• Researchers uniting fragmented construction sector win RIBA Scott Brownrigg Award for Sustainable Development
    archinect.com
    The RIBA has awarded the 2024 RIBA Scott Brownrigg Award for Sustainable Development to three researchers who are seeking to decarbonize the built environment by uniting a fragmented construction sector. Titled Unlocking Indigenous Stone Construction in the UK: A Guide for Sustainable Sourcing, the proposal seeks to "uncover what is currently preventing more developers from using UK stone in construction and illustrate how its wider use, instead of imported alternatives, could significantly reduce carbon emissions and support rural communities.The winning team comprises: Giulliana-Florela Giorgi (architect at Allies and Morrison, Associate Lecturer at Ravensbourne University London), Jenny Haines (Senior Structural Engineer at Webb Yates Engineers) and Matt Robb (Marketing and Media Manager for Stone Federation Great Britain).The project underscored the importance of engaging with architects, engineering, stonemasons, and quarry operators to further understand barriers to sou...
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  • Silent Hill fs Accessibility Features Include Adjustable Difficulty, Subtitle Options, and More
    gamingbolt.com
    If you enjoyed the various accessibility options available in Silent Hill 2 remake, then theres good news. Silent Hill f, developed by NeoBards Entertainment, appears to be trending in the same direction, at least according to its Xbox Store page.The More section lists color options (which could mean a High Contrast Mode), subtitle options and adjustable text size alongside the expected custom volume controls. While progress-saving and the ability to pause are pretty typical, the listing indicates an adjustable difficulty.Furthermore, it has the No quick time events tag, which means the lack of QTEs or an option to turn them off. Silent Hill 2 remake allowed players to enable the visibility of its button prompts and icon resizing, so it may be something similar.Further concrete gameplay details, including combat and puzzle solving, have yet to be outlined, so stay tuned. Alongside Xbox Series X/S, Silent Hill f is coming to PS5 (with PS5 Pro Enhanced support confirmed) and PC. Check out the requirements for the latter here.
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  • Silent Hill f is PS5 Pro Enhanced, per PlayStation Store Listing
    gamingbolt.com
    Konami has seen great success with Bloober Teams Silent Hill 2 remake, and as the two renew their agreement, theres hope for more remakes. However, all eyes are on the next mainline title, Silent Hill f, developed by NeoBards Entertainment and coming to PS5, Xbox Series X/S, and PC.Add PlayStation 5 Pro to the list, with the games PlayStation Store listing carrying the Enhanced tag. Of course, the developer hasnt specified what fans can look forward to, but given the PC requirements, its safe to expect some use of PlayStation Spectral Super Resolution for 4K upscaling. Heres hoping the results are better than with Silent Hill 2 remake.A release date for Silent Hill f has yet to be announced, though, with its rating in South Korea last January, it could arrive later this year. The story follows student Shimizu Hinako in Ebisugaoka, who must battle against the fogs terrifying monstrosities while making a choice between beauty and madness. Check out thoughts on the title and franchise from writer Ryukishi07 and creature designer kera for more details.
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  • The Mound: Omen of Cthulhu - Announcement trailer
    forums.unrealengine.com
    Proudly announcing our latest project: The Mound: Omen of Cthulhu. 4 player Co-op Survival Horror inspired by Lovecrafts story of the same title. This the studios next upcoming title after Clash: Arti
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  • Moonvalleys Marey is a state-of-the-art AI video model trained on FULLY LICENSED data
    venturebeat.com
    Marey enables filmmakers to create using storyboards, sketches, and even live-action references, making it more intuitive for pros.Read More
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  • The risks of AI-generated code are real heres how enterprises can manage the risk
    venturebeat.com
    AI generated code is set to dominate application development. Here's what enterprises can do now to lower the risk.Read More
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  • Inside UFO 50's incredible 8-bit journey
    www.gamedeveloper.com
    The IGF (Independent Games Festival) aims to encourage innovation in game development and to recognize independent game developers advancing the medium. This year, Game Developer sat down with the finalists for the IGF's Nuovo and Grand Prize nominees ahead of GDC to explore the themes, design decisions, and tools behind each entry. Game Developer and GDC are sibling organizations under Informa.UFO 50, nominated for the Seumas McNally Grand Prize at this year's IGF awards, is a collection of fifty games across several genres created by multiple different developers. It's an exploration of the 8-bit visual style that draws from modern design while also telling the story of a fictional video game company that created them all.Game developer caught up with Derek Yu, one of the developers that worked together to create this collection of games, to discuss the rules and limitations they put in place so that the work of several different developers would still feel like part of a cohesive whole, the thoughts that went into tying all of these works together through a fictional game studio's library of titles, and creating a sense of discovery in the player through this varied collection of games to play.Who are you, and what was your role in developing UFO 50?Related:I'm Derek and I was one of the indie game developers that collaborated on making UFO 50.What's your background in making games?I grew up designing games on paper and eventually used Klik & Play to make freeware games. My first commercial game was Aquaria, which was followed by Spelunky, Spelunky 2, and most recently, UFO 50.How did you come up with the concept for UFO 50?The concept for UFO 50 came from wanting to make a game with my friend Jon Perry, who I've known since we were kids. I was inspired by how we used to make small Klik & Play games together as "Blackeye Software", as well as my gaming experiences in the 80s and 90s. I spent a lot of time browsing collections of games on floppy disks, CD-ROMs, and websites, and also in arcades.What development tools were used to build your game?We used GameMaker Studio 2 to develop the game.UFO 50 collects many, many different games from multiple creators together into a single cohesive (yet varied) package meant to simulate the history of a fictional game development studio, UFOSOFT. What challenges did you face in ensuring so many different works would all operate well together? What sorts of constraints/design rules did you put in place to make things feel like the works of a single studio?Related:It was important to find good rules that were just flexible enough to give us direction and allow us to work quickly. For a project like this, it's easy to have too many limitations or not enough. Early on, we decided, for example, that we would stick to a 32-color palette and some simple color rules, but we wouldn't be very strict on the number of sprites on the screen. We aimed for a strong authentic "vibe".In an interview with PC Gamer, it is mentioned that changes were made to Barbuta, the first game in UFO 50's chronology, to make it feel more like a developer's first game. How did the overarching narrative of UFOSOFT affect the design of some of the other games? The design of the collection as a whole?For the most part, we massaged the designs of our games into the right place as we went along without having to make many drastic changes over the course of development. Barbuta was already a primitive-feeling game to begin with, but after we decided it would be UFO Soft's first game, we pushed that existing feeling even more. We always started with games we simply wanted to make for ourselves.What challenges came from creating an overarching narrative of sorts within all of the works? How do you tell the story of a fictional developer across their varied works?Related:We drew from a lot of references for UFO Soft's history, including real life video game history and our own development experiences. It was something that we discussed and kept in mind throughout the process, and we made efforts to draw out similar themes and recurring ideas as we worked (like overlapping characters and locations, for example). But we only tied the story together fully toward the end once we had most of the pieces (the 50 games) in place. Jon, in particular, did a lot of work tying the narrative together in that final stage.How did you choose the games you wanted to make for this project? What thoughts went into creating so many different play experiences? Into making sure each game felt unique in its own way?WeJon, Eirik (Suhrke), and Istarted by brainstorming game ideas and we all had a lot of ideas we wanted to try making. Later on, we were joined by Paul (Hubans), Tyriq (Plummer), and Ojiro (Fumoto), who also contributed their own ideas. Everyone on the team has their own stylistic quirks and we celebrated those differencesso it wasn't hard to make the games feel unique from one another. There was a natural instinct to draw out what made each game stand out and put that at the forefront.Collecting these games in a single package feels a bit like downloading a library of ROMs for an old console - this sense that you're suddenly drowning in an excess of games and can idly drift through them, seeing what grabs you from names, screenshots, and play. What appealed to you about capturing a journey of discovery within UFO 50? Into capturing that particular kind of time spent delving into the unknown world of a game company or console?That feeling of discovery is something everyone on the UFO 50 team cares deeply about. For me, it started with learning about games, and as I grew older, I started to get more and more interested in the history of games and their development, too. It's become a pursuit I enjoy as much as playing or making games and I wanted to capture it within UFO 50. But it wouldn't feel genuine if we simply led players around the collection and pointed them at things. There had to be real exploration involved.UFO 50 took a great deal of time to develop (8 years) and required many developers to make many separate games. How did you maintain your motivation and drive across the many years it took to make the game? How did you keep up creativity and mental clarity while working across multiple different games and needing to make each feel like a separate, full title as opposed to a minigame?It really helped to work with creative people that share a similar passion for the artform. We were also passing our games around a lot, and with 50 games there was always something new to experience. One day I'd be doing some design and programming on a game I was directing and the next day I might be testing someone else's game or helping them polish the graphics. Or maybe someone would send me a build of a game that I hadn't played in a long time and I'd realize that it improved a lot! While there were a fair share of challenges over the years, the development of UFO 50 often felt like a very long game jam between friends inspiring each other back and forth.What do you hope the player takes away from this fictionalized snapshot of an era in game development?One of the most gratifying things for us has been seeing players get interested in genres or styles of games that they never thought they'd be into (or perhaps didn't know existed!). We've also seen some younger players who were not around for the 80s and 90s get interested in wanting to explore that era. We're happy any time UFO 50 sparks up excitement for games and history like that.
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  • Vampire Survivors: our collective obsession with the quirky, genre-defining indie game
    www.theverge.com
    Today, 47 minutes agoJay PetersVampire Survivors now has an official wiki.Completely free of advertisement, banners, and all that sort of crap that gets in the way; just information, a user friendly website, and its also fully functional on mobile, developer Poncle writes.Its very good! We love good websites!Vampire Survivors Wiki[vampire.survivors.wiki]Jan 17Jay PetersVampire Survivors will get cross-save with its next content patch.The news, along with a bunch of other updates (like that a live-action film is still in development), was included in a 2024 wrap-up post from Poncle, the games developer.Vampire Survivors - 2024 wrap up - Steam News[steam]Oct 21, 2024Antonio G. Di BenedettoVampire Survivors comes full circle with Castlevania DLC expansionThe world of Dracula and the Belmont family is coming to Vampire Survivors. The newly announced downloadable content for the auto-shooter survival game, Ode to Castlevania, promises a bunch of new stuff: 20 characters, 40 weapons, an extra-large stage, and over 30 music tracks. Developer Poncle said in its announcement post on X that the $3.99 expansion should contain more than 10 hours worth of gameplay though its not clear if there will actually be any vampires in the game (Im still betting there wont be).The new Vampire Survivors DLC is set to launch on October 31st on the PC, Nintendo Switch, Xbox, PlayStation, Android, and iOS. You can also track its release with a cheesy, 90s-era countdown timer site set up by the developer. (Mind your speaker volume before visiting, as it auto-plays a short loop of some of the sick new music.)Read Article >Aug 8, 2024Jay PetersVampire Survivors launches on PlayStation later this month.The game is finally being released for Sony consoles on August 29th. Its already available on Steam, Nintendo Switch, Xbox, and mobile.Jul 9, 2024Jay PetersVampire Survivors is coming to Apple ArcadeThis is a screenshot of Vampire Survivors on Steam, not an iOS device. It still effectively communicates the absolute chaos of actually playing the game. Image: PoncleVampire Survivors, the hit bullet hell survival game where you take on hordes of pixelated monsters, is coming to Apple Arcade on August 1st, Apple announced on Tuesday.The game is already available for free on iOS, but this new version (technically called Vampire Survivors Plus) will be ad-free and include two DLC packs, Legacy of the Moonspell and Tides of the Foscari, that players typically have to buy separately. Youll also be able to play multiplayer with up to four people on one iOS device.Read Article >Dec 6, 2023Jay PetersVampire Survivors is getting Among Us-themed DLC.Youll get 9 characters, 15 weapons, 1 Stage, 20 in-game unlocks, the ability to see the future, and an Adventure, developer Poncle wrote in an FAQ about the new Emergency Meeting DLC. One of those answers is an Impostor.The DLC will cost $2.49, according to a press email, which is just a tad more expensive than the $1.99 price for the previous two expansions.Emergency Meeting launches on PC and Xbox on December 18th and on mobile and Nintendo Switch soon. While you wait, you can check out the new story mode Adventures launching today.Dec 4, 2023Jay PetersThe first of Vampire Survivors story mode Adventures will be available on December 6th.Adventures, which remix some of the games content, will launch first on PC and Xbox and later on Nintendo Switch and mobile, according to Poncles trailer for the update. The developer is teasing that one of the Adventures will feature Poe, a garlic-wielding old man.I thought I had shaken my obsession with this game, but the Adventures might pull me back in.Nov 4, 2023Jay PetersVampire Survivors new adventures will make the game even more replayable.Developer Poncle describes them as miniature story modes that reset and remix the games content, which sounds to me like theyll offer some excellent reasons to jump back into one of my favorite games in recent memory.The first adventures will arrive with Vampire Survivors 1.8 update, which will be released in a few weeks, according to the description of a video about the adventures.Oct 19, 2023Jay PetersIts October, so Vampire Survivors got a winter-themed update.Its out on Thursday on PC, Xbox, iOS, and Android, according to a press email I just received, but coming soon on Switch because of a platform approval issue.In a post about the update on Steam, developer Poncle also detailed the forthcoming Adventures mode, which will remix content of the base game and add new stage progression. The developer is also planning to bring a cross-save feature into beta I really hope this is rolled out widely soon!Update October 19th, 11:35AM ET: Added new details about platform availability.Aug 17, 2023Jay PetersVampire Survivors could be getting cross-saves and an adventures modeImage: PoncleVampire Survivors is out on Switch on Thursday (its great), and sometime in the future, you might be able to bring your save file to Nintendos console and everywhere else the game is available, developer Poncle announced.A lot of people have been asking for cross-save, and the Nintendo Switch port will most likely increase demand even more, Poncle wrote in a post on Steam on Thursday. Were working on it: we have already run successful tests in moving saves between PC, mobile, and consoles, while also adding cloud save slots! Well keep you updated, but save data is a very delicate thing, so this will really need a lot of testing and an adequate amount of time in the oven to be released in a safe, fully working state.Read Article >Aug 16, 2023Jay PetersVampire Survivors feels like a different game with a friendScreenshot by Jay Peters / The VergeVampire Survivors with a friend is surprisingly slow. Typically, the indie hit feels frantic as your character automatically uses various weapons so you can defeat waves of oncoming enemies, scoop up experience gems, and race toward far-strung items across levels. The perfectly tuned colors and sounds that make the game feel like walking through a pixel-packed casino add to the chaos.But when playing Vampire Survivors with my wife on the Nintendo Switch, I noticed that I was suddenly being a lot more thoughtful with every move I made. The games new co-op mode forces you to share a screen with up to three of your friends, and that meant my wife and I were constantly communicating so that we could safely inch around levels and use our weapons against the games ever-growing waves of enemies.Read Article >Aug 2, 2023Antonio G. Di BenedettoAnybody down for some 300-player Vampire Survivors local co-op?Vampire Survivors has a knack for wild, Easter egg-filled updates, but theres apparently a whole-ass alternate version of the game called the Directers Cut that exists.Author and streamer Laura Kate Dale surprise-dropped a thread about its various absurdities, like its characters that include Santa and a giant skeleton (Mortaccio stans unite!), and a 300-chicken co-op stage.Will this be released or make its way to the regular game perhaps with the major update on August 17th adding co-op? Only its vampire puppet developer knows.Jul 17, 2023Jay PetersNoclip released a documentary about Vampire Survivors.Im only about halfway through, but its a fascinating look at the rise of one of the now-huge indie game. And its a good watch ahead of the games next major update, which will bring the game to Nintendo Switch and add multiplayer.If youre a Vampire Survivors veteran like me and looking to scratch that itch, I highly recommend Halls of Torment, which is basically Vampire Survivors but with some Diablo flair. And best of all, its only $4.99!Jun 21, 2023Jay PetersVampire Survivors is coming to Nintendo Switch in August with local co-op!The chaotic monster-slaying game is headed to Nintendo Switch very soon, and youll be able to play with up to three other friends in local multiplayer. Ive played Vampire Survivors almost entirely on my Steam Deck, so I think it will be an absolute blast on Switch. The game is coming to Switch on August 17th and couch co-op is coming to PC, Xbox, and mobile that same day, too.Apr 28, 2023Jay PetersVampire Survivors is being turned into a TV showImage: PoncleVampire Survivors, one of the breakout games of 2022, is being turned into an animated television show. The show seems to be very early in production (it doesnt yet have a writer and will be shopped around, Deadline reports), but Im intrigued to see how the game will be adapted into a TV series.Theres no real plot in Vampire Survivors. The point of the game is to live for as long as you can against increasingly large waves of monsters while leveling up various weapons and items until you become so outrageously powerful that you can walk away from the game and still survive. (Maybe thats just how I play it.) Also, there are lots of pretty lights and colors.Read Article >Mar 31, 2023Jay PetersVampire Survivors new fantasy-themed expansion launches in April for just $2Vampire Survivors is getting a second expansion, and like the previous one, it will cost $2. The new fantasy-themed DLC, Tides of the Foscari, includes eight new characters, 13 weapons, and a new stage, and it comes out on April 13th.Developer Poncle is already teasing characters like a mage and a swordsman as well as weapons like a spellbook and a sword named Eskizzibur. I cant wait to try out all of the new additions Im sure theyll all be unbelievably broken in some delightful ways.Read Article >Dec 6, 2022Jay PetersVampire Survivors might finally be getting vampires in new expansionNot seeing any vampires in this screenshot... Image: PoncleDespite the name, Vampire Survivors currently doesnt have any vampires among its 41 playable characters and hordes of enemies, but that could change with the games first DLC expansion. On the Steam page for the newly announced expansion, Legacy of the Moonspell, developer Poncle is hinting that we might finally see vampires in the game.Legacy of the Moonspell is the first DLC for Vampire Survivors, and introduces a brand new stage, new characters, new monsters, and new weapons to slaughter them with, Poncle writes. There might even be some hidden mysteries for those of an inquiring mindset, but we can neither confirm nor deny the presence of vampiresRead Article >Nov 1, 2022Jay PetersXbox Game Pass November lineup includes two of the best games of the yearReturn to Monkey Island hits Game Pass on November 8th. Image: Devolver DigitalXbox Game Pass is getting some great games in November, including the official Xbox releases of two of my favorite games of the year: Return to Monkey Island and Vampire Survivors.Return to Monkey Island is the newest entry in the Monkey Island point-and-click adventure game series. Its a delightful homage to the classic titles that adds some much-needed polish to smooth out some of the more annoying aspects of old-school LucasArts adventure games. It first launched on Steam and Nintendo Switch in September, and it will be available on Xbox Series X / S, Xbox Game Pass, PC Game Pass, and PlayStation 5 on November 8th.Read Article >Oct 20, 2022Jay PetersVampire Survivors has finally reached 1.0.The game, which lets you take on literally thousands of monsters with increasingly powerful weapons, has turned into one of my favorites of the year. The 1.0 release adds a bunch of features, including an Endless modes, a new weapon, and a Twitch integration to let your viewers decide your fate. You can buy the game now for $5 on Steam, and seriously, you should.Sep 21, 2022Jess WeatherbedVampire Survivors new higher price is still worth sinking your teeth intoVampire Survivors is slightly increasing its price ahead of leaving early access. Image: PoncleWhen it was announced that Vampire Survivors a darling of the indie gaming community is increasing its price on September 21st ahead of its V1.0 release, some folks may have expected the worst. Thankfully, its developer, studio Poncle, has now announced that the games list price on Steam will increase by a paltry $2, bringing it to $4.99 starting at 6PM ET.That means theres still time to grab the game for $2.99, the price its been since entering early access back in December 2021. Studio Poncle says that the decision to increase prices ahead of the games full release was to keep the option open to eventually enter some of the usual seasonal sales. The game is also available on PC Game Pass, with no mention of any plans to remove it from the platform upon leaving early access.Read Article >Sep 20, 2022Antonio G. Di BenedettoDeals PSA: Todays the last day to buy Vampire Survivors on Steam for just $2.99The slow-burn of escalating on-screen chaos in Vampire Survivors is part of its beauty. Also, the sound of the gem pickups is incredibly satisfying. Image: PoncleIf you play games on PC or own a Steam Deck, the time is now to pick up Vampire Survivors. The indie megahit is inching very close to its 1.0 release, but before that, the price is set to increase tomorrow, September 21st. Developer Poncle has not yet disclosed what the full price of the game will be, but its going to be higher than the current $2.99 you can get it for on Steam.Vampire Survivors launched in Steam Early Access back in December, and its remained that cheap, even as it grew a huge following and the developers added much more content to it through frequent updates. Its also available to subscribers of Microsofts PC Game Pass, but this is your last chance to get it on Steam for about the price of a cup of coffee.Read Article >Aug 5, 2022Jay PetersThe new cheats menu in Vampire Survivors makes me wish more games had themVampire Survivors. Image: PoncleVampire Survivors new 0.10.0 update adds a cheats menu, and after using it to unlock some things I had been stuck on, I dearly wish that more games included one.Vampire Survivors, if you havent heard of it, is a delightful game about leveling up and destroying literally thousands of monsters in a single run. Id describe it as roguelike-ish; you pick a starting character with certain attributes and a specific weapon, and youll level up that weapon, other weapons, and other items as you collect gems by defeating enemies. Your weapons fire automatically, so you mostly just have to worry about picking up experience and items while avoiding baddies.Read Article >Mar 5, 2022Antonio G. Di BenedettoMy big fat Italian vampire-slaying familyThe Vampire Survivors start screen, now in its true colors. Photo illustration by Antonio G. Di BenedettoI was floored as soon as I got to the main menu of Vampire Survivors. I knew this hot indie darling sounded up my alley when I heard it described as a reverse-bullet hell blended with a roguelike, but I was not prepared for it to hit so close to home. While the main menu looks low-rent and the Castlevania-inspired aesthetics seems at first like a poor imitation, what stopped me in my tracks was the starting character. Antonio Belpaese: the first in a lineup of four Belpaese family members and a menagerie of other characters with incredibly Italian-sounding names. Even before playing a minute of the game, I was enthralled by my namesake taking the lead. As I struggled through the first few runs and slowly unlocked more characters, I felt like this game represented me and my big Italian-American immigrant family in a small way that elevated the whole experience like few games I have ever played.When people talk about Vampire Survivors, its all about how much fun the mechanics of the game are and how its blown up on Steam for the cheap Early Access price of just $3. The gameplay is indeed exceptional. You try to survive an onslaught of increasing numbers of baddies using only auto-firing weapons, slowly improving your arsenal with pickups and passive power-ups. Its a roguelite that gives that dopamine hit as the numbers go up and is completely devoid of a story, but it is rich in culture. Specifically, my familys culture.Read Article >Feb 19, 2022Jay PetersSlaying monsters in Vampire Survivors is like walking through a casinoLook at all the numbers! Screenshot by Jay Peters / The VergeVampire Survivors is an Early Access roguelike on Steam that has completely sunk its teeth into me.Each round starts simply: you have just one weapon to take on a few baddies. The weapon autofires, so you only have to worry about moving your character to avoid enemies and scoop up experience gems. But as you level up, get more weapons, and fight more monsters, your screen quickly becomes filled with a smorgasbord of magical weapons and fearsome enemies covering nearly every inch of the screen. Like so:Read Article >
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  • Zombies, Run! and Marvel Move maker lays off majority of staff
    www.theverge.com
    Six to Start, the company behind Zombies, Run! and Marvel Move, has laid off all but two of its staff, The Verge has learned. The news was delivered last week to staffers in a Zoom call, in which they were told that parent company OliveX could no longer afford to keep Six to Start afloat and would shut down the company if they cant find a buyer. Laid-off staffers were also served redundancy notices, which The Verge has confirmed.The ZRX: Zombies, Run! app is an immersive fitness game that plops walkers and runners into audio-based storytelling. When enemies, be they the undead or Marvel villains, chase you, youre encouraged to pick up speed. At the end of an episode, you can also collect items to trade for badges or in-game buildings. First founded in 2012, the app says it has about 10 million users worldwide.Such immersive storytelling games, especially Marvel Move, are expensive to produce. They involve writing storylines, hiring voice actors to perform the material, and artists to create graphics. One source with knowledge on the matter noted that its unlikely the app will completely shut down for now, as there are plenty of loyal Zombies, Run! players and subscribers. Instead, its likely OliveX is trying to massively lower costs by slashing or completely pausing new content, relying on the hundreds of episodes still in the archive. OliveX is apparently actively looking for buyers, and there may already be interested parties, the source says.OliveX first acquired Six to Start in 2021, but another source, speaking on condition of anonymity, claims Six to Start staffers clashed with both OliveX and its owner, Animoca Brands. The games anti-capitalist themes were at odds with the parent companies aims to create crypto and NFT projects. The source claims that working under OliveX was agony. To date, there have been no NFTs within any of Six to Start games.Its unclear what will happen for ZRX: Zombies, Run! subscribers in the short-term. While there is an extensive library of content, part of the draw was regular releases of new episodes. The Verge reached out to OliveX and Six to Start for comment, but did not immediately receive responses.See More:
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  • Amazon's Reacher Season 3 the Most-Watched Prime Video Season Since Fallout
    www.ign.com
    Reacher Season 3 is a massive hit for Amazon its the most-watched returning season ever on Prime Video, and the most-watched season on Prime Video since Fallout across its first 19 days.Reacher, played by Alan Ritchson, is about a former major in the U.S. Army's military police who roams the United States getting into all sorts of trouble through no fault of his own. Reacher spends a lot of time beating up bad guys and solving mysteries; hes not only the most dangerous man around, but the smartest.In Season 3, however, Reacher meets his match in the form of Dutch giant Olivier Richters, who towers over Alan Ritchson with an incredible height of 7 ft 2 in.Reacher Season 3 GalleryAccording to Variety, Reacher Season 3 saw a huge 54.6 million viewers globally in its first 19 days. Thats almost a big enough number to fit across Reacher actor Alan Ritchsons back.Its also a 0.5% increase on Season 2s figure across the same time period, which suggests Reacher, already a massive hit for Prime Video, is growing in popularity. And its not just big in the U.S., either. More than half of Reachers audience is international, with outsized performance in the U.K., Germany and Brazil.For context, Fallout brought in 65 million viewers over its first 16 days in April 2024. The Lord of the Rings: The Rings of Power Season 2 had 40 million viewers in 11 days after its August 2024 premiere.IGNs Reacher Season 3 review returned an 8/10. We said: Reacher season 3 diverges more from the book upon which its based than previous seasons, but Reacher himself is more ruthless than ever and it remains a righteous good time.As youd expect, Reacher Season 4 is confirmed. It was greenlit before Season 3 even began. Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
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