00T-Mimic and powered by the NVIDIA Omniverse platform. The enhanced models are then deployed on NVIDIA Jetson AGX, Jetson Orin or Jetson Thor modules for advanced, real-time home robotics. Humanoid is using NVIDIA’s full robotics stack, including Isaac Sim and Isaac Lab, to cut its prototyping time down by six weeks. The company is training its vision language action models on NVIDIA DGX B200 systems to boost the cognitive abilities of its robots, allowing them to operate autonomously in complex environments using Jetson Thor onboard computing. Universal Robots is introducing UR15, its fastest collaborative robot yet, to the European market. Using UR’s AI Accelerator — developed on NVIDIA Isaac’s CUDA-accelerated libraries and AI models, as well as NVIDIA Jetson AGX Orin — manufacturers can build AI applications to embed intelligence into the company’s new cobots. Wandelbots is showcasing its NOVA Operating System, now integrated with Omniverse, to simulate, validate and optimize robotic behaviors virtually before deploying them to physical robots. Wandelbots also announced a collaboration with EY and EDAG to offer manufacturers a scalable automation platform on Omniverse that speeds up the transition from proof of concept to full-scale deployment. Extend Robotics is using the Isaac GR00T platform to enable customers to control and train robots for industrial tasks like visual inspection and handling radioactive materials. The company’s Advanced Mechanics Assistance System lets users collect demonstration data and generate diverse synthetic datasets with NVIDIA GR00T-Mimic and GR00T-Gen to train the GR00T N1 foundation model. SICK is enhancing its autonomous perception solutions by integrating new certified sensor models — as well as 2D and 3D lidars, safety scanners and cameras — into NVIDIA Isaac Sim. This enables engineers to virtually design, test and validate machines using SICK’s sensing models within Omniverse, supporting processes spanning product development to large-scale robotic fleet management. Toyota Material Handling Europe is working with SoftServe to simulate its autonomous mobile robots working alongside human workers, using the Mega NVIDIA Omniverse Blueprint. Toyota Material Handling Europe is testing and simulating a multitude of traffic scenarios — allowing the company to refine its AI algorithms before real-world deployment. NVIDIA’s partner ecosystem is enabling European industries to tap into intelligent, AI-powered robotics. By harnessing advanced simulation, digital twins and generative AI, manufacturers are rapidly developing and deploying safe, adaptable robot fleets that address labor shortages, boost sustainability and drive operational efficiency. Watch the NVIDIA GTC Paris keynote from NVIDIA founder and CEO Jensen Huang at VivaTech, and explore GTC Paris sessions. See notice regarding software product information. #european #robot #makers #adopt #nvidia
    BLOGS.NVIDIA.COM
    European Robot Makers Adopt NVIDIA Isaac, Omniverse and Halos to Develop Safe, Physical AI-Driven Robot Fleets
    In the face of growing labor shortages and need for sustainability, European manufacturers are racing to reinvent their processes to become software-defined and AI-driven. To achieve this, robot developers and industrial digitalization solution providers are working with NVIDIA to build safe, AI-driven robots and industrial technologies to drive modern, sustainable manufacturing. At NVIDIA GTC Paris at VivaTech, Europe’s leading robotics companies including Agile Robots, Extend Robotics, Humanoid, idealworks, Neura Robotics, SICK, Universal Robots, Vorwerk and Wandelbots are showcasing their latest AI-driven robots and automation breakthroughs, all accelerated by NVIDIA technologies. In addition, NVIDIA is releasing new models and tools to support the entire robotics ecosystem. NVIDIA Releases Tools for Accelerating Robot Development and Safety NVIDIA Isaac GR00T N1.5, an open foundation model for humanoid robot reasoning and skills, is now available for download on Hugging Face. This update enhances the model’s adaptability and ability to follow instructions, significantly improving its performance in material handling and manufacturing tasks. The NVIDIA Isaac Sim 5.0 and Isaac Lab 2.2 open-source robotics simulation and learning frameworks, optimized for NVIDIA RTX PRO 6000 workstations, are available on GitHub for developer preview. In addition, NVIDIA announced that NVIDIA Halos — a full-stack, comprehensive safety system that unifies hardware architecture, AI models, software, tools and services — now expands to robotics, promoting safety across the entire development lifecycle of AI-driven robots. The NVIDIA Halos AI Systems Inspection Lab has earned accreditation from the ANSI National Accreditation Board (ANAB) to perform inspections across functional safety for robotics, in addition to automotive vehicles. “NVIDIA’s latest evaluation with ANAB verifies the demonstration of competence and compliance with internationally recognized standards, helping ensure that developers of autonomous machines — from automotive to robotics — can meet the highest benchmarks for functional safety,” said R. Douglas Leonard Jr., executive director of ANAB. Arcbest, Advantech, Bluewhite, Boston Dynamics, FORT, Inxpect, KION, NexCobot — a NEXCOM company, and Synapticon are among the first robotics companies to join the Halos Inspection Lab, ensuring their products meet NVIDIA safety and cybersecurity requirements. To support robotics leaders in strengthening safety across the entire development lifecycle of AI-driven robots, Halos will now provide: Safety extension packages for the NVIDIA IGX platform, enabling manufacturers to easily program safety functions into their robots, supported by TÜV Rheinland’s inspection of NVIDIA IGX. A robotic safety platform, which includes IGX and NVIDIA Holoscan Sensor Bridge for a unified approach to designing sensor-to-compute architecture with built-in AI safety. An outside-in safety AI inspector — an AI-powered agent for monitoring robot operations, helping improve worker safety. Europe’s Robotics Ecosystem Builds on NVIDIA’s Three Computers Europe’s leading robotics developers and solution providers are integrating the NVIDIA Isaac robotics platform to train, simulate and deploy robots across different embodiments. Agile Robots is post-training the GR00T N1 model in Isaac Lab to train its dual-arm manipulator robots, which run on NVIDIA Jetson hardware, to execute a variety of tasks in industrial environments. Meanwhile, idealworks has adopted the Mega NVIDIA Omniverse Blueprint for robotic fleet simulation to extend the blueprint’s capabilities to humanoids. Building on the VDA 5050 framework, idealworks contributes to the development of guidance that supports tasks uniquely enabled by humanoid robots, such as picking, moving and placing objects. Neura Robotics is integrating NVIDIA Isaac to further enhance its robot development workflows. The company is using GR00T-Mimic to post-train the Isaac GR00T N1 robot foundation model for its service robot MiPA. Neura is also collaborating with SAP and NVIDIA to integrate SAP’s Joule agents with its robots, using the Mega NVIDIA Omniverse Blueprint to simulate and refine robot behavior in complex, realistic operational scenarios before deployment. Vorwerk is using NVIDIA technologies to power its AI-driven collaborative robots. The company is post-training GR00T N1 models in Isaac Lab with its custom synthetic data pipeline, which is built on Isaac GR00T-Mimic and powered by the NVIDIA Omniverse platform. The enhanced models are then deployed on NVIDIA Jetson AGX, Jetson Orin or Jetson Thor modules for advanced, real-time home robotics. Humanoid is using NVIDIA’s full robotics stack, including Isaac Sim and Isaac Lab, to cut its prototyping time down by six weeks. The company is training its vision language action models on NVIDIA DGX B200 systems to boost the cognitive abilities of its robots, allowing them to operate autonomously in complex environments using Jetson Thor onboard computing. Universal Robots is introducing UR15, its fastest collaborative robot yet, to the European market. Using UR’s AI Accelerator — developed on NVIDIA Isaac’s CUDA-accelerated libraries and AI models, as well as NVIDIA Jetson AGX Orin — manufacturers can build AI applications to embed intelligence into the company’s new cobots. Wandelbots is showcasing its NOVA Operating System, now integrated with Omniverse, to simulate, validate and optimize robotic behaviors virtually before deploying them to physical robots. Wandelbots also announced a collaboration with EY and EDAG to offer manufacturers a scalable automation platform on Omniverse that speeds up the transition from proof of concept to full-scale deployment. Extend Robotics is using the Isaac GR00T platform to enable customers to control and train robots for industrial tasks like visual inspection and handling radioactive materials. The company’s Advanced Mechanics Assistance System lets users collect demonstration data and generate diverse synthetic datasets with NVIDIA GR00T-Mimic and GR00T-Gen to train the GR00T N1 foundation model. SICK is enhancing its autonomous perception solutions by integrating new certified sensor models — as well as 2D and 3D lidars, safety scanners and cameras — into NVIDIA Isaac Sim. This enables engineers to virtually design, test and validate machines using SICK’s sensing models within Omniverse, supporting processes spanning product development to large-scale robotic fleet management. Toyota Material Handling Europe is working with SoftServe to simulate its autonomous mobile robots working alongside human workers, using the Mega NVIDIA Omniverse Blueprint. Toyota Material Handling Europe is testing and simulating a multitude of traffic scenarios — allowing the company to refine its AI algorithms before real-world deployment. NVIDIA’s partner ecosystem is enabling European industries to tap into intelligent, AI-powered robotics. By harnessing advanced simulation, digital twins and generative AI, manufacturers are rapidly developing and deploying safe, adaptable robot fleets that address labor shortages, boost sustainability and drive operational efficiency. Watch the NVIDIA GTC Paris keynote from NVIDIA founder and CEO Jensen Huang at VivaTech, and explore GTC Paris sessions. See notice regarding software product information.
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  • Are you ready for a holy pilgrimage with "Oblivion Remastered's Knights of the Nine"? Because nothing screams divine intervention quite like a quest that takes longer to walk than it does to actually complete. Forget about all those fancy fast-travel points; this expansion is all about embracing the ancient art of strolling through the breathtakingly dull landscapes of Cyrodiil. Who needs engaging gameplay when you can enjoy the scenic route of endless walking? Remember, folks, every step is a step closer to… well, somewhere! So lace up those boots and prepare for a sacred journey that’s less about the destination and more about the blisters.

    #OblivionRemastered #KnightsOfTheNine #HolyPilgrimage #GamingSat
    Are you ready for a holy pilgrimage with "Oblivion Remastered's Knights of the Nine"? Because nothing screams divine intervention quite like a quest that takes longer to walk than it does to actually complete. Forget about all those fancy fast-travel points; this expansion is all about embracing the ancient art of strolling through the breathtakingly dull landscapes of Cyrodiil. Who needs engaging gameplay when you can enjoy the scenic route of endless walking? Remember, folks, every step is a step closer to… well, somewhere! So lace up those boots and prepare for a sacred journey that’s less about the destination and more about the blisters. #OblivionRemastered #KnightsOfTheNine #HolyPilgrimage #GamingSat
    KOTAKU.COM
    Oblivion Remastered's Knights Of The Nine Will Send You On A Holy Pilgrimage
    Bundled in with the likes of The Shivering Isles and the Fighters’ Stronghold, Knights of the Nine is an expansion featuring a Cyrodiil-spanning questline following an order of heavenly knights. Though it’s somewhat short, as a quest it’s heavy on wa
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  • A New Last Airbender Bestiary Art Book Launching September 23

    Beasts of the Four Nations: Creatures from Avatar: The Last Airbender and The Legend of Korra| Releases September 23 Preorder Beasts of the Four Nations: Creatures from Avatar: The Last Airbender and The Legend of Korra| Releases September 23 Preorder Earlier this year, Nickelodeon announced Avatar is coming back with a new animated series called Avatar: Seven Havens, and there's a new Avatar: The Last Airbender live-action movie on the way, too, making now a good time to brush up on the lore and rich worldbuilding the franchise is known for. One way to do that is with the upcoming Beasts of the Four Nations, a 128-page hardcover bestiary offering in-universe lore and behind-the-scenes details on the wildlife and mythical creatures of both animated series. You can preorder the standard edition foror secure a copy of the Deluxe Edition that includes exclusive cover art and a lithograph print. Preorders for both editions are available , and both ship September 23. Beasts of the Four Nations: Creatures from Avatar: The Last Airbender and The Legend of Korra| Releases September 23 Written by John O'Bryan, Beasts of the Four Nations includes illustrations and information on the many fantastical beasts of The Last Airbender's world. Everything from the Air Nomads’ flying bison to Kyoshi Island’s elephant koi and the Earth Kingdom’s singing groundhogs are detailed in the book, along with commentary by Avatar and Legend of Korra creators Bryan Konietzko and Michael Dante DiMartino. The standard edition launches September 23 and is available to preorder for. A Deluxe Edition will also launch on the same day that includes a few extras, which we've detailed below. Preorder Beasts of the Four Nations: Creatures from Avatar: The Last Airbender and The Legend of Korra| Releases September 23 The Beasts of the Four Nations Deluxe Edition contains all the contents of the standard edition, but features a few notable upgrades like foil highlights on the cover art and a protective slipcase. The book also comes with an exclusive lithograph print depicting Cai, the cabbage merchant who appears throughout the Avatar series, and his cart pulled by two ostrich horses. You can preorder the Beasts of the Four Nations Deluxe Edition for . Preorder Beasts of the Four Nations Deluxe EditionIf you want to explore more of the Avatar franchise’s visual history, you're in luck, as several more official Avatar: The Last Airbender and The Legend of Korra art books are available, and some are even discounted. There's a giant Avatar: The Last Airbender - The Art of the Animated Series art book that covers all four seasons of the show. It's packed with concept art, design, and production materials, ranging from the very first sketch through to the series finale.The Legend of Korra has a multi-volume art book series available as well Each volume focuses on a specific season of the show and features creator commentaries and exclusive artwork. Standard and Deluxe Editions are available for each volume. The Deluxe Editions include slipcases, lithographs, new covers, and bonus sketches by the show’s creators.Continue Reading at GameSpot
    #new #last #airbender #bestiary #art
    A New Last Airbender Bestiary Art Book Launching September 23
    Beasts of the Four Nations: Creatures from Avatar: The Last Airbender and The Legend of Korra| Releases September 23 Preorder Beasts of the Four Nations: Creatures from Avatar: The Last Airbender and The Legend of Korra| Releases September 23 Preorder Earlier this year, Nickelodeon announced Avatar is coming back with a new animated series called Avatar: Seven Havens, and there's a new Avatar: The Last Airbender live-action movie on the way, too, making now a good time to brush up on the lore and rich worldbuilding the franchise is known for. One way to do that is with the upcoming Beasts of the Four Nations, a 128-page hardcover bestiary offering in-universe lore and behind-the-scenes details on the wildlife and mythical creatures of both animated series. You can preorder the standard edition foror secure a copy of the Deluxe Edition that includes exclusive cover art and a lithograph print. Preorders for both editions are available , and both ship September 23. Beasts of the Four Nations: Creatures from Avatar: The Last Airbender and The Legend of Korra| Releases September 23 Written by John O'Bryan, Beasts of the Four Nations includes illustrations and information on the many fantastical beasts of The Last Airbender's world. Everything from the Air Nomads’ flying bison to Kyoshi Island’s elephant koi and the Earth Kingdom’s singing groundhogs are detailed in the book, along with commentary by Avatar and Legend of Korra creators Bryan Konietzko and Michael Dante DiMartino. The standard edition launches September 23 and is available to preorder for. A Deluxe Edition will also launch on the same day that includes a few extras, which we've detailed below. Preorder Beasts of the Four Nations: Creatures from Avatar: The Last Airbender and The Legend of Korra| Releases September 23 The Beasts of the Four Nations Deluxe Edition contains all the contents of the standard edition, but features a few notable upgrades like foil highlights on the cover art and a protective slipcase. The book also comes with an exclusive lithograph print depicting Cai, the cabbage merchant who appears throughout the Avatar series, and his cart pulled by two ostrich horses. You can preorder the Beasts of the Four Nations Deluxe Edition for . Preorder Beasts of the Four Nations Deluxe EditionIf you want to explore more of the Avatar franchise’s visual history, you're in luck, as several more official Avatar: The Last Airbender and The Legend of Korra art books are available, and some are even discounted. There's a giant Avatar: The Last Airbender - The Art of the Animated Series art book that covers all four seasons of the show. It's packed with concept art, design, and production materials, ranging from the very first sketch through to the series finale.The Legend of Korra has a multi-volume art book series available as well Each volume focuses on a specific season of the show and features creator commentaries and exclusive artwork. Standard and Deluxe Editions are available for each volume. The Deluxe Editions include slipcases, lithographs, new covers, and bonus sketches by the show’s creators.Continue Reading at GameSpot #new #last #airbender #bestiary #art
    WWW.GAMESPOT.COM
    A New Last Airbender Bestiary Art Book Launching September 23
    Beasts of the Four Nations: Creatures from Avatar: The Last Airbender and The Legend of Korra $37.19 (was $40) | Releases September 23 Preorder at Amazon Beasts of the Four Nations: Creatures from Avatar: The Last Airbender and The Legend of Korra (Deluxe Edition) $80 | Releases September 23 Preorder at Amazon Earlier this year, Nickelodeon announced Avatar is coming back with a new animated series called Avatar: Seven Havens, and there's a new Avatar: The Last Airbender live-action movie on the way, too, making now a good time to brush up on the lore and rich worldbuilding the franchise is known for. One way to do that is with the upcoming Beasts of the Four Nations, a 128-page hardcover bestiary offering in-universe lore and behind-the-scenes details on the wildlife and mythical creatures of both animated series. You can preorder the standard edition for $37.19 (down from $40) or secure a copy of the $80 Deluxe Edition that includes exclusive cover art and a lithograph print. Preorders for both editions are available at Amazon, and both ship September 23. Beasts of the Four Nations: Creatures from Avatar: The Last Airbender and The Legend of Korra $37.19 (was $40) | Releases September 23 Written by John O'Bryan, Beasts of the Four Nations includes illustrations and information on the many fantastical beasts of The Last Airbender's world. Everything from the Air Nomads’ flying bison to Kyoshi Island’s elephant koi and the Earth Kingdom’s singing groundhogs are detailed in the book, along with commentary by Avatar and Legend of Korra creators Bryan Konietzko and Michael Dante DiMartino. The standard edition launches September 23 and is available to preorder for $37.19 (down from $40) at Amazon. A Deluxe Edition will also launch on the same day that includes a few extras, which we've detailed below. Preorder at Amazon Beasts of the Four Nations: Creatures from Avatar: The Last Airbender and The Legend of Korra (Deluxe Edition) $80 | Releases September 23 The Beasts of the Four Nations Deluxe Edition contains all the contents of the standard edition, but features a few notable upgrades like foil highlights on the cover art and a protective slipcase. The book also comes with an exclusive lithograph print depicting Cai, the cabbage merchant who appears throughout the Avatar series, and his cart pulled by two ostrich horses. You can preorder the Beasts of the Four Nations Deluxe Edition for $80 at Amazon. Preorder at Amazon Beasts of the Four Nations Deluxe EditionIf you want to explore more of the Avatar franchise’s visual history, you're in luck, as several more official Avatar: The Last Airbender and The Legend of Korra art books are available, and some are even discounted. There's a giant Avatar: The Last Airbender - The Art of the Animated Series art book that covers all four seasons of the show. It's packed with concept art, design, and production materials, ranging from the very first sketch through to the series finale.The Legend of Korra has a multi-volume art book series available as well Each volume focuses on a specific season of the show and features creator commentaries and exclusive artwork. Standard and Deluxe Editions are available for each volume. The Deluxe Editions include slipcases, lithographs, new covers, and bonus sketches by the show’s creators.Continue Reading at GameSpot
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