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Cino Lai, a Technical Artist on the Adobe Substance 3D team, has consistently impressed us with his exceptional work, which caught our attention on multiple occasions. He even took the time to speak with us recently about the custom materials and tools used to texture his 3D interpretation of Dragon Balls Cell.With this new project, Cino set out to showcase the potential of the Substance 3D ecosystem in the texture design process for the fashion industry, using 3D Designer, 3D Painter, and 3D Stager to craft a few fully completed digital clothing pieces.Cino LaiCino LaiCino LaiCino LaiCino LaiCino LaiCino LaiThrough this case, Cino showcased the key features of the tools he frequently uses in his texture design pipeline, including the parametric material library, scanned materials, the creation of embroidery patterns, and the techniques he employs for special processes. Additionally, he presented potential market applications and post-design engagements, such as XR experiences.This is quite an extensive project, so check out the renders below and be sure to visit the ArtStation page for a closer look:Cino LaiCino LaiCino LaiCino LaiCino LaiCino LaiFollow Cino Lai on ArtStation for more incredible Substance 3D art and educational content, and dont forget to join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Elevating Fashion Industrys Texture Design Process With Substance 3D Ecosystem appeared first on CG SHARES.