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ValveSteam was launched twenty-two years ago, in 2003. But before that, its creator, Gabe Newell, had some other pretty interesting ideas in mind, which are not related to software or games. One of them is a social hub, according to Monica Harrington, one of Valves founders and the companys first Chief Marketing Officer.In an interview with PC Gamer at GDC, she recalled those ideas from over two decades ago, around 1998 to the early 2000s.One of them that just struck mebecause this was not in a games context at allan interactive social hub Im trying to remember some of the conversations we had at that time, but he was not talking about, like the community that exists on Steam or anything like that, she said.During that timeframe, many of the social apps that changed the lives of our generation started to appear: Myspace launched in 2003, followed by Facebook in 2004, Twitter in 2006, Tumblr in 2007, and Instagram in 2010.Apparently, their vision that the Internet could be an incredibly social place was quite advanced at that time, because people werent thinking about the psychology and the social aspects of it.Where Gabes mind was going [was] about expanding that social element, but not in a gaming context I think it probably wouldnt have looked anything like Facebook or what happened, but yeah.But that idea was abandoned and never came to life. Valves effort has evolved into a beloved PC gaming platform with user-friendly policies and features, and over 40 million players played on the platform simultaneously. The creator co-founded Starfishin 2022, a neural interface company that is working on brain-computer solutions.Join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post We Couldve Had An Interactive Social Hub By Valve That Is Nothing Like Facebook appeared first on CG SHARES.