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Procedural Worldbuilding Tool For Unreal Engine 5 PreviewedMade by Paul Martin Eliasz, the tool is set to launch in the near future. Paul Martin Eliasz, a Senior Technical Artist and well-known Unreal Engine enthusiast, has recently previewed an incredible procedural worldbuilding tool for Unreal Engine 5, set to be released in the near future. Powered by the engine's Procedural Content Generation (PCG)...
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Quixel Megascans: A Free Asset Library for Unreal Engine (For Now)Understanding the Changes Coming in 2025 This video discusses Quixel Megascans, a popular asset library for Unreal Engine users, and the upcoming changes to its pricing model. While Megascans has been a free resource offering a vast collection of high-quality assets, it will no longer be entirely free starting in 2025. Here's a breakdown of the key takeaways:...0 Σχόλια 0 Μοιράστηκε 2χλμ. Views
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See How to Make Custom Moss Shader & Burned Fire Decal in Unreal Engine 5Abanob Atef shared a detailed breakdown of the Dark World scene inspired by Hellblade and God of War, explained how he set up a custom moss shader and a burned fire decal, and showed how he used William Faucher's EasyFog plugin. Introduction Hi! My name's Abanob Atef, and I'm a 17-year-old Environment and Lighting Artist who loves to create immersive and...0 Σχόλια 0 Μοιράστηκε 8χλμ. Views
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Tutorial - Adjusting Texture Sizes by Sharpness in Unreal6 days ago Hauke Thießen Technical Artist @ Limbic Entertainment Follow This article describes how to implement a system to adjust texture sizes in Unreal based on the sharpness of the source texture file. Blurry textures without much detail are reduced in size by this system. The Problem Very often when working on games you'll come across something like this:...0 Σχόλια 0 Μοιράστηκε 8χλμ. Views