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EPCThe Everything Procedural Conference, an annual event hosted by the Games programs at Breda University of Applied Sciences (BUas) since 2016, has become a key gathering for professionals and students interested in procedural content generation. Drawing participants from both independent and major studios, the conference explores the role of procedural techniques in AAA games and experimental projects. The event has the support of SideFX (Houdini), IO Interactive, Larian, and Unreal Engine, and it has been in the radar of major developers for some time now.Set to take place in 2025 at the BUas campus in Breda, the Netherlands, the event will feature a series of two-day masterclasses followed by a two-day conference. Attendees can expect live demonstrations, interactive workshops, and networking opportunities. This is a unique opportunity to amplify your knowledge in the area and network with experienced professionals.EPCThe two-day masterclasses, scheduled for April 22 and April 23, will cater for different levels of Houdini experience and includes one that focuses on toolmaking with Houdini and Unreal Engine 5, one that gives an in-depth look at Apexs procedural modelling and worldbuilding, and one dedicated to a variety of advanced Houdini deep dives. A fourth masterclass will go hands-on creating procedural environments using Blenders Geometry Nodes.During the two-day conference on April 24 and April 25, industry experts will present case studies and technical insights. Topics include the creation of large-scale procedural city environments in Unreal Engine 5, the procedural techniques behind Mainframes MMO Pax Dei, and an innovative approach to dynamic music composition in games. Other presentations will examine the technology behind Dungeon Alchemists fantasy map-generation tool, how a small team at Heart Machine utilized Houdini and Unreal to build a procedural world for the open-world rogue-like game: Hyper Light Breaker, a procedural reimagining of the classic game Snake, and Playerunknowns integration of machine learning and procedural generation to create realistic terrains.EPCEPCEPCProcedural content generation has become an essential component of modern game development and digital media production. By automating aspects of worldbuilding, character creation, and environmental design, procedural techniques enable developers to produce vast, intricate, and dynamic experiences with greater efficiency. The approach is widely adopted in film, animation, and simulation, offering scalable and cost-effective solutions for creative industries.As a non-profit initiative, the Everything Procedural Conference relies on sponsorships to support its operations and offer discounted participation fees for students. Sponsors receive recognition through online branding, event announcements, and post-event video materials. Depending on their level of support, they may also gain access to industry passes, meeting spaces, and exhibition booths.For further details on attendance, participation, or sponsorship opportunities, visit the official Everything Procedural website.EPCEPCAt BUas Games, you will master the latest techniques and skills to design and develop innovative games and media, preparing for a career in the dynamic world of triple-A games. Recognized as one of the top game study programs in the Netherlands and worldwide, BUas Games is a Gold Unreal Academic Partner and Houdini Educational Partner. With specialized study tracks in Programming, Visual Arts, and Production & Design, you will collaborate closely with lecturers and fellow students to build an impressive portfolio. Graduates go on to work at leading companies like Avalanche, Guerrilla, Ubisoft, and Ghost VFX.Learn more and grab your EPC 2025 tickets here. Also, join our80 Level Talent platformand ournew Discord server, follow us on Instagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Join Industry Leaders At EPC2025 For The Latest In Procedural Content Generation In Games appeared first on CG SHARES.