• Get The BioShock And Mafia Trilogies For Just $18 In This New Deal

    If you're craving some FPS gaming this summer, you'll want to check out Humble's latest bundle deal, the 2K Classic Trilogies Mafia X Bioshock Game Bundle. The deal lets you grab each mainline entry in the BioShock and Mafia series on PC for just Like other Humble Bundle deals, the company donates a portion of proceeds to charity--in this case, the bundle supports Covenant House, which provides food, shelter, immediate crisis care, and ongoing services to homeless and trafficked young people. You can also adjust the revenue split between Humble, 2K, and Covenant House before checkout. See bundle at Humble Humble's 2K Classic Trilogies Mafia X Bioshock Game Bundle offers a tiered payment option, and the more you pay, the more games you get.If you only want the Bioshock series, you can grab the base tier that includes the Remastered Editions of BioShock 1 and 2, alongside the original BioShock Infinite. The enhanced editions of Bioshock 1 and 2 included in this bundle offer improved graphics and UI, with support for up to 4K resolutions. It's also worth noting that the version of Bioshock Infinite included in the bundle does not include the Season Pass DLC content, and must be purchased separately.Continue Reading at GameSpot
    #get #bioshock #mafia #trilogies #just
    Get The BioShock And Mafia Trilogies For Just $18 In This New Deal
    If you're craving some FPS gaming this summer, you'll want to check out Humble's latest bundle deal, the 2K Classic Trilogies Mafia X Bioshock Game Bundle. The deal lets you grab each mainline entry in the BioShock and Mafia series on PC for just Like other Humble Bundle deals, the company donates a portion of proceeds to charity--in this case, the bundle supports Covenant House, which provides food, shelter, immediate crisis care, and ongoing services to homeless and trafficked young people. You can also adjust the revenue split between Humble, 2K, and Covenant House before checkout. See bundle at Humble Humble's 2K Classic Trilogies Mafia X Bioshock Game Bundle offers a tiered payment option, and the more you pay, the more games you get.If you only want the Bioshock series, you can grab the base tier that includes the Remastered Editions of BioShock 1 and 2, alongside the original BioShock Infinite. The enhanced editions of Bioshock 1 and 2 included in this bundle offer improved graphics and UI, with support for up to 4K resolutions. It's also worth noting that the version of Bioshock Infinite included in the bundle does not include the Season Pass DLC content, and must be purchased separately.Continue Reading at GameSpot #get #bioshock #mafia #trilogies #just
    WWW.GAMESPOT.COM
    Get The BioShock And Mafia Trilogies For Just $18 In This New Deal
    If you're craving some FPS gaming this summer, you'll want to check out Humble's latest bundle deal, the 2K Classic Trilogies Mafia X Bioshock Game Bundle. The deal lets you grab each mainline entry in the BioShock and Mafia series on PC for just $18. Like other Humble Bundle deals, the company donates a portion of proceeds to charity--in this case, the bundle supports Covenant House, which provides food, shelter, immediate crisis care, and ongoing services to homeless and trafficked young people. You can also adjust the revenue split between Humble, 2K, and Covenant House before checkout. See bundle at Humble Humble's 2K Classic Trilogies Mafia X Bioshock Game Bundle offers a tiered payment option, and the more you pay, the more games you get.If you only want the Bioshock series, you can grab the base $10 tier that includes the Remastered Editions of BioShock 1 and 2, alongside the original BioShock Infinite. The enhanced editions of Bioshock 1 and 2 included in this bundle offer improved graphics and UI, with support for up to 4K resolutions. It's also worth noting that the version of Bioshock Infinite included in the bundle does not include the Season Pass DLC content, and must be purchased separately.Continue Reading at GameSpot
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  • Why I decided to go for broke and write a movie trilogy

    I started writing my own film scripts when I was ten, and I basically wanted to be Indiana Jones. Well, I wanted to be Indy, the director and the guy who did the stunts and the storyboards after seeing Temple of Doom with my dad at the Harrogate Odeon.
    He'd bought me the Official Souvenir Magazine – I knew it was important – which was full of colourful costume sketches, storyboards detailing some of the action I'd just seen, and glossy pictures of cast and crew in glamorous locations. I think that was the first time I had an inkling of what I wanted to do with my life, but growing up in a small Yorkshire town wasn't exactly conducive to being Indiana Jones: the most useful film locations there were my buddy Richard's back garden and the local woods, but we endeavoured and made a three-minute epic where I, as Indy, swung across imagined alligator-infested swamps and ran through not-so-dense forests pursued by invisible tribesmen.
    Growing up in the Eighties was a fertile time for the imagination of anyone, particularly anyone who wanted to follow in the footsteps of Lucas and Spielberg. By the time I'd left school prematurely at sixteen and worked as a film assistantbefore returning to higher education, my friend Derek had already worked on the new Star Wars film, rubbed shoulders with Robert Altman and Tim Burton, and slept on a lot of mates' sofas. That, I thought, was my next goal. Not the sofas part – the working on big movies part.

    World History Archive / Alamy Stock Photo

    But again, there's this persistent myth that one has to "break into" the film industry, as Spielberg himself did; all one has to do is occupy an empty office at a film studio and pretend one works there until one does.
    The sad truth is that the film industry doesn't want you. I mean, it might do – but it just doesn't know it yet. Either way, you hear all kinds of motivational and anti-motivational stories in the press: everything from "Just pick up a phone and make a film" to "You can't just pick up a phone and make a film." Or "don't ask permission: be a rebel and just do what you want" but then also "make friends with producers and nurture working relationships" to get your films made. So which is it?
    I'm here to tell you it's both.
    I had years of making my own feature filmswhere I didn't ask permission to do so, just found private investors and gathered a cast and crew each time, to different levels of ambition and difficulty. There's a Spielberg quote in the Official Souvenir Magazine of Temple of Doom that I always remember, and it's something like: "You look at the script and think, how are we going to do all this? But somehow or other, it gets done." That's been the driving force of every movie I've made to date: we found the money, we gathered the crew, we did everything. Sure, some of them played in cinemas and then didn't do anything else, but some won awards, and one even made it to Blu-ray. Score!
    But then came the pandemic, and I'd be lying if I didn't say it punctured the ambitions of just about everyone. It was not just the personal crises, loss, and fear it faced us with, but also the seemingly insurmountable heights to scale to get films made – which was already a challenge.
    In 2020, you might have thought things were picking up speed: we released our latest lo-fi feature film – the zombie comedy Zomblogalypse, which ended up on the aforementioned Blu-ray – in cinemas and film festivals, and I met with producers to sign a script deal for my ambitious action-horror. And then came about two years of "the market is dead" and "no one's making anything at the moment" and a hundred times the usual cliched setback talk of "it's not a good time right now…" except it was painfully, abundantly clear that this was in fact true.

    Zomblogalypse

    So during this time, all the while trying in earnest to get any movie off the ground, somewhere during the process, I decided to stop thinking of myself as a producer and director and just be a writer for a while. This was partly due to the amount of times I was told in producer meetings – both in TV and film – that they'd find a director for my script. And a co-writer. And a development executive. Now, I knew who all these people were because I'd read my Indiana Jones Official Souvenir Magazine, but the key point was that I needed to stop trying to do everything and focus on the scripts.
    A director, unless they're Mr Spielberg, can only direct every few years, while a writer can always write on a notepad by the bed, on the Notes app on their phone, on their laptop with half an hour to spare, and so forth. And yes, you're saying, but what if a writer doesn't have half an hour to spare because of their job or their family? And to that, I say yes, noted, but… you have to write.
    Find the time. In every minimum wage job I ever had, I wrote scripts. Sorry, former employers: you were all funding my screenwriting habit. I actually left secure andpaid employment fifteen years ago this very week and haven't looked back – but that's another story...

    Steven Spielberg– Pictorial Press Ltd / Alamy Stock Photo

    The pointis that I decided to double down as a writer and pen a movie trilogy. Why, you ask? As if it isn't hard enough getting one screenplay written and submitted to a producer. And it is hard: I submitted my action-horror to my producer five years ago, after five years of scribbling and re-drafting and working with a co-writer and trying to get the damn thing self-financed and finally getting an industry producer to read it… why would I now, while I wait for that one to bear fruit – through strikes and fires and other Hollywood nonsense – go and do something stupid like write a trilogy?
    It comes down to that rebellious notion of not asking permission. I've got a trilogy in me, so why not go for broke and write all three? Advice from my peers so far is a mix of "just write one and sell that first" because that's hard enough, and "f^&k yeah, go for it! No one else is writing a trilogy!"
    So, having written what has now evidently become the middle chapter, I've set to work on writing the first and drafting out the third. They're a mix of genres, but each one does stand alone, just in case I'm only able to get one into production. I don't know how wise it's going to prove to write three films at once, but so far, I'm enjoying the challenge.

    Pictorial Press Ltd / Alamy Stock Photo

    I'm a huge fan of the Back to the Future trilogyand how Bobs Zemeckis and Gale wrote the second and third as back-to-back projects, so I'm inspired by that and other well-made trilogies like Ginger Snaps and the more recent Fear Street. I like the format, and I've never written this way before. But after five years of stalled production and juggling one-off ideas, I'm doubling down for what, at age fifty, is my most ambitious project to date: writing a trilogy that may never get made, but which I'll do everything to try and get made.
    I'd rather make up for lost time than not make anything again.
    And as a writer, it's the ultimate project. Who doesn't love a trilogy? Hopefully, one day, a producer will agree with me that being this insanely ambitious is the way forward. Because I've been hiding in the shadows for too long as a struggling director, it's time to be a writer!
    #why #decided #broke #write #movie
    Why I decided to go for broke and write a movie trilogy
    I started writing my own film scripts when I was ten, and I basically wanted to be Indiana Jones. Well, I wanted to be Indy, the director and the guy who did the stunts and the storyboards after seeing Temple of Doom with my dad at the Harrogate Odeon. He'd bought me the Official Souvenir Magazine – I knew it was important – which was full of colourful costume sketches, storyboards detailing some of the action I'd just seen, and glossy pictures of cast and crew in glamorous locations. I think that was the first time I had an inkling of what I wanted to do with my life, but growing up in a small Yorkshire town wasn't exactly conducive to being Indiana Jones: the most useful film locations there were my buddy Richard's back garden and the local woods, but we endeavoured and made a three-minute epic where I, as Indy, swung across imagined alligator-infested swamps and ran through not-so-dense forests pursued by invisible tribesmen. Growing up in the Eighties was a fertile time for the imagination of anyone, particularly anyone who wanted to follow in the footsteps of Lucas and Spielberg. By the time I'd left school prematurely at sixteen and worked as a film assistantbefore returning to higher education, my friend Derek had already worked on the new Star Wars film, rubbed shoulders with Robert Altman and Tim Burton, and slept on a lot of mates' sofas. That, I thought, was my next goal. Not the sofas part – the working on big movies part. World History Archive / Alamy Stock Photo But again, there's this persistent myth that one has to "break into" the film industry, as Spielberg himself did; all one has to do is occupy an empty office at a film studio and pretend one works there until one does. The sad truth is that the film industry doesn't want you. I mean, it might do – but it just doesn't know it yet. Either way, you hear all kinds of motivational and anti-motivational stories in the press: everything from "Just pick up a phone and make a film" to "You can't just pick up a phone and make a film." Or "don't ask permission: be a rebel and just do what you want" but then also "make friends with producers and nurture working relationships" to get your films made. So which is it? I'm here to tell you it's both. I had years of making my own feature filmswhere I didn't ask permission to do so, just found private investors and gathered a cast and crew each time, to different levels of ambition and difficulty. There's a Spielberg quote in the Official Souvenir Magazine of Temple of Doom that I always remember, and it's something like: "You look at the script and think, how are we going to do all this? But somehow or other, it gets done." That's been the driving force of every movie I've made to date: we found the money, we gathered the crew, we did everything. Sure, some of them played in cinemas and then didn't do anything else, but some won awards, and one even made it to Blu-ray. Score! But then came the pandemic, and I'd be lying if I didn't say it punctured the ambitions of just about everyone. It was not just the personal crises, loss, and fear it faced us with, but also the seemingly insurmountable heights to scale to get films made – which was already a challenge. In 2020, you might have thought things were picking up speed: we released our latest lo-fi feature film – the zombie comedy Zomblogalypse, which ended up on the aforementioned Blu-ray – in cinemas and film festivals, and I met with producers to sign a script deal for my ambitious action-horror. And then came about two years of "the market is dead" and "no one's making anything at the moment" and a hundred times the usual cliched setback talk of "it's not a good time right now…" except it was painfully, abundantly clear that this was in fact true. Zomblogalypse So during this time, all the while trying in earnest to get any movie off the ground, somewhere during the process, I decided to stop thinking of myself as a producer and director and just be a writer for a while. This was partly due to the amount of times I was told in producer meetings – both in TV and film – that they'd find a director for my script. And a co-writer. And a development executive. Now, I knew who all these people were because I'd read my Indiana Jones Official Souvenir Magazine, but the key point was that I needed to stop trying to do everything and focus on the scripts. A director, unless they're Mr Spielberg, can only direct every few years, while a writer can always write on a notepad by the bed, on the Notes app on their phone, on their laptop with half an hour to spare, and so forth. And yes, you're saying, but what if a writer doesn't have half an hour to spare because of their job or their family? And to that, I say yes, noted, but… you have to write. Find the time. In every minimum wage job I ever had, I wrote scripts. Sorry, former employers: you were all funding my screenwriting habit. I actually left secure andpaid employment fifteen years ago this very week and haven't looked back – but that's another story... Steven Spielberg– Pictorial Press Ltd / Alamy Stock Photo The pointis that I decided to double down as a writer and pen a movie trilogy. Why, you ask? As if it isn't hard enough getting one screenplay written and submitted to a producer. And it is hard: I submitted my action-horror to my producer five years ago, after five years of scribbling and re-drafting and working with a co-writer and trying to get the damn thing self-financed and finally getting an industry producer to read it… why would I now, while I wait for that one to bear fruit – through strikes and fires and other Hollywood nonsense – go and do something stupid like write a trilogy? It comes down to that rebellious notion of not asking permission. I've got a trilogy in me, so why not go for broke and write all three? Advice from my peers so far is a mix of "just write one and sell that first" because that's hard enough, and "f^&k yeah, go for it! No one else is writing a trilogy!" So, having written what has now evidently become the middle chapter, I've set to work on writing the first and drafting out the third. They're a mix of genres, but each one does stand alone, just in case I'm only able to get one into production. I don't know how wise it's going to prove to write three films at once, but so far, I'm enjoying the challenge. Pictorial Press Ltd / Alamy Stock Photo I'm a huge fan of the Back to the Future trilogyand how Bobs Zemeckis and Gale wrote the second and third as back-to-back projects, so I'm inspired by that and other well-made trilogies like Ginger Snaps and the more recent Fear Street. I like the format, and I've never written this way before. But after five years of stalled production and juggling one-off ideas, I'm doubling down for what, at age fifty, is my most ambitious project to date: writing a trilogy that may never get made, but which I'll do everything to try and get made. I'd rather make up for lost time than not make anything again. And as a writer, it's the ultimate project. Who doesn't love a trilogy? Hopefully, one day, a producer will agree with me that being this insanely ambitious is the way forward. Because I've been hiding in the shadows for too long as a struggling director, it's time to be a writer! #why #decided #broke #write #movie
    WWW.CREATIVEBOOM.COM
    Why I decided to go for broke and write a movie trilogy
    I started writing my own film scripts when I was ten, and I basically wanted to be Indiana Jones. Well, I wanted to be Indy, the director and the guy who did the stunts and the storyboards after seeing Temple of Doom with my dad at the Harrogate Odeon. He'd bought me the Official Souvenir Magazine – I knew it was important – which was full of colourful costume sketches, storyboards detailing some of the action I'd just seen, and glossy pictures of cast and crew in glamorous locations. I think that was the first time I had an inkling of what I wanted to do with my life, but growing up in a small Yorkshire town wasn't exactly conducive to being Indiana Jones: the most useful film locations there were my buddy Richard's back garden and the local woods, but we endeavoured and made a three-minute epic where I, as Indy, swung across imagined alligator-infested swamps and ran through not-so-dense forests pursued by invisible tribesmen. Growing up in the Eighties was a fertile time for the imagination of anyone, particularly anyone who wanted to follow in the footsteps of Lucas and Spielberg. By the time I'd left school prematurely at sixteen and worked as a film assistant (when TV used to be shot on film) before returning to higher education, my friend Derek had already worked on the new Star Wars film, rubbed shoulders with Robert Altman and Tim Burton, and slept on a lot of mates' sofas. That, I thought, was my next goal. Not the sofas part – the working on big movies part. World History Archive / Alamy Stock Photo But again, there's this persistent myth that one has to "break into" the film industry, as Spielberg himself did; all one has to do is occupy an empty office at a film studio and pretend one works there until one does. The sad truth is that the film industry doesn't want you. I mean, it might do – but it just doesn't know it yet. Either way, you hear all kinds of motivational and anti-motivational stories in the press: everything from "Just pick up a phone and make a film" to "You can't just pick up a phone and make a film." Or "don't ask permission: be a rebel and just do what you want" but then also "make friends with producers and nurture working relationships" to get your films made. So which is it? I'm here to tell you it's both. I had years of making my own feature films (four to date) where I didn't ask permission to do so, just found private investors and gathered a cast and crew each time, to different levels of ambition and difficulty. There's a Spielberg quote in the Official Souvenir Magazine of Temple of Doom that I always remember, and it's something like: "You look at the script and think, how are we going to do all this? But somehow or other, it gets done." That's been the driving force of every movie I've made to date: we found the money, we gathered the crew, we did everything. Sure, some of them played in cinemas and then didn't do anything else (my first was deemed "too cheap" for a home release), but some won awards, and one even made it to Blu-ray. Score! But then came the pandemic, and I'd be lying if I didn't say it punctured the ambitions of just about everyone. It was not just the personal crises, loss, and fear it faced us with, but also the seemingly insurmountable heights to scale to get films made – which was already a challenge. In 2020, you might have thought things were picking up speed: we released our latest lo-fi feature film – the zombie comedy Zomblogalypse, which ended up on the aforementioned Blu-ray – in cinemas and film festivals, and I met with producers to sign a script deal for my ambitious action-horror. And then came about two years of "the market is dead" and "no one's making anything at the moment" and a hundred times the usual cliched setback talk of "it's not a good time right now…" except it was painfully, abundantly clear that this was in fact true. Zomblogalypse So during this time, all the while trying in earnest to get any movie off the ground (and we're talking baby budgets here), somewhere during the process, I decided to stop thinking of myself as a producer and director and just be a writer for a while. This was partly due to the amount of times I was told in producer meetings – both in TV and film – that they'd find a director for my script. And a co-writer. And a development executive. Now, I knew who all these people were because I'd read my Indiana Jones Official Souvenir Magazine, but the key point was that I needed to stop trying to do everything and focus on the scripts. A director, unless they're Mr Spielberg, can only direct every few years, while a writer can always write on a notepad by the bed, on the Notes app on their phone (which is how I'm writing this), on their laptop with half an hour to spare, and so forth. And yes, you're saying, but what if a writer doesn't have half an hour to spare because of their job or their family? And to that, I say yes, noted, but… you have to write. Find the time. In every minimum wage job I ever had, I wrote scripts. Sorry, former employers: you were all funding my screenwriting habit. I actually left secure and (under)paid employment fifteen years ago this very week and haven't looked back – but that's another story... Steven Spielberg (around 1995) – Pictorial Press Ltd / Alamy Stock Photo The point (finally) is that I decided to double down as a writer and pen a movie trilogy. Why, you ask? As if it isn't hard enough getting one screenplay written and submitted to a producer. And it is hard: I submitted my action-horror to my producer five years ago, after five years of scribbling and re-drafting and working with a co-writer and trying to get the damn thing self-financed and finally getting an industry producer to read it… why would I now, while I wait for that one to bear fruit – through strikes and fires and other Hollywood nonsense – go and do something stupid like write a trilogy? It comes down to that rebellious notion of not asking permission. I've got a trilogy in me (after years of working out several individual scripts and realising they're all linked thematically), so why not go for broke and write all three? Advice from my peers so far is a mix of "just write one and sell that first" because that's hard enough, and "f^&k yeah, go for it! No one else is writing a trilogy!" So, having written what has now evidently become the middle chapter, I've set to work on writing the first and drafting out the third. They're a mix of genres, but each one does stand alone, just in case I'm only able to get one into production (they're action thriller, sci-fi romcom, and action horror, in case you wondered). I don't know how wise it's going to prove to write three films at once, but so far, I'm enjoying the challenge. Pictorial Press Ltd / Alamy Stock Photo I'm a huge fan of the Back to the Future trilogy (who isn't) and how Bobs Zemeckis and Gale wrote the second and third as back-to-back projects, so I'm inspired by that and other well-made trilogies like Ginger Snaps and the more recent Fear Street. I like the format, and I've never written this way before. But after five years of stalled production and juggling one-off ideas (there are currently about twenty in my In Development folder), I'm doubling down for what, at age fifty, is my most ambitious project to date: writing a trilogy that may never get made, but which I'll do everything to try and get made. I'd rather make up for lost time than not make anything again. And as a writer, it's the ultimate project. Who doesn't love a trilogy? Hopefully, one day, a producer will agree with me that being this insanely ambitious is the way forward. Because I've been hiding in the shadows for too long as a struggling director, it's time to be a writer!
    0 التعليقات 0 المشاركات
  • Next Tomb Raider game might be in late stages of development as Crystal Dynamics deploy “strike teams”

    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

    Contents
    hide

    Lara Croft is one of the most famous and popular video game characters of all time, and lately she’s been travelling into the world of other video games such as Call of Duty, Dead By Daylight, and Fortnite again. Naturally, despite the excellent remastered trilogies, Tomb Raider fans are desperately awaiting the reveal of Crystal Dynamics’ next AAA game starring the legendary heroine. While not official, there are rumors for the next game possibly appearing at Summer Game Fest, meanwhile, a recent Crystal Dynamics’ job listing possibly means Tomb Raider 12 is in the late stages of development.
    Job listing hints next Tomb Raider game might be in late stages of development  
    As first spotted by OP somethingisnotwight on the Tomb Raider subreddit, Crystal Dynamics posted a Senior Level Designer job listing on May 17th. On LinkedIn, the job listing post says Crystal Dynamics are seeking a Senior Level Designer who can:

    Spearhead strike teams as a high-impact individual contributor
    Take ownership of designing levels featuring compelling puzzle elements
    Apply Unreal expertise to build, iterate, and refine designs

    Image credit: LinkedIn
    This is interesting because of the mention of “strike teams”. Typically, strike teams are used during the late stages of development such as at the alpha stage, beta testing, or final polishing, as per Game Developer. Strike teams are small units wholly focused on specific areas and bugs, and they are usually started at least six months before the intended release of a game.
    While the job listing doesn’t explicitly mention Tomb Raider by name, it does mention “Strong focus on puzzle design, ideally within third-person action-adventure games”. This seems to be a clear reference to Tomb Raider 12, as it’s the only game Crystal Dynamics are currently developing, aside from Perfect Dark which they are co-developing with The Initiative for Xbox. However, that game is first-person.
    If the next Tomb Raider is in the late stages of development, we could be looking at a 2026 release, which would be appropriate as it’s the 30th anniversary of the series. Assuming it does come out next year, the timing will be interesting cause of the delay to GTA 6. Jason Schreier recently reported about the concerns amongst other developers about the possibility of another delay for Grand Theft Auto, so, if Tomb Raider is to come out next year, it will either want to launch before May or plan for Summer/Fall and risk the chance of another postponement from Rockstar.
    TR12 reveal at Summer Game Fest?
    Although nothing is official, there is the chance Tomb Raider 12 could be revealed at Summer Game Fest. Recently, renowned leaker, NateTheHate, was asked if either Tomb Raider, Project 007, or Wolf Among Us 2 will be at Geoff Keighley’s show. In response, NateTheHate said, “At least one” of the three will be present.
    Image credit: @NateTheHate 2 on X
    In addition, movie leaker, vthescooper, posted on April 11th they “can see the announcement coming anytime soon…”. Vthescooper has a thread of verified leaks for a wide range of different movies, and Tomb Raider 12 appears to be the only video game they have leaked details about. According to the leaker back in May 2024, the next TR game will be fully open-world set in India, with Lara able to freely traverse the landscape using a motorcycle, parachute, and other tools.
    The story will allegedly involve Lara racing “against a Society of Raiders and other rivals for powerful relics,” and there will be a “new feature based on recruiting teams and allies to strategically aid you in missions and defeating rivals”. None of this is official, but vthescooper’s post about a “Society of Raiders” was uploaded before being mentioned on the official Tomb Raider website as part of a sign-up process for fans.
    Image credit: @vthescooper on X
    It remains to be seen if Tomb Raider 12 will be shown off at Summer Game Fest. Right now, official details are light. All we know is that it is being developed by Crystal Dynamics using Unreal Engine 5, it will be published by Amazon Games, and it is a unified Lara with the survivor trilogy recognized as her origin. We also know her default unified attire thanks to it appearing in several crossovers, such as the recent Pinball FX.
    In other Tomb Raider news, Crystal Dynamics has assured fans that recent layoffs do not “alter plans” for what they are working on.

    Tomb Raider

    Platform:
    Android, iOS, PC, PlayStation, PlayStation 3, SEGA Saturn, Xbox 360

    Genre:
    Action

    8
    VideoGamer

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    Next Tomb Raider game might be in late stages of development as Crystal Dynamics deploy “strike teams”
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Contents hide Lara Croft is one of the most famous and popular video game characters of all time, and lately she’s been travelling into the world of other video games such as Call of Duty, Dead By Daylight, and Fortnite again. Naturally, despite the excellent remastered trilogies, Tomb Raider fans are desperately awaiting the reveal of Crystal Dynamics’ next AAA game starring the legendary heroine. While not official, there are rumors for the next game possibly appearing at Summer Game Fest, meanwhile, a recent Crystal Dynamics’ job listing possibly means Tomb Raider 12 is in the late stages of development. Job listing hints next Tomb Raider game might be in late stages of development   As first spotted by OP somethingisnotwight on the Tomb Raider subreddit, Crystal Dynamics posted a Senior Level Designer job listing on May 17th. On LinkedIn, the job listing post says Crystal Dynamics are seeking a Senior Level Designer who can: Spearhead strike teams as a high-impact individual contributor Take ownership of designing levels featuring compelling puzzle elements Apply Unreal expertise to build, iterate, and refine designs Image credit: LinkedIn This is interesting because of the mention of “strike teams”. Typically, strike teams are used during the late stages of development such as at the alpha stage, beta testing, or final polishing, as per Game Developer. Strike teams are small units wholly focused on specific areas and bugs, and they are usually started at least six months before the intended release of a game. While the job listing doesn’t explicitly mention Tomb Raider by name, it does mention “Strong focus on puzzle design, ideally within third-person action-adventure games”. This seems to be a clear reference to Tomb Raider 12, as it’s the only game Crystal Dynamics are currently developing, aside from Perfect Dark which they are co-developing with The Initiative for Xbox. However, that game is first-person. If the next Tomb Raider is in the late stages of development, we could be looking at a 2026 release, which would be appropriate as it’s the 30th anniversary of the series. Assuming it does come out next year, the timing will be interesting cause of the delay to GTA 6. Jason Schreier recently reported about the concerns amongst other developers about the possibility of another delay for Grand Theft Auto, so, if Tomb Raider is to come out next year, it will either want to launch before May or plan for Summer/Fall and risk the chance of another postponement from Rockstar. TR12 reveal at Summer Game Fest? Although nothing is official, there is the chance Tomb Raider 12 could be revealed at Summer Game Fest. Recently, renowned leaker, NateTheHate, was asked if either Tomb Raider, Project 007, or Wolf Among Us 2 will be at Geoff Keighley’s show. In response, NateTheHate said, “At least one” of the three will be present. Image credit: @NateTheHate 2 on X In addition, movie leaker, vthescooper, posted on April 11th they “can see the announcement coming anytime soon…”. Vthescooper has a thread of verified leaks for a wide range of different movies, and Tomb Raider 12 appears to be the only video game they have leaked details about. According to the leaker back in May 2024, the next TR game will be fully open-world set in India, with Lara able to freely traverse the landscape using a motorcycle, parachute, and other tools. The story will allegedly involve Lara racing “against a Society of Raiders and other rivals for powerful relics,” and there will be a “new feature based on recruiting teams and allies to strategically aid you in missions and defeating rivals”. None of this is official, but vthescooper’s post about a “Society of Raiders” was uploaded before being mentioned on the official Tomb Raider website as part of a sign-up process for fans. Image credit: @vthescooper on X It remains to be seen if Tomb Raider 12 will be shown off at Summer Game Fest. Right now, official details are light. All we know is that it is being developed by Crystal Dynamics using Unreal Engine 5, it will be published by Amazon Games, and it is a unified Lara with the survivor trilogy recognized as her origin. We also know her default unified attire thanks to it appearing in several crossovers, such as the recent Pinball FX. In other Tomb Raider news, Crystal Dynamics has assured fans that recent layoffs do not “alter plans” for what they are working on. Tomb Raider Platform: Android, iOS, PC, PlayStation, PlayStation 3, SEGA Saturn, Xbox 360 Genre: Action 8 VideoGamer Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share #next #tomb #raider #game #might
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    Next Tomb Raider game might be in late stages of development as Crystal Dynamics deploy “strike teams”
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Contents hide Lara Croft is one of the most famous and popular video game characters of all time, and lately she’s been travelling into the world of other video games such as Call of Duty, Dead By Daylight, and Fortnite again. Naturally, despite the excellent remastered trilogies, Tomb Raider fans are desperately awaiting the reveal of Crystal Dynamics’ next AAA game starring the legendary heroine. While not official, there are rumors for the next game possibly appearing at Summer Game Fest, meanwhile, a recent Crystal Dynamics’ job listing possibly means Tomb Raider 12 is in the late stages of development. Job listing hints next Tomb Raider game might be in late stages of development   As first spotted by OP somethingisnotwight on the Tomb Raider subreddit, Crystal Dynamics posted a Senior Level Designer job listing on May 17th. On LinkedIn, the job listing post says Crystal Dynamics are seeking a Senior Level Designer who can: Spearhead strike teams as a high-impact individual contributor Take ownership of designing levels featuring compelling puzzle elements Apply Unreal expertise to build, iterate, and refine designs Image credit: LinkedIn This is interesting because of the mention of “strike teams”. Typically, strike teams are used during the late stages of development such as at the alpha stage, beta testing, or final polishing, as per Game Developer. Strike teams are small units wholly focused on specific areas and bugs, and they are usually started at least six months before the intended release of a game. While the job listing doesn’t explicitly mention Tomb Raider by name, it does mention “Strong focus on puzzle design, ideally within third-person action-adventure games”. This seems to be a clear reference to Tomb Raider 12, as it’s the only game Crystal Dynamics are currently developing, aside from Perfect Dark which they are co-developing with The Initiative for Xbox. However, that game is first-person. If the next Tomb Raider is in the late stages of development, we could be looking at a 2026 release, which would be appropriate as it’s the 30th anniversary of the series. Assuming it does come out next year, the timing will be interesting cause of the delay to GTA 6. Jason Schreier recently reported about the concerns amongst other developers about the possibility of another delay for Grand Theft Auto, so, if Tomb Raider is to come out next year, it will either want to launch before May or plan for Summer/Fall and risk the chance of another postponement from Rockstar. TR12 reveal at Summer Game Fest? Although nothing is official, there is the chance Tomb Raider 12 could be revealed at Summer Game Fest. Recently, renowned leaker, NateTheHate, was asked if either Tomb Raider, Project 007, or Wolf Among Us 2 will be at Geoff Keighley’s show. In response, NateTheHate said, “At least one” of the three will be present. Image credit: @NateTheHate 2 on X In addition, movie leaker, vthescooper, posted on April 11th they “can see the announcement coming anytime soon…”. Vthescooper has a thread of verified leaks for a wide range of different movies, and Tomb Raider 12 appears to be the only video game they have leaked details about. According to the leaker back in May 2024, the next TR game will be fully open-world set in India, with Lara able to freely traverse the landscape using a motorcycle, parachute, and other tools. The story will allegedly involve Lara racing “against a Society of Raiders and other rivals for powerful relics,” and there will be a “new feature based on recruiting teams and allies to strategically aid you in missions and defeating rivals”. None of this is official, but vthescooper’s post about a “Society of Raiders” was uploaded before being mentioned on the official Tomb Raider website as part of a sign-up process for fans. Image credit: @vthescooper on X It remains to be seen if Tomb Raider 12 will be shown off at Summer Game Fest. Right now, official details are light. All we know is that it is being developed by Crystal Dynamics using Unreal Engine 5, it will be published by Amazon Games, and it is a unified Lara with the survivor trilogy recognized as her origin. We also know her default unified attire thanks to it appearing in several crossovers, such as the recent Pinball FX. In other Tomb Raider news, Crystal Dynamics has assured fans that recent layoffs do not “alter plans” for what they are working on. Tomb Raider Platform(s): Android, iOS, PC, PlayStation, PlayStation 3, SEGA Saturn, Xbox 360 Genre(s): Action 8 VideoGamer Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share
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  • Say Goodbye to This Massive 'Hobbit'-Themed Sculpture of Gandalf Riding an Eagle

    Say Goodbye to This Massive ‘Hobbit’-Themed Sculpture of Gandalf Riding an Eagle
    For more than a decade, the eye-catching artwork had hung from the ceiling of Wellington International Airport in New Zealand, where “The Hobbit” and “The Lord of the Rings” were filmed

    The two eagle sculptures—including one with the wizard Gandalf riding on its back—have soared over visitors at Wellington International Airport in New Zealand for more than a decade.
    Wellington International Airport
    Since 2013, two giant sculptures of soaring eagles with 50-foot wingspans—one of which carried the wizard Gandalf on its back—have welcomed travelers to New Zealand’s Wellington International Airport.
    Inspired by The Hobbit and The Lord of the Rings, the artworks each weigh more than 2,000 pounds and feature hundreds of 3D-printed feathers.
    But now, they’re coming down to make way for something new.
    “It breaks my heart,” Verity Johnson, a traveler passing through the airport last week, told Charlotte Graham-McLay of the Associated Press (AP).
    “Please, please reconsider.”
    The eagles were created by Wētā Workshop, a special effects company that made props for The Hobbit and The Lord of the Rings trilogies, both based on J.R.R.
    Tolkien’s fantasy novels.
    The movies were directed by New Zealand filmmaker Peter Jackson, who lives near the airport.
    In the films, large birds called “Great Eagles” repeatedly rescue the protagonists.
    Not long after the eagles were installed, they made headlines when a 6.3-magnitude earthquake knocked one loose in January 2014.
    The eagle crashed to the floor, but no one was hurt and crews were able to reinstall the sculpture.
    Gandalf swoops into Wellington Airport's terminal
    Watch on
    Filmed primarily in New Zealand, The Hobbit and The Lord of the Rings trilogies inspired many fans to visit the island nation.
    But Tolkien tourism is starting to slow down, and airport leaders were ready for a change.
    On May 9, they took the eagles down, disassembled them and placed them into storage.
    Airport officials hope the sculptures will find a new home, possibly at a museum, per the AP.
    They’re also working with Wētā Workshop to develop a new display that will debut later this year.
    For now, the new installation is being “kept under wraps,” according to a statement from the airport.
    But airport leaders teased that it will be “unique” and “locally themed.”
    Many travelers were dismayed by the eagles’ departure.
    Speaking to the AP, one airport visitor, Michael Parks, even characterized their removal as “un-New Zealand.”
    Matt Clarke, the airport’s CEO, acknowledged the bittersweet nature of the transition, saying in the statement that the sculptures’ removal was an “emotional” departure.
    But he’s also been heartened by the public’s love for the installation.
    “It’s a spectacular thing for little kids to see,” Clarke told the AP.
    “Even your old, grizzled businessmen, they still pull out their phones and take a quick cheeky photo, too.”
    Sculptures depicting Tolkien characters have come and gone at the airport over the years.
    In 2003, a 20-foot-tall installation of Gollum’s head was placed on top of the terminal, only to be removed a year later, according to the Spinoff’s Oliver Lewis.
    A 42-foot-long Gollum sculpture hung inside the terminal between 2012 and 2016.
    But even though the beloved eagles have flown the coop, the Wellington Airport isn’t saying goodbye to all of its Hobbit-themed decor.
    A sculpture of the dragon Smaug will remain in place near the airport’s check-in counters.
    Get the latest stories in your inbox every weekday.

    Source: https://www.smithsonianmag.com/smart-news/say-goodbye-to-this-massive-hobbit-themed-sculpture-of-gandalf-riding-an-eagle-180986611/" style="color: #0066cc;">https://www.smithsonianmag.com/smart-news/say-goodbye-to-this-massive-hobbit-themed-sculpture-of-gandalf-riding-an-eagle-180986611/
    #say #goodbye #this #massive #039hobbit039themed #sculpture #gandalf #riding #eagle
    Say Goodbye to This Massive 'Hobbit'-Themed Sculpture of Gandalf Riding an Eagle
    Say Goodbye to This Massive ‘Hobbit’-Themed Sculpture of Gandalf Riding an Eagle For more than a decade, the eye-catching artwork had hung from the ceiling of Wellington International Airport in New Zealand, where “The Hobbit” and “The Lord of the Rings” were filmed The two eagle sculptures—including one with the wizard Gandalf riding on its back—have soared over visitors at Wellington International Airport in New Zealand for more than a decade. Wellington International Airport Since 2013, two giant sculptures of soaring eagles with 50-foot wingspans—one of which carried the wizard Gandalf on its back—have welcomed travelers to New Zealand’s Wellington International Airport. Inspired by The Hobbit and The Lord of the Rings, the artworks each weigh more than 2,000 pounds and feature hundreds of 3D-printed feathers. But now, they’re coming down to make way for something new. “It breaks my heart,” Verity Johnson, a traveler passing through the airport last week, told Charlotte Graham-McLay of the Associated Press (AP). “Please, please reconsider.” The eagles were created by Wētā Workshop, a special effects company that made props for The Hobbit and The Lord of the Rings trilogies, both based on J.R.R. Tolkien’s fantasy novels. The movies were directed by New Zealand filmmaker Peter Jackson, who lives near the airport. In the films, large birds called “Great Eagles” repeatedly rescue the protagonists. Not long after the eagles were installed, they made headlines when a 6.3-magnitude earthquake knocked one loose in January 2014. The eagle crashed to the floor, but no one was hurt and crews were able to reinstall the sculpture. Gandalf swoops into Wellington Airport's terminal Watch on Filmed primarily in New Zealand, The Hobbit and The Lord of the Rings trilogies inspired many fans to visit the island nation. But Tolkien tourism is starting to slow down, and airport leaders were ready for a change. On May 9, they took the eagles down, disassembled them and placed them into storage. Airport officials hope the sculptures will find a new home, possibly at a museum, per the AP. They’re also working with Wētā Workshop to develop a new display that will debut later this year. For now, the new installation is being “kept under wraps,” according to a statement from the airport. But airport leaders teased that it will be “unique” and “locally themed.” Many travelers were dismayed by the eagles’ departure. Speaking to the AP, one airport visitor, Michael Parks, even characterized their removal as “un-New Zealand.” Matt Clarke, the airport’s CEO, acknowledged the bittersweet nature of the transition, saying in the statement that the sculptures’ removal was an “emotional” departure. But he’s also been heartened by the public’s love for the installation. “It’s a spectacular thing for little kids to see,” Clarke told the AP. “Even your old, grizzled businessmen, they still pull out their phones and take a quick cheeky photo, too.” Sculptures depicting Tolkien characters have come and gone at the airport over the years. In 2003, a 20-foot-tall installation of Gollum’s head was placed on top of the terminal, only to be removed a year later, according to the Spinoff’s Oliver Lewis. A 42-foot-long Gollum sculpture hung inside the terminal between 2012 and 2016. But even though the beloved eagles have flown the coop, the Wellington Airport isn’t saying goodbye to all of its Hobbit-themed decor. A sculpture of the dragon Smaug will remain in place near the airport’s check-in counters. Get the latest stories in your inbox every weekday. Source: https://www.smithsonianmag.com/smart-news/say-goodbye-to-this-massive-hobbit-themed-sculpture-of-gandalf-riding-an-eagle-180986611/ #say #goodbye #this #massive #039hobbit039themed #sculpture #gandalf #riding #eagle
    WWW.SMITHSONIANMAG.COM
    Say Goodbye to This Massive 'Hobbit'-Themed Sculpture of Gandalf Riding an Eagle
    Say Goodbye to This Massive ‘Hobbit’-Themed Sculpture of Gandalf Riding an Eagle For more than a decade, the eye-catching artwork had hung from the ceiling of Wellington International Airport in New Zealand, where “The Hobbit” and “The Lord of the Rings” were filmed The two eagle sculptures—including one with the wizard Gandalf riding on its back—have soared over visitors at Wellington International Airport in New Zealand for more than a decade. Wellington International Airport Since 2013, two giant sculptures of soaring eagles with 50-foot wingspans—one of which carried the wizard Gandalf on its back—have welcomed travelers to New Zealand’s Wellington International Airport. Inspired by The Hobbit and The Lord of the Rings, the artworks each weigh more than 2,000 pounds and feature hundreds of 3D-printed feathers. But now, they’re coming down to make way for something new. “It breaks my heart,” Verity Johnson, a traveler passing through the airport last week, told Charlotte Graham-McLay of the Associated Press (AP). “Please, please reconsider.” The eagles were created by Wētā Workshop, a special effects company that made props for The Hobbit and The Lord of the Rings trilogies, both based on J.R.R. Tolkien’s fantasy novels. The movies were directed by New Zealand filmmaker Peter Jackson, who lives near the airport. In the films, large birds called “Great Eagles” repeatedly rescue the protagonists. Not long after the eagles were installed, they made headlines when a 6.3-magnitude earthquake knocked one loose in January 2014. The eagle crashed to the floor, but no one was hurt and crews were able to reinstall the sculpture. Gandalf swoops into Wellington Airport's terminal Watch on Filmed primarily in New Zealand, The Hobbit and The Lord of the Rings trilogies inspired many fans to visit the island nation. But Tolkien tourism is starting to slow down, and airport leaders were ready for a change. On May 9, they took the eagles down, disassembled them and placed them into storage. Airport officials hope the sculptures will find a new home, possibly at a museum, per the AP. They’re also working with Wētā Workshop to develop a new display that will debut later this year. For now, the new installation is being “kept under wraps,” according to a statement from the airport. But airport leaders teased that it will be “unique” and “locally themed.” Many travelers were dismayed by the eagles’ departure. Speaking to the AP, one airport visitor, Michael Parks, even characterized their removal as “un-New Zealand.” Matt Clarke, the airport’s CEO, acknowledged the bittersweet nature of the transition, saying in the statement that the sculptures’ removal was an “emotional” departure. But he’s also been heartened by the public’s love for the installation. “It’s a spectacular thing for little kids to see,” Clarke told the AP. “Even your old, grizzled businessmen, they still pull out their phones and take a quick cheeky photo, too.” Sculptures depicting Tolkien characters have come and gone at the airport over the years. In 2003, a 20-foot-tall installation of Gollum’s head was placed on top of the terminal, only to be removed a year later, according to the Spinoff’s Oliver Lewis. A 42-foot-long Gollum sculpture hung inside the terminal between 2012 and 2016. But even though the beloved eagles have flown the coop, the Wellington Airport isn’t saying goodbye to all of its Hobbit-themed decor. A sculpture of the dragon Smaug will remain in place near the airport’s check-in counters. Get the latest stories in your inbox every weekday.
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