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  • Unreal Engine Ajouter une nouvelle offre d'emploi Éducation
    2024-03-21 09:47:48 - Traduire -
    Artist Shows How to Grow Procedural Foliage in Unreal Engine 5.4
    Ali Siddiqui showed how to leverage UE5.4's new tools to create a realistic foliage growth FX. Ahead of the upcoming release of Unreal Engine 5.4, a new and improved version of the engine set to launch next month, 3D Artist and Designer Ali Siddiqui, also known as ali.3d, has shared a new insightful tutorial explaining how to set up a procedural foliage growth effect using...
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  • Micode Ajouter une nouvelle offre d'emploi Autre
    2024-09-24 08:45:18 - Traduire -
    Quixel Megascans: A Free Asset Library for Unreal Engine (For Now)
      Understanding the Changes Coming in 2025 This video discusses Quixel Megascans, a popular asset library for Unreal Engine users, and the upcoming changes to its pricing model. While Megascans has been a free resource offering a vast collection of high-quality assets, it will no longer be entirely free starting in 2025. Here's a breakdown of the key takeaways:...
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  • Unreal Engine Ajouter une nouvelle offre d'emploi Éducation
    2024-02-17 11:51:04 - Traduire -
    See How to Make Custom Moss Shader & Burned Fire Decal in Unreal Engine 5
    Abanob Atef shared a detailed breakdown of the Dark World scene inspired by Hellblade and God of War, explained how he set up a custom moss shader and a burned fire decal, and showed how he used William Faucher's EasyFog plugin. Introduction Hi! My name's Abanob Atef, and I'm a 17-year-old Environment and Lighting Artist who loves to create immersive and...
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  • Unreal Engine Ajouter une nouvelle offre d'emploi Jeux
    2024-01-26 21:31:45 - Traduire -
    Tutorial - Adjusting Texture Sizes by Sharpness in Unreal
    6 days ago Hauke Thießen Technical Artist @ Limbic Entertainment Follow This article describes how to implement a system to adjust texture sizes in Unreal based on the sharpness of the source texture file. Blurry textures without much detail are reduced in size by this system. The Problem Very often when working on games you'll come across something like this:...
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